From: Dave Airlie Date: Mon, 17 Apr 2017 19:29:34 +0000 (+1000) Subject: radv/ac: move needs_push_constants to shader info. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ec4785afb7bbba0627719731ceba05deeb58baac;p=mesa.git radv/ac: move needs_push_constants to shader info. First step to optimising push constants. Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index f8543563293..b3e522dd732 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -565,7 +565,6 @@ static void create_function(struct nir_to_llvm_context *ctx) unsigned i; unsigned num_sets = ctx->options->layout ? ctx->options->layout->num_sets : 0; unsigned user_sgpr_idx; - bool need_push_constants; bool need_ring_offsets = false; /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */ @@ -577,13 +576,6 @@ static void create_function(struct nir_to_llvm_context *ctx) ctx->is_gs_copy_shader) need_ring_offsets = true; - need_push_constants = true; - if (!ctx->options->layout) - need_push_constants = false; - else if (!ctx->options->layout->push_constant_size && - !ctx->options->layout->dynamic_offset_count) - need_push_constants = false; - if (need_ring_offsets && !ctx->options->supports_spill) { arg_types[arg_idx++] = const_array(ctx->v16i8, 16); /* address of rings */ } @@ -596,7 +588,7 @@ static void create_function(struct nir_to_llvm_context *ctx) } } - if (need_push_constants) { + if (ctx->shader_info->info.needs_push_constants) { /* 1 for push constants and dynamic descriptors */ array_params_mask |= (1 << arg_idx); arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024); @@ -755,7 +747,7 @@ static void create_function(struct nir_to_llvm_context *ctx) ctx->descriptor_sets[i] = NULL; } - if (need_push_constants) { + if (ctx->shader_info->info.needs_push_constants) { ctx->push_constants = LLVMGetParam(ctx->main_function, arg_idx++); set_userdata_location_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2); user_sgpr_idx += 2; diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c index ef3692563b2..79c13767f67 100644 --- a/src/amd/common/ac_shader_info.c +++ b/src/amd/common/ac_shader_info.c @@ -76,6 +76,14 @@ ac_nir_shader_info_pass(struct nir_shader *nir, struct ac_shader_info *info) { struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions); + + info->needs_push_constants = true; + if (!options->layout) + info->needs_push_constants = false; + else if (!options->layout->push_constant_size && + !options->layout->dynamic_offset_count) + info->needs_push_constants = false; + nir_foreach_variable(variable, &nir->inputs) gather_info_input_decl(nir, options, variable, info); diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h index ed97d06d56b..32153fb67fc 100644 --- a/src/amd/common/ac_shader_info.h +++ b/src/amd/common/ac_shader_info.h @@ -28,6 +28,7 @@ struct ac_nir_compiler_options; /* a NIR pass to gather all the info needed to optimise the alloction patterns for the RADV user sgprs */ struct ac_shader_info { + bool needs_push_constants; struct { bool has_vertex_buffers; /* needs vertex buffers and base/start */ bool needs_draw_id;