From: Brian Paul Date: Fri, 12 Jan 2018 17:21:48 +0000 (-0700) Subject: vbo: rename some functions in vbo_save_api.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ee86c346640367ddcb7ecea302c8e919e8207e27;p=mesa.git vbo: rename some functions in vbo_save_api.c Reviewed-by: Ian Romanick --- diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index cb48cb8d1e1..8eb38464781 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -99,9 +99,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * wrong-footed on replay. */ static GLuint -_save_copy_vertices(struct gl_context *ctx, - const struct vbo_save_vertex_list *node, - const fi_type * src_buffer) +copy_vertices(struct gl_context *ctx, + const struct vbo_save_vertex_list *node, + const fi_type * src_buffer) { struct vbo_save_context *save = &vbo_context(ctx)->save; const struct _mesa_prim *prim = &node->prims[node->prim_count - 1]; @@ -305,7 +305,7 @@ alloc_prim_store(void) static void -_save_reset_counters(struct gl_context *ctx) +reset_counters(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; @@ -411,7 +411,7 @@ convert_line_loop_to_strip(struct vbo_save_context *save, * being built. */ static void -_save_compile_vertex_list(struct gl_context *ctx) +compile_vertex_list(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; struct vbo_save_vertex_list *node; @@ -486,7 +486,7 @@ _save_compile_vertex_list(struct gl_context *ctx) /* Copy duplicated vertices */ - save->copied.nr = _save_copy_vertices(ctx, node, save->buffer_map); + save->copied.nr = copy_vertices(ctx, node, save->buffer_map); if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) { convert_line_loop_to_strip(save, node); @@ -548,7 +548,7 @@ _save_compile_vertex_list(struct gl_context *ctx) /* Reset our structures for the next run of vertices: */ - _save_reset_counters(ctx); + reset_counters(ctx); } @@ -558,7 +558,7 @@ _save_compile_vertex_list(struct gl_context *ctx) * TODO -- If no new vertices have been stored, don't bother saving it. */ static void -_save_wrap_buffers(struct gl_context *ctx) +wrap_buffers(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i = save->prim_count - 1; @@ -578,7 +578,7 @@ _save_wrap_buffers(struct gl_context *ctx) /* store the copied vertices, and allocate a new list. */ - _save_compile_vertex_list(ctx); + compile_vertex_list(ctx); /* Restart interrupted primitive */ @@ -602,14 +602,14 @@ _save_wrap_buffers(struct gl_context *ctx) * vertex_store struct. */ static void -_save_wrap_filled_vertex(struct gl_context *ctx) +wrap_filled_vertex(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; unsigned numComponents; /* Emit a glEnd to close off the last vertex list. */ - _save_wrap_buffers(ctx); + wrap_buffers(ctx); /* Copy stored stored vertices to start of new list. */ @@ -625,7 +625,7 @@ _save_wrap_filled_vertex(struct gl_context *ctx) static void -_save_copy_to_current(struct gl_context *ctx) +copy_to_current(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS)); @@ -642,7 +642,7 @@ _save_copy_to_current(struct gl_context *ctx) static void -_save_copy_from_current(struct gl_context *ctx) +copy_from_current(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS)); @@ -675,7 +675,7 @@ _save_copy_from_current(struct gl_context *ctx) * Flush existing data, set new attrib size, replay copied vertices. */ static void -_save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) +upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) { struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint oldsz; @@ -686,7 +686,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) * BEGIN in the new buffer. */ if (save->vert_count) - _save_wrap_buffers(ctx); + wrap_buffers(ctx); else assert(save->copied.nr == 0); @@ -694,7 +694,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) * when the attribute already exists in the vertex and is having * its size increased. */ - _save_copy_to_current(ctx); + copy_to_current(ctx); /* Fix up sizes: */ @@ -722,7 +722,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) /* Copy from current to repopulate the vertex with correct values. */ - _save_copy_from_current(ctx); + copy_from_current(ctx); /* Replay stored vertices to translate them to new format here. * @@ -779,7 +779,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) * get a glTexCoord4f() or glTexCoord1f() call. */ static void -save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) +fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) { struct vbo_save_context *save = &vbo_context(ctx)->save; @@ -787,7 +787,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ - _save_upgrade_vertex(ctx, attr, sz); + upgrade_vertex(ctx, attr, sz); } else if (sz < save->active_sz[attr]) { GLuint i; @@ -810,7 +810,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) * commands such as glNormal3f() or glTexCoord2f(). */ static void -_save_reset_vertex(struct gl_context *ctx) +reset_vertex(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; @@ -840,7 +840,7 @@ do { \ struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ if (save->active_sz[A] != N) \ - save_fixup_vertex(ctx, A, N); \ + fixup_vertex(ctx, A, N); \ \ { \ C *dest = (C *)save->attrptr[A]; \ @@ -860,7 +860,7 @@ do { \ save->buffer_ptr += save->vertex_size; \ \ if (++save->vert_count >= save->max_vert) \ - _save_wrap_filled_vertex(ctx); \ + wrap_filled_vertex(ctx); \ } \ } while (0) @@ -950,12 +950,12 @@ dlist_fallback(struct gl_context *ctx) */ save->dangling_attr_ref = GL_TRUE; - _save_compile_vertex_list(ctx); + compile_vertex_list(ctx); } - _save_copy_to_current(ctx); - _save_reset_vertex(ctx); - _save_reset_counters(ctx); + copy_to_current(ctx); + reset_vertex(ctx); + reset_counters(ctx); if (save->out_of_memory) { _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop); } @@ -1080,7 +1080,7 @@ _save_End(void) save->prims[i].count = (save->vert_count - save->prims[i].start); if (i == (GLint) save->prim_max - 1) { - _save_compile_vertex_list(ctx); + compile_vertex_list(ctx); assert(save->copied.nr == 0); } @@ -1359,7 +1359,7 @@ _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, static void -_save_vtxfmt_init(struct gl_context *ctx) +vtxfmt_init(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; GLvertexformat *vfmt = &save->vtxfmt; @@ -1550,11 +1550,11 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx) return; if (save->vert_count || save->prim_count) - _save_compile_vertex_list(ctx); + compile_vertex_list(ctx); - _save_copy_to_current(ctx); - _save_reset_vertex(ctx); - _save_reset_counters(ctx); + copy_to_current(ctx); + reset_vertex(ctx); + reset_counters(ctx); ctx->Driver.SaveNeedFlush = GL_FALSE; } @@ -1575,8 +1575,8 @@ vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode) save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store); - _save_reset_vertex(ctx); - _save_reset_counters(ctx); + reset_vertex(ctx); + reset_counters(ctx); ctx->Driver.SaveNeedFlush = GL_FALSE; } @@ -1686,7 +1686,7 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f) * Called during context creation/init. */ static void -_save_current_init(struct gl_context *ctx) +current_init(struct gl_context *ctx) { struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; @@ -1723,8 +1723,8 @@ vbo_save_api_init(struct vbo_save_context *save) vbo_destroy_vertex_list, vbo_print_vertex_list); - _save_vtxfmt_init(ctx); - _save_current_init(ctx); + vtxfmt_init(ctx); + current_init(ctx); _mesa_noop_vtxfmt_init(&save->vtxfmt_noop); /* These will actually get set again when binding/drawing */