From: Jason Ekstrand Date: Tue, 13 Aug 2019 16:08:40 +0000 (-0500) Subject: intel/compiler: Expose brw_texture_offset to C X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ecda98fbb2d27a9b6d2d3e1d30368b2b9b1cd027;p=mesa.git intel/compiler: Expose brw_texture_offset to C Some day we probably want to move it out of brw_shader if we're going to share it with IBC but that can be another day. Reviewed-by: Kenneth Graunke Reviewed-by: Kristian H. Kristensen Part-of: --- diff --git a/src/intel/compiler/brw_shader.h b/src/intel/compiler/brw_shader.h index 984026f771d..03b09cce8e1 100644 --- a/src/intel/compiler/brw_shader.h +++ b/src/intel/compiler/brw_shader.h @@ -89,9 +89,6 @@ public: virtual void invalidate_analysis(brw::analysis_dependency_class c); }; -bool brw_texture_offset(const nir_tex_instr *tex, unsigned src, - uint32_t *offset_bits); - #else struct backend_shader; #endif /* __cplusplus */ @@ -128,6 +125,9 @@ brw_get_scratch_size(int size) return MAX2(1024, util_next_power_of_two(size)); } +bool brw_texture_offset(const nir_tex_instr *tex, unsigned src, + uint32_t *offset_bits); + /** * Scratch data used when compiling a GLSL geometry shader. */