From: Brian Paul Date: Wed, 18 Jun 2008 21:08:19 +0000 (-0600) Subject: gallium: additional fixes to ensure even number of vertices per buffer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f1401385587882bb9d18a5f5b01dcbb71ddf0a2f;p=mesa.git gallium: additional fixes to ensure even number of vertices per buffer --- diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c index 10a1f7df799..a6fde77a0ed 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c +++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c @@ -390,6 +390,9 @@ vbuf_alloc_vertices( struct vbuf_stage *vbuf ) /* Allocate a new vertex buffer */ vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size; + /* even number */ + vbuf->max_vertices = vbuf->max_vertices & ~1; + /* Must always succeed -- driver gives us a * 'max_vertex_buffer_bytes' which it guarantees it can allocate, * and it will flush itself if necessary to do so. If this does diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c index a02f1f46fed..40f05cb9e0b 100644 --- a/src/gallium/auxiliary/draw/draw_pt_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_emit.c @@ -143,6 +143,9 @@ void draw_pt_emit_prepare( struct pt_emit *emit, *max_vertices = (draw->render->max_vertex_buffer_bytes / (vinfo->size * 4)); + + /* even number */ + *max_vertices = *max_vertices & ~1; } diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c index 083ce105bfd..4a1f3b09536 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c @@ -200,6 +200,15 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle, *max_vertices = (draw->render->max_vertex_buffer_bytes / (vinfo->size * 4)); + + /* Return an even number of verts. + * This prevents "parity" errors when splitting long triangle strips which + * can lead to front/back culling mix-ups. + * Every other triangle in a strip has an alternate front/back orientation + * so splitting at an odd position can cause the orientation of subsequent + * triangles to get reversed. + */ + *max_vertices = *max_vertices & ~1; } diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c index 25118712a66..0aec4b71baf 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -99,6 +99,9 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle, *max_vertices = DRAW_PIPE_MAX_VERTICES; } + /* return even number */ + *max_vertices = *max_vertices & ~1; + /* No need to prepare the shader. */ vs->prepare(vs, draw);