From: Brian Paul Date: Tue, 16 Sep 2008 14:55:54 +0000 (-0600) Subject: mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rows X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ea9568dfbe7415db1a529ca4ecc1b9c41cae10b1;p=mesa.git mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rows --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index d8b210be539..a86ef56c654 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1108,7 +1108,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols) /** * Determine the number of rows and columns occupied by a uniform - * according to its datatype. + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. */ static void get_uniform_rows_cols(const struct gl_program_parameter *p, @@ -1117,11 +1118,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, get_matrix_dims(p->DataType, rows, cols); if (*rows == 0 && *cols == 0) { /* not a matrix type, probably a float or vector */ - *rows = p->Size / 4 + 1; - if (p->Size % 4 == 0) - *cols = 4; - else - *cols = p->Size % 4; + if (p->Size <= 4) { + *rows = 1; + *cols = p->Size; + } + else { + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } } }