From: Samuel Iglesias Gonsalvez Date: Wed, 8 Jul 2015 15:30:44 +0000 (+0200) Subject: glsl: Lower shader storage buffer object loads to GLSL IR instrinsics X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ea633db65ffa684ea5237b8cb5bd96fbc1a7769a;p=mesa.git glsl: Lower shader storage buffer object loads to GLSL IR instrinsics Extend the existing lower_ubo_reference pass to also detect SSBO loads and lower them to __intrinsic_load_ssbo intrinsics. Signed-off-by: Samuel Iglesias Gonsalvez Reviewed-by: Jordan Justen --- diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp index ab161cca8b6..8b0810781fe 100644 --- a/src/glsl/lower_ubo_reference.cpp +++ b/src/glsl/lower_ubo_reference.cpp @@ -150,7 +150,8 @@ public: int *matrix_columns); ir_expression *ubo_load(const struct glsl_type *type, ir_rvalue *offset); - + ir_call *ssbo_load(const struct glsl_type *type, + ir_rvalue *offset); void check_for_ssbo_store(ir_assignment *ir); void write_to_memory(ir_dereference *deref, @@ -170,6 +171,7 @@ public: struct gl_uniform_buffer_variable *ubo_var; ir_rvalue *uniform_block; bool progress; + bool is_shader_storage; }; /** @@ -266,6 +268,8 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var, this->uniform_block = index; } + this->is_shader_storage = shader->UniformBlocks[i].IsShaderStorage; + struct gl_uniform_block *block = &shader->UniformBlocks[i]; this->ubo_var = var->is_interface_instance() @@ -415,7 +419,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue) if (!var || !var->is_in_buffer_block()) return; - mem_ctx = ralloc_parent(*rvalue); + mem_ctx = ralloc_parent(shader->ir); ir_rvalue *offset = NULL; unsigned const_offset; @@ -512,6 +516,42 @@ lower_ubo_reference_visitor::ssbo_store(ir_rvalue *deref, return new(mem_ctx) ir_call(sig, NULL, &call_params); } +ir_call * +lower_ubo_reference_visitor::ssbo_load(const struct glsl_type *type, + ir_rvalue *offset) +{ + exec_list sig_params; + + ir_variable *block_ref = new(mem_ctx) + ir_variable(glsl_type::uint_type, "block_ref" , ir_var_function_in); + sig_params.push_tail(block_ref); + + ir_variable *offset_ref = new(mem_ctx) + ir_variable(glsl_type::uint_type, "offset_ref" , ir_var_function_in); + sig_params.push_tail(offset_ref); + + ir_function_signature *sig = + new(mem_ctx) ir_function_signature(type, shader_storage_buffer_object); + assert(sig); + sig->replace_parameters(&sig_params); + sig->is_intrinsic = true; + + ir_function *f = new(mem_ctx) ir_function("__intrinsic_load_ssbo"); + f->add_signature(sig); + + ir_variable *result = new(mem_ctx) + ir_variable(type, "ssbo_load_result", ir_var_temporary); + base_ir->insert_before(result); + ir_dereference_variable *deref_result = new(mem_ctx) + ir_dereference_variable(result); + + exec_list call_params; + call_params.push_tail(this->uniform_block->clone(mem_ctx, NULL)); + call_params.push_tail(offset->clone(mem_ctx, NULL)); + + return new(mem_ctx) ir_call(sig, deref_result, &call_params); +} + static inline int writemask_for_size(unsigned n) { @@ -610,9 +650,17 @@ lower_ubo_reference_visitor::emit_access(bool is_write, add(base_offset, new(mem_ctx) ir_constant(deref_offset)); if (is_write) base_ir->insert_after(ssbo_store(deref, offset, write_mask)); - else - base_ir->insert_before(assign(deref->clone(mem_ctx, NULL), - ubo_load(deref->type, offset))); + else { + if (!this->is_shader_storage) { + base_ir->insert_before(assign(deref->clone(mem_ctx, NULL), + ubo_load(deref->type, offset))); + } else { + ir_call *load_ssbo = ssbo_load(deref->type, offset); + base_ir->insert_before(load_ssbo); + ir_rvalue *value = load_ssbo->return_deref->as_rvalue()->clone(mem_ctx, NULL); + base_ir->insert_before(assign(deref->clone(mem_ctx, NULL), value)); + } + } } else { unsigned N = deref->type->is_double() ? 8 : 4; @@ -640,9 +688,18 @@ lower_ubo_reference_visitor::emit_access(bool is_write, if (is_write) { base_ir->insert_after(ssbo_store(swizzle(deref, i, 1), chan_offset, 1)); } else { - base_ir->insert_before(assign(deref->clone(mem_ctx, NULL), - ubo_load(deref_type, chan_offset), - (1U << i))); + if (!this->is_shader_storage) { + base_ir->insert_before(assign(deref->clone(mem_ctx, NULL), + ubo_load(deref_type, chan_offset), + (1U << i))); + } else { + ir_call *load_ssbo = ssbo_load(deref_type, chan_offset); + base_ir->insert_before(load_ssbo); + ir_rvalue *value = load_ssbo->return_deref->as_rvalue()->clone(mem_ctx, NULL); + base_ir->insert_before(assign(deref->clone(mem_ctx, NULL), + value, + (1U << i))); + } } } }