From: Matt Turner Date: Mon, 24 Feb 2014 23:00:44 +0000 (-0800) Subject: glsl: Optimize lrp(0, y, a) into y * a. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ecc6c3d4ab31c6cd848bce02790000c165a02229;p=mesa.git glsl: Optimize lrp(0, y, a) into y * a. Helps two programs in shader-db: instructions in affected programs: 254 -> 234 (-7.87%) Reviewed-by: Ian Romanick --- diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 1b4d319366c..28f95a44c7f 100644 --- a/src/glsl/opt_algebraic.cpp +++ b/src/glsl/opt_algebraic.cpp @@ -568,6 +568,8 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir) return ir->operands[1]; } else if (ir->operands[0]->equals(ir->operands[1])) { return ir->operands[0]; + } else if (is_vec_zero(op_const[0])) { + return mul(ir->operands[1], ir->operands[2]); } break;