From: Kenneth Graunke Date: Sat, 11 Feb 2017 04:56:38 +0000 (-0800) Subject: glsl: Update a comment about link errors for TCS && !TES. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e99df398f1ee5aee12a8fc1bc52199df1d0f260a;p=mesa.git glsl: Update a comment about link errors for TCS && !TES. OpenGL ES actually has spec text to prohibit this. It's just OpenGL that's confusing. Signed-off-by: Kenneth Graunke Reviewed-by: Alejandro PiƱeiro --- diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 720c22baee0..4c7bf282ce1 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4721,7 +4721,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; } - /* The spec is self-contradictory here. It allows linking without a tess + /* Section 7.3 of the OpenGL ES 3.2 specification says: + * + * "Linking can fail for [...] any of the following reasons: + * + * * program contains an object to form a tessellation control + * shader [...] and [...] the program is not separable and + * contains no object to form a tessellation evaluation shader" + * + * The OpenGL spec is contradictory. It allows linking without a tess * eval shader, but that can only be used with transform feedback and * rasterization disabled. However, transform feedback isn't allowed * with GL_PATCHES, so it can't be used.