From: Eric Anholt Date: Wed, 6 Jan 2016 00:25:07 +0000 (-0800) Subject: vc4: Add support for GL_ARB_texture_swizzle. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f01ca9eeda266af8c622b07b92543aae802c9fed;p=mesa.git vc4: Add support for GL_ARB_texture_swizzle. We already had the code supporting it, since it's needed for the depth mode when doing shadow comparisons. --- diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index a4acf2cdb0f..2ee5a777d20 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -100,6 +100,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_TWO_SIDED_STENCIL: case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_TEXTURE_MULTISAMPLE: + case PIPE_CAP_TEXTURE_SWIZZLE: return 1; /* lying for GL 2.0 */ @@ -128,7 +129,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_TEXTURE_MIRROR_CLAMP: - case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_SEAMLESS_CUBE_MAP: