From: José Fonseca Date: Wed, 11 Jan 2012 17:14:26 +0000 (+0000) Subject: llvmpipe: Update for TGSI_INTERPOLATE_COLOR. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ec4d691474bcf84bb69161cda25494962a08172c;hp=670f182a1f0401f34b1fb7ead50644589737f0d2;p=mesa.git llvmpipe: Update for TGSI_INTERPOLATE_COLOR. Not thoroughly tested nor reviewed. But should at least prevent the assertion failure. --- diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index 53e35ef6b3e..c7bab82b088 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -1025,19 +1025,15 @@ llvmpipe_create_fs_state(struct pipe_context *pipe, case TGSI_INTERPOLATE_PERSPECTIVE: shader->inputs[i].interp = LP_INTERP_PERSPECTIVE; break; + case TGSI_INTERPOLATE_COLOR: + shader->inputs[i].interp = LP_INTERP_COLOR; + break; default: assert(0); break; } switch (shader->info.base.input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - /* Colors may be either linearly or constant interpolated in - * the fragment shader, but that information isn't available - * here. Mark color inputs and fix them up later. - */ - shader->inputs[i].interp = LP_INTERP_COLOR; - break; case TGSI_SEMANTIC_FACE: shader->inputs[i].interp = LP_INTERP_FACING; break;