From: Rob Clark Date: Thu, 21 Mar 2013 21:32:00 +0000 (-0400) Subject: freedreno: add pipe->blit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=eab8d6cbdb790233a581c04763e0e71b0570d3b7;p=mesa.git freedreno: add pipe->blit Signed-off-by: Rob Clark --- diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c b/src/gallium/drivers/freedreno/freedreno_resource.c index 4458ba99557..5159003db85 100644 --- a/src/gallium/drivers/freedreno/freedreno_resource.c +++ b/src/gallium/drivers/freedreno/freedreno_resource.c @@ -30,6 +30,7 @@ #include "util/u_inlines.h" #include "util/u_transfer.h" #include "util/u_string.h" +#include "util/u_surface.h" #include "freedreno_resource.h" #include "freedreno_screen.h" @@ -219,10 +220,54 @@ fd_resource_copy_region(struct pipe_context *pctx, * Scaling, format conversion, up- and downsampling (resolve) are allowed. */ static void -fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) +fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { - DBG("TODO: "); - // TODO + struct fd_context *ctx = fd_context(pctx); + struct pipe_blit_info info = *blit_info; + + if (info.src.resource->nr_samples > 1 && + info.dst.resource->nr_samples <= 1 && + !util_format_is_depth_or_stencil(info.src.resource->format) && + !util_format_is_pure_integer(info.src.resource->format)) { + DBG("color resolve unimplemented"); + return; + } + + if (util_try_blit_via_copy_region(pctx, &info)) { + return; /* done */ + } + + if (info.mask & PIPE_MASK_S) { + DBG("cannot blit stencil, skipping"); + info.mask &= ~PIPE_MASK_S; + } + + if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { + DBG("blit unsupported %s -> %s", + util_format_short_name(info.src.resource->format), + util_format_short_name(info.dst.resource->format)); + return; + } + + util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb); + util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx); + util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp); + util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); + util_blitter_save_viewport(ctx->blitter, &ctx->viewport); + util_blitter_save_scissor(ctx->blitter, &ctx->scissor); + util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); + util_blitter_save_blend(ctx->blitter, ctx->blend); + util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); + util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); + util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); + util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer.base); + util_blitter_save_fragment_sampler_states(ctx->blitter, + ctx->fragtex.num_samplers, + (void **)ctx->fragtex.samplers); + util_blitter_save_fragment_sampler_views(ctx->blitter, + ctx->fragtex.num_textures, ctx->fragtex.textures); + + util_blitter_blit(ctx->blitter, &info); } void