From: Marek Olšák Date: Sun, 22 Feb 2015 16:07:34 +0000 (+0100) Subject: radeonsi: add tessellation shader states X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ebfd9e007191d582e22d252e9ff9b93fe4f8c593;p=mesa.git radeonsi: add tessellation shader states ls_rsrc# will be emitted as part of the derived tessellation state Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index 374021817cd..b52714d5abe 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -264,6 +264,9 @@ struct si_shader { unsigned nr_param_exports; bool is_gs_copy_shader; bool dx10_clamp_mode; /* convert NaNs to 0 */ + + unsigned ls_rsrc1; + unsigned ls_rsrc2; }; static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx) diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index af001b39b3a..b17f2f09012 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -102,6 +102,8 @@ union si_state { struct si_pm4_state *fb_blend; struct si_pm4_state *dsa_stencil_ref; struct si_pm4_state *ta_bordercolor_base; + struct si_pm4_state *ls; + struct si_pm4_state *hs; struct si_pm4_state *es; struct si_pm4_state *gs; struct si_pm4_state *gs_rings; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 2a0ff10285f..937e71de723 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -33,6 +33,129 @@ #include "util/u_memory.h" #include "util/u_simple_shaders.h" +static void si_set_tesseval_regs(struct si_shader *shader, + struct si_pm4_state *pm4) +{ + struct tgsi_shader_info *info = &shader->selector->info; + unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE]; + unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING]; + bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW]; + bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE]; + unsigned type, partitioning, topology; + + switch (tes_prim_mode) { + case PIPE_PRIM_LINES: + type = V_028B6C_TESS_ISOLINE; + break; + case PIPE_PRIM_TRIANGLES: + type = V_028B6C_TESS_TRIANGLE; + break; + case PIPE_PRIM_QUADS: + type = V_028B6C_TESS_QUAD; + break; + default: + assert(0); + return; + } + + switch (tes_spacing) { + case PIPE_TESS_SPACING_FRACTIONAL_ODD: + partitioning = V_028B6C_PART_FRAC_ODD; + break; + case PIPE_TESS_SPACING_FRACTIONAL_EVEN: + partitioning = V_028B6C_PART_FRAC_EVEN; + break; + case PIPE_TESS_SPACING_EQUAL: + partitioning = V_028B6C_PART_INTEGER; + break; + default: + assert(0); + return; + } + + if (tes_point_mode) + topology = V_028B6C_OUTPUT_POINT; + else if (tes_prim_mode == PIPE_PRIM_LINES) + topology = V_028B6C_OUTPUT_LINE; + else if (tes_vertex_order_cw) + /* for some reason, this must be the other way around */ + topology = V_028B6C_OUTPUT_TRIANGLE_CCW; + else + topology = V_028B6C_OUTPUT_TRIANGLE_CW; + + si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM, + S_028B6C_TYPE(type) | + S_028B6C_PARTITIONING(partitioning) | + S_028B6C_TOPOLOGY(topology)); +} + +static void si_shader_ls(struct si_shader *shader) +{ + struct si_pm4_state *pm4; + unsigned num_sgprs, num_user_sgprs; + unsigned vgpr_comp_cnt; + uint64_t va; + + pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state); + if (pm4 == NULL) + return; + + va = shader->bo->gpu_address; + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); + + /* We need at least 2 components for LS. + * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */ + vgpr_comp_cnt = shader->uses_instanceid ? 3 : 1; + + num_user_sgprs = SI_LS_NUM_USER_SGPR; + num_sgprs = shader->num_sgprs; + if (num_user_sgprs > num_sgprs) { + /* Last 2 reserved SGPRs are used for VCC */ + num_sgprs = num_user_sgprs + 2; + } + assert(num_sgprs <= 104); + + si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8); + si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, va >> 40); + + shader->ls_rsrc1 = S_00B528_VGPRS((shader->num_vgprs - 1) / 4) | + S_00B528_SGPRS((num_sgprs - 1) / 8) | + S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt); + shader->ls_rsrc2 = S_00B52C_USER_SGPR(num_user_sgprs); +} + +static void si_shader_hs(struct si_shader *shader) +{ + struct si_pm4_state *pm4; + unsigned num_sgprs, num_user_sgprs; + uint64_t va; + + pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state); + if (pm4 == NULL) + return; + + va = shader->bo->gpu_address; + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); + + num_user_sgprs = SI_TCS_NUM_USER_SGPR; + num_sgprs = shader->num_sgprs; + /* One SGPR after user SGPRs is pre-loaded with tessellation factor + * buffer offset. */ + if ((num_user_sgprs + 1) > num_sgprs) { + /* Last 2 reserved SGPRs are used for VCC */ + num_sgprs = num_user_sgprs + 1 + 2; + } + assert(num_sgprs <= 104); + + si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8); + si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40); + si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS, + S_00B428_VGPRS((shader->num_vgprs - 1) / 4) | + S_00B428_SGPRS((num_sgprs - 1) / 8)); + si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, + S_00B42C_USER_SGPR(num_user_sgprs)); +} + static void si_shader_es(struct si_shader *shader) { struct si_pm4_state *pm4; @@ -48,9 +171,15 @@ static void si_shader_es(struct si_shader *shader) va = shader->bo->gpu_address; si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); - vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0; + if (shader->selector->type == PIPE_SHADER_VERTEX) { + vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0; + num_user_sgprs = SI_VS_NUM_USER_SGPR; + } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) { + vgpr_comp_cnt = 3; /* all components are needed for TES */ + num_user_sgprs = SI_TES_NUM_USER_SGPR; + } else + assert(0); - num_user_sgprs = SI_VS_NUM_USER_SGPR; num_sgprs = shader->num_sgprs; /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */ if ((num_user_sgprs + 1) > num_sgprs) { @@ -69,6 +198,9 @@ static void si_shader_es(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES, S_00B32C_USER_SGPR(num_user_sgprs) | S_00B32C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0)); + + if (shader->selector->type == PIPE_SHADER_TESS_EVAL) + si_set_tesseval_regs(shader, pm4); } static void si_shader_gs(struct si_shader *shader) @@ -169,6 +301,9 @@ static void si_shader_vs(struct si_shader *shader) } else if (shader->selector->type == PIPE_SHADER_VERTEX) { vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0; num_user_sgprs = SI_VS_NUM_USER_SGPR; + } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) { + vgpr_comp_cnt = 3; /* all components are needed for TES */ + num_user_sgprs = SI_TES_NUM_USER_SGPR; } else assert(0); @@ -220,6 +355,9 @@ static void si_shader_vs(struct si_shader *shader) S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) | S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) | S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1)); + + if (shader->selector->type == PIPE_SHADER_TESS_EVAL) + si_set_tesseval_regs(shader, pm4); } static void si_shader_ps(struct si_shader *shader) @@ -317,7 +455,18 @@ static void si_shader_init_pm4_state(struct si_shader *shader) switch (shader->selector->type) { case PIPE_SHADER_VERTEX: - if (shader->key.vs.as_es) + if (shader->key.vs.as_ls) + si_shader_ls(shader); + else if (shader->key.vs.as_es) + si_shader_es(shader); + else + si_shader_vs(shader); + break; + case PIPE_SHADER_TESS_CTRL: + si_shader_hs(shader); + break; + case PIPE_SHADER_TESS_EVAL: + if (shader->key.tes.as_es) si_shader_es(shader); else si_shader_vs(shader); @@ -657,7 +806,18 @@ static void si_delete_shader_selector(struct pipe_context *ctx, c = p->next_variant; switch (sel->type) { case PIPE_SHADER_VERTEX: - if (p->key.vs.as_es) + if (p->key.vs.as_ls) + si_pm4_delete_state(sctx, ls, p->pm4); + else if (p->key.vs.as_es) + si_pm4_delete_state(sctx, es, p->pm4); + else + si_pm4_delete_state(sctx, vs, p->pm4); + break; + case PIPE_SHADER_TESS_CTRL: + si_pm4_delete_state(sctx, hs, p->pm4); + break; + case PIPE_SHADER_TESS_EVAL: + if (p->key.tes.as_es) si_pm4_delete_state(sctx, es, p->pm4); else si_pm4_delete_state(sctx, vs, p->pm4); @@ -995,16 +1155,46 @@ void si_update_shaders(struct si_context *sctx) struct pipe_context *ctx = (struct pipe_context*)sctx; struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; + /* Update stages before GS. */ + if (sctx->tes_shader) { + /* VS as LS */ + si_shader_select(ctx, sctx->vs_shader); + si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4); + + if (sctx->tcs_shader) { + si_shader_select(ctx, sctx->tcs_shader); + si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4); + } else { + assert(!"generate TCS shader"); + } + + si_shader_select(ctx, sctx->tes_shader); + if (sctx->gs_shader) { + /* TES as ES */ + si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4); + } else { + /* TES as VS */ + si_pm4_bind_state(sctx, vs, sctx->tes_shader->current->pm4); + sctx->b.streamout.stride_in_dw = sctx->tes_shader->so.stride; + } + } else if (sctx->gs_shader) { + /* VS as ES */ + si_shader_select(ctx, sctx->vs_shader); + si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4); + } else { + /* VS as VS */ + si_shader_select(ctx, sctx->vs_shader); + si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); + sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride; + } + + /* Update GS. */ if (sctx->gs_shader) { si_shader_select(ctx, sctx->gs_shader); si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4); si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4); - sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride; - si_shader_select(ctx, sctx->vs_shader); - si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4); - if (!sctx->gs_rings) si_init_gs_rings(sctx); if (sctx->emitted.named.gs_rings != sctx->gs_rings) @@ -1017,11 +1207,6 @@ void si_update_shaders(struct si_context *sctx) sctx->gs_shader->info.num_outputs * 16, 64, true, true, 4, 16); } else { - si_shader_select(ctx, sctx->vs_shader); - si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); - - sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride; - si_pm4_bind_state(sctx, gs_rings, NULL); si_pm4_bind_state(sctx, gs, NULL); si_pm4_bind_state(sctx, es, NULL);