From: Brian Paul Date: Fri, 14 Jul 2000 14:04:07 +0000 (+0000) Subject: Fixed pixel color problem in general_flat_rgba_line(). Added debug code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f19cba049d7af1824ddc0236e4ff1e910d6002a7;p=mesa.git Fixed pixel color problem in general_flat_rgba_line(). Added debug code --- diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index f25beb4dad7..991cbd06682 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -1,4 +1,4 @@ -/* $Id: lines.c,v 1.11 2000/06/28 23:09:36 brianp Exp $ */ +/* $Id: lines.c,v 1.12 2000/07/14 14:04:07 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -557,13 +557,8 @@ static void general_smooth_rgba_line( GLcontext *ctx, static void general_flat_rgba_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert ) { - GLint count; - GLint *pbx = ctx->PB->x; - GLint *pby = ctx->PB->y; - GLdepth *pbz = ctx->PB->z; - GLubyte *color = ctx->VB->ColorPtr->data[pvert]; + const GLubyte *color = ctx->VB->ColorPtr->data[pvert]; PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] ); - count = ctx->PB->count; if (ctx->Line.StippleFlag) { /* stippled */ @@ -571,12 +566,7 @@ static void general_flat_rgba_line( GLcontext *ctx, #define INTERP_Z 1 #define WIDE 1 #define STIPPLE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - count++; \ - CHECK_FULL(count); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); #include "linetemp.h" } else { @@ -585,18 +575,10 @@ static void general_flat_rgba_line( GLcontext *ctx, /* special case: unstippled and width=2 */ #define INTERP_XY 1 #define INTERP_Z 1 -#define XMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X; \ - pby[count] = Y; pby[count+1] = Y+1; \ - pbz[count] = Z; pbz[count+1] = Z; \ - count += 2; \ - CHECK_FULL(count); -#define YMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X+1; \ - pby[count] = Y; pby[count+1] = Y; \ - pbz[count] = Z; pbz[count+1] = Z; \ - count += 2; \ - CHECK_FULL(count); +#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \ + PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z); +#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \ + PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z); #include "linetemp.h" } else { @@ -604,17 +586,11 @@ static void general_flat_rgba_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 #define WIDE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - count++; \ - CHECK_FULL(count); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); #include "linetemp.h" } } - ctx->PB->count = count; gl_flush_pb(ctx); } @@ -1033,6 +1009,61 @@ static void null_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ) } + +#ifdef DEBUG +void +_mesa_print_line_function(GLcontext *ctx) +{ + printf("Line Func == "); + if (ctx->Driver.LineFunc == flat_ci_line) + printf("flat_ci_line\n"); + else if (ctx->Driver.LineFunc == flat_ci_z_line) + printf("flat_ci_z_line\n"); + else if (ctx->Driver.LineFunc == flat_rgba_line) + printf("flat_rgba_line\n"); + else if (ctx->Driver.LineFunc == flat_rgba_z_line) + printf("flat_rgba_z_line\n"); + else if (ctx->Driver.LineFunc == smooth_ci_line) + printf("smooth_ci_line\n"); + else if (ctx->Driver.LineFunc == smooth_ci_z_line) + printf("smooth_ci_z_line\n"); + else if (ctx->Driver.LineFunc == smooth_rgba_line) + printf("smooth_rgba_line\n"); + else if (ctx->Driver.LineFunc == smooth_rgba_z_line) + printf("smooth_rgba_z_line\n"); + else if (ctx->Driver.LineFunc == general_smooth_ci_line) + printf("general_smooth_ci_line\n"); + else if (ctx->Driver.LineFunc == general_flat_ci_line) + printf("general_flat_ci_line\n"); + else if (ctx->Driver.LineFunc == general_smooth_rgba_line) + printf("general_smooth_rgba_line\n"); + else if (ctx->Driver.LineFunc == general_flat_rgba_line) + printf("general_flat_rgba_line\n"); + else if (ctx->Driver.LineFunc == flat_textured_line) + printf("flat_textured_line\n"); + else if (ctx->Driver.LineFunc == smooth_textured_line) + printf("smooth_textured_line\n"); + else if (ctx->Driver.LineFunc == smooth_multitextured_line) + printf("smooth_multitextured_line\n"); + else if (ctx->Driver.LineFunc == flat_multitextured_line) + printf("flat_multitextured_line\n"); + else if (ctx->Driver.LineFunc == aa_rgba_line) + printf("aa_rgba_line\n"); + else if (ctx->Driver.LineFunc == aa_tex_rgba_line) + printf("aa_tex_rgba_line\n"); + else if (ctx->Driver.LineFunc == aa_multitex_rgba_line) + printf("aa_multitex_rgba_line\n"); + else if (ctx->Driver.LineFunc == aa_ci_line) + printf("aa_ci_line\n"); + else if (ctx->Driver.LineFunc == null_line) + printf("null_line\n"); + else + printf("Driver func %p\n", ctx->Driver.PointsFunc); +} +#endif + + + /* * Determine which line drawing function to use given the current * rendering context. @@ -1143,5 +1174,6 @@ void gl_set_line_function( GLcontext *ctx ) /* GL_SELECT mode */ ctx->Driver.LineFunc = gl_select_line; } -} + /*_mesa_print_line_function(ctx);*/ +}