From: Brian Paul Date: Wed, 27 Aug 2008 20:42:50 +0000 (-0600) Subject: gallium: better support for user-space interleaved arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ee402e5ce2d9203558bf066642becb952399c3e9;p=mesa.git gallium: better support for user-space interleaved arrays Basically, set up one user-space wrapper for all arrays instead of the individual arrays. --- diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 9db14171a02..2c807011864 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -32,6 +32,7 @@ #include "main/imports.h" #include "main/image.h" +#include "main/macros.h" #include "vbo/vbo.h" @@ -254,82 +255,146 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count, /** * Examine the active arrays to determine if we have interleaved - * vertex arrays living in one VBO. + * vertex arrays all living in one VBO, or all living in user space. + * \param userSpace returns whether the arrays are in user space. */ static GLboolean is_interleaved_arrays(const struct st_vertex_program *vp, - const struct gl_client_array **arrays) + const struct gl_client_array **arrays, + GLboolean *userSpace) { GLuint attr; - struct gl_buffer_object *firstBufObj = NULL; + const struct gl_buffer_object *firstBufObj = NULL; GLint firstStride = -1; + GLuint num_client_arrays = 0; + const GLubyte *client_addr = NULL; for (attr = 0; attr < vp->num_inputs; attr++) { const GLuint mesaAttr = vp->index_to_input[attr]; - struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj; - GLsizei stride = arrays[mesaAttr]->StrideB; + const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj; + const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */ - if (!bufObj || !bufObj->Name) + if (firstStride < 0) { + firstStride = stride; + } + else if (firstStride != stride) { return GL_FALSE; - - if (!firstBufObj) { + } + + if (!bufObj || !bufObj->Name) { + num_client_arrays++; + /* Try to detect if the client-space arrays are + * "close" to each other. + */ + if (!client_addr) { + client_addr = arrays[mesaAttr]->Ptr; + } + else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) { + /* arrays start too far apart */ + return GL_FALSE; + } + } + else if (!firstBufObj) { firstBufObj = bufObj; - firstStride = stride; } - else if (bufObj != firstBufObj || - stride != firstStride) { + else if (bufObj != firstBufObj) { return GL_FALSE; } } + + *userSpace = (num_client_arrays == vp->num_inputs); + /*printf("user space: %d\n", (int) *userSpace);*/ + return GL_TRUE; } /** - * Set up for drawing interleaved arrays that all live in one VBO. + * Once we know all the arrays are in user space, this function + * computes the memory range occupied by the arrays. + */ +static void +get_user_arrays_bounds(const struct st_vertex_program *vp, + const struct gl_client_array **arrays, + GLuint max_index, + const GLubyte **low, const GLubyte **high) +{ + const GLubyte *low_addr = NULL; + GLuint attr; + GLint stride; + + for (attr = 0; attr < vp->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + const GLubyte *start = arrays[mesaAttr]->Ptr; + stride = arrays[mesaAttr]->StrideB; + if (attr == 0) { + low_addr = start; + } + else { + low_addr = MIN2(low_addr, start); + } + } + + *low = low_addr; + *high = low_addr + (max_index + 1) * stride; +} + + +/** + * Set up for drawing interleaved arrays that all live in one VBO + * or all live in user space. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info */ static void setup_interleaved_attribs(GLcontext *ctx, const struct st_vertex_program *vp, const struct gl_client_array **arrays, GLuint max_index, + GLboolean userSpace, struct pipe_vertex_buffer *vbuffer, struct pipe_vertex_element velements[]) { struct pipe_context *pipe = ctx->st->pipe; - GLboolean buffer_init = GL_FALSE; GLuint attr; + const GLubyte *offset0; - /* loop over TGSI shader inputs to determine vertex buffer - * and attribute info - */ for (attr = 0; attr < vp->num_inputs; attr++) { const GLuint mesaAttr = vp->index_to_input[attr]; struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; struct st_buffer_object *stobj = st_buffer_object(bufobj); GLsizei stride = arrays[mesaAttr]->StrideB; - assert(stobj->buffer); - /*printf("stobj %u = %p\n", attr, (void*)stobj);*/ - if (!buffer_init) { - vbuffer->buffer = NULL; - pipe_reference_buffer(pipe, &vbuffer->buffer, stobj->buffer); - vbuffer->buffer_offset = (unsigned) arrays[mesaAttr]->Ptr; + if (attr == 0) { + if (userSpace) { + const GLubyte *low, *high; + get_user_arrays_bounds(vp, arrays, max_index, &low, &high); + /*printf("user buffer range: %p %p %d\n", low, high, high-low);*/ + vbuffer->buffer = + pipe_user_buffer_create(pipe, (void *) low, high - low); + vbuffer->buffer_offset = 0; + offset0 = low; + } + else { + vbuffer->buffer = NULL; + pipe_reference_buffer(pipe, &vbuffer->buffer, stobj->buffer); + vbuffer->buffer_offset = (unsigned) arrays[mesaAttr]->Ptr; + offset0 = arrays[mesaAttr]->Ptr; + } vbuffer->pitch = stride; /* in bytes */ vbuffer->max_index = max_index; - buffer_init = GL_TRUE; } velements[attr].src_offset = - (unsigned) arrays[mesaAttr]->Ptr - vbuffer->buffer_offset; + (unsigned) (arrays[mesaAttr]->Ptr - offset0); velements[attr].vertex_buffer_index = 0; velements[attr].nr_components = arrays[mesaAttr]->Size; - velements[attr].src_format - = pipe_vertex_format(arrays[mesaAttr]->Type, - arrays[mesaAttr]->Size, - arrays[mesaAttr]->Normalized); + velements[attr].src_format = + pipe_vertex_format(arrays[mesaAttr]->Type, + arrays[mesaAttr]->Size, + arrays[mesaAttr]->Normalized); assert(velements[attr].src_format); } } @@ -338,6 +403,8 @@ setup_interleaved_attribs(GLcontext *ctx, /** * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each * vertex attribute. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info */ static void setup_non_interleaved_attribs(GLcontext *ctx, @@ -350,9 +417,6 @@ setup_non_interleaved_attribs(GLcontext *ctx, struct pipe_context *pipe = ctx->st->pipe; GLuint attr; - /* loop over TGSI shader inputs to determine vertex buffer - * and attribute info - */ for (attr = 0; attr < vp->num_inputs; attr++) { const GLuint mesaAttr = vp->index_to_input[attr]; struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; @@ -375,7 +439,7 @@ setup_non_interleaved_attribs(GLcontext *ctx, else { /* attribute data is in user-space memory, not a VBO */ uint bytes; - /*printf("user-space array %d\n", attr);*/ + /*printf("user-space array %d stride %d\n", attr, stride);*/ /* wrap user data */ if (arrays[mesaAttr]->Ptr) { @@ -423,7 +487,7 @@ setup_non_interleaved_attribs(GLcontext *ctx, /** * This function gets plugged into the VBO module and is called when * we have something to render. - * Basically, translate the information into the format expected by pipe. + * Basically, translate the information into the format expected by gallium. */ void st_draw_vbo(GLcontext *ctx, @@ -441,6 +505,7 @@ st_draw_vbo(GLcontext *ctx, GLuint attr; struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; unsigned num_vbuffers, num_velements; + GLboolean userSpace; /* sanity check for pointer arithmetic below */ assert(sizeof(arrays[0]->Ptr[0]) == 1); @@ -454,9 +519,9 @@ st_draw_vbo(GLcontext *ctx, /* * Setup the vbuffer[] and velements[] arrays. */ - if (is_interleaved_arrays(vp, arrays)) { + if (is_interleaved_arrays(vp, arrays, &userSpace)) { /*printf("Draw interleaved\n");*/ - setup_interleaved_attribs(ctx, vp, arrays, max_index, + setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace, vbuffer, velements); num_vbuffers = 1; num_velements = vp->num_inputs;