From: Owen W. Taylor Date: Thu, 7 May 2009 02:42:50 +0000 (-0400) Subject: Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ea6a74abbe4053b958d640425e061f0ceec92291;p=mesa.git Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT In r300SetTexBuffer2(), if the passed in text glx_texture_format is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only texture format, even if the DRI buffer has four channels. https://bugs.freedesktop.org/show_bug.cgi?id=21609 --- diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 443fafe5e22..6d6a90aa88a 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -449,7 +449,10 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo pitch_val = rb->pitch; switch (rb->cpp) { case 4: - t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); + if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT) + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8); + else + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); t->pp_txfilter |= tx_table[2].filter; pitch_val /= 4; break;