From: Iago Toral Quiroga Date: Wed, 7 Oct 2015 07:21:36 +0000 (+0200) Subject: glsl: shader outputs cannot have initializers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f09c229cc6db838ae595fb57f5e6386a035bdf42;p=mesa.git glsl: shader outputs cannot have initializers GLSL Spec 4.20.8, 4.3 Storage Qualifiers: "Initializers in global declarations may only be used in declarations of global variables with no storage qualifier, with a const qualifier or with a uniform qualifier." We do this for input variables, but not for output variables. AMD and NVIDIA proprietary drivers don't allow this either. Reviewed-by: Samuel Iglesias Gonsálvez Reviewed-by: Matt Turner --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 9511440ba3a..2aea5aef9c0 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3201,6 +3201,12 @@ process_initializer(ir_variable *var, ast_declaration *decl, ? "attribute" : "varying"); } + if (var->data.mode == ir_var_shader_out && state->current_function == NULL) { + _mesa_glsl_error(&initializer_loc, state, + "cannot initialize %s shader output", + _mesa_shader_stage_to_string(state->stage)); + } + /* If the initializer is an ast_aggregate_initializer, recursively store * type information from the LHS into it, so that its hir() function can do * type checking.