From: Chad Versace Date: Thu, 17 Jan 2013 03:49:40 +0000 (-0800) Subject: mesa,glsl: Move round_to_even() from glsl to mesa/main (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=eac030e38e3cdd4ed4534516e3d3a50c8a372719;p=mesa.git mesa,glsl: Move round_to_even() from glsl to mesa/main (v2) Move round_to_even's definition to mesa/main so that _mesa_float_to_half() can use it in order to eliminate rounding bias. In additon to moving the fuction definition, prefix its name with "_mesa", just as all other functions in mesa/main are prefixed. v2: Fix Android build. Reviewed-by: Ian Romanick Signed-off-by: Chad Versace --- diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am index 058d8aed38d..d0e5cd1d05e 100644 --- a/src/glsl/Makefile.am +++ b/src/glsl/Makefile.am @@ -52,6 +52,7 @@ check_PROGRAMS = \ tests_uniform_initializer_test_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ + $(top_srcdir)/src/mesa/main/imports.c \ $(top_srcdir)/src/mesa/program/prog_hash_table.c\ $(top_srcdir)/src/mesa/program/symbol_table.c \ tests/copy_constant_to_storage_tests.cpp \ @@ -100,6 +101,7 @@ endif glsl_test_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ + $(top_srcdir)/src/mesa/main/imports.c \ $(top_srcdir)/src/mesa/program/prog_hash_table.c \ $(top_srcdir)/src/mesa/program/symbol_table.c \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ diff --git a/src/glsl/builtin_compiler/Makefile.am b/src/glsl/builtin_compiler/Makefile.am index 1a863b228df..976640822d8 100644 --- a/src/glsl/builtin_compiler/Makefile.am +++ b/src/glsl/builtin_compiler/Makefile.am @@ -55,6 +55,7 @@ libglslcore_la_SOURCES = \ builtin_compiler_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ + $(top_srcdir)/src/mesa/main/imports.c \ $(top_srcdir)/src/mesa/program/prog_hash_table.c\ $(top_srcdir)/src/mesa/program/symbol_table.c \ $(BUILTIN_COMPILER_CXX_FILES) \ diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index 17b54b923a4..76780909a43 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -40,25 +40,6 @@ #include "glsl_types.h" #include "program/hash_table.h" -/* Using C99 rounding functions for roundToEven() implementation is - * difficult, because round(), rint, and nearbyint() are affected by - * fesetenv(), which the application may have done for its own - * purposes. Mesa's IROUND macro is close to what we want, but it - * rounds away from 0 on n + 0.5. - */ -static int -round_to_even(float val) -{ - int rounded = IROUND(val); - - if (val - floor(val) == 0.5) { - if (rounded % 2 != 0) - rounded += val > 0 ? -1 : 1; - } - - return rounded; -} - static float dot(ir_constant *op0, ir_constant *op1) { @@ -279,7 +260,7 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) case ir_unop_round_even: assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = round_to_even(op[0]->value.f[c]); + data.f[c] = _mesa_round_to_even(op[0]->value.f[c]); } break; diff --git a/src/mesa/Android.libmesa_glsl_utils.mk b/src/mesa/Android.libmesa_glsl_utils.mk index 9c5f3493cbd..47f2e151b40 100644 --- a/src/mesa/Android.libmesa_glsl_utils.mk +++ b/src/mesa/Android.libmesa_glsl_utils.mk @@ -35,10 +35,13 @@ include $(CLEAR_VARS) LOCAL_MODULE := libmesa_glsl_utils -LOCAL_C_INCLUDES := $(MESA_TOP)/src/glsl +LOCAL_C_INCLUDES := \ + $(MESA_TOP)/src/glsl \ + $(MESA_TOP)/src/mapi LOCAL_SRC_FILES := \ main/hash_table.c \ + main/imports.c \ program/prog_hash_table.c \ program/symbol_table.c @@ -54,10 +57,13 @@ include $(CLEAR_VARS) LOCAL_MODULE := libmesa_glsl_utils LOCAL_IS_HOST_MODULE := true -LOCAL_C_INCLUDES := $(MESA_TOP)/src/glsl +LOCAL_C_INCLUDES := \ + $(MESA_TOP)/src/glsl \ + $(MESA_TOP)/src/mapi LOCAL_SRC_FILES := \ main/hash_table.c \ + main/imports.c \ program/prog_hash_table.c \ program/symbol_table.c diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 76f835e0ec3..26c91dce535 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -314,6 +314,26 @@ _mesa_bitcount_64(uint64_t n) #endif +/* Using C99 rounding functions for roundToEven() implementation is + * difficult, because round(), rint, and nearbyint() are affected by + * fesetenv(), which the application may have done for its own + * purposes. Mesa's IROUND macro is close to what we want, but it + * rounds away from 0 on n + 0.5. + */ +int +_mesa_round_to_even(float val) +{ + int rounded = IROUND(val); + + if (val - floor(val) == 0.5) { + if (rounded % 2 != 0) + rounded += val > 0 ? -1 : 1; + } + + return rounded; +} + + /** * Convert a 4-byte float to a 2-byte half float. * Based on code from: diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 8446ea2a3e8..4b783818b2f 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -548,6 +548,9 @@ _mesa_fls(unsigned int n) #endif } +extern int +_mesa_round_to_even(float val); + extern GLhalfARB _mesa_float_to_half(float f);