From: Brian Paul Date: Wed, 17 Dec 2008 21:04:03 +0000 (-0700) Subject: mesa: fix fixed-function test in get_fp_input_mask() - again. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f0b0794b3885a2fdfb168ec4521c7b5e942d3228;p=mesa.git mesa: fix fixed-function test in get_fp_input_mask() - again. The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. --- diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 1560e97c26d..865ef8f9f89 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -219,6 +219,9 @@ static GLuint translate_tex_src_bit( GLbitfield bit ) */ static GLbitfield get_fp_input_mask( GLcontext *ctx ) { + const GLboolean vertexShader = (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->VertexProgram); + const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; if (ctx->VertexProgram._Overriden) { @@ -231,10 +234,9 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) else if (ctx->RenderMode == GL_FEEDBACK) { fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); } - else if (!ctx->VertexProgram._Enabled || + else if (!(vertexProgram || vertexShader) || !ctx->VertexProgram._Current) { - - /* Fixed function logic */ + /* Fixed function vertex logic */ GLbitfield varying_inputs = ctx->varying_vp_inputs; /* These get generated in the setup routine regardless of the