From: Marek Olšák Date: Tue, 23 Sep 2014 13:54:02 +0000 (+0200) Subject: gallium/cso: set NULL shaders at context destruction X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ed1b273ffcab0e2089899f3be7e31b2bc49f7ef3;p=mesa.git gallium/cso: set NULL shaders at context destruction Reviewed-by: Roland Scheidegger Signed-off-by: Marek Olšák --- diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index b3529099d65..59bad2cb2d7 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -327,6 +327,13 @@ void cso_destroy_context( struct cso_context *ctx ) ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL ); ctx->pipe->bind_fs_state( ctx->pipe, NULL ); ctx->pipe->bind_vs_state( ctx->pipe, NULL ); + if (ctx->has_geometry_shader) { + ctx->pipe->bind_gs_state(ctx->pipe, NULL); + } + if (ctx->has_tessellation) { + ctx->pipe->bind_tcs_state(ctx->pipe, NULL); + ctx->pipe->bind_tes_state(ctx->pipe, NULL); + } ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL ); if (ctx->has_streamout)