From: Michel Dänzer Date: Wed, 9 Apr 2014 06:38:21 +0000 (+0900) Subject: r600g: Don't leak bytecode on shader compile failure X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ee2bcf38a4c8930d8f9cecfac580030a45c41dae;p=mesa.git r600g: Don't leak bytecode on shader compile failure Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74868 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index ddf79eee930..b4b357ef1d9 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -155,7 +155,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx, r = r600_shader_from_tgsi(rctx, shader, key); if (r) { R600_ERR("translation from TGSI failed !\n"); - return r; + goto error; } /* disable SB for geom shaders - it can't handle the CF_EMIT instructions */ @@ -169,7 +169,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx, r = r600_bytecode_build(&shader->shader.bc); if (r) { R600_ERR("building bytecode failed !\n"); - return r; + goto error; } } @@ -182,7 +182,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx, dump, use_sb); if (r) { R600_ERR("r600_sb_bytecode_process failed !\n"); - return r; + goto error; } } @@ -192,16 +192,16 @@ int r600_pipe_shader_create(struct pipe_context *ctx, r = r600_sb_bytecode_process(rctx, &shader->gs_copy_shader->shader.bc, &shader->gs_copy_shader->shader, dump, 0); if (r) - return r; + goto error; } if ((r = store_shader(ctx, shader->gs_copy_shader))) - return r; + goto error; } /* Store the shader in a buffer. */ if ((r = store_shader(ctx, shader))) - return r; + goto error; /* Build state. */ switch (shader->shader.processor_type) { @@ -235,9 +235,14 @@ int r600_pipe_shader_create(struct pipe_context *ctx, } break; default: - return -EINVAL; + r = -EINVAL; + goto error; } return 0; + +error: + r600_pipe_shader_destroy(ctx, shader); + return r; } void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader)