From: Brian Paul Date: Tue, 25 Jan 2005 15:16:02 +0000 (+0000) Subject: Use the _mesa_HashNextEntry() function to walk over all textures in the X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f106493d8b9ee3575a0eea8a33eab1c22f2f3abf;p=mesa.git Use the _mesa_HashNextEntry() function to walk over all textures in the hash table. Moving toward removing the gl_texture_object's Next pointer (only used by glide and tdfx drivers). --- diff --git a/src/mesa/drivers/glide/fxtexman.c b/src/mesa/drivers/glide/fxtexman.c index b43b40e3855..940c8fd0b97 100644 --- a/src/mesa/drivers/glide/fxtexman.c +++ b/src/mesa/drivers/glide/fxtexman.c @@ -40,6 +40,7 @@ #if defined(FX) +#include "hash.h" #include "fxdrv.h" int texSwaps = 0; @@ -150,7 +151,7 @@ fxTMUInit(fxMesaContext fxMesa, int tmu) end = grTexMaxAddress(tmu); chunk = (fxMesa->type >= GR_SSTTYPE_Banshee) ? (end - start) : FX_2MB_SPLIT; - + if (fxMesa->verbose) { fprintf(stderr, "Voodoo TMU%d configuration:\n", tmu); } @@ -311,12 +312,13 @@ fxTMFindOldestObject(fxMesaContext fxMesa, int tmu) { GLuint age, old, lasttime, bindnumber; GLfloat lowestPriority; - tfxTexInfo *info; - struct gl_texture_object *obj, *tmp, *lowestPriorityObj; + struct gl_texture_object *obj, *lowestPriorityObj; + struct _mesa_HashTable *textures = fxMesa->glCtx->Shared->TexObjects; + GLuint id; - tmp = fxMesa->glCtx->Shared->TexObjectList; - if (!tmp) + if (!_mesa_HashFirstEntry(textures)) return 0; + obj = NULL; old = 0; @@ -324,8 +326,13 @@ fxTMFindOldestObject(fxMesaContext fxMesa, int tmu) lowestPriority = 1.0F; bindnumber = fxMesa->texBindNumber; - while (tmp) { - info = fxTMGetTexInfo(tmp); + + for (id = _mesa_HashFirstEntry(textures); + id; + id = _mesa_HashNextEntry(textures, id)) { + struct gl_texture_object *tmp + = (struct gl_texture_object *) _mesa_HashLookup(textures, id); + tfxTexInfo *info = fxTMGetTexInfo(tmp); if (info && info->isInTM && ((info->whichTMU == tmu) || @@ -352,7 +359,6 @@ fxTMFindOldestObject(fxMesaContext fxMesa, int tmu) lowestPriorityObj = tmp; } } - tmp = tmp->Next; } if (lowestPriorityObj != NULL) { @@ -825,26 +831,29 @@ fxTMClose(fxMesaContext fxMesa) void fxTMRestoreTextures_NoLock(fxMesaContext ctx) { - tfxTexInfo *ti; - struct gl_texture_object *tObj; - int i, where; - - tObj = ctx->glCtx->Shared->TexObjectList; - while (tObj) { - ti = fxTMGetTexInfo(tObj); + struct _mesa_HashTable *textures = ctx->glCtx->Shared->TexObjects; + GLuint id; + + for (id = _mesa_HashFirstEntry(textures); + id; + id = _mesa_HashNextEntry(textures, id)) { + struct gl_texture_object *tObj + = (struct gl_texture_object *) _mesa_HashLookup(textures, id); + tfxTexInfo *ti = fxTMGetTexInfo(tObj); if (ti && ti->isInTM) { - for (i = 0; i < MAX_TEXTURE_UNITS; i++) + int i; + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { if (ctx->glCtx->Texture.Unit[i]._Current == tObj) { /* Force the texture onto the board, as it could be in use */ - where = ti->whichTMU; + int where = ti->whichTMU; fxTMMoveOutTM_NoLock(ctx, tObj); fxTMMoveInTM_NoLock(ctx, tObj, where); break; } + } if (i == MAX_TEXTURE_UNITS) /* Mark the texture as off the board */ fxTMMoveOutTM_NoLock(ctx, tObj); } - tObj = tObj->Next; } }