From: George Sapountzis Date: Fri, 18 Apr 2008 14:28:53 +0000 (+0300) Subject: glx: nitpick renames X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f027f8d3a832f9820acba8892e2540094b01c9ae;p=mesa.git glx: nitpick renames --- diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile index 56b46803b10..f12d1f70dc8 100644 --- a/src/glx/x11/Makefile +++ b/src/glx/x11/Makefile @@ -17,6 +17,7 @@ SOURCES = \ indirect_init.c \ indirect_size.c \ indirect_window_pos.c \ + indirect_texture_compression.c \ indirect_transpose_matrix.c \ indirect_vertex_array.c \ indirect_vertex_program.c \ @@ -30,7 +31,6 @@ SOURCES = \ xfont.c \ glx_pbuffer.c \ glx_query.c \ - glx_texture_compression.c \ dri_glx.c \ XF86dri.c \ glxhash.c \ diff --git a/src/glx/x11/glx_texture_compression.c b/src/glx/x11/glx_texture_compression.c deleted file mode 100644 index 56768580177..00000000000 --- a/src/glx/x11/glx_texture_compression.c +++ /dev/null @@ -1,347 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file glx_texture_compression.c - * Contains the routines required to implement GLX protocol for - * ARB_texture_compression and related extensions. - * - * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt - * - * \author Ian Romanick - */ - -#include "packrender.h" -#include "packsingle.h" -#include "indirect.h" - -#include - - -void -__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, - GLvoid * img ) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXGetTexImageReply reply; - size_t image_bytes; - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); - __GLX_SINGLE_PUT_LONG( 0, target ); - __GLX_SINGLE_PUT_LONG( 4, level ); - __GLX_SINGLE_READ_XREPLY(); - - image_bytes = reply.width; - assert( image_bytes <= ((4 * reply.length) - 0) ); - assert( image_bytes >= ((4 * reply.length) - 3) ); - - if ( image_bytes != 0 ) { - _XRead( dpy, (char *) img, image_bytes ); - if ( image_bytes < (4 * reply.length) ) { - _XEatData( dpy, (4 * reply.length) - image_bytes ); - } - } - - __GLX_SINGLE_END(); -} - - -/** - * Internal function used for \c glCompressedTexImage1D and - * \c glCompressedTexImage2D. - */ -static void -CompressedTexImage1D2D( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, - GLint border, GLsizei image_size, - const GLvoid *data, CARD32 rop ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - if ( (target == GL_PROXY_TEXTURE_1D) - || (target == GL_PROXY_TEXTURE_2D) - || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { - compsize = 0; - } - else { - compsize = image_size; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE - + compsize ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( rop, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, internal_format ); - __GLX_PUT_LONG( 16, width ); - __GLX_PUT_LONG( 20, height ); - __GLX_PUT_LONG( 24, border ); - __GLX_PUT_LONG( 28, image_size ); - if ( compsize != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - assert( compsize != 0 ); - - __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, internal_format ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, border ); - __GLX_PUT_LONG( 32, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -/** - * Internal function used for \c glCompressedTexSubImage1D and - * \c glCompressedTexSubImage2D. - */ -static void -CompressedTexSubImage1D2D( GLenum target, GLint level, - GLsizei xoffset, GLsizei yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, - const GLvoid *data, CARD32 rop ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - if ( target == GL_PROXY_TEXTURE_3D ) { - compsize = 0; - } - else { - compsize = image_size; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE - + compsize ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( rop, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, xoffset ); - __GLX_PUT_LONG( 16, yoffset ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, format ); - __GLX_PUT_LONG( 32, image_size ); - if ( compsize != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - assert( compsize != 0 ); - - __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, xoffset ); - __GLX_PUT_LONG( 20, yoffset ); - __GLX_PUT_LONG( 24, width ); - __GLX_PUT_LONG( 28, height ); - __GLX_PUT_LONG( 32, format ); - __GLX_PUT_LONG( 36, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -void -__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, - GLenum internal_format, GLsizei width, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexImage1D2D( target, level, internal_format, width, 0, - border, image_size, data, - X_GLrop_CompressedTexImage1D ); -} - - -void -__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexImage1D2D( target, level, internal_format, width, height, - border, image_size, data, - X_GLrop_CompressedTexImage2D ); -} - - -void -__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE - + image_size ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, internal_format ); - __GLX_PUT_LONG( 16, width ); - __GLX_PUT_LONG( 20, height ); - __GLX_PUT_LONG( 24, depth ); - __GLX_PUT_LONG( 28, border ); - __GLX_PUT_LONG( 32, image_size ); - if ( image_size != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, - cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, internal_format ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, depth ); - __GLX_PUT_LONG( 32, border ); - __GLX_PUT_LONG( 36, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -void -__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, - format, image_size, data, - X_GLrop_CompressedTexSubImage1D ); -} - - -void -__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, - format, image_size, data, - X_GLrop_CompressedTexSubImage2D ); -} - - -void -__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE - + image_size ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, xoffset ); - __GLX_PUT_LONG( 16, yoffset ); - __GLX_PUT_LONG( 20, zoffset ); - __GLX_PUT_LONG( 24, width ); - __GLX_PUT_LONG( 28, height ); - __GLX_PUT_LONG( 32, depth ); - __GLX_PUT_LONG( 36, format ); - __GLX_PUT_LONG( 40, image_size ); - if ( image_size != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, - cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, xoffset ); - __GLX_PUT_LONG( 20, yoffset ); - __GLX_PUT_LONG( 24, zoffset ); - __GLX_PUT_LONG( 28, width ); - __GLX_PUT_LONG( 32, height ); - __GLX_PUT_LONG( 36, depth ); - __GLX_PUT_LONG( 40, format ); - __GLX_PUT_LONG( 44, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, - data, image_size ); - } -} diff --git a/src/glx/x11/indirect_texture_compression.c b/src/glx/x11/indirect_texture_compression.c new file mode 100644 index 00000000000..56768580177 --- /dev/null +++ b/src/glx/x11/indirect_texture_compression.c @@ -0,0 +1,347 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glx_texture_compression.c + * Contains the routines required to implement GLX protocol for + * ARB_texture_compression and related extensions. + * + * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt + * + * \author Ian Romanick + */ + +#include "packrender.h" +#include "packsingle.h" +#include "indirect.h" + +#include + + +void +__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, + GLvoid * img ) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXGetTexImageReply reply; + size_t image_bytes; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); + __GLX_SINGLE_PUT_LONG( 0, target ); + __GLX_SINGLE_PUT_LONG( 4, level ); + __GLX_SINGLE_READ_XREPLY(); + + image_bytes = reply.width; + assert( image_bytes <= ((4 * reply.length) - 0) ); + assert( image_bytes >= ((4 * reply.length) - 3) ); + + if ( image_bytes != 0 ) { + _XRead( dpy, (char *) img, image_bytes ); + if ( image_bytes < (4 * reply.length) ) { + _XEatData( dpy, (4 * reply.length) - image_bytes ); + } + } + + __GLX_SINGLE_END(); +} + + +/** + * Internal function used for \c glCompressedTexImage1D and + * \c glCompressedTexImage2D. + */ +static void +CompressedTexImage1D2D( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( (target == GL_PROXY_TEXTURE_1D) + || (target == GL_PROXY_TEXTURE_2D) + || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, border ); + __GLX_PUT_LONG( 28, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +/** + * Internal function used for \c glCompressedTexSubImage1D and + * \c glCompressedTexSubImage2D. + */ +static void +CompressedTexSubImage1D2D( GLenum target, GLint level, + GLsizei xoffset, GLsizei yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( target == GL_PROXY_TEXTURE_3D ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, format ); + __GLX_PUT_LONG( 32, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, format ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, + GLenum internal_format, GLsizei width, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, 0, + border, image_size, data, + X_GLrop_CompressedTexImage1D ); +} + + +void +__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, height, + border, image_size, data, + X_GLrop_CompressedTexImage2D ); +} + + +void +__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, depth ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, depth ); + __GLX_PUT_LONG( 32, border ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, + format, image_size, data, + X_GLrop_CompressedTexSubImage1D ); +} + + +void +__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, + format, image_size, data, + X_GLrop_CompressedTexSubImage2D ); +} + + +void +__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, zoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, depth ); + __GLX_PUT_LONG( 36, format ); + __GLX_PUT_LONG( 40, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, zoffset ); + __GLX_PUT_LONG( 28, width ); + __GLX_PUT_LONG( 32, height ); + __GLX_PUT_LONG( 36, depth ); + __GLX_PUT_LONG( 40, format ); + __GLX_PUT_LONG( 44, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} diff --git a/src/glx/x11/indirect_va_private.h b/src/glx/x11/indirect_va_private.h deleted file mode 100644 index ab97dc645fb..00000000000 --- a/src/glx/x11/indirect_va_private.h +++ /dev/null @@ -1,308 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004, 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef _INDIRECT_VA_PRIVATE_ -#define _INDIRECT_VA_PRIVATE_ - -/** - * \file indirect_va_private.h - * - * \author Ian Romanick - */ - -#include - -#include "glxclient.h" -#include "indirect.h" -#include - - -/** - * State descriptor for a single array of vertex data. - */ -struct array_state { - /** - * Pointer to the application supplied data. - */ - const void * data; - - /** - * Enum representing the type of the application supplied data. - */ - GLenum data_type; - - /** - * Stride value supplied by the application. This value is not used - * internally. It is only kept so that it can be queried by the - * application using glGet*v. - */ - GLsizei user_stride; - - /** - * Calculated size, in bytes, of a single element in the array. This - * is calculated based on \c count and the size of the data type - * represented by \c data_type. - */ - GLsizei element_size; - - /** - * Actual byte-stride from one element to the next. This value will - * be equal to either \c user_stride or \c element_stride. - */ - GLsizei true_stride; - - /** - * Number of data values in each element. - */ - GLint count; - - /** - * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). - * This is used for mapping integral types to floating point types. - */ - GLboolean normalized; - - /** - * Pre-calculated GLX protocol command header. - */ - uint32_t header[2]; - - /** - * Size of the header data. For simple data, like glColorPointerfv, - * this is 4. For complex data that requires either a count (e.g., - * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a - * selector enum (e.g., glMultiTexCoord2fv) this is 8. - */ - unsigned header_size; - - /** - * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set - * to \c GL_FALSE. - */ - GLboolean enabled; - - /** - * For multi-arrayed data (e.g., texture coordinates, generic vertex - * program attributes, etc.), this specifies which array this is. - */ - unsigned index; - - /** - * Per-array-type key. For most arrays, this will be the GL enum for - * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY - * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, - * etc.). - */ - GLenum key; - - /** - * If this array can be used with the "classic" \c glDrawArrays protocol, - * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. - */ - GLboolean old_DrawArrays_possible; -}; - - -/** - * Array state that is pushed / poped by \c glPushClientAttrib and - * \c glPopClientAttrib. - */ -struct array_stack_state { - /** - * Pointer to the application supplied data. - */ - const void * data; - - /** - * Enum representing the type of the application supplied data. - */ - GLenum data_type; - - /** - * Stride value supplied by the application. This value is not used - * internally. It is only kept so that it can be queried by the - * application using glGet*v. - */ - GLsizei user_stride; - - /** - * Number of data values in each element. - */ - GLint count; - - /** - * Per-array-type key. For most arrays, this will be the GL enum for - * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY - * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, - * etc.). - */ - GLenum key; - - /** - * For multi-arrayed data (e.g., texture coordinates, generic vertex - * program attributes, etc.), this specifies which array this is. - */ - unsigned index; - - /** - * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set - * to \c GL_FALSE. - */ - GLboolean enabled; -}; - - -/** - * Collection of all the vertex array state. - */ -struct array_state_vector { - /** - * Number of arrays tracked by \c ::arrays. - */ - size_t num_arrays; - - /** - * Array of vertex array state. This array contains all of the valid - * vertex arrays. If a vertex array isn't in this array, then it isn't - * valid. For example, if an implementation does not support - * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this - * array. - */ - struct array_state * arrays; - - /** - * Number of currently enabled client-side arrays. The value of this - * field is only valid if \c array_info_cache_valid is true. - */ - size_t enabled_client_array_count; - - /** - * \name ARRAY_INFO cache. - * - * These fields track the state of the ARRAY_INFO cache. The - * \c array_info_cache_size is the size of the actual data stored in - * \c array_info_cache. \c array_info_cache_buffer_size is the size of - * the buffer. This will always be greater than or equal to - * \c array_info_cache_size. - * - * \note - * There are some bytes of extra data before \c array_info_cache that is - * used to hold the header for RenderLarge commands. This is - * \b not included in \c array_info_cache_size or - * \c array_info_cache_buffer_size. \c array_info_cache_base stores a - * pointer to the true start of the buffer (i.e., what malloc returned). - */ - /*@{*/ - size_t array_info_cache_size; - size_t array_info_cache_buffer_size; - void * array_info_cache; - void * array_info_cache_base; - /*@}*/ - - - /** - * Is the cache of ARRAY_INFO data valid? The cache can become invalid - * when one of several state changes occur. Among these chages are - * modifying the array settings for an enabled array and enabling / - * disabling an array. - */ - GLboolean array_info_cache_valid; - - /** - * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use - * of this protocol is disabled with really old servers (i.e., servers - * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment - * variable is set. - * - * \todo - * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different - * opcodes for \c glDrawArrays. For servers that advertise one or the - * other, there should be a way to select which opcode to use. - */ - GLboolean old_DrawArrays_possible; - - /** - * Is it possible to use the new GL X.X / ARB_vertex_buffer_object - * protocol? - * - * \todo - * This protocol has not yet been defined by the ARB, but is currently a - * work in progress. This field is a place-holder. - */ - GLboolean new_DrawArrays_possible; - - /** - * Active texture unit set by \c glClientActiveTexture. - * - * \sa __glXGetActiveTextureUnit - */ - unsigned active_texture_unit; - - /** - * Number of supported texture units. Even if ARB_multitexture / - * GL 1.3 are not supported, this will be at least 1. When multitexture - * is supported, this will be the value queried by calling - * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. - * - * \todo - * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS - * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / - * NV_fragment_program are supported). - */ - unsigned num_texture_units; - - /** - * Number of generic vertex program attribs. If GL_ARB_vertex_program - * is not supported, this will be zero. Otherwise it will be the value - * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB - * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. - */ - unsigned num_vertex_program_attribs; - - /** - * \n Methods for implementing various GL functions. - * - * These method pointers are only valid \c array_info_cache_valid is set. - * When each function starts, it much check \c array_info_cache_valid. - * If it is not set, it must call \c fill_array_info_cache and call - * the new method. - * - * \sa fill_array_info_cache - * - * \todo - * Write code to plug these functions directly into the dispatch table. - */ - /*@{*/ - void (*DrawArrays)( GLenum, GLint, GLsizei ); - void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - /*@}*/ - - struct array_stack_state * stack; - unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; - unsigned stack_index; -}; - -#endif /* _INDIRECT_VA_PRIVATE_ */ diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index 4f8284576e7..09d7244ba92 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -32,7 +32,7 @@ #include #include "glxextensions.h" #include "indirect_vertex_array.h" -#include "indirect_va_private.h" +#include "indirect_vertex_array_priv.h" #define __GLX_PAD(n) (((n)+3) & ~3) diff --git a/src/glx/x11/indirect_vertex_array_priv.h b/src/glx/x11/indirect_vertex_array_priv.h new file mode 100644 index 00000000000..ab97dc645fb --- /dev/null +++ b/src/glx/x11/indirect_vertex_array_priv.h @@ -0,0 +1,308 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _INDIRECT_VA_PRIVATE_ +#define _INDIRECT_VA_PRIVATE_ + +/** + * \file indirect_va_private.h + * + * \author Ian Romanick + */ + +#include + +#include "glxclient.h" +#include "indirect.h" +#include + + +/** + * State descriptor for a single array of vertex data. + */ +struct array_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Calculated size, in bytes, of a single element in the array. This + * is calculated based on \c count and the size of the data type + * represented by \c data_type. + */ + GLsizei element_size; + + /** + * Actual byte-stride from one element to the next. This value will + * be equal to either \c user_stride or \c element_stride. + */ + GLsizei true_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). + * This is used for mapping integral types to floating point types. + */ + GLboolean normalized; + + /** + * Pre-calculated GLX protocol command header. + */ + uint32_t header[2]; + + /** + * Size of the header data. For simple data, like glColorPointerfv, + * this is 4. For complex data that requires either a count (e.g., + * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a + * selector enum (e.g., glMultiTexCoord2fv) this is 8. + */ + unsigned header_size; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * If this array can be used with the "classic" \c glDrawArrays protocol, + * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. + */ + GLboolean old_DrawArrays_possible; +}; + + +/** + * Array state that is pushed / poped by \c glPushClientAttrib and + * \c glPopClientAttrib. + */ +struct array_stack_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; +}; + + +/** + * Collection of all the vertex array state. + */ +struct array_state_vector { + /** + * Number of arrays tracked by \c ::arrays. + */ + size_t num_arrays; + + /** + * Array of vertex array state. This array contains all of the valid + * vertex arrays. If a vertex array isn't in this array, then it isn't + * valid. For example, if an implementation does not support + * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this + * array. + */ + struct array_state * arrays; + + /** + * Number of currently enabled client-side arrays. The value of this + * field is only valid if \c array_info_cache_valid is true. + */ + size_t enabled_client_array_count; + + /** + * \name ARRAY_INFO cache. + * + * These fields track the state of the ARRAY_INFO cache. The + * \c array_info_cache_size is the size of the actual data stored in + * \c array_info_cache. \c array_info_cache_buffer_size is the size of + * the buffer. This will always be greater than or equal to + * \c array_info_cache_size. + * + * \note + * There are some bytes of extra data before \c array_info_cache that is + * used to hold the header for RenderLarge commands. This is + * \b not included in \c array_info_cache_size or + * \c array_info_cache_buffer_size. \c array_info_cache_base stores a + * pointer to the true start of the buffer (i.e., what malloc returned). + */ + /*@{*/ + size_t array_info_cache_size; + size_t array_info_cache_buffer_size; + void * array_info_cache; + void * array_info_cache_base; + /*@}*/ + + + /** + * Is the cache of ARRAY_INFO data valid? The cache can become invalid + * when one of several state changes occur. Among these chages are + * modifying the array settings for an enabled array and enabling / + * disabling an array. + */ + GLboolean array_info_cache_valid; + + /** + * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use + * of this protocol is disabled with really old servers (i.e., servers + * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment + * variable is set. + * + * \todo + * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different + * opcodes for \c glDrawArrays. For servers that advertise one or the + * other, there should be a way to select which opcode to use. + */ + GLboolean old_DrawArrays_possible; + + /** + * Is it possible to use the new GL X.X / ARB_vertex_buffer_object + * protocol? + * + * \todo + * This protocol has not yet been defined by the ARB, but is currently a + * work in progress. This field is a place-holder. + */ + GLboolean new_DrawArrays_possible; + + /** + * Active texture unit set by \c glClientActiveTexture. + * + * \sa __glXGetActiveTextureUnit + */ + unsigned active_texture_unit; + + /** + * Number of supported texture units. Even if ARB_multitexture / + * GL 1.3 are not supported, this will be at least 1. When multitexture + * is supported, this will be the value queried by calling + * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. + * + * \todo + * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS + * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / + * NV_fragment_program are supported). + */ + unsigned num_texture_units; + + /** + * Number of generic vertex program attribs. If GL_ARB_vertex_program + * is not supported, this will be zero. Otherwise it will be the value + * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB + * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. + */ + unsigned num_vertex_program_attribs; + + /** + * \n Methods for implementing various GL functions. + * + * These method pointers are only valid \c array_info_cache_valid is set. + * When each function starts, it much check \c array_info_cache_valid. + * If it is not set, it must call \c fill_array_info_cache and call + * the new method. + * + * \sa fill_array_info_cache + * + * \todo + * Write code to plug these functions directly into the dispatch table. + */ + /*@{*/ + void (*DrawArrays)( GLenum, GLint, GLsizei ); + void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + /*@}*/ + + struct array_stack_state * stack; + unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; + unsigned stack_index; +}; + +#endif /* _INDIRECT_VA_PRIVATE_ */