From: José Fonseca Date: Sat, 23 Feb 2008 17:16:28 +0000 (+0900) Subject: gallium: MSVC fixes. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e9bb63c8e20361597463b2f7f88d84fe2770c8b9;p=mesa.git gallium: MSVC fixes. --- diff --git a/src/gallium/auxiliary/draw/draw_aapoint.c b/src/gallium/auxiliary/draw/draw_aapoint.c index 43119cc70b4..27a81f3e90c 100644 --- a/src/gallium/auxiliary/draw/draw_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_aapoint.c @@ -616,10 +616,10 @@ aapoint_point(struct draw_stage *stage, struct prim_header *header) */ #if !NORMALIZE - k = 1.0 / radius; - k = 1.0 - 2.0 * k + k * k; + k = 1.0f / radius; + k = 1.0f - 2.0f * k + k * k; #else - k = 1.0 - 1.0 / radius; + k = 1.0f - 1.0f / radius; #endif /* allocate/dup new verts */ diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c index e2ee72ed1fa..6e217eb2e06 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c @@ -285,7 +285,9 @@ fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list) /* Wait on outstanding fences */ while (fenced_list->numDelayed) { _glthread_UNLOCK_MUTEX(fenced_list->mutex); +#ifndef __MSC__ sched_yield(); +#endif _fenced_buffer_list_check_free(fenced_list, 1); _glthread_LOCK_MUTEX(fenced_list->mutex); } diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index ef8cf67d4c3..6ff31e601ff 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -63,14 +63,14 @@ struct tgsi_exec_machine; struct sp_fragment_shader { struct pipe_shader_state shader; - void (*prepare)( struct sp_fragment_shader *shader, + void (*prepare)( const struct sp_fragment_shader *shader, struct tgsi_exec_machine *machine, struct tgsi_sampler *samplers); /* Run the shader - this interface will get cleaned up in the * future: */ - unsigned (*run)( struct sp_fragment_shader *shader, + unsigned (*run)( const struct sp_fragment_shader *shader, struct tgsi_exec_machine *machine, struct quad_header *quad );