From: Caio Marcelo de Oliveira Filho Date: Fri, 5 Apr 2019 23:07:16 +0000 (-0700) Subject: intel/fs: Use TEX_LOGICAL whenever implicit lod is supported X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ef0339d5ea645390dd2ab8b6c328311fc945025a;p=mesa.git intel/fs: Use TEX_LOGICAL whenever implicit lod is supported Make sure we include compute shaders that have a derivative group defined. Reviewed-by: Jason Ekstrand --- diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 747529e72d8..e88cb3de9f2 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -5135,11 +5135,15 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr) srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(instr->coord_components); srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components); + bool shader_supports_implicit_lod = stage == MESA_SHADER_FRAGMENT || + (stage == MESA_SHADER_COMPUTE && + nir->info.cs.derivative_group != DERIVATIVE_GROUP_NONE); + enum opcode opcode; switch (instr->op) { case nir_texop_tex: - opcode = (stage == MESA_SHADER_FRAGMENT ? SHADER_OPCODE_TEX_LOGICAL : - SHADER_OPCODE_TXL_LOGICAL); + opcode = shader_supports_implicit_lod ? + SHADER_OPCODE_TEX_LOGICAL : SHADER_OPCODE_TXL_LOGICAL; break; case nir_texop_txb: opcode = FS_OPCODE_TXB_LOGICAL;