From: Brian Paul Date: Fri, 15 Apr 2005 16:05:14 +0000 (+0000) Subject: remove carriage returns X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=efb41b07ff213735e8ea08f38a7799f9d80459fc;p=mesa.git remove carriage returns --- diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index fb975d67293..a5c4d2c0d93 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -199,19 +199,19 @@ #define MAX_PROGRAM_LOCAL_PARAMS 96 #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 -/*@}*/ - -/** For GL_ARB_fragment_shader */ -/*@{*/ -#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64 -/*@}*/ - -/** For GL_ARB_vertex_shader */ -/*@{*/ -#define MAX_VERTEX_UNIFORM_COMPONENTS 512 -#define MAX_VARYING_FLOATS 32 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0 -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) +/*@}*/ + +/** For GL_ARB_fragment_shader */ +/*@{*/ +#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64 +/*@}*/ + +/** For GL_ARB_vertex_shader */ +/*@{*/ +#define MAX_VERTEX_UNIFORM_COMPONENTS 512 +#define MAX_VARYING_FLOATS 32 +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0 +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) /*@}*/ @@ -307,7 +307,7 @@ #define FEATURE_windowpos _HAVE_FULL_GL #define FEATURE_ARB_vertex_shader _HAVE_FULL_GL #define FEATURE_ARB_fragment_shader _HAVE_FULL_GL -#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 629de5b72b9..4e346fb14bf 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,5630 +1,5630 @@ - -/*** - *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py - ***/ - -#include "glheader.h" -#include "context.h" -#include "enable.h" -#include "extensions.h" -#include "fbobject.h" -#include "get.h" -#include "macros.h" -#include "mtypes.h" -#include "texcompress.h" - - -#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) - -#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) - -#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_INT(E) ( (GLint) (E) ) -#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) ) - -#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) -#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) - - -/* Check if named extension is enabled, if not generate error and return */ - -#define CHECK1(E1, str, PNAME) \ - if (!ctx->Extensions.E1) { \ - _mesa_error(ctx, GL_INVALID_VALUE, \ - "glGet" str "v(0x%x)", (int) PNAME); \ - return; \ - } - -#define CHECK2(E1, E2, str, PNAME) \ - if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \ - _mesa_error(ctx, GL_INVALID_VALUE, \ - "glGet" str "v(0x%x)", (int) PNAME); \ - return; \ - } - -#define CHECK_EXTENSION_B(EXTNAME, PNAME) \ - CHECK1(EXTNAME, "Boolean", PNAME ) - -#define CHECK_EXTENSION_I(EXTNAME, PNAME) \ - CHECK1(EXTNAME, "Integer", PNAME ) - -#define CHECK_EXTENSION_F(EXTNAME, PNAME) \ - CHECK1(EXTNAME, "Float", PNAME ) - - -/** - * Helper routine. - */ -static GLenum -pixel_texgen_mode(const GLcontext *ctx) -{ - if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) { - if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) { - return GL_RGBA; - } - else { - return GL_RGB; - } - } - else { - if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) { - return GL_ALPHA; - } - else { - return GL_NONE; - } - } -} - -void GLAPIENTRY -_mesa_GetBooleanv( GLenum pname, GLboolean *params ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!params) - return; - - if (ctx->Driver.GetBooleanv && - ctx->Driver.GetBooleanv(ctx, pname, params)) - return; - - switch (pname) { - case GL_ACCUM_RED_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits); - break; - case GL_ACCUM_GREEN_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits); - break; - case GL_ACCUM_BLUE_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits); - break; - case GL_ACCUM_ALPHA_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits); - break; - case GL_ACCUM_CLEAR_VALUE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]); - break; - case GL_ALPHA_BIAS: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias); - break; - case GL_ALPHA_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits); - break; - case GL_ALPHA_SCALE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale); - break; - case GL_ALPHA_TEST: - params[0] = ctx->Color.AlphaEnabled; - break; - case GL_ALPHA_TEST_FUNC: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc); - break; - case GL_ALPHA_TEST_REF: - params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef); - break; - case GL_ATTRIB_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth); - break; - case GL_AUTO_NORMAL: - params[0] = ctx->Eval.AutoNormal; - break; - case GL_AUX_BUFFERS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers); - break; - case GL_BLEND: - params[0] = ctx->Color.BlendEnabled; - break; - case GL_BLEND_DST: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); - break; - case GL_BLEND_SRC: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB); - break; - case GL_BLEND_SRC_RGB_EXT: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB); - break; - case GL_BLEND_DST_RGB_EXT: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); - break; - case GL_BLEND_SRC_ALPHA_EXT: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA); - break; - case GL_BLEND_DST_ALPHA_EXT: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA); - break; - case GL_BLEND_EQUATION: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB ); - break; - case GL_BLEND_EQUATION_ALPHA_EXT: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA ); - break; - case GL_BLEND_COLOR_EXT: - params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]); - break; - case GL_BLUE_BIAS: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias); - break; - case GL_BLUE_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits); - break; - case GL_BLUE_SCALE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale); - break; - case GL_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth); - break; - case GL_CLIP_PLANE0: - params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1; - break; - case GL_CLIP_PLANE1: - params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1; - break; - case GL_CLIP_PLANE2: - params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1; - break; - case GL_CLIP_PLANE3: - params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1; - break; - case GL_CLIP_PLANE4: - params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1; - break; - case GL_CLIP_PLANE5: - params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1; - break; - case GL_COLOR_CLEAR_VALUE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]); - break; - case GL_COLOR_MATERIAL: - params[0] = ctx->Light.ColorMaterialEnabled; - break; - case GL_COLOR_MATERIAL_FACE: - params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace); - break; - case GL_COLOR_MATERIAL_PARAMETER: - params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode); - break; - case GL_COLOR_WRITEMASK: - params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0); - break; - case GL_CULL_FACE: - params[0] = ctx->Polygon.CullFlag; - break; - case GL_CULL_FACE_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode); - break; - case GL_CURRENT_COLOR: - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); - } - break; - case GL_CURRENT_INDEX: - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index); - } - break; - case GL_CURRENT_NORMAL: - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); - } - break; - case GL_CURRENT_RASTER_COLOR: - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]); - break; - case GL_CURRENT_RASTER_DISTANCE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance); - break; - case GL_CURRENT_RASTER_INDEX: - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex); - break; - case GL_CURRENT_RASTER_POSITION: - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]); - break; - case GL_CURRENT_RASTER_TEXTURE_COORDS: - { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]); - } - break; - case GL_CURRENT_RASTER_POSITION_VALID: - params[0] = ctx->Current.RasterPosValid; - break; - case GL_CURRENT_TEXTURE_COORDS: - { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); - } - break; - case GL_DEPTH_BIAS: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias); - break; - case GL_DEPTH_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits); - break; - case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); - break; - case GL_DEPTH_FUNC: - params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); - break; - case GL_DEPTH_RANGE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near); - params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far); - break; - case GL_DEPTH_SCALE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale); - break; - case GL_DEPTH_TEST: - params[0] = ctx->Depth.Test; - break; - case GL_DEPTH_WRITEMASK: - params[0] = ctx->Depth.Mask; - break; - case GL_DITHER: - params[0] = ctx->Color.DitherFlag; - break; - case GL_DOUBLEBUFFER: - params[0] = ctx->Visual.doubleBufferMode; - break; - case GL_DRAW_BUFFER: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]); - break; - case GL_EDGE_FLAG: - { - FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.EdgeFlag; - } - break; - case GL_FEEDBACK_BUFFER_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize); - break; - case GL_FEEDBACK_BUFFER_TYPE: - params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type); - break; - case GL_FOG: - params[0] = ctx->Fog.Enabled; - break; - case GL_FOG_COLOR: - params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]); - break; - case GL_FOG_DENSITY: - params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density); - break; - case GL_FOG_END: - params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End); - break; - case GL_FOG_HINT: - params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog); - break; - case GL_FOG_INDEX: - params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index); - break; - case GL_FOG_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode); - break; - case GL_FOG_START: - params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start); - break; - case GL_FRONT_FACE: - params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace); - break; - case GL_GREEN_BIAS: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias); - break; - case GL_GREEN_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits); - break; - case GL_GREEN_SCALE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale); - break; - case GL_INDEX_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits); - break; - case GL_INDEX_CLEAR_VALUE: - params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex); - break; - case GL_INDEX_MODE: - params[0] = !ctx->Visual.rgbMode; - break; - case GL_INDEX_OFFSET: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset); - break; - case GL_INDEX_SHIFT: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift); - break; - case GL_INDEX_WRITEMASK: - params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask); - break; - case GL_LIGHT0: - params[0] = ctx->Light.Light[0].Enabled; - break; - case GL_LIGHT1: - params[0] = ctx->Light.Light[1].Enabled; - break; - case GL_LIGHT2: - params[0] = ctx->Light.Light[2].Enabled; - break; - case GL_LIGHT3: - params[0] = ctx->Light.Light[3].Enabled; - break; - case GL_LIGHT4: - params[0] = ctx->Light.Light[4].Enabled; - break; - case GL_LIGHT5: - params[0] = ctx->Light.Light[5].Enabled; - break; - case GL_LIGHT6: - params[0] = ctx->Light.Light[6].Enabled; - break; - case GL_LIGHT7: - params[0] = ctx->Light.Light[7].Enabled; - break; - case GL_LIGHTING: - params[0] = ctx->Light.Enabled; - break; - case GL_LIGHT_MODEL_AMBIENT: - params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]); - break; - case GL_LIGHT_MODEL_COLOR_CONTROL: - params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - params[0] = ctx->Light.Model.LocalViewer; - break; - case GL_LIGHT_MODEL_TWO_SIDE: - params[0] = ctx->Light.Model.TwoSide; - break; - case GL_LINE_SMOOTH: - params[0] = ctx->Line.SmoothFlag; - break; - case GL_LINE_SMOOTH_HINT: - params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth); - break; - case GL_LINE_STIPPLE: - params[0] = ctx->Line.StippleFlag; - break; - case GL_LINE_STIPPLE_PATTERN: - params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern); - break; - case GL_LINE_STIPPLE_REPEAT: - params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor); - break; - case GL_LINE_WIDTH: - params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width); - break; - case GL_LINE_WIDTH_GRANULARITY: - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity); - break; - case GL_LINE_WIDTH_RANGE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA); - params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA); - break; - case GL_ALIASED_LINE_WIDTH_RANGE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth); - params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth); - break; - case GL_LIST_BASE: - params[0] = INT_TO_BOOLEAN(ctx->List.ListBase); - break; - case GL_LIST_INDEX: - params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum); - break; - case GL_LIST_MODE: - { - GLenum mode; - if (!ctx->CompileFlag) - mode = 0; - else if (ctx->ExecuteFlag) - mode = GL_COMPILE_AND_EXECUTE; - else - mode = GL_COMPILE; - params[0] = ENUM_TO_BOOLEAN(mode); - } - break; - case GL_INDEX_LOGIC_OP: - params[0] = ctx->Color.IndexLogicOpEnabled; - break; - case GL_COLOR_LOGIC_OP: - params[0] = ctx->Color.ColorLogicOpEnabled; - break; - case GL_LOGIC_OP_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp); - break; - case GL_MAP1_COLOR_4: - params[0] = ctx->Eval.Map1Color4; - break; - case GL_MAP1_GRID_DOMAIN: - params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1); - params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2); - break; - case GL_MAP1_GRID_SEGMENTS: - params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un); - break; - case GL_MAP1_INDEX: - params[0] = ctx->Eval.Map1Index; - break; - case GL_MAP1_NORMAL: - params[0] = ctx->Eval.Map1Normal; - break; - case GL_MAP1_TEXTURE_COORD_1: - params[0] = ctx->Eval.Map1TextureCoord1; - break; - case GL_MAP1_TEXTURE_COORD_2: - params[0] = ctx->Eval.Map1TextureCoord2; - break; - case GL_MAP1_TEXTURE_COORD_3: - params[0] = ctx->Eval.Map1TextureCoord3; - break; - case GL_MAP1_TEXTURE_COORD_4: - params[0] = ctx->Eval.Map1TextureCoord4; - break; - case GL_MAP1_VERTEX_3: - params[0] = ctx->Eval.Map1Vertex3; - break; - case GL_MAP1_VERTEX_4: - params[0] = ctx->Eval.Map1Vertex4; - break; - case GL_MAP2_COLOR_4: - params[0] = ctx->Eval.Map2Color4; - break; - case GL_MAP2_GRID_DOMAIN: - params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1); - params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2); - params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1); - params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2); - break; - case GL_MAP2_GRID_SEGMENTS: - params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un); - params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn); - break; - case GL_MAP2_INDEX: - params[0] = ctx->Eval.Map2Index; - break; - case GL_MAP2_NORMAL: - params[0] = ctx->Eval.Map2Normal; - break; - case GL_MAP2_TEXTURE_COORD_1: - params[0] = ctx->Eval.Map2TextureCoord1; - break; - case GL_MAP2_TEXTURE_COORD_2: - params[0] = ctx->Eval.Map2TextureCoord2; - break; - case GL_MAP2_TEXTURE_COORD_3: - params[0] = ctx->Eval.Map2TextureCoord3; - break; - case GL_MAP2_TEXTURE_COORD_4: - params[0] = ctx->Eval.Map2TextureCoord4; - break; - case GL_MAP2_VERTEX_3: - params[0] = ctx->Eval.Map2Vertex3; - break; - case GL_MAP2_VERTEX_4: - params[0] = ctx->Eval.Map2Vertex4; - break; - case GL_MAP_COLOR: - params[0] = ctx->Pixel.MapColorFlag; - break; - case GL_MAP_STENCIL: - params[0] = ctx->Pixel.MapStencilFlag; - break; - case GL_MATRIX_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode); - break; - case GL_MAX_ATTRIB_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH); - break; - case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH); - break; - case GL_MAX_CLIP_PLANES: - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes); - break; - case GL_MAX_ELEMENTS_VERTICES: - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize); - break; - case GL_MAX_ELEMENTS_INDICES: - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize); - break; - case GL_MAX_EVAL_ORDER: - params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER); - break; - case GL_MAX_LIGHTS: - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights); - break; - case GL_MAX_LIST_NESTING: - params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING); - break; - case GL_MAX_MODELVIEW_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH); - break; - case GL_MAX_NAME_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH); - break; - case GL_MAX_PIXEL_MAP_TABLE: - params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE); - break; - case GL_MAX_PROJECTION_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH); - break; - case GL_MAX_TEXTURE_SIZE: - params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1)); - break; - case GL_MAX_3D_TEXTURE_SIZE: - params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1)); - break; - case GL_MAX_TEXTURE_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH); - break; - case GL_MAX_VIEWPORT_DIMS: - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth); - params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight); - break; - case GL_MODELVIEW_MATRIX: - { - const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[1]); - params[2] = FLOAT_TO_BOOLEAN(matrix[2]); - params[3] = FLOAT_TO_BOOLEAN(matrix[3]); - params[4] = FLOAT_TO_BOOLEAN(matrix[4]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[6]); - params[7] = FLOAT_TO_BOOLEAN(matrix[7]); - params[8] = FLOAT_TO_BOOLEAN(matrix[8]); - params[9] = FLOAT_TO_BOOLEAN(matrix[9]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[11]); - params[12] = FLOAT_TO_BOOLEAN(matrix[12]); - params[13] = FLOAT_TO_BOOLEAN(matrix[13]); - params[14] = FLOAT_TO_BOOLEAN(matrix[14]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_MODELVIEW_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1); - break; - case GL_NAME_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth); - break; - case GL_NORMALIZE: - params[0] = ctx->Transform.Normalize; - break; - case GL_PACK_ALIGNMENT: - params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment); - break; - case GL_PACK_LSB_FIRST: - params[0] = ctx->Pack.LsbFirst; - break; - case GL_PACK_ROW_LENGTH: - params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength); - break; - case GL_PACK_SKIP_PIXELS: - params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels); - break; - case GL_PACK_SKIP_ROWS: - params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows); - break; - case GL_PACK_SWAP_BYTES: - params[0] = ctx->Pack.SwapBytes; - break; - case GL_PACK_SKIP_IMAGES_EXT: - params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages); - break; - case GL_PACK_IMAGE_HEIGHT_EXT: - params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight); - break; - case GL_PACK_INVERT_MESA: - params[0] = ctx->Pack.Invert; - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection); - break; - case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize); - break; - case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize); - break; - case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize); - break; - case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize); - break; - case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize); - break; - case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize); - break; - case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize); - break; - case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize); - break; - case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize); - break; - case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize); - break; - case GL_POINT_SIZE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size); - break; - case GL_POINT_SIZE_GRANULARITY: - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity); - break; - case GL_POINT_SIZE_RANGE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA); - params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA); - break; - case GL_ALIASED_POINT_SIZE_RANGE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize); - params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize); - break; - case GL_POINT_SMOOTH: - params[0] = ctx->Point.SmoothFlag; - break; - case GL_POINT_SMOOTH_HINT: - params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth); - break; - case GL_POINT_SIZE_MIN_EXT: - params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize); - break; - case GL_POINT_SIZE_MAX_EXT: - params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize); - break; - case GL_POINT_FADE_THRESHOLD_SIZE_EXT: - params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold); - break; - case GL_DISTANCE_ATTENUATION_EXT: - params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]); - break; - case GL_POLYGON_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode); - params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode); - break; - case GL_POLYGON_OFFSET_BIAS_EXT: - params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits); - break; - case GL_POLYGON_OFFSET_FACTOR: - params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor ); - break; - case GL_POLYGON_OFFSET_UNITS: - params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits ); - break; - case GL_POLYGON_SMOOTH: - params[0] = ctx->Polygon.SmoothFlag; - break; - case GL_POLYGON_SMOOTH_HINT: - params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth); - break; - case GL_POLYGON_STIPPLE: - params[0] = ctx->Polygon.StippleFlag; - break; - case GL_PROJECTION_MATRIX: - { - const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[1]); - params[2] = FLOAT_TO_BOOLEAN(matrix[2]); - params[3] = FLOAT_TO_BOOLEAN(matrix[3]); - params[4] = FLOAT_TO_BOOLEAN(matrix[4]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[6]); - params[7] = FLOAT_TO_BOOLEAN(matrix[7]); - params[8] = FLOAT_TO_BOOLEAN(matrix[8]); - params[9] = FLOAT_TO_BOOLEAN(matrix[9]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[11]); - params[12] = FLOAT_TO_BOOLEAN(matrix[12]); - params[13] = FLOAT_TO_BOOLEAN(matrix[13]); - params[14] = FLOAT_TO_BOOLEAN(matrix[14]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_PROJECTION_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1); - break; - case GL_READ_BUFFER: - params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer); - break; - case GL_RED_BIAS: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias); - break; - case GL_RED_BITS: - params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits ); - break; - case GL_RED_SCALE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale); - break; - case GL_RENDER_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode); - break; - case GL_RESCALE_NORMAL: - params[0] = ctx->Transform.RescaleNormals; - break; - case GL_RGBA_MODE: - params[0] = ctx->Visual.rgbMode; - break; - case GL_SCISSOR_BOX: - params[0] = INT_TO_BOOLEAN(ctx->Scissor.X); - params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y); - params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width); - params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height); - break; - case GL_SCISSOR_TEST: - params[0] = ctx->Scissor.Enabled; - break; - case GL_SELECTION_BUFFER_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize); - break; - case GL_SHADE_MODEL: - params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel); - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - params[0] = ctx->Texture.SharedPalette; - break; - case GL_STENCIL_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits); - break; - case GL_STENCIL_CLEAR_VALUE: - params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear); - break; - case GL_STENCIL_FAIL: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_FUNC: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_PASS_DEPTH_FAIL: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_PASS_DEPTH_PASS: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_REF: - params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_TEST: - params[0] = ctx->Stencil.Enabled; - break; - case GL_STENCIL_VALUE_MASK: - params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_WRITEMASK: - params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); - break; - case GL_STEREO: - params[0] = ctx->Visual.stereoMode; - break; - case GL_SUBPIXEL_BITS: - params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits); - break; - case GL_TEXTURE_1D: - params[0] = _mesa_IsEnabled(GL_TEXTURE_1D); - break; - case GL_TEXTURE_2D: - params[0] = _mesa_IsEnabled(GL_TEXTURE_2D); - break; - case GL_TEXTURE_3D: - params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); - break; - case GL_TEXTURE_BINDING_1D: - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); - break; - case GL_TEXTURE_BINDING_2D: - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); - break; - case GL_TEXTURE_BINDING_3D: - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); - break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_BOOLEAN(color[0]); - params[1] = FLOAT_TO_BOOLEAN(color[1]); - params[2] = FLOAT_TO_BOOLEAN(color[2]); - params[3] = FLOAT_TO_BOOLEAN(color[3]); - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; - case GL_TEXTURE_GEN_S: - params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0); - break; - case GL_TEXTURE_GEN_T: - params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0); - break; - case GL_TEXTURE_GEN_R: - params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0); - break; - case GL_TEXTURE_GEN_Q: - params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0); - break; - case GL_TEXTURE_MATRIX: - { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[1]); - params[2] = FLOAT_TO_BOOLEAN(matrix[2]); - params[3] = FLOAT_TO_BOOLEAN(matrix[3]); - params[4] = FLOAT_TO_BOOLEAN(matrix[4]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[6]); - params[7] = FLOAT_TO_BOOLEAN(matrix[7]); - params[8] = FLOAT_TO_BOOLEAN(matrix[8]); - params[9] = FLOAT_TO_BOOLEAN(matrix[9]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[11]); - params[12] = FLOAT_TO_BOOLEAN(matrix[12]); - params[13] = FLOAT_TO_BOOLEAN(matrix[13]); - params[14] = FLOAT_TO_BOOLEAN(matrix[14]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_TEXTURE_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); - break; - case GL_UNPACK_ALIGNMENT: - params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment); - break; - case GL_UNPACK_LSB_FIRST: - params[0] = ctx->Unpack.LsbFirst; - break; - case GL_UNPACK_ROW_LENGTH: - params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength); - break; - case GL_UNPACK_SKIP_PIXELS: - params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels); - break; - case GL_UNPACK_SKIP_ROWS: - params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows); - break; - case GL_UNPACK_SWAP_BYTES: - params[0] = ctx->Unpack.SwapBytes; - break; - case GL_UNPACK_SKIP_IMAGES_EXT: - params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages); - break; - case GL_UNPACK_IMAGE_HEIGHT_EXT: - params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight); - break; - case GL_UNPACK_CLIENT_STORAGE_APPLE: - params[0] = ctx->Unpack.ClientStorage; - break; - case GL_VIEWPORT: - params[0] = INT_TO_BOOLEAN(ctx->Viewport.X); - params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y); - params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width); - params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height); - break; - case GL_ZOOM_X: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX); - break; - case GL_ZOOM_Y: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY); - break; - case GL_VERTEX_ARRAY: - params[0] = ctx->Array.Vertex.Enabled; - break; - case GL_VERTEX_ARRAY_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size); - break; - case GL_VERTEX_ARRAY_TYPE: - params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type); - break; - case GL_VERTEX_ARRAY_STRIDE: - params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride); - break; - case GL_VERTEX_ARRAY_COUNT_EXT: - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_NORMAL_ARRAY: - params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled); - break; - case GL_NORMAL_ARRAY_TYPE: - params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type); - break; - case GL_NORMAL_ARRAY_STRIDE: - params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride); - break; - case GL_NORMAL_ARRAY_COUNT_EXT: - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_COLOR_ARRAY: - params[0] = ctx->Array.Color.Enabled; - break; - case GL_COLOR_ARRAY_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size); - break; - case GL_COLOR_ARRAY_TYPE: - params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type); - break; - case GL_COLOR_ARRAY_STRIDE: - params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride); - break; - case GL_COLOR_ARRAY_COUNT_EXT: - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_INDEX_ARRAY: - params[0] = ctx->Array.Index.Enabled; - break; - case GL_INDEX_ARRAY_TYPE: - params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type); - break; - case GL_INDEX_ARRAY_STRIDE: - params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride); - break; - case GL_INDEX_ARRAY_COUNT_EXT: - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_TEXTURE_COORD_ARRAY: - params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size); - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride); - break; - case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_EDGE_FLAG_ARRAY: - params[0] = ctx->Array.EdgeFlag.Enabled; - break; - case GL_EDGE_FLAG_ARRAY_STRIDE: - params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride); - break; - case GL_EDGE_FLAG_ARRAY_COUNT_EXT: - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXTENSION_B(ARB_multitexture, pname); - params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); - break; - case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_B(ARB_multitexture, pname); - params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); - break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_B(ARB_multitexture, pname); - params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); - break; - case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION_B(ARB_texture_cube_map, pname); - params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); - break; - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXTENSION_B(ARB_texture_cube_map, pname); - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); - break; - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXTENSION_B(ARB_texture_cube_map, pname); - params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1))); - break; - case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXTENSION_B(ARB_texture_compression, pname); - params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression); - break; - case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_B(ARB_texture_compression, pname); - params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL)); - break; - case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_B(ARB_texture_compression, pname); - { - GLint formats[100]; - GLuint i, n = _mesa_get_compressed_formats(ctx, formats); - for (i = 0; i < n; i++) - params[i] = ENUM_TO_BOOLEAN(formats[i]); - } - break; - case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst); - break; - case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount); - break; - case GL_TRANSPOSE_COLOR_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[4]); - params[2] = FLOAT_TO_BOOLEAN(matrix[8]); - params[3] = FLOAT_TO_BOOLEAN(matrix[12]); - params[4] = FLOAT_TO_BOOLEAN(matrix[1]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[9]); - params[7] = FLOAT_TO_BOOLEAN(matrix[13]); - params[8] = FLOAT_TO_BOOLEAN(matrix[2]); - params[9] = FLOAT_TO_BOOLEAN(matrix[6]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[14]); - params[12] = FLOAT_TO_BOOLEAN(matrix[3]); - params[13] = FLOAT_TO_BOOLEAN(matrix[7]); - params[14] = FLOAT_TO_BOOLEAN(matrix[11]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[4]); - params[2] = FLOAT_TO_BOOLEAN(matrix[8]); - params[3] = FLOAT_TO_BOOLEAN(matrix[12]); - params[4] = FLOAT_TO_BOOLEAN(matrix[1]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[9]); - params[7] = FLOAT_TO_BOOLEAN(matrix[13]); - params[8] = FLOAT_TO_BOOLEAN(matrix[2]); - params[9] = FLOAT_TO_BOOLEAN(matrix[6]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[14]); - params[12] = FLOAT_TO_BOOLEAN(matrix[3]); - params[13] = FLOAT_TO_BOOLEAN(matrix[7]); - params[14] = FLOAT_TO_BOOLEAN(matrix[11]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[4]); - params[2] = FLOAT_TO_BOOLEAN(matrix[8]); - params[3] = FLOAT_TO_BOOLEAN(matrix[12]); - params[4] = FLOAT_TO_BOOLEAN(matrix[1]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[9]); - params[7] = FLOAT_TO_BOOLEAN(matrix[13]); - params[8] = FLOAT_TO_BOOLEAN(matrix[2]); - params[9] = FLOAT_TO_BOOLEAN(matrix[6]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[14]); - params[12] = FLOAT_TO_BOOLEAN(matrix[3]); - params[13] = FLOAT_TO_BOOLEAN(matrix[7]); - params[14] = FLOAT_TO_BOOLEAN(matrix[11]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: - { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[4]); - params[2] = FLOAT_TO_BOOLEAN(matrix[8]); - params[3] = FLOAT_TO_BOOLEAN(matrix[12]); - params[4] = FLOAT_TO_BOOLEAN(matrix[1]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[9]); - params[7] = FLOAT_TO_BOOLEAN(matrix[13]); - params[8] = FLOAT_TO_BOOLEAN(matrix[2]); - params[9] = FLOAT_TO_BOOLEAN(matrix[6]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[14]); - params[12] = FLOAT_TO_BOOLEAN(matrix[3]); - params[13] = FLOAT_TO_BOOLEAN(matrix[7]); - params[14] = FLOAT_TO_BOOLEAN(matrix[11]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_OCCLUSION_TEST_HP: - CHECK_EXTENSION_B(HP_occlusion_test, pname); - params[0] = ctx->Depth.OcclusionTest; - break; - case GL_OCCLUSION_TEST_RESULT_HP: - CHECK_EXTENSION_B(HP_occlusion_test, pname); - { - if (ctx->Depth.OcclusionTest) - params[0] = ctx->OcclusionResult; - else - params[0] = ctx->OcclusionResultSaved; - /* reset flag now */ - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; - return; - } - break; - case GL_PIXEL_TEXTURE_SGIS: - CHECK_EXTENSION_B(SGIS_pixel_texture, pname); - params[0] = ctx->Pixel.PixelTextureEnabled; - break; - case GL_PIXEL_TEX_GEN_SGIX: - CHECK_EXTENSION_B(SGIX_pixel_texture, pname); - params[0] = ctx->Pixel.PixelTextureEnabled; - break; - case GL_PIXEL_TEX_GEN_MODE_SGIX: - CHECK_EXTENSION_B(SGIX_pixel_texture, pname); - params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx)); - break; - case GL_COLOR_MATRIX_SGI: - { - const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[1]); - params[2] = FLOAT_TO_BOOLEAN(matrix[2]); - params[3] = FLOAT_TO_BOOLEAN(matrix[3]); - params[4] = FLOAT_TO_BOOLEAN(matrix[4]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[6]); - params[7] = FLOAT_TO_BOOLEAN(matrix[7]); - params[8] = FLOAT_TO_BOOLEAN(matrix[8]); - params[9] = FLOAT_TO_BOOLEAN(matrix[9]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[11]); - params[12] = FLOAT_TO_BOOLEAN(matrix[12]); - params[13] = FLOAT_TO_BOOLEAN(matrix[13]); - params[14] = FLOAT_TO_BOOLEAN(matrix[14]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1); - break; - case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH); - break; - case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]); - break; - case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]); - break; - case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]); - break; - case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]); - break; - case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]); - break; - case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]); - break; - case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]); - break; - case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]); - break; - case GL_CONVOLUTION_1D_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = ctx->Pixel.Convolution1DEnabled; - break; - case GL_CONVOLUTION_2D_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = ctx->Pixel.Convolution2DEnabled; - break; - case GL_SEPARABLE_2D_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = ctx->Pixel.Separable2DEnabled; - break; - case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]); - break; - case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]); - break; - case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]); - break; - case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]); - break; - case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]); - break; - case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]); - break; - case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]); - break; - case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXTENSION_B(EXT_convolution, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]); - break; - case GL_HISTOGRAM: - CHECK_EXTENSION_B(EXT_histogram, pname); - params[0] = ctx->Pixel.HistogramEnabled; - break; - case GL_MINMAX: - CHECK_EXTENSION_B(EXT_histogram, pname); - params[0] = ctx->Pixel.MinMaxEnabled; - break; - case GL_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_color_table, pname); - params[0] = ctx->Pixel.ColorTableEnabled; - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_color_table, pname); - params[0] = ctx->Pixel.PostConvolutionColorTableEnabled; - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_color_table, pname); - params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled; - break; - case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXTENSION_B(SGI_texture_color_table, pname); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled; - break; - case GL_COLOR_SUM_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); - params[0] = ctx->Fog.ColorSumEnabled; - break; - case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); - } - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); - params[0] = ctx->Array.SecondaryColor.Enabled; - break; - case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type); - break; - case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride); - break; - case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXTENSION_B(EXT_secondary_color, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size); - break; - case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); - } - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); - params[0] = ctx->Array.FogCoord.Enabled; - break; - case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type); - break; - case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride); - break; - case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXTENSION_B(EXT_fog_coord, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource); - break; - case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXTENSION_B(EXT_texture_lod_bias, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias); - break; - case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy); - break; - case GL_MULTISAMPLE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = ctx->Multisample.Enabled; - break; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = ctx->Multisample.SampleAlphaToCoverage; - break; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = ctx->Multisample.SampleAlphaToOne; - break; - case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = ctx->Multisample.SampleCoverage; - break; - case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue); - break; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = ctx->Multisample.SampleCoverageInvert; - break; - case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_SAMPLES_ARB: - CHECK_EXTENSION_B(ARB_multisample, pname); - params[0] = INT_TO_BOOLEAN(0); - break; - case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION_B(IBM_rasterpos_clip, pname); - params[0] = ctx->Transform.RasterPositionUnclipped; - break; - case GL_POINT_SPRITE_NV: - CHECK_EXTENSION_B(NV_point_sprite, pname); - params[0] = ctx->Point.PointSprite; - break; - case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXTENSION_B(NV_point_sprite, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode); - break; - case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXTENSION_B(NV_point_sprite, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin); - break; - case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXTENSION_B(SGIS_generate_mipmap, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap); - break; - case GL_VERTEX_PROGRAM_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->VertexProgram.Enabled; - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->VertexProgram.PointSizeEnabled; - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->VertexProgram.TwoSideEnabled; - break; - case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); - break; - case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); - break; - case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->CurrentStack->Depth + 1; - break; - case GL_CURRENT_MATRIX_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[1]); - params[2] = FLOAT_TO_BOOLEAN(matrix[2]); - params[3] = FLOAT_TO_BOOLEAN(matrix[3]); - params[4] = FLOAT_TO_BOOLEAN(matrix[4]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[6]); - params[7] = FLOAT_TO_BOOLEAN(matrix[7]); - params[8] = FLOAT_TO_BOOLEAN(matrix[8]); - params[9] = FLOAT_TO_BOOLEAN(matrix[9]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[11]); - params[12] = FLOAT_TO_BOOLEAN(matrix[12]); - params[13] = FLOAT_TO_BOOLEAN(matrix[13]); - params[14] = FLOAT_TO_BOOLEAN(matrix[14]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); - break; - case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); - break; - case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[0].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[1].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[2].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[3].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[4].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[5].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[6].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[7].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[8].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[9].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[10].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[11].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[12].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[13].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[14].Enabled; - break; - case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Array.VertexAttrib[15].Enabled; - break; - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[0]; - break; - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[1]; - break; - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[2]; - break; - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[3]; - break; - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[4]; - break; - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[5]; - break; - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[6]; - break; - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[7]; - break; - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[8]; - break; - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[9]; - break; - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[10]; - break; - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[11]; - break; - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[12]; - break; - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[13]; - break; - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[14]; - break; - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION_B(NV_vertex_program, pname); - params[0] = ctx->Eval.Map1Attrib[15]; - break; - case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); - params[0] = ctx->FragmentProgram.Enabled; - break; - case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); - break; - case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); - break; - case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); - params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); - break; - case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXTENSION_B(NV_fragment_program, pname); - params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS); - break; - case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION_B(NV_texture_rectangle, pname); - params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV); - break; - case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXTENSION_B(NV_texture_rectangle, pname); - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); - break; - case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXTENSION_B(NV_texture_rectangle, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize); - break; - case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION_B(EXT_stencil_two_side, pname); - params[0] = ctx->Stencil.TestTwoSide; - break; - case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXTENSION_B(EXT_stencil_two_side, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); - break; - case GL_MAX_SHININESS_NV: - CHECK_EXTENSION_B(NV_light_max_exponent, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess); - break; - case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXTENSION_B(NV_light_max_exponent, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent); - break; - case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name); - break; - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name); - break; - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name); - break; - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name); - break; - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name); - break; - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); - break; - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name); - break; - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name); - break; - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name); - break; - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name); - break; - case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name); - break; - case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name); - break; - case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXTENSION_B(ARB_vertex_program, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs); - break; - case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION_B(ARB_fragment_program, pname); - params[0] = ctx->FragmentProgram.Enabled; - break; - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXTENSION_B(ARB_fragment_program, pname); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[4]); - params[2] = FLOAT_TO_BOOLEAN(matrix[8]); - params[3] = FLOAT_TO_BOOLEAN(matrix[12]); - params[4] = FLOAT_TO_BOOLEAN(matrix[1]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[9]); - params[7] = FLOAT_TO_BOOLEAN(matrix[13]); - params[8] = FLOAT_TO_BOOLEAN(matrix[2]); - params[9] = FLOAT_TO_BOOLEAN(matrix[6]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[14]); - params[12] = FLOAT_TO_BOOLEAN(matrix[3]); - params[13] = FLOAT_TO_BOOLEAN(matrix[7]); - params[14] = FLOAT_TO_BOOLEAN(matrix[11]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; - case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); - params[0] = ctx->Depth.BoundsTest; - break; - case GL_DEPTH_BOUNDS_EXT: - CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); - params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); - params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); - break; - case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); - params[0] = ctx->FragmentProgram.CallbackEnabled; - break; - case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); - params[0] = ctx->VertexProgram.CallbackEnabled; - break; - case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); - params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition); - break; - case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_B(MESA_program_debug, pname); - params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition); - break; - case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers); - break; - case GL_DRAW_BUFFER0_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]); - break; - case GL_DRAW_BUFFER1_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[1]; - params[0] = ENUM_TO_BOOLEAN(buffer); - } - break; - case GL_DRAW_BUFFER2_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[2]; - params[0] = ENUM_TO_BOOLEAN(buffer); - } - break; - case GL_DRAW_BUFFER3_ARB: - CHECK_EXTENSION_B(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[3]; - params[0] = ENUM_TO_BOOLEAN(buffer); - } - break; - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXTENSION_B(OES_read_format, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType); - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXTENSION_B(OES_read_format, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat); - break; - case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(6); - break; - case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(8); - break; - case GL_NUM_PASSES_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(2); - break; - case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(8); - break; - case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(16); - break; - case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = GL_TRUE; - break; - case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(3); - break; - case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXTENSION_B(ATI_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(3); - break; - case GL_STENCIL_BACK_FUNC: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]); - break; - case GL_STENCIL_BACK_VALUE_MASK: - params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]); - break; - case GL_STENCIL_BACK_REF: - params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]); - break; - case GL_STENCIL_BACK_FAIL: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]); - break; - case GL_STENCIL_BACK_PASS_DEPTH_FAIL: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]); - break; - case GL_STENCIL_BACK_PASS_DEPTH_PASS: - params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); - break; - case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0); - break; - case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); - break; - case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments); - break; - case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXTENSION_B(EXT_framebuffer_object, pname); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); - break; - case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_B(ARB_fragment_shader, pname); - params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS); - break; - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXTENSION_B(ARB_fragment_shader, pname); - params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative); - break; - case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); - params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS); - break; - case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); - params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS); - break; - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); - params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS); - break; - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_B(ARB_vertex_shader, pname); - params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); - } -} - -void GLAPIENTRY -_mesa_GetFloatv( GLenum pname, GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!params) - return; - - if (ctx->Driver.GetFloatv && - ctx->Driver.GetFloatv(ctx, pname, params)) - return; - - switch (pname) { - case GL_ACCUM_RED_BITS: - params[0] = (GLfloat)(ctx->Visual.accumRedBits); - break; - case GL_ACCUM_GREEN_BITS: - params[0] = (GLfloat)(ctx->Visual.accumGreenBits); - break; - case GL_ACCUM_BLUE_BITS: - params[0] = (GLfloat)(ctx->Visual.accumBlueBits); - break; - case GL_ACCUM_ALPHA_BITS: - params[0] = (GLfloat)(ctx->Visual.accumAlphaBits); - break; - case GL_ACCUM_CLEAR_VALUE: - params[0] = ctx->Accum.ClearColor[0]; - params[1] = ctx->Accum.ClearColor[1]; - params[2] = ctx->Accum.ClearColor[2]; - params[3] = ctx->Accum.ClearColor[3]; - break; - case GL_ALPHA_BIAS: - params[0] = ctx->Pixel.AlphaBias; - break; - case GL_ALPHA_BITS: - params[0] = (GLfloat)(ctx->Visual.alphaBits); - break; - case GL_ALPHA_SCALE: - params[0] = ctx->Pixel.AlphaScale; - break; - case GL_ALPHA_TEST: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled); - break; - case GL_ALPHA_TEST_FUNC: - params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc); - break; - case GL_ALPHA_TEST_REF: - params[0] = ctx->Color.AlphaRef; - break; - case GL_ATTRIB_STACK_DEPTH: - params[0] = (GLfloat)(ctx->AttribStackDepth); - break; - case GL_AUTO_NORMAL: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal); - break; - case GL_AUX_BUFFERS: - params[0] = (GLfloat)(ctx->Visual.numAuxBuffers); - break; - case GL_BLEND: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled); - break; - case GL_BLEND_DST: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); - break; - case GL_BLEND_SRC: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB); - break; - case GL_BLEND_SRC_RGB_EXT: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB); - break; - case GL_BLEND_DST_RGB_EXT: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); - break; - case GL_BLEND_SRC_ALPHA_EXT: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA); - break; - case GL_BLEND_DST_ALPHA_EXT: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA); - break; - case GL_BLEND_EQUATION: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB ); - break; - case GL_BLEND_EQUATION_ALPHA_EXT: - params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA ); - break; - case GL_BLEND_COLOR_EXT: - params[0] = ctx->Color.BlendColor[0]; - params[1] = ctx->Color.BlendColor[1]; - params[2] = ctx->Color.BlendColor[2]; - params[3] = ctx->Color.BlendColor[3]; - break; - case GL_BLUE_BIAS: - params[0] = ctx->Pixel.BlueBias; - break; - case GL_BLUE_BITS: - params[0] = (GLfloat)(ctx->Visual.blueBits); - break; - case GL_BLUE_SCALE: - params[0] = ctx->Pixel.BlueScale; - break; - case GL_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = (GLfloat)(ctx->ClientAttribStackDepth); - break; - case GL_CLIP_PLANE0: - params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1); - break; - case GL_CLIP_PLANE1: - params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1); - break; - case GL_CLIP_PLANE2: - params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1); - break; - case GL_CLIP_PLANE3: - params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1); - break; - case GL_CLIP_PLANE4: - params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1); - break; - case GL_CLIP_PLANE5: - params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1); - break; - case GL_COLOR_CLEAR_VALUE: - params[0] = ctx->Color.ClearColor[0]; - params[1] = ctx->Color.ClearColor[1]; - params[2] = ctx->Color.ClearColor[2]; - params[3] = ctx->Color.ClearColor[3]; - break; - case GL_COLOR_MATERIAL: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled); - break; - case GL_COLOR_MATERIAL_FACE: - params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace); - break; - case GL_COLOR_MATERIAL_PARAMETER: - params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode); - break; - case GL_COLOR_WRITEMASK: - params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); - break; - case GL_CULL_FACE: - params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag); - break; - case GL_CULL_FACE_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode); - break; - case GL_CURRENT_COLOR: - { - FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; - params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; - params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; - params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - } - break; - case GL_CURRENT_INDEX: - { - FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Index; - } - break; - case GL_CURRENT_NORMAL: - { - FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; - params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; - params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; - } - break; - case GL_CURRENT_RASTER_COLOR: - params[0] = ctx->Current.RasterColor[0]; - params[1] = ctx->Current.RasterColor[1]; - params[2] = ctx->Current.RasterColor[2]; - params[3] = ctx->Current.RasterColor[3]; - break; - case GL_CURRENT_RASTER_DISTANCE: - params[0] = ctx->Current.RasterDistance; - break; - case GL_CURRENT_RASTER_INDEX: - params[0] = ctx->Current.RasterIndex; - break; - case GL_CURRENT_RASTER_POSITION: - params[0] = ctx->Current.RasterPos[0]; - params[1] = ctx->Current.RasterPos[1]; - params[2] = ctx->Current.RasterPos[2]; - params[3] = ctx->Current.RasterPos[3]; - break; - case GL_CURRENT_RASTER_TEXTURE_COORDS: - { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = ctx->Current.RasterTexCoords[texUnit][0]; - params[1] = ctx->Current.RasterTexCoords[texUnit][1]; - params[2] = ctx->Current.RasterTexCoords[texUnit][2]; - params[3] = ctx->Current.RasterTexCoords[texUnit][3]; - } - break; - case GL_CURRENT_RASTER_POSITION_VALID: - params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid); - break; - case GL_CURRENT_TEXTURE_COORDS: - { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; - params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; - params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; - params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; - } - break; - case GL_DEPTH_BIAS: - params[0] = ctx->Pixel.DepthBias; - break; - case GL_DEPTH_BITS: - params[0] = (GLfloat)(ctx->Visual.depthBits); - break; - case GL_DEPTH_CLEAR_VALUE: - params[0] = ctx->Depth.Clear; - break; - case GL_DEPTH_FUNC: - params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); - break; - case GL_DEPTH_RANGE: - params[0] = ctx->Viewport.Near; - params[1] = ctx->Viewport.Far; - break; - case GL_DEPTH_SCALE: - params[0] = ctx->Pixel.DepthScale; - break; - case GL_DEPTH_TEST: - params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test); - break; - case GL_DEPTH_WRITEMASK: - params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask); - break; - case GL_DITHER: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag); - break; - case GL_DOUBLEBUFFER: - params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode); - break; - case GL_DRAW_BUFFER: - params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]); - break; - case GL_EDGE_FLAG: - { - FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag); - } - break; - case GL_FEEDBACK_BUFFER_SIZE: - params[0] = (GLfloat)(ctx->Feedback.BufferSize); - break; - case GL_FEEDBACK_BUFFER_TYPE: - params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type); - break; - case GL_FOG: - params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled); - break; - case GL_FOG_COLOR: - params[0] = ctx->Fog.Color[0]; - params[1] = ctx->Fog.Color[1]; - params[2] = ctx->Fog.Color[2]; - params[3] = ctx->Fog.Color[3]; - break; - case GL_FOG_DENSITY: - params[0] = ctx->Fog.Density; - break; - case GL_FOG_END: - params[0] = ctx->Fog.End; - break; - case GL_FOG_HINT: - params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog); - break; - case GL_FOG_INDEX: - params[0] = ctx->Fog.Index; - break; - case GL_FOG_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode); - break; - case GL_FOG_START: - params[0] = ctx->Fog.Start; - break; - case GL_FRONT_FACE: - params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace); - break; - case GL_GREEN_BIAS: - params[0] = ctx->Pixel.GreenBias; - break; - case GL_GREEN_BITS: - params[0] = (GLfloat)(ctx->Visual.greenBits); - break; - case GL_GREEN_SCALE: - params[0] = ctx->Pixel.GreenScale; - break; - case GL_INDEX_BITS: - params[0] = (GLfloat)(ctx->Visual.indexBits); - break; - case GL_INDEX_CLEAR_VALUE: - params[0] = (GLfloat)(ctx->Color.ClearIndex); - break; - case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode); - break; - case GL_INDEX_OFFSET: - params[0] = (GLfloat)(ctx->Pixel.IndexOffset); - break; - case GL_INDEX_SHIFT: - params[0] = (GLfloat)(ctx->Pixel.IndexShift); - break; - case GL_INDEX_WRITEMASK: - params[0] = (GLfloat)(ctx->Color.IndexMask); - break; - case GL_LIGHT0: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled); - break; - case GL_LIGHT1: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled); - break; - case GL_LIGHT2: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled); - break; - case GL_LIGHT3: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled); - break; - case GL_LIGHT4: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled); - break; - case GL_LIGHT5: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled); - break; - case GL_LIGHT6: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled); - break; - case GL_LIGHT7: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled); - break; - case GL_LIGHTING: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled); - break; - case GL_LIGHT_MODEL_AMBIENT: - params[0] = ctx->Light.Model.Ambient[0]; - params[1] = ctx->Light.Model.Ambient[1]; - params[2] = ctx->Light.Model.Ambient[2]; - params[3] = ctx->Light.Model.Ambient[3]; - break; - case GL_LIGHT_MODEL_COLOR_CONTROL: - params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer); - break; - case GL_LIGHT_MODEL_TWO_SIDE: - params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide); - break; - case GL_LINE_SMOOTH: - params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag); - break; - case GL_LINE_SMOOTH_HINT: - params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth); - break; - case GL_LINE_STIPPLE: - params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag); - break; - case GL_LINE_STIPPLE_PATTERN: - params[0] = (GLfloat)(ctx->Line.StipplePattern); - break; - case GL_LINE_STIPPLE_REPEAT: - params[0] = (GLfloat)(ctx->Line.StippleFactor); - break; - case GL_LINE_WIDTH: - params[0] = ctx->Line.Width; - break; - case GL_LINE_WIDTH_GRANULARITY: - params[0] = ctx->Const.LineWidthGranularity; - break; - case GL_LINE_WIDTH_RANGE: - params[0] = ctx->Const.MinLineWidthAA; - params[1] = ctx->Const.MaxLineWidthAA; - break; - case GL_ALIASED_LINE_WIDTH_RANGE: - params[0] = ctx->Const.MinLineWidth; - params[1] = ctx->Const.MaxLineWidth; - break; - case GL_LIST_BASE: - params[0] = (GLfloat)(ctx->List.ListBase); - break; - case GL_LIST_INDEX: - params[0] = (GLfloat)(ctx->ListState.CurrentListNum); - break; - case GL_LIST_MODE: - { - GLenum mode; - if (!ctx->CompileFlag) - mode = 0; - else if (ctx->ExecuteFlag) - mode = GL_COMPILE_AND_EXECUTE; - else - mode = GL_COMPILE; - params[0] = ENUM_TO_FLOAT(mode); - } - break; - case GL_INDEX_LOGIC_OP: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled); - break; - case GL_COLOR_LOGIC_OP: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled); - break; - case GL_LOGIC_OP_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp); - break; - case GL_MAP1_COLOR_4: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4); - break; - case GL_MAP1_GRID_DOMAIN: - params[0] = ctx->Eval.MapGrid1u1; - params[1] = ctx->Eval.MapGrid1u2; - break; - case GL_MAP1_GRID_SEGMENTS: - params[0] = (GLfloat)(ctx->Eval.MapGrid1un); - break; - case GL_MAP1_INDEX: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index); - break; - case GL_MAP1_NORMAL: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal); - break; - case GL_MAP1_TEXTURE_COORD_1: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1); - break; - case GL_MAP1_TEXTURE_COORD_2: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2); - break; - case GL_MAP1_TEXTURE_COORD_3: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3); - break; - case GL_MAP1_TEXTURE_COORD_4: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4); - break; - case GL_MAP1_VERTEX_3: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3); - break; - case GL_MAP1_VERTEX_4: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4); - break; - case GL_MAP2_COLOR_4: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4); - break; - case GL_MAP2_GRID_DOMAIN: - params[0] = ctx->Eval.MapGrid2u1; - params[1] = ctx->Eval.MapGrid2u2; - params[2] = ctx->Eval.MapGrid2v1; - params[3] = ctx->Eval.MapGrid2v2; - break; - case GL_MAP2_GRID_SEGMENTS: - params[0] = (GLfloat)(ctx->Eval.MapGrid2un); - params[1] = (GLfloat)(ctx->Eval.MapGrid2vn); - break; - case GL_MAP2_INDEX: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index); - break; - case GL_MAP2_NORMAL: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal); - break; - case GL_MAP2_TEXTURE_COORD_1: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1); - break; - case GL_MAP2_TEXTURE_COORD_2: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2); - break; - case GL_MAP2_TEXTURE_COORD_3: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3); - break; - case GL_MAP2_TEXTURE_COORD_4: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4); - break; - case GL_MAP2_VERTEX_3: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3); - break; - case GL_MAP2_VERTEX_4: - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4); - break; - case GL_MAP_COLOR: - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag); - break; - case GL_MAP_STENCIL: - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag); - break; - case GL_MATRIX_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode); - break; - case GL_MAX_ATTRIB_STACK_DEPTH: - params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH); - break; - case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH); - break; - case GL_MAX_CLIP_PLANES: - params[0] = (GLfloat)(ctx->Const.MaxClipPlanes); - break; - case GL_MAX_ELEMENTS_VERTICES: - params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize); - break; - case GL_MAX_ELEMENTS_INDICES: - params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize); - break; - case GL_MAX_EVAL_ORDER: - params[0] = (GLfloat)(MAX_EVAL_ORDER); - break; - case GL_MAX_LIGHTS: - params[0] = (GLfloat)(ctx->Const.MaxLights); - break; - case GL_MAX_LIST_NESTING: - params[0] = (GLfloat)(MAX_LIST_NESTING); - break; - case GL_MAX_MODELVIEW_STACK_DEPTH: - params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH); - break; - case GL_MAX_NAME_STACK_DEPTH: - params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH); - break; - case GL_MAX_PIXEL_MAP_TABLE: - params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE); - break; - case GL_MAX_PROJECTION_STACK_DEPTH: - params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH); - break; - case GL_MAX_TEXTURE_SIZE: - params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1)); - break; - case GL_MAX_3D_TEXTURE_SIZE: - params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1)); - break; - case GL_MAX_TEXTURE_STACK_DEPTH: - params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH); - break; - case GL_MAX_VIEWPORT_DIMS: - params[0] = (GLfloat)(ctx->Const.MaxViewportWidth); - params[1] = (GLfloat)(ctx->Const.MaxViewportHeight); - break; - case GL_MODELVIEW_MATRIX: - { - const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; - params[0] = matrix[0]; - params[1] = matrix[1]; - params[2] = matrix[2]; - params[3] = matrix[3]; - params[4] = matrix[4]; - params[5] = matrix[5]; - params[6] = matrix[6]; - params[7] = matrix[7]; - params[8] = matrix[8]; - params[9] = matrix[9]; - params[10] = matrix[10]; - params[11] = matrix[11]; - params[12] = matrix[12]; - params[13] = matrix[13]; - params[14] = matrix[14]; - params[15] = matrix[15]; - } - break; - case GL_MODELVIEW_STACK_DEPTH: - params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1); - break; - case GL_NAME_STACK_DEPTH: - params[0] = (GLfloat)(ctx->Select.NameStackDepth); - break; - case GL_NORMALIZE: - params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize); - break; - case GL_PACK_ALIGNMENT: - params[0] = (GLfloat)(ctx->Pack.Alignment); - break; - case GL_PACK_LSB_FIRST: - params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst); - break; - case GL_PACK_ROW_LENGTH: - params[0] = (GLfloat)(ctx->Pack.RowLength); - break; - case GL_PACK_SKIP_PIXELS: - params[0] = (GLfloat)(ctx->Pack.SkipPixels); - break; - case GL_PACK_SKIP_ROWS: - params[0] = (GLfloat)(ctx->Pack.SkipRows); - break; - case GL_PACK_SWAP_BYTES: - params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes); - break; - case GL_PACK_SKIP_IMAGES_EXT: - params[0] = (GLfloat)(ctx->Pack.SkipImages); - break; - case GL_PACK_IMAGE_HEIGHT_EXT: - params[0] = (GLfloat)(ctx->Pack.ImageHeight); - break; - case GL_PACK_INVERT_MESA: - params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert); - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection); - break; - case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize); - break; - case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize); - break; - case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize); - break; - case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoAsize); - break; - case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoBsize); - break; - case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoGsize); - break; - case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoIsize); - break; - case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoRsize); - break; - case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize); - break; - case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapStoSsize); - break; - case GL_POINT_SIZE: - params[0] = ctx->Point.Size; - break; - case GL_POINT_SIZE_GRANULARITY: - params[0] = ctx->Const.PointSizeGranularity; - break; - case GL_POINT_SIZE_RANGE: - params[0] = ctx->Const.MinPointSizeAA; - params[1] = ctx->Const.MaxPointSizeAA; - break; - case GL_ALIASED_POINT_SIZE_RANGE: - params[0] = ctx->Const.MinPointSize; - params[1] = ctx->Const.MaxPointSize; - break; - case GL_POINT_SMOOTH: - params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag); - break; - case GL_POINT_SMOOTH_HINT: - params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth); - break; - case GL_POINT_SIZE_MIN_EXT: - params[0] = ctx->Point.MinSize; - break; - case GL_POINT_SIZE_MAX_EXT: - params[0] = ctx->Point.MaxSize; - break; - case GL_POINT_FADE_THRESHOLD_SIZE_EXT: - params[0] = ctx->Point.Threshold; - break; - case GL_DISTANCE_ATTENUATION_EXT: - params[0] = ctx->Point.Params[0]; - params[1] = ctx->Point.Params[1]; - params[2] = ctx->Point.Params[2]; - break; - case GL_POLYGON_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode); - params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode); - break; - case GL_POLYGON_OFFSET_BIAS_EXT: - params[0] = ctx->Polygon.OffsetUnits; - break; - case GL_POLYGON_OFFSET_FACTOR: - params[0] = ctx->Polygon.OffsetFactor ; - break; - case GL_POLYGON_OFFSET_UNITS: - params[0] = ctx->Polygon.OffsetUnits ; - break; - case GL_POLYGON_SMOOTH: - params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag); - break; - case GL_POLYGON_SMOOTH_HINT: - params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth); - break; - case GL_POLYGON_STIPPLE: - params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag); - break; - case GL_PROJECTION_MATRIX: - { - const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; - params[0] = matrix[0]; - params[1] = matrix[1]; - params[2] = matrix[2]; - params[3] = matrix[3]; - params[4] = matrix[4]; - params[5] = matrix[5]; - params[6] = matrix[6]; - params[7] = matrix[7]; - params[8] = matrix[8]; - params[9] = matrix[9]; - params[10] = matrix[10]; - params[11] = matrix[11]; - params[12] = matrix[12]; - params[13] = matrix[13]; - params[14] = matrix[14]; - params[15] = matrix[15]; - } - break; - case GL_PROJECTION_STACK_DEPTH: - params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1); - break; - case GL_READ_BUFFER: - params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer); - break; - case GL_RED_BIAS: - params[0] = ctx->Pixel.RedBias; - break; - case GL_RED_BITS: - params[0] = (GLfloat)( ctx->Visual.redBits ); - break; - case GL_RED_SCALE: - params[0] = ctx->Pixel.RedScale; - break; - case GL_RENDER_MODE: - params[0] = ENUM_TO_FLOAT(ctx->RenderMode); - break; - case GL_RESCALE_NORMAL: - params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals); - break; - case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode); - break; - case GL_SCISSOR_BOX: - params[0] = (GLfloat)(ctx->Scissor.X); - params[1] = (GLfloat)(ctx->Scissor.Y); - params[2] = (GLfloat)(ctx->Scissor.Width); - params[3] = (GLfloat)(ctx->Scissor.Height); - break; - case GL_SCISSOR_TEST: - params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled); - break; - case GL_SELECTION_BUFFER_SIZE: - params[0] = (GLfloat)(ctx->Select.BufferSize); - break; - case GL_SHADE_MODEL: - params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel); - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette); - break; - case GL_STENCIL_BITS: - params[0] = (GLfloat)(ctx->Visual.stencilBits); - break; - case GL_STENCIL_CLEAR_VALUE: - params[0] = (GLfloat)(ctx->Stencil.Clear); - break; - case GL_STENCIL_FAIL: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_FUNC: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_PASS_DEPTH_FAIL: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_PASS_DEPTH_PASS: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_REF: - params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_TEST: - params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled); - break; - case GL_STENCIL_VALUE_MASK: - params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_WRITEMASK: - params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); - break; - case GL_STEREO: - params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode); - break; - case GL_SUBPIXEL_BITS: - params[0] = (GLfloat)(ctx->Const.SubPixelBits); - break; - case GL_TEXTURE_1D: - params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D)); - break; - case GL_TEXTURE_2D: - params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D)); - break; - case GL_TEXTURE_3D: - params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); - break; - case GL_TEXTURE_BINDING_1D: - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); - break; - case GL_TEXTURE_BINDING_2D: - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); - break; - case GL_TEXTURE_BINDING_3D: - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); - break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = color[0]; - params[1] = color[1]; - params[2] = color[2]; - params[3] = color[3]; - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; - case GL_TEXTURE_GEN_S: - params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_GEN_T: - params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_GEN_R: - params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_GEN_Q: - params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_MATRIX: - { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; - params[0] = matrix[0]; - params[1] = matrix[1]; - params[2] = matrix[2]; - params[3] = matrix[3]; - params[4] = matrix[4]; - params[5] = matrix[5]; - params[6] = matrix[6]; - params[7] = matrix[7]; - params[8] = matrix[8]; - params[9] = matrix[9]; - params[10] = matrix[10]; - params[11] = matrix[11]; - params[12] = matrix[12]; - params[13] = matrix[13]; - params[14] = matrix[14]; - params[15] = matrix[15]; - } - break; - case GL_TEXTURE_STACK_DEPTH: - params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); - break; - case GL_UNPACK_ALIGNMENT: - params[0] = (GLfloat)(ctx->Unpack.Alignment); - break; - case GL_UNPACK_LSB_FIRST: - params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst); - break; - case GL_UNPACK_ROW_LENGTH: - params[0] = (GLfloat)(ctx->Unpack.RowLength); - break; - case GL_UNPACK_SKIP_PIXELS: - params[0] = (GLfloat)(ctx->Unpack.SkipPixels); - break; - case GL_UNPACK_SKIP_ROWS: - params[0] = (GLfloat)(ctx->Unpack.SkipRows); - break; - case GL_UNPACK_SWAP_BYTES: - params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes); - break; - case GL_UNPACK_SKIP_IMAGES_EXT: - params[0] = (GLfloat)(ctx->Unpack.SkipImages); - break; - case GL_UNPACK_IMAGE_HEIGHT_EXT: - params[0] = (GLfloat)(ctx->Unpack.ImageHeight); - break; - case GL_UNPACK_CLIENT_STORAGE_APPLE: - params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage); - break; - case GL_VIEWPORT: - params[0] = (GLfloat)(ctx->Viewport.X); - params[1] = (GLfloat)(ctx->Viewport.Y); - params[2] = (GLfloat)(ctx->Viewport.Width); - params[3] = (GLfloat)(ctx->Viewport.Height); - break; - case GL_ZOOM_X: - params[0] = ctx->Pixel.ZoomX; - break; - case GL_ZOOM_Y: - params[0] = ctx->Pixel.ZoomY; - break; - case GL_VERTEX_ARRAY: - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled); - break; - case GL_VERTEX_ARRAY_SIZE: - params[0] = (GLfloat)(ctx->Array.Vertex.Size); - break; - case GL_VERTEX_ARRAY_TYPE: - params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type); - break; - case GL_VERTEX_ARRAY_STRIDE: - params[0] = (GLfloat)(ctx->Array.Vertex.Stride); - break; - case GL_VERTEX_ARRAY_COUNT_EXT: - params[0] = (GLfloat)(0); - break; - case GL_NORMAL_ARRAY: - params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled); - break; - case GL_NORMAL_ARRAY_TYPE: - params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type); - break; - case GL_NORMAL_ARRAY_STRIDE: - params[0] = (GLfloat)(ctx->Array.Normal.Stride); - break; - case GL_NORMAL_ARRAY_COUNT_EXT: - params[0] = (GLfloat)(0); - break; - case GL_COLOR_ARRAY: - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled); - break; - case GL_COLOR_ARRAY_SIZE: - params[0] = (GLfloat)(ctx->Array.Color.Size); - break; - case GL_COLOR_ARRAY_TYPE: - params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type); - break; - case GL_COLOR_ARRAY_STRIDE: - params[0] = (GLfloat)(ctx->Array.Color.Stride); - break; - case GL_COLOR_ARRAY_COUNT_EXT: - params[0] = (GLfloat)(0); - break; - case GL_INDEX_ARRAY: - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled); - break; - case GL_INDEX_ARRAY_TYPE: - params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type); - break; - case GL_INDEX_ARRAY_STRIDE: - params[0] = (GLfloat)(ctx->Array.Index.Stride); - break; - case GL_INDEX_ARRAY_COUNT_EXT: - params[0] = (GLfloat)(0); - break; - case GL_TEXTURE_COORD_ARRAY: - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled); - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size); - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride); - break; - case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: - params[0] = (GLfloat)(0); - break; - case GL_EDGE_FLAG_ARRAY: - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled); - break; - case GL_EDGE_FLAG_ARRAY_STRIDE: - params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride); - break; - case GL_EDGE_FLAG_ARRAY_COUNT_EXT: - params[0] = (GLfloat)(0); - break; - case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXTENSION_F(ARB_multitexture, pname); - params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); - break; - case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_F(ARB_multitexture, pname); - params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); - break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_F(ARB_multitexture, pname); - params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); - break; - case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION_F(ARB_texture_cube_map, pname); - params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); - break; - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXTENSION_F(ARB_texture_cube_map, pname); - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); - break; - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXTENSION_F(ARB_texture_cube_map, pname); - params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); - break; - case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXTENSION_F(ARB_texture_compression, pname); - params[0] = (GLfloat)(ctx->Hint.TextureCompression); - break; - case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_F(ARB_texture_compression, pname); - params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL)); - break; - case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_F(ARB_texture_compression, pname); - { - GLint formats[100]; - GLuint i, n = _mesa_get_compressed_formats(ctx, formats); - for (i = 0; i < n; i++) - params[i] = ENUM_TO_BOOLEAN(formats[i]); - } - break; - case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); - params[0] = (GLfloat)(ctx->Array.LockFirst); - break; - case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); - params[0] = (GLfloat)(ctx->Array.LockCount); - break; - case GL_TRANSPOSE_COLOR_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; - params[0] = matrix[0]; - params[1] = matrix[4]; - params[2] = matrix[8]; - params[3] = matrix[12]; - params[4] = matrix[1]; - params[5] = matrix[5]; - params[6] = matrix[9]; - params[7] = matrix[13]; - params[8] = matrix[2]; - params[9] = matrix[6]; - params[10] = matrix[10]; - params[11] = matrix[14]; - params[12] = matrix[3]; - params[13] = matrix[7]; - params[14] = matrix[11]; - params[15] = matrix[15]; - } - break; - case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; - params[0] = matrix[0]; - params[1] = matrix[4]; - params[2] = matrix[8]; - params[3] = matrix[12]; - params[4] = matrix[1]; - params[5] = matrix[5]; - params[6] = matrix[9]; - params[7] = matrix[13]; - params[8] = matrix[2]; - params[9] = matrix[6]; - params[10] = matrix[10]; - params[11] = matrix[14]; - params[12] = matrix[3]; - params[13] = matrix[7]; - params[14] = matrix[11]; - params[15] = matrix[15]; - } - break; - case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; - params[0] = matrix[0]; - params[1] = matrix[4]; - params[2] = matrix[8]; - params[3] = matrix[12]; - params[4] = matrix[1]; - params[5] = matrix[5]; - params[6] = matrix[9]; - params[7] = matrix[13]; - params[8] = matrix[2]; - params[9] = matrix[6]; - params[10] = matrix[10]; - params[11] = matrix[14]; - params[12] = matrix[3]; - params[13] = matrix[7]; - params[14] = matrix[11]; - params[15] = matrix[15]; - } - break; - case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: - { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; - params[0] = matrix[0]; - params[1] = matrix[4]; - params[2] = matrix[8]; - params[3] = matrix[12]; - params[4] = matrix[1]; - params[5] = matrix[5]; - params[6] = matrix[9]; - params[7] = matrix[13]; - params[8] = matrix[2]; - params[9] = matrix[6]; - params[10] = matrix[10]; - params[11] = matrix[14]; - params[12] = matrix[3]; - params[13] = matrix[7]; - params[14] = matrix[11]; - params[15] = matrix[15]; - } - break; - case GL_OCCLUSION_TEST_HP: - CHECK_EXTENSION_F(HP_occlusion_test, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest); - break; - case GL_OCCLUSION_TEST_RESULT_HP: - CHECK_EXTENSION_F(HP_occlusion_test, pname); - { - if (ctx->Depth.OcclusionTest) - params[0] = ctx->OcclusionResult; - else - params[0] = ctx->OcclusionResultSaved; - /* reset flag now */ - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; - return; - } - break; - case GL_PIXEL_TEXTURE_SGIS: - CHECK_EXTENSION_F(SGIS_pixel_texture, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled); - break; - case GL_PIXEL_TEX_GEN_SGIX: - CHECK_EXTENSION_F(SGIX_pixel_texture, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled); - break; - case GL_PIXEL_TEX_GEN_MODE_SGIX: - CHECK_EXTENSION_F(SGIX_pixel_texture, pname); - params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx)); - break; - case GL_COLOR_MATRIX_SGI: - { - const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; - params[0] = matrix[0]; - params[1] = matrix[1]; - params[2] = matrix[2]; - params[3] = matrix[3]; - params[4] = matrix[4]; - params[5] = matrix[5]; - params[6] = matrix[6]; - params[7] = matrix[7]; - params[8] = matrix[8]; - params[9] = matrix[9]; - params[10] = matrix[10]; - params[11] = matrix[11]; - params[12] = matrix[12]; - params[13] = matrix[13]; - params[14] = matrix[14]; - params[15] = matrix[15]; - } - break; - case GL_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1); - break; - case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH); - break; - case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: - params[0] = ctx->Pixel.PostColorMatrixScale[0]; - break; - case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: - params[0] = ctx->Pixel.PostColorMatrixScale[1]; - break; - case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: - params[0] = ctx->Pixel.PostColorMatrixScale[2]; - break; - case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: - params[0] = ctx->Pixel.PostColorMatrixScale[3]; - break; - case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: - params[0] = ctx->Pixel.PostColorMatrixBias[0]; - break; - case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: - params[0] = ctx->Pixel.PostColorMatrixBias[1]; - break; - case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: - params[0] = ctx->Pixel.PostColorMatrixBias[2]; - break; - case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: - params[0] = ctx->Pixel.PostColorMatrixBias[3]; - break; - case GL_CONVOLUTION_1D_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled); - break; - case GL_CONVOLUTION_2D_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled); - break; - case GL_SEPARABLE_2D_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled); - break; - case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionScale[0]; - break; - case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionScale[1]; - break; - case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionScale[2]; - break; - case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionScale[3]; - break; - case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionBias[0]; - break; - case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionBias[1]; - break; - case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionBias[2]; - break; - case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXTENSION_F(EXT_convolution, pname); - params[0] = ctx->Pixel.PostConvolutionBias[3]; - break; - case GL_HISTOGRAM: - CHECK_EXTENSION_F(EXT_histogram, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled); - break; - case GL_MINMAX: - CHECK_EXTENSION_F(EXT_histogram, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled); - break; - case GL_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_color_table, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled); - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_color_table, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled); - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_color_table, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled); - break; - case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXTENSION_F(SGI_texture_color_table, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); - break; - case GL_COLOR_SUM_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled); - break; - case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); - { - FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; - params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]; - params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]; - params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]; - } - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled); - break; - case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); - params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type); - break; - case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); - params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride); - break; - case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXTENSION_F(EXT_secondary_color, pname); - params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size); - break; - case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); - { - FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - } - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled); - break; - case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); - params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type); - break; - case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); - params[0] = (GLfloat)(ctx->Array.FogCoord.Stride); - break; - case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXTENSION_F(EXT_fog_coord, pname); - params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource); - break; - case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXTENSION_F(EXT_texture_lod_bias, pname); - params[0] = ctx->Const.MaxTextureLodBias; - break; - case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname); - params[0] = ctx->Const.MaxTextureMaxAnisotropy; - break; - case GL_MULTISAMPLE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled); - break; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage); - break; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne); - break; - case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage); - break; - case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = ctx->Multisample.SampleCoverageValue; - break; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert); - break; - case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = (GLfloat)(0); - break; - case GL_SAMPLES_ARB: - CHECK_EXTENSION_F(ARB_multisample, pname); - params[0] = (GLfloat)(0); - break; - case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION_F(IBM_rasterpos_clip, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped); - break; - case GL_POINT_SPRITE_NV: - CHECK_EXTENSION_F(NV_point_sprite, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite); - break; - case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXTENSION_F(NV_point_sprite, pname); - params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode); - break; - case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXTENSION_F(NV_point_sprite, pname); - params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin); - break; - case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXTENSION_F(SGIS_generate_mipmap, pname); - params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap); - break; - case GL_VERTEX_PROGRAM_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); - break; - case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); - break; - case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); - break; - case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); - break; - case GL_CURRENT_MATRIX_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = matrix[0]; - params[1] = matrix[1]; - params[2] = matrix[2]; - params[3] = matrix[3]; - params[4] = matrix[4]; - params[5] = matrix[5]; - params[6] = matrix[6]; - params[7] = matrix[7]; - params[8] = matrix[8]; - params[9] = matrix[9]; - params[10] = matrix[10]; - params[11] = matrix[11]; - params[12] = matrix[12]; - params[13] = matrix[13]; - params[14] = matrix[14]; - params[15] = matrix[15]; - } - break; - case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); - break; - case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = (GLfloat)(ctx->Program.ErrorPos); - break; - case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled); - break; - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]); - break; - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]); - break; - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]); - break; - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]); - break; - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]); - break; - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]); - break; - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]); - break; - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]); - break; - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]); - break; - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]); - break; - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]); - break; - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]); - break; - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]); - break; - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]); - break; - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]); - break; - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION_F(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]); - break; - case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); - break; - case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); - params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); - break; - case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); - params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); - break; - case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); - params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); - break; - case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXTENSION_F(NV_fragment_program, pname); - params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); - break; - case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION_F(NV_texture_rectangle, pname); - params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); - break; - case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXTENSION_F(NV_texture_rectangle, pname); - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); - break; - case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXTENSION_F(NV_texture_rectangle, pname); - params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize); - break; - case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION_F(EXT_stencil_two_side, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide); - break; - case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXTENSION_F(EXT_stencil_two_side, pname); - params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); - break; - case GL_MAX_SHININESS_NV: - CHECK_EXTENSION_F(NV_light_max_exponent, pname); - params[0] = ctx->Const.MaxShininess; - break; - case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXTENSION_F(NV_light_max_exponent, pname); - params[0] = ctx->Const.MaxSpotExponent; - break; - case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name); - break; - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name); - break; - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name); - break; - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name); - break; - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name); - break; - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); - break; - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name); - break; - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name); - break; - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name); - break; - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); - params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name); - break; - case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); - params[0] = (GLfloat)(ctx->Pack.BufferObj->Name); - break; - case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); - params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name); - break; - case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXTENSION_F(ARB_vertex_program, pname); - params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs); - break; - case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION_F(ARB_fragment_program, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); - break; - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXTENSION_F(ARB_fragment_program, pname); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = matrix[0]; - params[1] = matrix[4]; - params[2] = matrix[8]; - params[3] = matrix[12]; - params[4] = matrix[1]; - params[5] = matrix[5]; - params[6] = matrix[9]; - params[7] = matrix[13]; - params[8] = matrix[2]; - params[9] = matrix[6]; - params[10] = matrix[10]; - params[11] = matrix[14]; - params[12] = matrix[3]; - params[13] = matrix[7]; - params[14] = matrix[11]; - params[15] = matrix[15]; - } - break; - case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest); - break; - case GL_DEPTH_BOUNDS_EXT: - CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); - params[0] = ctx->Depth.BoundsMin; - params[1] = ctx->Depth.BoundsMax; - break; - case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled); - break; - case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled); - break; - case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); - params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition); - break; - case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_F(MESA_program_debug, pname); - params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition); - break; - case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); - params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers); - break; - case GL_DRAW_BUFFER0_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); - params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]); - break; - case GL_DRAW_BUFFER1_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[1]; - params[0] = ENUM_TO_FLOAT(buffer); - } - break; - case GL_DRAW_BUFFER2_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[2]; - params[0] = ENUM_TO_FLOAT(buffer); - } - break; - case GL_DRAW_BUFFER3_ARB: - CHECK_EXTENSION_F(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[3]; - params[0] = ENUM_TO_FLOAT(buffer); - } - break; - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXTENSION_F(OES_read_format, pname); - params[0] = (GLfloat)(ctx->Const.ColorReadType); - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXTENSION_F(OES_read_format, pname); - params[0] = (GLfloat)(ctx->Const.ColorReadFormat); - break; - case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = (GLfloat)(6); - break; - case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = (GLfloat)(8); - break; - case GL_NUM_PASSES_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = (GLfloat)(2); - break; - case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = (GLfloat)(8); - break; - case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = (GLfloat)(16); - break; - case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); - break; - case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = (GLfloat)(3); - break; - case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXTENSION_F(ATI_fragment_shader, pname); - params[0] = (GLfloat)(3); - break; - case GL_STENCIL_BACK_FUNC: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]); - break; - case GL_STENCIL_BACK_VALUE_MASK: - params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]); - break; - case GL_STENCIL_BACK_REF: - params[0] = (GLfloat)(ctx->Stencil.Ref[1]); - break; - case GL_STENCIL_BACK_FAIL: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]); - break; - case GL_STENCIL_BACK_PASS_DEPTH_FAIL: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]); - break; - case GL_STENCIL_BACK_PASS_DEPTH_PASS: - params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); - break; - case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); - params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0); - break; - case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); - params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); - break; - case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); - params[0] = (GLfloat)(ctx->Const.MaxColorAttachments); - break; - case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXTENSION_F(EXT_framebuffer_object, pname); - params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); - break; - case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_F(ARB_fragment_shader, pname); - params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS); - break; - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXTENSION_F(ARB_fragment_shader, pname); - params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative); - break; - case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); - params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS); - break; - case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); - params[0] = (GLfloat)(MAX_VARYING_FLOATS); - break; - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); - params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS); - break; - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_F(ARB_vertex_shader, pname); - params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); - } -} - -void GLAPIENTRY -_mesa_GetIntegerv( GLenum pname, GLint *params ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!params) - return; - - if (ctx->Driver.GetIntegerv && - ctx->Driver.GetIntegerv(ctx, pname, params)) - return; - - switch (pname) { - case GL_ACCUM_RED_BITS: - params[0] = ctx->Visual.accumRedBits; - break; - case GL_ACCUM_GREEN_BITS: - params[0] = ctx->Visual.accumGreenBits; - break; - case GL_ACCUM_BLUE_BITS: - params[0] = ctx->Visual.accumBlueBits; - break; - case GL_ACCUM_ALPHA_BITS: - params[0] = ctx->Visual.accumAlphaBits; - break; - case GL_ACCUM_CLEAR_VALUE: - params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]); - params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]); - params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]); - params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]); - break; - case GL_ALPHA_BIAS: - params[0] = IROUND(ctx->Pixel.AlphaBias); - break; - case GL_ALPHA_BITS: - params[0] = ctx->Visual.alphaBits; - break; - case GL_ALPHA_SCALE: - params[0] = IROUND(ctx->Pixel.AlphaScale); - break; - case GL_ALPHA_TEST: - params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled); - break; - case GL_ALPHA_TEST_FUNC: - params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc); - break; - case GL_ALPHA_TEST_REF: - params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef); - break; - case GL_ATTRIB_STACK_DEPTH: - params[0] = ctx->AttribStackDepth; - break; - case GL_AUTO_NORMAL: - params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal); - break; - case GL_AUX_BUFFERS: - params[0] = ctx->Visual.numAuxBuffers; - break; - case GL_BLEND: - params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled); - break; - case GL_BLEND_DST: - params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); - break; - case GL_BLEND_SRC: - params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB); - break; - case GL_BLEND_SRC_RGB_EXT: - params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB); - break; - case GL_BLEND_DST_RGB_EXT: - params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); - break; - case GL_BLEND_SRC_ALPHA_EXT: - params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA); - break; - case GL_BLEND_DST_ALPHA_EXT: - params[0] = ENUM_TO_INT(ctx->Color.BlendDstA); - break; - case GL_BLEND_EQUATION: - params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB ); - break; - case GL_BLEND_EQUATION_ALPHA_EXT: - params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA ); - break; - case GL_BLEND_COLOR_EXT: - params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]); - params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]); - params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]); - params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]); - break; - case GL_BLUE_BIAS: - params[0] = IROUND(ctx->Pixel.BlueBias); - break; - case GL_BLUE_BITS: - params[0] = ctx->Visual.blueBits; - break; - case GL_BLUE_SCALE: - params[0] = IROUND(ctx->Pixel.BlueScale); - break; - case GL_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = ctx->ClientAttribStackDepth; - break; - case GL_CLIP_PLANE0: - params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1); - break; - case GL_CLIP_PLANE1: - params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1); - break; - case GL_CLIP_PLANE2: - params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1); - break; - case GL_CLIP_PLANE3: - params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1); - break; - case GL_CLIP_PLANE4: - params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1); - break; - case GL_CLIP_PLANE5: - params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1); - break; - case GL_COLOR_CLEAR_VALUE: - params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]); - params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]); - params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]); - params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]); - break; - case GL_COLOR_MATERIAL: - params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled); - break; - case GL_COLOR_MATERIAL_FACE: - params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace); - break; - case GL_COLOR_MATERIAL_PARAMETER: - params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode); - break; - case GL_COLOR_WRITEMASK: - params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; - params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; - params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; - params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; - break; - case GL_CULL_FACE: - params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag); - break; - case GL_CULL_FACE_MODE: - params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode); - break; - case GL_CURRENT_COLOR: - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); - params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); - params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); - params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); - } - break; - case GL_CURRENT_INDEX: - { - FLUSH_CURRENT(ctx, 0); - params[0] = IROUND(ctx->Current.Index); - } - break; - case GL_CURRENT_NORMAL: - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); - params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); - params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); - } - break; - case GL_CURRENT_RASTER_COLOR: - params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]); - params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]); - params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]); - params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]); - break; - case GL_CURRENT_RASTER_DISTANCE: - params[0] = IROUND(ctx->Current.RasterDistance); - break; - case GL_CURRENT_RASTER_INDEX: - params[0] = IROUND(ctx->Current.RasterIndex); - break; - case GL_CURRENT_RASTER_POSITION: - params[0] = IROUND(ctx->Current.RasterPos[0]); - params[1] = IROUND(ctx->Current.RasterPos[1]); - params[2] = IROUND(ctx->Current.RasterPos[2]); - params[3] = IROUND(ctx->Current.RasterPos[3]); - break; - case GL_CURRENT_RASTER_TEXTURE_COORDS: - { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]); - } - break; - case GL_CURRENT_RASTER_POSITION_VALID: - params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid); - break; - case GL_CURRENT_TEXTURE_COORDS: - { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); - } - break; - case GL_DEPTH_BIAS: - params[0] = IROUND(ctx->Pixel.DepthBias); - break; - case GL_DEPTH_BITS: - params[0] = ctx->Visual.depthBits; - break; - case GL_DEPTH_CLEAR_VALUE: - params[0] = IROUND(ctx->Depth.Clear); - break; - case GL_DEPTH_FUNC: - params[0] = ENUM_TO_INT(ctx->Depth.Func); - break; - case GL_DEPTH_RANGE: - params[0] = FLOAT_TO_INT(ctx->Viewport.Near); - params[1] = FLOAT_TO_INT(ctx->Viewport.Far); - break; - case GL_DEPTH_SCALE: - params[0] = IROUND(ctx->Pixel.DepthScale); - break; - case GL_DEPTH_TEST: - params[0] = BOOLEAN_TO_INT(ctx->Depth.Test); - break; - case GL_DEPTH_WRITEMASK: - params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask); - break; - case GL_DITHER: - params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag); - break; - case GL_DOUBLEBUFFER: - params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode); - break; - case GL_DRAW_BUFFER: - params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]); - break; - case GL_EDGE_FLAG: - { - FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag); - } - break; - case GL_FEEDBACK_BUFFER_SIZE: - params[0] = ctx->Feedback.BufferSize; - break; - case GL_FEEDBACK_BUFFER_TYPE: - params[0] = ENUM_TO_INT(ctx->Feedback.Type); - break; - case GL_FOG: - params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled); - break; - case GL_FOG_COLOR: - params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]); - params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]); - params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]); - params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]); - break; - case GL_FOG_DENSITY: - params[0] = IROUND(ctx->Fog.Density); - break; - case GL_FOG_END: - params[0] = IROUND(ctx->Fog.End); - break; - case GL_FOG_HINT: - params[0] = ENUM_TO_INT(ctx->Hint.Fog); - break; - case GL_FOG_INDEX: - params[0] = IROUND(ctx->Fog.Index); - break; - case GL_FOG_MODE: - params[0] = ENUM_TO_INT(ctx->Fog.Mode); - break; - case GL_FOG_START: - params[0] = IROUND(ctx->Fog.Start); - break; - case GL_FRONT_FACE: - params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace); - break; - case GL_GREEN_BIAS: - params[0] = IROUND(ctx->Pixel.GreenBias); - break; - case GL_GREEN_BITS: - params[0] = ctx->Visual.greenBits; - break; - case GL_GREEN_SCALE: - params[0] = IROUND(ctx->Pixel.GreenScale); - break; - case GL_INDEX_BITS: - params[0] = ctx->Visual.indexBits; - break; - case GL_INDEX_CLEAR_VALUE: - params[0] = ctx->Color.ClearIndex; - break; - case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode); - break; - case GL_INDEX_OFFSET: - params[0] = ctx->Pixel.IndexOffset; - break; - case GL_INDEX_SHIFT: - params[0] = ctx->Pixel.IndexShift; - break; - case GL_INDEX_WRITEMASK: - params[0] = ctx->Color.IndexMask; - break; - case GL_LIGHT0: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled); - break; - case GL_LIGHT1: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled); - break; - case GL_LIGHT2: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled); - break; - case GL_LIGHT3: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled); - break; - case GL_LIGHT4: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled); - break; - case GL_LIGHT5: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled); - break; - case GL_LIGHT6: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled); - break; - case GL_LIGHT7: - params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled); - break; - case GL_LIGHTING: - params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled); - break; - case GL_LIGHT_MODEL_AMBIENT: - params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]); - params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]); - params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]); - params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]); - break; - case GL_LIGHT_MODEL_COLOR_CONTROL: - params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer); - break; - case GL_LIGHT_MODEL_TWO_SIDE: - params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide); - break; - case GL_LINE_SMOOTH: - params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag); - break; - case GL_LINE_SMOOTH_HINT: - params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth); - break; - case GL_LINE_STIPPLE: - params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag); - break; - case GL_LINE_STIPPLE_PATTERN: - params[0] = ctx->Line.StipplePattern; - break; - case GL_LINE_STIPPLE_REPEAT: - params[0] = ctx->Line.StippleFactor; - break; - case GL_LINE_WIDTH: - params[0] = IROUND(ctx->Line.Width); - break; - case GL_LINE_WIDTH_GRANULARITY: - params[0] = IROUND(ctx->Const.LineWidthGranularity); - break; - case GL_LINE_WIDTH_RANGE: - params[0] = IROUND(ctx->Const.MinLineWidthAA); - params[1] = IROUND(ctx->Const.MaxLineWidthAA); - break; - case GL_ALIASED_LINE_WIDTH_RANGE: - params[0] = IROUND(ctx->Const.MinLineWidth); - params[1] = IROUND(ctx->Const.MaxLineWidth); - break; - case GL_LIST_BASE: - params[0] = ctx->List.ListBase; - break; - case GL_LIST_INDEX: - params[0] = ctx->ListState.CurrentListNum; - break; - case GL_LIST_MODE: - { - GLenum mode; - if (!ctx->CompileFlag) - mode = 0; - else if (ctx->ExecuteFlag) - mode = GL_COMPILE_AND_EXECUTE; - else - mode = GL_COMPILE; - params[0] = ENUM_TO_INT(mode); - } - break; - case GL_INDEX_LOGIC_OP: - params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled); - break; - case GL_COLOR_LOGIC_OP: - params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled); - break; - case GL_LOGIC_OP_MODE: - params[0] = ENUM_TO_INT(ctx->Color.LogicOp); - break; - case GL_MAP1_COLOR_4: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4); - break; - case GL_MAP1_GRID_DOMAIN: - params[0] = IROUND(ctx->Eval.MapGrid1u1); - params[1] = IROUND(ctx->Eval.MapGrid1u2); - break; - case GL_MAP1_GRID_SEGMENTS: - params[0] = ctx->Eval.MapGrid1un; - break; - case GL_MAP1_INDEX: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index); - break; - case GL_MAP1_NORMAL: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal); - break; - case GL_MAP1_TEXTURE_COORD_1: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1); - break; - case GL_MAP1_TEXTURE_COORD_2: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2); - break; - case GL_MAP1_TEXTURE_COORD_3: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3); - break; - case GL_MAP1_TEXTURE_COORD_4: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4); - break; - case GL_MAP1_VERTEX_3: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3); - break; - case GL_MAP1_VERTEX_4: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4); - break; - case GL_MAP2_COLOR_4: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4); - break; - case GL_MAP2_GRID_DOMAIN: - params[0] = IROUND(ctx->Eval.MapGrid2u1); - params[1] = IROUND(ctx->Eval.MapGrid2u2); - params[2] = IROUND(ctx->Eval.MapGrid2v1); - params[3] = IROUND(ctx->Eval.MapGrid2v2); - break; - case GL_MAP2_GRID_SEGMENTS: - params[0] = ctx->Eval.MapGrid2un; - params[1] = ctx->Eval.MapGrid2vn; - break; - case GL_MAP2_INDEX: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index); - break; - case GL_MAP2_NORMAL: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal); - break; - case GL_MAP2_TEXTURE_COORD_1: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1); - break; - case GL_MAP2_TEXTURE_COORD_2: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2); - break; - case GL_MAP2_TEXTURE_COORD_3: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3); - break; - case GL_MAP2_TEXTURE_COORD_4: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4); - break; - case GL_MAP2_VERTEX_3: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3); - break; - case GL_MAP2_VERTEX_4: - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4); - break; - case GL_MAP_COLOR: - params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag); - break; - case GL_MAP_STENCIL: - params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag); - break; - case GL_MATRIX_MODE: - params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode); - break; - case GL_MAX_ATTRIB_STACK_DEPTH: - params[0] = MAX_ATTRIB_STACK_DEPTH; - break; - case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH; - break; - case GL_MAX_CLIP_PLANES: - params[0] = ctx->Const.MaxClipPlanes; - break; - case GL_MAX_ELEMENTS_VERTICES: - params[0] = ctx->Const.MaxArrayLockSize; - break; - case GL_MAX_ELEMENTS_INDICES: - params[0] = ctx->Const.MaxArrayLockSize; - break; - case GL_MAX_EVAL_ORDER: - params[0] = MAX_EVAL_ORDER; - break; - case GL_MAX_LIGHTS: - params[0] = ctx->Const.MaxLights; - break; - case GL_MAX_LIST_NESTING: - params[0] = MAX_LIST_NESTING; - break; - case GL_MAX_MODELVIEW_STACK_DEPTH: - params[0] = MAX_MODELVIEW_STACK_DEPTH; - break; - case GL_MAX_NAME_STACK_DEPTH: - params[0] = MAX_NAME_STACK_DEPTH; - break; - case GL_MAX_PIXEL_MAP_TABLE: - params[0] = MAX_PIXEL_MAP_TABLE; - break; - case GL_MAX_PROJECTION_STACK_DEPTH: - params[0] = MAX_PROJECTION_STACK_DEPTH; - break; - case GL_MAX_TEXTURE_SIZE: - params[0] = 1 << (ctx->Const.MaxTextureLevels - 1); - break; - case GL_MAX_3D_TEXTURE_SIZE: - params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1); - break; - case GL_MAX_TEXTURE_STACK_DEPTH: - params[0] = MAX_TEXTURE_STACK_DEPTH; - break; - case GL_MAX_VIEWPORT_DIMS: - params[0] = ctx->Const.MaxViewportWidth; - params[1] = ctx->Const.MaxViewportHeight; - break; - case GL_MODELVIEW_MATRIX: - { - const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[1]); - params[2] = IROUND(matrix[2]); - params[3] = IROUND(matrix[3]); - params[4] = IROUND(matrix[4]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[6]); - params[7] = IROUND(matrix[7]); - params[8] = IROUND(matrix[8]); - params[9] = IROUND(matrix[9]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[11]); - params[12] = IROUND(matrix[12]); - params[13] = IROUND(matrix[13]); - params[14] = IROUND(matrix[14]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_MODELVIEW_STACK_DEPTH: - params[0] = ctx->ModelviewMatrixStack.Depth + 1; - break; - case GL_NAME_STACK_DEPTH: - params[0] = ctx->Select.NameStackDepth; - break; - case GL_NORMALIZE: - params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize); - break; - case GL_PACK_ALIGNMENT: - params[0] = ctx->Pack.Alignment; - break; - case GL_PACK_LSB_FIRST: - params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst); - break; - case GL_PACK_ROW_LENGTH: - params[0] = ctx->Pack.RowLength; - break; - case GL_PACK_SKIP_PIXELS: - params[0] = ctx->Pack.SkipPixels; - break; - case GL_PACK_SKIP_ROWS: - params[0] = ctx->Pack.SkipRows; - break; - case GL_PACK_SWAP_BYTES: - params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes); - break; - case GL_PACK_SKIP_IMAGES_EXT: - params[0] = ctx->Pack.SkipImages; - break; - case GL_PACK_IMAGE_HEIGHT_EXT: - params[0] = ctx->Pack.ImageHeight; - break; - case GL_PACK_INVERT_MESA: - params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert); - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection); - break; - case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = ctx->Pixel.MapAtoAsize; - break; - case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = ctx->Pixel.MapBtoBsize; - break; - case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = ctx->Pixel.MapGtoGsize; - break; - case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = ctx->Pixel.MapItoAsize; - break; - case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = ctx->Pixel.MapItoBsize; - break; - case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = ctx->Pixel.MapItoGsize; - break; - case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = ctx->Pixel.MapItoIsize; - break; - case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = ctx->Pixel.MapItoRsize; - break; - case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = ctx->Pixel.MapRtoRsize; - break; - case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = ctx->Pixel.MapStoSsize; - break; - case GL_POINT_SIZE: - params[0] = IROUND(ctx->Point.Size); - break; - case GL_POINT_SIZE_GRANULARITY: - params[0] = IROUND(ctx->Const.PointSizeGranularity); - break; - case GL_POINT_SIZE_RANGE: - params[0] = IROUND(ctx->Const.MinPointSizeAA); - params[1] = IROUND(ctx->Const.MaxPointSizeAA); - break; - case GL_ALIASED_POINT_SIZE_RANGE: - params[0] = IROUND(ctx->Const.MinPointSize); - params[1] = IROUND(ctx->Const.MaxPointSize); - break; - case GL_POINT_SMOOTH: - params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag); - break; - case GL_POINT_SMOOTH_HINT: - params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth); - break; - case GL_POINT_SIZE_MIN_EXT: - params[0] = IROUND(ctx->Point.MinSize); - break; - case GL_POINT_SIZE_MAX_EXT: - params[0] = IROUND(ctx->Point.MaxSize); - break; - case GL_POINT_FADE_THRESHOLD_SIZE_EXT: - params[0] = IROUND(ctx->Point.Threshold); - break; - case GL_DISTANCE_ATTENUATION_EXT: - params[0] = IROUND(ctx->Point.Params[0]); - params[1] = IROUND(ctx->Point.Params[1]); - params[2] = IROUND(ctx->Point.Params[2]); - break; - case GL_POLYGON_MODE: - params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode); - params[1] = ENUM_TO_INT(ctx->Polygon.BackMode); - break; - case GL_POLYGON_OFFSET_BIAS_EXT: - params[0] = IROUND(ctx->Polygon.OffsetUnits); - break; - case GL_POLYGON_OFFSET_FACTOR: - params[0] = IROUND(ctx->Polygon.OffsetFactor ); - break; - case GL_POLYGON_OFFSET_UNITS: - params[0] = IROUND(ctx->Polygon.OffsetUnits ); - break; - case GL_POLYGON_SMOOTH: - params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag); - break; - case GL_POLYGON_SMOOTH_HINT: - params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth); - break; - case GL_POLYGON_STIPPLE: - params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag); - break; - case GL_PROJECTION_MATRIX: - { - const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[1]); - params[2] = IROUND(matrix[2]); - params[3] = IROUND(matrix[3]); - params[4] = IROUND(matrix[4]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[6]); - params[7] = IROUND(matrix[7]); - params[8] = IROUND(matrix[8]); - params[9] = IROUND(matrix[9]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[11]); - params[12] = IROUND(matrix[12]); - params[13] = IROUND(matrix[13]); - params[14] = IROUND(matrix[14]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_PROJECTION_STACK_DEPTH: - params[0] = ctx->ProjectionMatrixStack.Depth + 1; - break; - case GL_READ_BUFFER: - params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer); - break; - case GL_RED_BIAS: - params[0] = IROUND(ctx->Pixel.RedBias); - break; - case GL_RED_BITS: - params[0] = ctx->Visual.redBits ; - break; - case GL_RED_SCALE: - params[0] = IROUND(ctx->Pixel.RedScale); - break; - case GL_RENDER_MODE: - params[0] = ENUM_TO_INT(ctx->RenderMode); - break; - case GL_RESCALE_NORMAL: - params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals); - break; - case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode); - break; - case GL_SCISSOR_BOX: - params[0] = ctx->Scissor.X; - params[1] = ctx->Scissor.Y; - params[2] = ctx->Scissor.Width; - params[3] = ctx->Scissor.Height; - break; - case GL_SCISSOR_TEST: - params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled); - break; - case GL_SELECTION_BUFFER_SIZE: - params[0] = ctx->Select.BufferSize; - break; - case GL_SHADE_MODEL: - params[0] = ENUM_TO_INT(ctx->Light.ShadeModel); - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette); - break; - case GL_STENCIL_BITS: - params[0] = ctx->Visual.stencilBits; - break; - case GL_STENCIL_CLEAR_VALUE: - params[0] = ctx->Stencil.Clear; - break; - case GL_STENCIL_FAIL: - params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_FUNC: - params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_PASS_DEPTH_FAIL: - params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_PASS_DEPTH_PASS: - params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); - break; - case GL_STENCIL_REF: - params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_TEST: - params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled); - break; - case GL_STENCIL_VALUE_MASK: - params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_WRITEMASK: - params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; - break; - case GL_STEREO: - params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode); - break; - case GL_SUBPIXEL_BITS: - params[0] = ctx->Const.SubPixelBits; - break; - case GL_TEXTURE_1D: - params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D)); - break; - case GL_TEXTURE_2D: - params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D)); - break; - case GL_TEXTURE_3D: - params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); - break; - case GL_TEXTURE_BINDING_1D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name; - break; - case GL_TEXTURE_BINDING_2D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name; - break; - case GL_TEXTURE_BINDING_3D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name; - break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_INT(color[0]); - params[1] = FLOAT_TO_INT(color[1]); - params[2] = FLOAT_TO_INT(color[2]); - params[3] = FLOAT_TO_INT(color[3]); - } - break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); - break; - case GL_TEXTURE_GEN_S: - params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_GEN_T: - params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_GEN_R: - params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_GEN_Q: - params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)); - break; - case GL_TEXTURE_MATRIX: - { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[1]); - params[2] = IROUND(matrix[2]); - params[3] = IROUND(matrix[3]); - params[4] = IROUND(matrix[4]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[6]); - params[7] = IROUND(matrix[7]); - params[8] = IROUND(matrix[8]); - params[9] = IROUND(matrix[9]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[11]); - params[12] = IROUND(matrix[12]); - params[13] = IROUND(matrix[13]); - params[14] = IROUND(matrix[14]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_TEXTURE_STACK_DEPTH: - params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1; - break; - case GL_UNPACK_ALIGNMENT: - params[0] = ctx->Unpack.Alignment; - break; - case GL_UNPACK_LSB_FIRST: - params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst); - break; - case GL_UNPACK_ROW_LENGTH: - params[0] = ctx->Unpack.RowLength; - break; - case GL_UNPACK_SKIP_PIXELS: - params[0] = ctx->Unpack.SkipPixels; - break; - case GL_UNPACK_SKIP_ROWS: - params[0] = ctx->Unpack.SkipRows; - break; - case GL_UNPACK_SWAP_BYTES: - params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes); - break; - case GL_UNPACK_SKIP_IMAGES_EXT: - params[0] = ctx->Unpack.SkipImages; - break; - case GL_UNPACK_IMAGE_HEIGHT_EXT: - params[0] = ctx->Unpack.ImageHeight; - break; - case GL_UNPACK_CLIENT_STORAGE_APPLE: - params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage); - break; - case GL_VIEWPORT: - params[0] = ctx->Viewport.X; - params[1] = ctx->Viewport.Y; - params[2] = ctx->Viewport.Width; - params[3] = ctx->Viewport.Height; - break; - case GL_ZOOM_X: - params[0] = IROUND(ctx->Pixel.ZoomX); - break; - case GL_ZOOM_Y: - params[0] = IROUND(ctx->Pixel.ZoomY); - break; - case GL_VERTEX_ARRAY: - params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled); - break; - case GL_VERTEX_ARRAY_SIZE: - params[0] = ctx->Array.Vertex.Size; - break; - case GL_VERTEX_ARRAY_TYPE: - params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type); - break; - case GL_VERTEX_ARRAY_STRIDE: - params[0] = ctx->Array.Vertex.Stride; - break; - case GL_VERTEX_ARRAY_COUNT_EXT: - params[0] = 0; - break; - case GL_NORMAL_ARRAY: - params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled); - break; - case GL_NORMAL_ARRAY_TYPE: - params[0] = ENUM_TO_INT(ctx->Array.Normal.Type); - break; - case GL_NORMAL_ARRAY_STRIDE: - params[0] = ctx->Array.Normal.Stride; - break; - case GL_NORMAL_ARRAY_COUNT_EXT: - params[0] = 0; - break; - case GL_COLOR_ARRAY: - params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled); - break; - case GL_COLOR_ARRAY_SIZE: - params[0] = ctx->Array.Color.Size; - break; - case GL_COLOR_ARRAY_TYPE: - params[0] = ENUM_TO_INT(ctx->Array.Color.Type); - break; - case GL_COLOR_ARRAY_STRIDE: - params[0] = ctx->Array.Color.Stride; - break; - case GL_COLOR_ARRAY_COUNT_EXT: - params[0] = 0; - break; - case GL_INDEX_ARRAY: - params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled); - break; - case GL_INDEX_ARRAY_TYPE: - params[0] = ENUM_TO_INT(ctx->Array.Index.Type); - break; - case GL_INDEX_ARRAY_STRIDE: - params[0] = ctx->Array.Index.Stride; - break; - case GL_INDEX_ARRAY_COUNT_EXT: - params[0] = 0; - break; - case GL_TEXTURE_COORD_ARRAY: - params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled); - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size; - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride; - break; - case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: - params[0] = 0; - break; - case GL_EDGE_FLAG_ARRAY: - params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled); - break; - case GL_EDGE_FLAG_ARRAY_STRIDE: - params[0] = ctx->Array.EdgeFlag.Stride; - break; - case GL_EDGE_FLAG_ARRAY_COUNT_EXT: - params[0] = 0; - break; - case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXTENSION_I(ARB_multitexture, pname); - params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); - break; - case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_I(ARB_multitexture, pname); - params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; - break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXTENSION_I(ARB_multitexture, pname); - params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION_I(ARB_texture_cube_map, pname); - params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); - break; - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXTENSION_I(ARB_texture_cube_map, pname); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name; - break; - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXTENSION_I(ARB_texture_cube_map, pname); - params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); - break; - case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXTENSION_I(ARB_texture_compression, pname); - params[0] = ctx->Hint.TextureCompression; - break; - case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_I(ARB_texture_compression, pname); - params[0] = _mesa_get_compressed_formats(ctx, NULL); - break; - case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXTENSION_I(ARB_texture_compression, pname); - { - GLint formats[100]; - GLuint i, n = _mesa_get_compressed_formats(ctx, formats); - for (i = 0; i < n; i++) - params[i] = ENUM_TO_BOOLEAN(formats[i]); - } - break; - case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); - params[0] = ctx->Array.LockFirst; - break; - case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); - params[0] = ctx->Array.LockCount; - break; - case GL_TRANSPOSE_COLOR_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[4]); - params[2] = IROUND(matrix[8]); - params[3] = IROUND(matrix[12]); - params[4] = IROUND(matrix[1]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[9]); - params[7] = IROUND(matrix[13]); - params[8] = IROUND(matrix[2]); - params[9] = IROUND(matrix[6]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[14]); - params[12] = IROUND(matrix[3]); - params[13] = IROUND(matrix[7]); - params[14] = IROUND(matrix[11]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[4]); - params[2] = IROUND(matrix[8]); - params[3] = IROUND(matrix[12]); - params[4] = IROUND(matrix[1]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[9]); - params[7] = IROUND(matrix[13]); - params[8] = IROUND(matrix[2]); - params[9] = IROUND(matrix[6]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[14]); - params[12] = IROUND(matrix[3]); - params[13] = IROUND(matrix[7]); - params[14] = IROUND(matrix[11]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: - { - const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[4]); - params[2] = IROUND(matrix[8]); - params[3] = IROUND(matrix[12]); - params[4] = IROUND(matrix[1]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[9]); - params[7] = IROUND(matrix[13]); - params[8] = IROUND(matrix[2]); - params[9] = IROUND(matrix[6]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[14]); - params[12] = IROUND(matrix[3]); - params[13] = IROUND(matrix[7]); - params[14] = IROUND(matrix[11]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: - { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[4]); - params[2] = IROUND(matrix[8]); - params[3] = IROUND(matrix[12]); - params[4] = IROUND(matrix[1]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[9]); - params[7] = IROUND(matrix[13]); - params[8] = IROUND(matrix[2]); - params[9] = IROUND(matrix[6]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[14]); - params[12] = IROUND(matrix[3]); - params[13] = IROUND(matrix[7]); - params[14] = IROUND(matrix[11]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_OCCLUSION_TEST_HP: - CHECK_EXTENSION_I(HP_occlusion_test, pname); - params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest); - break; - case GL_OCCLUSION_TEST_RESULT_HP: - CHECK_EXTENSION_I(HP_occlusion_test, pname); - { - if (ctx->Depth.OcclusionTest) - params[0] = ctx->OcclusionResult; - else - params[0] = ctx->OcclusionResultSaved; - /* reset flag now */ - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; - return; - } - break; - case GL_PIXEL_TEXTURE_SGIS: - CHECK_EXTENSION_I(SGIS_pixel_texture, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled); - break; - case GL_PIXEL_TEX_GEN_SGIX: - CHECK_EXTENSION_I(SGIX_pixel_texture, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled); - break; - case GL_PIXEL_TEX_GEN_MODE_SGIX: - CHECK_EXTENSION_I(SGIX_pixel_texture, pname); - params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx)); - break; - case GL_COLOR_MATRIX_SGI: - { - const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[1]); - params[2] = IROUND(matrix[2]); - params[3] = IROUND(matrix[3]); - params[4] = IROUND(matrix[4]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[6]); - params[7] = IROUND(matrix[7]); - params[8] = IROUND(matrix[8]); - params[9] = IROUND(matrix[9]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[11]); - params[12] = IROUND(matrix[12]); - params[13] = IROUND(matrix[13]); - params[14] = IROUND(matrix[14]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = ctx->ColorMatrixStack.Depth + 1; - break; - case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = MAX_COLOR_STACK_DEPTH; - break; - case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]); - break; - case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]); - break; - case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]); - break; - case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]); - break; - case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]); - break; - case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]); - break; - case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]); - break; - case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: - params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]); - break; - case GL_CONVOLUTION_1D_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled); - break; - case GL_CONVOLUTION_2D_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled); - break; - case GL_SEPARABLE_2D_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled); - break; - case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]); - break; - case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]); - break; - case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]); - break; - case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]); - break; - case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]); - break; - case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]); - break; - case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]); - break; - case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXTENSION_I(EXT_convolution, pname); - params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]); - break; - case GL_HISTOGRAM: - CHECK_EXTENSION_I(EXT_histogram, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled); - break; - case GL_MINMAX: - CHECK_EXTENSION_I(EXT_histogram, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled); - break; - case GL_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_color_table, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled); - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_color_table, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled); - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_color_table, pname); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled); - break; - case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXTENSION_I(SGI_texture_color_table, pname); - params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); - break; - case GL_COLOR_SUM_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); - params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled); - break; - case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); - { - FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); - params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); - params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); - params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); - } - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled); - break; - case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); - params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type); - break; - case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); - params[0] = ctx->Array.SecondaryColor.Stride; - break; - case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXTENSION_I(EXT_secondary_color, pname); - params[0] = ctx->Array.SecondaryColor.Size; - break; - case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); - { - FLUSH_CURRENT(ctx, 0); - params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); - } - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled); - break; - case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); - params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type); - break; - case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); - params[0] = ctx->Array.FogCoord.Stride; - break; - case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXTENSION_I(EXT_fog_coord, pname); - params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource); - break; - case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXTENSION_I(EXT_texture_lod_bias, pname); - params[0] = IROUND(ctx->Const.MaxTextureLodBias); - break; - case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname); - params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy); - break; - case GL_MULTISAMPLE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled); - break; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage); - break; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne); - break; - case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage); - break; - case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = IROUND(ctx->Multisample.SampleCoverageValue); - break; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert); - break; - case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = 0; - break; - case GL_SAMPLES_ARB: - CHECK_EXTENSION_I(ARB_multisample, pname); - params[0] = 0; - break; - case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION_I(IBM_rasterpos_clip, pname); - params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped); - break; - case GL_POINT_SPRITE_NV: - CHECK_EXTENSION_I(NV_point_sprite, pname); - params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite); - break; - case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXTENSION_I(NV_point_sprite, pname); - params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode); - break; - case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXTENSION_I(NV_point_sprite, pname); - params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin); - break; - case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXTENSION_I(SGIS_generate_mipmap, pname); - params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap); - break; - case GL_VERTEX_PROGRAM_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); - break; - case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = ctx->Const.MaxProgramMatrixStackDepth; - break; - case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = ctx->Const.MaxProgramMatrices; - break; - case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); - break; - case GL_CURRENT_MATRIX_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[1]); - params[2] = IROUND(matrix[2]); - params[3] = IROUND(matrix[3]); - params[4] = IROUND(matrix[4]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[6]); - params[7] = IROUND(matrix[7]); - params[8] = IROUND(matrix[8]); - params[9] = IROUND(matrix[9]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[11]); - params[12] = IROUND(matrix[12]); - params[13] = IROUND(matrix[13]); - params[14] = IROUND(matrix[14]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); - break; - case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = ctx->Program.ErrorPos; - break; - case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled); - break; - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]); - break; - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]); - break; - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]); - break; - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]); - break; - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]); - break; - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]); - break; - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]); - break; - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]); - break; - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]); - break; - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]); - break; - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]); - break; - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]); - break; - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]); - break; - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]); - break; - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]); - break; - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION_I(NV_vertex_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]); - break; - case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); - break; - case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); - params[0] = ctx->Const.MaxTextureCoordUnits; - break; - case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); - params[0] = ctx->Const.MaxTextureImageUnits; - break; - case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); - params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; - break; - case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXTENSION_I(NV_fragment_program, pname); - params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; - break; - case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION_I(NV_texture_rectangle, pname); - params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); - break; - case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXTENSION_I(NV_texture_rectangle, pname); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name; - break; - case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXTENSION_I(NV_texture_rectangle, pname); - params[0] = ctx->Const.MaxTextureRectSize; - break; - case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION_I(EXT_stencil_two_side, pname); - params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide); - break; - case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXTENSION_I(EXT_stencil_two_side, pname); - params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); - break; - case GL_MAX_SHININESS_NV: - CHECK_EXTENSION_I(NV_light_max_exponent, pname); - params[0] = IROUND(ctx->Const.MaxShininess); - break; - case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXTENSION_I(NV_light_max_exponent, pname); - params[0] = IROUND(ctx->Const.MaxSpotExponent); - break; - case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.ArrayBufferObj->Name; - break; - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.Vertex.BufferObj->Name; - break; - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.Normal.BufferObj->Name; - break; - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.Color.BufferObj->Name; - break; - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.Index.BufferObj->Name; - break; - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; - break; - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.EdgeFlag.BufferObj->Name; - break; - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.SecondaryColor.BufferObj->Name; - break; - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.FogCoord.BufferObj->Name; - break; - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); - params[0] = ctx->Array.ElementArrayBufferObj->Name; - break; - case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); - params[0] = ctx->Pack.BufferObj->Name; - break; - case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); - params[0] = ctx->Unpack.BufferObj->Name; - break; - case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXTENSION_I(ARB_vertex_program, pname); - params[0] = ctx->Const.MaxVertexProgramAttribs; - break; - case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION_I(ARB_fragment_program, pname); - params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); - break; - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXTENSION_I(ARB_fragment_program, pname); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[4]); - params[2] = IROUND(matrix[8]); - params[3] = IROUND(matrix[12]); - params[4] = IROUND(matrix[1]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[9]); - params[7] = IROUND(matrix[13]); - params[8] = IROUND(matrix[2]); - params[9] = IROUND(matrix[6]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[14]); - params[12] = IROUND(matrix[3]); - params[13] = IROUND(matrix[7]); - params[14] = IROUND(matrix[11]); - params[15] = IROUND(matrix[15]); - } - break; - case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); - params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest); - break; - case GL_DEPTH_BOUNDS_EXT: - CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); - params[0] = IROUND(ctx->Depth.BoundsMin); - params[1] = IROUND(ctx->Depth.BoundsMax); - break; - case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); - params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled); - break; - case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled); - break; - case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); - params[0] = ctx->FragmentProgram.CurrentPosition; - break; - case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXTENSION_I(MESA_program_debug, pname); - params[0] = ctx->VertexProgram.CurrentPosition; - break; - case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); - params[0] = ctx->Const.MaxDrawBuffers; - break; - case GL_DRAW_BUFFER0_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); - params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]); - break; - case GL_DRAW_BUFFER1_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[1]; - params[0] = ENUM_TO_INT(buffer); - } - break; - case GL_DRAW_BUFFER2_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[2]; - params[0] = ENUM_TO_INT(buffer); - } - break; - case GL_DRAW_BUFFER3_ARB: - CHECK_EXTENSION_I(ARB_draw_buffers, pname); - { - GLenum buffer; - if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); - return; - } - buffer = ctx->Color.DrawBuffer[3]; - params[0] = ENUM_TO_INT(buffer); - } - break; - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXTENSION_I(OES_read_format, pname); - params[0] = ctx->Const.ColorReadType; - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXTENSION_I(OES_read_format, pname); - params[0] = ctx->Const.ColorReadFormat; - break; - case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = 6; - break; - case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = 8; - break; - case GL_NUM_PASSES_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = 2; - break; - case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = 8; - break; - case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = 16; - break; - case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = BOOLEAN_TO_INT(GL_TRUE); - break; - case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = 3; - break; - case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXTENSION_I(ATI_fragment_shader, pname); - params[0] = 3; - break; - case GL_STENCIL_BACK_FUNC: - params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]); - break; - case GL_STENCIL_BACK_VALUE_MASK: - params[0] = ctx->Stencil.ValueMask[1]; - break; - case GL_STENCIL_BACK_REF: - params[0] = ctx->Stencil.Ref[1]; - break; - case GL_STENCIL_BACK_FAIL: - params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]); - break; - case GL_STENCIL_BACK_PASS_DEPTH_FAIL: - params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]); - break; - case GL_STENCIL_BACK_PASS_DEPTH_PASS: - params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); - break; - case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); - params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0; - break; - case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); - params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; - break; - case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); - params[0] = ctx->Const.MaxColorAttachments; - break; - case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXTENSION_I(EXT_framebuffer_object, pname); - params[0] = ctx->Const.MaxRenderbufferSize; - break; - case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_I(ARB_fragment_shader, pname); - params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS; - break; - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXTENSION_I(ARB_fragment_shader, pname); - params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative); - break; - case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); - params[0] = MAX_VERTEX_UNIFORM_COMPONENTS; - break; - case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); - params[0] = MAX_VARYING_FLOATS; - break; - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); - params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS; - break; - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXTENSION_I(ARB_vertex_shader, pname); - params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); - } -} - - -void GLAPIENTRY -_mesa_GetDoublev( GLenum pname, GLdouble *params ) -{ - const GLfloat magic = -1234.5F; - GLfloat values[16]; - GLuint i; - - if (!params) - return; - - /* Init temp array to magic numbers so we can figure out how many values - * are returned by the GetFloatv() call. - */ - for (i = 0; i < 16; i++) - values[i] = magic; - - _mesa_GetFloatv(pname, values); - - for (i = 0; values[i] != magic && i < 16; i++) - params[i] = (GLdouble) values[i]; -} - + +/*** + *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py + ***/ + +#include "glheader.h" +#include "context.h" +#include "enable.h" +#include "extensions.h" +#include "fbobject.h" +#include "get.h" +#include "macros.h" +#include "mtypes.h" +#include "texcompress.h" + + +#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) + +#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) + +#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE ) +#define ENUM_TO_INT(E) ( (GLint) (E) ) +#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) ) + +#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) + + +/* Check if named extension is enabled, if not generate error and return */ + +#define CHECK1(E1, str, PNAME) \ + if (!ctx->Extensions.E1) { \ + _mesa_error(ctx, GL_INVALID_VALUE, \ + "glGet" str "v(0x%x)", (int) PNAME); \ + return; \ + } + +#define CHECK2(E1, E2, str, PNAME) \ + if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \ + _mesa_error(ctx, GL_INVALID_VALUE, \ + "glGet" str "v(0x%x)", (int) PNAME); \ + return; \ + } + +#define CHECK_EXTENSION_B(EXTNAME, PNAME) \ + CHECK1(EXTNAME, "Boolean", PNAME ) + +#define CHECK_EXTENSION_I(EXTNAME, PNAME) \ + CHECK1(EXTNAME, "Integer", PNAME ) + +#define CHECK_EXTENSION_F(EXTNAME, PNAME) \ + CHECK1(EXTNAME, "Float", PNAME ) + + +/** + * Helper routine. + */ +static GLenum +pixel_texgen_mode(const GLcontext *ctx) +{ + if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) { + if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) { + return GL_RGBA; + } + else { + return GL_RGB; + } + } + else { + if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) { + return GL_ALPHA; + } + else { + return GL_NONE; + } + } +} + +void GLAPIENTRY +_mesa_GetBooleanv( GLenum pname, GLboolean *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->Driver.GetBooleanv && + ctx->Driver.GetBooleanv(ctx, pname, params)) + return; + + switch (pname) { + case GL_ACCUM_RED_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits); + break; + case GL_ACCUM_GREEN_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits); + break; + case GL_ACCUM_BLUE_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits); + break; + case GL_ACCUM_ALPHA_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits); + break; + case GL_ACCUM_CLEAR_VALUE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]); + break; + case GL_ALPHA_BIAS: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias); + break; + case GL_ALPHA_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits); + break; + case GL_ALPHA_SCALE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale); + break; + case GL_ALPHA_TEST: + params[0] = ctx->Color.AlphaEnabled; + break; + case GL_ALPHA_TEST_FUNC: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc); + break; + case GL_ALPHA_TEST_REF: + params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef); + break; + case GL_ATTRIB_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth); + break; + case GL_AUTO_NORMAL: + params[0] = ctx->Eval.AutoNormal; + break; + case GL_AUX_BUFFERS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers); + break; + case GL_BLEND: + params[0] = ctx->Color.BlendEnabled; + break; + case GL_BLEND_DST: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_SRC_RGB_EXT: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_DST_RGB_EXT: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC_ALPHA_EXT: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA); + break; + case GL_BLEND_DST_ALPHA_EXT: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA); + break; + case GL_BLEND_EQUATION: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB ); + break; + case GL_BLEND_EQUATION_ALPHA_EXT: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA ); + break; + case GL_BLEND_COLOR_EXT: + params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]); + break; + case GL_BLUE_BIAS: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias); + break; + case GL_BLUE_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits); + break; + case GL_BLUE_SCALE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale); + break; + case GL_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth); + break; + case GL_CLIP_PLANE0: + params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1; + break; + case GL_CLIP_PLANE1: + params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1; + break; + case GL_CLIP_PLANE2: + params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1; + break; + case GL_CLIP_PLANE3: + params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1; + break; + case GL_CLIP_PLANE4: + params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1; + break; + case GL_CLIP_PLANE5: + params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1; + break; + case GL_COLOR_CLEAR_VALUE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]); + break; + case GL_COLOR_MATERIAL: + params[0] = ctx->Light.ColorMaterialEnabled; + break; + case GL_COLOR_MATERIAL_FACE: + params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace); + break; + case GL_COLOR_MATERIAL_PARAMETER: + params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode); + break; + case GL_COLOR_WRITEMASK: + params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0); + params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0); + params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0); + params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + break; + case GL_CULL_FACE: + params[0] = ctx->Polygon.CullFlag; + break; + case GL_CULL_FACE_MODE: + params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode); + break; + case GL_CURRENT_COLOR: + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); + } + break; + case GL_CURRENT_INDEX: + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index); + } + break; + case GL_CURRENT_NORMAL: + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); + } + break; + case GL_CURRENT_RASTER_COLOR: + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]); + break; + case GL_CURRENT_RASTER_DISTANCE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance); + break; + case GL_CURRENT_RASTER_INDEX: + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex); + break; + case GL_CURRENT_RASTER_POSITION: + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]); + break; + case GL_CURRENT_RASTER_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]); + } + break; + case GL_CURRENT_RASTER_POSITION_VALID: + params[0] = ctx->Current.RasterPosValid; + break; + case GL_CURRENT_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + } + break; + case GL_DEPTH_BIAS: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias); + break; + case GL_DEPTH_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits); + break; + case GL_DEPTH_CLEAR_VALUE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); + break; + case GL_DEPTH_FUNC: + params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); + break; + case GL_DEPTH_RANGE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near); + params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far); + break; + case GL_DEPTH_SCALE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale); + break; + case GL_DEPTH_TEST: + params[0] = ctx->Depth.Test; + break; + case GL_DEPTH_WRITEMASK: + params[0] = ctx->Depth.Mask; + break; + case GL_DITHER: + params[0] = ctx->Color.DitherFlag; + break; + case GL_DOUBLEBUFFER: + params[0] = ctx->Visual.doubleBufferMode; + break; + case GL_DRAW_BUFFER: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]); + break; + case GL_EDGE_FLAG: + { + FLUSH_CURRENT(ctx, 0); + params[0] = ctx->Current.EdgeFlag; + } + break; + case GL_FEEDBACK_BUFFER_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize); + break; + case GL_FEEDBACK_BUFFER_TYPE: + params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type); + break; + case GL_FOG: + params[0] = ctx->Fog.Enabled; + break; + case GL_FOG_COLOR: + params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]); + break; + case GL_FOG_DENSITY: + params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density); + break; + case GL_FOG_END: + params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End); + break; + case GL_FOG_HINT: + params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog); + break; + case GL_FOG_INDEX: + params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index); + break; + case GL_FOG_MODE: + params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode); + break; + case GL_FOG_START: + params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start); + break; + case GL_FRONT_FACE: + params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace); + break; + case GL_GREEN_BIAS: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias); + break; + case GL_GREEN_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits); + break; + case GL_GREEN_SCALE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale); + break; + case GL_INDEX_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits); + break; + case GL_INDEX_CLEAR_VALUE: + params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex); + break; + case GL_INDEX_MODE: + params[0] = !ctx->Visual.rgbMode; + break; + case GL_INDEX_OFFSET: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset); + break; + case GL_INDEX_SHIFT: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift); + break; + case GL_INDEX_WRITEMASK: + params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask); + break; + case GL_LIGHT0: + params[0] = ctx->Light.Light[0].Enabled; + break; + case GL_LIGHT1: + params[0] = ctx->Light.Light[1].Enabled; + break; + case GL_LIGHT2: + params[0] = ctx->Light.Light[2].Enabled; + break; + case GL_LIGHT3: + params[0] = ctx->Light.Light[3].Enabled; + break; + case GL_LIGHT4: + params[0] = ctx->Light.Light[4].Enabled; + break; + case GL_LIGHT5: + params[0] = ctx->Light.Light[5].Enabled; + break; + case GL_LIGHT6: + params[0] = ctx->Light.Light[6].Enabled; + break; + case GL_LIGHT7: + params[0] = ctx->Light.Light[7].Enabled; + break; + case GL_LIGHTING: + params[0] = ctx->Light.Enabled; + break; + case GL_LIGHT_MODEL_AMBIENT: + params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]); + break; + case GL_LIGHT_MODEL_COLOR_CONTROL: + params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + params[0] = ctx->Light.Model.LocalViewer; + break; + case GL_LIGHT_MODEL_TWO_SIDE: + params[0] = ctx->Light.Model.TwoSide; + break; + case GL_LINE_SMOOTH: + params[0] = ctx->Line.SmoothFlag; + break; + case GL_LINE_SMOOTH_HINT: + params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth); + break; + case GL_LINE_STIPPLE: + params[0] = ctx->Line.StippleFlag; + break; + case GL_LINE_STIPPLE_PATTERN: + params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern); + break; + case GL_LINE_STIPPLE_REPEAT: + params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor); + break; + case GL_LINE_WIDTH: + params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width); + break; + case GL_LINE_WIDTH_GRANULARITY: + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity); + break; + case GL_LINE_WIDTH_RANGE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA); + params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA); + break; + case GL_ALIASED_LINE_WIDTH_RANGE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth); + params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth); + break; + case GL_LIST_BASE: + params[0] = INT_TO_BOOLEAN(ctx->List.ListBase); + break; + case GL_LIST_INDEX: + params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum); + break; + case GL_LIST_MODE: + { + GLenum mode; + if (!ctx->CompileFlag) + mode = 0; + else if (ctx->ExecuteFlag) + mode = GL_COMPILE_AND_EXECUTE; + else + mode = GL_COMPILE; + params[0] = ENUM_TO_BOOLEAN(mode); + } + break; + case GL_INDEX_LOGIC_OP: + params[0] = ctx->Color.IndexLogicOpEnabled; + break; + case GL_COLOR_LOGIC_OP: + params[0] = ctx->Color.ColorLogicOpEnabled; + break; + case GL_LOGIC_OP_MODE: + params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp); + break; + case GL_MAP1_COLOR_4: + params[0] = ctx->Eval.Map1Color4; + break; + case GL_MAP1_GRID_DOMAIN: + params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1); + params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2); + break; + case GL_MAP1_GRID_SEGMENTS: + params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un); + break; + case GL_MAP1_INDEX: + params[0] = ctx->Eval.Map1Index; + break; + case GL_MAP1_NORMAL: + params[0] = ctx->Eval.Map1Normal; + break; + case GL_MAP1_TEXTURE_COORD_1: + params[0] = ctx->Eval.Map1TextureCoord1; + break; + case GL_MAP1_TEXTURE_COORD_2: + params[0] = ctx->Eval.Map1TextureCoord2; + break; + case GL_MAP1_TEXTURE_COORD_3: + params[0] = ctx->Eval.Map1TextureCoord3; + break; + case GL_MAP1_TEXTURE_COORD_4: + params[0] = ctx->Eval.Map1TextureCoord4; + break; + case GL_MAP1_VERTEX_3: + params[0] = ctx->Eval.Map1Vertex3; + break; + case GL_MAP1_VERTEX_4: + params[0] = ctx->Eval.Map1Vertex4; + break; + case GL_MAP2_COLOR_4: + params[0] = ctx->Eval.Map2Color4; + break; + case GL_MAP2_GRID_DOMAIN: + params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1); + params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2); + params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1); + params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2); + break; + case GL_MAP2_GRID_SEGMENTS: + params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un); + params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn); + break; + case GL_MAP2_INDEX: + params[0] = ctx->Eval.Map2Index; + break; + case GL_MAP2_NORMAL: + params[0] = ctx->Eval.Map2Normal; + break; + case GL_MAP2_TEXTURE_COORD_1: + params[0] = ctx->Eval.Map2TextureCoord1; + break; + case GL_MAP2_TEXTURE_COORD_2: + params[0] = ctx->Eval.Map2TextureCoord2; + break; + case GL_MAP2_TEXTURE_COORD_3: + params[0] = ctx->Eval.Map2TextureCoord3; + break; + case GL_MAP2_TEXTURE_COORD_4: + params[0] = ctx->Eval.Map2TextureCoord4; + break; + case GL_MAP2_VERTEX_3: + params[0] = ctx->Eval.Map2Vertex3; + break; + case GL_MAP2_VERTEX_4: + params[0] = ctx->Eval.Map2Vertex4; + break; + case GL_MAP_COLOR: + params[0] = ctx->Pixel.MapColorFlag; + break; + case GL_MAP_STENCIL: + params[0] = ctx->Pixel.MapStencilFlag; + break; + case GL_MATRIX_MODE: + params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode); + break; + case GL_MAX_ATTRIB_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH); + break; + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH); + break; + case GL_MAX_CLIP_PLANES: + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes); + break; + case GL_MAX_ELEMENTS_VERTICES: + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize); + break; + case GL_MAX_ELEMENTS_INDICES: + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize); + break; + case GL_MAX_EVAL_ORDER: + params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER); + break; + case GL_MAX_LIGHTS: + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights); + break; + case GL_MAX_LIST_NESTING: + params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING); + break; + case GL_MAX_MODELVIEW_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH); + break; + case GL_MAX_NAME_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH); + break; + case GL_MAX_PIXEL_MAP_TABLE: + params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE); + break; + case GL_MAX_PROJECTION_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH); + break; + case GL_MAX_TEXTURE_SIZE: + params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1)); + break; + case GL_MAX_3D_TEXTURE_SIZE: + params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1)); + break; + case GL_MAX_TEXTURE_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH); + break; + case GL_MAX_VIEWPORT_DIMS: + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth); + params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight); + break; + case GL_MODELVIEW_MATRIX: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[1]); + params[2] = FLOAT_TO_BOOLEAN(matrix[2]); + params[3] = FLOAT_TO_BOOLEAN(matrix[3]); + params[4] = FLOAT_TO_BOOLEAN(matrix[4]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[6]); + params[7] = FLOAT_TO_BOOLEAN(matrix[7]); + params[8] = FLOAT_TO_BOOLEAN(matrix[8]); + params[9] = FLOAT_TO_BOOLEAN(matrix[9]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[11]); + params[12] = FLOAT_TO_BOOLEAN(matrix[12]); + params[13] = FLOAT_TO_BOOLEAN(matrix[13]); + params[14] = FLOAT_TO_BOOLEAN(matrix[14]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_MODELVIEW_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1); + break; + case GL_NAME_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth); + break; + case GL_NORMALIZE: + params[0] = ctx->Transform.Normalize; + break; + case GL_PACK_ALIGNMENT: + params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment); + break; + case GL_PACK_LSB_FIRST: + params[0] = ctx->Pack.LsbFirst; + break; + case GL_PACK_ROW_LENGTH: + params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength); + break; + case GL_PACK_SKIP_PIXELS: + params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels); + break; + case GL_PACK_SKIP_ROWS: + params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows); + break; + case GL_PACK_SWAP_BYTES: + params[0] = ctx->Pack.SwapBytes; + break; + case GL_PACK_SKIP_IMAGES_EXT: + params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages); + break; + case GL_PACK_IMAGE_HEIGHT_EXT: + params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight); + break; + case GL_PACK_INVERT_MESA: + params[0] = ctx->Pack.Invert; + break; + case GL_PERSPECTIVE_CORRECTION_HINT: + params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection); + break; + case GL_PIXEL_MAP_A_TO_A_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize); + break; + case GL_PIXEL_MAP_B_TO_B_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize); + break; + case GL_PIXEL_MAP_G_TO_G_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize); + break; + case GL_PIXEL_MAP_I_TO_A_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize); + break; + case GL_PIXEL_MAP_I_TO_B_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize); + break; + case GL_PIXEL_MAP_I_TO_G_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize); + break; + case GL_PIXEL_MAP_I_TO_I_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize); + break; + case GL_PIXEL_MAP_I_TO_R_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize); + break; + case GL_PIXEL_MAP_R_TO_R_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize); + break; + case GL_PIXEL_MAP_S_TO_S_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize); + break; + case GL_POINT_SIZE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size); + break; + case GL_POINT_SIZE_GRANULARITY: + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity); + break; + case GL_POINT_SIZE_RANGE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA); + params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA); + break; + case GL_ALIASED_POINT_SIZE_RANGE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize); + params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize); + break; + case GL_POINT_SMOOTH: + params[0] = ctx->Point.SmoothFlag; + break; + case GL_POINT_SMOOTH_HINT: + params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth); + break; + case GL_POINT_SIZE_MIN_EXT: + params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize); + break; + case GL_POINT_SIZE_MAX_EXT: + params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize); + break; + case GL_POINT_FADE_THRESHOLD_SIZE_EXT: + params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold); + break; + case GL_DISTANCE_ATTENUATION_EXT: + params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]); + break; + case GL_POLYGON_MODE: + params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode); + params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode); + break; + case GL_POLYGON_OFFSET_BIAS_EXT: + params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits); + break; + case GL_POLYGON_OFFSET_FACTOR: + params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor ); + break; + case GL_POLYGON_OFFSET_UNITS: + params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits ); + break; + case GL_POLYGON_SMOOTH: + params[0] = ctx->Polygon.SmoothFlag; + break; + case GL_POLYGON_SMOOTH_HINT: + params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth); + break; + case GL_POLYGON_STIPPLE: + params[0] = ctx->Polygon.StippleFlag; + break; + case GL_PROJECTION_MATRIX: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[1]); + params[2] = FLOAT_TO_BOOLEAN(matrix[2]); + params[3] = FLOAT_TO_BOOLEAN(matrix[3]); + params[4] = FLOAT_TO_BOOLEAN(matrix[4]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[6]); + params[7] = FLOAT_TO_BOOLEAN(matrix[7]); + params[8] = FLOAT_TO_BOOLEAN(matrix[8]); + params[9] = FLOAT_TO_BOOLEAN(matrix[9]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[11]); + params[12] = FLOAT_TO_BOOLEAN(matrix[12]); + params[13] = FLOAT_TO_BOOLEAN(matrix[13]); + params[14] = FLOAT_TO_BOOLEAN(matrix[14]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_PROJECTION_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1); + break; + case GL_READ_BUFFER: + params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer); + break; + case GL_RED_BIAS: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias); + break; + case GL_RED_BITS: + params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits ); + break; + case GL_RED_SCALE: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale); + break; + case GL_RENDER_MODE: + params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode); + break; + case GL_RESCALE_NORMAL: + params[0] = ctx->Transform.RescaleNormals; + break; + case GL_RGBA_MODE: + params[0] = ctx->Visual.rgbMode; + break; + case GL_SCISSOR_BOX: + params[0] = INT_TO_BOOLEAN(ctx->Scissor.X); + params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y); + params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width); + params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height); + break; + case GL_SCISSOR_TEST: + params[0] = ctx->Scissor.Enabled; + break; + case GL_SELECTION_BUFFER_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize); + break; + case GL_SHADE_MODEL: + params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel); + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + params[0] = ctx->Texture.SharedPalette; + break; + case GL_STENCIL_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits); + break; + case GL_STENCIL_CLEAR_VALUE: + params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear); + break; + case GL_STENCIL_FAIL: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_FUNC: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_PASS: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_REF: + params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_TEST: + params[0] = ctx->Stencil.Enabled; + break; + case GL_STENCIL_VALUE_MASK: + params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_WRITEMASK: + params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); + break; + case GL_STEREO: + params[0] = ctx->Visual.stereoMode; + break; + case GL_SUBPIXEL_BITS: + params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits); + break; + case GL_TEXTURE_1D: + params[0] = _mesa_IsEnabled(GL_TEXTURE_1D); + break; + case GL_TEXTURE_2D: + params[0] = _mesa_IsEnabled(GL_TEXTURE_2D); + break; + case GL_TEXTURE_3D: + params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); + break; + case GL_TEXTURE_BINDING_1D: + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); + break; + case GL_TEXTURE_BINDING_2D: + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); + break; + case GL_TEXTURE_BINDING_3D: + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); + break; + case GL_TEXTURE_ENV_COLOR: + { + const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; + params[0] = FLOAT_TO_BOOLEAN(color[0]); + params[1] = FLOAT_TO_BOOLEAN(color[1]); + params[2] = FLOAT_TO_BOOLEAN(color[2]); + params[3] = FLOAT_TO_BOOLEAN(color[3]); + } + break; + case GL_TEXTURE_ENV_MODE: + params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); + break; + case GL_TEXTURE_GEN_S: + params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0); + break; + case GL_TEXTURE_GEN_T: + params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0); + break; + case GL_TEXTURE_GEN_R: + params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0); + break; + case GL_TEXTURE_GEN_Q: + params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0); + break; + case GL_TEXTURE_MATRIX: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[1]); + params[2] = FLOAT_TO_BOOLEAN(matrix[2]); + params[3] = FLOAT_TO_BOOLEAN(matrix[3]); + params[4] = FLOAT_TO_BOOLEAN(matrix[4]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[6]); + params[7] = FLOAT_TO_BOOLEAN(matrix[7]); + params[8] = FLOAT_TO_BOOLEAN(matrix[8]); + params[9] = FLOAT_TO_BOOLEAN(matrix[9]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[11]); + params[12] = FLOAT_TO_BOOLEAN(matrix[12]); + params[13] = FLOAT_TO_BOOLEAN(matrix[13]); + params[14] = FLOAT_TO_BOOLEAN(matrix[14]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_TEXTURE_STACK_DEPTH: + params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + break; + case GL_UNPACK_ALIGNMENT: + params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment); + break; + case GL_UNPACK_LSB_FIRST: + params[0] = ctx->Unpack.LsbFirst; + break; + case GL_UNPACK_ROW_LENGTH: + params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength); + break; + case GL_UNPACK_SKIP_PIXELS: + params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels); + break; + case GL_UNPACK_SKIP_ROWS: + params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows); + break; + case GL_UNPACK_SWAP_BYTES: + params[0] = ctx->Unpack.SwapBytes; + break; + case GL_UNPACK_SKIP_IMAGES_EXT: + params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages); + break; + case GL_UNPACK_IMAGE_HEIGHT_EXT: + params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight); + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + params[0] = ctx->Unpack.ClientStorage; + break; + case GL_VIEWPORT: + params[0] = INT_TO_BOOLEAN(ctx->Viewport.X); + params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y); + params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width); + params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height); + break; + case GL_ZOOM_X: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX); + break; + case GL_ZOOM_Y: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY); + break; + case GL_VERTEX_ARRAY: + params[0] = ctx->Array.Vertex.Enabled; + break; + case GL_VERTEX_ARRAY_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size); + break; + case GL_VERTEX_ARRAY_TYPE: + params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type); + break; + case GL_VERTEX_ARRAY_STRIDE: + params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride); + break; + case GL_VERTEX_ARRAY_COUNT_EXT: + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_NORMAL_ARRAY: + params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled); + break; + case GL_NORMAL_ARRAY_TYPE: + params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type); + break; + case GL_NORMAL_ARRAY_STRIDE: + params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride); + break; + case GL_NORMAL_ARRAY_COUNT_EXT: + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_COLOR_ARRAY: + params[0] = ctx->Array.Color.Enabled; + break; + case GL_COLOR_ARRAY_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size); + break; + case GL_COLOR_ARRAY_TYPE: + params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type); + break; + case GL_COLOR_ARRAY_STRIDE: + params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride); + break; + case GL_COLOR_ARRAY_COUNT_EXT: + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_INDEX_ARRAY: + params[0] = ctx->Array.Index.Enabled; + break; + case GL_INDEX_ARRAY_TYPE: + params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type); + break; + case GL_INDEX_ARRAY_STRIDE: + params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride); + break; + case GL_INDEX_ARRAY_COUNT_EXT: + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_TEXTURE_COORD_ARRAY: + params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size); + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride); + break; + case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_EDGE_FLAG_ARRAY: + params[0] = ctx->Array.EdgeFlag.Enabled; + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride); + break; + case GL_EDGE_FLAG_ARRAY_COUNT_EXT: + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_MAX_TEXTURE_UNITS_ARB: + CHECK_EXTENSION_B(ARB_multitexture, pname); + params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); + break; + case GL_ACTIVE_TEXTURE_ARB: + CHECK_EXTENSION_B(ARB_multitexture, pname); + params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); + break; + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + CHECK_EXTENSION_B(ARB_multitexture, pname); + params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); + break; + case GL_TEXTURE_CUBE_MAP_ARB: + CHECK_EXTENSION_B(ARB_texture_cube_map, pname); + params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + break; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + CHECK_EXTENSION_B(ARB_texture_cube_map, pname); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); + break; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + CHECK_EXTENSION_B(ARB_texture_cube_map, pname); + params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1))); + break; + case GL_TEXTURE_COMPRESSION_HINT_ARB: + CHECK_EXTENSION_B(ARB_texture_compression, pname); + params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression); + break; + case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: + CHECK_EXTENSION_B(ARB_texture_compression, pname); + params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL)); + break; + case GL_COMPRESSED_TEXTURE_FORMATS_ARB: + CHECK_EXTENSION_B(ARB_texture_compression, pname); + { + GLint formats[100]; + GLuint i, n = _mesa_get_compressed_formats(ctx, formats); + for (i = 0; i < n; i++) + params[i] = ENUM_TO_BOOLEAN(formats[i]); + } + break; + case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: + CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst); + break; + case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: + CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount); + break; + case GL_TRANSPOSE_COLOR_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[4]); + params[2] = FLOAT_TO_BOOLEAN(matrix[8]); + params[3] = FLOAT_TO_BOOLEAN(matrix[12]); + params[4] = FLOAT_TO_BOOLEAN(matrix[1]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[9]); + params[7] = FLOAT_TO_BOOLEAN(matrix[13]); + params[8] = FLOAT_TO_BOOLEAN(matrix[2]); + params[9] = FLOAT_TO_BOOLEAN(matrix[6]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[14]); + params[12] = FLOAT_TO_BOOLEAN(matrix[3]); + params[13] = FLOAT_TO_BOOLEAN(matrix[7]); + params[14] = FLOAT_TO_BOOLEAN(matrix[11]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[4]); + params[2] = FLOAT_TO_BOOLEAN(matrix[8]); + params[3] = FLOAT_TO_BOOLEAN(matrix[12]); + params[4] = FLOAT_TO_BOOLEAN(matrix[1]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[9]); + params[7] = FLOAT_TO_BOOLEAN(matrix[13]); + params[8] = FLOAT_TO_BOOLEAN(matrix[2]); + params[9] = FLOAT_TO_BOOLEAN(matrix[6]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[14]); + params[12] = FLOAT_TO_BOOLEAN(matrix[3]); + params[13] = FLOAT_TO_BOOLEAN(matrix[7]); + params[14] = FLOAT_TO_BOOLEAN(matrix[11]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[4]); + params[2] = FLOAT_TO_BOOLEAN(matrix[8]); + params[3] = FLOAT_TO_BOOLEAN(matrix[12]); + params[4] = FLOAT_TO_BOOLEAN(matrix[1]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[9]); + params[7] = FLOAT_TO_BOOLEAN(matrix[13]); + params[8] = FLOAT_TO_BOOLEAN(matrix[2]); + params[9] = FLOAT_TO_BOOLEAN(matrix[6]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[14]); + params[12] = FLOAT_TO_BOOLEAN(matrix[3]); + params[13] = FLOAT_TO_BOOLEAN(matrix[7]); + params[14] = FLOAT_TO_BOOLEAN(matrix[11]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[4]); + params[2] = FLOAT_TO_BOOLEAN(matrix[8]); + params[3] = FLOAT_TO_BOOLEAN(matrix[12]); + params[4] = FLOAT_TO_BOOLEAN(matrix[1]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[9]); + params[7] = FLOAT_TO_BOOLEAN(matrix[13]); + params[8] = FLOAT_TO_BOOLEAN(matrix[2]); + params[9] = FLOAT_TO_BOOLEAN(matrix[6]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[14]); + params[12] = FLOAT_TO_BOOLEAN(matrix[3]); + params[13] = FLOAT_TO_BOOLEAN(matrix[7]); + params[14] = FLOAT_TO_BOOLEAN(matrix[11]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_OCCLUSION_TEST_HP: + CHECK_EXTENSION_B(HP_occlusion_test, pname); + params[0] = ctx->Depth.OcclusionTest; + break; + case GL_OCCLUSION_TEST_RESULT_HP: + CHECK_EXTENSION_B(HP_occlusion_test, pname); + { + if (ctx->Depth.OcclusionTest) + params[0] = ctx->OcclusionResult; + else + params[0] = ctx->OcclusionResultSaved; + /* reset flag now */ + ctx->OcclusionResult = GL_FALSE; + ctx->OcclusionResultSaved = GL_FALSE; + return; + } + break; + case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION_B(SGIS_pixel_texture, pname); + params[0] = ctx->Pixel.PixelTextureEnabled; + break; + case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION_B(SGIX_pixel_texture, pname); + params[0] = ctx->Pixel.PixelTextureEnabled; + break; + case GL_PIXEL_TEX_GEN_MODE_SGIX: + CHECK_EXTENSION_B(SGIX_pixel_texture, pname); + params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx)); + break; + case GL_COLOR_MATRIX_SGI: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[1]); + params[2] = FLOAT_TO_BOOLEAN(matrix[2]); + params[3] = FLOAT_TO_BOOLEAN(matrix[3]); + params[4] = FLOAT_TO_BOOLEAN(matrix[4]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[6]); + params[7] = FLOAT_TO_BOOLEAN(matrix[7]); + params[8] = FLOAT_TO_BOOLEAN(matrix[8]); + params[9] = FLOAT_TO_BOOLEAN(matrix[9]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[11]); + params[12] = FLOAT_TO_BOOLEAN(matrix[12]); + params[13] = FLOAT_TO_BOOLEAN(matrix[13]); + params[14] = FLOAT_TO_BOOLEAN(matrix[14]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1); + break; + case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH); + break; + case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]); + break; + case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]); + break; + case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]); + break; + case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]); + break; + case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]); + break; + case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]); + break; + case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]); + break; + case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]); + break; + case GL_CONVOLUTION_1D_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = ctx->Pixel.Convolution1DEnabled; + break; + case GL_CONVOLUTION_2D_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = ctx->Pixel.Convolution2DEnabled; + break; + case GL_SEPARABLE_2D_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = ctx->Pixel.Separable2DEnabled; + break; + case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]); + break; + case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]); + break; + case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]); + break; + case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]); + break; + case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]); + break; + case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]); + break; + case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]); + break; + case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]); + break; + case GL_HISTOGRAM: + CHECK_EXTENSION_B(EXT_histogram, pname); + params[0] = ctx->Pixel.HistogramEnabled; + break; + case GL_MINMAX: + CHECK_EXTENSION_B(EXT_histogram, pname); + params[0] = ctx->Pixel.MinMaxEnabled; + break; + case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION_B(SGI_color_table, pname); + params[0] = ctx->Pixel.ColorTableEnabled; + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION_B(SGI_color_table, pname); + params[0] = ctx->Pixel.PostConvolutionColorTableEnabled; + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION_B(SGI_color_table, pname); + params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled; + break; + case GL_TEXTURE_COLOR_TABLE_SGI: + CHECK_EXTENSION_B(SGI_texture_color_table, pname); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled; + break; + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION_B(EXT_secondary_color, pname); + params[0] = ctx->Fog.ColorSumEnabled; + break; + case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXTENSION_B(EXT_secondary_color, pname); + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); + } + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION_B(EXT_secondary_color, pname); + params[0] = ctx->Array.SecondaryColor.Enabled; + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXTENSION_B(EXT_secondary_color, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_B(EXT_secondary_color, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride); + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXTENSION_B(EXT_secondary_color, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size); + break; + case GL_CURRENT_FOG_COORDINATE_EXT: + CHECK_EXTENSION_B(EXT_fog_coord, pname); + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); + } + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION_B(EXT_fog_coord, pname); + params[0] = ctx->Array.FogCoord.Enabled; + break; + case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: + CHECK_EXTENSION_B(EXT_fog_coord, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type); + break; + case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_B(EXT_fog_coord, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride); + break; + case GL_FOG_COORDINATE_SOURCE_EXT: + CHECK_EXTENSION_B(EXT_fog_coord, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource); + break; + case GL_MAX_TEXTURE_LOD_BIAS_EXT: + CHECK_EXTENSION_B(EXT_texture_lod_bias, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias); + break; + case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: + CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy); + break; + case GL_MULTISAMPLE_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = ctx->Multisample.Enabled; + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = ctx->Multisample.SampleAlphaToCoverage; + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = ctx->Multisample.SampleAlphaToOne; + break; + case GL_SAMPLE_COVERAGE_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = ctx->Multisample.SampleCoverage; + break; + case GL_SAMPLE_COVERAGE_VALUE_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue); + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = ctx->Multisample.SampleCoverageInvert; + break; + case GL_SAMPLE_BUFFERS_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_SAMPLES_ARB: + CHECK_EXTENSION_B(ARB_multisample, pname); + params[0] = INT_TO_BOOLEAN(0); + break; + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION_B(IBM_rasterpos_clip, pname); + params[0] = ctx->Transform.RasterPositionUnclipped; + break; + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION_B(NV_point_sprite, pname); + params[0] = ctx->Point.PointSprite; + break; + case GL_POINT_SPRITE_R_MODE_NV: + CHECK_EXTENSION_B(NV_point_sprite, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode); + break; + case GL_POINT_SPRITE_COORD_ORIGIN: + CHECK_EXTENSION_B(NV_point_sprite, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin); + break; + case GL_GENERATE_MIPMAP_HINT_SGIS: + CHECK_EXTENSION_B(SGIS_generate_mipmap, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap); + break; + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->VertexProgram.Enabled; + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->VertexProgram.PointSizeEnabled; + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->VertexProgram.TwoSideEnabled; + break; + case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); + break; + case GL_MAX_TRACK_MATRICES_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->CurrentStack->Depth + 1; + break; + case GL_CURRENT_MATRIX_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[1]); + params[2] = FLOAT_TO_BOOLEAN(matrix[2]); + params[3] = FLOAT_TO_BOOLEAN(matrix[3]); + params[4] = FLOAT_TO_BOOLEAN(matrix[4]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[6]); + params[7] = FLOAT_TO_BOOLEAN(matrix[7]); + params[8] = FLOAT_TO_BOOLEAN(matrix[8]); + params[9] = FLOAT_TO_BOOLEAN(matrix[9]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[11]); + params[12] = FLOAT_TO_BOOLEAN(matrix[12]); + params[13] = FLOAT_TO_BOOLEAN(matrix[13]); + params[14] = FLOAT_TO_BOOLEAN(matrix[14]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); + break; + case GL_PROGRAM_ERROR_POSITION_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); + break; + case GL_VERTEX_ATTRIB_ARRAY0_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[0].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY1_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[1].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY2_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[2].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY3_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[3].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[4].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY5_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[5].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY6_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[6].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY7_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[7].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY8_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[8].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY9_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[9].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY10_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[10].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY11_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[11].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY12_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[12].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY13_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[13].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY14_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[14].Enabled; + break; + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Array.VertexAttrib[15].Enabled; + break; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[0]; + break; + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[1]; + break; + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[2]; + break; + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[3]; + break; + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[4]; + break; + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[5]; + break; + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[6]; + break; + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[7]; + break; + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[8]; + break; + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[9]; + break; + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[10]; + break; + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[11]; + break; + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[12]; + break; + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[13]; + break; + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[14]; + break; + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION_B(NV_vertex_program, pname); + params[0] = ctx->Eval.Map1Attrib[15]; + break; + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXTENSION_B(NV_fragment_program, pname); + params[0] = ctx->FragmentProgram.Enabled; + break; + case GL_MAX_TEXTURE_COORDS_NV: + CHECK_EXTENSION_B(NV_fragment_program, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); + break; + case GL_MAX_TEXTURE_IMAGE_UNITS_NV: + CHECK_EXTENSION_B(NV_fragment_program, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); + break; + case GL_FRAGMENT_PROGRAM_BINDING_NV: + CHECK_EXTENSION_B(NV_fragment_program, pname); + params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); + break; + case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: + CHECK_EXTENSION_B(NV_fragment_program, pname); + params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS); + break; + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION_B(NV_texture_rectangle, pname); + params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV); + break; + case GL_TEXTURE_BINDING_RECTANGLE_NV: + CHECK_EXTENSION_B(NV_texture_rectangle, pname); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); + break; + case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: + CHECK_EXTENSION_B(NV_texture_rectangle, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize); + break; + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION_B(EXT_stencil_two_side, pname); + params[0] = ctx->Stencil.TestTwoSide; + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXTENSION_B(EXT_stencil_two_side, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); + break; + case GL_MAX_SHININESS_NV: + CHECK_EXTENSION_B(NV_light_max_exponent, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess); + break; + case GL_MAX_SPOT_EXPONENT_NV: + CHECK_EXTENSION_B(NV_light_max_exponent, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent); + break; + case GL_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name); + break; + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name); + break; + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name); + break; + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name); + break; + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name); + break; + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); + break; + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name); + break; + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name); + break; + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name); + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name); + break; + case GL_PIXEL_PACK_BUFFER_BINDING_EXT: + CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name); + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: + CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name); + break; + case GL_MAX_VERTEX_ATTRIBS_ARB: + CHECK_EXTENSION_B(ARB_vertex_program, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs); + break; + case GL_FRAGMENT_PROGRAM_ARB: + CHECK_EXTENSION_B(ARB_fragment_program, pname); + params[0] = ctx->FragmentProgram.Enabled; + break; + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + CHECK_EXTENSION_B(ARB_fragment_program, pname); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[4]); + params[2] = FLOAT_TO_BOOLEAN(matrix[8]); + params[3] = FLOAT_TO_BOOLEAN(matrix[12]); + params[4] = FLOAT_TO_BOOLEAN(matrix[1]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[9]); + params[7] = FLOAT_TO_BOOLEAN(matrix[13]); + params[8] = FLOAT_TO_BOOLEAN(matrix[2]); + params[9] = FLOAT_TO_BOOLEAN(matrix[6]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[14]); + params[12] = FLOAT_TO_BOOLEAN(matrix[3]); + params[13] = FLOAT_TO_BOOLEAN(matrix[7]); + params[14] = FLOAT_TO_BOOLEAN(matrix[11]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } + break; + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); + params[0] = ctx->Depth.BoundsTest; + break; + case GL_DEPTH_BOUNDS_EXT: + CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); + params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); + params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); + break; + case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION_B(MESA_program_debug, pname); + params[0] = ctx->FragmentProgram.CallbackEnabled; + break; + case GL_VERTEX_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION_B(MESA_program_debug, pname); + params[0] = ctx->VertexProgram.CallbackEnabled; + break; + case GL_FRAGMENT_PROGRAM_POSITION_MESA: + CHECK_EXTENSION_B(MESA_program_debug, pname); + params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition); + break; + case GL_VERTEX_PROGRAM_POSITION_MESA: + CHECK_EXTENSION_B(MESA_program_debug, pname); + params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition); + break; + case GL_MAX_DRAW_BUFFERS_ARB: + CHECK_EXTENSION_B(ARB_draw_buffers, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers); + break; + case GL_DRAW_BUFFER0_ARB: + CHECK_EXTENSION_B(ARB_draw_buffers, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]); + break; + case GL_DRAW_BUFFER1_ARB: + CHECK_EXTENSION_B(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[1]; + params[0] = ENUM_TO_BOOLEAN(buffer); + } + break; + case GL_DRAW_BUFFER2_ARB: + CHECK_EXTENSION_B(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[2]; + params[0] = ENUM_TO_BOOLEAN(buffer); + } + break; + case GL_DRAW_BUFFER3_ARB: + CHECK_EXTENSION_B(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[3]; + params[0] = ENUM_TO_BOOLEAN(buffer); + } + break; + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + CHECK_EXTENSION_B(OES_read_format, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType); + break; + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + CHECK_EXTENSION_B(OES_read_format, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat); + break; + case GL_NUM_FRAGMENT_REGISTERS_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(6); + break; + case GL_NUM_FRAGMENT_CONSTANTS_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(8); + break; + case GL_NUM_PASSES_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(2); + break; + case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(8); + break; + case GL_NUM_INSTRUCTIONS_TOTAL_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(16); + break; + case GL_COLOR_ALPHA_PAIRING_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = GL_TRUE; + break; + case GL_NUM_LOOPBACK_COMPONENTS_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(3); + break; + case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: + CHECK_EXTENSION_B(ATI_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(3); + break; + case GL_STENCIL_BACK_FUNC: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]); + break; + case GL_STENCIL_BACK_VALUE_MASK: + params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]); + break; + case GL_STENCIL_BACK_REF: + params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]); + break; + case GL_STENCIL_BACK_FAIL: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_PASS: + params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); + break; + case GL_FRAMEBUFFER_BINDING_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0); + break; + case GL_RENDERBUFFER_BINDING_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); + break; + case GL_MAX_COLOR_ATTACHMENTS_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments); + break; + case GL_MAX_RENDERBUFFER_SIZE_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); + break; + case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: + CHECK_EXTENSION_B(ARB_fragment_shader, pname); + params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS); + break; + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: + CHECK_EXTENSION_B(ARB_fragment_shader, pname); + params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative); + break; + case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: + CHECK_EXTENSION_B(ARB_vertex_shader, pname); + params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS); + break; + case GL_MAX_VARYING_FLOATS_ARB: + CHECK_EXTENSION_B(ARB_vertex_shader, pname); + params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS); + break; + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXTENSION_B(ARB_vertex_shader, pname); + params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS); + break; + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXTENSION_B(ARB_vertex_shader, pname); + params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); + } +} + +void GLAPIENTRY +_mesa_GetFloatv( GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->Driver.GetFloatv && + ctx->Driver.GetFloatv(ctx, pname, params)) + return; + + switch (pname) { + case GL_ACCUM_RED_BITS: + params[0] = (GLfloat)(ctx->Visual.accumRedBits); + break; + case GL_ACCUM_GREEN_BITS: + params[0] = (GLfloat)(ctx->Visual.accumGreenBits); + break; + case GL_ACCUM_BLUE_BITS: + params[0] = (GLfloat)(ctx->Visual.accumBlueBits); + break; + case GL_ACCUM_ALPHA_BITS: + params[0] = (GLfloat)(ctx->Visual.accumAlphaBits); + break; + case GL_ACCUM_CLEAR_VALUE: + params[0] = ctx->Accum.ClearColor[0]; + params[1] = ctx->Accum.ClearColor[1]; + params[2] = ctx->Accum.ClearColor[2]; + params[3] = ctx->Accum.ClearColor[3]; + break; + case GL_ALPHA_BIAS: + params[0] = ctx->Pixel.AlphaBias; + break; + case GL_ALPHA_BITS: + params[0] = (GLfloat)(ctx->Visual.alphaBits); + break; + case GL_ALPHA_SCALE: + params[0] = ctx->Pixel.AlphaScale; + break; + case GL_ALPHA_TEST: + params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled); + break; + case GL_ALPHA_TEST_FUNC: + params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc); + break; + case GL_ALPHA_TEST_REF: + params[0] = ctx->Color.AlphaRef; + break; + case GL_ATTRIB_STACK_DEPTH: + params[0] = (GLfloat)(ctx->AttribStackDepth); + break; + case GL_AUTO_NORMAL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal); + break; + case GL_AUX_BUFFERS: + params[0] = (GLfloat)(ctx->Visual.numAuxBuffers); + break; + case GL_BLEND: + params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled); + break; + case GL_BLEND_DST: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_SRC_RGB_EXT: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_DST_RGB_EXT: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC_ALPHA_EXT: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA); + break; + case GL_BLEND_DST_ALPHA_EXT: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA); + break; + case GL_BLEND_EQUATION: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB ); + break; + case GL_BLEND_EQUATION_ALPHA_EXT: + params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA ); + break; + case GL_BLEND_COLOR_EXT: + params[0] = ctx->Color.BlendColor[0]; + params[1] = ctx->Color.BlendColor[1]; + params[2] = ctx->Color.BlendColor[2]; + params[3] = ctx->Color.BlendColor[3]; + break; + case GL_BLUE_BIAS: + params[0] = ctx->Pixel.BlueBias; + break; + case GL_BLUE_BITS: + params[0] = (GLfloat)(ctx->Visual.blueBits); + break; + case GL_BLUE_SCALE: + params[0] = ctx->Pixel.BlueScale; + break; + case GL_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = (GLfloat)(ctx->ClientAttribStackDepth); + break; + case GL_CLIP_PLANE0: + params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1); + break; + case GL_CLIP_PLANE1: + params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1); + break; + case GL_CLIP_PLANE2: + params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1); + break; + case GL_CLIP_PLANE3: + params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1); + break; + case GL_CLIP_PLANE4: + params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1); + break; + case GL_CLIP_PLANE5: + params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1); + break; + case GL_COLOR_CLEAR_VALUE: + params[0] = ctx->Color.ClearColor[0]; + params[1] = ctx->Color.ClearColor[1]; + params[2] = ctx->Color.ClearColor[2]; + params[3] = ctx->Color.ClearColor[3]; + break; + case GL_COLOR_MATERIAL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled); + break; + case GL_COLOR_MATERIAL_FACE: + params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace); + break; + case GL_COLOR_MATERIAL_PARAMETER: + params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode); + break; + case GL_COLOR_WRITEMASK: + params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); + params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); + params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); + params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + break; + case GL_CULL_FACE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag); + break; + case GL_CULL_FACE_MODE: + params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode); + break; + case GL_CURRENT_COLOR: + { + FLUSH_CURRENT(ctx, 0); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; + params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; + } + break; + case GL_CURRENT_INDEX: + { + FLUSH_CURRENT(ctx, 0); + params[0] = ctx->Current.Index; + } + break; + case GL_CURRENT_NORMAL: + { + FLUSH_CURRENT(ctx, 0); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; + } + break; + case GL_CURRENT_RASTER_COLOR: + params[0] = ctx->Current.RasterColor[0]; + params[1] = ctx->Current.RasterColor[1]; + params[2] = ctx->Current.RasterColor[2]; + params[3] = ctx->Current.RasterColor[3]; + break; + case GL_CURRENT_RASTER_DISTANCE: + params[0] = ctx->Current.RasterDistance; + break; + case GL_CURRENT_RASTER_INDEX: + params[0] = ctx->Current.RasterIndex; + break; + case GL_CURRENT_RASTER_POSITION: + params[0] = ctx->Current.RasterPos[0]; + params[1] = ctx->Current.RasterPos[1]; + params[2] = ctx->Current.RasterPos[2]; + params[3] = ctx->Current.RasterPos[3]; + break; + case GL_CURRENT_RASTER_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + params[0] = ctx->Current.RasterTexCoords[texUnit][0]; + params[1] = ctx->Current.RasterTexCoords[texUnit][1]; + params[2] = ctx->Current.RasterTexCoords[texUnit][2]; + params[3] = ctx->Current.RasterTexCoords[texUnit][3]; + } + break; + case GL_CURRENT_RASTER_POSITION_VALID: + params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid); + break; + case GL_CURRENT_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; + params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; + } + break; + case GL_DEPTH_BIAS: + params[0] = ctx->Pixel.DepthBias; + break; + case GL_DEPTH_BITS: + params[0] = (GLfloat)(ctx->Visual.depthBits); + break; + case GL_DEPTH_CLEAR_VALUE: + params[0] = ctx->Depth.Clear; + break; + case GL_DEPTH_FUNC: + params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); + break; + case GL_DEPTH_RANGE: + params[0] = ctx->Viewport.Near; + params[1] = ctx->Viewport.Far; + break; + case GL_DEPTH_SCALE: + params[0] = ctx->Pixel.DepthScale; + break; + case GL_DEPTH_TEST: + params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test); + break; + case GL_DEPTH_WRITEMASK: + params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask); + break; + case GL_DITHER: + params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag); + break; + case GL_DOUBLEBUFFER: + params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode); + break; + case GL_DRAW_BUFFER: + params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]); + break; + case GL_EDGE_FLAG: + { + FLUSH_CURRENT(ctx, 0); + params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag); + } + break; + case GL_FEEDBACK_BUFFER_SIZE: + params[0] = (GLfloat)(ctx->Feedback.BufferSize); + break; + case GL_FEEDBACK_BUFFER_TYPE: + params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type); + break; + case GL_FOG: + params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled); + break; + case GL_FOG_COLOR: + params[0] = ctx->Fog.Color[0]; + params[1] = ctx->Fog.Color[1]; + params[2] = ctx->Fog.Color[2]; + params[3] = ctx->Fog.Color[3]; + break; + case GL_FOG_DENSITY: + params[0] = ctx->Fog.Density; + break; + case GL_FOG_END: + params[0] = ctx->Fog.End; + break; + case GL_FOG_HINT: + params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog); + break; + case GL_FOG_INDEX: + params[0] = ctx->Fog.Index; + break; + case GL_FOG_MODE: + params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode); + break; + case GL_FOG_START: + params[0] = ctx->Fog.Start; + break; + case GL_FRONT_FACE: + params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace); + break; + case GL_GREEN_BIAS: + params[0] = ctx->Pixel.GreenBias; + break; + case GL_GREEN_BITS: + params[0] = (GLfloat)(ctx->Visual.greenBits); + break; + case GL_GREEN_SCALE: + params[0] = ctx->Pixel.GreenScale; + break; + case GL_INDEX_BITS: + params[0] = (GLfloat)(ctx->Visual.indexBits); + break; + case GL_INDEX_CLEAR_VALUE: + params[0] = (GLfloat)(ctx->Color.ClearIndex); + break; + case GL_INDEX_MODE: + params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode); + break; + case GL_INDEX_OFFSET: + params[0] = (GLfloat)(ctx->Pixel.IndexOffset); + break; + case GL_INDEX_SHIFT: + params[0] = (GLfloat)(ctx->Pixel.IndexShift); + break; + case GL_INDEX_WRITEMASK: + params[0] = (GLfloat)(ctx->Color.IndexMask); + break; + case GL_LIGHT0: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled); + break; + case GL_LIGHT1: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled); + break; + case GL_LIGHT2: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled); + break; + case GL_LIGHT3: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled); + break; + case GL_LIGHT4: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled); + break; + case GL_LIGHT5: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled); + break; + case GL_LIGHT6: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled); + break; + case GL_LIGHT7: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled); + break; + case GL_LIGHTING: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled); + break; + case GL_LIGHT_MODEL_AMBIENT: + params[0] = ctx->Light.Model.Ambient[0]; + params[1] = ctx->Light.Model.Ambient[1]; + params[2] = ctx->Light.Model.Ambient[2]; + params[3] = ctx->Light.Model.Ambient[3]; + break; + case GL_LIGHT_MODEL_COLOR_CONTROL: + params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer); + break; + case GL_LIGHT_MODEL_TWO_SIDE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide); + break; + case GL_LINE_SMOOTH: + params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag); + break; + case GL_LINE_SMOOTH_HINT: + params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth); + break; + case GL_LINE_STIPPLE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag); + break; + case GL_LINE_STIPPLE_PATTERN: + params[0] = (GLfloat)(ctx->Line.StipplePattern); + break; + case GL_LINE_STIPPLE_REPEAT: + params[0] = (GLfloat)(ctx->Line.StippleFactor); + break; + case GL_LINE_WIDTH: + params[0] = ctx->Line.Width; + break; + case GL_LINE_WIDTH_GRANULARITY: + params[0] = ctx->Const.LineWidthGranularity; + break; + case GL_LINE_WIDTH_RANGE: + params[0] = ctx->Const.MinLineWidthAA; + params[1] = ctx->Const.MaxLineWidthAA; + break; + case GL_ALIASED_LINE_WIDTH_RANGE: + params[0] = ctx->Const.MinLineWidth; + params[1] = ctx->Const.MaxLineWidth; + break; + case GL_LIST_BASE: + params[0] = (GLfloat)(ctx->List.ListBase); + break; + case GL_LIST_INDEX: + params[0] = (GLfloat)(ctx->ListState.CurrentListNum); + break; + case GL_LIST_MODE: + { + GLenum mode; + if (!ctx->CompileFlag) + mode = 0; + else if (ctx->ExecuteFlag) + mode = GL_COMPILE_AND_EXECUTE; + else + mode = GL_COMPILE; + params[0] = ENUM_TO_FLOAT(mode); + } + break; + case GL_INDEX_LOGIC_OP: + params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled); + break; + case GL_COLOR_LOGIC_OP: + params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled); + break; + case GL_LOGIC_OP_MODE: + params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp); + break; + case GL_MAP1_COLOR_4: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4); + break; + case GL_MAP1_GRID_DOMAIN: + params[0] = ctx->Eval.MapGrid1u1; + params[1] = ctx->Eval.MapGrid1u2; + break; + case GL_MAP1_GRID_SEGMENTS: + params[0] = (GLfloat)(ctx->Eval.MapGrid1un); + break; + case GL_MAP1_INDEX: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index); + break; + case GL_MAP1_NORMAL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal); + break; + case GL_MAP1_TEXTURE_COORD_1: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1); + break; + case GL_MAP1_TEXTURE_COORD_2: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2); + break; + case GL_MAP1_TEXTURE_COORD_3: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3); + break; + case GL_MAP1_TEXTURE_COORD_4: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4); + break; + case GL_MAP1_VERTEX_3: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3); + break; + case GL_MAP1_VERTEX_4: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4); + break; + case GL_MAP2_COLOR_4: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4); + break; + case GL_MAP2_GRID_DOMAIN: + params[0] = ctx->Eval.MapGrid2u1; + params[1] = ctx->Eval.MapGrid2u2; + params[2] = ctx->Eval.MapGrid2v1; + params[3] = ctx->Eval.MapGrid2v2; + break; + case GL_MAP2_GRID_SEGMENTS: + params[0] = (GLfloat)(ctx->Eval.MapGrid2un); + params[1] = (GLfloat)(ctx->Eval.MapGrid2vn); + break; + case GL_MAP2_INDEX: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index); + break; + case GL_MAP2_NORMAL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal); + break; + case GL_MAP2_TEXTURE_COORD_1: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1); + break; + case GL_MAP2_TEXTURE_COORD_2: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2); + break; + case GL_MAP2_TEXTURE_COORD_3: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3); + break; + case GL_MAP2_TEXTURE_COORD_4: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4); + break; + case GL_MAP2_VERTEX_3: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3); + break; + case GL_MAP2_VERTEX_4: + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4); + break; + case GL_MAP_COLOR: + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag); + break; + case GL_MAP_STENCIL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag); + break; + case GL_MATRIX_MODE: + params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode); + break; + case GL_MAX_ATTRIB_STACK_DEPTH: + params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH); + break; + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH); + break; + case GL_MAX_CLIP_PLANES: + params[0] = (GLfloat)(ctx->Const.MaxClipPlanes); + break; + case GL_MAX_ELEMENTS_VERTICES: + params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize); + break; + case GL_MAX_ELEMENTS_INDICES: + params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize); + break; + case GL_MAX_EVAL_ORDER: + params[0] = (GLfloat)(MAX_EVAL_ORDER); + break; + case GL_MAX_LIGHTS: + params[0] = (GLfloat)(ctx->Const.MaxLights); + break; + case GL_MAX_LIST_NESTING: + params[0] = (GLfloat)(MAX_LIST_NESTING); + break; + case GL_MAX_MODELVIEW_STACK_DEPTH: + params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH); + break; + case GL_MAX_NAME_STACK_DEPTH: + params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH); + break; + case GL_MAX_PIXEL_MAP_TABLE: + params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE); + break; + case GL_MAX_PROJECTION_STACK_DEPTH: + params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH); + break; + case GL_MAX_TEXTURE_SIZE: + params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1)); + break; + case GL_MAX_3D_TEXTURE_SIZE: + params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1)); + break; + case GL_MAX_TEXTURE_STACK_DEPTH: + params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH); + break; + case GL_MAX_VIEWPORT_DIMS: + params[0] = (GLfloat)(ctx->Const.MaxViewportWidth); + params[1] = (GLfloat)(ctx->Const.MaxViewportHeight); + break; + case GL_MODELVIEW_MATRIX: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = matrix[0]; + params[1] = matrix[1]; + params[2] = matrix[2]; + params[3] = matrix[3]; + params[4] = matrix[4]; + params[5] = matrix[5]; + params[6] = matrix[6]; + params[7] = matrix[7]; + params[8] = matrix[8]; + params[9] = matrix[9]; + params[10] = matrix[10]; + params[11] = matrix[11]; + params[12] = matrix[12]; + params[13] = matrix[13]; + params[14] = matrix[14]; + params[15] = matrix[15]; + } + break; + case GL_MODELVIEW_STACK_DEPTH: + params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1); + break; + case GL_NAME_STACK_DEPTH: + params[0] = (GLfloat)(ctx->Select.NameStackDepth); + break; + case GL_NORMALIZE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize); + break; + case GL_PACK_ALIGNMENT: + params[0] = (GLfloat)(ctx->Pack.Alignment); + break; + case GL_PACK_LSB_FIRST: + params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst); + break; + case GL_PACK_ROW_LENGTH: + params[0] = (GLfloat)(ctx->Pack.RowLength); + break; + case GL_PACK_SKIP_PIXELS: + params[0] = (GLfloat)(ctx->Pack.SkipPixels); + break; + case GL_PACK_SKIP_ROWS: + params[0] = (GLfloat)(ctx->Pack.SkipRows); + break; + case GL_PACK_SWAP_BYTES: + params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes); + break; + case GL_PACK_SKIP_IMAGES_EXT: + params[0] = (GLfloat)(ctx->Pack.SkipImages); + break; + case GL_PACK_IMAGE_HEIGHT_EXT: + params[0] = (GLfloat)(ctx->Pack.ImageHeight); + break; + case GL_PACK_INVERT_MESA: + params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert); + break; + case GL_PERSPECTIVE_CORRECTION_HINT: + params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection); + break; + case GL_PIXEL_MAP_A_TO_A_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize); + break; + case GL_PIXEL_MAP_B_TO_B_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize); + break; + case GL_PIXEL_MAP_G_TO_G_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize); + break; + case GL_PIXEL_MAP_I_TO_A_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapItoAsize); + break; + case GL_PIXEL_MAP_I_TO_B_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapItoBsize); + break; + case GL_PIXEL_MAP_I_TO_G_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapItoGsize); + break; + case GL_PIXEL_MAP_I_TO_I_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapItoIsize); + break; + case GL_PIXEL_MAP_I_TO_R_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapItoRsize); + break; + case GL_PIXEL_MAP_R_TO_R_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize); + break; + case GL_PIXEL_MAP_S_TO_S_SIZE: + params[0] = (GLfloat)(ctx->Pixel.MapStoSsize); + break; + case GL_POINT_SIZE: + params[0] = ctx->Point.Size; + break; + case GL_POINT_SIZE_GRANULARITY: + params[0] = ctx->Const.PointSizeGranularity; + break; + case GL_POINT_SIZE_RANGE: + params[0] = ctx->Const.MinPointSizeAA; + params[1] = ctx->Const.MaxPointSizeAA; + break; + case GL_ALIASED_POINT_SIZE_RANGE: + params[0] = ctx->Const.MinPointSize; + params[1] = ctx->Const.MaxPointSize; + break; + case GL_POINT_SMOOTH: + params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag); + break; + case GL_POINT_SMOOTH_HINT: + params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth); + break; + case GL_POINT_SIZE_MIN_EXT: + params[0] = ctx->Point.MinSize; + break; + case GL_POINT_SIZE_MAX_EXT: + params[0] = ctx->Point.MaxSize; + break; + case GL_POINT_FADE_THRESHOLD_SIZE_EXT: + params[0] = ctx->Point.Threshold; + break; + case GL_DISTANCE_ATTENUATION_EXT: + params[0] = ctx->Point.Params[0]; + params[1] = ctx->Point.Params[1]; + params[2] = ctx->Point.Params[2]; + break; + case GL_POLYGON_MODE: + params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode); + params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode); + break; + case GL_POLYGON_OFFSET_BIAS_EXT: + params[0] = ctx->Polygon.OffsetUnits; + break; + case GL_POLYGON_OFFSET_FACTOR: + params[0] = ctx->Polygon.OffsetFactor ; + break; + case GL_POLYGON_OFFSET_UNITS: + params[0] = ctx->Polygon.OffsetUnits ; + break; + case GL_POLYGON_SMOOTH: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag); + break; + case GL_POLYGON_SMOOTH_HINT: + params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth); + break; + case GL_POLYGON_STIPPLE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag); + break; + case GL_PROJECTION_MATRIX: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = matrix[0]; + params[1] = matrix[1]; + params[2] = matrix[2]; + params[3] = matrix[3]; + params[4] = matrix[4]; + params[5] = matrix[5]; + params[6] = matrix[6]; + params[7] = matrix[7]; + params[8] = matrix[8]; + params[9] = matrix[9]; + params[10] = matrix[10]; + params[11] = matrix[11]; + params[12] = matrix[12]; + params[13] = matrix[13]; + params[14] = matrix[14]; + params[15] = matrix[15]; + } + break; + case GL_PROJECTION_STACK_DEPTH: + params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1); + break; + case GL_READ_BUFFER: + params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer); + break; + case GL_RED_BIAS: + params[0] = ctx->Pixel.RedBias; + break; + case GL_RED_BITS: + params[0] = (GLfloat)( ctx->Visual.redBits ); + break; + case GL_RED_SCALE: + params[0] = ctx->Pixel.RedScale; + break; + case GL_RENDER_MODE: + params[0] = ENUM_TO_FLOAT(ctx->RenderMode); + break; + case GL_RESCALE_NORMAL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals); + break; + case GL_RGBA_MODE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode); + break; + case GL_SCISSOR_BOX: + params[0] = (GLfloat)(ctx->Scissor.X); + params[1] = (GLfloat)(ctx->Scissor.Y); + params[2] = (GLfloat)(ctx->Scissor.Width); + params[3] = (GLfloat)(ctx->Scissor.Height); + break; + case GL_SCISSOR_TEST: + params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled); + break; + case GL_SELECTION_BUFFER_SIZE: + params[0] = (GLfloat)(ctx->Select.BufferSize); + break; + case GL_SHADE_MODEL: + params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel); + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette); + break; + case GL_STENCIL_BITS: + params[0] = (GLfloat)(ctx->Visual.stencilBits); + break; + case GL_STENCIL_CLEAR_VALUE: + params[0] = (GLfloat)(ctx->Stencil.Clear); + break; + case GL_STENCIL_FAIL: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_FUNC: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_PASS: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_REF: + params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_TEST: + params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled); + break; + case GL_STENCIL_VALUE_MASK: + params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_WRITEMASK: + params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); + break; + case GL_STEREO: + params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode); + break; + case GL_SUBPIXEL_BITS: + params[0] = (GLfloat)(ctx->Const.SubPixelBits); + break; + case GL_TEXTURE_1D: + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D)); + break; + case GL_TEXTURE_2D: + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D)); + break; + case GL_TEXTURE_3D: + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); + break; + case GL_TEXTURE_BINDING_1D: + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); + break; + case GL_TEXTURE_BINDING_2D: + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); + break; + case GL_TEXTURE_BINDING_3D: + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); + break; + case GL_TEXTURE_ENV_COLOR: + { + const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; + params[0] = color[0]; + params[1] = color[1]; + params[2] = color[2]; + params[3] = color[3]; + } + break; + case GL_TEXTURE_ENV_MODE: + params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); + break; + case GL_TEXTURE_GEN_S: + params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_T: + params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_R: + params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_Q: + params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_MATRIX: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = matrix[0]; + params[1] = matrix[1]; + params[2] = matrix[2]; + params[3] = matrix[3]; + params[4] = matrix[4]; + params[5] = matrix[5]; + params[6] = matrix[6]; + params[7] = matrix[7]; + params[8] = matrix[8]; + params[9] = matrix[9]; + params[10] = matrix[10]; + params[11] = matrix[11]; + params[12] = matrix[12]; + params[13] = matrix[13]; + params[14] = matrix[14]; + params[15] = matrix[15]; + } + break; + case GL_TEXTURE_STACK_DEPTH: + params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + break; + case GL_UNPACK_ALIGNMENT: + params[0] = (GLfloat)(ctx->Unpack.Alignment); + break; + case GL_UNPACK_LSB_FIRST: + params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst); + break; + case GL_UNPACK_ROW_LENGTH: + params[0] = (GLfloat)(ctx->Unpack.RowLength); + break; + case GL_UNPACK_SKIP_PIXELS: + params[0] = (GLfloat)(ctx->Unpack.SkipPixels); + break; + case GL_UNPACK_SKIP_ROWS: + params[0] = (GLfloat)(ctx->Unpack.SkipRows); + break; + case GL_UNPACK_SWAP_BYTES: + params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes); + break; + case GL_UNPACK_SKIP_IMAGES_EXT: + params[0] = (GLfloat)(ctx->Unpack.SkipImages); + break; + case GL_UNPACK_IMAGE_HEIGHT_EXT: + params[0] = (GLfloat)(ctx->Unpack.ImageHeight); + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage); + break; + case GL_VIEWPORT: + params[0] = (GLfloat)(ctx->Viewport.X); + params[1] = (GLfloat)(ctx->Viewport.Y); + params[2] = (GLfloat)(ctx->Viewport.Width); + params[3] = (GLfloat)(ctx->Viewport.Height); + break; + case GL_ZOOM_X: + params[0] = ctx->Pixel.ZoomX; + break; + case GL_ZOOM_Y: + params[0] = ctx->Pixel.ZoomY; + break; + case GL_VERTEX_ARRAY: + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled); + break; + case GL_VERTEX_ARRAY_SIZE: + params[0] = (GLfloat)(ctx->Array.Vertex.Size); + break; + case GL_VERTEX_ARRAY_TYPE: + params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type); + break; + case GL_VERTEX_ARRAY_STRIDE: + params[0] = (GLfloat)(ctx->Array.Vertex.Stride); + break; + case GL_VERTEX_ARRAY_COUNT_EXT: + params[0] = (GLfloat)(0); + break; + case GL_NORMAL_ARRAY: + params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled); + break; + case GL_NORMAL_ARRAY_TYPE: + params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type); + break; + case GL_NORMAL_ARRAY_STRIDE: + params[0] = (GLfloat)(ctx->Array.Normal.Stride); + break; + case GL_NORMAL_ARRAY_COUNT_EXT: + params[0] = (GLfloat)(0); + break; + case GL_COLOR_ARRAY: + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled); + break; + case GL_COLOR_ARRAY_SIZE: + params[0] = (GLfloat)(ctx->Array.Color.Size); + break; + case GL_COLOR_ARRAY_TYPE: + params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type); + break; + case GL_COLOR_ARRAY_STRIDE: + params[0] = (GLfloat)(ctx->Array.Color.Stride); + break; + case GL_COLOR_ARRAY_COUNT_EXT: + params[0] = (GLfloat)(0); + break; + case GL_INDEX_ARRAY: + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled); + break; + case GL_INDEX_ARRAY_TYPE: + params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type); + break; + case GL_INDEX_ARRAY_STRIDE: + params[0] = (GLfloat)(ctx->Array.Index.Stride); + break; + case GL_INDEX_ARRAY_COUNT_EXT: + params[0] = (GLfloat)(0); + break; + case GL_TEXTURE_COORD_ARRAY: + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled); + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size); + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride); + break; + case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: + params[0] = (GLfloat)(0); + break; + case GL_EDGE_FLAG_ARRAY: + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled); + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride); + break; + case GL_EDGE_FLAG_ARRAY_COUNT_EXT: + params[0] = (GLfloat)(0); + break; + case GL_MAX_TEXTURE_UNITS_ARB: + CHECK_EXTENSION_F(ARB_multitexture, pname); + params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); + break; + case GL_ACTIVE_TEXTURE_ARB: + CHECK_EXTENSION_F(ARB_multitexture, pname); + params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); + break; + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + CHECK_EXTENSION_F(ARB_multitexture, pname); + params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); + break; + case GL_TEXTURE_CUBE_MAP_ARB: + CHECK_EXTENSION_F(ARB_texture_cube_map, pname); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); + break; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + CHECK_EXTENSION_F(ARB_texture_cube_map, pname); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); + break; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + CHECK_EXTENSION_F(ARB_texture_cube_map, pname); + params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); + break; + case GL_TEXTURE_COMPRESSION_HINT_ARB: + CHECK_EXTENSION_F(ARB_texture_compression, pname); + params[0] = (GLfloat)(ctx->Hint.TextureCompression); + break; + case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: + CHECK_EXTENSION_F(ARB_texture_compression, pname); + params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL)); + break; + case GL_COMPRESSED_TEXTURE_FORMATS_ARB: + CHECK_EXTENSION_F(ARB_texture_compression, pname); + { + GLint formats[100]; + GLuint i, n = _mesa_get_compressed_formats(ctx, formats); + for (i = 0; i < n; i++) + params[i] = ENUM_TO_BOOLEAN(formats[i]); + } + break; + case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: + CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); + params[0] = (GLfloat)(ctx->Array.LockFirst); + break; + case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: + CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); + params[0] = (GLfloat)(ctx->Array.LockCount); + break; + case GL_TRANSPOSE_COLOR_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = matrix[0]; + params[1] = matrix[4]; + params[2] = matrix[8]; + params[3] = matrix[12]; + params[4] = matrix[1]; + params[5] = matrix[5]; + params[6] = matrix[9]; + params[7] = matrix[13]; + params[8] = matrix[2]; + params[9] = matrix[6]; + params[10] = matrix[10]; + params[11] = matrix[14]; + params[12] = matrix[3]; + params[13] = matrix[7]; + params[14] = matrix[11]; + params[15] = matrix[15]; + } + break; + case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = matrix[0]; + params[1] = matrix[4]; + params[2] = matrix[8]; + params[3] = matrix[12]; + params[4] = matrix[1]; + params[5] = matrix[5]; + params[6] = matrix[9]; + params[7] = matrix[13]; + params[8] = matrix[2]; + params[9] = matrix[6]; + params[10] = matrix[10]; + params[11] = matrix[14]; + params[12] = matrix[3]; + params[13] = matrix[7]; + params[14] = matrix[11]; + params[15] = matrix[15]; + } + break; + case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = matrix[0]; + params[1] = matrix[4]; + params[2] = matrix[8]; + params[3] = matrix[12]; + params[4] = matrix[1]; + params[5] = matrix[5]; + params[6] = matrix[9]; + params[7] = matrix[13]; + params[8] = matrix[2]; + params[9] = matrix[6]; + params[10] = matrix[10]; + params[11] = matrix[14]; + params[12] = matrix[3]; + params[13] = matrix[7]; + params[14] = matrix[11]; + params[15] = matrix[15]; + } + break; + case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = matrix[0]; + params[1] = matrix[4]; + params[2] = matrix[8]; + params[3] = matrix[12]; + params[4] = matrix[1]; + params[5] = matrix[5]; + params[6] = matrix[9]; + params[7] = matrix[13]; + params[8] = matrix[2]; + params[9] = matrix[6]; + params[10] = matrix[10]; + params[11] = matrix[14]; + params[12] = matrix[3]; + params[13] = matrix[7]; + params[14] = matrix[11]; + params[15] = matrix[15]; + } + break; + case GL_OCCLUSION_TEST_HP: + CHECK_EXTENSION_F(HP_occlusion_test, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest); + break; + case GL_OCCLUSION_TEST_RESULT_HP: + CHECK_EXTENSION_F(HP_occlusion_test, pname); + { + if (ctx->Depth.OcclusionTest) + params[0] = ctx->OcclusionResult; + else + params[0] = ctx->OcclusionResultSaved; + /* reset flag now */ + ctx->OcclusionResult = GL_FALSE; + ctx->OcclusionResultSaved = GL_FALSE; + return; + } + break; + case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION_F(SGIS_pixel_texture, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled); + break; + case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION_F(SGIX_pixel_texture, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled); + break; + case GL_PIXEL_TEX_GEN_MODE_SGIX: + CHECK_EXTENSION_F(SGIX_pixel_texture, pname); + params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx)); + break; + case GL_COLOR_MATRIX_SGI: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = matrix[0]; + params[1] = matrix[1]; + params[2] = matrix[2]; + params[3] = matrix[3]; + params[4] = matrix[4]; + params[5] = matrix[5]; + params[6] = matrix[6]; + params[7] = matrix[7]; + params[8] = matrix[8]; + params[9] = matrix[9]; + params[10] = matrix[10]; + params[11] = matrix[11]; + params[12] = matrix[12]; + params[13] = matrix[13]; + params[14] = matrix[14]; + params[15] = matrix[15]; + } + break; + case GL_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1); + break; + case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH); + break; + case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: + params[0] = ctx->Pixel.PostColorMatrixScale[0]; + break; + case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: + params[0] = ctx->Pixel.PostColorMatrixScale[1]; + break; + case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: + params[0] = ctx->Pixel.PostColorMatrixScale[2]; + break; + case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: + params[0] = ctx->Pixel.PostColorMatrixScale[3]; + break; + case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: + params[0] = ctx->Pixel.PostColorMatrixBias[0]; + break; + case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: + params[0] = ctx->Pixel.PostColorMatrixBias[1]; + break; + case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: + params[0] = ctx->Pixel.PostColorMatrixBias[2]; + break; + case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: + params[0] = ctx->Pixel.PostColorMatrixBias[3]; + break; + case GL_CONVOLUTION_1D_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled); + break; + case GL_CONVOLUTION_2D_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled); + break; + case GL_SEPARABLE_2D_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled); + break; + case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionScale[0]; + break; + case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionScale[1]; + break; + case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionScale[2]; + break; + case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionScale[3]; + break; + case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionBias[0]; + break; + case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionBias[1]; + break; + case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionBias[2]; + break; + case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution, pname); + params[0] = ctx->Pixel.PostConvolutionBias[3]; + break; + case GL_HISTOGRAM: + CHECK_EXTENSION_F(EXT_histogram, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled); + break; + case GL_MINMAX: + CHECK_EXTENSION_F(EXT_histogram, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled); + break; + case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION_F(SGI_color_table, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled); + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION_F(SGI_color_table, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled); + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION_F(SGI_color_table, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled); + break; + case GL_TEXTURE_COLOR_TABLE_SGI: + CHECK_EXTENSION_F(SGI_texture_color_table, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); + break; + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION_F(EXT_secondary_color, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled); + break; + case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXTENSION_F(EXT_secondary_color, pname); + { + FLUSH_CURRENT(ctx, 0); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]; + params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]; + } + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION_F(EXT_secondary_color, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled); + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXTENSION_F(EXT_secondary_color, pname); + params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_F(EXT_secondary_color, pname); + params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride); + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXTENSION_F(EXT_secondary_color, pname); + params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size); + break; + case GL_CURRENT_FOG_COORDINATE_EXT: + CHECK_EXTENSION_F(EXT_fog_coord, pname); + { + FLUSH_CURRENT(ctx, 0); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; + } + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION_F(EXT_fog_coord, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled); + break; + case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: + CHECK_EXTENSION_F(EXT_fog_coord, pname); + params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type); + break; + case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_F(EXT_fog_coord, pname); + params[0] = (GLfloat)(ctx->Array.FogCoord.Stride); + break; + case GL_FOG_COORDINATE_SOURCE_EXT: + CHECK_EXTENSION_F(EXT_fog_coord, pname); + params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource); + break; + case GL_MAX_TEXTURE_LOD_BIAS_EXT: + CHECK_EXTENSION_F(EXT_texture_lod_bias, pname); + params[0] = ctx->Const.MaxTextureLodBias; + break; + case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: + CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname); + params[0] = ctx->Const.MaxTextureMaxAnisotropy; + break; + case GL_MULTISAMPLE_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled); + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage); + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne); + break; + case GL_SAMPLE_COVERAGE_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage); + break; + case GL_SAMPLE_COVERAGE_VALUE_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = ctx->Multisample.SampleCoverageValue; + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert); + break; + case GL_SAMPLE_BUFFERS_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = (GLfloat)(0); + break; + case GL_SAMPLES_ARB: + CHECK_EXTENSION_F(ARB_multisample, pname); + params[0] = (GLfloat)(0); + break; + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION_F(IBM_rasterpos_clip, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped); + break; + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION_F(NV_point_sprite, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite); + break; + case GL_POINT_SPRITE_R_MODE_NV: + CHECK_EXTENSION_F(NV_point_sprite, pname); + params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode); + break; + case GL_POINT_SPRITE_COORD_ORIGIN: + CHECK_EXTENSION_F(NV_point_sprite, pname); + params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin); + break; + case GL_GENERATE_MIPMAP_HINT_SGIS: + CHECK_EXTENSION_F(SGIS_generate_mipmap, pname); + params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap); + break; + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); + break; + case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); + break; + case GL_MAX_TRACK_MATRICES_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); + break; + case GL_CURRENT_MATRIX_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = matrix[0]; + params[1] = matrix[1]; + params[2] = matrix[2]; + params[3] = matrix[3]; + params[4] = matrix[4]; + params[5] = matrix[5]; + params[6] = matrix[6]; + params[7] = matrix[7]; + params[8] = matrix[8]; + params[9] = matrix[9]; + params[10] = matrix[10]; + params[11] = matrix[11]; + params[12] = matrix[12]; + params[13] = matrix[13]; + params[14] = matrix[14]; + params[15] = matrix[15]; + } + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); + break; + case GL_PROGRAM_ERROR_POSITION_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = (GLfloat)(ctx->Program.ErrorPos); + break; + case GL_VERTEX_ATTRIB_ARRAY0_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY1_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY2_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY3_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY5_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY6_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY7_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY8_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY9_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY10_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY11_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY12_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY13_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY14_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled); + break; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]); + break; + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]); + break; + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]); + break; + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]); + break; + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]); + break; + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]); + break; + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]); + break; + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]); + break; + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]); + break; + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]); + break; + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]); + break; + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]); + break; + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]); + break; + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]); + break; + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]); + break; + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION_F(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]); + break; + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXTENSION_F(NV_fragment_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); + break; + case GL_MAX_TEXTURE_COORDS_NV: + CHECK_EXTENSION_F(NV_fragment_program, pname); + params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); + break; + case GL_MAX_TEXTURE_IMAGE_UNITS_NV: + CHECK_EXTENSION_F(NV_fragment_program, pname); + params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); + break; + case GL_FRAGMENT_PROGRAM_BINDING_NV: + CHECK_EXTENSION_F(NV_fragment_program, pname); + params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); + break; + case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: + CHECK_EXTENSION_F(NV_fragment_program, pname); + params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); + break; + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION_F(NV_texture_rectangle, pname); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); + break; + case GL_TEXTURE_BINDING_RECTANGLE_NV: + CHECK_EXTENSION_F(NV_texture_rectangle, pname); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); + break; + case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: + CHECK_EXTENSION_F(NV_texture_rectangle, pname); + params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize); + break; + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION_F(EXT_stencil_two_side, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide); + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXTENSION_F(EXT_stencil_two_side, pname); + params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); + break; + case GL_MAX_SHININESS_NV: + CHECK_EXTENSION_F(NV_light_max_exponent, pname); + params[0] = ctx->Const.MaxShininess; + break; + case GL_MAX_SPOT_EXPONENT_NV: + CHECK_EXTENSION_F(NV_light_max_exponent, pname); + params[0] = ctx->Const.MaxSpotExponent; + break; + case GL_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name); + break; + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name); + break; + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name); + break; + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name); + break; + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name); + break; + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); + break; + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name); + break; + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name); + break; + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name); + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); + params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name); + break; + case GL_PIXEL_PACK_BUFFER_BINDING_EXT: + CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); + params[0] = (GLfloat)(ctx->Pack.BufferObj->Name); + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: + CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); + params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name); + break; + case GL_MAX_VERTEX_ATTRIBS_ARB: + CHECK_EXTENSION_F(ARB_vertex_program, pname); + params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs); + break; + case GL_FRAGMENT_PROGRAM_ARB: + CHECK_EXTENSION_F(ARB_fragment_program, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); + break; + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + CHECK_EXTENSION_F(ARB_fragment_program, pname); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = matrix[0]; + params[1] = matrix[4]; + params[2] = matrix[8]; + params[3] = matrix[12]; + params[4] = matrix[1]; + params[5] = matrix[5]; + params[6] = matrix[9]; + params[7] = matrix[13]; + params[8] = matrix[2]; + params[9] = matrix[6]; + params[10] = matrix[10]; + params[11] = matrix[14]; + params[12] = matrix[3]; + params[13] = matrix[7]; + params[14] = matrix[11]; + params[15] = matrix[15]; + } + break; + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest); + break; + case GL_DEPTH_BOUNDS_EXT: + CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); + params[0] = ctx->Depth.BoundsMin; + params[1] = ctx->Depth.BoundsMax; + break; + case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION_F(MESA_program_debug, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled); + break; + case GL_VERTEX_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION_F(MESA_program_debug, pname); + params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled); + break; + case GL_FRAGMENT_PROGRAM_POSITION_MESA: + CHECK_EXTENSION_F(MESA_program_debug, pname); + params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition); + break; + case GL_VERTEX_PROGRAM_POSITION_MESA: + CHECK_EXTENSION_F(MESA_program_debug, pname); + params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition); + break; + case GL_MAX_DRAW_BUFFERS_ARB: + CHECK_EXTENSION_F(ARB_draw_buffers, pname); + params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers); + break; + case GL_DRAW_BUFFER0_ARB: + CHECK_EXTENSION_F(ARB_draw_buffers, pname); + params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]); + break; + case GL_DRAW_BUFFER1_ARB: + CHECK_EXTENSION_F(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[1]; + params[0] = ENUM_TO_FLOAT(buffer); + } + break; + case GL_DRAW_BUFFER2_ARB: + CHECK_EXTENSION_F(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[2]; + params[0] = ENUM_TO_FLOAT(buffer); + } + break; + case GL_DRAW_BUFFER3_ARB: + CHECK_EXTENSION_F(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[3]; + params[0] = ENUM_TO_FLOAT(buffer); + } + break; + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + CHECK_EXTENSION_F(OES_read_format, pname); + params[0] = (GLfloat)(ctx->Const.ColorReadType); + break; + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + CHECK_EXTENSION_F(OES_read_format, pname); + params[0] = (GLfloat)(ctx->Const.ColorReadFormat); + break; + case GL_NUM_FRAGMENT_REGISTERS_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = (GLfloat)(6); + break; + case GL_NUM_FRAGMENT_CONSTANTS_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = (GLfloat)(8); + break; + case GL_NUM_PASSES_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = (GLfloat)(2); + break; + case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = (GLfloat)(8); + break; + case GL_NUM_INSTRUCTIONS_TOTAL_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = (GLfloat)(16); + break; + case GL_COLOR_ALPHA_PAIRING_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); + break; + case GL_NUM_LOOPBACK_COMPONENTS_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = (GLfloat)(3); + break; + case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: + CHECK_EXTENSION_F(ATI_fragment_shader, pname); + params[0] = (GLfloat)(3); + break; + case GL_STENCIL_BACK_FUNC: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]); + break; + case GL_STENCIL_BACK_VALUE_MASK: + params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]); + break; + case GL_STENCIL_BACK_REF: + params[0] = (GLfloat)(ctx->Stencil.Ref[1]); + break; + case GL_STENCIL_BACK_FAIL: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_PASS: + params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); + break; + case GL_FRAMEBUFFER_BINDING_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0); + break; + case GL_RENDERBUFFER_BINDING_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); + break; + case GL_MAX_COLOR_ATTACHMENTS_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->Const.MaxColorAttachments); + break; + case GL_MAX_RENDERBUFFER_SIZE_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); + break; + case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: + CHECK_EXTENSION_F(ARB_fragment_shader, pname); + params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS); + break; + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: + CHECK_EXTENSION_F(ARB_fragment_shader, pname); + params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative); + break; + case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: + CHECK_EXTENSION_F(ARB_vertex_shader, pname); + params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS); + break; + case GL_MAX_VARYING_FLOATS_ARB: + CHECK_EXTENSION_F(ARB_vertex_shader, pname); + params[0] = (GLfloat)(MAX_VARYING_FLOATS); + break; + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXTENSION_F(ARB_vertex_shader, pname); + params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS); + break; + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXTENSION_F(ARB_vertex_shader, pname); + params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); + } +} + +void GLAPIENTRY +_mesa_GetIntegerv( GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->Driver.GetIntegerv && + ctx->Driver.GetIntegerv(ctx, pname, params)) + return; + + switch (pname) { + case GL_ACCUM_RED_BITS: + params[0] = ctx->Visual.accumRedBits; + break; + case GL_ACCUM_GREEN_BITS: + params[0] = ctx->Visual.accumGreenBits; + break; + case GL_ACCUM_BLUE_BITS: + params[0] = ctx->Visual.accumBlueBits; + break; + case GL_ACCUM_ALPHA_BITS: + params[0] = ctx->Visual.accumAlphaBits; + break; + case GL_ACCUM_CLEAR_VALUE: + params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]); + params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]); + params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]); + params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]); + break; + case GL_ALPHA_BIAS: + params[0] = IROUND(ctx->Pixel.AlphaBias); + break; + case GL_ALPHA_BITS: + params[0] = ctx->Visual.alphaBits; + break; + case GL_ALPHA_SCALE: + params[0] = IROUND(ctx->Pixel.AlphaScale); + break; + case GL_ALPHA_TEST: + params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled); + break; + case GL_ALPHA_TEST_FUNC: + params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc); + break; + case GL_ALPHA_TEST_REF: + params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef); + break; + case GL_ATTRIB_STACK_DEPTH: + params[0] = ctx->AttribStackDepth; + break; + case GL_AUTO_NORMAL: + params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal); + break; + case GL_AUX_BUFFERS: + params[0] = ctx->Visual.numAuxBuffers; + break; + case GL_BLEND: + params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled); + break; + case GL_BLEND_DST: + params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC: + params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_SRC_RGB_EXT: + params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_DST_RGB_EXT: + params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC_ALPHA_EXT: + params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA); + break; + case GL_BLEND_DST_ALPHA_EXT: + params[0] = ENUM_TO_INT(ctx->Color.BlendDstA); + break; + case GL_BLEND_EQUATION: + params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB ); + break; + case GL_BLEND_EQUATION_ALPHA_EXT: + params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA ); + break; + case GL_BLEND_COLOR_EXT: + params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]); + params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]); + params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]); + params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]); + break; + case GL_BLUE_BIAS: + params[0] = IROUND(ctx->Pixel.BlueBias); + break; + case GL_BLUE_BITS: + params[0] = ctx->Visual.blueBits; + break; + case GL_BLUE_SCALE: + params[0] = IROUND(ctx->Pixel.BlueScale); + break; + case GL_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = ctx->ClientAttribStackDepth; + break; + case GL_CLIP_PLANE0: + params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1); + break; + case GL_CLIP_PLANE1: + params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1); + break; + case GL_CLIP_PLANE2: + params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1); + break; + case GL_CLIP_PLANE3: + params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1); + break; + case GL_CLIP_PLANE4: + params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1); + break; + case GL_CLIP_PLANE5: + params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1); + break; + case GL_COLOR_CLEAR_VALUE: + params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]); + params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]); + params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]); + params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]); + break; + case GL_COLOR_MATERIAL: + params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled); + break; + case GL_COLOR_MATERIAL_FACE: + params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace); + break; + case GL_COLOR_MATERIAL_PARAMETER: + params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode); + break; + case GL_COLOR_WRITEMASK: + params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; + break; + case GL_CULL_FACE: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag); + break; + case GL_CULL_FACE_MODE: + params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode); + break; + case GL_CURRENT_COLOR: + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); + params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); + params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); + params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); + } + break; + case GL_CURRENT_INDEX: + { + FLUSH_CURRENT(ctx, 0); + params[0] = IROUND(ctx->Current.Index); + } + break; + case GL_CURRENT_NORMAL: + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); + params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); + params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); + } + break; + case GL_CURRENT_RASTER_COLOR: + params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]); + params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]); + params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]); + params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]); + break; + case GL_CURRENT_RASTER_DISTANCE: + params[0] = IROUND(ctx->Current.RasterDistance); + break; + case GL_CURRENT_RASTER_INDEX: + params[0] = IROUND(ctx->Current.RasterIndex); + break; + case GL_CURRENT_RASTER_POSITION: + params[0] = IROUND(ctx->Current.RasterPos[0]); + params[1] = IROUND(ctx->Current.RasterPos[1]); + params[2] = IROUND(ctx->Current.RasterPos[2]); + params[3] = IROUND(ctx->Current.RasterPos[3]); + break; + case GL_CURRENT_RASTER_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]); + params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]); + params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]); + params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]); + } + break; + case GL_CURRENT_RASTER_POSITION_VALID: + params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid); + break; + case GL_CURRENT_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); + params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); + params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); + params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + } + break; + case GL_DEPTH_BIAS: + params[0] = IROUND(ctx->Pixel.DepthBias); + break; + case GL_DEPTH_BITS: + params[0] = ctx->Visual.depthBits; + break; + case GL_DEPTH_CLEAR_VALUE: + params[0] = IROUND(ctx->Depth.Clear); + break; + case GL_DEPTH_FUNC: + params[0] = ENUM_TO_INT(ctx->Depth.Func); + break; + case GL_DEPTH_RANGE: + params[0] = FLOAT_TO_INT(ctx->Viewport.Near); + params[1] = FLOAT_TO_INT(ctx->Viewport.Far); + break; + case GL_DEPTH_SCALE: + params[0] = IROUND(ctx->Pixel.DepthScale); + break; + case GL_DEPTH_TEST: + params[0] = BOOLEAN_TO_INT(ctx->Depth.Test); + break; + case GL_DEPTH_WRITEMASK: + params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask); + break; + case GL_DITHER: + params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag); + break; + case GL_DOUBLEBUFFER: + params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode); + break; + case GL_DRAW_BUFFER: + params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]); + break; + case GL_EDGE_FLAG: + { + FLUSH_CURRENT(ctx, 0); + params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag); + } + break; + case GL_FEEDBACK_BUFFER_SIZE: + params[0] = ctx->Feedback.BufferSize; + break; + case GL_FEEDBACK_BUFFER_TYPE: + params[0] = ENUM_TO_INT(ctx->Feedback.Type); + break; + case GL_FOG: + params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled); + break; + case GL_FOG_COLOR: + params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]); + params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]); + params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]); + params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]); + break; + case GL_FOG_DENSITY: + params[0] = IROUND(ctx->Fog.Density); + break; + case GL_FOG_END: + params[0] = IROUND(ctx->Fog.End); + break; + case GL_FOG_HINT: + params[0] = ENUM_TO_INT(ctx->Hint.Fog); + break; + case GL_FOG_INDEX: + params[0] = IROUND(ctx->Fog.Index); + break; + case GL_FOG_MODE: + params[0] = ENUM_TO_INT(ctx->Fog.Mode); + break; + case GL_FOG_START: + params[0] = IROUND(ctx->Fog.Start); + break; + case GL_FRONT_FACE: + params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace); + break; + case GL_GREEN_BIAS: + params[0] = IROUND(ctx->Pixel.GreenBias); + break; + case GL_GREEN_BITS: + params[0] = ctx->Visual.greenBits; + break; + case GL_GREEN_SCALE: + params[0] = IROUND(ctx->Pixel.GreenScale); + break; + case GL_INDEX_BITS: + params[0] = ctx->Visual.indexBits; + break; + case GL_INDEX_CLEAR_VALUE: + params[0] = ctx->Color.ClearIndex; + break; + case GL_INDEX_MODE: + params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode); + break; + case GL_INDEX_OFFSET: + params[0] = ctx->Pixel.IndexOffset; + break; + case GL_INDEX_SHIFT: + params[0] = ctx->Pixel.IndexShift; + break; + case GL_INDEX_WRITEMASK: + params[0] = ctx->Color.IndexMask; + break; + case GL_LIGHT0: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled); + break; + case GL_LIGHT1: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled); + break; + case GL_LIGHT2: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled); + break; + case GL_LIGHT3: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled); + break; + case GL_LIGHT4: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled); + break; + case GL_LIGHT5: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled); + break; + case GL_LIGHT6: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled); + break; + case GL_LIGHT7: + params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled); + break; + case GL_LIGHTING: + params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled); + break; + case GL_LIGHT_MODEL_AMBIENT: + params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]); + params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]); + params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]); + params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]); + break; + case GL_LIGHT_MODEL_COLOR_CONTROL: + params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer); + break; + case GL_LIGHT_MODEL_TWO_SIDE: + params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide); + break; + case GL_LINE_SMOOTH: + params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag); + break; + case GL_LINE_SMOOTH_HINT: + params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth); + break; + case GL_LINE_STIPPLE: + params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag); + break; + case GL_LINE_STIPPLE_PATTERN: + params[0] = ctx->Line.StipplePattern; + break; + case GL_LINE_STIPPLE_REPEAT: + params[0] = ctx->Line.StippleFactor; + break; + case GL_LINE_WIDTH: + params[0] = IROUND(ctx->Line.Width); + break; + case GL_LINE_WIDTH_GRANULARITY: + params[0] = IROUND(ctx->Const.LineWidthGranularity); + break; + case GL_LINE_WIDTH_RANGE: + params[0] = IROUND(ctx->Const.MinLineWidthAA); + params[1] = IROUND(ctx->Const.MaxLineWidthAA); + break; + case GL_ALIASED_LINE_WIDTH_RANGE: + params[0] = IROUND(ctx->Const.MinLineWidth); + params[1] = IROUND(ctx->Const.MaxLineWidth); + break; + case GL_LIST_BASE: + params[0] = ctx->List.ListBase; + break; + case GL_LIST_INDEX: + params[0] = ctx->ListState.CurrentListNum; + break; + case GL_LIST_MODE: + { + GLenum mode; + if (!ctx->CompileFlag) + mode = 0; + else if (ctx->ExecuteFlag) + mode = GL_COMPILE_AND_EXECUTE; + else + mode = GL_COMPILE; + params[0] = ENUM_TO_INT(mode); + } + break; + case GL_INDEX_LOGIC_OP: + params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled); + break; + case GL_COLOR_LOGIC_OP: + params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled); + break; + case GL_LOGIC_OP_MODE: + params[0] = ENUM_TO_INT(ctx->Color.LogicOp); + break; + case GL_MAP1_COLOR_4: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4); + break; + case GL_MAP1_GRID_DOMAIN: + params[0] = IROUND(ctx->Eval.MapGrid1u1); + params[1] = IROUND(ctx->Eval.MapGrid1u2); + break; + case GL_MAP1_GRID_SEGMENTS: + params[0] = ctx->Eval.MapGrid1un; + break; + case GL_MAP1_INDEX: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index); + break; + case GL_MAP1_NORMAL: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal); + break; + case GL_MAP1_TEXTURE_COORD_1: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1); + break; + case GL_MAP1_TEXTURE_COORD_2: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2); + break; + case GL_MAP1_TEXTURE_COORD_3: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3); + break; + case GL_MAP1_TEXTURE_COORD_4: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4); + break; + case GL_MAP1_VERTEX_3: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3); + break; + case GL_MAP1_VERTEX_4: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4); + break; + case GL_MAP2_COLOR_4: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4); + break; + case GL_MAP2_GRID_DOMAIN: + params[0] = IROUND(ctx->Eval.MapGrid2u1); + params[1] = IROUND(ctx->Eval.MapGrid2u2); + params[2] = IROUND(ctx->Eval.MapGrid2v1); + params[3] = IROUND(ctx->Eval.MapGrid2v2); + break; + case GL_MAP2_GRID_SEGMENTS: + params[0] = ctx->Eval.MapGrid2un; + params[1] = ctx->Eval.MapGrid2vn; + break; + case GL_MAP2_INDEX: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index); + break; + case GL_MAP2_NORMAL: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal); + break; + case GL_MAP2_TEXTURE_COORD_1: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1); + break; + case GL_MAP2_TEXTURE_COORD_2: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2); + break; + case GL_MAP2_TEXTURE_COORD_3: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3); + break; + case GL_MAP2_TEXTURE_COORD_4: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4); + break; + case GL_MAP2_VERTEX_3: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3); + break; + case GL_MAP2_VERTEX_4: + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4); + break; + case GL_MAP_COLOR: + params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag); + break; + case GL_MAP_STENCIL: + params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag); + break; + case GL_MATRIX_MODE: + params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode); + break; + case GL_MAX_ATTRIB_STACK_DEPTH: + params[0] = MAX_ATTRIB_STACK_DEPTH; + break; + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH; + break; + case GL_MAX_CLIP_PLANES: + params[0] = ctx->Const.MaxClipPlanes; + break; + case GL_MAX_ELEMENTS_VERTICES: + params[0] = ctx->Const.MaxArrayLockSize; + break; + case GL_MAX_ELEMENTS_INDICES: + params[0] = ctx->Const.MaxArrayLockSize; + break; + case GL_MAX_EVAL_ORDER: + params[0] = MAX_EVAL_ORDER; + break; + case GL_MAX_LIGHTS: + params[0] = ctx->Const.MaxLights; + break; + case GL_MAX_LIST_NESTING: + params[0] = MAX_LIST_NESTING; + break; + case GL_MAX_MODELVIEW_STACK_DEPTH: + params[0] = MAX_MODELVIEW_STACK_DEPTH; + break; + case GL_MAX_NAME_STACK_DEPTH: + params[0] = MAX_NAME_STACK_DEPTH; + break; + case GL_MAX_PIXEL_MAP_TABLE: + params[0] = MAX_PIXEL_MAP_TABLE; + break; + case GL_MAX_PROJECTION_STACK_DEPTH: + params[0] = MAX_PROJECTION_STACK_DEPTH; + break; + case GL_MAX_TEXTURE_SIZE: + params[0] = 1 << (ctx->Const.MaxTextureLevels - 1); + break; + case GL_MAX_3D_TEXTURE_SIZE: + params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1); + break; + case GL_MAX_TEXTURE_STACK_DEPTH: + params[0] = MAX_TEXTURE_STACK_DEPTH; + break; + case GL_MAX_VIEWPORT_DIMS: + params[0] = ctx->Const.MaxViewportWidth; + params[1] = ctx->Const.MaxViewportHeight; + break; + case GL_MODELVIEW_MATRIX: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[1]); + params[2] = IROUND(matrix[2]); + params[3] = IROUND(matrix[3]); + params[4] = IROUND(matrix[4]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[6]); + params[7] = IROUND(matrix[7]); + params[8] = IROUND(matrix[8]); + params[9] = IROUND(matrix[9]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[11]); + params[12] = IROUND(matrix[12]); + params[13] = IROUND(matrix[13]); + params[14] = IROUND(matrix[14]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_MODELVIEW_STACK_DEPTH: + params[0] = ctx->ModelviewMatrixStack.Depth + 1; + break; + case GL_NAME_STACK_DEPTH: + params[0] = ctx->Select.NameStackDepth; + break; + case GL_NORMALIZE: + params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize); + break; + case GL_PACK_ALIGNMENT: + params[0] = ctx->Pack.Alignment; + break; + case GL_PACK_LSB_FIRST: + params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst); + break; + case GL_PACK_ROW_LENGTH: + params[0] = ctx->Pack.RowLength; + break; + case GL_PACK_SKIP_PIXELS: + params[0] = ctx->Pack.SkipPixels; + break; + case GL_PACK_SKIP_ROWS: + params[0] = ctx->Pack.SkipRows; + break; + case GL_PACK_SWAP_BYTES: + params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes); + break; + case GL_PACK_SKIP_IMAGES_EXT: + params[0] = ctx->Pack.SkipImages; + break; + case GL_PACK_IMAGE_HEIGHT_EXT: + params[0] = ctx->Pack.ImageHeight; + break; + case GL_PACK_INVERT_MESA: + params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert); + break; + case GL_PERSPECTIVE_CORRECTION_HINT: + params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection); + break; + case GL_PIXEL_MAP_A_TO_A_SIZE: + params[0] = ctx->Pixel.MapAtoAsize; + break; + case GL_PIXEL_MAP_B_TO_B_SIZE: + params[0] = ctx->Pixel.MapBtoBsize; + break; + case GL_PIXEL_MAP_G_TO_G_SIZE: + params[0] = ctx->Pixel.MapGtoGsize; + break; + case GL_PIXEL_MAP_I_TO_A_SIZE: + params[0] = ctx->Pixel.MapItoAsize; + break; + case GL_PIXEL_MAP_I_TO_B_SIZE: + params[0] = ctx->Pixel.MapItoBsize; + break; + case GL_PIXEL_MAP_I_TO_G_SIZE: + params[0] = ctx->Pixel.MapItoGsize; + break; + case GL_PIXEL_MAP_I_TO_I_SIZE: + params[0] = ctx->Pixel.MapItoIsize; + break; + case GL_PIXEL_MAP_I_TO_R_SIZE: + params[0] = ctx->Pixel.MapItoRsize; + break; + case GL_PIXEL_MAP_R_TO_R_SIZE: + params[0] = ctx->Pixel.MapRtoRsize; + break; + case GL_PIXEL_MAP_S_TO_S_SIZE: + params[0] = ctx->Pixel.MapStoSsize; + break; + case GL_POINT_SIZE: + params[0] = IROUND(ctx->Point.Size); + break; + case GL_POINT_SIZE_GRANULARITY: + params[0] = IROUND(ctx->Const.PointSizeGranularity); + break; + case GL_POINT_SIZE_RANGE: + params[0] = IROUND(ctx->Const.MinPointSizeAA); + params[1] = IROUND(ctx->Const.MaxPointSizeAA); + break; + case GL_ALIASED_POINT_SIZE_RANGE: + params[0] = IROUND(ctx->Const.MinPointSize); + params[1] = IROUND(ctx->Const.MaxPointSize); + break; + case GL_POINT_SMOOTH: + params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag); + break; + case GL_POINT_SMOOTH_HINT: + params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth); + break; + case GL_POINT_SIZE_MIN_EXT: + params[0] = IROUND(ctx->Point.MinSize); + break; + case GL_POINT_SIZE_MAX_EXT: + params[0] = IROUND(ctx->Point.MaxSize); + break; + case GL_POINT_FADE_THRESHOLD_SIZE_EXT: + params[0] = IROUND(ctx->Point.Threshold); + break; + case GL_DISTANCE_ATTENUATION_EXT: + params[0] = IROUND(ctx->Point.Params[0]); + params[1] = IROUND(ctx->Point.Params[1]); + params[2] = IROUND(ctx->Point.Params[2]); + break; + case GL_POLYGON_MODE: + params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode); + params[1] = ENUM_TO_INT(ctx->Polygon.BackMode); + break; + case GL_POLYGON_OFFSET_BIAS_EXT: + params[0] = IROUND(ctx->Polygon.OffsetUnits); + break; + case GL_POLYGON_OFFSET_FACTOR: + params[0] = IROUND(ctx->Polygon.OffsetFactor ); + break; + case GL_POLYGON_OFFSET_UNITS: + params[0] = IROUND(ctx->Polygon.OffsetUnits ); + break; + case GL_POLYGON_SMOOTH: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag); + break; + case GL_POLYGON_SMOOTH_HINT: + params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth); + break; + case GL_POLYGON_STIPPLE: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag); + break; + case GL_PROJECTION_MATRIX: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[1]); + params[2] = IROUND(matrix[2]); + params[3] = IROUND(matrix[3]); + params[4] = IROUND(matrix[4]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[6]); + params[7] = IROUND(matrix[7]); + params[8] = IROUND(matrix[8]); + params[9] = IROUND(matrix[9]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[11]); + params[12] = IROUND(matrix[12]); + params[13] = IROUND(matrix[13]); + params[14] = IROUND(matrix[14]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_PROJECTION_STACK_DEPTH: + params[0] = ctx->ProjectionMatrixStack.Depth + 1; + break; + case GL_READ_BUFFER: + params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer); + break; + case GL_RED_BIAS: + params[0] = IROUND(ctx->Pixel.RedBias); + break; + case GL_RED_BITS: + params[0] = ctx->Visual.redBits ; + break; + case GL_RED_SCALE: + params[0] = IROUND(ctx->Pixel.RedScale); + break; + case GL_RENDER_MODE: + params[0] = ENUM_TO_INT(ctx->RenderMode); + break; + case GL_RESCALE_NORMAL: + params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals); + break; + case GL_RGBA_MODE: + params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode); + break; + case GL_SCISSOR_BOX: + params[0] = ctx->Scissor.X; + params[1] = ctx->Scissor.Y; + params[2] = ctx->Scissor.Width; + params[3] = ctx->Scissor.Height; + break; + case GL_SCISSOR_TEST: + params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled); + break; + case GL_SELECTION_BUFFER_SIZE: + params[0] = ctx->Select.BufferSize; + break; + case GL_SHADE_MODEL: + params[0] = ENUM_TO_INT(ctx->Light.ShadeModel); + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette); + break; + case GL_STENCIL_BITS: + params[0] = ctx->Visual.stencilBits; + break; + case GL_STENCIL_CLEAR_VALUE: + params[0] = ctx->Stencil.Clear; + break; + case GL_STENCIL_FAIL: + params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_FUNC: + params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_PASS: + params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_REF: + params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_TEST: + params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled); + break; + case GL_STENCIL_VALUE_MASK: + params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_WRITEMASK: + params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; + break; + case GL_STEREO: + params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode); + break; + case GL_SUBPIXEL_BITS: + params[0] = ctx->Const.SubPixelBits; + break; + case GL_TEXTURE_1D: + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D)); + break; + case GL_TEXTURE_2D: + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D)); + break; + case GL_TEXTURE_3D: + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); + break; + case GL_TEXTURE_BINDING_1D: + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name; + break; + case GL_TEXTURE_BINDING_2D: + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name; + break; + case GL_TEXTURE_BINDING_3D: + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name; + break; + case GL_TEXTURE_ENV_COLOR: + { + const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; + params[0] = FLOAT_TO_INT(color[0]); + params[1] = FLOAT_TO_INT(color[1]); + params[2] = FLOAT_TO_INT(color[2]); + params[3] = FLOAT_TO_INT(color[3]); + } + break; + case GL_TEXTURE_ENV_MODE: + params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); + break; + case GL_TEXTURE_GEN_S: + params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_T: + params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_R: + params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_Q: + params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_MATRIX: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[1]); + params[2] = IROUND(matrix[2]); + params[3] = IROUND(matrix[3]); + params[4] = IROUND(matrix[4]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[6]); + params[7] = IROUND(matrix[7]); + params[8] = IROUND(matrix[8]); + params[9] = IROUND(matrix[9]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[11]); + params[12] = IROUND(matrix[12]); + params[13] = IROUND(matrix[13]); + params[14] = IROUND(matrix[14]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_TEXTURE_STACK_DEPTH: + params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1; + break; + case GL_UNPACK_ALIGNMENT: + params[0] = ctx->Unpack.Alignment; + break; + case GL_UNPACK_LSB_FIRST: + params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst); + break; + case GL_UNPACK_ROW_LENGTH: + params[0] = ctx->Unpack.RowLength; + break; + case GL_UNPACK_SKIP_PIXELS: + params[0] = ctx->Unpack.SkipPixels; + break; + case GL_UNPACK_SKIP_ROWS: + params[0] = ctx->Unpack.SkipRows; + break; + case GL_UNPACK_SWAP_BYTES: + params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes); + break; + case GL_UNPACK_SKIP_IMAGES_EXT: + params[0] = ctx->Unpack.SkipImages; + break; + case GL_UNPACK_IMAGE_HEIGHT_EXT: + params[0] = ctx->Unpack.ImageHeight; + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage); + break; + case GL_VIEWPORT: + params[0] = ctx->Viewport.X; + params[1] = ctx->Viewport.Y; + params[2] = ctx->Viewport.Width; + params[3] = ctx->Viewport.Height; + break; + case GL_ZOOM_X: + params[0] = IROUND(ctx->Pixel.ZoomX); + break; + case GL_ZOOM_Y: + params[0] = IROUND(ctx->Pixel.ZoomY); + break; + case GL_VERTEX_ARRAY: + params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled); + break; + case GL_VERTEX_ARRAY_SIZE: + params[0] = ctx->Array.Vertex.Size; + break; + case GL_VERTEX_ARRAY_TYPE: + params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type); + break; + case GL_VERTEX_ARRAY_STRIDE: + params[0] = ctx->Array.Vertex.Stride; + break; + case GL_VERTEX_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_NORMAL_ARRAY: + params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled); + break; + case GL_NORMAL_ARRAY_TYPE: + params[0] = ENUM_TO_INT(ctx->Array.Normal.Type); + break; + case GL_NORMAL_ARRAY_STRIDE: + params[0] = ctx->Array.Normal.Stride; + break; + case GL_NORMAL_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_COLOR_ARRAY: + params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled); + break; + case GL_COLOR_ARRAY_SIZE: + params[0] = ctx->Array.Color.Size; + break; + case GL_COLOR_ARRAY_TYPE: + params[0] = ENUM_TO_INT(ctx->Array.Color.Type); + break; + case GL_COLOR_ARRAY_STRIDE: + params[0] = ctx->Array.Color.Stride; + break; + case GL_COLOR_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_INDEX_ARRAY: + params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled); + break; + case GL_INDEX_ARRAY_TYPE: + params[0] = ENUM_TO_INT(ctx->Array.Index.Type); + break; + case GL_INDEX_ARRAY_STRIDE: + params[0] = ctx->Array.Index.Stride; + break; + case GL_INDEX_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_TEXTURE_COORD_ARRAY: + params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled); + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size; + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride; + break; + case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_EDGE_FLAG_ARRAY: + params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled); + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + params[0] = ctx->Array.EdgeFlag.Stride; + break; + case GL_EDGE_FLAG_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_MAX_TEXTURE_UNITS_ARB: + CHECK_EXTENSION_I(ARB_multitexture, pname); + params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); + break; + case GL_ACTIVE_TEXTURE_ARB: + CHECK_EXTENSION_I(ARB_multitexture, pname); + params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; + break; + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + CHECK_EXTENSION_I(ARB_multitexture, pname); + params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; + break; + case GL_TEXTURE_CUBE_MAP_ARB: + CHECK_EXTENSION_I(ARB_texture_cube_map, pname); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); + break; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + CHECK_EXTENSION_I(ARB_texture_cube_map, pname); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name; + break; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + CHECK_EXTENSION_I(ARB_texture_cube_map, pname); + params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); + break; + case GL_TEXTURE_COMPRESSION_HINT_ARB: + CHECK_EXTENSION_I(ARB_texture_compression, pname); + params[0] = ctx->Hint.TextureCompression; + break; + case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: + CHECK_EXTENSION_I(ARB_texture_compression, pname); + params[0] = _mesa_get_compressed_formats(ctx, NULL); + break; + case GL_COMPRESSED_TEXTURE_FORMATS_ARB: + CHECK_EXTENSION_I(ARB_texture_compression, pname); + { + GLint formats[100]; + GLuint i, n = _mesa_get_compressed_formats(ctx, formats); + for (i = 0; i < n; i++) + params[i] = ENUM_TO_BOOLEAN(formats[i]); + } + break; + case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: + CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); + params[0] = ctx->Array.LockFirst; + break; + case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: + CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); + params[0] = ctx->Array.LockCount; + break; + case GL_TRANSPOSE_COLOR_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[4]); + params[2] = IROUND(matrix[8]); + params[3] = IROUND(matrix[12]); + params[4] = IROUND(matrix[1]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[9]); + params[7] = IROUND(matrix[13]); + params[8] = IROUND(matrix[2]); + params[9] = IROUND(matrix[6]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[14]); + params[12] = IROUND(matrix[3]); + params[13] = IROUND(matrix[7]); + params[14] = IROUND(matrix[11]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[4]); + params[2] = IROUND(matrix[8]); + params[3] = IROUND(matrix[12]); + params[4] = IROUND(matrix[1]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[9]); + params[7] = IROUND(matrix[13]); + params[8] = IROUND(matrix[2]); + params[9] = IROUND(matrix[6]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[14]); + params[12] = IROUND(matrix[3]); + params[13] = IROUND(matrix[7]); + params[14] = IROUND(matrix[11]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[4]); + params[2] = IROUND(matrix[8]); + params[3] = IROUND(matrix[12]); + params[4] = IROUND(matrix[1]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[9]); + params[7] = IROUND(matrix[13]); + params[8] = IROUND(matrix[2]); + params[9] = IROUND(matrix[6]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[14]); + params[12] = IROUND(matrix[3]); + params[13] = IROUND(matrix[7]); + params[14] = IROUND(matrix[11]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[4]); + params[2] = IROUND(matrix[8]); + params[3] = IROUND(matrix[12]); + params[4] = IROUND(matrix[1]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[9]); + params[7] = IROUND(matrix[13]); + params[8] = IROUND(matrix[2]); + params[9] = IROUND(matrix[6]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[14]); + params[12] = IROUND(matrix[3]); + params[13] = IROUND(matrix[7]); + params[14] = IROUND(matrix[11]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_OCCLUSION_TEST_HP: + CHECK_EXTENSION_I(HP_occlusion_test, pname); + params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest); + break; + case GL_OCCLUSION_TEST_RESULT_HP: + CHECK_EXTENSION_I(HP_occlusion_test, pname); + { + if (ctx->Depth.OcclusionTest) + params[0] = ctx->OcclusionResult; + else + params[0] = ctx->OcclusionResultSaved; + /* reset flag now */ + ctx->OcclusionResult = GL_FALSE; + ctx->OcclusionResultSaved = GL_FALSE; + return; + } + break; + case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION_I(SGIS_pixel_texture, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled); + break; + case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION_I(SGIX_pixel_texture, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled); + break; + case GL_PIXEL_TEX_GEN_MODE_SGIX: + CHECK_EXTENSION_I(SGIX_pixel_texture, pname); + params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx)); + break; + case GL_COLOR_MATRIX_SGI: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[1]); + params[2] = IROUND(matrix[2]); + params[3] = IROUND(matrix[3]); + params[4] = IROUND(matrix[4]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[6]); + params[7] = IROUND(matrix[7]); + params[8] = IROUND(matrix[8]); + params[9] = IROUND(matrix[9]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[11]); + params[12] = IROUND(matrix[12]); + params[13] = IROUND(matrix[13]); + params[14] = IROUND(matrix[14]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = ctx->ColorMatrixStack.Depth + 1; + break; + case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = MAX_COLOR_STACK_DEPTH; + break; + case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]); + break; + case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]); + break; + case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]); + break; + case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]); + break; + case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]); + break; + case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]); + break; + case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]); + break; + case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: + params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]); + break; + case GL_CONVOLUTION_1D_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled); + break; + case GL_CONVOLUTION_2D_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled); + break; + case GL_SEPARABLE_2D_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled); + break; + case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]); + break; + case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]); + break; + case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]); + break; + case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]); + break; + case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]); + break; + case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]); + break; + case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]); + break; + case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution, pname); + params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]); + break; + case GL_HISTOGRAM: + CHECK_EXTENSION_I(EXT_histogram, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled); + break; + case GL_MINMAX: + CHECK_EXTENSION_I(EXT_histogram, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled); + break; + case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION_I(SGI_color_table, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled); + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION_I(SGI_color_table, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled); + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION_I(SGI_color_table, pname); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled); + break; + case GL_TEXTURE_COLOR_TABLE_SGI: + CHECK_EXTENSION_I(SGI_texture_color_table, pname); + params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); + break; + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION_I(EXT_secondary_color, pname); + params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled); + break; + case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXTENSION_I(EXT_secondary_color, pname); + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); + params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); + params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); + params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); + } + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION_I(EXT_secondary_color, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled); + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXTENSION_I(EXT_secondary_color, pname); + params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_I(EXT_secondary_color, pname); + params[0] = ctx->Array.SecondaryColor.Stride; + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXTENSION_I(EXT_secondary_color, pname); + params[0] = ctx->Array.SecondaryColor.Size; + break; + case GL_CURRENT_FOG_COORDINATE_EXT: + CHECK_EXTENSION_I(EXT_fog_coord, pname); + { + FLUSH_CURRENT(ctx, 0); + params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); + } + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION_I(EXT_fog_coord, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled); + break; + case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: + CHECK_EXTENSION_I(EXT_fog_coord, pname); + params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type); + break; + case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_I(EXT_fog_coord, pname); + params[0] = ctx->Array.FogCoord.Stride; + break; + case GL_FOG_COORDINATE_SOURCE_EXT: + CHECK_EXTENSION_I(EXT_fog_coord, pname); + params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource); + break; + case GL_MAX_TEXTURE_LOD_BIAS_EXT: + CHECK_EXTENSION_I(EXT_texture_lod_bias, pname); + params[0] = IROUND(ctx->Const.MaxTextureLodBias); + break; + case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: + CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname); + params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy); + break; + case GL_MULTISAMPLE_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled); + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage); + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne); + break; + case GL_SAMPLE_COVERAGE_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage); + break; + case GL_SAMPLE_COVERAGE_VALUE_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = IROUND(ctx->Multisample.SampleCoverageValue); + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert); + break; + case GL_SAMPLE_BUFFERS_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = 0; + break; + case GL_SAMPLES_ARB: + CHECK_EXTENSION_I(ARB_multisample, pname); + params[0] = 0; + break; + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION_I(IBM_rasterpos_clip, pname); + params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped); + break; + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION_I(NV_point_sprite, pname); + params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite); + break; + case GL_POINT_SPRITE_R_MODE_NV: + CHECK_EXTENSION_I(NV_point_sprite, pname); + params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode); + break; + case GL_POINT_SPRITE_COORD_ORIGIN: + CHECK_EXTENSION_I(NV_point_sprite, pname); + params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin); + break; + case GL_GENERATE_MIPMAP_HINT_SGIS: + CHECK_EXTENSION_I(SGIS_generate_mipmap, pname); + params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap); + break; + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); + break; + case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = ctx->Const.MaxProgramMatrixStackDepth; + break; + case GL_MAX_TRACK_MATRICES_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = ctx->Const.MaxProgramMatrices; + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); + break; + case GL_CURRENT_MATRIX_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[1]); + params[2] = IROUND(matrix[2]); + params[3] = IROUND(matrix[3]); + params[4] = IROUND(matrix[4]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[6]); + params[7] = IROUND(matrix[7]); + params[8] = IROUND(matrix[8]); + params[9] = IROUND(matrix[9]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[11]); + params[12] = IROUND(matrix[12]); + params[13] = IROUND(matrix[13]); + params[14] = IROUND(matrix[14]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); + break; + case GL_PROGRAM_ERROR_POSITION_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = ctx->Program.ErrorPos; + break; + case GL_VERTEX_ATTRIB_ARRAY0_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY1_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY2_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY3_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY5_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY6_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY7_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY8_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY9_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY10_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY11_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY12_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY13_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY14_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled); + break; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]); + break; + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]); + break; + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]); + break; + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]); + break; + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]); + break; + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]); + break; + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]); + break; + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]); + break; + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]); + break; + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]); + break; + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]); + break; + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]); + break; + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]); + break; + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]); + break; + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]); + break; + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION_I(NV_vertex_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]); + break; + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXTENSION_I(NV_fragment_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); + break; + case GL_MAX_TEXTURE_COORDS_NV: + CHECK_EXTENSION_I(NV_fragment_program, pname); + params[0] = ctx->Const.MaxTextureCoordUnits; + break; + case GL_MAX_TEXTURE_IMAGE_UNITS_NV: + CHECK_EXTENSION_I(NV_fragment_program, pname); + params[0] = ctx->Const.MaxTextureImageUnits; + break; + case GL_FRAGMENT_PROGRAM_BINDING_NV: + CHECK_EXTENSION_I(NV_fragment_program, pname); + params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; + break; + case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: + CHECK_EXTENSION_I(NV_fragment_program, pname); + params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + break; + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION_I(NV_texture_rectangle, pname); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); + break; + case GL_TEXTURE_BINDING_RECTANGLE_NV: + CHECK_EXTENSION_I(NV_texture_rectangle, pname); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name; + break; + case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: + CHECK_EXTENSION_I(NV_texture_rectangle, pname); + params[0] = ctx->Const.MaxTextureRectSize; + break; + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION_I(EXT_stencil_two_side, pname); + params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide); + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXTENSION_I(EXT_stencil_two_side, pname); + params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); + break; + case GL_MAX_SHININESS_NV: + CHECK_EXTENSION_I(NV_light_max_exponent, pname); + params[0] = IROUND(ctx->Const.MaxShininess); + break; + case GL_MAX_SPOT_EXPONENT_NV: + CHECK_EXTENSION_I(NV_light_max_exponent, pname); + params[0] = IROUND(ctx->Const.MaxSpotExponent); + break; + case GL_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.ArrayBufferObj->Name; + break; + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.Vertex.BufferObj->Name; + break; + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.Normal.BufferObj->Name; + break; + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.Color.BufferObj->Name; + break; + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.Index.BufferObj->Name; + break; + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + break; + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.EdgeFlag.BufferObj->Name; + break; + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.SecondaryColor.BufferObj->Name; + break; + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.FogCoord.BufferObj->Name; + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); + params[0] = ctx->Array.ElementArrayBufferObj->Name; + break; + case GL_PIXEL_PACK_BUFFER_BINDING_EXT: + CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); + params[0] = ctx->Pack.BufferObj->Name; + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: + CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); + params[0] = ctx->Unpack.BufferObj->Name; + break; + case GL_MAX_VERTEX_ATTRIBS_ARB: + CHECK_EXTENSION_I(ARB_vertex_program, pname); + params[0] = ctx->Const.MaxVertexProgramAttribs; + break; + case GL_FRAGMENT_PROGRAM_ARB: + CHECK_EXTENSION_I(ARB_fragment_program, pname); + params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); + break; + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + CHECK_EXTENSION_I(ARB_fragment_program, pname); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[4]); + params[2] = IROUND(matrix[8]); + params[3] = IROUND(matrix[12]); + params[4] = IROUND(matrix[1]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[9]); + params[7] = IROUND(matrix[13]); + params[8] = IROUND(matrix[2]); + params[9] = IROUND(matrix[6]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[14]); + params[12] = IROUND(matrix[3]); + params[13] = IROUND(matrix[7]); + params[14] = IROUND(matrix[11]); + params[15] = IROUND(matrix[15]); + } + break; + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); + params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest); + break; + case GL_DEPTH_BOUNDS_EXT: + CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); + params[0] = IROUND(ctx->Depth.BoundsMin); + params[1] = IROUND(ctx->Depth.BoundsMax); + break; + case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION_I(MESA_program_debug, pname); + params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled); + break; + case GL_VERTEX_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION_I(MESA_program_debug, pname); + params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled); + break; + case GL_FRAGMENT_PROGRAM_POSITION_MESA: + CHECK_EXTENSION_I(MESA_program_debug, pname); + params[0] = ctx->FragmentProgram.CurrentPosition; + break; + case GL_VERTEX_PROGRAM_POSITION_MESA: + CHECK_EXTENSION_I(MESA_program_debug, pname); + params[0] = ctx->VertexProgram.CurrentPosition; + break; + case GL_MAX_DRAW_BUFFERS_ARB: + CHECK_EXTENSION_I(ARB_draw_buffers, pname); + params[0] = ctx->Const.MaxDrawBuffers; + break; + case GL_DRAW_BUFFER0_ARB: + CHECK_EXTENSION_I(ARB_draw_buffers, pname); + params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]); + break; + case GL_DRAW_BUFFER1_ARB: + CHECK_EXTENSION_I(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[1]; + params[0] = ENUM_TO_INT(buffer); + } + break; + case GL_DRAW_BUFFER2_ARB: + CHECK_EXTENSION_I(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[2]; + params[0] = ENUM_TO_INT(buffer); + } + break; + case GL_DRAW_BUFFER3_ARB: + CHECK_EXTENSION_I(ARB_draw_buffers, pname); + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->Color.DrawBuffer[3]; + params[0] = ENUM_TO_INT(buffer); + } + break; + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + CHECK_EXTENSION_I(OES_read_format, pname); + params[0] = ctx->Const.ColorReadType; + break; + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + CHECK_EXTENSION_I(OES_read_format, pname); + params[0] = ctx->Const.ColorReadFormat; + break; + case GL_NUM_FRAGMENT_REGISTERS_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = 6; + break; + case GL_NUM_FRAGMENT_CONSTANTS_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = 8; + break; + case GL_NUM_PASSES_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = 2; + break; + case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = 8; + break; + case GL_NUM_INSTRUCTIONS_TOTAL_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = 16; + break; + case GL_COLOR_ALPHA_PAIRING_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = BOOLEAN_TO_INT(GL_TRUE); + break; + case GL_NUM_LOOPBACK_COMPONENTS_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = 3; + break; + case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: + CHECK_EXTENSION_I(ATI_fragment_shader, pname); + params[0] = 3; + break; + case GL_STENCIL_BACK_FUNC: + params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]); + break; + case GL_STENCIL_BACK_VALUE_MASK: + params[0] = ctx->Stencil.ValueMask[1]; + break; + case GL_STENCIL_BACK_REF: + params[0] = ctx->Stencil.Ref[1]; + break; + case GL_STENCIL_BACK_FAIL: + params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_PASS: + params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); + break; + case GL_FRAMEBUFFER_BINDING_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0; + break; + case GL_RENDERBUFFER_BINDING_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; + break; + case GL_MAX_COLOR_ATTACHMENTS_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->Const.MaxColorAttachments; + break; + case GL_MAX_RENDERBUFFER_SIZE_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->Const.MaxRenderbufferSize; + break; + case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: + CHECK_EXTENSION_I(ARB_fragment_shader, pname); + params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS; + break; + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: + CHECK_EXTENSION_I(ARB_fragment_shader, pname); + params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative); + break; + case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: + CHECK_EXTENSION_I(ARB_vertex_shader, pname); + params[0] = MAX_VERTEX_UNIFORM_COMPONENTS; + break; + case GL_MAX_VARYING_FLOATS_ARB: + CHECK_EXTENSION_I(ARB_vertex_shader, pname); + params[0] = MAX_VARYING_FLOATS; + break; + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXTENSION_I(ARB_vertex_shader, pname); + params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + break; + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXTENSION_I(ARB_vertex_shader, pname); + params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); + } +} + + +void GLAPIENTRY +_mesa_GetDoublev( GLenum pname, GLdouble *params ) +{ + const GLfloat magic = -1234.5F; + GLfloat values[16]; + GLuint i; + + if (!params) + return; + + /* Init temp array to magic numbers so we can figure out how many values + * are returned by the GetFloatv() call. + */ + for (i = 0; i < 16; i++) + values[i] = magic; + + _mesa_GetFloatv(pname, values); + + for (i = 0; values[i] != magic && i < 16; i++) + params[i] = (GLdouble) values[i]; +} + diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 4be5c28fdf0..37803b7b4bd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -706,7 +706,7 @@ struct gl_hint_attrib GLenum Fog; GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ GLenum TextureCompression; /**< GL_ARB_texture_compression */ - GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ }; @@ -2126,7 +2126,7 @@ struct gl_extensions GLboolean ARB_multitexture; GLboolean ARB_occlusion_query; GLboolean ARB_point_sprite; - GLboolean ARB_shader_objects; + GLboolean ARB_shader_objects; GLboolean ARB_shading_language_100; GLboolean ARB_shadow; GLboolean ARB_texture_border_clamp; diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h index dece1e95fe3..08a0d1bd589 100644 --- a/src/mesa/shader/slang/library/slang_shader_syn.h +++ b/src/mesa/shader/slang/library/slang_shader_syn.h @@ -1,758 +1,758 @@ -".syntax translation_unit;\n" -".emtcode REVISION 2\n" -".emtcode EXTERNAL_NULL 0\n" -".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n" -".emtcode EXTERNAL_DECLARATION 2\n" -".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n" -".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n" -".emtcode FUNCTION_ORDINARY 0\n" -".emtcode FUNCTION_CONSTRUCTOR 1\n" -".emtcode FUNCTION_OPERATOR 2\n" -".emtcode OPERATOR_ASSIGN 1\n" -".emtcode OPERATOR_ADDASSIGN 2\n" -".emtcode OPERATOR_SUBASSIGN 3\n" -".emtcode OPERATOR_MULASSIGN 4\n" -".emtcode OPERATOR_DIVASSIGN 5\n" -".emtcode OPERATOR_LOGICALXOR 12\n" -".emtcode OPERATOR_EQUAL 16\n" -".emtcode OPERATOR_NOTEQUAL 17\n" -".emtcode OPERATOR_LESS 18\n" -".emtcode OPERATOR_GREATER 19\n" -".emtcode OPERATOR_LESSEQUAL 20\n" -".emtcode OPERATOR_GREATEREQUAL 21\n" -".emtcode OPERATOR_MULTIPLY 24\n" -".emtcode OPERATOR_DIVIDE 25\n" -".emtcode OPERATOR_INCREMENT 27\n" -".emtcode OPERATOR_DECREMENT 28\n" -".emtcode OPERATOR_PLUS 29\n" -".emtcode OPERATOR_MINUS 30\n" -".emtcode OPERATOR_NOT 32\n" -".emtcode DECLARATOR_NONE 0\n" -".emtcode DECLARATOR_NEXT 1\n" -".emtcode VARIABLE_NONE 0\n" -".emtcode VARIABLE_IDENTIFIER 1\n" -".emtcode VARIABLE_INITIALIZER 2\n" -".emtcode VARIABLE_ARRAY_EXPLICIT 3\n" -".emtcode VARIABLE_ARRAY_UNKNOWN 4\n" -".emtcode TYPE_QUALIFIER_NONE 0\n" -".emtcode TYPE_QUALIFIER_CONST 1\n" -".emtcode TYPE_QUALIFIER_ATTRIBUTE 2\n" -".emtcode TYPE_QUALIFIER_VARYING 3\n" -".emtcode TYPE_QUALIFIER_UNIFORM 4\n" -".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n" -".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n" -".emtcode TYPE_SPECIFIER_VOID 0\n" -".emtcode TYPE_SPECIFIER_BOOL 1\n" -".emtcode TYPE_SPECIFIER_BVEC2 2\n" -".emtcode TYPE_SPECIFIER_BVEC3 3\n" -".emtcode TYPE_SPECIFIER_BVEC4 4\n" -".emtcode TYPE_SPECIFIER_INT 5\n" -".emtcode TYPE_SPECIFIER_IVEC2 6\n" -".emtcode TYPE_SPECIFIER_IVEC3 7\n" -".emtcode TYPE_SPECIFIER_IVEC4 8\n" -".emtcode TYPE_SPECIFIER_FLOAT 9\n" -".emtcode TYPE_SPECIFIER_VEC2 10\n" -".emtcode TYPE_SPECIFIER_VEC3 11\n" -".emtcode TYPE_SPECIFIER_VEC4 12\n" -".emtcode TYPE_SPECIFIER_MAT2 13\n" -".emtcode TYPE_SPECIFIER_MAT3 14\n" -".emtcode TYPE_SPECIFIER_MAT4 15\n" -".emtcode TYPE_SPECIFIER_SAMPLER1D 16\n" -".emtcode TYPE_SPECIFIER_SAMPLER2D 17\n" -".emtcode TYPE_SPECIFIER_SAMPLER3D 18\n" -".emtcode TYPE_SPECIFIER_SAMPLERCUBE 19\n" -".emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20\n" -".emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21\n" -".emtcode TYPE_SPECIFIER_STRUCT 22\n" -".emtcode TYPE_SPECIFIER_TYPENAME 23\n" -".emtcode FIELD_NONE 0\n" -".emtcode FIELD_NEXT 1\n" -".emtcode FIELD_ARRAY 2\n" -".emtcode OP_END 0\n" -".emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1\n" -".emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2\n" -".emtcode OP_DECLARE 3\n" -".emtcode OP_ASM 4\n" -".emtcode OP_BREAK 5\n" -".emtcode OP_CONTINUE 6\n" -".emtcode OP_DISCARD 7\n" -".emtcode OP_RETURN 8\n" -".emtcode OP_EXPRESSION 9\n" -".emtcode OP_IF 10\n" -".emtcode OP_WHILE 11\n" -".emtcode OP_DO 12\n" -".emtcode OP_FOR 13\n" -".emtcode OP_PUSH_VOID 14\n" -".emtcode OP_PUSH_BOOL 15\n" -".emtcode OP_PUSH_INT 16\n" -".emtcode OP_PUSH_FLOAT 17\n" -".emtcode OP_PUSH_IDENTIFIER 18\n" -".emtcode OP_SEQUENCE 19\n" -".emtcode OP_ASSIGN 20\n" -".emtcode OP_ADDASSIGN 21\n" -".emtcode OP_SUBASSIGN 22\n" -".emtcode OP_MULASSIGN 23\n" -".emtcode OP_DIVASSIGN 24\n" -".emtcode OP_SELECT 31\n" -".emtcode OP_LOGICALOR 32\n" -".emtcode OP_LOGICALXOR 33\n" -".emtcode OP_LOGICALAND 34\n" -".emtcode OP_EQUAL 38\n" -".emtcode OP_NOTEQUAL 39\n" -".emtcode OP_LESS 40\n" -".emtcode OP_GREATER 41\n" -".emtcode OP_LESSEQUAL 42\n" -".emtcode OP_GREATEREQUAL 43\n" -".emtcode OP_ADD 46\n" -".emtcode OP_SUBTRACT 47\n" -".emtcode OP_MULTIPLY 48\n" -".emtcode OP_DIVIDE 49\n" -".emtcode OP_PREINCREMENT 51\n" -".emtcode OP_PREDECREMENT 52\n" -".emtcode OP_PLUS 53\n" -".emtcode OP_MINUS 54\n" -".emtcode OP_NOT 56\n" -".emtcode OP_SUBSCRIPT 57\n" -".emtcode OP_CALL 58\n" -".emtcode OP_FIELD 59\n" -".emtcode OP_POSTINCREMENT 60\n" -".emtcode OP_POSTDECREMENT 61\n" -".emtcode PARAM_QUALIFIER_IN 0\n" -".emtcode PARAM_QUALIFIER_OUT 1\n" -".emtcode PARAM_QUALIFIER_INOUT 2\n" -".emtcode PARAMETER_NONE 0\n" -".emtcode PARAMETER_NEXT 1\n" -".emtcode PARAMETER_ARRAY_NOT_PRESENT 0\n" -".emtcode PARAMETER_ARRAY_PRESENT 1\n" -".errtext INVALID_EXTERNAL_DECLARATION \"error 2001: invalid external declaration\"\n" -".errtext INVALID_OPERATOR_OVERRIDE \"error 2002: invalid operator override\"\n" -".errtext LBRACE_EXPECTED \"error 2003: '{' expected but '$err_token$' found\"\n" -".errtext LPAREN_EXPECTED \"error 2004: '(' expected but '$err_token$' found\"\n" -".errtext RPAREN_EXPECTED \"error 2005: ')' expected but '$err_token$' found\"\n" -".regbyte parsing_builtin 0\n" -".regbyte shader_type 0\n" -"variable_identifier\n" -" identifier .emit OP_PUSH_IDENTIFIER;\n" -"primary_expression\n" -" floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1;\n" -"primary_expression_1\n" -" lparen .and expression .and rparen;\n" -"postfix_expression\n" -" postfix_expression_1 .and .loop postfix_expression_2;\n" -"postfix_expression_1\n" -" function_call .or primary_expression;\n" -"postfix_expression_2\n" -" postfix_expression_3 .or postfix_expression_4 .or\n" -" plusplus .emit OP_POSTINCREMENT .or\n" -" minusminus .emit OP_POSTDECREMENT;\n" -"postfix_expression_3\n" -" lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT;\n" -"postfix_expression_4\n" -" dot .and field_selection .emit OP_FIELD;\n" -"integer_expression\n" -" expression;\n" -"function_call\n" -" function_call_generic .emit OP_CALL .and .true .emit OP_END;\n" -"function_call_generic\n" -" function_call_generic_1 .or function_call_generic_2;\n" -"function_call_generic_1\n" -" function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED;\n" -"function_call_generic_2\n" -" function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED;\n" -"function_call_header_no_parameters\n" -" function_call_header .and function_call_header_no_parameters_1;\n" -"function_call_header_no_parameters_1\n" -" \"void\" .or .true;\n" -"function_call_header_with_parameters\n" -" function_call_header .and assignment_expression .and .true .emit OP_END .and\n" -" .loop function_call_header_with_parameters_1;\n" -"function_call_header_with_parameters_1\n" -" comma .and assignment_expression .and .true .emit OP_END;\n" -"function_call_header\n" -" function_identifier .and lparen;\n" -"function_identifier\n" -" identifier;\n" -"unary_expression\n" -" postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or\n" -" unary_expression_4 .or unary_expression_5;\n" -"unary_expression_1\n" -" plusplus .and unary_expression .and .true .emit OP_PREINCREMENT;\n" -"unary_expression_2\n" -" minusminus .and unary_expression .and .true .emit OP_PREDECREMENT;\n" -"unary_expression_3\n" -" plus .and unary_expression .and .true .emit OP_PLUS;\n" -"unary_expression_4\n" -" minus .and unary_expression .and .true .emit OP_MINUS;\n" -"unary_expression_5\n" -" bang .and unary_expression .and .true .emit OP_NOT;\n" -"multiplicative_expression\n" -" unary_expression .and .loop multiplicative_expression_1;\n" -"multiplicative_expression_1\n" -" multiplicative_expression_2 .or multiplicative_expression_3;\n" -"multiplicative_expression_2\n" -" star .and unary_expression .and .true .emit OP_MULTIPLY;\n" -"multiplicative_expression_3\n" -" slash .and unary_expression .and .true .emit OP_DIVIDE;\n" -"additive_expression\n" -" multiplicative_expression .and .loop additive_expression_1;\n" -"additive_expression_1\n" -" additive_expression_2 .or additive_expression_3;\n" -"additive_expression_2\n" -" plus .and multiplicative_expression .and .true .emit OP_ADD;\n" -"additive_expression_3\n" -" minus .and multiplicative_expression .and .true .emit OP_SUBTRACT;\n" -"shift_expression\n" -" additive_expression;\n" -"relational_expression\n" -" shift_expression .and .loop relational_expression_1;\n" -"relational_expression_1\n" -" relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or\n" -" relational_expression_5;\n" -"relational_expression_2\n" -" lessequals .and shift_expression .and .true .emit OP_LESSEQUAL;\n" -"relational_expression_3\n" -" greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL;\n" -"relational_expression_4\n" -" less .and shift_expression .and .true .emit OP_LESS;\n" -"relational_expression_5\n" -" greater .and shift_expression .and .true .emit OP_GREATER;\n" -"equality_expression\n" -" relational_expression .and .loop equality_expression_1;\n" -"equality_expression_1\n" -" equality_expression_2 .or equality_expression_3;\n" -"equality_expression_2\n" -" equalsequals .and relational_expression .and .true .emit OP_EQUAL;\n" -"equality_expression_3\n" -" bangequals .and relational_expression .and .true .emit OP_NOTEQUAL;\n" -"and_expression\n" -" equality_expression;\n" -"exclusive_or_expression\n" -" and_expression;\n" -"inclusive_or_expression\n" -" exclusive_or_expression;\n" -"logical_and_expression\n" -" inclusive_or_expression .and .loop logical_and_expression_1;\n" -"logical_and_expression_1\n" -" ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND;\n" -"logical_xor_expression\n" -" logical_and_expression .and .loop logical_xor_expression_1;\n" -"logical_xor_expression_1\n" -" caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR;\n" -"logical_or_expression\n" -" logical_xor_expression .and .loop logical_or_expression_1;\n" -"logical_or_expression_1\n" -" barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR;\n" -"conditional_expression\n" -" logical_or_expression .and .loop conditional_expression_1;\n" -"conditional_expression_1\n" -" question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT;\n" -"assignment_expression\n" -" assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or\n" -" assignment_expression_4 .or assignment_expression_5 .or conditional_expression;\n" -"assignment_expression_1\n" -" unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN;\n" -"assignment_expression_2\n" -" unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN;\n" -"assignment_expression_3\n" -" unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN;\n" -"assignment_expression_4\n" -" unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN;\n" -"assignment_expression_5\n" -" unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN;\n" -"expression\n" -" assignment_expression .and .loop expression_1;\n" -"expression_1\n" -" comma .and assignment_expression .and .true .emit OP_SEQUENCE;\n" -"constant_expression\n" -" conditional_expression .and .true .emit OP_END;\n" -"declaration\n" -" declaration_1 .or declaration_2;\n" -"declaration_1\n" -" function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon;\n" -"declaration_2\n" -" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n" -"function_prototype\n" -" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n" -"function_declarator\n" -" function_header_with_parameters .or function_header;\n" -"function_header_with_parameters\n" -" function_header .and parameter_declaration .and .loop function_header_with_parameters_1;\n" -"function_header_with_parameters_1\n" -" comma .and parameter_declaration;\n" -"function_header\n" -" function_header_nospace .or function_header_space;\n" -"function_header_space\n" -" fully_specified_type_space .and space .and function_decl_identifier .and lparen;\n" -"function_header_nospace\n" -" fully_specified_type_nospace .and function_decl_identifier .and lparen;\n" -"function_decl_identifier\n" -" .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or\n" -" .if (parsing_builtin != 0) \"__constructor\" .emit FUNCTION_CONSTRUCTOR .or\n" -" identifier .emit FUNCTION_ORDINARY;\n" -"__operator\n" -" \"__operator\" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE;\n" -"overriden_operator\n" -" plusplus .emit OPERATOR_INCREMENT .or\n" -" plusequals .emit OPERATOR_ADDASSIGN .or\n" -" plus .emit OPERATOR_PLUS .or\n" -" minusminus .emit OPERATOR_DECREMENT .or\n" -" minusequals .emit OPERATOR_SUBASSIGN .or\n" -" minus .emit OPERATOR_MINUS .or\n" -" bangequals .emit OPERATOR_NOTEQUAL .or\n" -" bang .emit OPERATOR_NOT .or\n" -" starequals .emit OPERATOR_MULASSIGN .or\n" -" star .emit OPERATOR_MULTIPLY .or\n" -" slashequals .emit OPERATOR_DIVASSIGN .or\n" -" slash .emit OPERATOR_DIVIDE .or\n" -" lessequals .emit OPERATOR_LESSEQUAL .or\n" -" \n" -" \n" -" less .emit OPERATOR_LESS .or\n" -" greaterequals .emit OPERATOR_GREATEREQUAL .or\n" -" \n" -" \n" -" greater .emit OPERATOR_GREATER .or\n" -" equalsequals .emit OPERATOR_EQUAL .or\n" -" equals .emit OPERATOR_ASSIGN .or\n" -" \n" -" \n" -" \n" -" \n" -" \n" -" \n" -" \n" -" \n" -" caretcaret .emit OPERATOR_LOGICALXOR ;\n" -"parameter_declarator\n" -" parameter_declarator_nospace .or parameter_declarator_space;\n" -"parameter_declarator_nospace\n" -" type_specifier_nospace .and identifier .and parameter_declarator_1;\n" -"parameter_declarator_space\n" -" type_specifier_space .and space .and identifier .and parameter_declarator_1;\n" -"parameter_declarator_1\n" -" parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or\n" -" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n" -"parameter_declarator_2\n" -" lbracket .and constant_expression .and rbracket;\n" -"parameter_declaration\n" -" parameter_declaration_1 .emit PARAMETER_NEXT;\n" -"parameter_declaration_1\n" -" parameter_declaration_2 .or parameter_declaration_3;\n" -"parameter_declaration_2\n" -" type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4;\n" -"parameter_declaration_3\n" -" parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4;\n" -"parameter_declaration_4\n" -" parameter_declarator .or parameter_type_specifier;\n" -"parameter_qualifier\n" -" parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN;\n" -"parameter_qualifier_1\n" -" parameter_qualifier_2 .and space;\n" -"parameter_qualifier_2\n" -" \"in\" .emit PARAM_QUALIFIER_IN .or\n" -" \"out\" .emit PARAM_QUALIFIER_OUT .or\n" -" \"inout\" .emit PARAM_QUALIFIER_INOUT;\n" -"parameter_type_specifier\n" -" parameter_type_specifier_1 .and .true .emit '\\0' .and parameter_type_specifier_2;\n" -"parameter_type_specifier_1\n" -" type_specifier_nospace .or type_specifier_space;\n" -"parameter_type_specifier_2\n" -" parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or\n" -" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n" -"parameter_type_specifier_3\n" -" lbracket .and constant_expression .and rbracket;\n" -"init_declarator_list\n" -" single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and\n" -" .true .emit DECLARATOR_NONE;\n" -"init_declarator_list_1\n" -" comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2;\n" -"init_declarator_list_2\n" -" init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE;\n" -"init_declarator_list_3\n" -" equals .and initializer .emit VARIABLE_INITIALIZER;\n" -"init_declarator_list_4\n" -" lbracket .and init_declarator_list_5 .and rbracket;\n" -"init_declarator_list_5\n" -" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" -"single_declaration\n" -" single_declaration_nospace .or single_declaration_space;\n" -"single_declaration_space\n" -" fully_specified_type_space .and single_declaration_space_1;\n" -"single_declaration_nospace\n" -" fully_specified_type_nospace .and single_declaration_nospace_1;\n" -"single_declaration_space_1\n" -" single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n" -"single_declaration_nospace_1\n" -" single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n" -"single_declaration_space_2\n" -" space .and identifier .and single_declaration_3;\n" -"single_declaration_nospace_2\n" -" identifier .and single_declaration_3;\n" -"single_declaration_3\n" -" single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE;\n" -"single_declaration_4\n" -" equals .and initializer .emit VARIABLE_INITIALIZER;\n" -"single_declaration_5\n" -" lbracket .and single_declaration_6 .and rbracket;\n" -"single_declaration_6\n" -" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" -"fully_specified_type_space\n" -" fully_specified_type_1 .and type_specifier_space;\n" -"fully_specified_type_nospace\n" -" fully_specified_type_1 .and type_specifier_nospace;\n" -"fully_specified_type_1\n" -" fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE;\n" -"fully_specified_type_2\n" -" type_qualifier .and space;\n" -"type_qualifier\n" -" \"const\" .emit TYPE_QUALIFIER_CONST .or\n" -" .if (shader_type == 2) \"attribute\" .emit TYPE_QUALIFIER_ATTRIBUTE .or\n" -" \"varying\" .emit TYPE_QUALIFIER_VARYING .or\n" -" \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n" -" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n" -" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n" -"type_specifier_space\n" -" \"void\" .emit TYPE_SPECIFIER_VOID .or\n" -" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n" -" \"int\" .emit TYPE_SPECIFIER_INT .or\n" -" \"bool\" .emit TYPE_SPECIFIER_BOOL .or\n" -" \"vec2\" .emit TYPE_SPECIFIER_VEC2 .or\n" -" \"vec3\" .emit TYPE_SPECIFIER_VEC3 .or\n" -" \"vec4\" .emit TYPE_SPECIFIER_VEC4 .or\n" -" \"bvec2\" .emit TYPE_SPECIFIER_BVEC2 .or\n" -" \"bvec3\" .emit TYPE_SPECIFIER_BVEC3 .or\n" -" \"bvec4\" .emit TYPE_SPECIFIER_BVEC4 .or\n" -" \"ivec2\" .emit TYPE_SPECIFIER_IVEC2 .or\n" -" \"ivec3\" .emit TYPE_SPECIFIER_IVEC3 .or\n" -" \"ivec4\" .emit TYPE_SPECIFIER_IVEC4 .or\n" -" \"mat2\" .emit TYPE_SPECIFIER_MAT2 .or\n" -" \"mat3\" .emit TYPE_SPECIFIER_MAT3 .or\n" -" \"mat4\" .emit TYPE_SPECIFIER_MAT4 .or\n" -" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n" -" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n" -" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n" -" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n" -" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n" -" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n" -" type_name .emit TYPE_SPECIFIER_TYPENAME;\n" -"type_specifier_nospace\n" -" struct_specifier .emit TYPE_SPECIFIER_STRUCT;\n" -"struct_specifier\n" -" \"struct\" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and\n" -" struct_declaration_list .and rbrace .emit FIELD_NONE;\n" -"struct_specifier_1\n" -" struct_specifier_2 .or .true .emit '\\0';\n" -"struct_specifier_2\n" -" space .and identifier;\n" -"struct_declaration_list\n" -" struct_declaration .and .loop struct_declaration .emit FIELD_NEXT;\n" -"struct_declaration\n" -" struct_declaration_nospace .or struct_declaration_space;\n" -"struct_declaration_space\n" -" type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n" -"struct_declaration_nospace\n" -" type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n" -"struct_declarator_list\n" -" struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT;\n" -"struct_declarator_list_1\n" -" comma .and struct_declarator;\n" -"struct_declarator\n" -" identifier .and struct_declarator_1;\n" -"struct_declarator_1\n" -" struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE;\n" -"struct_declarator_2\n" -" lbracket .and constant_expression .and rbracket;\n" -"initializer\n" -" assignment_expression .and .true .emit OP_END;\n" -"declaration_statement\n" -" declaration;\n" -"statement\n" -" compound_statement .or simple_statement;\n" -"statement_space\n" -" compound_statement .or statement_space_1;\n" -"statement_space_1\n" -" space .and simple_statement;\n" -"simple_statement\n" -" .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or\n" -" selection_statement .or\n" -" iteration_statement .or\n" -" jump_statement .or\n" -" expression_statement .emit OP_EXPRESSION .or\n" -" declaration_statement .emit OP_DECLARE;\n" -"compound_statement\n" -" compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END;\n" -"compound_statement_1\n" -" compound_statement_2 .or compound_statement_3;\n" -"compound_statement_2\n" -" lbrace .and rbrace;\n" -"compound_statement_3\n" -" lbrace .and statement_list .and rbrace;\n" -"statement_no_new_scope\n" -" compound_statement_no_new_scope .or simple_statement;\n" -"compound_statement_no_new_scope\n" -" compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;\n" -"compound_statement_no_new_scope_1\n" -" compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3;\n" -"compound_statement_no_new_scope_2\n" -" lbrace .and rbrace;\n" -"compound_statement_no_new_scope_3\n" -" lbrace .and statement_list .and rbrace;\n" -"statement_list\n" -" statement .and .loop statement;\n" -"expression_statement\n" -" expression_statement_1 .or expression_statement_2;\n" -"expression_statement_1\n" -" semicolon .emit OP_PUSH_VOID .emit OP_END;\n" -"expression_statement_2\n" -" expression .and semicolon .emit OP_END;\n" -"selection_statement\n" -" \"if\" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and\n" -" rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement;\n" -"selection_rest_statement\n" -" statement .and selection_rest_statement_1;\n" -"selection_rest_statement_1\n" -" selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END;\n" -"selection_rest_statement_2\n" -" \"else\" .and optional_space .and statement;\n" -"condition\n" -" condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or\n" -" condition_3 .emit OP_EXPRESSION;\n" -"condition_1\n" -" condition_1_nospace .or condition_1_space;\n" -"condition_1_nospace\n" -" fully_specified_type_nospace .and condition_2;\n" -"condition_1_space\n" -" fully_specified_type_space .and space .and condition_2;\n" -"condition_2\n" -" identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and\n" -" initializer .and .true .emit DECLARATOR_NONE;\n" -"condition_3\n" -" expression .and .true .emit OP_END;\n" -"iteration_statement\n" -" iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;\n" -"iteration_statement_1\n" -" \"while\" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and\n" -" rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n" -"iteration_statement_2\n" -" \"do\" .emit OP_DO .and statement_space .and \"while\" .and lparen .error LPAREN_EXPECTED .and\n" -" expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;\n" -"iteration_statement_3\n" -" \"for\" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and\n" -" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n" -"for_init_statement\n" -" expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;\n" -"conditionopt\n" -" condition .or\n" -" .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\\0' .emit OP_END;\n" -"for_rest_statement\n" -" conditionopt .and semicolon .and for_rest_statement_1;\n" -"for_rest_statement_1\n" -" for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END;\n" -"for_rest_statement_2\n" -" expression .and .true .emit OP_END;\n" -"jump_statement\n" -" jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or\n" -" .if (shader_type == 1) jump_statement_5;\n" -"jump_statement_1\n" -" \"continue\" .and semicolon .emit OP_CONTINUE;\n" -"jump_statement_2\n" -" \"break\" .and semicolon .emit OP_BREAK;\n" -"jump_statement_3\n" -" \"return\" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END;\n" -"jump_statement_4\n" -" \"return\" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END;\n" -"jump_statement_5\n" -" \"discard\" .and semicolon .emit OP_DISCARD;\n" -"__asm_statement\n" -" \"__asm\" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END;\n" -"asm_arguments\n" -" variable_identifier .and .true .emit OP_END .and .loop asm_arguments_1;\n" -"asm_arguments_1\n" -" comma .and variable_identifier .and .true .emit OP_END;\n" -"translation_unit\n" -" optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and\n" -" .loop external_declaration .and optional_space .and\n" -" '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n" -"external_declaration\n" -" function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n" -" declaration .emit EXTERNAL_DECLARATION;\n" -"function_definition\n" -" function_prototype .and compound_statement_no_new_scope;\n" -"digit_oct\n" -" '0'-'7';\n" -"digit_dec\n" -" '0'-'9';\n" -"digit_hex\n" -" '0'-'9' .or 'A'-'F' .or 'a'-'f';\n" -"id_character_first\n" -" 'a'-'z' .or 'A'-'Z' .or '_';\n" -"id_character_next\n" -" id_character_first .or digit_dec;\n" -"identifier\n" -" id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n" -"float\n" -" float_1 .or float_2;\n" -"float_1\n" -" float_fractional_constant .and float_optional_exponent_part;\n" -"float_2\n" -" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n" -"float_fractional_constant\n" -" float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n" -"float_fractional_constant_1\n" -" float_digit_sequence .and '.' .and float_digit_sequence;\n" -"float_fractional_constant_2\n" -" float_digit_sequence .and '.' .and .true .emit '\\0';\n" -"float_fractional_constant_3\n" -" '.' .emit '\\0' .and float_digit_sequence;\n" -"float_optional_exponent_part\n" -" float_exponent_part .or .true .emit '\\0';\n" -"float_digit_sequence\n" -" digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n" -"float_exponent_part\n" -" float_exponent_part_1 .or float_exponent_part_2;\n" -"float_exponent_part_1\n" -" 'e' .and float_optional_sign .and float_digit_sequence;\n" -"float_exponent_part_2\n" -" 'E' .and float_optional_sign .and float_digit_sequence;\n" -"float_optional_sign\n" -" float_sign .or .true;\n" -"float_sign\n" -" '+' .or '-' .emit '-';\n" -"integer\n" -" integer_hex .or integer_oct .or integer_dec;\n" -"integer_hex\n" -" '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and\n" -" .true .emit '\\0';\n" -"integer_hex_1\n" -" 'x' .or 'X';\n" -"integer_oct\n" -" '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\\0';\n" -"integer_dec\n" -" digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n" -"boolean\n" -" \"true\" .emit 2 .emit '1' .emit '\\0' .or\n" -" \"false\" .emit 2 .emit '0' .emit '\\0';\n" -"type_name\n" -" identifier;\n" -"field_selection\n" -" identifier;\n" -"floatconstant\n" -" float .emit OP_PUSH_FLOAT;\n" -"intconstant\n" -" integer .emit OP_PUSH_INT;\n" -"boolconstant\n" -" boolean .emit OP_PUSH_BOOL;\n" -"optional_space\n" -" .loop single_space;\n" -"space\n" -" single_space .and .loop single_space;\n" -"single_space\n" -" white_char .or c_style_comment_block .or cpp_style_comment_block;\n" -"white_char\n" -" ' ' .or '\\t' .or new_line .or '\\v' .or '\\f';\n" -"new_line\n" -" cr_lf .or lf_cr .or '\\n' .or '\\r';\n" -"cr_lf\n" -" '\\r' .and '\\n';\n" -"lf_cr\n" -" '\\n' .and '\\r';\n" -"c_style_comment_block\n" -" '/' .and '*' .and c_style_comment_rest;\n" -"c_style_comment_rest\n" -" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n" -"c_style_comment_rest_1\n" -" c_style_comment_end .or c_style_comment_rest_2;\n" -"c_style_comment_rest_2\n" -" '*' .and c_style_comment_rest;\n" -"c_style_comment_char_no_star\n" -" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n" -"c_style_comment_end\n" -" '*' .and '/';\n" -"cpp_style_comment_block\n" -" '/' .and '/' .and cpp_style_comment_block_1;\n" -"cpp_style_comment_block_1\n" -" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n" -"cpp_style_comment_block_2\n" -" .loop cpp_style_comment_char .and new_line;\n" -"cpp_style_comment_block_3\n" -" .loop cpp_style_comment_char;\n" -"cpp_style_comment_char\n" -" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n" -"ampersandampersand\n" -" optional_space .and '&' .and '&' .and optional_space;\n" -"barbar\n" -" optional_space .and '|' .and '|' .and optional_space;\n" -"bang\n" -" optional_space .and '!' .and optional_space;\n" -"bangequals\n" -" optional_space .and '!' .and '=' .and optional_space;\n" -"caretcaret\n" -" optional_space .and '^' .and '^' .and optional_space;\n" -"colon\n" -" optional_space .and ':' .and optional_space;\n" -"comma\n" -" optional_space .and ',' .and optional_space;\n" -"dot\n" -" optional_space .and '.' .and optional_space;\n" -"equals\n" -" optional_space .and '=' .and optional_space;\n" -"equalsequals\n" -" optional_space .and '=' .and '=' .and optional_space;\n" -"greater\n" -" optional_space .and '>' .and optional_space;\n" -"greaterequals\n" -" optional_space .and '>' .and '=' .and optional_space;\n" -"lbrace\n" -" optional_space .and '{' .and optional_space;\n" -"lbracket\n" -" optional_space .and '[' .and optional_space;\n" -"less\n" -" optional_space .and '<' .and optional_space;\n" -"lessequals\n" -" optional_space .and '<' .and '=' .and optional_space;\n" -"lparen\n" -" optional_space .and '(' .and optional_space;\n" -"minus\n" -" optional_space .and '-' .and optional_space;\n" -"minusequals\n" -" optional_space .and '-' .and '=' .and optional_space;\n" -"minusminus\n" -" optional_space .and '-' .and '-' .and optional_space;\n" -"plus\n" -" optional_space .and '+' .and optional_space;\n" -"plusequals\n" -" optional_space .and '+' .and '=' .and optional_space;\n" -"plusplus\n" -" optional_space .and '+' .and '+' .and optional_space;\n" -"question\n" -" optional_space .and '?' .and optional_space;\n" -"rbrace\n" -" optional_space .and '}' .and optional_space;\n" -"rbracket\n" -" optional_space .and ']' .and optional_space;\n" -"rparen\n" -" optional_space .and ')' .and optional_space;\n" -"semicolon\n" -" optional_space .and ';' .and optional_space;\n" -"slash\n" -" optional_space .and '/' .and optional_space;\n" -"slashequals\n" -" optional_space .and '/' .and '=' .and optional_space;\n" -"star\n" -" optional_space .and '*' .and optional_space;\n" -"starequals\n" -" optional_space .and '*' .and '=' .and optional_space;\n" -".string string_lexer;\n" -"string_lexer\n" -" lex_first_identifier_character .and .loop lex_next_identifier_character;\n" -"lex_first_identifier_character\n" -" 'a'-'z' .or 'A'-'Z' .or '_';\n" -"lex_next_identifier_character\n" -" 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_';\n" -"err_token\n" -" '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or\n" -" '-' .or '+' .or '=' .or '|' .or '\\\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '\"' .or\n" -" '\\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier;\n" -"err_identifier\n" -" id_character_first .and .loop id_character_next;\n" +".syntax translation_unit;\n" +".emtcode REVISION 2\n" +".emtcode EXTERNAL_NULL 0\n" +".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n" +".emtcode EXTERNAL_DECLARATION 2\n" +".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n" +".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n" +".emtcode FUNCTION_ORDINARY 0\n" +".emtcode FUNCTION_CONSTRUCTOR 1\n" +".emtcode FUNCTION_OPERATOR 2\n" +".emtcode OPERATOR_ASSIGN 1\n" +".emtcode OPERATOR_ADDASSIGN 2\n" +".emtcode OPERATOR_SUBASSIGN 3\n" +".emtcode OPERATOR_MULASSIGN 4\n" +".emtcode OPERATOR_DIVASSIGN 5\n" +".emtcode OPERATOR_LOGICALXOR 12\n" +".emtcode OPERATOR_EQUAL 16\n" +".emtcode OPERATOR_NOTEQUAL 17\n" +".emtcode OPERATOR_LESS 18\n" +".emtcode OPERATOR_GREATER 19\n" +".emtcode OPERATOR_LESSEQUAL 20\n" +".emtcode OPERATOR_GREATEREQUAL 21\n" +".emtcode OPERATOR_MULTIPLY 24\n" +".emtcode OPERATOR_DIVIDE 25\n" +".emtcode OPERATOR_INCREMENT 27\n" +".emtcode OPERATOR_DECREMENT 28\n" +".emtcode OPERATOR_PLUS 29\n" +".emtcode OPERATOR_MINUS 30\n" +".emtcode OPERATOR_NOT 32\n" +".emtcode DECLARATOR_NONE 0\n" +".emtcode DECLARATOR_NEXT 1\n" +".emtcode VARIABLE_NONE 0\n" +".emtcode VARIABLE_IDENTIFIER 1\n" +".emtcode VARIABLE_INITIALIZER 2\n" +".emtcode VARIABLE_ARRAY_EXPLICIT 3\n" +".emtcode VARIABLE_ARRAY_UNKNOWN 4\n" +".emtcode TYPE_QUALIFIER_NONE 0\n" +".emtcode TYPE_QUALIFIER_CONST 1\n" +".emtcode TYPE_QUALIFIER_ATTRIBUTE 2\n" +".emtcode TYPE_QUALIFIER_VARYING 3\n" +".emtcode TYPE_QUALIFIER_UNIFORM 4\n" +".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n" +".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n" +".emtcode TYPE_SPECIFIER_VOID 0\n" +".emtcode TYPE_SPECIFIER_BOOL 1\n" +".emtcode TYPE_SPECIFIER_BVEC2 2\n" +".emtcode TYPE_SPECIFIER_BVEC3 3\n" +".emtcode TYPE_SPECIFIER_BVEC4 4\n" +".emtcode TYPE_SPECIFIER_INT 5\n" +".emtcode TYPE_SPECIFIER_IVEC2 6\n" +".emtcode TYPE_SPECIFIER_IVEC3 7\n" +".emtcode TYPE_SPECIFIER_IVEC4 8\n" +".emtcode TYPE_SPECIFIER_FLOAT 9\n" +".emtcode TYPE_SPECIFIER_VEC2 10\n" +".emtcode TYPE_SPECIFIER_VEC3 11\n" +".emtcode TYPE_SPECIFIER_VEC4 12\n" +".emtcode TYPE_SPECIFIER_MAT2 13\n" +".emtcode TYPE_SPECIFIER_MAT3 14\n" +".emtcode TYPE_SPECIFIER_MAT4 15\n" +".emtcode TYPE_SPECIFIER_SAMPLER1D 16\n" +".emtcode TYPE_SPECIFIER_SAMPLER2D 17\n" +".emtcode TYPE_SPECIFIER_SAMPLER3D 18\n" +".emtcode TYPE_SPECIFIER_SAMPLERCUBE 19\n" +".emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20\n" +".emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21\n" +".emtcode TYPE_SPECIFIER_STRUCT 22\n" +".emtcode TYPE_SPECIFIER_TYPENAME 23\n" +".emtcode FIELD_NONE 0\n" +".emtcode FIELD_NEXT 1\n" +".emtcode FIELD_ARRAY 2\n" +".emtcode OP_END 0\n" +".emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1\n" +".emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2\n" +".emtcode OP_DECLARE 3\n" +".emtcode OP_ASM 4\n" +".emtcode OP_BREAK 5\n" +".emtcode OP_CONTINUE 6\n" +".emtcode OP_DISCARD 7\n" +".emtcode OP_RETURN 8\n" +".emtcode OP_EXPRESSION 9\n" +".emtcode OP_IF 10\n" +".emtcode OP_WHILE 11\n" +".emtcode OP_DO 12\n" +".emtcode OP_FOR 13\n" +".emtcode OP_PUSH_VOID 14\n" +".emtcode OP_PUSH_BOOL 15\n" +".emtcode OP_PUSH_INT 16\n" +".emtcode OP_PUSH_FLOAT 17\n" +".emtcode OP_PUSH_IDENTIFIER 18\n" +".emtcode OP_SEQUENCE 19\n" +".emtcode OP_ASSIGN 20\n" +".emtcode OP_ADDASSIGN 21\n" +".emtcode OP_SUBASSIGN 22\n" +".emtcode OP_MULASSIGN 23\n" +".emtcode OP_DIVASSIGN 24\n" +".emtcode OP_SELECT 31\n" +".emtcode OP_LOGICALOR 32\n" +".emtcode OP_LOGICALXOR 33\n" +".emtcode OP_LOGICALAND 34\n" +".emtcode OP_EQUAL 38\n" +".emtcode OP_NOTEQUAL 39\n" +".emtcode OP_LESS 40\n" +".emtcode OP_GREATER 41\n" +".emtcode OP_LESSEQUAL 42\n" +".emtcode OP_GREATEREQUAL 43\n" +".emtcode OP_ADD 46\n" +".emtcode OP_SUBTRACT 47\n" +".emtcode OP_MULTIPLY 48\n" +".emtcode OP_DIVIDE 49\n" +".emtcode OP_PREINCREMENT 51\n" +".emtcode OP_PREDECREMENT 52\n" +".emtcode OP_PLUS 53\n" +".emtcode OP_MINUS 54\n" +".emtcode OP_NOT 56\n" +".emtcode OP_SUBSCRIPT 57\n" +".emtcode OP_CALL 58\n" +".emtcode OP_FIELD 59\n" +".emtcode OP_POSTINCREMENT 60\n" +".emtcode OP_POSTDECREMENT 61\n" +".emtcode PARAM_QUALIFIER_IN 0\n" +".emtcode PARAM_QUALIFIER_OUT 1\n" +".emtcode PARAM_QUALIFIER_INOUT 2\n" +".emtcode PARAMETER_NONE 0\n" +".emtcode PARAMETER_NEXT 1\n" +".emtcode PARAMETER_ARRAY_NOT_PRESENT 0\n" +".emtcode PARAMETER_ARRAY_PRESENT 1\n" +".errtext INVALID_EXTERNAL_DECLARATION \"error 2001: invalid external declaration\"\n" +".errtext INVALID_OPERATOR_OVERRIDE \"error 2002: invalid operator override\"\n" +".errtext LBRACE_EXPECTED \"error 2003: '{' expected but '$err_token$' found\"\n" +".errtext LPAREN_EXPECTED \"error 2004: '(' expected but '$err_token$' found\"\n" +".errtext RPAREN_EXPECTED \"error 2005: ')' expected but '$err_token$' found\"\n" +".regbyte parsing_builtin 0\n" +".regbyte shader_type 0\n" +"variable_identifier\n" +" identifier .emit OP_PUSH_IDENTIFIER;\n" +"primary_expression\n" +" floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1;\n" +"primary_expression_1\n" +" lparen .and expression .and rparen;\n" +"postfix_expression\n" +" postfix_expression_1 .and .loop postfix_expression_2;\n" +"postfix_expression_1\n" +" function_call .or primary_expression;\n" +"postfix_expression_2\n" +" postfix_expression_3 .or postfix_expression_4 .or\n" +" plusplus .emit OP_POSTINCREMENT .or\n" +" minusminus .emit OP_POSTDECREMENT;\n" +"postfix_expression_3\n" +" lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT;\n" +"postfix_expression_4\n" +" dot .and field_selection .emit OP_FIELD;\n" +"integer_expression\n" +" expression;\n" +"function_call\n" +" function_call_generic .emit OP_CALL .and .true .emit OP_END;\n" +"function_call_generic\n" +" function_call_generic_1 .or function_call_generic_2;\n" +"function_call_generic_1\n" +" function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED;\n" +"function_call_generic_2\n" +" function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED;\n" +"function_call_header_no_parameters\n" +" function_call_header .and function_call_header_no_parameters_1;\n" +"function_call_header_no_parameters_1\n" +" \"void\" .or .true;\n" +"function_call_header_with_parameters\n" +" function_call_header .and assignment_expression .and .true .emit OP_END .and\n" +" .loop function_call_header_with_parameters_1;\n" +"function_call_header_with_parameters_1\n" +" comma .and assignment_expression .and .true .emit OP_END;\n" +"function_call_header\n" +" function_identifier .and lparen;\n" +"function_identifier\n" +" identifier;\n" +"unary_expression\n" +" postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or\n" +" unary_expression_4 .or unary_expression_5;\n" +"unary_expression_1\n" +" plusplus .and unary_expression .and .true .emit OP_PREINCREMENT;\n" +"unary_expression_2\n" +" minusminus .and unary_expression .and .true .emit OP_PREDECREMENT;\n" +"unary_expression_3\n" +" plus .and unary_expression .and .true .emit OP_PLUS;\n" +"unary_expression_4\n" +" minus .and unary_expression .and .true .emit OP_MINUS;\n" +"unary_expression_5\n" +" bang .and unary_expression .and .true .emit OP_NOT;\n" +"multiplicative_expression\n" +" unary_expression .and .loop multiplicative_expression_1;\n" +"multiplicative_expression_1\n" +" multiplicative_expression_2 .or multiplicative_expression_3;\n" +"multiplicative_expression_2\n" +" star .and unary_expression .and .true .emit OP_MULTIPLY;\n" +"multiplicative_expression_3\n" +" slash .and unary_expression .and .true .emit OP_DIVIDE;\n" +"additive_expression\n" +" multiplicative_expression .and .loop additive_expression_1;\n" +"additive_expression_1\n" +" additive_expression_2 .or additive_expression_3;\n" +"additive_expression_2\n" +" plus .and multiplicative_expression .and .true .emit OP_ADD;\n" +"additive_expression_3\n" +" minus .and multiplicative_expression .and .true .emit OP_SUBTRACT;\n" +"shift_expression\n" +" additive_expression;\n" +"relational_expression\n" +" shift_expression .and .loop relational_expression_1;\n" +"relational_expression_1\n" +" relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or\n" +" relational_expression_5;\n" +"relational_expression_2\n" +" lessequals .and shift_expression .and .true .emit OP_LESSEQUAL;\n" +"relational_expression_3\n" +" greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL;\n" +"relational_expression_4\n" +" less .and shift_expression .and .true .emit OP_LESS;\n" +"relational_expression_5\n" +" greater .and shift_expression .and .true .emit OP_GREATER;\n" +"equality_expression\n" +" relational_expression .and .loop equality_expression_1;\n" +"equality_expression_1\n" +" equality_expression_2 .or equality_expression_3;\n" +"equality_expression_2\n" +" equalsequals .and relational_expression .and .true .emit OP_EQUAL;\n" +"equality_expression_3\n" +" bangequals .and relational_expression .and .true .emit OP_NOTEQUAL;\n" +"and_expression\n" +" equality_expression;\n" +"exclusive_or_expression\n" +" and_expression;\n" +"inclusive_or_expression\n" +" exclusive_or_expression;\n" +"logical_and_expression\n" +" inclusive_or_expression .and .loop logical_and_expression_1;\n" +"logical_and_expression_1\n" +" ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND;\n" +"logical_xor_expression\n" +" logical_and_expression .and .loop logical_xor_expression_1;\n" +"logical_xor_expression_1\n" +" caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR;\n" +"logical_or_expression\n" +" logical_xor_expression .and .loop logical_or_expression_1;\n" +"logical_or_expression_1\n" +" barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR;\n" +"conditional_expression\n" +" logical_or_expression .and .loop conditional_expression_1;\n" +"conditional_expression_1\n" +" question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT;\n" +"assignment_expression\n" +" assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or\n" +" assignment_expression_4 .or assignment_expression_5 .or conditional_expression;\n" +"assignment_expression_1\n" +" unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN;\n" +"assignment_expression_2\n" +" unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN;\n" +"assignment_expression_3\n" +" unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN;\n" +"assignment_expression_4\n" +" unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN;\n" +"assignment_expression_5\n" +" unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN;\n" +"expression\n" +" assignment_expression .and .loop expression_1;\n" +"expression_1\n" +" comma .and assignment_expression .and .true .emit OP_SEQUENCE;\n" +"constant_expression\n" +" conditional_expression .and .true .emit OP_END;\n" +"declaration\n" +" declaration_1 .or declaration_2;\n" +"declaration_1\n" +" function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon;\n" +"declaration_2\n" +" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n" +"function_prototype\n" +" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n" +"function_declarator\n" +" function_header_with_parameters .or function_header;\n" +"function_header_with_parameters\n" +" function_header .and parameter_declaration .and .loop function_header_with_parameters_1;\n" +"function_header_with_parameters_1\n" +" comma .and parameter_declaration;\n" +"function_header\n" +" function_header_nospace .or function_header_space;\n" +"function_header_space\n" +" fully_specified_type_space .and space .and function_decl_identifier .and lparen;\n" +"function_header_nospace\n" +" fully_specified_type_nospace .and function_decl_identifier .and lparen;\n" +"function_decl_identifier\n" +" .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or\n" +" .if (parsing_builtin != 0) \"__constructor\" .emit FUNCTION_CONSTRUCTOR .or\n" +" identifier .emit FUNCTION_ORDINARY;\n" +"__operator\n" +" \"__operator\" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE;\n" +"overriden_operator\n" +" plusplus .emit OPERATOR_INCREMENT .or\n" +" plusequals .emit OPERATOR_ADDASSIGN .or\n" +" plus .emit OPERATOR_PLUS .or\n" +" minusminus .emit OPERATOR_DECREMENT .or\n" +" minusequals .emit OPERATOR_SUBASSIGN .or\n" +" minus .emit OPERATOR_MINUS .or\n" +" bangequals .emit OPERATOR_NOTEQUAL .or\n" +" bang .emit OPERATOR_NOT .or\n" +" starequals .emit OPERATOR_MULASSIGN .or\n" +" star .emit OPERATOR_MULTIPLY .or\n" +" slashequals .emit OPERATOR_DIVASSIGN .or\n" +" slash .emit OPERATOR_DIVIDE .or\n" +" lessequals .emit OPERATOR_LESSEQUAL .or\n" +" \n" +" \n" +" less .emit OPERATOR_LESS .or\n" +" greaterequals .emit OPERATOR_GREATEREQUAL .or\n" +" \n" +" \n" +" greater .emit OPERATOR_GREATER .or\n" +" equalsequals .emit OPERATOR_EQUAL .or\n" +" equals .emit OPERATOR_ASSIGN .or\n" +" \n" +" \n" +" \n" +" \n" +" \n" +" \n" +" \n" +" \n" +" caretcaret .emit OPERATOR_LOGICALXOR ;\n" +"parameter_declarator\n" +" parameter_declarator_nospace .or parameter_declarator_space;\n" +"parameter_declarator_nospace\n" +" type_specifier_nospace .and identifier .and parameter_declarator_1;\n" +"parameter_declarator_space\n" +" type_specifier_space .and space .and identifier .and parameter_declarator_1;\n" +"parameter_declarator_1\n" +" parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or\n" +" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n" +"parameter_declarator_2\n" +" lbracket .and constant_expression .and rbracket;\n" +"parameter_declaration\n" +" parameter_declaration_1 .emit PARAMETER_NEXT;\n" +"parameter_declaration_1\n" +" parameter_declaration_2 .or parameter_declaration_3;\n" +"parameter_declaration_2\n" +" type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4;\n" +"parameter_declaration_3\n" +" parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4;\n" +"parameter_declaration_4\n" +" parameter_declarator .or parameter_type_specifier;\n" +"parameter_qualifier\n" +" parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN;\n" +"parameter_qualifier_1\n" +" parameter_qualifier_2 .and space;\n" +"parameter_qualifier_2\n" +" \"in\" .emit PARAM_QUALIFIER_IN .or\n" +" \"out\" .emit PARAM_QUALIFIER_OUT .or\n" +" \"inout\" .emit PARAM_QUALIFIER_INOUT;\n" +"parameter_type_specifier\n" +" parameter_type_specifier_1 .and .true .emit '\\0' .and parameter_type_specifier_2;\n" +"parameter_type_specifier_1\n" +" type_specifier_nospace .or type_specifier_space;\n" +"parameter_type_specifier_2\n" +" parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or\n" +" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n" +"parameter_type_specifier_3\n" +" lbracket .and constant_expression .and rbracket;\n" +"init_declarator_list\n" +" single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and\n" +" .true .emit DECLARATOR_NONE;\n" +"init_declarator_list_1\n" +" comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2;\n" +"init_declarator_list_2\n" +" init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE;\n" +"init_declarator_list_3\n" +" equals .and initializer .emit VARIABLE_INITIALIZER;\n" +"init_declarator_list_4\n" +" lbracket .and init_declarator_list_5 .and rbracket;\n" +"init_declarator_list_5\n" +" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" +"single_declaration\n" +" single_declaration_nospace .or single_declaration_space;\n" +"single_declaration_space\n" +" fully_specified_type_space .and single_declaration_space_1;\n" +"single_declaration_nospace\n" +" fully_specified_type_nospace .and single_declaration_nospace_1;\n" +"single_declaration_space_1\n" +" single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n" +"single_declaration_nospace_1\n" +" single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n" +"single_declaration_space_2\n" +" space .and identifier .and single_declaration_3;\n" +"single_declaration_nospace_2\n" +" identifier .and single_declaration_3;\n" +"single_declaration_3\n" +" single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE;\n" +"single_declaration_4\n" +" equals .and initializer .emit VARIABLE_INITIALIZER;\n" +"single_declaration_5\n" +" lbracket .and single_declaration_6 .and rbracket;\n" +"single_declaration_6\n" +" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" +"fully_specified_type_space\n" +" fully_specified_type_1 .and type_specifier_space;\n" +"fully_specified_type_nospace\n" +" fully_specified_type_1 .and type_specifier_nospace;\n" +"fully_specified_type_1\n" +" fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE;\n" +"fully_specified_type_2\n" +" type_qualifier .and space;\n" +"type_qualifier\n" +" \"const\" .emit TYPE_QUALIFIER_CONST .or\n" +" .if (shader_type == 2) \"attribute\" .emit TYPE_QUALIFIER_ATTRIBUTE .or\n" +" \"varying\" .emit TYPE_QUALIFIER_VARYING .or\n" +" \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n" +" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n" +" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n" +"type_specifier_space\n" +" \"void\" .emit TYPE_SPECIFIER_VOID .or\n" +" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n" +" \"int\" .emit TYPE_SPECIFIER_INT .or\n" +" \"bool\" .emit TYPE_SPECIFIER_BOOL .or\n" +" \"vec2\" .emit TYPE_SPECIFIER_VEC2 .or\n" +" \"vec3\" .emit TYPE_SPECIFIER_VEC3 .or\n" +" \"vec4\" .emit TYPE_SPECIFIER_VEC4 .or\n" +" \"bvec2\" .emit TYPE_SPECIFIER_BVEC2 .or\n" +" \"bvec3\" .emit TYPE_SPECIFIER_BVEC3 .or\n" +" \"bvec4\" .emit TYPE_SPECIFIER_BVEC4 .or\n" +" \"ivec2\" .emit TYPE_SPECIFIER_IVEC2 .or\n" +" \"ivec3\" .emit TYPE_SPECIFIER_IVEC3 .or\n" +" \"ivec4\" .emit TYPE_SPECIFIER_IVEC4 .or\n" +" \"mat2\" .emit TYPE_SPECIFIER_MAT2 .or\n" +" \"mat3\" .emit TYPE_SPECIFIER_MAT3 .or\n" +" \"mat4\" .emit TYPE_SPECIFIER_MAT4 .or\n" +" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n" +" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n" +" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n" +" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n" +" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n" +" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n" +" type_name .emit TYPE_SPECIFIER_TYPENAME;\n" +"type_specifier_nospace\n" +" struct_specifier .emit TYPE_SPECIFIER_STRUCT;\n" +"struct_specifier\n" +" \"struct\" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and\n" +" struct_declaration_list .and rbrace .emit FIELD_NONE;\n" +"struct_specifier_1\n" +" struct_specifier_2 .or .true .emit '\\0';\n" +"struct_specifier_2\n" +" space .and identifier;\n" +"struct_declaration_list\n" +" struct_declaration .and .loop struct_declaration .emit FIELD_NEXT;\n" +"struct_declaration\n" +" struct_declaration_nospace .or struct_declaration_space;\n" +"struct_declaration_space\n" +" type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n" +"struct_declaration_nospace\n" +" type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n" +"struct_declarator_list\n" +" struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT;\n" +"struct_declarator_list_1\n" +" comma .and struct_declarator;\n" +"struct_declarator\n" +" identifier .and struct_declarator_1;\n" +"struct_declarator_1\n" +" struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE;\n" +"struct_declarator_2\n" +" lbracket .and constant_expression .and rbracket;\n" +"initializer\n" +" assignment_expression .and .true .emit OP_END;\n" +"declaration_statement\n" +" declaration;\n" +"statement\n" +" compound_statement .or simple_statement;\n" +"statement_space\n" +" compound_statement .or statement_space_1;\n" +"statement_space_1\n" +" space .and simple_statement;\n" +"simple_statement\n" +" .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or\n" +" selection_statement .or\n" +" iteration_statement .or\n" +" jump_statement .or\n" +" expression_statement .emit OP_EXPRESSION .or\n" +" declaration_statement .emit OP_DECLARE;\n" +"compound_statement\n" +" compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END;\n" +"compound_statement_1\n" +" compound_statement_2 .or compound_statement_3;\n" +"compound_statement_2\n" +" lbrace .and rbrace;\n" +"compound_statement_3\n" +" lbrace .and statement_list .and rbrace;\n" +"statement_no_new_scope\n" +" compound_statement_no_new_scope .or simple_statement;\n" +"compound_statement_no_new_scope\n" +" compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;\n" +"compound_statement_no_new_scope_1\n" +" compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3;\n" +"compound_statement_no_new_scope_2\n" +" lbrace .and rbrace;\n" +"compound_statement_no_new_scope_3\n" +" lbrace .and statement_list .and rbrace;\n" +"statement_list\n" +" statement .and .loop statement;\n" +"expression_statement\n" +" expression_statement_1 .or expression_statement_2;\n" +"expression_statement_1\n" +" semicolon .emit OP_PUSH_VOID .emit OP_END;\n" +"expression_statement_2\n" +" expression .and semicolon .emit OP_END;\n" +"selection_statement\n" +" \"if\" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and\n" +" rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement;\n" +"selection_rest_statement\n" +" statement .and selection_rest_statement_1;\n" +"selection_rest_statement_1\n" +" selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END;\n" +"selection_rest_statement_2\n" +" \"else\" .and optional_space .and statement;\n" +"condition\n" +" condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or\n" +" condition_3 .emit OP_EXPRESSION;\n" +"condition_1\n" +" condition_1_nospace .or condition_1_space;\n" +"condition_1_nospace\n" +" fully_specified_type_nospace .and condition_2;\n" +"condition_1_space\n" +" fully_specified_type_space .and space .and condition_2;\n" +"condition_2\n" +" identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and\n" +" initializer .and .true .emit DECLARATOR_NONE;\n" +"condition_3\n" +" expression .and .true .emit OP_END;\n" +"iteration_statement\n" +" iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;\n" +"iteration_statement_1\n" +" \"while\" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and\n" +" rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n" +"iteration_statement_2\n" +" \"do\" .emit OP_DO .and statement_space .and \"while\" .and lparen .error LPAREN_EXPECTED .and\n" +" expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;\n" +"iteration_statement_3\n" +" \"for\" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and\n" +" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n" +"for_init_statement\n" +" expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;\n" +"conditionopt\n" +" condition .or\n" +" .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\\0' .emit OP_END;\n" +"for_rest_statement\n" +" conditionopt .and semicolon .and for_rest_statement_1;\n" +"for_rest_statement_1\n" +" for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END;\n" +"for_rest_statement_2\n" +" expression .and .true .emit OP_END;\n" +"jump_statement\n" +" jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or\n" +" .if (shader_type == 1) jump_statement_5;\n" +"jump_statement_1\n" +" \"continue\" .and semicolon .emit OP_CONTINUE;\n" +"jump_statement_2\n" +" \"break\" .and semicolon .emit OP_BREAK;\n" +"jump_statement_3\n" +" \"return\" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END;\n" +"jump_statement_4\n" +" \"return\" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END;\n" +"jump_statement_5\n" +" \"discard\" .and semicolon .emit OP_DISCARD;\n" +"__asm_statement\n" +" \"__asm\" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END;\n" +"asm_arguments\n" +" variable_identifier .and .true .emit OP_END .and .loop asm_arguments_1;\n" +"asm_arguments_1\n" +" comma .and variable_identifier .and .true .emit OP_END;\n" +"translation_unit\n" +" optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and\n" +" .loop external_declaration .and optional_space .and\n" +" '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n" +"external_declaration\n" +" function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n" +" declaration .emit EXTERNAL_DECLARATION;\n" +"function_definition\n" +" function_prototype .and compound_statement_no_new_scope;\n" +"digit_oct\n" +" '0'-'7';\n" +"digit_dec\n" +" '0'-'9';\n" +"digit_hex\n" +" '0'-'9' .or 'A'-'F' .or 'a'-'f';\n" +"id_character_first\n" +" 'a'-'z' .or 'A'-'Z' .or '_';\n" +"id_character_next\n" +" id_character_first .or digit_dec;\n" +"identifier\n" +" id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n" +"float\n" +" float_1 .or float_2;\n" +"float_1\n" +" float_fractional_constant .and float_optional_exponent_part;\n" +"float_2\n" +" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n" +"float_fractional_constant\n" +" float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n" +"float_fractional_constant_1\n" +" float_digit_sequence .and '.' .and float_digit_sequence;\n" +"float_fractional_constant_2\n" +" float_digit_sequence .and '.' .and .true .emit '\\0';\n" +"float_fractional_constant_3\n" +" '.' .emit '\\0' .and float_digit_sequence;\n" +"float_optional_exponent_part\n" +" float_exponent_part .or .true .emit '\\0';\n" +"float_digit_sequence\n" +" digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n" +"float_exponent_part\n" +" float_exponent_part_1 .or float_exponent_part_2;\n" +"float_exponent_part_1\n" +" 'e' .and float_optional_sign .and float_digit_sequence;\n" +"float_exponent_part_2\n" +" 'E' .and float_optional_sign .and float_digit_sequence;\n" +"float_optional_sign\n" +" float_sign .or .true;\n" +"float_sign\n" +" '+' .or '-' .emit '-';\n" +"integer\n" +" integer_hex .or integer_oct .or integer_dec;\n" +"integer_hex\n" +" '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and\n" +" .true .emit '\\0';\n" +"integer_hex_1\n" +" 'x' .or 'X';\n" +"integer_oct\n" +" '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\\0';\n" +"integer_dec\n" +" digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n" +"boolean\n" +" \"true\" .emit 2 .emit '1' .emit '\\0' .or\n" +" \"false\" .emit 2 .emit '0' .emit '\\0';\n" +"type_name\n" +" identifier;\n" +"field_selection\n" +" identifier;\n" +"floatconstant\n" +" float .emit OP_PUSH_FLOAT;\n" +"intconstant\n" +" integer .emit OP_PUSH_INT;\n" +"boolconstant\n" +" boolean .emit OP_PUSH_BOOL;\n" +"optional_space\n" +" .loop single_space;\n" +"space\n" +" single_space .and .loop single_space;\n" +"single_space\n" +" white_char .or c_style_comment_block .or cpp_style_comment_block;\n" +"white_char\n" +" ' ' .or '\\t' .or new_line .or '\\v' .or '\\f';\n" +"new_line\n" +" cr_lf .or lf_cr .or '\\n' .or '\\r';\n" +"cr_lf\n" +" '\\r' .and '\\n';\n" +"lf_cr\n" +" '\\n' .and '\\r';\n" +"c_style_comment_block\n" +" '/' .and '*' .and c_style_comment_rest;\n" +"c_style_comment_rest\n" +" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n" +"c_style_comment_rest_1\n" +" c_style_comment_end .or c_style_comment_rest_2;\n" +"c_style_comment_rest_2\n" +" '*' .and c_style_comment_rest;\n" +"c_style_comment_char_no_star\n" +" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n" +"c_style_comment_end\n" +" '*' .and '/';\n" +"cpp_style_comment_block\n" +" '/' .and '/' .and cpp_style_comment_block_1;\n" +"cpp_style_comment_block_1\n" +" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n" +"cpp_style_comment_block_2\n" +" .loop cpp_style_comment_char .and new_line;\n" +"cpp_style_comment_block_3\n" +" .loop cpp_style_comment_char;\n" +"cpp_style_comment_char\n" +" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n" +"ampersandampersand\n" +" optional_space .and '&' .and '&' .and optional_space;\n" +"barbar\n" +" optional_space .and '|' .and '|' .and optional_space;\n" +"bang\n" +" optional_space .and '!' .and optional_space;\n" +"bangequals\n" +" optional_space .and '!' .and '=' .and optional_space;\n" +"caretcaret\n" +" optional_space .and '^' .and '^' .and optional_space;\n" +"colon\n" +" optional_space .and ':' .and optional_space;\n" +"comma\n" +" optional_space .and ',' .and optional_space;\n" +"dot\n" +" optional_space .and '.' .and optional_space;\n" +"equals\n" +" optional_space .and '=' .and optional_space;\n" +"equalsequals\n" +" optional_space .and '=' .and '=' .and optional_space;\n" +"greater\n" +" optional_space .and '>' .and optional_space;\n" +"greaterequals\n" +" optional_space .and '>' .and '=' .and optional_space;\n" +"lbrace\n" +" optional_space .and '{' .and optional_space;\n" +"lbracket\n" +" optional_space .and '[' .and optional_space;\n" +"less\n" +" optional_space .and '<' .and optional_space;\n" +"lessequals\n" +" optional_space .and '<' .and '=' .and optional_space;\n" +"lparen\n" +" optional_space .and '(' .and optional_space;\n" +"minus\n" +" optional_space .and '-' .and optional_space;\n" +"minusequals\n" +" optional_space .and '-' .and '=' .and optional_space;\n" +"minusminus\n" +" optional_space .and '-' .and '-' .and optional_space;\n" +"plus\n" +" optional_space .and '+' .and optional_space;\n" +"plusequals\n" +" optional_space .and '+' .and '=' .and optional_space;\n" +"plusplus\n" +" optional_space .and '+' .and '+' .and optional_space;\n" +"question\n" +" optional_space .and '?' .and optional_space;\n" +"rbrace\n" +" optional_space .and '}' .and optional_space;\n" +"rbracket\n" +" optional_space .and ']' .and optional_space;\n" +"rparen\n" +" optional_space .and ')' .and optional_space;\n" +"semicolon\n" +" optional_space .and ';' .and optional_space;\n" +"slash\n" +" optional_space .and '/' .and optional_space;\n" +"slashequals\n" +" optional_space .and '/' .and '=' .and optional_space;\n" +"star\n" +" optional_space .and '*' .and optional_space;\n" +"starequals\n" +" optional_space .and '*' .and '=' .and optional_space;\n" +".string string_lexer;\n" +"string_lexer\n" +" lex_first_identifier_character .and .loop lex_next_identifier_character;\n" +"lex_first_identifier_character\n" +" 'a'-'z' .or 'A'-'Z' .or '_';\n" +"lex_next_identifier_character\n" +" 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_';\n" +"err_token\n" +" '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or\n" +" '-' .or '+' .or '=' .or '|' .or '\\\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '\"' .or\n" +" '\\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier;\n" +"err_identifier\n" +" id_character_first .and .loop id_character_next;\n" "" \ No newline at end of file diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 70e84ca52c1..1fed790bdf7 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1,2036 +1,2036 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "imports.h" -#include "slang_compile.h" -#include "grammar_mesa.h" -#include "slang_preprocess.h" - -/* - This is a straightforward implementation of the slang front-end compiler. - Lots of error-checking functionality is missing but every well-formed shader source should - compile successfully and execute as expected. However, some semantically ill-formed shaders - may be accepted resulting in undefined behaviour. -*/ - -void slang_alloc_free (void *ptr) -{ - _mesa_free (ptr); -} - -void *slang_alloc_malloc (unsigned int size) -{ - return _mesa_malloc (size); -} - -void *slang_alloc_realloc (void *ptr, unsigned int old_size, unsigned int size) -{ - return _mesa_realloc (ptr, old_size, size); -} - -int slang_string_compare (const char *str1, const char *str2) -{ - return _mesa_strcmp (str1, str2); -} - -char *slang_string_copy (char *dst, const char *src) -{ - return _mesa_strcpy (dst, src); -} - -char *slang_string_concat (char *dst, const char *src) -{ - return _mesa_strcpy (dst + _mesa_strlen (dst), src); -} - -char *slang_string_duplicate (const char *src) -{ - return _mesa_strdup (src); -} - -unsigned int slang_string_length (const char *str) -{ - return _mesa_strlen (str); -} - -static void slang_variable_construct (slang_variable *); -static int slang_variable_copy (slang_variable *, const slang_variable *); -static void slang_struct_construct (slang_struct *); -static void slang_struct_destruct (slang_struct *); -static int slang_struct_copy (slang_struct *, const slang_struct *); -static int slang_struct_equal (const slang_struct *, const slang_struct *); -static void slang_variable_destruct (slang_variable *); - -/* slang_type_specifier */ - -static void slang_type_specifier_construct (slang_type_specifier *spec) -{ - spec->type = slang_spec_void; - spec->_struct = NULL; - spec->_array = NULL; -} - -static void slang_type_specifier_destruct (slang_type_specifier *spec) -{ - if (spec->_struct != NULL) - { - slang_struct_destruct (spec->_struct); - slang_alloc_free (spec->_struct); - } - if (spec->_array != NULL) - { - slang_type_specifier_destruct (spec->_array); - slang_alloc_free (spec->_array); - } -} - -static int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y) -{ - slang_type_specifier_destruct (x); - slang_type_specifier_construct (x); - x->type = y->type; - if (x->type == slang_spec_struct) - { - x->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); - slang_struct_construct (x->_struct); - return slang_struct_copy (x->_struct, y->_struct); - } - if (x->type == slang_spec_array) - { - x->_array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier)); - slang_type_specifier_construct (x->_array); - return slang_type_specifier_copy (x->_array, y->_array); - } - return 1; -} - -static int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y) -{ - if (x->type != y->type) - return 0; - if (x->type == slang_spec_struct) - return slang_struct_equal (x->_struct, y->_struct); - if (x->type == slang_spec_array) - return slang_type_specifier_equal (x->_array, y->_array); - return 1; -} - -/* slang_fully_specified_type */ - -static void slang_fully_specified_type_construct (slang_fully_specified_type *type) -{ - type->qualifier = slang_qual_none; - slang_type_specifier_construct (&type->specifier); -} - -static void slang_fully_specified_type_destruct (slang_fully_specified_type *type) -{ - slang_type_specifier_destruct (&type->specifier); -} - -static int slang_fully_specified_type_copy (slang_fully_specified_type *x, - const slang_fully_specified_type *y) -{ - slang_fully_specified_type_construct (x); - slang_fully_specified_type_destruct (x); - x->qualifier = y->qualifier; - return slang_type_specifier_copy (&x->specifier, &y->specifier); -} - -/* slang_variable_scope */ - -static void slang_variable_scope_construct (slang_variable_scope *scope) -{ - scope->variables = NULL; - scope->num_variables = 0; - scope->outer_scope = NULL; -} - -static void slang_variable_scope_destruct (slang_variable_scope *scope) -{ - unsigned int i; - for (i = 0; i < scope->num_variables; i++) - slang_variable_destruct (scope->variables + i); - slang_alloc_free (scope->variables); -} - -static int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y) -{ - unsigned int i; - slang_variable_scope_destruct (x); - slang_variable_scope_construct (x); - x->variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof ( - slang_variable)); - if (x->variables == NULL) - return 0; - x->num_variables = y->num_variables; - for (i = 0; i < x->num_variables; i++) - slang_variable_construct (x->variables + i); - for (i = 0; i < x->num_variables; i++) - if (!slang_variable_copy (x->variables + i, y->variables + i)) - return 0; - x->outer_scope = y->outer_scope; - return 1; -} - -/* slang_operation */ -/* XXX mem! */ -static void slang_operation_construct (slang_operation *oper) -{ - oper->type = slang_oper_none; - oper->children = NULL; - oper->num_children = 0; - oper->literal = (float) 0; - oper->identifier = NULL; - oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); - slang_variable_scope_construct (oper->locals); -} - -static void slang_operation_destruct (slang_operation *oper) -{ - unsigned int i; - for (i = 0; i < oper->num_children; i++) - slang_operation_destruct (oper->children + i); - slang_alloc_free (oper->children); - slang_alloc_free (oper->identifier); - slang_variable_scope_destruct (oper->locals); - slang_alloc_free (oper->locals); -} - -static int slang_operation_copy (slang_operation *x, const slang_operation *y) -{ - unsigned int i; - slang_operation_destruct (x); - slang_operation_construct (x); - x->type = y->type; - x->children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof ( - slang_operation)); - if (x->children == NULL) - return 0; - x->num_children = y->num_children; - for (i = 0; i < x->num_children; i++) - slang_operation_construct (x->children + i); - for (i = 0; i < x->num_children; i++) - if (!slang_operation_copy (x->children + i, y->children + i)) - return 0; - x->literal = y->literal; - if (y->identifier != NULL) - { - x->identifier = slang_string_duplicate (y->identifier); - if (x->identifier == NULL) - return 0; - } - if (!slang_variable_scope_copy (x->locals, y->locals)) - return 0; - return 1; -} - -/* slang_variable */ - -static void slang_variable_construct (slang_variable *var) -{ - slang_fully_specified_type_construct (&var->type); - var->name = NULL; - var->array_size = NULL; - var->initializer = NULL; -} - -static void slang_variable_destruct (slang_variable *var) -{ - slang_fully_specified_type_destruct (&var->type); - slang_alloc_free (var->name); - if (var->array_size != NULL) - { - slang_operation_destruct (var->array_size); - slang_alloc_free (var->array_size); - } - if (var->initializer != NULL) - { - slang_operation_destruct (var->initializer); - slang_alloc_free (var->initializer); - } -} - -static int slang_variable_copy (slang_variable *x, const slang_variable *y) -{ - slang_variable_destruct (x); - slang_variable_construct (x); - if (!slang_fully_specified_type_copy (&x->type, &y->type)) - return 0; - if (y->name != NULL) - { - x->name = slang_string_duplicate (y->name); - if (x->name == NULL) - return 0; - } - if (y->array_size != NULL) - { - x->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); - if (x->array_size == NULL) - return 0; - slang_operation_construct (x->array_size); - if (!slang_operation_copy (x->array_size, y->array_size)) - return 0; - } - if (y->initializer != NULL) - { - x->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); - if (x->initializer == NULL) - return 0; - slang_operation_construct (x->initializer); - if (!slang_operation_copy (x->initializer, y->initializer)) - return 0; - } - return 1; -} - -/* slang_struct_scope */ - -static void slang_struct_scope_construct (slang_struct_scope *scope) -{ - scope->structs = NULL; - scope->num_structs = 0; - scope->outer_scope = NULL; -} - -static void slang_struct_scope_destruct (slang_struct_scope *scope) -{ - unsigned int i; - for (i = 0; i < scope->num_structs; i++) - slang_struct_destruct (scope->structs + i); - slang_alloc_free (scope->structs); -} - -static int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y) -{ - unsigned int i; - slang_struct_scope_destruct (x); - slang_struct_scope_construct (x); - x->structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct)); - if (x->structs == NULL) - return 0; - x->num_structs = y->num_structs; - for (i = 0; i < x->num_structs; i++) - slang_struct_construct (x->structs + i); - for (i = 0; i < x->num_structs; i++) - if (!slang_struct_copy (x->structs + i, y->structs + i)) - return 0; - x->outer_scope = y->outer_scope; - return 1; -} - -static slang_struct *slang_struct_scope_find (slang_struct_scope *stru, const char *name, - int all_scopes) -{ - unsigned int i; - for (i = 0; i < stru->num_structs; i++) - if (slang_string_compare (name, stru->structs[i].name) == 0) - return stru->structs + i; - if (all_scopes && stru->outer_scope != NULL) - return slang_struct_scope_find (stru->outer_scope, name, 1); - return NULL; -} - -/* slang_struct */ -/* XXX mem! */ -static void slang_struct_construct (slang_struct *stru) -{ - stru->name = NULL; - stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); - slang_variable_scope_construct (stru->fields); - stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope)); - slang_struct_scope_construct (stru->structs); -} - -static void slang_struct_destruct (slang_struct *stru) -{ - slang_alloc_free (stru->name); - slang_variable_scope_destruct (stru->fields); - slang_alloc_free (stru->fields); - slang_struct_scope_destruct (stru->structs); - slang_alloc_free (stru->structs); -} - -static int slang_struct_copy (slang_struct *x, const slang_struct *y) -{ - slang_struct_destruct (x); - slang_struct_construct (x); - if (y->name != NULL) - { - x->name = slang_string_duplicate (y->name); - if (x->name == NULL) - return 0; - } - if (!slang_variable_scope_copy (x->fields, y->fields)) - return 0; - if (!slang_struct_scope_copy (x->structs, y->structs)) - return 0; - return 1; -} - -static int slang_struct_equal (const slang_struct *x, const slang_struct *y) -{ - unsigned int i; - if (x->fields->num_variables != y->fields->num_variables) - return 0; - for (i = 0; i < x->fields->num_variables; i++) - { - slang_variable *varx = x->fields->variables + i; - slang_variable *vary = y->fields->variables + i; - if (slang_string_compare (varx->name, vary->name) != 0) - return 0; - if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier)) - return 0; - if (varx->type.specifier.type == slang_spec_array) - { - /* TODO compare array sizes */ - } - } - return 1; -} - -/* slang_function */ -/* XXX mem! */ -static void slang_function_construct (slang_function *func) -{ - func->kind = slang_func_ordinary; - slang_variable_construct (&func->header); - func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); - slang_variable_scope_construct (func->parameters); - func->body = NULL; -} - -static void slang_function_destruct (slang_function *func) -{ - slang_variable_destruct (&func->header); - slang_variable_scope_destruct (func->parameters); - slang_alloc_free (func->parameters); - if (func->body != NULL) - { - slang_operation_destruct (func->body); - slang_alloc_free (func->body); - } -} - -/* slang_function_scope */ - -static void slang_function_scope_construct (slang_function_scope *scope) -{ - scope->functions = NULL; - scope->num_functions = 0; - scope->outer_scope = NULL; -} - -static void slang_function_scope_destruct (slang_function_scope *scope) -{ - unsigned int i; - for (i = 0; i < scope->num_functions; i++) - slang_function_destruct (scope->functions + i); - slang_alloc_free (scope->functions); -} - -static slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun, - int all_scopes) -{ - unsigned int i; - for (i = 0; i < funcs->num_functions; i++) - { - slang_function *f = funcs->functions + i; - unsigned int j; - if (slang_string_compare (fun->header.name, f->header.name) != 0) - continue; - if (fun->param_count != f->param_count) - continue; - for (j = 0; j < fun->param_count; j++) - { - if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier, - &f->parameters->variables[j].type.specifier)) - { - break; - } - } - if (j == fun->param_count) - return f; - } - if (all_scopes && funcs->outer_scope != NULL) - return slang_function_scope_find (funcs->outer_scope, fun, 1); - return NULL; -} - -/* slang_translation_unit */ -/* XXX mem! */ -static void slang_translation_unit_construct (slang_translation_unit *unit) -{ - unit->globals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); - slang_variable_scope_construct (unit->globals); - slang_function_scope_construct (&unit->functions); - unit->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope)); - slang_struct_scope_construct (unit->structs); -} - -static void slang_translation_unit_destruct (slang_translation_unit *unit) -{ - slang_variable_scope_destruct (unit->globals); - slang_alloc_free (unit->globals); - slang_function_scope_destruct (&unit->functions); - slang_struct_scope_destruct (unit->structs); - slang_alloc_free (unit->structs); -} - -/* slang_info_log */ - -static char *out_of_memory = "error: out of memory\n"; - -void slang_info_log_construct (slang_info_log *log) -{ - log->text = NULL; - log->dont_free_text = 0; -} - -void slang_info_log_destruct (slang_info_log *log) -{ - if (!log->dont_free_text) - slang_alloc_free (log->text); -} - -static int slang_info_log_message (slang_info_log *log, const char *prefix, const char *msg) -{ - unsigned int new_size; - if (log->dont_free_text) - return 0; - new_size = slang_string_length (prefix) + 3 + slang_string_length (msg); - if (log->text != NULL) - { - log->text = (char *) slang_alloc_realloc (log->text, slang_string_length (log->text) + 1, - new_size + slang_string_length (log->text) + 1); - } - else - { - log->text = (char *) slang_alloc_malloc (new_size + 1); - if (log->text != NULL) - *log->text = '\0'; - } - if (log->text == NULL) - return 0; - slang_string_concat (log->text, prefix); - slang_string_concat (log->text, ": "); - slang_string_concat (log->text, msg); - slang_string_concat (log->text, "\n"); - return 1; -} - -int slang_info_log_error (slang_info_log *log, const char *msg, ...) -{ - if (slang_info_log_message (log, "error", msg)) - return 1; - slang_info_log_memory (log); - return 0; -} - -int slang_info_log_warning (slang_info_log *log, const char *msg, ...) -{ - if (slang_info_log_message (log, "warning", msg)) - return 1; - slang_info_log_memory (log); - return 0; -} - -void slang_info_log_memory (slang_info_log *log) -{ - if (!slang_info_log_message (log, "error", "out of memory")) - { - log->dont_free_text = 1; - log->text = out_of_memory; - } -} - -/* slang_parse_ctx */ - -typedef struct slang_parse_ctx_ -{ - const byte *I; - slang_info_log *L; -} slang_parse_ctx; - -/* --- */ - -static int parse_identifier (slang_parse_ctx *C, char **id) -{ - *id = slang_string_duplicate ((const char *) C->I); - if (*id == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - C->I += strlen ((const char *) C->I) + 1; - return 1; -} - -static int parse_number (slang_parse_ctx *C, int *number) -{ - const int radix = (int) (*C->I++); - *number = 0; - while (*C->I != '\0') - { - int digit; - if (*C->I >= '0' && *C->I <= '9') - digit = (int) (*C->I - '0'); - else if (*C->I >= 'A' && *C->I <= 'Z') - digit = (int) (*C->I - 'A') + 10; - else - digit = (int) (*C->I - 'a') + 10; - *number = *number * radix + digit; - C->I++; - } - C->I++; - if (*number > 65535) - slang_info_log_warning (C->L, "%d: literal integer overflow", *number); - return 1; -} - -static int parse_float (slang_parse_ctx *C, float *number) -{ - char *integral = NULL; - char *fractional = NULL; - char *exponent = NULL; - char *whole = NULL; - - if (!parse_identifier (C, &integral)) - return 0; - - if (!parse_identifier (C, &fractional)) - { - slang_alloc_free (integral); - return 0; - } - - if (!parse_identifier (C, &exponent)) - { - slang_alloc_free (fractional); - slang_alloc_free (integral); - return 0; - } - - whole = (char *) (slang_alloc_malloc ((strlen (integral) + strlen (fractional) + strlen ( - exponent) + 3) * sizeof (char))); - if (whole == NULL) - { - slang_alloc_free (exponent); - slang_alloc_free (fractional); - slang_alloc_free (integral); - slang_info_log_memory (C->L); - return 0; - } - - slang_string_copy (whole, integral); - slang_string_concat (whole, "."); - slang_string_concat (whole, fractional); - slang_string_concat (whole, "E"); - slang_string_concat (whole, exponent); - - *number = (float) (atof (whole)); - - slang_alloc_free (whole); - slang_alloc_free (exponent); - slang_alloc_free (fractional); - slang_alloc_free (integral); - return 1; -} - -/* revision number - increment after each change affecting emitted output */ -#define REVISION 2 - -static int check_revision (slang_parse_ctx *C) -{ - if (*C->I != REVISION) - { - slang_info_log_error (C->L, "internal compiler error"); - return 0; - } - C->I++; - return 1; -} - -static int parse_statement (slang_parse_ctx *, slang_operation *, slang_variable_scope *, - slang_struct_scope *); -static int parse_expression (slang_parse_ctx *, slang_operation *, slang_variable_scope *, - slang_struct_scope *); - -/* type qualifier */ -#define TYPE_QUALIFIER_NONE 0 -#define TYPE_QUALIFIER_CONST 1 -#define TYPE_QUALIFIER_ATTRIBUTE 2 -#define TYPE_QUALIFIER_VARYING 3 -#define TYPE_QUALIFIER_UNIFORM 4 -#define TYPE_QUALIFIER_FIXEDOUTPUT 5 -#define TYPE_QUALIFIER_FIXEDINPUT 6 - -static int parse_type_qualifier (slang_parse_ctx *C, slang_type_qualifier *qual) -{ - switch (*C->I++) - { - case TYPE_QUALIFIER_NONE: - *qual = slang_qual_none; - break; - case TYPE_QUALIFIER_CONST: - *qual = slang_qual_const; - break; - case TYPE_QUALIFIER_ATTRIBUTE: - *qual = slang_qual_attribute; - break; - case TYPE_QUALIFIER_VARYING: - *qual = slang_qual_varying; - break; - case TYPE_QUALIFIER_UNIFORM: - *qual = slang_qual_uniform; - break; - case TYPE_QUALIFIER_FIXEDOUTPUT: - *qual = slang_qual_fixedoutput; - break; - case TYPE_QUALIFIER_FIXEDINPUT: - *qual = slang_qual_fixedinput; - break; - default: - return 0; - } - return 1; -} - -/* type specifier */ -#define TYPE_SPECIFIER_VOID 0 -#define TYPE_SPECIFIER_BOOL 1 -#define TYPE_SPECIFIER_BVEC2 2 -#define TYPE_SPECIFIER_BVEC3 3 -#define TYPE_SPECIFIER_BVEC4 4 -#define TYPE_SPECIFIER_INT 5 -#define TYPE_SPECIFIER_IVEC2 6 -#define TYPE_SPECIFIER_IVEC3 7 -#define TYPE_SPECIFIER_IVEC4 8 -#define TYPE_SPECIFIER_FLOAT 9 -#define TYPE_SPECIFIER_VEC2 10 -#define TYPE_SPECIFIER_VEC3 11 -#define TYPE_SPECIFIER_VEC4 12 -#define TYPE_SPECIFIER_MAT2 13 -#define TYPE_SPECIFIER_MAT3 14 -#define TYPE_SPECIFIER_MAT4 15 -#define TYPE_SPECIFIER_SAMPLER1D 16 -#define TYPE_SPECIFIER_SAMPLER2D 17 -#define TYPE_SPECIFIER_SAMPLER3D 18 -#define TYPE_SPECIFIER_SAMPLERCUBE 19 -#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20 -#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21 -#define TYPE_SPECIFIER_STRUCT 22 -#define TYPE_SPECIFIER_TYPENAME 23 - -/* structure field */ -#define FIELD_NONE 0 -#define FIELD_NEXT 1 -#define FIELD_ARRAY 2 - -static int parse_type_specifier (slang_parse_ctx *C, slang_type_specifier *spec, - slang_struct_scope *structs, slang_variable_scope *scope) -{ - switch (*C->I++) - { - case TYPE_SPECIFIER_VOID: - spec->type = slang_spec_void; - break; - case TYPE_SPECIFIER_BOOL: - spec->type = slang_spec_bool; - break; - case TYPE_SPECIFIER_BVEC2: - spec->type = slang_spec_bvec2; - break; - case TYPE_SPECIFIER_BVEC3: - spec->type = slang_spec_bvec3; - break; - case TYPE_SPECIFIER_BVEC4: - spec->type = slang_spec_bvec4; - break; - case TYPE_SPECIFIER_INT: - spec->type = slang_spec_int; - break; - case TYPE_SPECIFIER_IVEC2: - spec->type = slang_spec_ivec2; - break; - case TYPE_SPECIFIER_IVEC3: - spec->type = slang_spec_ivec3; - break; - case TYPE_SPECIFIER_IVEC4: - spec->type = slang_spec_ivec4; - break; - case TYPE_SPECIFIER_FLOAT: - spec->type = slang_spec_float; - break; - case TYPE_SPECIFIER_VEC2: - spec->type = slang_spec_vec2; - break; - case TYPE_SPECIFIER_VEC3: - spec->type = slang_spec_vec3; - break; - case TYPE_SPECIFIER_VEC4: - spec->type = slang_spec_vec4; - break; - case TYPE_SPECIFIER_MAT2: - spec->type = slang_spec_mat2; - break; - case TYPE_SPECIFIER_MAT3: - spec->type = slang_spec_mat3; - break; - case TYPE_SPECIFIER_MAT4: - spec->type = slang_spec_mat4; - break; - case TYPE_SPECIFIER_SAMPLER1D: - spec->type = slang_spec_sampler1D; - break; - case TYPE_SPECIFIER_SAMPLER2D: - spec->type = slang_spec_sampler2D; - break; - case TYPE_SPECIFIER_SAMPLER3D: - spec->type = slang_spec_sampler3D; - break; - case TYPE_SPECIFIER_SAMPLERCUBE: - spec->type = slang_spec_samplerCube; - break; - case TYPE_SPECIFIER_SAMPLER1DSHADOW: - spec->type = slang_spec_sampler1DShadow; - break; - case TYPE_SPECIFIER_SAMPLER2DSHADOW: - spec->type = slang_spec_sampler2DShadow; - break; - case TYPE_SPECIFIER_STRUCT: - spec->type = slang_spec_struct; - { - char *name; - if (!parse_identifier (C, &name)) - return 0; - if (*name != '\0' && slang_struct_scope_find (structs, name, 0) != NULL) - { - slang_info_log_error (C->L, "%s: duplicate type name", name); - slang_alloc_free (name); - return 0; - } - spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); - if (spec->_struct == NULL) - { - slang_alloc_free (name); - slang_info_log_memory (C->L); - return 0; - } - slang_struct_construct (spec->_struct); - spec->_struct->name = name; - spec->_struct->structs->outer_scope = structs; - } - do - { - slang_type_specifier sp; - slang_type_specifier_construct (&sp); - if (!parse_type_specifier (C, &sp, spec->_struct->structs, scope)) - { - slang_type_specifier_destruct (&sp); - return 0; - } - do - { - slang_variable *var; - spec->_struct->fields->variables = (slang_variable *) slang_alloc_realloc ( - spec->_struct->fields->variables, - spec->_struct->fields->num_variables * sizeof (slang_variable), - (spec->_struct->fields->num_variables + 1) * sizeof (slang_variable)); - if (spec->_struct->fields->variables == NULL) - { - slang_type_specifier_destruct (&sp); - slang_info_log_memory (C->L); - return 0; - } - var = spec->_struct->fields->variables + spec->_struct->fields->num_variables; - spec->_struct->fields->num_variables++; - slang_variable_construct (var); - if (!slang_type_specifier_copy (&var->type.specifier, &sp)) - { - slang_type_specifier_destruct (&sp); - return 0; - } - if (!parse_identifier (C, &var->name)) - { - slang_type_specifier_destruct (&sp); - return 0; - } - switch (*C->I++) - { - case FIELD_NONE: - break; - case FIELD_ARRAY: - var->array_size = (slang_operation *) slang_alloc_malloc (sizeof ( - slang_operation)); - if (var->array_size == NULL) - { - slang_type_specifier_destruct (&sp); - slang_info_log_memory (C->L); - return 0; - } - slang_operation_construct (var->array_size); - if (!parse_expression (C, var->array_size, scope, structs)) - { - slang_type_specifier_destruct (&sp); - return 0; - } - break; - default: - return 0; - } - } - while (*C->I++ != FIELD_NONE); - } - while (*C->I++ != FIELD_NONE); - if (*spec->_struct->name != '\0') - { - slang_struct *s; - structs->structs = (slang_struct *) slang_alloc_realloc (structs->structs, - structs->num_structs * sizeof (slang_struct), - (structs->num_structs + 1) * sizeof (slang_struct)); - if (structs->structs == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - s = structs->structs + structs->num_structs; - structs->num_structs++; - slang_struct_construct (s); - if (!slang_struct_copy (s, spec->_struct)) - return 0; - } - break; - case TYPE_SPECIFIER_TYPENAME: - spec->type = slang_spec_struct; - { - char *name; - slang_struct *stru; - if (!parse_identifier (C, &name)) - return 0; - stru = slang_struct_scope_find (structs, name, 1); - if (stru == NULL) - { - slang_info_log_error (C->L, "%s: undeclared type name", name); - slang_alloc_free (name); - return 0; - } - slang_alloc_free (name); - spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); - if (spec->_struct == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_struct_construct (spec->_struct); - if (!slang_struct_copy (spec->_struct, stru)) - return 0; - } - break; - default: - return 0; - } - return 1; -} - -static int parse_fully_specified_type (slang_parse_ctx *C, slang_fully_specified_type *type, - slang_struct_scope *structs, slang_variable_scope *scope) -{ - if (!parse_type_qualifier (C, &type->qualifier)) - return 0; - return parse_type_specifier (C, &type->specifier, structs, scope); -} - -/* operation */ -#define OP_END 0 -#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1 -#define OP_BLOCK_BEGIN_NEW_SCOPE 2 -#define OP_DECLARE 3 -#define OP_ASM 4 -#define OP_BREAK 5 -#define OP_CONTINUE 6 -#define OP_DISCARD 7 -#define OP_RETURN 8 -#define OP_EXPRESSION 9 -#define OP_IF 10 -#define OP_WHILE 11 -#define OP_DO 12 -#define OP_FOR 13 -#define OP_PUSH_VOID 14 -#define OP_PUSH_BOOL 15 -#define OP_PUSH_INT 16 -#define OP_PUSH_FLOAT 17 -#define OP_PUSH_IDENTIFIER 18 -#define OP_SEQUENCE 19 -#define OP_ASSIGN 20 -#define OP_ADDASSIGN 21 -#define OP_SUBASSIGN 22 -#define OP_MULASSIGN 23 -#define OP_DIVASSIGN 24 -/*#define OP_MODASSIGN 25*/ -/*#define OP_LSHASSIGN 26*/ -/*#define OP_RSHASSIGN 27*/ -/*#define OP_ORASSIGN 28*/ -/*#define OP_XORASSIGN 29*/ -/*#define OP_ANDASSIGN 30*/ -#define OP_SELECT 31 -#define OP_LOGICALOR 32 -#define OP_LOGICALXOR 33 -#define OP_LOGICALAND 34 -/*#define OP_BITOR 35*/ -/*#define OP_BITXOR 36*/ -/*#define OP_BITAND 37*/ -#define OP_EQUAL 38 -#define OP_NOTEQUAL 39 -#define OP_LESS 40 -#define OP_GREATER 41 -#define OP_LESSEQUAL 42 -#define OP_GREATEREQUAL 43 -/*#define OP_LSHIFT 44*/ -/*#define OP_RSHIFT 45*/ -#define OP_ADD 46 -#define OP_SUBTRACT 47 -#define OP_MULTIPLY 48 -#define OP_DIVIDE 49 -/*#define OP_MODULUS 50*/ -#define OP_PREINCREMENT 51 -#define OP_PREDECREMENT 52 -#define OP_PLUS 53 -#define OP_MINUS 54 -/*#define OP_COMPLEMENT 55*/ -#define OP_NOT 56 -#define OP_SUBSCRIPT 57 -#define OP_CALL 58 -#define OP_FIELD 59 -#define OP_POSTINCREMENT 60 -#define OP_POSTDECREMENT 61 - -static int parse_child_operation (slang_parse_ctx *C, slang_operation *oper, int statement, - slang_variable_scope *scope, slang_struct_scope *structs) -{ - oper->children = (slang_operation *) slang_alloc_realloc (oper->children, - oper->num_children * sizeof (slang_operation), - (oper->num_children + 1) * sizeof (slang_operation)); - if (oper->children == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_operation_construct (oper->children + oper->num_children); - oper->num_children++; - if (statement) - return parse_statement (C, oper->children + oper->num_children - 1, scope, structs); - return parse_expression (C, oper->children + oper->num_children - 1, scope, structs); -} - -static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *, slang_struct_scope *, - slang_function_scope *); - -static int parse_statement (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope, - slang_struct_scope *structs) -{ - oper->locals->outer_scope = scope; - switch (*C->I++) - { - case OP_BLOCK_BEGIN_NO_NEW_SCOPE: - oper->type = slang_oper_block_no_new_scope; - while (*C->I != OP_END) - if (!parse_child_operation (C, oper, 1, scope, structs)) - return 0; - C->I++; - break; - case OP_BLOCK_BEGIN_NEW_SCOPE: - oper->type = slang_oper_block_new_scope; - while (*C->I != OP_END) - if (!parse_child_operation (C, oper, 1, oper->locals, structs)) - return 0; - C->I++; - break; - case OP_DECLARE: - oper->type = slang_oper_variable_decl; - { - const unsigned int first_var = scope->num_variables; - if (!parse_declaration (C, scope, structs, NULL)) - return 0; - if (first_var < scope->num_variables) - { - const unsigned int num_vars = scope->num_variables - first_var; - unsigned int i; - oper->children = (slang_operation *) slang_alloc_malloc (num_vars * sizeof ( - slang_operation)); - if (oper->children == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - for (i = 0; i < num_vars; i++) - slang_operation_construct (oper->children + i); - oper->num_children = num_vars; - for (i = first_var; i < scope->num_variables; i++) - { - slang_operation *o = oper->children + i - first_var; - o->type = slang_oper_identifier; - o->locals->outer_scope = scope; - o->identifier = slang_string_duplicate (scope->variables[i].name); - if (o->identifier == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - } - } - } - break; - case OP_ASM: - oper->type = slang_oper_asm; - if (!parse_identifier (C, &oper->identifier)) - return 0; - while (*C->I != OP_END) - if (!parse_child_operation (C, oper, 0, scope, structs)) - return 0; - C->I++; - break; - case OP_BREAK: - oper->type = slang_oper_break; - break; - case OP_CONTINUE: - oper->type = slang_oper_continue; - break; - case OP_DISCARD: - oper->type = slang_oper_discard; - break; - case OP_RETURN: - oper->type = slang_oper_return; - if (!parse_child_operation (C, oper, 0, scope, structs)) - return 0; - break; - case OP_EXPRESSION: - oper->type = slang_oper_expression; - if (!parse_child_operation (C, oper, 0, scope, structs)) - return 0; - break; - case OP_IF: - oper->type = slang_oper_if; - if (!parse_child_operation (C, oper, 0, scope, structs)) - return 0; - if (!parse_child_operation (C, oper, 1, scope, structs)) - return 0; - if (!parse_child_operation (C, oper, 1, scope, structs)) - return 0; - break; - case OP_WHILE: - oper->type = slang_oper_while; - if (!parse_child_operation (C, oper, 1, oper->locals, structs)) - return 0; - if (!parse_child_operation (C, oper, 1, oper->locals, structs)) - return 0; - break; - case OP_DO: - oper->type = slang_oper_do; - if (!parse_child_operation (C, oper, 1, scope, structs)) - return 0; - if (!parse_child_operation (C, oper, 0, scope, structs)) - return 0; - break; - case OP_FOR: - oper->type = slang_oper_for; - if (!parse_child_operation (C, oper, 1, oper->locals, structs)) - return 0; - if (!parse_child_operation (C, oper, 1, oper->locals, structs)) - return 0; - if (!parse_child_operation (C, oper, 0, oper->locals, structs)) - return 0; - if (!parse_child_operation (C, oper, 1, oper->locals, structs)) - return 0; - break; - default: - return 0; - } - return 1; -} - -static int handle_trinary_expression (slang_parse_ctx *C, slang_operation *op, - slang_operation **ops, unsigned int *num_ops) -{ - op->num_children = 3; - op->children = (slang_operation *) slang_alloc_malloc (3 * sizeof (slang_operation)); - if (op->children == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - op->children[0] = (*ops)[*num_ops - 4]; - op->children[1] = (*ops)[*num_ops - 3]; - op->children[2] = (*ops)[*num_ops - 2]; - (*ops)[*num_ops - 4] = (*ops)[*num_ops - 1]; - *num_ops -= 3; - *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 3) * sizeof (slang_operation), - *num_ops * sizeof (slang_operation)); - if (*ops == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - return 1; -} - -static int handle_binary_expression (slang_parse_ctx *C, slang_operation *op, - slang_operation **ops, unsigned int *num_ops) -{ - op->num_children = 2; - op->children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation)); - if (op->children == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - op->children[0] = (*ops)[*num_ops - 3]; - op->children[1] = (*ops)[*num_ops - 2]; - (*ops)[*num_ops - 3] = (*ops)[*num_ops - 1]; - *num_ops -= 2; - *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 2) * sizeof (slang_operation), - *num_ops * sizeof (slang_operation)); - if (*ops == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - return 1; -} - -static int handle_unary_expression (slang_parse_ctx *C, slang_operation *op, - slang_operation **ops, unsigned int *num_ops) -{ - op->num_children = 1; - op->children = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); - if (op->children == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - op->children[0] = (*ops)[*num_ops - 2]; - (*ops)[*num_ops - 2] = (*ops)[*num_ops - 1]; - (*num_ops)--; - *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 1) * sizeof (slang_operation), - *num_ops * sizeof (slang_operation)); - if (*ops == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - return 1; -} - -static int parse_expression (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope, - slang_struct_scope *structs) -{ - slang_operation *ops = NULL; - unsigned int num_ops = 0; - int number; - - while (*C->I != OP_END) - { - slang_operation *op; - const unsigned int op_code = *C->I++; - ops = (slang_operation *) slang_alloc_realloc (ops, - num_ops * sizeof (slang_operation), (num_ops + 1) * sizeof (slang_operation)); - if (ops == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - op = ops + num_ops; - num_ops++; - slang_operation_construct (op); - op->locals->outer_scope = scope; - switch (op_code) - { - case OP_PUSH_VOID: - op->type = slang_oper_void; - break; - case OP_PUSH_BOOL: - op->type = slang_oper_literal_bool; - if (!parse_number (C, &number)) - return 0; - op->literal = (float) number; - break; - case OP_PUSH_INT: - op->type = slang_oper_literal_int; - if (!parse_number (C, &number)) - return 0; - op->literal = (float) number; - break; - case OP_PUSH_FLOAT: - op->type = slang_oper_literal_float; - if (!parse_float (C, &op->literal)) - return 0; - break; - case OP_PUSH_IDENTIFIER: - op->type = slang_oper_identifier; - if (!parse_identifier (C, &op->identifier)) - return 0; - break; - case OP_SEQUENCE: - op->type = slang_oper_sequence; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_ASSIGN: - op->type = slang_oper_assign; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_ADDASSIGN: - op->type = slang_oper_addassign; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_SUBASSIGN: - op->type = slang_oper_subassign; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_MULASSIGN: - op->type = slang_oper_mulassign; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_DIVASSIGN: - op->type = slang_oper_divassign; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - /*case OP_MODASSIGN:*/ - /*case OP_LSHASSIGN:*/ - /*case OP_RSHASSIGN:*/ - /*case OP_ORASSIGN:*/ - /*case OP_XORASSIGN:*/ - /*case OP_ANDASSIGN:*/ - case OP_SELECT: - op->type = slang_oper_select; - if (!handle_trinary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_LOGICALOR: - op->type = slang_oper_logicalor; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_LOGICALXOR: - op->type = slang_oper_logicalxor; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_LOGICALAND: - op->type = slang_oper_logicaland; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - /*case OP_BITOR:*/ - /*case OP_BITXOR:*/ - /*case OP_BITAND:*/ - case OP_EQUAL: - op->type = slang_oper_equal; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_NOTEQUAL: - op->type = slang_oper_notequal; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_LESS: - op->type = slang_oper_less; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_GREATER: - op->type = slang_oper_greater; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_LESSEQUAL: - op->type = slang_oper_lessequal; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_GREATEREQUAL: - op->type = slang_oper_greaterequal; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - /*case OP_LSHIFT:*/ - /*case OP_RSHIFT:*/ - case OP_ADD: - op->type = slang_oper_add; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_SUBTRACT: - op->type = slang_oper_subtract; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_MULTIPLY: - op->type = slang_oper_multiply; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_DIVIDE: - op->type = slang_oper_divide; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - /*case OP_MODULUS:*/ - case OP_PREINCREMENT: - op->type = slang_oper_preincrement; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_PREDECREMENT: - op->type = slang_oper_predecrement; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_PLUS: - op->type = slang_oper_plus; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_MINUS: - op->type = slang_oper_minus; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_NOT: - op->type = slang_oper_not; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - /*case OP_COMPLEMENT:*/ - case OP_SUBSCRIPT: - op->type = slang_oper_subscript; - if (!handle_binary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_CALL: - op->type = slang_oper_call; - if (!parse_identifier (C, &op->identifier)) - return 0; - while (*C->I != OP_END) - if (!parse_child_operation (C, op, 0, scope, structs)) - return 0; - C->I++; - break; - case OP_FIELD: - op->type = slang_oper_field; - if (!parse_identifier (C, &op->identifier)) - return 0; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_POSTINCREMENT: - op->type = slang_oper_postincrement; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - case OP_POSTDECREMENT: - op->type = slang_oper_postdecrement; - if (!handle_unary_expression (C, op, &ops, &num_ops)) - return 0; - break; - default: - return 0; - } - } - C->I++; - *oper = *ops; - slang_alloc_free (ops); - return 1; -} - -/* parameter qualifier */ -#define PARAM_QUALIFIER_IN 0 -#define PARAM_QUALIFIER_OUT 1 -#define PARAM_QUALIFIER_INOUT 2 - -/* function parameter array presence */ -#define PARAMETER_ARRAY_NOT_PRESENT 0 -#define PARAMETER_ARRAY_PRESENT 1 - -static int parse_parameter_declaration (slang_parse_ctx *C, slang_variable *param, - slang_struct_scope *structs, slang_variable_scope *scope) -{ - if (!parse_type_qualifier (C, ¶m->type.qualifier)) - return 0; - switch (*C->I++) - { - case PARAM_QUALIFIER_IN: - if (param->type.qualifier != slang_qual_const && param->type.qualifier != slang_qual_none) - { - slang_info_log_error (C->L, "invalid type qualifier"); - return 0; - } - break; - case PARAM_QUALIFIER_OUT: - if (param->type.qualifier == slang_qual_none) - param->type.qualifier = slang_qual_out; - else - { - slang_info_log_error (C->L, "invalid type qualifier"); - return 0; - } - break; - case PARAM_QUALIFIER_INOUT: - if (param->type.qualifier == slang_qual_none) - param->type.qualifier = slang_qual_inout; - else - { - slang_info_log_error (C->L, "invalid type qualifier"); - return 0; - } - break; - default: - return 0; - } - if (!parse_type_specifier (C, ¶m->type.specifier, structs, scope)) - return 0; - if (!parse_identifier (C, ¶m->name)) - return 0; - if (*C->I++ == PARAMETER_ARRAY_PRESENT) - { - param->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); - if (param->array_size == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_operation_construct (param->array_size); - if (!parse_expression (C, param->array_size, scope, structs)) - return 0; - } - return 1; -} - -/* function type */ -#define FUNCTION_ORDINARY 0 -#define FUNCTION_CONSTRUCTOR 1 -#define FUNCTION_OPERATOR 2 - -/* function parameter */ -#define PARAMETER_NONE 0 -#define PARAMETER_NEXT 1 - -/* operator type */ -#define OPERATOR_ASSIGN 1 -#define OPERATOR_ADDASSIGN 2 -#define OPERATOR_SUBASSIGN 3 -#define OPERATOR_MULASSIGN 4 -#define OPERATOR_DIVASSIGN 5 -/*#define OPERATOR_MODASSIGN 6*/ -/*#define OPERATOR_LSHASSIGN 7*/ -/*#define OPERATOR_RSHASSIGN 8*/ -/*#define OPERATOR_ANDASSIGN 9*/ -/*#define OPERATOR_XORASSIGN 10*/ -/*#define OPERATOR_ORASSIGN 11*/ -#define OPERATOR_LOGICALXOR 12 -/*#define OPERATOR_BITOR 13*/ -/*#define OPERATOR_BITXOR 14*/ -/*#define OPERATOR_BITAND 15*/ -#define OPERATOR_EQUAL 16 -#define OPERATOR_NOTEQUAL 17 -#define OPERATOR_LESS 18 -#define OPERATOR_GREATER 19 -#define OPERATOR_LESSEQUAL 20 -#define OPERATOR_GREATEREQUAL 21 -/*#define OPERATOR_LSHIFT 22*/ -/*#define OPERATOR_RSHIFT 23*/ -#define OPERATOR_MULTIPLY 24 -#define OPERATOR_DIVIDE 25 -/*#define OPERATOR_MODULUS 26*/ -#define OPERATOR_INCREMENT 27 -#define OPERATOR_DECREMENT 28 -#define OPERATOR_PLUS 29 -#define OPERATOR_MINUS 30 -/*#define OPERATOR_COMPLEMENT 31*/ -#define OPERATOR_NOT 32 - -/* these must match with slang_type_specifier_type enum */ -static const char *type_specifier_names[] = { - "void", - "bool", - "bvec2", - "bvec3", - "bvec4", - "int", - "ivec2", - "ivec3", - "ivec4", - "float", - "vec2", - "vec3", - "vec4", - "mat2", - "mat3", - "mat4", - "sampler1D", - "sampler2D", - "sampler3D", - "samplerCube", - "sampler1DShadow", - "sampler2DShadow" -}; - -static const struct { - unsigned int o_code; - const char *o_name; -} operator_names[] = { - { OPERATOR_INCREMENT, "++" }, - { OPERATOR_ADDASSIGN, "+=" }, - { OPERATOR_PLUS, "+" }, - { OPERATOR_DECREMENT, "--" }, - { OPERATOR_SUBASSIGN, "-=" }, - { OPERATOR_MINUS, "-" }, - { OPERATOR_NOTEQUAL, "!=" }, - { OPERATOR_NOT, "!" }, - { OPERATOR_MULASSIGN, "*=" }, - { OPERATOR_MULTIPLY, "*" }, - { OPERATOR_DIVASSIGN, "/=" }, - { OPERATOR_DIVIDE, "/" }, - { OPERATOR_LESSEQUAL, "<=" }, - /*{ OPERATOR_LSHASSIGN, "<<=" },*/ - /*{ OPERATOR_LSHIFT, "<<" },*/ - { OPERATOR_LESS, "<" }, - { OPERATOR_GREATEREQUAL, ">=" }, - /*{ OPERATOR_RSHASSIGN, ">>=" },*/ - /*{ OPERATOR_RSHIFT, ">>" },*/ - { OPERATOR_GREATER, ">" }, - { OPERATOR_EQUAL, "==" }, - { OPERATOR_ASSIGN, "=" }, - /*{ OPERATOR_MODASSIGN, "%=" },*/ - /*{ OPERATOR_MODULUS, "%" },*/ - /*{ OPERATOR_ANDASSIGN, "&=" },*/ - /*{ OPERATOR_BITAND, "&" },*/ - /*{ OPERATOR_ORASSIGN, "|=" },*/ - /*{ OPERATOR_BITOR, "|" },*/ - /*{ OPERATOR_COMPLEMENT, "~" },*/ - /*{ OPERATOR_XORASSIGN, "^=" },*/ - { OPERATOR_LOGICALXOR, "^^" }/*,*/ - /*{ OPERATOR_BITXOR, "^" }*/ -}; - -static int parse_operator_name (slang_parse_ctx *C, char **pname) -{ - unsigned int i; - for (i = 0; i < sizeof (operator_names) / sizeof (*operator_names); i++) - if (operator_names[i].o_code == (unsigned int) (*C->I)) - { - *pname = slang_string_duplicate (operator_names[i].o_name); - if (*pname == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - C->I++; - return 1; - } - return 0; -} - -static int parse_function_prototype (slang_parse_ctx *C, slang_function *func, - slang_struct_scope *structs, slang_variable_scope *scope) -{ - if (!parse_fully_specified_type (C, &func->header.type, structs, scope)) - return 0; - switch (*C->I++) - { - case FUNCTION_ORDINARY: - func->kind = slang_func_ordinary; - if (!parse_identifier (C, &func->header.name)) - return 0; - break; - case FUNCTION_CONSTRUCTOR: - func->kind = slang_func_constructor; - if (func->header.type.specifier.type == slang_spec_struct) - return 0; - func->header.name = slang_string_duplicate ( - type_specifier_names[func->header.type.specifier.type]); - if (func->header.name == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - break; - case FUNCTION_OPERATOR: - func->kind = slang_func_operator; - if (!parse_operator_name (C, &func->header.name)) - return 0; - break; - default: - return 0; - } - func->parameters->outer_scope = scope; - while (*C->I++ == PARAMETER_NEXT) - { - func->parameters->variables = (slang_variable *) slang_alloc_realloc ( - func->parameters->variables, - func->parameters->num_variables * sizeof (slang_variable), - (func->parameters->num_variables + 1) * sizeof (slang_variable)); - if (func->parameters->variables == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_variable_construct (func->parameters->variables + func->parameters->num_variables); - func->parameters->num_variables++; - if (!parse_parameter_declaration (C, func->parameters->variables + - func->parameters->num_variables - 1, structs, scope)) - return 0; - } - func->param_count = func->parameters->num_variables; - return 1; -} - -static int parse_function_definition (slang_parse_ctx *C, slang_function *func, - slang_struct_scope *structs, slang_variable_scope *scope) -{ - if (!parse_function_prototype (C, func, structs, scope)) - return 0; - func->body = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); - if (func->body == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_operation_construct (func->body); - if (!parse_statement (C, func->body, func->parameters, structs)) - return 0; - return 1; -} - -/* init declarator list */ -#define DECLARATOR_NONE 0 -#define DECLARATOR_NEXT 1 - -/* variable declaration */ -#define VARIABLE_NONE 0 -#define VARIABLE_IDENTIFIER 1 -#define VARIABLE_INITIALIZER 2 -#define VARIABLE_ARRAY_EXPLICIT 3 -#define VARIABLE_ARRAY_UNKNOWN 4 - -static int parse_init_declarator (slang_parse_ctx *C, const slang_fully_specified_type *type, - slang_variable_scope *vars, slang_struct_scope *structs) -{ - slang_variable *var; - - if (*C->I++ == VARIABLE_NONE) - return 1; - vars->variables = (slang_variable *) slang_alloc_realloc (vars->variables, - vars->num_variables * sizeof (slang_variable), - (vars->num_variables + 1) * sizeof (slang_variable)); - if (vars->variables == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - var = vars->variables + vars->num_variables; - vars->num_variables++; - slang_variable_construct (var); - var->type.qualifier = type->qualifier; - if (!parse_identifier (C, &var->name)) - return 0; - switch (*C->I++) - { - case VARIABLE_NONE: - if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier)) - return 0; - break; - case VARIABLE_INITIALIZER: - if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier)) - return 0; - var->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); - if (var->initializer == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_operation_construct (var->initializer); - if (!parse_expression (C, var->initializer, vars, structs)) - return 0; - break; - case VARIABLE_ARRAY_UNKNOWN: - var->type.specifier.type = slang_spec_array; - var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof ( - slang_type_specifier)); - if (var->type.specifier._array == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_type_specifier_construct (var->type.specifier._array); - if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier)) - return 0; - break; - case VARIABLE_ARRAY_EXPLICIT: - var->type.specifier.type = slang_spec_array; - var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof ( - slang_type_specifier)); - if (var->type.specifier._array == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_type_specifier_construct (var->type.specifier._array); - if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier)) - return 0; - var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); - if (var->array_size == NULL) - { - slang_info_log_memory (C->L); - return 0; - } - slang_operation_construct (var->array_size); - if (!parse_expression (C, var->array_size, vars, structs)) - return 0; - break; - default: - return 0; - } - return 1; -} - -static int parse_init_declarator_list (slang_parse_ctx *C, slang_variable_scope *vars, - slang_struct_scope *structs) -{ - slang_fully_specified_type type; - - slang_fully_specified_type_construct (&type); - if (!parse_fully_specified_type (C, &type, structs, vars)) - { - slang_fully_specified_type_destruct (&type); - return 0; - } - do - { - if (!parse_init_declarator (C, &type, vars, structs)) - { - slang_fully_specified_type_destruct (&type); - return 0; - } - } - while (*C->I++ == DECLARATOR_NEXT); - slang_fully_specified_type_destruct (&type); - return 1; -} - -static int parse_function (slang_parse_ctx *C, int definition, slang_struct_scope *structs, - slang_function_scope *funcs, slang_variable_scope *scope) -{ - slang_function parsed_func, *found_func; - - slang_function_construct (&parsed_func); - if (definition) - { - if (!parse_function_definition (C, &parsed_func, structs, scope)) - { - slang_function_destruct (&parsed_func); - return 0; - } - } - else - { - if (!parse_function_prototype (C, &parsed_func, structs, scope)) - { - slang_function_destruct (&parsed_func); - return 0; - } - } - found_func = slang_function_scope_find (funcs, &parsed_func, 0); - if (found_func == NULL) - { - funcs->functions = (slang_function *) slang_alloc_realloc (funcs->functions, - funcs->num_functions * sizeof (slang_function), (funcs->num_functions + 1) * sizeof ( - slang_function)); - if (funcs->functions == NULL) - { - slang_info_log_memory (C->L); - slang_function_destruct (&parsed_func); - return 0; - } - funcs->functions[funcs->num_functions] = parsed_func; - funcs->num_functions++; - } - else - { - /* TODO check function return type qualifiers and specifiers */ - if (definition) - { - if (found_func->body != NULL) - { - slang_info_log_error (C->L, "%s: function already has a body", - parsed_func.header.name); - slang_function_destruct (&parsed_func); - return 0; - } - slang_function_destruct (found_func); - *found_func = parsed_func; - } - else - { - slang_function_destruct (&parsed_func); - } - } - return 1; -} - -/* declaration */ -#define DECLARATION_FUNCTION_PROTOTYPE 1 -#define DECLARATION_INIT_DECLARATOR_LIST 2 - -static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *scope, - slang_struct_scope *structs, slang_function_scope *funcs) -{ - switch (*C->I++) - { - case DECLARATION_INIT_DECLARATOR_LIST: - if (!parse_init_declarator_list (C, scope, structs)) - return 0; - break; - case DECLARATION_FUNCTION_PROTOTYPE: - if (!parse_function (C, 0, structs, funcs, scope)) - return 0; - break; - default: - return 0; - } - return 1; -} - -/* external declaration */ -#define EXTERNAL_NULL 0 -#define EXTERNAL_FUNCTION_DEFINITION 1 -#define EXTERNAL_DECLARATION 2 - -static int parse_translation_unit (slang_parse_ctx *C, slang_translation_unit *unit) -{ - while (*C->I != EXTERNAL_NULL) - { - switch (*C->I++) - { - case EXTERNAL_FUNCTION_DEFINITION: - if (!parse_function (C, 1, unit->structs, &unit->functions, unit->globals)) - return 0; - break; - case EXTERNAL_DECLARATION: - if (!parse_declaration (C, unit->globals, unit->structs, &unit->functions)) - return 0; - break; - default: - return 0; - } - } - C->I++; - return 1; -} - -static int compile_with_grammar (grammar id, const char *source, slang_translation_unit *unit, - slang_unit_type type, slang_info_log *log) -{ - byte *prod; - unsigned int size, start, version; - slang_parse_ctx C; - - /* retrieve version */ - if (!_slang_preprocess_version (source, &version, &start, log)) - return 0; - - slang_translation_unit_construct (unit); - unit->type = type; - if (!grammar_fast_check (id, (const byte *) source + start, &prod, &size, 65536)) - { - char buf[1024]; - unsigned int pos; - grammar_get_last_error (buf, 1024, &pos); - slang_info_log_error (log, buf); - return 0; - } - C.I = prod; - C.L = log; - if (!check_revision (&C)) - { - grammar_alloc_free (prod); - return 0; - } - if (!parse_translation_unit (&C, unit)) - { - slang_translation_unit_destruct (unit); - grammar_alloc_free (prod); - return 0; - } - grammar_alloc_free (prod); - return 1; -} - -static const char *slang_shader_syn = -#include "library/slang_shader_syn.h" -; - -int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type, - slang_info_log *log) -{ - grammar id; - - id = grammar_load_from_text ((const byte *) slang_shader_syn); - if (id == 0) - { - char buf[1024]; - unsigned int pos; - grammar_get_last_error (buf, 1024, &pos); - slang_info_log_error (log, buf); - return 0; - } - - grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1); - if (type == slang_unit_fragment_shader) - grammar_set_reg8 (id, (const byte *) "shader_type", 1); - else - grammar_set_reg8 (id, (const byte *) "shader_type", 2); - - if (!compile_with_grammar (id, source, unit, type, log)) - { - grammar_destroy (id); - return 0; - } - - grammar_destroy (id); - return 1; -} - +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_compile.h" +#include "grammar_mesa.h" +#include "slang_preprocess.h" + +/* + This is a straightforward implementation of the slang front-end compiler. + Lots of error-checking functionality is missing but every well-formed shader source should + compile successfully and execute as expected. However, some semantically ill-formed shaders + may be accepted resulting in undefined behaviour. +*/ + +void slang_alloc_free (void *ptr) +{ + _mesa_free (ptr); +} + +void *slang_alloc_malloc (unsigned int size) +{ + return _mesa_malloc (size); +} + +void *slang_alloc_realloc (void *ptr, unsigned int old_size, unsigned int size) +{ + return _mesa_realloc (ptr, old_size, size); +} + +int slang_string_compare (const char *str1, const char *str2) +{ + return _mesa_strcmp (str1, str2); +} + +char *slang_string_copy (char *dst, const char *src) +{ + return _mesa_strcpy (dst, src); +} + +char *slang_string_concat (char *dst, const char *src) +{ + return _mesa_strcpy (dst + _mesa_strlen (dst), src); +} + +char *slang_string_duplicate (const char *src) +{ + return _mesa_strdup (src); +} + +unsigned int slang_string_length (const char *str) +{ + return _mesa_strlen (str); +} + +static void slang_variable_construct (slang_variable *); +static int slang_variable_copy (slang_variable *, const slang_variable *); +static void slang_struct_construct (slang_struct *); +static void slang_struct_destruct (slang_struct *); +static int slang_struct_copy (slang_struct *, const slang_struct *); +static int slang_struct_equal (const slang_struct *, const slang_struct *); +static void slang_variable_destruct (slang_variable *); + +/* slang_type_specifier */ + +static void slang_type_specifier_construct (slang_type_specifier *spec) +{ + spec->type = slang_spec_void; + spec->_struct = NULL; + spec->_array = NULL; +} + +static void slang_type_specifier_destruct (slang_type_specifier *spec) +{ + if (spec->_struct != NULL) + { + slang_struct_destruct (spec->_struct); + slang_alloc_free (spec->_struct); + } + if (spec->_array != NULL) + { + slang_type_specifier_destruct (spec->_array); + slang_alloc_free (spec->_array); + } +} + +static int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y) +{ + slang_type_specifier_destruct (x); + slang_type_specifier_construct (x); + x->type = y->type; + if (x->type == slang_spec_struct) + { + x->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); + slang_struct_construct (x->_struct); + return slang_struct_copy (x->_struct, y->_struct); + } + if (x->type == slang_spec_array) + { + x->_array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier)); + slang_type_specifier_construct (x->_array); + return slang_type_specifier_copy (x->_array, y->_array); + } + return 1; +} + +static int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y) +{ + if (x->type != y->type) + return 0; + if (x->type == slang_spec_struct) + return slang_struct_equal (x->_struct, y->_struct); + if (x->type == slang_spec_array) + return slang_type_specifier_equal (x->_array, y->_array); + return 1; +} + +/* slang_fully_specified_type */ + +static void slang_fully_specified_type_construct (slang_fully_specified_type *type) +{ + type->qualifier = slang_qual_none; + slang_type_specifier_construct (&type->specifier); +} + +static void slang_fully_specified_type_destruct (slang_fully_specified_type *type) +{ + slang_type_specifier_destruct (&type->specifier); +} + +static int slang_fully_specified_type_copy (slang_fully_specified_type *x, + const slang_fully_specified_type *y) +{ + slang_fully_specified_type_construct (x); + slang_fully_specified_type_destruct (x); + x->qualifier = y->qualifier; + return slang_type_specifier_copy (&x->specifier, &y->specifier); +} + +/* slang_variable_scope */ + +static void slang_variable_scope_construct (slang_variable_scope *scope) +{ + scope->variables = NULL; + scope->num_variables = 0; + scope->outer_scope = NULL; +} + +static void slang_variable_scope_destruct (slang_variable_scope *scope) +{ + unsigned int i; + for (i = 0; i < scope->num_variables; i++) + slang_variable_destruct (scope->variables + i); + slang_alloc_free (scope->variables); +} + +static int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y) +{ + unsigned int i; + slang_variable_scope_destruct (x); + slang_variable_scope_construct (x); + x->variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof ( + slang_variable)); + if (x->variables == NULL) + return 0; + x->num_variables = y->num_variables; + for (i = 0; i < x->num_variables; i++) + slang_variable_construct (x->variables + i); + for (i = 0; i < x->num_variables; i++) + if (!slang_variable_copy (x->variables + i, y->variables + i)) + return 0; + x->outer_scope = y->outer_scope; + return 1; +} + +/* slang_operation */ +/* XXX mem! */ +static void slang_operation_construct (slang_operation *oper) +{ + oper->type = slang_oper_none; + oper->children = NULL; + oper->num_children = 0; + oper->literal = (float) 0; + oper->identifier = NULL; + oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); + slang_variable_scope_construct (oper->locals); +} + +static void slang_operation_destruct (slang_operation *oper) +{ + unsigned int i; + for (i = 0; i < oper->num_children; i++) + slang_operation_destruct (oper->children + i); + slang_alloc_free (oper->children); + slang_alloc_free (oper->identifier); + slang_variable_scope_destruct (oper->locals); + slang_alloc_free (oper->locals); +} + +static int slang_operation_copy (slang_operation *x, const slang_operation *y) +{ + unsigned int i; + slang_operation_destruct (x); + slang_operation_construct (x); + x->type = y->type; + x->children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof ( + slang_operation)); + if (x->children == NULL) + return 0; + x->num_children = y->num_children; + for (i = 0; i < x->num_children; i++) + slang_operation_construct (x->children + i); + for (i = 0; i < x->num_children; i++) + if (!slang_operation_copy (x->children + i, y->children + i)) + return 0; + x->literal = y->literal; + if (y->identifier != NULL) + { + x->identifier = slang_string_duplicate (y->identifier); + if (x->identifier == NULL) + return 0; + } + if (!slang_variable_scope_copy (x->locals, y->locals)) + return 0; + return 1; +} + +/* slang_variable */ + +static void slang_variable_construct (slang_variable *var) +{ + slang_fully_specified_type_construct (&var->type); + var->name = NULL; + var->array_size = NULL; + var->initializer = NULL; +} + +static void slang_variable_destruct (slang_variable *var) +{ + slang_fully_specified_type_destruct (&var->type); + slang_alloc_free (var->name); + if (var->array_size != NULL) + { + slang_operation_destruct (var->array_size); + slang_alloc_free (var->array_size); + } + if (var->initializer != NULL) + { + slang_operation_destruct (var->initializer); + slang_alloc_free (var->initializer); + } +} + +static int slang_variable_copy (slang_variable *x, const slang_variable *y) +{ + slang_variable_destruct (x); + slang_variable_construct (x); + if (!slang_fully_specified_type_copy (&x->type, &y->type)) + return 0; + if (y->name != NULL) + { + x->name = slang_string_duplicate (y->name); + if (x->name == NULL) + return 0; + } + if (y->array_size != NULL) + { + x->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (x->array_size == NULL) + return 0; + slang_operation_construct (x->array_size); + if (!slang_operation_copy (x->array_size, y->array_size)) + return 0; + } + if (y->initializer != NULL) + { + x->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (x->initializer == NULL) + return 0; + slang_operation_construct (x->initializer); + if (!slang_operation_copy (x->initializer, y->initializer)) + return 0; + } + return 1; +} + +/* slang_struct_scope */ + +static void slang_struct_scope_construct (slang_struct_scope *scope) +{ + scope->structs = NULL; + scope->num_structs = 0; + scope->outer_scope = NULL; +} + +static void slang_struct_scope_destruct (slang_struct_scope *scope) +{ + unsigned int i; + for (i = 0; i < scope->num_structs; i++) + slang_struct_destruct (scope->structs + i); + slang_alloc_free (scope->structs); +} + +static int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y) +{ + unsigned int i; + slang_struct_scope_destruct (x); + slang_struct_scope_construct (x); + x->structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct)); + if (x->structs == NULL) + return 0; + x->num_structs = y->num_structs; + for (i = 0; i < x->num_structs; i++) + slang_struct_construct (x->structs + i); + for (i = 0; i < x->num_structs; i++) + if (!slang_struct_copy (x->structs + i, y->structs + i)) + return 0; + x->outer_scope = y->outer_scope; + return 1; +} + +static slang_struct *slang_struct_scope_find (slang_struct_scope *stru, const char *name, + int all_scopes) +{ + unsigned int i; + for (i = 0; i < stru->num_structs; i++) + if (slang_string_compare (name, stru->structs[i].name) == 0) + return stru->structs + i; + if (all_scopes && stru->outer_scope != NULL) + return slang_struct_scope_find (stru->outer_scope, name, 1); + return NULL; +} + +/* slang_struct */ +/* XXX mem! */ +static void slang_struct_construct (slang_struct *stru) +{ + stru->name = NULL; + stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); + slang_variable_scope_construct (stru->fields); + stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope)); + slang_struct_scope_construct (stru->structs); +} + +static void slang_struct_destruct (slang_struct *stru) +{ + slang_alloc_free (stru->name); + slang_variable_scope_destruct (stru->fields); + slang_alloc_free (stru->fields); + slang_struct_scope_destruct (stru->structs); + slang_alloc_free (stru->structs); +} + +static int slang_struct_copy (slang_struct *x, const slang_struct *y) +{ + slang_struct_destruct (x); + slang_struct_construct (x); + if (y->name != NULL) + { + x->name = slang_string_duplicate (y->name); + if (x->name == NULL) + return 0; + } + if (!slang_variable_scope_copy (x->fields, y->fields)) + return 0; + if (!slang_struct_scope_copy (x->structs, y->structs)) + return 0; + return 1; +} + +static int slang_struct_equal (const slang_struct *x, const slang_struct *y) +{ + unsigned int i; + if (x->fields->num_variables != y->fields->num_variables) + return 0; + for (i = 0; i < x->fields->num_variables; i++) + { + slang_variable *varx = x->fields->variables + i; + slang_variable *vary = y->fields->variables + i; + if (slang_string_compare (varx->name, vary->name) != 0) + return 0; + if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier)) + return 0; + if (varx->type.specifier.type == slang_spec_array) + { + /* TODO compare array sizes */ + } + } + return 1; +} + +/* slang_function */ +/* XXX mem! */ +static void slang_function_construct (slang_function *func) +{ + func->kind = slang_func_ordinary; + slang_variable_construct (&func->header); + func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); + slang_variable_scope_construct (func->parameters); + func->body = NULL; +} + +static void slang_function_destruct (slang_function *func) +{ + slang_variable_destruct (&func->header); + slang_variable_scope_destruct (func->parameters); + slang_alloc_free (func->parameters); + if (func->body != NULL) + { + slang_operation_destruct (func->body); + slang_alloc_free (func->body); + } +} + +/* slang_function_scope */ + +static void slang_function_scope_construct (slang_function_scope *scope) +{ + scope->functions = NULL; + scope->num_functions = 0; + scope->outer_scope = NULL; +} + +static void slang_function_scope_destruct (slang_function_scope *scope) +{ + unsigned int i; + for (i = 0; i < scope->num_functions; i++) + slang_function_destruct (scope->functions + i); + slang_alloc_free (scope->functions); +} + +static slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun, + int all_scopes) +{ + unsigned int i; + for (i = 0; i < funcs->num_functions; i++) + { + slang_function *f = funcs->functions + i; + unsigned int j; + if (slang_string_compare (fun->header.name, f->header.name) != 0) + continue; + if (fun->param_count != f->param_count) + continue; + for (j = 0; j < fun->param_count; j++) + { + if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier, + &f->parameters->variables[j].type.specifier)) + { + break; + } + } + if (j == fun->param_count) + return f; + } + if (all_scopes && funcs->outer_scope != NULL) + return slang_function_scope_find (funcs->outer_scope, fun, 1); + return NULL; +} + +/* slang_translation_unit */ +/* XXX mem! */ +static void slang_translation_unit_construct (slang_translation_unit *unit) +{ + unit->globals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); + slang_variable_scope_construct (unit->globals); + slang_function_scope_construct (&unit->functions); + unit->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope)); + slang_struct_scope_construct (unit->structs); +} + +static void slang_translation_unit_destruct (slang_translation_unit *unit) +{ + slang_variable_scope_destruct (unit->globals); + slang_alloc_free (unit->globals); + slang_function_scope_destruct (&unit->functions); + slang_struct_scope_destruct (unit->structs); + slang_alloc_free (unit->structs); +} + +/* slang_info_log */ + +static char *out_of_memory = "error: out of memory\n"; + +void slang_info_log_construct (slang_info_log *log) +{ + log->text = NULL; + log->dont_free_text = 0; +} + +void slang_info_log_destruct (slang_info_log *log) +{ + if (!log->dont_free_text) + slang_alloc_free (log->text); +} + +static int slang_info_log_message (slang_info_log *log, const char *prefix, const char *msg) +{ + unsigned int new_size; + if (log->dont_free_text) + return 0; + new_size = slang_string_length (prefix) + 3 + slang_string_length (msg); + if (log->text != NULL) + { + log->text = (char *) slang_alloc_realloc (log->text, slang_string_length (log->text) + 1, + new_size + slang_string_length (log->text) + 1); + } + else + { + log->text = (char *) slang_alloc_malloc (new_size + 1); + if (log->text != NULL) + *log->text = '\0'; + } + if (log->text == NULL) + return 0; + slang_string_concat (log->text, prefix); + slang_string_concat (log->text, ": "); + slang_string_concat (log->text, msg); + slang_string_concat (log->text, "\n"); + return 1; +} + +int slang_info_log_error (slang_info_log *log, const char *msg, ...) +{ + if (slang_info_log_message (log, "error", msg)) + return 1; + slang_info_log_memory (log); + return 0; +} + +int slang_info_log_warning (slang_info_log *log, const char *msg, ...) +{ + if (slang_info_log_message (log, "warning", msg)) + return 1; + slang_info_log_memory (log); + return 0; +} + +void slang_info_log_memory (slang_info_log *log) +{ + if (!slang_info_log_message (log, "error", "out of memory")) + { + log->dont_free_text = 1; + log->text = out_of_memory; + } +} + +/* slang_parse_ctx */ + +typedef struct slang_parse_ctx_ +{ + const byte *I; + slang_info_log *L; +} slang_parse_ctx; + +/* --- */ + +static int parse_identifier (slang_parse_ctx *C, char **id) +{ + *id = slang_string_duplicate ((const char *) C->I); + if (*id == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + C->I += strlen ((const char *) C->I) + 1; + return 1; +} + +static int parse_number (slang_parse_ctx *C, int *number) +{ + const int radix = (int) (*C->I++); + *number = 0; + while (*C->I != '\0') + { + int digit; + if (*C->I >= '0' && *C->I <= '9') + digit = (int) (*C->I - '0'); + else if (*C->I >= 'A' && *C->I <= 'Z') + digit = (int) (*C->I - 'A') + 10; + else + digit = (int) (*C->I - 'a') + 10; + *number = *number * radix + digit; + C->I++; + } + C->I++; + if (*number > 65535) + slang_info_log_warning (C->L, "%d: literal integer overflow", *number); + return 1; +} + +static int parse_float (slang_parse_ctx *C, float *number) +{ + char *integral = NULL; + char *fractional = NULL; + char *exponent = NULL; + char *whole = NULL; + + if (!parse_identifier (C, &integral)) + return 0; + + if (!parse_identifier (C, &fractional)) + { + slang_alloc_free (integral); + return 0; + } + + if (!parse_identifier (C, &exponent)) + { + slang_alloc_free (fractional); + slang_alloc_free (integral); + return 0; + } + + whole = (char *) (slang_alloc_malloc ((strlen (integral) + strlen (fractional) + strlen ( + exponent) + 3) * sizeof (char))); + if (whole == NULL) + { + slang_alloc_free (exponent); + slang_alloc_free (fractional); + slang_alloc_free (integral); + slang_info_log_memory (C->L); + return 0; + } + + slang_string_copy (whole, integral); + slang_string_concat (whole, "."); + slang_string_concat (whole, fractional); + slang_string_concat (whole, "E"); + slang_string_concat (whole, exponent); + + *number = (float) (atof (whole)); + + slang_alloc_free (whole); + slang_alloc_free (exponent); + slang_alloc_free (fractional); + slang_alloc_free (integral); + return 1; +} + +/* revision number - increment after each change affecting emitted output */ +#define REVISION 2 + +static int check_revision (slang_parse_ctx *C) +{ + if (*C->I != REVISION) + { + slang_info_log_error (C->L, "internal compiler error"); + return 0; + } + C->I++; + return 1; +} + +static int parse_statement (slang_parse_ctx *, slang_operation *, slang_variable_scope *, + slang_struct_scope *); +static int parse_expression (slang_parse_ctx *, slang_operation *, slang_variable_scope *, + slang_struct_scope *); + +/* type qualifier */ +#define TYPE_QUALIFIER_NONE 0 +#define TYPE_QUALIFIER_CONST 1 +#define TYPE_QUALIFIER_ATTRIBUTE 2 +#define TYPE_QUALIFIER_VARYING 3 +#define TYPE_QUALIFIER_UNIFORM 4 +#define TYPE_QUALIFIER_FIXEDOUTPUT 5 +#define TYPE_QUALIFIER_FIXEDINPUT 6 + +static int parse_type_qualifier (slang_parse_ctx *C, slang_type_qualifier *qual) +{ + switch (*C->I++) + { + case TYPE_QUALIFIER_NONE: + *qual = slang_qual_none; + break; + case TYPE_QUALIFIER_CONST: + *qual = slang_qual_const; + break; + case TYPE_QUALIFIER_ATTRIBUTE: + *qual = slang_qual_attribute; + break; + case TYPE_QUALIFIER_VARYING: + *qual = slang_qual_varying; + break; + case TYPE_QUALIFIER_UNIFORM: + *qual = slang_qual_uniform; + break; + case TYPE_QUALIFIER_FIXEDOUTPUT: + *qual = slang_qual_fixedoutput; + break; + case TYPE_QUALIFIER_FIXEDINPUT: + *qual = slang_qual_fixedinput; + break; + default: + return 0; + } + return 1; +} + +/* type specifier */ +#define TYPE_SPECIFIER_VOID 0 +#define TYPE_SPECIFIER_BOOL 1 +#define TYPE_SPECIFIER_BVEC2 2 +#define TYPE_SPECIFIER_BVEC3 3 +#define TYPE_SPECIFIER_BVEC4 4 +#define TYPE_SPECIFIER_INT 5 +#define TYPE_SPECIFIER_IVEC2 6 +#define TYPE_SPECIFIER_IVEC3 7 +#define TYPE_SPECIFIER_IVEC4 8 +#define TYPE_SPECIFIER_FLOAT 9 +#define TYPE_SPECIFIER_VEC2 10 +#define TYPE_SPECIFIER_VEC3 11 +#define TYPE_SPECIFIER_VEC4 12 +#define TYPE_SPECIFIER_MAT2 13 +#define TYPE_SPECIFIER_MAT3 14 +#define TYPE_SPECIFIER_MAT4 15 +#define TYPE_SPECIFIER_SAMPLER1D 16 +#define TYPE_SPECIFIER_SAMPLER2D 17 +#define TYPE_SPECIFIER_SAMPLER3D 18 +#define TYPE_SPECIFIER_SAMPLERCUBE 19 +#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20 +#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21 +#define TYPE_SPECIFIER_STRUCT 22 +#define TYPE_SPECIFIER_TYPENAME 23 + +/* structure field */ +#define FIELD_NONE 0 +#define FIELD_NEXT 1 +#define FIELD_ARRAY 2 + +static int parse_type_specifier (slang_parse_ctx *C, slang_type_specifier *spec, + slang_struct_scope *structs, slang_variable_scope *scope) +{ + switch (*C->I++) + { + case TYPE_SPECIFIER_VOID: + spec->type = slang_spec_void; + break; + case TYPE_SPECIFIER_BOOL: + spec->type = slang_spec_bool; + break; + case TYPE_SPECIFIER_BVEC2: + spec->type = slang_spec_bvec2; + break; + case TYPE_SPECIFIER_BVEC3: + spec->type = slang_spec_bvec3; + break; + case TYPE_SPECIFIER_BVEC4: + spec->type = slang_spec_bvec4; + break; + case TYPE_SPECIFIER_INT: + spec->type = slang_spec_int; + break; + case TYPE_SPECIFIER_IVEC2: + spec->type = slang_spec_ivec2; + break; + case TYPE_SPECIFIER_IVEC3: + spec->type = slang_spec_ivec3; + break; + case TYPE_SPECIFIER_IVEC4: + spec->type = slang_spec_ivec4; + break; + case TYPE_SPECIFIER_FLOAT: + spec->type = slang_spec_float; + break; + case TYPE_SPECIFIER_VEC2: + spec->type = slang_spec_vec2; + break; + case TYPE_SPECIFIER_VEC3: + spec->type = slang_spec_vec3; + break; + case TYPE_SPECIFIER_VEC4: + spec->type = slang_spec_vec4; + break; + case TYPE_SPECIFIER_MAT2: + spec->type = slang_spec_mat2; + break; + case TYPE_SPECIFIER_MAT3: + spec->type = slang_spec_mat3; + break; + case TYPE_SPECIFIER_MAT4: + spec->type = slang_spec_mat4; + break; + case TYPE_SPECIFIER_SAMPLER1D: + spec->type = slang_spec_sampler1D; + break; + case TYPE_SPECIFIER_SAMPLER2D: + spec->type = slang_spec_sampler2D; + break; + case TYPE_SPECIFIER_SAMPLER3D: + spec->type = slang_spec_sampler3D; + break; + case TYPE_SPECIFIER_SAMPLERCUBE: + spec->type = slang_spec_samplerCube; + break; + case TYPE_SPECIFIER_SAMPLER1DSHADOW: + spec->type = slang_spec_sampler1DShadow; + break; + case TYPE_SPECIFIER_SAMPLER2DSHADOW: + spec->type = slang_spec_sampler2DShadow; + break; + case TYPE_SPECIFIER_STRUCT: + spec->type = slang_spec_struct; + { + char *name; + if (!parse_identifier (C, &name)) + return 0; + if (*name != '\0' && slang_struct_scope_find (structs, name, 0) != NULL) + { + slang_info_log_error (C->L, "%s: duplicate type name", name); + slang_alloc_free (name); + return 0; + } + spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); + if (spec->_struct == NULL) + { + slang_alloc_free (name); + slang_info_log_memory (C->L); + return 0; + } + slang_struct_construct (spec->_struct); + spec->_struct->name = name; + spec->_struct->structs->outer_scope = structs; + } + do + { + slang_type_specifier sp; + slang_type_specifier_construct (&sp); + if (!parse_type_specifier (C, &sp, spec->_struct->structs, scope)) + { + slang_type_specifier_destruct (&sp); + return 0; + } + do + { + slang_variable *var; + spec->_struct->fields->variables = (slang_variable *) slang_alloc_realloc ( + spec->_struct->fields->variables, + spec->_struct->fields->num_variables * sizeof (slang_variable), + (spec->_struct->fields->num_variables + 1) * sizeof (slang_variable)); + if (spec->_struct->fields->variables == NULL) + { + slang_type_specifier_destruct (&sp); + slang_info_log_memory (C->L); + return 0; + } + var = spec->_struct->fields->variables + spec->_struct->fields->num_variables; + spec->_struct->fields->num_variables++; + slang_variable_construct (var); + if (!slang_type_specifier_copy (&var->type.specifier, &sp)) + { + slang_type_specifier_destruct (&sp); + return 0; + } + if (!parse_identifier (C, &var->name)) + { + slang_type_specifier_destruct (&sp); + return 0; + } + switch (*C->I++) + { + case FIELD_NONE: + break; + case FIELD_ARRAY: + var->array_size = (slang_operation *) slang_alloc_malloc (sizeof ( + slang_operation)); + if (var->array_size == NULL) + { + slang_type_specifier_destruct (&sp); + slang_info_log_memory (C->L); + return 0; + } + slang_operation_construct (var->array_size); + if (!parse_expression (C, var->array_size, scope, structs)) + { + slang_type_specifier_destruct (&sp); + return 0; + } + break; + default: + return 0; + } + } + while (*C->I++ != FIELD_NONE); + } + while (*C->I++ != FIELD_NONE); + if (*spec->_struct->name != '\0') + { + slang_struct *s; + structs->structs = (slang_struct *) slang_alloc_realloc (structs->structs, + structs->num_structs * sizeof (slang_struct), + (structs->num_structs + 1) * sizeof (slang_struct)); + if (structs->structs == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + s = structs->structs + structs->num_structs; + structs->num_structs++; + slang_struct_construct (s); + if (!slang_struct_copy (s, spec->_struct)) + return 0; + } + break; + case TYPE_SPECIFIER_TYPENAME: + spec->type = slang_spec_struct; + { + char *name; + slang_struct *stru; + if (!parse_identifier (C, &name)) + return 0; + stru = slang_struct_scope_find (structs, name, 1); + if (stru == NULL) + { + slang_info_log_error (C->L, "%s: undeclared type name", name); + slang_alloc_free (name); + return 0; + } + slang_alloc_free (name); + spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); + if (spec->_struct == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_struct_construct (spec->_struct); + if (!slang_struct_copy (spec->_struct, stru)) + return 0; + } + break; + default: + return 0; + } + return 1; +} + +static int parse_fully_specified_type (slang_parse_ctx *C, slang_fully_specified_type *type, + slang_struct_scope *structs, slang_variable_scope *scope) +{ + if (!parse_type_qualifier (C, &type->qualifier)) + return 0; + return parse_type_specifier (C, &type->specifier, structs, scope); +} + +/* operation */ +#define OP_END 0 +#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1 +#define OP_BLOCK_BEGIN_NEW_SCOPE 2 +#define OP_DECLARE 3 +#define OP_ASM 4 +#define OP_BREAK 5 +#define OP_CONTINUE 6 +#define OP_DISCARD 7 +#define OP_RETURN 8 +#define OP_EXPRESSION 9 +#define OP_IF 10 +#define OP_WHILE 11 +#define OP_DO 12 +#define OP_FOR 13 +#define OP_PUSH_VOID 14 +#define OP_PUSH_BOOL 15 +#define OP_PUSH_INT 16 +#define OP_PUSH_FLOAT 17 +#define OP_PUSH_IDENTIFIER 18 +#define OP_SEQUENCE 19 +#define OP_ASSIGN 20 +#define OP_ADDASSIGN 21 +#define OP_SUBASSIGN 22 +#define OP_MULASSIGN 23 +#define OP_DIVASSIGN 24 +/*#define OP_MODASSIGN 25*/ +/*#define OP_LSHASSIGN 26*/ +/*#define OP_RSHASSIGN 27*/ +/*#define OP_ORASSIGN 28*/ +/*#define OP_XORASSIGN 29*/ +/*#define OP_ANDASSIGN 30*/ +#define OP_SELECT 31 +#define OP_LOGICALOR 32 +#define OP_LOGICALXOR 33 +#define OP_LOGICALAND 34 +/*#define OP_BITOR 35*/ +/*#define OP_BITXOR 36*/ +/*#define OP_BITAND 37*/ +#define OP_EQUAL 38 +#define OP_NOTEQUAL 39 +#define OP_LESS 40 +#define OP_GREATER 41 +#define OP_LESSEQUAL 42 +#define OP_GREATEREQUAL 43 +/*#define OP_LSHIFT 44*/ +/*#define OP_RSHIFT 45*/ +#define OP_ADD 46 +#define OP_SUBTRACT 47 +#define OP_MULTIPLY 48 +#define OP_DIVIDE 49 +/*#define OP_MODULUS 50*/ +#define OP_PREINCREMENT 51 +#define OP_PREDECREMENT 52 +#define OP_PLUS 53 +#define OP_MINUS 54 +/*#define OP_COMPLEMENT 55*/ +#define OP_NOT 56 +#define OP_SUBSCRIPT 57 +#define OP_CALL 58 +#define OP_FIELD 59 +#define OP_POSTINCREMENT 60 +#define OP_POSTDECREMENT 61 + +static int parse_child_operation (slang_parse_ctx *C, slang_operation *oper, int statement, + slang_variable_scope *scope, slang_struct_scope *structs) +{ + oper->children = (slang_operation *) slang_alloc_realloc (oper->children, + oper->num_children * sizeof (slang_operation), + (oper->num_children + 1) * sizeof (slang_operation)); + if (oper->children == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_operation_construct (oper->children + oper->num_children); + oper->num_children++; + if (statement) + return parse_statement (C, oper->children + oper->num_children - 1, scope, structs); + return parse_expression (C, oper->children + oper->num_children - 1, scope, structs); +} + +static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *, slang_struct_scope *, + slang_function_scope *); + +static int parse_statement (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope, + slang_struct_scope *structs) +{ + oper->locals->outer_scope = scope; + switch (*C->I++) + { + case OP_BLOCK_BEGIN_NO_NEW_SCOPE: + oper->type = slang_oper_block_no_new_scope; + while (*C->I != OP_END) + if (!parse_child_operation (C, oper, 1, scope, structs)) + return 0; + C->I++; + break; + case OP_BLOCK_BEGIN_NEW_SCOPE: + oper->type = slang_oper_block_new_scope; + while (*C->I != OP_END) + if (!parse_child_operation (C, oper, 1, oper->locals, structs)) + return 0; + C->I++; + break; + case OP_DECLARE: + oper->type = slang_oper_variable_decl; + { + const unsigned int first_var = scope->num_variables; + if (!parse_declaration (C, scope, structs, NULL)) + return 0; + if (first_var < scope->num_variables) + { + const unsigned int num_vars = scope->num_variables - first_var; + unsigned int i; + oper->children = (slang_operation *) slang_alloc_malloc (num_vars * sizeof ( + slang_operation)); + if (oper->children == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + for (i = 0; i < num_vars; i++) + slang_operation_construct (oper->children + i); + oper->num_children = num_vars; + for (i = first_var; i < scope->num_variables; i++) + { + slang_operation *o = oper->children + i - first_var; + o->type = slang_oper_identifier; + o->locals->outer_scope = scope; + o->identifier = slang_string_duplicate (scope->variables[i].name); + if (o->identifier == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + } + } + } + break; + case OP_ASM: + oper->type = slang_oper_asm; + if (!parse_identifier (C, &oper->identifier)) + return 0; + while (*C->I != OP_END) + if (!parse_child_operation (C, oper, 0, scope, structs)) + return 0; + C->I++; + break; + case OP_BREAK: + oper->type = slang_oper_break; + break; + case OP_CONTINUE: + oper->type = slang_oper_continue; + break; + case OP_DISCARD: + oper->type = slang_oper_discard; + break; + case OP_RETURN: + oper->type = slang_oper_return; + if (!parse_child_operation (C, oper, 0, scope, structs)) + return 0; + break; + case OP_EXPRESSION: + oper->type = slang_oper_expression; + if (!parse_child_operation (C, oper, 0, scope, structs)) + return 0; + break; + case OP_IF: + oper->type = slang_oper_if; + if (!parse_child_operation (C, oper, 0, scope, structs)) + return 0; + if (!parse_child_operation (C, oper, 1, scope, structs)) + return 0; + if (!parse_child_operation (C, oper, 1, scope, structs)) + return 0; + break; + case OP_WHILE: + oper->type = slang_oper_while; + if (!parse_child_operation (C, oper, 1, oper->locals, structs)) + return 0; + if (!parse_child_operation (C, oper, 1, oper->locals, structs)) + return 0; + break; + case OP_DO: + oper->type = slang_oper_do; + if (!parse_child_operation (C, oper, 1, scope, structs)) + return 0; + if (!parse_child_operation (C, oper, 0, scope, structs)) + return 0; + break; + case OP_FOR: + oper->type = slang_oper_for; + if (!parse_child_operation (C, oper, 1, oper->locals, structs)) + return 0; + if (!parse_child_operation (C, oper, 1, oper->locals, structs)) + return 0; + if (!parse_child_operation (C, oper, 0, oper->locals, structs)) + return 0; + if (!parse_child_operation (C, oper, 1, oper->locals, structs)) + return 0; + break; + default: + return 0; + } + return 1; +} + +static int handle_trinary_expression (slang_parse_ctx *C, slang_operation *op, + slang_operation **ops, unsigned int *num_ops) +{ + op->num_children = 3; + op->children = (slang_operation *) slang_alloc_malloc (3 * sizeof (slang_operation)); + if (op->children == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + op->children[0] = (*ops)[*num_ops - 4]; + op->children[1] = (*ops)[*num_ops - 3]; + op->children[2] = (*ops)[*num_ops - 2]; + (*ops)[*num_ops - 4] = (*ops)[*num_ops - 1]; + *num_ops -= 3; + *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 3) * sizeof (slang_operation), + *num_ops * sizeof (slang_operation)); + if (*ops == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + return 1; +} + +static int handle_binary_expression (slang_parse_ctx *C, slang_operation *op, + slang_operation **ops, unsigned int *num_ops) +{ + op->num_children = 2; + op->children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation)); + if (op->children == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + op->children[0] = (*ops)[*num_ops - 3]; + op->children[1] = (*ops)[*num_ops - 2]; + (*ops)[*num_ops - 3] = (*ops)[*num_ops - 1]; + *num_ops -= 2; + *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 2) * sizeof (slang_operation), + *num_ops * sizeof (slang_operation)); + if (*ops == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + return 1; +} + +static int handle_unary_expression (slang_parse_ctx *C, slang_operation *op, + slang_operation **ops, unsigned int *num_ops) +{ + op->num_children = 1; + op->children = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (op->children == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + op->children[0] = (*ops)[*num_ops - 2]; + (*ops)[*num_ops - 2] = (*ops)[*num_ops - 1]; + (*num_ops)--; + *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 1) * sizeof (slang_operation), + *num_ops * sizeof (slang_operation)); + if (*ops == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + return 1; +} + +static int parse_expression (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope, + slang_struct_scope *structs) +{ + slang_operation *ops = NULL; + unsigned int num_ops = 0; + int number; + + while (*C->I != OP_END) + { + slang_operation *op; + const unsigned int op_code = *C->I++; + ops = (slang_operation *) slang_alloc_realloc (ops, + num_ops * sizeof (slang_operation), (num_ops + 1) * sizeof (slang_operation)); + if (ops == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + op = ops + num_ops; + num_ops++; + slang_operation_construct (op); + op->locals->outer_scope = scope; + switch (op_code) + { + case OP_PUSH_VOID: + op->type = slang_oper_void; + break; + case OP_PUSH_BOOL: + op->type = slang_oper_literal_bool; + if (!parse_number (C, &number)) + return 0; + op->literal = (float) number; + break; + case OP_PUSH_INT: + op->type = slang_oper_literal_int; + if (!parse_number (C, &number)) + return 0; + op->literal = (float) number; + break; + case OP_PUSH_FLOAT: + op->type = slang_oper_literal_float; + if (!parse_float (C, &op->literal)) + return 0; + break; + case OP_PUSH_IDENTIFIER: + op->type = slang_oper_identifier; + if (!parse_identifier (C, &op->identifier)) + return 0; + break; + case OP_SEQUENCE: + op->type = slang_oper_sequence; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_ASSIGN: + op->type = slang_oper_assign; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_ADDASSIGN: + op->type = slang_oper_addassign; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_SUBASSIGN: + op->type = slang_oper_subassign; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_MULASSIGN: + op->type = slang_oper_mulassign; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_DIVASSIGN: + op->type = slang_oper_divassign; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + /*case OP_MODASSIGN:*/ + /*case OP_LSHASSIGN:*/ + /*case OP_RSHASSIGN:*/ + /*case OP_ORASSIGN:*/ + /*case OP_XORASSIGN:*/ + /*case OP_ANDASSIGN:*/ + case OP_SELECT: + op->type = slang_oper_select; + if (!handle_trinary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_LOGICALOR: + op->type = slang_oper_logicalor; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_LOGICALXOR: + op->type = slang_oper_logicalxor; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_LOGICALAND: + op->type = slang_oper_logicaland; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + /*case OP_BITOR:*/ + /*case OP_BITXOR:*/ + /*case OP_BITAND:*/ + case OP_EQUAL: + op->type = slang_oper_equal; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_NOTEQUAL: + op->type = slang_oper_notequal; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_LESS: + op->type = slang_oper_less; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_GREATER: + op->type = slang_oper_greater; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_LESSEQUAL: + op->type = slang_oper_lessequal; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_GREATEREQUAL: + op->type = slang_oper_greaterequal; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + /*case OP_LSHIFT:*/ + /*case OP_RSHIFT:*/ + case OP_ADD: + op->type = slang_oper_add; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_SUBTRACT: + op->type = slang_oper_subtract; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_MULTIPLY: + op->type = slang_oper_multiply; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_DIVIDE: + op->type = slang_oper_divide; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + /*case OP_MODULUS:*/ + case OP_PREINCREMENT: + op->type = slang_oper_preincrement; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_PREDECREMENT: + op->type = slang_oper_predecrement; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_PLUS: + op->type = slang_oper_plus; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_MINUS: + op->type = slang_oper_minus; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_NOT: + op->type = slang_oper_not; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + /*case OP_COMPLEMENT:*/ + case OP_SUBSCRIPT: + op->type = slang_oper_subscript; + if (!handle_binary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_CALL: + op->type = slang_oper_call; + if (!parse_identifier (C, &op->identifier)) + return 0; + while (*C->I != OP_END) + if (!parse_child_operation (C, op, 0, scope, structs)) + return 0; + C->I++; + break; + case OP_FIELD: + op->type = slang_oper_field; + if (!parse_identifier (C, &op->identifier)) + return 0; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_POSTINCREMENT: + op->type = slang_oper_postincrement; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + case OP_POSTDECREMENT: + op->type = slang_oper_postdecrement; + if (!handle_unary_expression (C, op, &ops, &num_ops)) + return 0; + break; + default: + return 0; + } + } + C->I++; + *oper = *ops; + slang_alloc_free (ops); + return 1; +} + +/* parameter qualifier */ +#define PARAM_QUALIFIER_IN 0 +#define PARAM_QUALIFIER_OUT 1 +#define PARAM_QUALIFIER_INOUT 2 + +/* function parameter array presence */ +#define PARAMETER_ARRAY_NOT_PRESENT 0 +#define PARAMETER_ARRAY_PRESENT 1 + +static int parse_parameter_declaration (slang_parse_ctx *C, slang_variable *param, + slang_struct_scope *structs, slang_variable_scope *scope) +{ + if (!parse_type_qualifier (C, ¶m->type.qualifier)) + return 0; + switch (*C->I++) + { + case PARAM_QUALIFIER_IN: + if (param->type.qualifier != slang_qual_const && param->type.qualifier != slang_qual_none) + { + slang_info_log_error (C->L, "invalid type qualifier"); + return 0; + } + break; + case PARAM_QUALIFIER_OUT: + if (param->type.qualifier == slang_qual_none) + param->type.qualifier = slang_qual_out; + else + { + slang_info_log_error (C->L, "invalid type qualifier"); + return 0; + } + break; + case PARAM_QUALIFIER_INOUT: + if (param->type.qualifier == slang_qual_none) + param->type.qualifier = slang_qual_inout; + else + { + slang_info_log_error (C->L, "invalid type qualifier"); + return 0; + } + break; + default: + return 0; + } + if (!parse_type_specifier (C, ¶m->type.specifier, structs, scope)) + return 0; + if (!parse_identifier (C, ¶m->name)) + return 0; + if (*C->I++ == PARAMETER_ARRAY_PRESENT) + { + param->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (param->array_size == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_operation_construct (param->array_size); + if (!parse_expression (C, param->array_size, scope, structs)) + return 0; + } + return 1; +} + +/* function type */ +#define FUNCTION_ORDINARY 0 +#define FUNCTION_CONSTRUCTOR 1 +#define FUNCTION_OPERATOR 2 + +/* function parameter */ +#define PARAMETER_NONE 0 +#define PARAMETER_NEXT 1 + +/* operator type */ +#define OPERATOR_ASSIGN 1 +#define OPERATOR_ADDASSIGN 2 +#define OPERATOR_SUBASSIGN 3 +#define OPERATOR_MULASSIGN 4 +#define OPERATOR_DIVASSIGN 5 +/*#define OPERATOR_MODASSIGN 6*/ +/*#define OPERATOR_LSHASSIGN 7*/ +/*#define OPERATOR_RSHASSIGN 8*/ +/*#define OPERATOR_ANDASSIGN 9*/ +/*#define OPERATOR_XORASSIGN 10*/ +/*#define OPERATOR_ORASSIGN 11*/ +#define OPERATOR_LOGICALXOR 12 +/*#define OPERATOR_BITOR 13*/ +/*#define OPERATOR_BITXOR 14*/ +/*#define OPERATOR_BITAND 15*/ +#define OPERATOR_EQUAL 16 +#define OPERATOR_NOTEQUAL 17 +#define OPERATOR_LESS 18 +#define OPERATOR_GREATER 19 +#define OPERATOR_LESSEQUAL 20 +#define OPERATOR_GREATEREQUAL 21 +/*#define OPERATOR_LSHIFT 22*/ +/*#define OPERATOR_RSHIFT 23*/ +#define OPERATOR_MULTIPLY 24 +#define OPERATOR_DIVIDE 25 +/*#define OPERATOR_MODULUS 26*/ +#define OPERATOR_INCREMENT 27 +#define OPERATOR_DECREMENT 28 +#define OPERATOR_PLUS 29 +#define OPERATOR_MINUS 30 +/*#define OPERATOR_COMPLEMENT 31*/ +#define OPERATOR_NOT 32 + +/* these must match with slang_type_specifier_type enum */ +static const char *type_specifier_names[] = { + "void", + "bool", + "bvec2", + "bvec3", + "bvec4", + "int", + "ivec2", + "ivec3", + "ivec4", + "float", + "vec2", + "vec3", + "vec4", + "mat2", + "mat3", + "mat4", + "sampler1D", + "sampler2D", + "sampler3D", + "samplerCube", + "sampler1DShadow", + "sampler2DShadow" +}; + +static const struct { + unsigned int o_code; + const char *o_name; +} operator_names[] = { + { OPERATOR_INCREMENT, "++" }, + { OPERATOR_ADDASSIGN, "+=" }, + { OPERATOR_PLUS, "+" }, + { OPERATOR_DECREMENT, "--" }, + { OPERATOR_SUBASSIGN, "-=" }, + { OPERATOR_MINUS, "-" }, + { OPERATOR_NOTEQUAL, "!=" }, + { OPERATOR_NOT, "!" }, + { OPERATOR_MULASSIGN, "*=" }, + { OPERATOR_MULTIPLY, "*" }, + { OPERATOR_DIVASSIGN, "/=" }, + { OPERATOR_DIVIDE, "/" }, + { OPERATOR_LESSEQUAL, "<=" }, + /*{ OPERATOR_LSHASSIGN, "<<=" },*/ + /*{ OPERATOR_LSHIFT, "<<" },*/ + { OPERATOR_LESS, "<" }, + { OPERATOR_GREATEREQUAL, ">=" }, + /*{ OPERATOR_RSHASSIGN, ">>=" },*/ + /*{ OPERATOR_RSHIFT, ">>" },*/ + { OPERATOR_GREATER, ">" }, + { OPERATOR_EQUAL, "==" }, + { OPERATOR_ASSIGN, "=" }, + /*{ OPERATOR_MODASSIGN, "%=" },*/ + /*{ OPERATOR_MODULUS, "%" },*/ + /*{ OPERATOR_ANDASSIGN, "&=" },*/ + /*{ OPERATOR_BITAND, "&" },*/ + /*{ OPERATOR_ORASSIGN, "|=" },*/ + /*{ OPERATOR_BITOR, "|" },*/ + /*{ OPERATOR_COMPLEMENT, "~" },*/ + /*{ OPERATOR_XORASSIGN, "^=" },*/ + { OPERATOR_LOGICALXOR, "^^" }/*,*/ + /*{ OPERATOR_BITXOR, "^" }*/ +}; + +static int parse_operator_name (slang_parse_ctx *C, char **pname) +{ + unsigned int i; + for (i = 0; i < sizeof (operator_names) / sizeof (*operator_names); i++) + if (operator_names[i].o_code == (unsigned int) (*C->I)) + { + *pname = slang_string_duplicate (operator_names[i].o_name); + if (*pname == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + C->I++; + return 1; + } + return 0; +} + +static int parse_function_prototype (slang_parse_ctx *C, slang_function *func, + slang_struct_scope *structs, slang_variable_scope *scope) +{ + if (!parse_fully_specified_type (C, &func->header.type, structs, scope)) + return 0; + switch (*C->I++) + { + case FUNCTION_ORDINARY: + func->kind = slang_func_ordinary; + if (!parse_identifier (C, &func->header.name)) + return 0; + break; + case FUNCTION_CONSTRUCTOR: + func->kind = slang_func_constructor; + if (func->header.type.specifier.type == slang_spec_struct) + return 0; + func->header.name = slang_string_duplicate ( + type_specifier_names[func->header.type.specifier.type]); + if (func->header.name == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + break; + case FUNCTION_OPERATOR: + func->kind = slang_func_operator; + if (!parse_operator_name (C, &func->header.name)) + return 0; + break; + default: + return 0; + } + func->parameters->outer_scope = scope; + while (*C->I++ == PARAMETER_NEXT) + { + func->parameters->variables = (slang_variable *) slang_alloc_realloc ( + func->parameters->variables, + func->parameters->num_variables * sizeof (slang_variable), + (func->parameters->num_variables + 1) * sizeof (slang_variable)); + if (func->parameters->variables == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_variable_construct (func->parameters->variables + func->parameters->num_variables); + func->parameters->num_variables++; + if (!parse_parameter_declaration (C, func->parameters->variables + + func->parameters->num_variables - 1, structs, scope)) + return 0; + } + func->param_count = func->parameters->num_variables; + return 1; +} + +static int parse_function_definition (slang_parse_ctx *C, slang_function *func, + slang_struct_scope *structs, slang_variable_scope *scope) +{ + if (!parse_function_prototype (C, func, structs, scope)) + return 0; + func->body = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (func->body == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_operation_construct (func->body); + if (!parse_statement (C, func->body, func->parameters, structs)) + return 0; + return 1; +} + +/* init declarator list */ +#define DECLARATOR_NONE 0 +#define DECLARATOR_NEXT 1 + +/* variable declaration */ +#define VARIABLE_NONE 0 +#define VARIABLE_IDENTIFIER 1 +#define VARIABLE_INITIALIZER 2 +#define VARIABLE_ARRAY_EXPLICIT 3 +#define VARIABLE_ARRAY_UNKNOWN 4 + +static int parse_init_declarator (slang_parse_ctx *C, const slang_fully_specified_type *type, + slang_variable_scope *vars, slang_struct_scope *structs) +{ + slang_variable *var; + + if (*C->I++ == VARIABLE_NONE) + return 1; + vars->variables = (slang_variable *) slang_alloc_realloc (vars->variables, + vars->num_variables * sizeof (slang_variable), + (vars->num_variables + 1) * sizeof (slang_variable)); + if (vars->variables == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + var = vars->variables + vars->num_variables; + vars->num_variables++; + slang_variable_construct (var); + var->type.qualifier = type->qualifier; + if (!parse_identifier (C, &var->name)) + return 0; + switch (*C->I++) + { + case VARIABLE_NONE: + if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier)) + return 0; + break; + case VARIABLE_INITIALIZER: + if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier)) + return 0; + var->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (var->initializer == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_operation_construct (var->initializer); + if (!parse_expression (C, var->initializer, vars, structs)) + return 0; + break; + case VARIABLE_ARRAY_UNKNOWN: + var->type.specifier.type = slang_spec_array; + var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof ( + slang_type_specifier)); + if (var->type.specifier._array == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_type_specifier_construct (var->type.specifier._array); + if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier)) + return 0; + break; + case VARIABLE_ARRAY_EXPLICIT: + var->type.specifier.type = slang_spec_array; + var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof ( + slang_type_specifier)); + if (var->type.specifier._array == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_type_specifier_construct (var->type.specifier._array); + if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier)) + return 0; + var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (var->array_size == NULL) + { + slang_info_log_memory (C->L); + return 0; + } + slang_operation_construct (var->array_size); + if (!parse_expression (C, var->array_size, vars, structs)) + return 0; + break; + default: + return 0; + } + return 1; +} + +static int parse_init_declarator_list (slang_parse_ctx *C, slang_variable_scope *vars, + slang_struct_scope *structs) +{ + slang_fully_specified_type type; + + slang_fully_specified_type_construct (&type); + if (!parse_fully_specified_type (C, &type, structs, vars)) + { + slang_fully_specified_type_destruct (&type); + return 0; + } + do + { + if (!parse_init_declarator (C, &type, vars, structs)) + { + slang_fully_specified_type_destruct (&type); + return 0; + } + } + while (*C->I++ == DECLARATOR_NEXT); + slang_fully_specified_type_destruct (&type); + return 1; +} + +static int parse_function (slang_parse_ctx *C, int definition, slang_struct_scope *structs, + slang_function_scope *funcs, slang_variable_scope *scope) +{ + slang_function parsed_func, *found_func; + + slang_function_construct (&parsed_func); + if (definition) + { + if (!parse_function_definition (C, &parsed_func, structs, scope)) + { + slang_function_destruct (&parsed_func); + return 0; + } + } + else + { + if (!parse_function_prototype (C, &parsed_func, structs, scope)) + { + slang_function_destruct (&parsed_func); + return 0; + } + } + found_func = slang_function_scope_find (funcs, &parsed_func, 0); + if (found_func == NULL) + { + funcs->functions = (slang_function *) slang_alloc_realloc (funcs->functions, + funcs->num_functions * sizeof (slang_function), (funcs->num_functions + 1) * sizeof ( + slang_function)); + if (funcs->functions == NULL) + { + slang_info_log_memory (C->L); + slang_function_destruct (&parsed_func); + return 0; + } + funcs->functions[funcs->num_functions] = parsed_func; + funcs->num_functions++; + } + else + { + /* TODO check function return type qualifiers and specifiers */ + if (definition) + { + if (found_func->body != NULL) + { + slang_info_log_error (C->L, "%s: function already has a body", + parsed_func.header.name); + slang_function_destruct (&parsed_func); + return 0; + } + slang_function_destruct (found_func); + *found_func = parsed_func; + } + else + { + slang_function_destruct (&parsed_func); + } + } + return 1; +} + +/* declaration */ +#define DECLARATION_FUNCTION_PROTOTYPE 1 +#define DECLARATION_INIT_DECLARATOR_LIST 2 + +static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *scope, + slang_struct_scope *structs, slang_function_scope *funcs) +{ + switch (*C->I++) + { + case DECLARATION_INIT_DECLARATOR_LIST: + if (!parse_init_declarator_list (C, scope, structs)) + return 0; + break; + case DECLARATION_FUNCTION_PROTOTYPE: + if (!parse_function (C, 0, structs, funcs, scope)) + return 0; + break; + default: + return 0; + } + return 1; +} + +/* external declaration */ +#define EXTERNAL_NULL 0 +#define EXTERNAL_FUNCTION_DEFINITION 1 +#define EXTERNAL_DECLARATION 2 + +static int parse_translation_unit (slang_parse_ctx *C, slang_translation_unit *unit) +{ + while (*C->I != EXTERNAL_NULL) + { + switch (*C->I++) + { + case EXTERNAL_FUNCTION_DEFINITION: + if (!parse_function (C, 1, unit->structs, &unit->functions, unit->globals)) + return 0; + break; + case EXTERNAL_DECLARATION: + if (!parse_declaration (C, unit->globals, unit->structs, &unit->functions)) + return 0; + break; + default: + return 0; + } + } + C->I++; + return 1; +} + +static int compile_with_grammar (grammar id, const char *source, slang_translation_unit *unit, + slang_unit_type type, slang_info_log *log) +{ + byte *prod; + unsigned int size, start, version; + slang_parse_ctx C; + + /* retrieve version */ + if (!_slang_preprocess_version (source, &version, &start, log)) + return 0; + + slang_translation_unit_construct (unit); + unit->type = type; + if (!grammar_fast_check (id, (const byte *) source + start, &prod, &size, 65536)) + { + char buf[1024]; + unsigned int pos; + grammar_get_last_error (buf, 1024, &pos); + slang_info_log_error (log, buf); + return 0; + } + C.I = prod; + C.L = log; + if (!check_revision (&C)) + { + grammar_alloc_free (prod); + return 0; + } + if (!parse_translation_unit (&C, unit)) + { + slang_translation_unit_destruct (unit); + grammar_alloc_free (prod); + return 0; + } + grammar_alloc_free (prod); + return 1; +} + +static const char *slang_shader_syn = +#include "library/slang_shader_syn.h" +; + +int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type, + slang_info_log *log) +{ + grammar id; + + id = grammar_load_from_text ((const byte *) slang_shader_syn); + if (id == 0) + { + char buf[1024]; + unsigned int pos; + grammar_get_last_error (buf, 1024, &pos); + slang_info_log_error (log, buf); + return 0; + } + + grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1); + if (type == slang_unit_fragment_shader) + grammar_set_reg8 (id, (const byte *) "shader_type", 1); + else + grammar_set_reg8 (id, (const byte *) "shader_type", 2); + + if (!compile_with_grammar (id, source, unit, type, log)) + { + grammar_destroy (id); + return 0; + } + + grammar_destroy (id); + return 1; +} + diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h index 59e7ee8f029..0458f3a2b2a 100644 --- a/src/mesa/shader/slang/slang_compile.h +++ b/src/mesa/shader/slang/slang_compile.h @@ -1,247 +1,247 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#if !defined SLANG_COMPILE_H -#define SLANG_COMPILE_H - -#if defined __cplusplus -extern "C" { -#endif - -typedef enum slang_type_qualifier_ -{ - slang_qual_none, - slang_qual_const, - slang_qual_attribute, - slang_qual_varying, - slang_qual_uniform, - slang_qual_out, - slang_qual_inout, - slang_qual_fixedoutput, /* internal */ - slang_qual_fixedinput /* internal */ -} slang_type_qualifier; - -typedef enum slang_type_specifier_type_ -{ - slang_spec_void, - slang_spec_bool, - slang_spec_bvec2, - slang_spec_bvec3, - slang_spec_bvec4, - slang_spec_int, - slang_spec_ivec2, - slang_spec_ivec3, - slang_spec_ivec4, - slang_spec_float, - slang_spec_vec2, - slang_spec_vec3, - slang_spec_vec4, - slang_spec_mat2, - slang_spec_mat3, - slang_spec_mat4, - slang_spec_sampler1D, - slang_spec_sampler2D, - slang_spec_sampler3D, - slang_spec_samplerCube, - slang_spec_sampler1DShadow, - slang_spec_sampler2DShadow, - slang_spec_struct, - slang_spec_array -} slang_type_specifier_type; - -typedef struct slang_type_specifier_ -{ - slang_type_specifier_type type; - struct slang_struct_ *_struct; /* spec_struct */ - struct slang_type_specifier_ *_array; /* spec_array */ -} slang_type_specifier; - -typedef struct slang_fully_specified_type_ -{ - slang_type_qualifier qualifier; - slang_type_specifier specifier; -} slang_fully_specified_type; - -typedef struct slang_variable_scope_ -{ - struct slang_variable_ *variables; - unsigned int num_variables; - struct slang_variable_scope_ *outer_scope; -} slang_variable_scope; - -typedef enum slang_operation_type_ -{ - slang_oper_none, - slang_oper_block_no_new_scope, - slang_oper_block_new_scope, - slang_oper_variable_decl, - slang_oper_asm, - slang_oper_break, - slang_oper_continue, - slang_oper_discard, - slang_oper_return, - slang_oper_expression, - slang_oper_if, - slang_oper_while, - slang_oper_do, - slang_oper_for, - slang_oper_void, - slang_oper_literal_bool, - slang_oper_literal_int, - slang_oper_literal_float, - slang_oper_identifier, - slang_oper_sequence, - slang_oper_assign, - slang_oper_addassign, - slang_oper_subassign, - slang_oper_mulassign, - slang_oper_divassign, - /*slang_oper_modassign,*/ - /*slang_oper_lshassign,*/ - /*slang_oper_rshassign,*/ - /*slang_oper_orassign,*/ - /*slang_oper_xorassign,*/ - /*slang_oper_andassign,*/ - slang_oper_select, - slang_oper_logicalor, - slang_oper_logicalxor, - slang_oper_logicaland, - /*slang_oper_bitor,*/ - /*slang_oper_bitxor,*/ - /*slang_oper_bitand,*/ - slang_oper_equal, - slang_oper_notequal, - slang_oper_less, - slang_oper_greater, - slang_oper_lessequal, - slang_oper_greaterequal, - /*slang_oper_lshift,*/ - /*slang_oper_rshift,*/ - slang_oper_add, - slang_oper_subtract, - slang_oper_multiply, - slang_oper_divide, - /*slang_oper_modulus,*/ - slang_oper_preincrement, - slang_oper_predecrement, - slang_oper_plus, - slang_oper_minus, - /*slang_oper_complement,*/ - slang_oper_not, - slang_oper_subscript, - slang_oper_call, - slang_oper_field, - slang_oper_postincrement, - slang_oper_postdecrement -} slang_operation_type; - -typedef struct slang_operation_ -{ - slang_operation_type type; - struct slang_operation_ *children; - unsigned int num_children; - float literal; /* bool, literal_int, literal_float */ - char *identifier; /* asm, identifier, call, field */ - slang_variable_scope *locals; -} slang_operation; - -typedef struct slang_variable_ -{ - slang_fully_specified_type type; - char *name; - slang_operation *array_size; /* spec_array */ - slang_operation *initializer; -} slang_variable; - -typedef struct slang_struct_scope_ -{ - struct slang_struct_ *structs; - unsigned int num_structs; - struct slang_struct_scope_ *outer_scope; -} slang_struct_scope; - -typedef struct slang_struct_ -{ - char *name; - slang_variable_scope *fields; - slang_struct_scope *structs; -} slang_struct; - -typedef enum slang_function_kind_ -{ - slang_func_ordinary, - slang_func_constructor, - slang_func_operator -} slang_function_kind; - -typedef struct slang_function_ -{ - slang_function_kind kind; - slang_variable header; - slang_variable_scope *parameters; - unsigned int param_count; - slang_operation *body; -} slang_function; - -typedef struct slang_function_scope_ -{ - slang_function *functions; - unsigned int num_functions; - struct slang_function_scope_ *outer_scope; -} slang_function_scope; - -typedef enum slang_unit_type_ -{ - slang_unit_fragment_shader, - slang_unit_vertex_shader -} slang_unit_type; - -typedef struct slang_translation_unit_ -{ - slang_variable_scope *globals; - slang_function_scope functions; - slang_struct_scope *structs; - slang_unit_type type; -} slang_translation_unit; - -typedef struct slang_info_log_ -{ - char *text; - int dont_free_text; -} slang_info_log; - -void slang_info_log_construct (slang_info_log *); -void slang_info_log_destruct (slang_info_log *); -int slang_info_log_error (slang_info_log *, const char *, ...); -int slang_info_log_warning (slang_info_log *, const char *, ...); -void slang_info_log_memory (slang_info_log *); - -int _slang_compile (const char *, slang_translation_unit *, slang_unit_type type, slang_info_log *); - -#ifdef __cplusplus -} -#endif - -#endif - +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_H +#define SLANG_COMPILE_H + +#if defined __cplusplus +extern "C" { +#endif + +typedef enum slang_type_qualifier_ +{ + slang_qual_none, + slang_qual_const, + slang_qual_attribute, + slang_qual_varying, + slang_qual_uniform, + slang_qual_out, + slang_qual_inout, + slang_qual_fixedoutput, /* internal */ + slang_qual_fixedinput /* internal */ +} slang_type_qualifier; + +typedef enum slang_type_specifier_type_ +{ + slang_spec_void, + slang_spec_bool, + slang_spec_bvec2, + slang_spec_bvec3, + slang_spec_bvec4, + slang_spec_int, + slang_spec_ivec2, + slang_spec_ivec3, + slang_spec_ivec4, + slang_spec_float, + slang_spec_vec2, + slang_spec_vec3, + slang_spec_vec4, + slang_spec_mat2, + slang_spec_mat3, + slang_spec_mat4, + slang_spec_sampler1D, + slang_spec_sampler2D, + slang_spec_sampler3D, + slang_spec_samplerCube, + slang_spec_sampler1DShadow, + slang_spec_sampler2DShadow, + slang_spec_struct, + slang_spec_array +} slang_type_specifier_type; + +typedef struct slang_type_specifier_ +{ + slang_type_specifier_type type; + struct slang_struct_ *_struct; /* spec_struct */ + struct slang_type_specifier_ *_array; /* spec_array */ +} slang_type_specifier; + +typedef struct slang_fully_specified_type_ +{ + slang_type_qualifier qualifier; + slang_type_specifier specifier; +} slang_fully_specified_type; + +typedef struct slang_variable_scope_ +{ + struct slang_variable_ *variables; + unsigned int num_variables; + struct slang_variable_scope_ *outer_scope; +} slang_variable_scope; + +typedef enum slang_operation_type_ +{ + slang_oper_none, + slang_oper_block_no_new_scope, + slang_oper_block_new_scope, + slang_oper_variable_decl, + slang_oper_asm, + slang_oper_break, + slang_oper_continue, + slang_oper_discard, + slang_oper_return, + slang_oper_expression, + slang_oper_if, + slang_oper_while, + slang_oper_do, + slang_oper_for, + slang_oper_void, + slang_oper_literal_bool, + slang_oper_literal_int, + slang_oper_literal_float, + slang_oper_identifier, + slang_oper_sequence, + slang_oper_assign, + slang_oper_addassign, + slang_oper_subassign, + slang_oper_mulassign, + slang_oper_divassign, + /*slang_oper_modassign,*/ + /*slang_oper_lshassign,*/ + /*slang_oper_rshassign,*/ + /*slang_oper_orassign,*/ + /*slang_oper_xorassign,*/ + /*slang_oper_andassign,*/ + slang_oper_select, + slang_oper_logicalor, + slang_oper_logicalxor, + slang_oper_logicaland, + /*slang_oper_bitor,*/ + /*slang_oper_bitxor,*/ + /*slang_oper_bitand,*/ + slang_oper_equal, + slang_oper_notequal, + slang_oper_less, + slang_oper_greater, + slang_oper_lessequal, + slang_oper_greaterequal, + /*slang_oper_lshift,*/ + /*slang_oper_rshift,*/ + slang_oper_add, + slang_oper_subtract, + slang_oper_multiply, + slang_oper_divide, + /*slang_oper_modulus,*/ + slang_oper_preincrement, + slang_oper_predecrement, + slang_oper_plus, + slang_oper_minus, + /*slang_oper_complement,*/ + slang_oper_not, + slang_oper_subscript, + slang_oper_call, + slang_oper_field, + slang_oper_postincrement, + slang_oper_postdecrement +} slang_operation_type; + +typedef struct slang_operation_ +{ + slang_operation_type type; + struct slang_operation_ *children; + unsigned int num_children; + float literal; /* bool, literal_int, literal_float */ + char *identifier; /* asm, identifier, call, field */ + slang_variable_scope *locals; +} slang_operation; + +typedef struct slang_variable_ +{ + slang_fully_specified_type type; + char *name; + slang_operation *array_size; /* spec_array */ + slang_operation *initializer; +} slang_variable; + +typedef struct slang_struct_scope_ +{ + struct slang_struct_ *structs; + unsigned int num_structs; + struct slang_struct_scope_ *outer_scope; +} slang_struct_scope; + +typedef struct slang_struct_ +{ + char *name; + slang_variable_scope *fields; + slang_struct_scope *structs; +} slang_struct; + +typedef enum slang_function_kind_ +{ + slang_func_ordinary, + slang_func_constructor, + slang_func_operator +} slang_function_kind; + +typedef struct slang_function_ +{ + slang_function_kind kind; + slang_variable header; + slang_variable_scope *parameters; + unsigned int param_count; + slang_operation *body; +} slang_function; + +typedef struct slang_function_scope_ +{ + slang_function *functions; + unsigned int num_functions; + struct slang_function_scope_ *outer_scope; +} slang_function_scope; + +typedef enum slang_unit_type_ +{ + slang_unit_fragment_shader, + slang_unit_vertex_shader +} slang_unit_type; + +typedef struct slang_translation_unit_ +{ + slang_variable_scope *globals; + slang_function_scope functions; + slang_struct_scope *structs; + slang_unit_type type; +} slang_translation_unit; + +typedef struct slang_info_log_ +{ + char *text; + int dont_free_text; +} slang_info_log; + +void slang_info_log_construct (slang_info_log *); +void slang_info_log_destruct (slang_info_log *); +int slang_info_log_error (slang_info_log *, const char *, ...); +int slang_info_log_warning (slang_info_log *, const char *, ...); +void slang_info_log_memory (slang_info_log *); + +int _slang_compile (const char *, slang_translation_unit *, slang_unit_type type, slang_info_log *); + +#ifdef __cplusplus +} +#endif + +#endif +