From: Jason Ekstrand Date: Wed, 16 Jan 2019 23:40:13 +0000 (-0600) Subject: intel/fs: Don't touch accumulator destination while applying regioning alignment... X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=eb32dad07c92f6693dd84d7af9cda8602fad12ce;p=mesa.git intel/fs: Don't touch accumulator destination while applying regioning alignment rule In some shaders, you can end up with a stride in the source of a SHADER_OPCODE_MULH. One way this can happen is if the MULH is acting on the top bits of a 64-bit value due to 64-bit integer lowering. In this case, the compiler will produce something like this: mul(8) acc0<1>UD g5<8,4,2>UD 0x0004UW { align1 1Q }; mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable }; The new region fixup pass looks at the MUL and sees a strided source and unstrided destination and determines that the sequence is illegal. It then attempts to fix the illegal stride by replacing the destination of the MUL with a temporary and emitting a MOV into the accumulator: mul(8) g9<2>UD g5<8,4,2>UD 0x0004UW { align1 1Q }; mov(8) acc0<1>UD g9<8,4,2>UD { align1 1Q }; mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable }; Unfortunately, this new sequence isn't correct because MOV accesses the accumulator with a different precision to MUL and, instead of filling the bottom 32 bits with the source and zeroing the top 32 bits, it leaves the top 32 (or maybe 31) bits alone and full of garbage. When the MACH comes along and tries to complete the multiplication, the result is correct in the bottom 32 bits (which we throw away) and garbage in the top 32 bits which are actually returned by MACH. This commit does two things: First, it adds an assert to ensure that we don't try to rewrite accumulator destinations of MUL instructions so we can avoid this precision issue. Second, it modifies required_dst_byte_stride to require a tightly packed stride so that we fix up the sources instead and the actual code which gets emitted is this: mov(8) g9<1>UD g5<8,4,2>UD { align1 1Q }; mul(8) acc0<1>UD g9<8,8,1>UD 0x0004UW { align1 1Q }; mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable }; Fixes: efa4e4bc5fc "intel/fs: Introduce regioning lowering pass" Reviewed-by: Francisco Jerez --- diff --git a/src/intel/compiler/brw_fs_lower_regioning.cpp b/src/intel/compiler/brw_fs_lower_regioning.cpp index cc4163b4c2c..df50993dee6 100644 --- a/src/intel/compiler/brw_fs_lower_regioning.cpp +++ b/src/intel/compiler/brw_fs_lower_regioning.cpp @@ -53,7 +53,21 @@ namespace { unsigned required_dst_byte_stride(const fs_inst *inst) { - if (type_sz(inst->dst.type) < get_exec_type_size(inst) && + if (inst->dst.is_accumulator()) { + /* If the destination is an accumulator, insist that we leave the + * stride alone. We cannot "fix" accumulator destinations by writing + * to a temporary and emitting a MOV into the original destination. + * For multiply instructions (our one use of the accumulator), the + * MUL writes the full 66 bits of the accumulator whereas the MOV we + * would emit only writes 33 bits and leaves the top 33 bits + * undefined. + * + * It's safe to just require the original stride here because the + * lowering pass will detect the mismatch in has_invalid_src_region + * and fix the sources of the multiply instead of the destination. + */ + return inst->dst.stride * type_sz(inst->dst.type); + } else if (type_sz(inst->dst.type) < get_exec_type_size(inst) && !is_byte_raw_mov(inst)) { return get_exec_type_size(inst); } else { @@ -316,6 +330,14 @@ namespace { bool lower_dst_region(fs_visitor *v, bblock_t *block, fs_inst *inst) { + /* We cannot replace the result of an integer multiply which writes the + * accumulator because MUL+MACH pairs act on the accumulator as a 66-bit + * value whereas the MOV will act on only 32 or 33 bits of the + * accumulator. + */ + assert(inst->opcode != BRW_OPCODE_MUL || !inst->dst.is_accumulator() || + brw_reg_type_is_floating_point(inst->dst.type)); + const fs_builder ibld(v, block, inst); const unsigned stride = required_dst_byte_stride(inst) / type_sz(inst->dst.type);