From: Marek Olšák Date: Wed, 27 Nov 2019 20:10:33 +0000 (-0500) Subject: st/mesa: support samplers for Selection/Feedback/RasterPos X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e91b044bd824b1c74e8e6e7df3e37be96e5e7f9b;p=mesa.git st/mesa: support samplers for Selection/Feedback/RasterPos Reviewed-by: Dave Airlie --- diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index b02d9d44162..fccb3dbdc4a 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -45,6 +45,7 @@ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_draw.h" +#include "util/format/u_format.h" #include "draw/draw_private.h" #include "draw/draw_context.h" @@ -256,6 +257,93 @@ st_feedback_draw_vbo(struct gl_context *ctx, size); } + /* samplers */ + struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; + for (unsigned i = 0; i < st->state.num_vert_samplers; i++) + samplers[i] = &st->state.vert_samplers[i]; + + draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers, + st->state.num_vert_samplers); + + /* sampler views */ + draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, + st->state.vert_sampler_views, + st->state.num_sampler_views[PIPE_SHADER_VERTEX]); + + struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS]; + + for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) { + struct pipe_sampler_view *view = st->state.vert_sampler_views[i]; + if (!view) + continue; + + struct pipe_resource *res = view->texture; + unsigned width0 = res->width0; + unsigned num_layers = res->depth0; + unsigned first_level = 0; + unsigned last_level = 0; + uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; + uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; + uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS]; + uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS]; + uintptr_t base_addr; + + if (res->target != PIPE_BUFFER) { + first_level = view->u.tex.first_level; + last_level = view->u.tex.last_level; + num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; + base_addr = UINTPTR_MAX; + + for (unsigned j = first_level; j <= last_level; j++) { + unsigned map_layers = res->target == PIPE_TEXTURE_3D ? + util_num_layers(res, j) : num_layers; + + sv_transfer[i][j] = NULL; + mip_addr[j] = (uintptr_t) + pipe_transfer_map_3d(pipe, res, j, + PIPE_TRANSFER_READ, 0, 0, + view->u.tex.first_layer, + u_minify(res->width0, j), + u_minify(res->height0, j), + map_layers, &sv_transfer[i][j]); + row_stride[j] = sv_transfer[i][j]->stride; + img_stride[j] = sv_transfer[i][j]->layer_stride; + + /* Get the minimum address, because the draw module takes only + * 1 address for the whole texture + uint32 offsets for mip levels, + * so we need to convert mapped resource pointers into that scheme. + */ + base_addr = MIN2(base_addr, mip_addr[j]); + } + for (unsigned j = first_level; j <= last_level; j++) { + /* TODO: The draw module should accept pointers for mipmap levels + * instead of offsets. This is unlikely to work on 64-bit archs. + */ + assert(mip_addr[j] - base_addr <= UINT32_MAX); + mip_offset[j] = mip_addr[j] - base_addr; + } + } else { + width0 = view->u.buf.size / util_format_get_blocksize(view->format); + + /* probably don't really need to fill that out */ + mip_offset[0] = 0; + row_stride[0] = 0; + img_stride[0] = 0; + + sv_transfer[i][0] = NULL; + base_addr = (uintptr_t) + pipe_buffer_map_range(pipe, res, view->u.buf.offset, + view->u.buf.size, + PIPE_TRANSFER_READ, + &sv_transfer[i][0]); + } + + draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0, + res->height0, num_layers, first_level, + last_level, (void*)base_addr, row_stride, + img_stride, mip_offset); + } + /* draw here */ for (i = 0; i < nr_prims; i++) { info.count = prims[i].count; @@ -277,6 +365,25 @@ st_feedback_draw_vbo(struct gl_context *ctx, draw_vbo(draw, &info); } + /* unmap sampler views */ + for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) { + struct pipe_sampler_view *view = st->state.vert_sampler_views[i]; + + if (view) { + if (view->texture->target != PIPE_BUFFER) { + for (unsigned j = view->u.tex.first_level; + j <= view->u.tex.last_level; j++) { + pipe_transfer_unmap(pipe, sv_transfer[i][j]); + } + } else { + pipe_transfer_unmap(pipe, sv_transfer[i][0]); + } + } + } + + draw_set_samplers(draw, PIPE_SHADER_VERTEX, NULL, 0); + draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, NULL, 0); + for (unsigned i = 0; i < prog->info.num_ubos; i++) { if (ubo_transfer[i]) { draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,