From: Luca Barbieri Date: Sun, 5 Sep 2010 22:56:07 +0000 (+0200) Subject: mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ede4205b245ee58bacf866d298273ebbe31feacf;p=mesa.git mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) Changes in v2: - No longer adds tessellation enums --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 40f12eb20dd..7d5ce7040b2 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -41,6 +41,15 @@ #include "math/m_matrix.h" /* GLmatrix */ #include "main/simple_list.h" /* struct simple_node */ +/* Shader stages. Note that these will become 5 with tessellation. + * These MUST have the same values as PIPE_SHADER_* + */ +#define MESA_SHADER_VERTEX 0 +#define MESA_SHADER_FRAGMENT 1 +#define MESA_SHADER_GEOMETRY 2 +#define MESA_SHADER_TYPES 3 + + /** * Internal token * Must be simply different than GL_VERTEX_PROGRAM diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index 48000463752..cbe7ae7b068 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -96,6 +96,37 @@ _mesa_init_shader_state(GLcontext *ctx); extern void _mesa_free_shader_state(GLcontext *ctx); +static INLINE GLuint +_mesa_shader_type_to_index(GLenum v) +{ + switch(v) + { + case GL_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + default: + ASSERT(0); + return ~0; + } +} + +static INLINE GLenum +_mesa_shader_index_to_type(GLuint i) +{ + GLenum enums[MESA_SHADER_TYPES] = { + GL_VERTEX_SHADER, + GL_FRAGMENT_SHADER, + GL_GEOMETRY_SHADER , + }; + if(i >= MESA_SHADER_TYPES) + return 0; + else + return enums[i]; +} + #ifdef __cplusplus } #endif diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index 286573de1fb..f8f37980863 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -167,5 +167,37 @@ _mesa_find_free_register(const GLboolean used[], extern void _mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog); +/* keep these in the same order as TGSI_PROCESSOR_* */ + +static INLINE GLuint +_mesa_program_target_to_index(GLenum v) +{ + switch(v) + { + case GL_VERTEX_PROGRAM_ARB: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_PROGRAM_ARB: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_PROGRAM_NV: + return MESA_SHADER_GEOMETRY; + default: + ASSERT(0); + return ~0; + } +} + +static INLINE GLenum +_mesa_program_index_to_target(GLuint i) +{ + GLenum enums[MESA_SHADER_TYPES] = { + GL_VERTEX_PROGRAM_ARB, + GL_FRAGMENT_PROGRAM_ARB, + GL_GEOMETRY_PROGRAM_NV, + }; + if(i >= MESA_SHADER_TYPES) + return 0; + else + return enums[i]; +} #endif /* PROGRAM_H */