From: Boris Brezillon Date: Tue, 26 Sep 2017 07:48:37 +0000 (+0200) Subject: broadcom/vc4: Fix infinite retry in vc4_bo_alloc() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ef578906d849bf05d04d246e9e3994146dddc01d;p=mesa.git broadcom/vc4: Fix infinite retry in vc4_bo_alloc() cleared_and_retried is always reset to false when jumping to the retry label, thus leading to an infinite retry loop. Fix that by moving the cleared_and_retried variable definitions at the beginning of the function. While we're at it, move the create variable with the other local variables and explicitly reset its content in the retry path. Signed-off-by: Boris Brezillon Reviewed-by: Eric Anholt Reviewed-by: Eric Engestrom Fixes: 78087676c98aa8884ba92 "vc4: Restructure the simulator mode." --- diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.c b/src/gallium/drivers/vc4/vc4_bufmgr.c index 12af7f8a9ef..0653f882323 100644 --- a/src/gallium/drivers/vc4/vc4_bufmgr.c +++ b/src/gallium/drivers/vc4/vc4_bufmgr.c @@ -123,6 +123,8 @@ vc4_bo_from_cache(struct vc4_screen *screen, uint32_t size, const char *name) struct vc4_bo * vc4_bo_alloc(struct vc4_screen *screen, uint32_t size, const char *name) { + bool cleared_and_retried = false; + struct drm_vc4_create_bo create; struct vc4_bo *bo; int ret; @@ -149,12 +151,8 @@ vc4_bo_alloc(struct vc4_screen *screen, uint32_t size, const char *name) bo->private = true; retry: - ; - - bool cleared_and_retried = false; - struct drm_vc4_create_bo create = { - .size = size - }; + memset(&create, 0, sizeof(create)); + create.size = size; ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_CREATE_BO, &create); bo->handle = create.handle;