From: Ilia Mirkin Date: Sun, 27 Aug 2017 04:09:31 +0000 (-0400) Subject: glsl: fix counting of vertex shader output slots used by explicit vars X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=eefeff09a784eb139cbf682b98926c0eaa00eb21;p=mesa.git glsl: fix counting of vertex shader output slots used by explicit vars The argument to count_attribute_slots should only be set to true for vertex inputs, not for all vertex shader varyings. Fixes KHR-GL45.enhanced_layouts.varying_locations Signed-off-by: Ilia Mirkin Reviewed-by: Timothy Arceri Reviewed-by: Nicolai Hähnle Cc: mesa-stable@lists.freedesktop.org --- diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 6c9a3d12d1d..528506fd0eb 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -2072,7 +2072,8 @@ reserved_varying_slot(struct gl_linked_shader *stage, var_slot = var->data.location - VARYING_SLOT_VAR0; unsigned num_elements = get_varying_type(var, stage->Stage) - ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX); + ->count_attribute_slots(io_mode == ir_var_shader_in && + stage->Stage == MESA_SHADER_VERTEX); for (unsigned i = 0; i < num_elements; i++) { if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH) slots |= UINT64_C(1) << var_slot;