From: Eric Anholt Date: Thu, 21 Jun 2012 21:58:58 +0000 (-0700) Subject: mesa: Add support for GL_ARB_ubo's glGetActiveUniformName(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=eed967bc9c27ff911c036b1363e5303bf6c7827f;p=mesa.git mesa: Add support for GL_ARB_ubo's glGetActiveUniformName(). This is like a stripped-down version of glGetActiveUniform that just returns the name, since the other return values (type and size) of that function are now meant to be handled with glGetActiveUniformsiv(). Fixes piglit ARB_uniform_buffer_object/getactiveuniformname Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 66522510f70..b5aaa1b25a2 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -752,6 +752,44 @@ _mesa_GetActiveUniformBlockName(GLuint program, } } +static void GLAPIENTRY +_mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, + GLsizei bufSize, GLsizei *length, + GLchar *uniformName) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); + return; + } + + if (bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetActiveUniformName(bufSize %d < 0)", + bufSize); + return; + } + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName"); + + if (!shProg) + return; + + if (uniformIndex >= shProg->NumUserUniformStorage) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + return; + } + + if (uniformName) { + _mesa_copy_string(uniformName, bufSize, length, + shProg->UniformStorage[uniformIndex].name); + } +} + /** * Plug in shader uniform-related functions into API dispatch table. */ @@ -815,6 +853,7 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) SET_GetActiveUniformsiv(exec, _mesa_GetActiveUniformsiv); SET_GetActiveUniformBlockiv(exec, _mesa_GetActiveUniformBlockiv); SET_GetActiveUniformBlockName(exec, _mesa_GetActiveUniformBlockName); + SET_GetActiveUniformName(exec, _mesa_GetActiveUniformName); SET_UniformBlockBinding(exec, _mesa_UniformBlockBinding); #endif /* FEATURE_GL */