From: Brian Paul Date: Mon, 21 Apr 2014 19:24:25 +0000 (-0600) Subject: mesa: move declaration before code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e959274081e88da7ccbe9ae9165127e7c9a0ae66;p=mesa.git mesa: move declaration before code To fix MSVC build. --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index cd04fbe1114..ca16ae1ec7e 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2770,6 +2770,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, } if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { /* This behavior is first specified in OpenGL 4.4 specification. * @@ -2784,7 +2785,6 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, return; } /* the depth and stencil attachments must point to the same buffer */ - const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {