From: Kenneth Graunke Date: Wed, 15 Jun 2011 05:47:04 +0000 (-0700) Subject: glsl: Fix DIV_TO_MUL_RCP lowering for uint result types. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ed92b912120394f3b19958effaa819d29bc6d059;p=mesa.git glsl: Fix DIV_TO_MUL_RCP lowering for uint result types. f2i results in an int/ivec; we need i2u to get a uint/uvec. Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp index a5f61f213d0..94b8c4a6836 100644 --- a/src/glsl/lower_instructions.cpp +++ b/src/glsl/lower_instructions.cpp @@ -168,8 +168,13 @@ lower_instructions_visitor::div_to_mul_rcp(ir_expression *ir) op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1); - ir->operation = ir_unop_f2i; - ir->operands[0] = op0; + if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) { + ir->operation = ir_unop_f2i; + ir->operands[0] = op0; + } else { + ir->operation = ir_unop_i2u; + ir->operands[0] = new(ir) ir_expression(ir_unop_f2i, op0); + } ir->operands[1] = NULL; }