From: Brian Paul Date: Wed, 15 Jan 2003 23:46:34 +0000 (+0000) Subject: fix glDrawPixels hang when clipping X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ed96f466373035c1b7033d57b22a483d7bd48185;p=mesa.git fix glDrawPixels hang when clipping --- diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 479c9cf99f6..9a75aa48b95 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,10 +1,10 @@ -/* $Id: s_drawpix.c,v 1.42 2002/12/18 15:02:19 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.43 2003/01/15 23:46:34 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 5.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -578,10 +578,10 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, /* if width > MAX_WIDTH, have to process image in chunks */ skipPixels = 0; while (skipPixels < width) { - GLint spanX = x; + const GLint spanX = x; GLint spanY = y; - GLint spanWidth = (width - skipPixels > MAX_WIDTH) - ? MAX_WIDTH : (width - skipPixels); + const GLint spanWidth = (width - skipPixels > MAX_WIDTH) + ? MAX_WIDTH : (width - skipPixels); for (row = 0; row < height; row++, spanY++) { GLstencil values[MAX_WIDTH]; @@ -688,17 +688,25 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, /* in case width > MAX_WIDTH do the copy in chunks */ while (skipPixels < width) { - span.x = x + (zoom ? 0 : skipPixels); - span.y = y; - span.end = (width - skipPixels > MAX_WIDTH) - ? MAX_WIDTH : (width - skipPixels); + const GLint spanX = x + (zoom ? 0 : skipPixels); + GLint spanY = y; + const GLint spanEnd = (width - skipPixels > MAX_WIDTH) + ? MAX_WIDTH : (width - skipPixels); ASSERT(span.end <= MAX_WIDTH); - for (row = 0; row < height; row++, span.y++) { + for (row = 0; row < height; row++, spanY++) { GLfloat floatSpan[MAX_WIDTH]; const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, skipPixels); + + /* Set these for each row since the _mesa_write_* function may + * change them while clipping. + */ + span.x = spanX; + span.y = spanY; + span.end = spanEnd; + _mesa_unpack_depth_span(ctx, span.end, floatSpan, type, src, &ctx->Unpack); /* clamp depth values to [0,1] and convert from floats to ints */ @@ -836,16 +844,23 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, /* if the span is wider than MAX_WIDTH we have to do it in chunks */ while (skipPixels < width) { - span.x = x + (zoom ? 0 : skipPixels); - span.y = y; - span.end = (width - skipPixels > MAX_WIDTH) - ? MAX_WIDTH : (width - skipPixels); + const GLint spanX = x + (zoom ? 0 : skipPixels); + GLint spanY = y; + const GLint spanEnd = (width - skipPixels > MAX_WIDTH) + ? MAX_WIDTH : (width - skipPixels); ASSERT(span.end <= MAX_WIDTH); - for (row = 0; row < height; row++, span.y++) { + for (row = 0; row < height; row++, spanY++) { const GLvoid *source = _mesa_image_address(unpack, pixels, width, height, format, type, 0, row, skipPixels); + /* Set these for each row since the _mesa_write_* function may + * change them while clipping. + */ + span.x = spanX; + span.y = spanY; + span.end = spanEnd; + _mesa_unpack_chan_color_span(ctx, span.end, GL_RGBA, (GLchan *) span.array->rgba, format, type, source, unpack,