From: Brian Paul Date: Fri, 11 Jun 2010 04:48:16 +0000 (-0600) Subject: mesa: move shader/slang/* sources to main/slang/* X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f1c5043f94261fecd8a6e54fe37d786554affcdd;p=mesa.git mesa: move shader/slang/* sources to main/slang/* Reduce the source tree depth a bit. --- diff --git a/Makefile b/Makefile index 2f83ce99f19..bf4f2d5218f 100644 --- a/Makefile +++ b/Makefile @@ -246,10 +246,10 @@ MAIN_FILES = \ $(DIRECTORY)/src/mesa/shader/*.[chly] \ $(DIRECTORY)/src/mesa/shader/Makefile \ $(DIRECTORY)/src/mesa/shader/descrip.mms \ - $(DIRECTORY)/src/mesa/shader/slang/*.[ch] \ - $(DIRECTORY)/src/mesa/shader/slang/descrip.mms \ - $(DIRECTORY)/src/mesa/shader/slang/library/*.gc \ - $(DIRECTORY)/src/mesa/shader/slang/library/Makefile \ + $(DIRECTORY)/src/mesa/slang/*.[ch] \ + $(DIRECTORY)/src/mesa/slang/descrip.mms \ + $(DIRECTORY)/src/mesa/slang/library/*.gc \ + $(DIRECTORY)/src/mesa/slang/library/Makefile \ $(DIRECTORY)/src/mesa/swrast/*.[ch] \ $(DIRECTORY)/src/mesa/swrast/descrip.mms \ $(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \ diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 4f81768924a..3e0f010671c 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -116,7 +116,7 @@ asm_subdirs: ###################################################################### # GLSL built-in library glsl_builtin: - (cd shader/slang/library && $(MAKE)) || exit 1 ; + (cd slang/library && $(MAKE)) || exit 1 ; ###################################################################### @@ -234,7 +234,7 @@ clean: clean-es1 clean-es2 -rm -f depend depend.bak libmesa.a libmesagallium.a -rm -f drivers/*/*.o -rm -f *.pc - -rm -f shader/slang/library/*_gc.h + -rm -f slang/library/*_gc.h -@cd drivers/dri && $(MAKE) clean -@cd drivers/x11 && $(MAKE) clean -@cd drivers/osmesa && $(MAKE) clean diff --git a/src/mesa/SConscript b/src/mesa/SConscript index b65c86da820..405b5c8830c 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -221,25 +221,25 @@ if env['platform'] != 'winddk': ] slang_sources = [ - 'shader/slang/slang_builtin.c', - 'shader/slang/slang_codegen.c', - 'shader/slang/slang_compile.c', - 'shader/slang/slang_compile_function.c', - 'shader/slang/slang_compile_operation.c', - 'shader/slang/slang_compile_struct.c', - 'shader/slang/slang_compile_variable.c', - 'shader/slang/slang_emit.c', - 'shader/slang/slang_ir.c', - 'shader/slang/slang_label.c', - 'shader/slang/slang_link.c', - 'shader/slang/slang_log.c', - 'shader/slang/slang_mem.c', - 'shader/slang/slang_print.c', - 'shader/slang/slang_simplify.c', - 'shader/slang/slang_storage.c', - 'shader/slang/slang_typeinfo.c', - 'shader/slang/slang_vartable.c', - 'shader/slang/slang_utility.c', + 'slang/slang_builtin.c', + 'slang/slang_codegen.c', + 'slang/slang_compile.c', + 'slang/slang_compile_function.c', + 'slang/slang_compile_operation.c', + 'slang/slang_compile_struct.c', + 'slang/slang_compile_variable.c', + 'slang/slang_emit.c', + 'slang/slang_ir.c', + 'slang/slang_label.c', + 'slang/slang_link.c', + 'slang/slang_log.c', + 'slang/slang_mem.c', + 'slang/slang_print.c', + 'slang/slang_simplify.c', + 'slang/slang_storage.c', + 'slang/slang_typeinfo.c', + 'slang/slang_vartable.c', + 'slang/slang_utility.c', ] mesa_sources = ( diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 88edb541ac6..81c3964f931 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -45,8 +45,8 @@ #include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_uniform.h" -#include "shader/slang/slang_compile.h" -#include "shader/slang/slang_link.h" +#include "slang/slang_compile.h" +#include "slang/slang_link.h" /** Define this to enable shader substitution (see below) */ diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/shader/slang/descrip.mms deleted file mode 100644 index 674b786ac08..00000000000 --- a/src/mesa/shader/slang/descrip.mms +++ /dev/null @@ -1,67 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 3 October 2007 - -.first - define gl [----.include.gl] - define math [--.math] - define swrast [--.swrast] - define array_cache [--.array_cache] - define main [--.main] - define glapi [--.glapi] - define shader [--.shader] - -.include [----]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = \ - slang_compile.c - -OBJECTS = slang_builtin.obj,slang_codegen.obj,slang_compile.obj,\ - slang_compile_function.obj,slang_compile_operation.obj,\ - slang_compile_struct.obj,slang_compile_variable.obj,slang_emit.obj,\ - slang_ir.obj,slang_label.obj,slang_library_noise.obj,slang_link.obj,\ - slang_log.obj,slang_mem.obj,slang_preprocess.obj,slang_print.obj,\ - slang_simplify.obj,slang_storage.obj,slang_typeinfo.obj,\ - slang_utility.obj,slang_vartable.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -slang_builtin.obj : slang_builtin.c -slang_codegen.obj : slang_codegen.c -slang_compile.obj : slang_compile.c -slang_compile_function.obj : slang_compile_function.c -slang_compile_operation.obj : slang_compile_operation.c -slang_compile_struct.obj : slang_compile_struct.c -slang_compile_variable.obj : slang_compile_variable.c -slang_emit.obj : slang_emit.c -slang_ir.obj : slang_ir.c -slang_label.obj : slang_label.c -slang_library_noise.obj : slang_library_noise.c -slang_link.obj : slang_link.c -slang_log.obj : slang_log.c -slang_mem.obj : slang_mem.c -slang_print.obj : slang_print.c -slang_simplify.obj : slang_simplify.c -slang_storage.obj : slang_storage.c -slang_typeinfo.obj : slang_typeinfo.c -slang_utility.obj : slang_utility.c -slang_vartable.obj : slang_vartable.c diff --git a/src/mesa/shader/slang/library/.gitignore b/src/mesa/shader/slang/library/.gitignore deleted file mode 100644 index 02a89fc7df7..00000000000 --- a/src/mesa/shader/slang/library/.gitignore +++ /dev/null @@ -1 +0,0 @@ -*_gc.h diff --git a/src/mesa/shader/slang/library/Makefile b/src/mesa/shader/slang/library/Makefile deleted file mode 100644 index c6964512bfe..00000000000 --- a/src/mesa/shader/slang/library/Makefile +++ /dev/null @@ -1,51 +0,0 @@ -# src/mesa/shader/slang/library/Makefile - -TOP = ../../../../.. - -include $(TOP)/configs/current - -GLSL_CL = $(TOP)/src/glsl/apps/compile - -# -# targets -# - -.PHONY: default clean - -default: builtin - -clean: - -rm -f *_gc.h - -builtin: builtin_110 builtin_120 - -# -# builtin library sources -# - -builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h - -builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h - - -slang_120_core_gc.h: slang_120_core.gc - $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h - -slang_builtin_120_common_gc.h: slang_builtin_120_common.gc - $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h - -slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc - $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h - -slang_common_builtin_gc.h: slang_common_builtin.gc - $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h - -slang_core_gc.h: slang_core.gc - $(GLSL_CL) fragment slang_core.gc slang_core_gc.h - -slang_fragment_builtin_gc.h: slang_fragment_builtin.gc - $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h - -slang_vertex_builtin_gc.h: slang_vertex_builtin.gc - $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h - diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript deleted file mode 100644 index 0b25467a4e8..00000000000 --- a/src/mesa/shader/slang/library/SConscript +++ /dev/null @@ -1,52 +0,0 @@ -####################################################################### -# SConscript for GLSL builtin library - -Import('*') - -env = env.Clone() - -# See also http://www.scons.org/wiki/UsingCodeGenerators - -def glsl_compile_emitter(target, source, env): - env.Depends(target, glsl_compile) - return (target, source) - -bld_frag = Builder( - action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'), - emitter = glsl_compile_emitter, - suffix = '.gc', - src_suffix = '_gc.h') - -bld_vert = Builder( - action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'), - emitter = glsl_compile_emitter, - suffix = '.gc', - src_suffix = '_gc.h') - -env['BUILDERS']['bld_frag'] = bld_frag -env['BUILDERS']['bld_vert'] = bld_vert - -# Generate GLSL builtin library binaries -env.bld_frag( - '#src/mesa/shader/slang/library/slang_core_gc.h', - '#src/mesa/shader/slang/library/slang_core.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_common_builtin.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') -env.bld_vert( - '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') - -# Generate GLSL 1.20 builtin library binaries -env.bld_frag( - '#src/mesa/shader/slang/library/slang_120_core_gc.h', - '#src/mesa/shader/slang/library/slang_120_core.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/shader/slang/library/slang_120_core.gc deleted file mode 100644 index 04c5ec2ec5c..00000000000 --- a/src/mesa/shader/slang/library/slang_120_core.gc +++ /dev/null @@ -1,1978 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// Constructors and operators introduced in GLSL 1.20 - mostly on new -// (non-square) types of matrices. -// -// One important change in the language is that when a matrix is used -// as an argument to a matrix constructor, it must be the only argument -// for the constructor. The compiler takes care of it by itself and -// here we only care to re-introduce constructors for old (square) -// types of matrices. -// - -// -// From Shader Spec, ver. 1.20, rev. 6 -// - -//// mat2x3: 2 columns of vec3 - -mat2x3 __constructor(const float f00, const float f10, const float f20, - const float f01, const float f11, const float f21) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; -} - -mat2x3 __constructor(const float f) -{ - __retVal = mat2x3( f, 0.0, 0.0, - 0.0, f, 0.0); -} - -mat2x3 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat2x3(f); -} - -mat2x3 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat2x3(f); -} - -mat2x3 __constructor(const vec3 c0, const vec3 c1) -{ - __retVal[0] = c0; - __retVal[1] = c1; -} - - - -//// mat2x4: 2 columns of vec4 - -mat2x4 __constructor(const float f00, const float f10, const float f20, const float f30, - const float f01, const float f11, const float f21, const float f31) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[0].w = f30; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; - __retVal[1].w = f31; -} - -mat2x4 __constructor(const float f) -{ - __retVal = mat2x4( f, 0.0, 0.0, 0.0, - 0.0, f, 0.0, 0.0); -} - -mat2x4 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat2x4(f); -} - -mat2x4 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat2x4(f); -} - -mat2x4 __constructor(const vec4 c0, const vec4 c1) -{ - __retVal[0] = c0; - __retVal[1] = c1; -} - - - -//// mat3x2: 3 columns of vec2 - -mat3x2 __constructor(const float f00, const float f10, - const float f01, const float f11, - const float f02, const float f12) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[2].x = f02; - __retVal[2].y = f12; -} - -mat3x2 __constructor(const float f) -{ - __retVal = mat3x2( f, 0.0, - 0.0, f, - 0.0, 0.0); -} - -mat3x2 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat3x2(f); -} - -mat3x2 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat3x2(f); -} - -mat3x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; -} - - - -//// mat3x4: 3 columns of vec4 - -mat3x4 __constructor(const float f00, const float f10, const float f20, const float f30, - const float f01, const float f11, const float f21, const float f31, - const float f02, const float f12, const float f22, const float f32) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[0].w = f30; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; - __retVal[1].w = f31; - __retVal[2].x = f02; - __retVal[2].y = f12; - __retVal[2].z = f22; - __retVal[2].w = f32; -} - -mat3x4 __constructor(const float f) -{ - __retVal = mat3x4( f, 0.0, 0.0, 0.0, - 0.0, f, 0.0, 0.0, - 0.0, 0.0, f, 0.0); -} - -mat3x4 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat3x4(f); -} - -mat3x4 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat3x4(f); -} - -mat3x4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; -} - - - -//// mat4x2: 4 columns of vec2 - -mat4x2 __constructor(const float f00, const float f10, - const float f01, const float f11, - const float f02, const float f12, - const float f03, const float f13) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[2].x = f02; - __retVal[2].y = f12; - __retVal[3].x = f03; - __retVal[3].y = f13; -} - -mat4x2 __constructor(const float f) -{ - __retVal = mat4x2( f, 0.0, - 0.0, 4, - 0.0, 0.0, - 0.0, 0.0); -} - -mat4x2 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat4x2(f); -} - -mat4x2 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat4x2(f); -} - -mat4x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2, const vec2 c3) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; - __retVal[3] = c3; -} - - - -//// mat4x3: 4 columns of vec3 - -mat4x3 __constructor(const float f00, const float f10, const float f20, - const float f01, const float f11, const float f21, - const float f02, const float f12, const float f22, - const float f03, const float f13, const float f23) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; - __retVal[2].x = f02; - __retVal[2].y = f12; - __retVal[2].z = f22; - __retVal[3].x = f03; - __retVal[3].y = f13; - __retVal[3].z = f23; -} - -mat4x3 __constructor(const float f) -{ - __retVal = mat4x3( f, 0.0, 0.0, - 0.0, f, 0.0, - 0.0, 0.0, f, - 0.0, 0.0, 0.0); -} - -mat4x3 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat4x3(f); -} - -mat4x3 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat4x3(f); -} - -mat4x3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2, const vec3 c3) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; - __retVal[3] = c3; -} - - - -//// misc assorted matrix constructors - -mat2 __constructor(const mat2 m) -{ - __retVal = m; -} - -mat2 __constructor(const mat3x2 m) -{ - __retVal = mat2(m[0], m[1]); -} - -mat2 __constructor(const mat4x2 m) -{ - __retVal = mat2(m[0], m[1]); -} - -mat2 __constructor(const mat2x3 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat2x4 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat3 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat3x4 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat4x3 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat4 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - - - -mat2x3 __constructor(const mat2x3 m) -{ - __retVal = m; -} - -mat2x3 __constructor(const mat3 m) -{ - __retVal = mat2x3(m[0], m[1]); -} - -mat2x3 __constructor(const mat4x3 m) -{ - __retVal = mat2x3(m[0], m[1]); -} - -mat2x3 __constructor(const mat2x4 m) -{ - __retVal = mat2x3(m[0].xyz, m[1].xyz); -} - -mat2x3 __constructor(const mat3x4 m) -{ - __retVal = mat2x3(m[0].xyz, m[1].xyz); -} - -mat2x3 __constructor(const mat4 m) -{ - __retVal = mat2x3(m[0].xyz, m[1].xyz); -} - -mat2x3 __constructor(const mat2 m) -{ - __retVal = mat2x3(m[0].x, m[0].y, 0.0, - m[1].x, m[1].y, 0.0); -} - -mat2x3 __constructor(const mat3x2 m) -{ - __retVal = mat2x3(m[0].x, m[0].y, 0.0, - m[1].x, m[1].y, 0.0); -} - -mat2x3 __constructor(const mat4x2 m) -{ - __retVal = mat2x3(m[0].x, m[0].y, 0.0, - m[1].x, m[1].y, 0.0); -} - - - -mat2x4 __constructor(const mat2x4 m) -{ - __retVal = m; -} - -mat2x4 __constructor(const mat3x4 m) -{ - __retVal = mat2x4(m[0], m[1]); -} - -mat2x4 __constructor(const mat4 m) -{ - __retVal = mat2x4(m[0], m[1]); -} - -mat2x4 __constructor(const mat2x3 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, - m[1].x, m[1].y, m[1].z, 0.0); -} - -mat2x4 __constructor(const mat3 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, - m[1].x, m[1].y, m[1].z, 0.0); -} - -mat2x4 __constructor(const mat4x3 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, - m[1].x, m[1].y, m[1].z, 0.0); -} - -mat2x4 __constructor(const mat2 m) -{ - __retVal = mat2x4(m[0].x, m[1].y, 0.0, 0.0, - m[1].x, m[1].y, 0.0, 0.0); -} - -mat2x4 __constructor(const mat3x2 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, - m[1].x, m[1].y, 0.0, 0.0); -} - -mat2x4 __constructor(const mat4x2 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, - m[1].x, m[1].y, 0.0, 0.0); -} - - - -mat3x2 __constructor(const mat3x2 m) -{ - __retVal = m; -} - -mat3x2 __constructor(const mat4x2 m) -{ - __retVal = mat3x2(m[0], m[1], m[2]); -} - -mat3x2 __constructor(const mat3 m) -{ - __retVal = mat3x2(m[0], m[1], m[2]); -} - -mat3x2 __constructor(const mat3x4 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - m[2].x, m[2].y); -} - -mat3x2 __constructor(const mat4x3 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - m[2].x, m[2].y); -} - -mat3x2 __constructor(const mat4 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - 0.0, 0.0); -} - -mat3x2 __constructor(const mat2 m) -{ - __retVal = mat3x2(m[0], m[1], vec2(0.0)); -} - -mat3x2 __constructor(const mat2x3 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - 0.0, 0.0); -} - -mat3x2 __constructor(const mat2x4 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - 0.0, 0.0); -} - - - - -mat3 __constructor(const mat3 m) -{ - __retVal = m; -} - -mat3 __constructor(const mat4x3 m) -{ - __retVal = mat3 ( - m[0], - m[1], - m[2] - ); -} - -mat3 __constructor(const mat3x4 m) -{ - __retVal = mat3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz - ); -} - -mat3 __constructor(const mat4 m) -{ - __retVal = mat3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz - ); -} - -mat3 __constructor(const mat2x3 m) -{ - __retVal = mat3 ( - m[0], - m[1], - 0., 0., 1. - ); -} - -mat3 __constructor(const mat2x4 m) -{ - __retVal = mat3 ( - m[0].xyz, - m[1].xyz, - 0., 0., 1. - ); -} - -mat3 __constructor(const mat3x2 m) -{ - __retVal = mat3 ( - m[0], 0., - m[1], 0., - m[2], 1. - ); -} - -mat3 __constructor(const mat4x2 m) -{ - __retVal = mat3 ( - m[0], 0., - m[1], 0., - m[2], 1. - ); -} - -mat3 __constructor(const mat2 m) -{ - __retVal = mat3 ( - m[0], 0., - m[1], 0., - 0., 0., 1. - ); -} - - -mat3x4 __constructor(const mat3x4 m) -{ - __retVal = m; -} - -mat3x4 __constructor(const mat4 m) -{ - __retVal = mat3x4 ( - m[0], - m[1], - m[2] - ); -} - -mat3x4 __constructor(const mat3 m) -{ - __retVal = mat3x4 ( - m[0], 0., - m[1], 0., - m[2], 0. - ); -} - -mat3x4 __constructor(const mat4x3 m) -{ - __retVal = mat3x4 ( - m[0], 0., - m[1], 0., - m[2], 0. - ); -} - -mat3x4 __constructor(const mat2x4 m) -{ - __retVal = mat3x4 ( - m[0], - m[1], - 0., 0., 1., 0. - ); -} - -mat3x4 __constructor(const mat2x3 m) -{ - __retVal = mat3x4 ( - m[0], 0., - m[1], 0., - 0., 0., 1., 0. - ); -} - -mat3x4 __constructor(const mat3x2 m) -{ - __retVal = mat3x4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0. - ); -} - -mat3x4 __constructor(const mat4x2 m) -{ - __retVal = mat3x4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0. - ); -} - -mat3x4 __constructor(const mat2 m) -{ - __retVal = mat3x4 ( - m[0], 0., 0., - m[1], 0., 0., - 0., 0., 1., 0. - ); -} - - -mat4x2 __constructor(const mat4x2 m) -{ - __retVal = m; -} - -mat4x2 __constructor(const mat4x3 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - m[3].xy - ); -} - -mat4x2 __constructor(const mat4 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - m[3].xy - ); -} - -mat4x2 __constructor(const mat3x2 m) -{ - __retVal = mat4x2 ( - m[0], - m[1], - 0., 0. - ); -} - -mat4x2 __constructor(const mat3 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - 0., 0. - ); -} - -mat4x2 __constructor(const mat3x4 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - 0., 0. - ); -} - -mat4x2 __constructor(const mat2 m) -{ - __retVal = mat4x2 ( - m[0], - m[1], - 0., 0., - 0., 0. - ); -} - -mat4x2 __constructor(const mat2x3 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - 0., 0., - 0., 0. - ); -} - -mat4x2 __constructor(const mat2x4 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - 0., 0., - 0., 0. - ); -} - - -mat4x3 __constructor(const mat4x3 m) -{ - __retVal = m; -} - -mat4x3 __constructor(const mat4 m) -{ - __retVal = mat4x3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz, - m[3].xyz - ); -} - -mat4x3 __constructor(const mat3 m) -{ - __retVal = mat4x3 ( - m[0], - m[1], - m[2], - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat3x4 m) -{ - __retVal = mat4x3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz, - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat4x2 m) -{ - __retVal = mat4x3 ( - m[0], 0., - m[1], 0., - m[2], 1., - m[3], 0. - ); -} - -mat4x3 __constructor(const mat2x3 m) -{ - __retVal = mat4x3 ( - m[0], - m[1], - 0., 0., 1., - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat3x2 m) -{ - __retVal = mat4x3 ( - m[0], 0., - m[1], 0., - m[2], 1., - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat2x4 m) -{ - __retVal = mat4x3 ( - m[0].xyz, - m[1].xyz, - 0., 0., 1., - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat2 m) -{ - __retVal = mat4x3 ( - m[0], 0., - m[1], 0., - 0., 0., 1., - 0., 0., 0. - ); -} - - -mat4 __constructor(const mat4 m) -{ - __retVal = m; -} - -mat4 __constructor(const mat3x4 m) -{ - __retVal = mat4 ( - m[0], - m[1], - m[2], - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat4x3 m) -{ - __retVal = mat4 ( - m[0], 0., - m[1], 0., - m[2], 0., - m[3], 1. - ); -} - -mat4 __constructor(const mat2x4 m) -{ - __retVal = mat4 ( - m[0], - m[1], - 0., 0., 1., 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat4x2 m) -{ - __retVal = mat4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0., - m[3], 0., 1. - ); -} - -mat4 __constructor(const mat3 m) -{ - __retVal = mat4 ( - m[0], 0., - m[1], 0., - m[2], 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat2x3 m) -{ - __retVal = mat4 ( - m[0], 0., - m[1], 0., - 0., 0., 1., 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat3x2 m) -{ - __retVal = mat4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat2 m) -{ - __retVal = mat4 ( - m[0], 0., 0., - m[1], 0., 0., - 0., 0., 1., 0., - 0., 0., 0., 1. - ); -} - - -void __operator += (inout mat2x3 m, const mat2x3 n) { - m[0] += n[0]; - m[1] += n[1]; -} - -void __operator += (inout mat2x4 m, const mat2x4 n) { - m[0] += n[0]; - m[1] += n[1]; -} - -void __operator += (inout mat3x2 m, const mat3x2 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; -} - -void __operator += (inout mat3x4 m, const mat3x4 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; -} - -void __operator += (inout mat4x2 m, const mat4x2 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; - m[3] += n[3]; -} - -void __operator += (inout mat4x3 m, const mat4x3 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; - m[3] += n[3]; -} - - -void __operator -= (inout mat2x3 m, const mat2x3 n) { - m[0] -= n[0]; - m[1] -= n[1]; -} - -void __operator -= (inout mat2x4 m, const mat2x4 n) { - m[0] -= n[0]; - m[1] -= n[1]; -} - -void __operator -= (inout mat3x2 m, const mat3x2 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; -} - -void __operator -= (inout mat3x4 m, const mat3x4 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; -} - -void __operator -= (inout mat4x2 m, const mat4x2 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; - m[3] -= n[3]; -} - -void __operator -= (inout mat4x3 m, const mat4x3 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; - m[3] -= n[3]; -} - - -void __operator /= (inout mat2x3 m, const mat2x3 n) { - m[0] /= n[0]; - m[1] /= n[1]; -} - -void __operator /= (inout mat2x4 m, const mat2x4 n) { - m[0] /= n[0]; - m[1] /= n[1]; -} - -void __operator /= (inout mat3x2 m, const mat3x2 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; -} - -void __operator /= (inout mat3x4 m, const mat3x4 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; -} - -void __operator /= (inout mat4x2 m, const mat4x2 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; - m[3] /= n[3]; -} - -void __operator /= (inout mat4x3 m, const mat4x3 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; - m[3] /= n[3]; -} - - -vec3 __operator * (const mat2x3 m, const vec2 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z; -} - -vec4 __operator * (const mat2x4 m, const vec2 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z; - __retVal.w = v.x * m[0].w + v.y * m[1].w; -} - -vec2 __operator * (const mat3x2 m, const vec3 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; -} - -vec4 __operator * (const mat3x4 m, const vec3 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z; - __retVal.w = v.x * m[0].w + v.y * m[1].w + v.z * m[2].w; -} - -vec2 __operator * (const mat4x2 m, const vec4 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; -} - -vec3 __operator * (const mat4x3 m, const vec4 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z; -} - - -mat3x2 __operator * (const mat2 m, const mat3x2 n) -{ - //return mat3x2 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x2 __operator * (const mat2 m, const mat4x2 n) -{ - //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x3 __operator * (const mat2x3 m, const mat2 n) -{ - //return mat2x3 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3 __operator * (const mat2x3 m, const mat3x2 n) -{ - //return mat3 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x3 __operator * (const mat2x3 m, const mat4x2 n) -{ - //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x4 __operator * (const mat2x4 m, const mat2 n) -{ - //return mat2x4 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x4 __operator * (const mat2x4 m, const mat3x2 n) -{ - //return mat3x4 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4 __operator * (const mat2x4 m, const mat4x2 n) -{ - //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2 __operator * (const mat3x2 m, const mat2x3 n) -{ - //return mat2 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x2 __operator * (const mat3x2 m, const mat3 n) -{ - //return mat3x2 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x2 __operator * (const mat3x2 m, const mat4x3 n) -{ - //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x3 __operator * (const mat3 m, const mat2x3 n) -{ - //return mat2x3 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat4x3 __operator * (const mat3 m, const mat4x3 n) -{ - //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x4 __operator * (const mat3x4 m, const mat2x3 n) -{ - //return mat2x4 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x4 __operator * (const mat3x4 m, const mat3 n) -{ - //return mat3x4 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4 __operator * (const mat3x4 m, const mat4x3 n) -{ - //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2 __operator * (const mat4x2 m, const mat2x4 n) -{ - //return = mat2 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x2 __operator * (const mat4x2 m, const mat3x4 n) -{ - //return mat3x2 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x2 __operator * (const mat4x2 m, const mat4 n) -{ - //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x3 __operator * (const mat4x3 m, const mat2x4 n) -{ - //return mat2x3 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3 __operator * (const mat4x3 m, const mat3x4 n) -{ - //return mat3 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x3 __operator * (const mat4x3 m, const mat4 n) -{ - //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x4 __operator * (const mat4 m, const mat2x4 n) -{ - //return mat2x4 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x4 __operator * (const mat4 m, const mat3x4 n) -{ - //return mat3x4 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - - -void __operator *= (inout mat2x3 m, const mat2 n) { - m = m * n; -} - -void __operator *= (inout mat2x4 m, const mat2 n) { - m = m * n; -} - -void __operator *= (inout mat3x2 m, const mat3 n) { - m = m * n; -} - -void __operator *= (inout mat3x4 m, const mat3 n) { - m = m * n; -} - -void __operator *= (inout mat4x2 m, const mat4 n) { - m = m * n; -} - -void __operator *= (inout mat4x3 m, const mat4 n) { - m = m * n; -} - - -vec3 __operator * (const vec2 v, const mat3x2 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); -} - -vec4 __operator * (const vec2 v, const mat4x2 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); - __retVal.w = dot(v, m[3]); -} - -vec2 __operator * (const vec3 v, const mat2x3 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); -} - -vec4 __operator * (const vec3 v, const mat4x3 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); - __retVal.w = dot(v, m[3]); -} - -vec2 __operator * (const vec4 v, const mat2x4 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); -} - -vec3 __operator * (const vec4 v, const mat3x4 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); -} - - -void __operator += (inout mat2x3 m, const float a) { - m[0] += a; - m[1] += a; -} - -void __operator += (inout mat2x4 m, const float a) { - m[0] += a; - m[1] += a; -} - -void __operator += (inout mat3x2 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; -} - -void __operator += (inout mat3x4 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; -} - -void __operator += (inout mat4x2 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; - m[3] += a; -} - -void __operator += (inout mat4x3 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; - m[3] += a; -} - - -void __operator -= (inout mat2x3 m, const float a) { - m[0] -= a; - m[1] -= a; -} - -void __operator -= (inout mat2x4 m, const float a) { - m[0] -= a; - m[1] -= a; -} - -void __operator -= (inout mat3x2 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; -} - -void __operator -= (inout mat3x4 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; -} - -void __operator -= (inout mat4x2 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; - m[3] -= a; -} - -void __operator -= (inout mat4x3 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; - m[3] -= a; -} - - -void __operator *= (inout mat2x3 m, const float a) { - m[0] *= a; - m[1] *= a; -} - -void __operator *= (inout mat2x4 m, const float a) { - m[0] *= a; - m[1] *= a; -} - -void __operator *= (inout mat3x2 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; -} - -void __operator *= (inout mat3x4 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; -} - -void __operator *= (inout mat4x2 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; - m[3] *= a; -} - -void __operator *= (inout mat4x3 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; - m[3] *= a; -} - - -void __operator /= (inout mat2x3 m, const float a) { - m[0] /= a; - m[1] /= a; -} - -void __operator /= (inout mat2x4 m, const float a) { - m[0] /= a; - m[1] /= a; -} - -void __operator /= (inout mat3x2 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; -} - -void __operator /= (inout mat3x4 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; -} - -void __operator /= (inout mat4x2 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; - m[3] /= a; -} - -void __operator /= (inout mat4x3 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; - m[3] /= a; -} - - -mat2x3 __operator + (const mat2x3 m, const mat2x3 n) { - return mat2x3 (m[0] + n[0], m[1] + n[1]); -} - -mat2x4 __operator + (const mat2x4 m, const mat2x4 n) { - return mat2x4 (m[0] + n[0], m[1] + n[1]); -} - -mat3x2 __operator + (const mat3x2 m, const mat3x2 n) { - return mat3x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); -} - -mat3x4 __operator + (const mat3x4 m, const mat3x4 n) { - return mat3x4 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); -} - -mat4x2 __operator + (const mat4x2 m, const mat4x2 n) { - return mat4x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); -} - -mat4x3 __operator + (const mat4x3 m, const mat4x3 n) { - return mat4x3 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); -} - - -mat2x3 __operator - (const mat2x3 m, const mat2x3 n) { - return mat2x3 (m[0] - n[0], m[1] - n[1]); -} - -mat2x4 __operator - (const mat2x4 m, const mat2x4 n) { - return mat2x4 (m[0] - n[0], m[1] - n[1]); -} - -mat3x2 __operator - (const mat3x2 m, const mat3x2 n) { - return mat3x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); -} - -mat3x4 __operator - (const mat3x4 m, const mat3x4 n) { - return mat3x4 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); -} - -mat4x2 __operator - (const mat4x2 m, const mat4x2 n) { - return mat4x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); -} - -mat4x3 __operator - (const mat4x3 m, const mat4x3 n) { - return mat4x3 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); -} - - -mat2x3 __operator / (const mat2x3 m, const mat2x3 n) { - return mat2x3 (m[0] / n[0], m[1] / n[1]); -} - -mat2x4 __operator / (const mat2x4 m, const mat2x4 n) { - return mat2x4 (m[0] / n[0], m[1] / n[1]); -} - -mat3x2 __operator / (const mat3x2 m, const mat3x2 n) { - return mat3x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); -} - -mat3x4 __operator / (const mat3x4 m, const mat3x4 n) { - return mat3x4 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); -} - -mat4x2 __operator / (const mat4x2 m, const mat4x2 n) { - return mat4x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); -} - -mat4x3 __operator / (const mat4x3 m, const mat4x3 n) { - return mat4x3 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); -} - - -mat2x3 __operator + (const float a, const mat2x3 n) { - return mat2x3 (a + n[0], a + n[1]); -} - -mat2x3 __operator + (const mat2x3 m, const float b) { - return mat2x3 (m[0] + b, m[1] + b); -} - -mat2x4 __operator + (const float a, const mat2x4 n) { - return mat2x4 (a + n[0], a + n[1]); -} - -mat2x4 __operator + (const mat2x4 m, const float b) { - return mat2x4 (m[0] + b, m[1] + b); -} - -mat3x2 __operator + (const float a, const mat3x2 n) { - return mat3x2 (a + n[0], a + n[1], a + n[2]); -} - -mat3x2 __operator + (const mat3x2 m, const float b) { - return mat3x2 (m[0] + b, m[1] + b, m[2] + b); -} - -mat3x4 __operator + (const float a, const mat3x4 n) { - return mat3x4 (a + n[0], a + n[1], a + n[2]); -} - -mat3x4 __operator + (const mat3x4 m, const float b) { - return mat3x4 (m[0] + b, m[1] + b, m[2] + b); -} - -mat4x2 __operator + (const mat4x2 m, const float b) { - return mat4x2 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); -} - -mat4x2 __operator + (const float a, const mat4x2 n) { - return mat4x2 (a + n[0], a + n[1], a + n[2], a + n[3]); -} - -mat4x3 __operator + (const mat4x3 m, const float b) { - return mat4x3 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); -} - -mat4x3 __operator + (const float a, const mat4x3 n) { - return mat4x3 (a + n[0], a + n[1], a + n[2], a + n[3]); -} - - -mat2x3 __operator - (const float a, const mat2x3 n) { - return mat2x3 (a - n[0], a - n[1]); -} - -mat2x3 __operator - (const mat2x3 m, const float b) { - return mat2x3 (m[0] - b, m[1] - b); -} - -mat2x4 __operator - (const float a, const mat2x4 n) { - return mat2x4 (a - n[0], a - n[1]); -} - -mat2x4 __operator - (const mat2x4 m, const float b) { - return mat2x4 (m[0] - b, m[1] - b); -} - -mat3x2 __operator - (const float a, const mat3x2 n) { - return mat3x2 (a - n[0], a - n[1], a - n[2]); -} - -mat3x2 __operator - (const mat3x2 m, const float b) { - return mat3x2 (m[0] - b, m[1] - b, m[2] - b); -} - -mat3x4 __operator - (const float a, const mat3x4 n) { - return mat3x4 (a - n[0], a - n[1], a - n[2]); -} - -mat3x4 __operator - (const mat3x4 m, const float b) { - return mat3x4 (m[0] - b, m[1] - b, m[2] - b); -} - -mat4x2 __operator - (const mat4x2 m, const float b) { - return mat4x2 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); -} - -mat4x2 __operator - (const float a, const mat4x2 n) { - return mat4x2 (a - n[0], a - n[1], a - n[2], a - n[3]); -} - -mat4x3 __operator - (const mat4x3 m, const float b) { - return mat4x3 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); -} - -mat4x3 __operator - (const float a, const mat4x3 n) { - return mat4x3 (a - n[0], a - n[1], a - n[2], a - n[3]); -} - - -mat2x3 __operator * (const float a, const mat2x3 n) -{ - //return mat2x3 (a * n[0], a * n[1]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; -} - -mat2x3 __operator * (const mat2x3 m, const float b) -{ - //return mat2x3 (m[0] * b, m[1] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; -} - -mat2x4 __operator * (const float a, const mat2x4 n) -{ - //return mat2x4 (a * n[0], a * n[1]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; -} - -mat2x4 __operator * (const mat2x4 m, const float b) -{ - //return mat2x4 (m[0] * b, m[1] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; -} - -mat3x2 __operator * (const float a, const mat3x2 n) -{ - //return mat3x2 (a * n[0], a * n[1], a * n[2]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; -} - -mat3x2 __operator * (const mat3x2 m, const float b) -{ - //return mat3x2 (m[0] * b, m[1] * b, m[2] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; -} - -mat3x4 __operator * (const float a, const mat3x4 n) -{ - //return mat3x4 (a * n[0], a * n[1], a * n[2]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; -} - -mat3x4 __operator * (const mat3x4 m, const float b) -{ - //return mat3x4 (m[0] * b, m[1] * b, m[2] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; -} - -mat4x2 __operator * (const mat4x2 m, const float b) -{ - //return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; - __retVal[3] = m[3] * b; -} - -mat4x2 __operator * (const float a, const mat4x2 n) -{ - //return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; - __retVal[3] = a * n[3]; -} - -mat4x3 __operator * (const mat4x3 m, const float b) -{ - //return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; - __retVal[3] = m[3] * b; -} - -mat4x3 __operator * (const float a, const mat4x3 n) -{ - //return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; - __retVal[3] = a * n[3]; -} - - -mat2x3 __operator / (const float a, const mat2x3 n) -{ - //return mat2x3 (a / n[0], a / n[1]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; -} - -mat2x3 __operator / (const mat2x3 m, const float b) -{ - //return mat2x3 (m[0] / b, m[1] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; -} - -mat2x4 __operator / (const float a, const mat2x4 n) -{ - //return mat2x4 (a / n[0], a / n[1]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; -} - -mat2x4 __operator / (const mat2x4 m, const float b) -{ - //return mat2x4 (m[0] / b, m[1] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; -} - -mat3x2 __operator / (const float a, const mat3x2 n) -{ - //return mat3x2 (a / n[0], a / n[1], a / n[2]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; -} - -mat3x2 __operator / (const mat3x2 m, const float b) -{ - //return mat3x2 (m[0] / b, m[1] / b, m[2] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; -} - -mat3x4 __operator / (const float a, const mat3x4 n) -{ - //return mat3x4 (a / n[0], a / n[1], a / n[2]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; -} - -mat3x4 __operator / (const mat3x4 m, const float b) -{ - //return mat3x4 (m[0] / b, m[1] / b, m[2] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; -} - -mat4x2 __operator / (const mat4x2 m, const float b) -{ - //return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; - __retVal[3] = m[3] * inv; -} - -mat4x2 __operator / (const float a, const mat4x2 n) -{ - //return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; - __retVal[3] = inv * n[3]; -} - -mat4x3 __operator / (const mat4x3 m, const float b) -{ - //return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; - __retVal[3] = m[3] * inv; -} - -mat4x3 __operator / (const float a, const mat4x3 n) -{ - //return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; - __retVal[3] = inv * n[3]; -} - - -mat2x3 __operator - (const mat2x3 m) { - return mat2x3 (-m[0], -m[1]); -} - -mat2x4 __operator - (const mat2x4 m) { - return mat2x4 (-m[0], -m[1]); -} - -mat3x2 __operator - (const mat3x2 m) { - return mat3x2 (-m[0], -m[1], -m[2]); -} - -mat3x4 __operator - (const mat3x4 m) { - return mat3x4 (-m[0], -m[1], -m[2]); -} - -mat4x2 __operator - (const mat4x2 m) { - return mat4x2 (-m[0], -m[1], -m[2], -m[3]); -} - -mat4x3 __operator - (const mat4x3 m) { - return mat4x3 (-m[0], -m[1], -m[2], -m[3]); -} - - -void __operator -- (inout mat2x3 m) { - --m[0]; - --m[1]; -} - -void __operator -- (inout mat2x4 m) { - --m[0]; - --m[1]; -} - -void __operator -- (inout mat3x2 m) { - --m[0]; - --m[1]; - --m[2]; -} - -void __operator -- (inout mat3x4 m) { - --m[0]; - --m[1]; - --m[2]; -} - -void __operator -- (inout mat4x2 m) { - --m[0]; - --m[1]; - --m[2]; - --m[3]; -} - -void __operator -- (inout mat4x3 m) { - --m[0]; - --m[1]; - --m[2]; - --m[3]; -} - - -void __operator ++ (inout mat2x3 m) { - ++m[0]; - ++m[1]; -} - -void __operator ++ (inout mat2x4 m) { - ++m[0]; - ++m[1]; -} - -void __operator ++ (inout mat3x2 m) { - ++m[0]; - ++m[1]; - ++m[2]; -} - -void __operator ++ (inout mat3x4 m) { - ++m[0]; - ++m[1]; - ++m[2]; -} - -void __operator ++ (inout mat4x2 m) { - ++m[0]; - ++m[1]; - ++m[2]; - ++m[3]; -} - -void __operator ++ (inout mat4x3 m) { - ++m[0]; - ++m[1]; - ++m[2]; - ++m[3]; -} - diff --git a/src/mesa/shader/slang/library/slang_builtin_120_common.gc b/src/mesa/shader/slang/library/slang_builtin_120_common.gc deleted file mode 100644 index c6264c3b471..00000000000 --- a/src/mesa/shader/slang/library/slang_builtin_120_common.gc +++ /dev/null @@ -1,200 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.6 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.20, rev. 6 -// - -// -// 8.5 Matrix Functions -// - -mat2x3 matrixCompMult (mat2x3 m, mat2x3 n) { - return mat2x3 (m[0] * n[0], m[1] * n[1]); -} - -mat2x4 matrixCompMult (mat2x4 m, mat2x4 n) { - return mat2x4 (m[0] * n[0], m[1] * n[1]); -} - -mat3x2 matrixCompMult (mat3x2 m, mat3x2 n) { - return mat3x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); -} - -mat3x4 matrixCompMult (mat3x4 m, mat3x4 n) { - return mat3x4 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); -} - -mat4x2 matrixCompMult (mat4x2 m, mat4x2 n) { - return mat4x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); -} - -mat4x3 matrixCompMult (mat4x3 m, mat4x3 n) { - return mat4x3 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); -} - -mat2 outerProduct (vec2 c, vec2 r) { - return mat2 ( - c.x * r.x, c.y * r.x, - c.x * r.y, c.y * r.y - ); -} - -mat3 outerProduct (vec3 c, vec3 r) { - return mat3 ( - c.x * r.x, c.y * r.x, c.z * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, - c.x * r.z, c.y * r.z, c.z * r.z - ); -} - -mat4 outerProduct (vec4 c, vec4 r) { - return mat4 ( - c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, - c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z, - c.x * r.w, c.y * r.w, c.z * r.w, c.w * r.w - ); -} - -mat2x3 outerProduct (vec3 c, vec2 r) { - return mat2x3 ( - c.x * r.x, c.y * r.x, c.z * r.x, - c.x * r.y, c.y * r.y, c.z * r.y - ); -} - -mat3x2 outerProduct (vec2 c, vec3 r) { - return mat3x2 ( - c.x * r.x, c.y * r.x, - c.x * r.y, c.y * r.y, - c.x * r.z, c.y * r.z - ); -} - -mat2x4 outerProduct (vec4 c, vec2 r) { - return mat2x4 ( - c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y - ); -} - -mat4x2 outerProduct (vec2 c, vec4 r) { - return mat4x2 ( - c.x * r.x, c.y * r.x, - c.x * r.y, c.y * r.y, - c.x * r.z, c.y * r.z, - c.x * r.w, c.y * r.w - ); -} - -mat3x4 outerProduct (vec4 c, vec3 r) { - return mat3x4 ( - c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, - c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z - ); -} - -mat4x3 outerProduct (vec3 c, vec4 r) { - return mat4x3 ( - c.x * r.x, c.y * r.x, c.z * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, - c.x * r.z, c.y * r.z, c.z * r.z, - c.x * r.w, c.y * r.w, c.z * r.w - ); -} - -mat2 transpose (mat2 m) { - return mat2 ( - m[0].x, m[1].x, - m[0].y, m[1].y - ); -} - -mat3 transpose (mat3 m) { - return mat3 ( - m[0].x, m[1].x, m[2].x, - m[0].y, m[1].y, m[2].y, - m[0].z, m[1].z, m[2].z - ); -} - -mat4 transpose (mat4 m) { - return mat4 ( - m[0].x, m[1].x, m[2].x, m[3].x, - m[0].y, m[1].y, m[2].y, m[3].y, - m[0].z, m[1].z, m[2].z, m[3].z, - m[0].w, m[1].w, m[2].w, m[3].w - ); -} - -mat2x3 transpose (mat3x2 m) { - return mat2x3 ( - m[0].x, m[1].x, m[2].x, - m[0].y, m[1].y, m[2].y - ); -} - -mat3x2 transpose (mat2x3 m) { - return mat3x2 ( - m[0].x, m[1].x, - m[0].y, m[1].y, - m[0].z, m[1].z - ); -} - -mat2x4 transpose (mat4x2 m) { - return mat2x4 ( - m[0].x, m[1].x, m[2].x, m[3].x, - m[0].y, m[1].y, m[2].y, m[3].y - ); -} - -mat4x2 transpose (mat2x4 m) { - return mat4x2 ( - m[0].x, m[1].x, - m[0].y, m[1].y, - m[0].z, m[1].z, - m[0].w, m[1].w - ); -} - -mat3x4 transpose (mat4x3 m) { - return mat3x4 ( - m[0].x, m[1].x, m[2].x, m[3].x, - m[0].y, m[1].y, m[2].y, m[3].y, - m[0].z, m[1].z, m[2].z, m[3].z - ); -} - -mat4x3 transpose (mat3x4 m) { - return mat4x3 ( - m[0].x, m[1].x, m[2].x, - m[0].y, m[1].y, m[2].y, - m[0].z, m[1].z, m[2].z, - m[0].w, m[1].w, m[2].w - ); -} - diff --git a/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc b/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc deleted file mode 100644 index 7d516046a18..00000000000 --- a/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc +++ /dev/null @@ -1,30 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.20, rev. 6 -// - -varying vec2 gl_PointCoord; - diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc deleted file mode 100644 index d75354deffe..00000000000 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ /dev/null @@ -1,1887 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -// Note: the values assigned to these constants here aren't actually used. -// They're set by the compiler according to the GL context limits. -// See slang_simplify.c -const int gl_MaxLights = 8; -const int gl_MaxClipPlanes = 6; -const int gl_MaxTextureUnits = 8; -const int gl_MaxTextureCoords = 8; -const int gl_MaxVertexAttribs = 16; -const int gl_MaxVertexUniformComponents = 512; -const int gl_MaxVaryingFloats = 32; -const int gl_MaxVertexTextureImageUnits = 0; -const int gl_MaxCombinedTextureImageUnits = 2; -const int gl_MaxTextureImageUnits = 2; -const int gl_MaxFragmentUniformComponents = 64; -const int gl_MaxDrawBuffers = 1; - -uniform mat4 gl_ModelViewMatrix; -uniform mat4 gl_ProjectionMatrix; -uniform mat4 gl_ModelViewProjectionMatrix; -uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords]; - -uniform mat3 gl_NormalMatrix; - -uniform mat4 gl_ModelViewMatrixInverse; -uniform mat4 gl_ProjectionMatrixInverse; -uniform mat4 gl_ModelViewProjectionMatrixInverse; -uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords]; - -uniform mat4 gl_ModelViewMatrixTranspose; -uniform mat4 gl_ProjectionMatrixTranspose; -uniform mat4 gl_ModelViewProjectionMatrixTranspose; -uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords]; - -uniform mat4 gl_ModelViewMatrixInverseTranspose; -uniform mat4 gl_ProjectionMatrixInverseTranspose; -uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose; -uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords]; - -uniform float gl_NormalScale; - -struct gl_DepthRangeParameters { - float near; - float far; - float diff; -}; - -uniform gl_DepthRangeParameters gl_DepthRange; - -uniform vec4 gl_ClipPlane[gl_MaxClipPlanes]; - -struct gl_PointParameters { - float size; - float sizeMin; - float sizeMax; - float fadeThresholdSize; - float distanceConstantAttenuation; - float distanceLinearAttenuation; - float distanceQuadraticAttenuation; -}; - -uniform gl_PointParameters gl_Point; - -struct gl_MaterialParameters { - vec4 emission; - vec4 ambient; - vec4 diffuse; - vec4 specular; - float shininess; -}; - -uniform gl_MaterialParameters gl_FrontMaterial; -uniform gl_MaterialParameters gl_BackMaterial; - -/* NOTE: the order of these fields is significant! - * See the definition of the lighting state vars such as STATE_SPOT_DIRECTION. - */ -struct gl_LightSourceParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 position; - vec4 halfVector; - vec3 spotDirection; - float spotCosCutoff; - - float constantAttenuation; - float linearAttenuation; - float quadraticAttenuation; - float spotExponent; - - float spotCutoff; -}; - -uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; - -struct gl_LightModelParameters { - vec4 ambient; -}; - -uniform gl_LightModelParameters gl_LightModel; - -struct gl_LightModelProducts { - vec4 sceneColor; -}; - -uniform gl_LightModelProducts gl_FrontLightModelProduct; -uniform gl_LightModelProducts gl_BackLightModelProduct; - -struct gl_LightProducts { - vec4 ambient; - vec4 diffuse; - vec4 specular; -}; - -uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights]; -uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights]; - -uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits]; -uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords]; -uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords]; -uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords]; -uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords]; - -struct gl_FogParameters { - vec4 color; - float density; - float start; - float end; - float scale; -}; - -uniform gl_FogParameters gl_Fog; - - - - - -// -// 8.1 Angle and Trigonometry Functions -// - -//// radians - -float radians(const float deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal, deg, c; -} - -vec2 radians(const vec2 deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal.xy, deg.xy, c.xx; -} - -vec3 radians(const vec3 deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal.xyz, deg.xyz, c.xxx; -} - -vec4 radians(const vec4 deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal, deg, c.xxxx; -} - - -//// degrees - -float degrees(const float rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal, rad, c; -} - -vec2 degrees(const vec2 rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal.xy, rad.xy, c.xx; -} - -vec3 degrees(const vec3 rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal.xyz, rad.xyz, c.xxx; -} - -vec4 degrees(const vec4 rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal, rad, c.xxxx; -} - - -//// sin - -float sin(const float radians) -{ - __asm float_sine __retVal, radians; -} - -vec2 sin(const vec2 radians) -{ - __asm float_sine __retVal.x, radians.x; - __asm float_sine __retVal.y, radians.y; -} - -vec3 sin(const vec3 radians) -{ - __asm float_sine __retVal.x, radians.x; - __asm float_sine __retVal.y, radians.y; - __asm float_sine __retVal.z, radians.z; -} - -vec4 sin(const vec4 radians) -{ - __asm float_sine __retVal.x, radians.x; - __asm float_sine __retVal.y, radians.y; - __asm float_sine __retVal.z, radians.z; - __asm float_sine __retVal.w, radians.w; -} - - -//// cos - -float cos(const float radians) -{ - __asm float_cosine __retVal, radians; -} - -vec2 cos(const vec2 radians) -{ - __asm float_cosine __retVal.x, radians.x; - __asm float_cosine __retVal.y, radians.y; -} - -vec3 cos(const vec3 radians) -{ - __asm float_cosine __retVal.x, radians.x; - __asm float_cosine __retVal.y, radians.y; - __asm float_cosine __retVal.z, radians.z; -} - -vec4 cos(const vec4 radians) -{ - __asm float_cosine __retVal.x, radians.x; - __asm float_cosine __retVal.y, radians.y; - __asm float_cosine __retVal.z, radians.z; - __asm float_cosine __retVal.w, radians.w; -} - - - -//// tan - -float tan(const float angle) -{ - const float s = sin(angle); - const float c = cos(angle); - return s / c; -} - -vec2 tan(const vec2 angle) -{ - const vec2 s = sin(angle); - const vec2 c = cos(angle); - return s / c; -} - -vec3 tan(const vec3 angle) -{ - const vec3 s = sin(angle); - const vec3 c = cos(angle); - return s / c; -} - -vec4 tan(const vec4 angle) -{ - const vec4 s = sin(angle); - const vec4 c = cos(angle); - return s / c; -} - - - -float asin(const float x) -{ - const float a0 = 1.5707288; // PI/2? - const float a1 = -0.2121144; - const float a2 = 0.0742610; - //const float a3 = -0.0187293; - const float halfPi = 3.1415926 * 0.5; - const float y = abs(x); - // three terms seem to be enough: - __retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + a2 * y))) * sign(x); - // otherwise, try four: - //__retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + y * (a2 + y * a3)))) * sign(x); -} - -vec2 asin(const vec2 v) -{ - __retVal.x = asin(v.x); - __retVal.y = asin(v.y); -} - -vec3 asin(const vec3 v) -{ - __retVal.x = asin(v.x); - __retVal.y = asin(v.y); - __retVal.z = asin(v.z); -} - -vec4 asin(const vec4 v) -{ - __retVal.x = asin(v.x); - __retVal.y = asin(v.y); - __retVal.z = asin(v.z); - __retVal.w = asin(v.w); -} - -float acos(const float x) -{ - const float halfPi = 3.1415926 * 0.5; - __retVal = halfPi - asin(x); -} - -vec2 acos(const vec2 v) -{ - __retVal.x = acos(v.x); - __retVal.y = acos(v.y); -} - -vec3 acos(const vec3 v) -{ - __retVal.x = acos(v.x); - __retVal.y = acos(v.y); - __retVal.z = acos(v.z); -} - -vec4 acos(const vec4 v) -{ - __retVal.x = acos(v.x); - __retVal.y = acos(v.y); - __retVal.z = acos(v.z); - __retVal.w = acos(v.w); -} - -float atan(const float x) -{ - __retVal = asin(x * inversesqrt(x * x + 1.0)); -} - -vec2 atan(const vec2 y_over_x) -{ - __retVal.x = atan(y_over_x.x); - __retVal.y = atan(y_over_x.y); -} - -vec3 atan(const vec3 y_over_x) -{ - __retVal.x = atan(y_over_x.x); - __retVal.y = atan(y_over_x.y); - __retVal.z = atan(y_over_x.z); -} - -vec4 atan(const vec4 y_over_x) -{ - __retVal.x = atan(y_over_x.x); - __retVal.y = atan(y_over_x.y); - __retVal.z = atan(y_over_x.z); - __retVal.w = atan(y_over_x.w); -} - -float atan(const float y, const float x) -{ - float r; - if (abs(x) > 1.0e-4) { - r = atan(y / x); - if (x < 0.0) { - r = r + sign(y) * 3.141593; - } - } - else { - r = sign(y) * 1.5707965; // pi/2 - } - return r; -} - -vec2 atan(const vec2 u, const vec2 v) -{ - __retVal.x = atan(u.x, v.x); - __retVal.y = atan(u.y, v.y); -} - -vec3 atan(const vec3 u, const vec3 v) -{ - __retVal.x = atan(u.x, v.x); - __retVal.y = atan(u.y, v.y); - __retVal.z = atan(u.z, v.z); -} - -vec4 atan(const vec4 u, const vec4 v) -{ - __retVal.x = atan(u.x, v.x); - __retVal.y = atan(u.y, v.y); - __retVal.z = atan(u.z, v.z); - __retVal.w = atan(u.w, v.w); -} - - -// -// 8.2 Exponential Functions -// - -//// pow - -float pow(const float a, const float b) -{ - __asm float_power __retVal, a, b; -} - -vec2 pow(const vec2 a, const vec2 b) -{ - __asm float_power __retVal.x, a.x, b.x; - __asm float_power __retVal.y, a.y, b.y; -} - -vec3 pow(const vec3 a, const vec3 b) -{ - __asm float_power __retVal.x, a.x, b.x; - __asm float_power __retVal.y, a.y, b.y; - __asm float_power __retVal.z, a.z, b.z; -} - -vec4 pow(const vec4 a, const vec4 b) -{ - __asm float_power __retVal.x, a.x, b.x; - __asm float_power __retVal.y, a.y, b.y; - __asm float_power __retVal.z, a.z, b.z; - __asm float_power __retVal.w, a.w, b.w; -} - - -//// exp - -float exp(const float a) -{ - // NOTE: log2(e) = 1.44269502 - float t = a * 1.44269502; - __asm float_exp2 __retVal, t; -} - -vec2 exp(const vec2 a) -{ - vec2 t = a * 1.44269502; - __asm float_exp2 __retVal.x, t.x; - __asm float_exp2 __retVal.y, t.y; -} - -vec3 exp(const vec3 a) -{ - vec3 t = a * 1.44269502; - __asm float_exp2 __retVal.x, t.x; - __asm float_exp2 __retVal.y, t.y; - __asm float_exp2 __retVal.z, t.z; -} - -vec4 exp(const vec4 a) -{ - vec4 t = a * 1.44269502; - __asm float_exp2 __retVal.x, t.x; - __asm float_exp2 __retVal.y, t.y; - __asm float_exp2 __retVal.z, t.z; - __asm float_exp2 __retVal.w, t.w; -} - - - -//// log2 - -float log2(const float x) -{ - __asm float_log2 __retVal, x; -} - -vec2 log2(const vec2 v) -{ - __asm float_log2 __retVal.x, v.x; - __asm float_log2 __retVal.y, v.y; -} - -vec3 log2(const vec3 v) -{ - __asm float_log2 __retVal.x, v.x; - __asm float_log2 __retVal.y, v.y; - __asm float_log2 __retVal.z, v.z; -} - -vec4 log2(const vec4 v) -{ - __asm float_log2 __retVal.x, v.x; - __asm float_log2 __retVal.y, v.y; - __asm float_log2 __retVal.z, v.z; - __asm float_log2 __retVal.w, v.w; -} - - -//// log (natural log) - -float log(const float x) -{ - // note: logBaseB(x) = logBaseN(x) / logBaseN(B) - // compute log(x) = log2(x) / log2(e) - // c = 1.0 / log2(e) = 0.693147181 - const float c = 0.693147181; - return log2(x) * c; -} - -vec2 log(const vec2 v) -{ - const float c = 0.693147181; - return log2(v) * c; -} - -vec3 log(const vec3 v) -{ - const float c = 0.693147181; - return log2(v) * c; -} - -vec4 log(const vec4 v) -{ - const float c = 0.693147181; - return log2(v) * c; -} - - -//// exp2 - -float exp2(const float a) -{ - __asm float_exp2 __retVal, a; -} - -vec2 exp2(const vec2 a) -{ - __asm float_exp2 __retVal.x, a.x; - __asm float_exp2 __retVal.y, a.y; -} - -vec3 exp2(const vec3 a) -{ - __asm float_exp2 __retVal.x, a.x; - __asm float_exp2 __retVal.y, a.y; - __asm float_exp2 __retVal.z, a.z; -} - -vec4 exp2(const vec4 a) -{ - __asm float_exp2 __retVal.x, a.x; - __asm float_exp2 __retVal.y, a.y; - __asm float_exp2 __retVal.z, a.z; - __asm float_exp2 __retVal.w, a.w; -} - - -//// sqrt - -float sqrt(const float x) -{ - const float nx = -x; - float r; - __asm float_rsq r, x; - r = r * x; - __asm vec4_cmp __retVal, nx, r, 0.0; -} - -vec2 sqrt(const vec2 x) -{ - const vec2 nx = -x, zero = vec2(0.0); - vec2 r; - __asm float_rsq r.x, x.x; - __asm float_rsq r.y, x.y; - r = r * x; - __asm vec4_cmp __retVal, nx, r, zero; -} - -vec3 sqrt(const vec3 x) -{ - const vec3 nx = -x, zero = vec3(0.0); - vec3 r; - __asm float_rsq r.x, x.x; - __asm float_rsq r.y, x.y; - __asm float_rsq r.z, x.z; - r = r * x; - __asm vec4_cmp __retVal, nx, r, zero; -} - -vec4 sqrt(const vec4 x) -{ - const vec4 nx = -x, zero = vec4(0.0); - vec4 r; - __asm float_rsq r.x, x.x; - __asm float_rsq r.y, x.y; - __asm float_rsq r.z, x.z; - __asm float_rsq r.w, x.w; - r = r * x; - __asm vec4_cmp __retVal, nx, r, zero; -} - - -//// inversesqrt - -float inversesqrt(const float x) -{ - __asm float_rsq __retVal.x, x; -} - -vec2 inversesqrt(const vec2 v) -{ - __asm float_rsq __retVal.x, v.x; - __asm float_rsq __retVal.y, v.y; -} - -vec3 inversesqrt(const vec3 v) -{ - __asm float_rsq __retVal.x, v.x; - __asm float_rsq __retVal.y, v.y; - __asm float_rsq __retVal.z, v.z; -} - -vec4 inversesqrt(const vec4 v) -{ - __asm float_rsq __retVal.x, v.x; - __asm float_rsq __retVal.y, v.y; - __asm float_rsq __retVal.z, v.z; - __asm float_rsq __retVal.w, v.w; -} - - -//// normalize - -float normalize(const float x) -{ - __retVal = 1.0; -} - -vec2 normalize(const vec2 v) -{ - const float s = inversesqrt(dot(v, v)); - __asm vec4_multiply __retVal.xy, v, s; -} - -vec3 normalize(const vec3 v) -{ -// const float s = inversesqrt(dot(v, v)); -// __retVal = v * s; -// XXX note, we _could_ use __retVal.w instead of tmp and save a -// register, but that's actually a compilation error because v is a vec3 -// and the .w suffix is illegal. Oh well. - float tmp; - __asm vec3_dot tmp, v, v; - __asm float_rsq tmp, tmp; - __asm vec4_multiply __retVal.xyz, v, tmp; -} - -vec4 normalize(const vec4 v) -{ - float tmp; - __asm vec4_dot tmp, v, v; - __asm float_rsq tmp, tmp; - __asm vec4_multiply __retVal.xyz, v, tmp; -} - - - -// -// 8.3 Common Functions -// - - -//// abs - -float abs(const float a) -{ - __asm vec4_abs __retVal, a; -} - -vec2 abs(const vec2 a) -{ - __asm vec4_abs __retVal.xy, a; -} - -vec3 abs(const vec3 a) -{ - __asm vec4_abs __retVal.xyz, a; -} - -vec4 abs(const vec4 a) -{ - __asm vec4_abs __retVal, a; -} - - -//// sign - -float sign(const float x) -{ - float p, n; - __asm vec4_sgt p, x, 0.0; // p = (x > 0) - __asm vec4_sgt n, 0.0, x; // n = (x < 0) - __asm vec4_subtract __retVal, p, n; // sign = p - n -} - -vec2 sign(const vec2 v) -{ - vec2 p, n; - __asm vec4_sgt p.xy, v, 0.0; - __asm vec4_sgt n.xy, 0.0, v; - __asm vec4_subtract __retVal.xy, p, n; -} - -vec3 sign(const vec3 v) -{ - vec3 p, n; - __asm vec4_sgt p.xyz, v, 0.0; - __asm vec4_sgt n.xyz, 0.0, v; - __asm vec4_subtract __retVal.xyz, p, n; -} - -vec4 sign(const vec4 v) -{ - vec4 p, n; - __asm vec4_sgt p, v, 0.0; - __asm vec4_sgt n, 0.0, v; - __asm vec4_subtract __retVal, p, n; -} - - -//// floor - -float floor(const float a) -{ - __asm vec4_floor __retVal, a; -} - -vec2 floor(const vec2 a) -{ - __asm vec4_floor __retVal.xy, a; -} - -vec3 floor(const vec3 a) -{ - __asm vec4_floor __retVal.xyz, a; -} - -vec4 floor(const vec4 a) -{ - __asm vec4_floor __retVal, a; -} - - -//// ceil - -float ceil(const float a) -{ - // XXX this could be improved - float b = -a; - __asm vec4_floor b, b; - __retVal = -b; -} - -vec2 ceil(const vec2 a) -{ - vec2 b = -a; - __asm vec4_floor b, b; - __retVal.xy = -b; -} - -vec3 ceil(const vec3 a) -{ - vec3 b = -a; - __asm vec4_floor b, b; - __retVal.xyz = -b; -} - -vec4 ceil(const vec4 a) -{ - vec4 b = -a; - __asm vec4_floor b, b; - __retVal = -b; -} - - -//// fract - -float fract(const float a) -{ - __asm vec4_frac __retVal, a; -} - -vec2 fract(const vec2 a) -{ - __asm vec4_frac __retVal.xy, a; -} - -vec3 fract(const vec3 a) -{ - __asm vec4_frac __retVal.xyz, a; -} - -vec4 fract(const vec4 a) -{ - __asm vec4_frac __retVal, a; -} - - -//// mod (very untested!) - -float mod(const float a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal = a - b * floor(a * oneOverB); -} - -vec2 mod(const vec2 a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal.xy = a - b * floor(a * oneOverB); -} - -vec3 mod(const vec3 a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal.xyz = a - b * floor(a * oneOverB); -} - -vec4 mod(const vec4 a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal = a - b * floor(a * oneOverB); -} - -vec2 mod(const vec2 a, const vec2 b) -{ - vec2 oneOverB; - __asm float_rcp oneOverB.x, b.x; - __asm float_rcp oneOverB.y, b.y; - __retVal = a - b * floor(a * oneOverB); -} - -vec3 mod(const vec3 a, const vec3 b) -{ - vec3 oneOverB; - __asm float_rcp oneOverB.x, b.x; - __asm float_rcp oneOverB.y, b.y; - __asm float_rcp oneOverB.z, b.z; - __retVal = a - b * floor(a * oneOverB); -} - -vec4 mod(const vec4 a, const vec4 b) -{ - vec4 oneOverB; - __asm float_rcp oneOverB.x, b.x; - __asm float_rcp oneOverB.y, b.y; - __asm float_rcp oneOverB.z, b.z; - __asm float_rcp oneOverB.w, b.w; - __retVal = a - b * floor(a * oneOverB); -} - - -//// min - -float min(const float a, const float b) -{ - __asm vec4_min __retVal, a, b; -} - -vec2 min(const vec2 a, const vec2 b) -{ - __asm vec4_min __retVal.xy, a.xy, b.xy; -} - -vec3 min(const vec3 a, const vec3 b) -{ - __asm vec4_min __retVal.xyz, a.xyz, b.xyz; -} - -vec4 min(const vec4 a, const vec4 b) -{ - __asm vec4_min __retVal, a, b; -} - -vec2 min(const vec2 a, const float b) -{ - __asm vec4_min __retVal, a.xy, b; -} - -vec3 min(const vec3 a, const float b) -{ - __asm vec4_min __retVal, a.xyz, b; -} - -vec4 min(const vec4 a, const float b) -{ - __asm vec4_min __retVal, a, b; -} - - -//// max - -float max(const float a, const float b) -{ - __asm vec4_max __retVal, a, b; -} - -vec2 max(const vec2 a, const vec2 b) -{ - __asm vec4_max __retVal.xy, a.xy, b.xy; -} - -vec3 max(const vec3 a, const vec3 b) -{ - __asm vec4_max __retVal.xyz, a.xyz, b.xyz; -} - -vec4 max(const vec4 a, const vec4 b) -{ - __asm vec4_max __retVal, a, b; -} - -vec2 max(const vec2 a, const float b) -{ - __asm vec4_max __retVal, a.xy, b; -} - -vec3 max(const vec3 a, const float b) -{ - __asm vec4_max __retVal, a.xyz, b; -} - -vec4 max(const vec4 a, const float b) -{ - __asm vec4_max __retVal, a, b; -} - - -//// clamp - -float clamp(const float val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec2 clamp(const vec2 val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec3 clamp(const vec3 val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec4 clamp(const vec4 val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec2 clamp(const vec2 val, const vec2 minVal, const vec2 maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec3 clamp(const vec3 val, const vec3 minVal, const vec3 maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec4 clamp(const vec4 val, const vec4 minVal, const vec4 maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - - -//// mix - -float mix(const float x, const float y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec2 mix(const vec2 x, const vec2 y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec3 mix(const vec3 x, const vec3 y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec4 mix(const vec4 x, const vec4 y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec2 mix(const vec2 x, const vec2 y, const vec2 a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec3 mix(const vec3 x, const vec3 y, const vec3 a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec4 mix(const vec4 x, const vec4 y, const vec4 a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - - -//// step - -float step(const float edge, const float x) -{ - __asm vec4_sge __retVal, x, edge; -} - -vec2 step(const vec2 edge, const vec2 x) -{ - __asm vec4_sge __retVal.xy, x, edge; -} - -vec3 step(const vec3 edge, const vec3 x) -{ - __asm vec4_sge __retVal.xyz, x, edge; -} - -vec4 step(const vec4 edge, const vec4 x) -{ - __asm vec4_sge __retVal, x, edge; -} - -vec2 step(const float edge, const vec2 v) -{ - __asm vec4_sge __retVal.xy, v, edge; -} - -vec3 step(const float edge, const vec3 v) -{ - __asm vec4_sge __retVal.xyz, v, edge; -} - -vec4 step(const float edge, const vec4 v) -{ - __asm vec4_sge __retVal, v, edge; -} - - -//// smoothstep - -float smoothstep(const float edge0, const float edge1, const float x) -{ - float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec2 smoothstep(const vec2 edge0, const vec2 edge1, const vec2 v) -{ - vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec3 smoothstep(const vec3 edge0, const vec3 edge1, const vec3 v) -{ - vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec4 smoothstep(const vec4 edge0, const vec4 edge1, const vec4 v) -{ - vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec2 smoothstep(const float edge0, const float edge1, const vec2 v) -{ - vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec3 smoothstep(const float edge0, const float edge1, const vec3 v) -{ - vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec4 smoothstep(const float edge0, const float edge1, const vec4 v) -{ - vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - - - -// -// 8.4 Geometric Functions -// - - -//// length - -float length(const float x) -{ - return abs(x); -} - -float length(const vec2 v) -{ - float r; - const float p = dot(v, v); // p = v.x * v.x + v.y * v.y - __asm float_rsq r, p; // r = 1 / sqrt(p) - __retVal = p * r; // p * r = sqrt(p); -} - -float length(const vec3 v) -{ - float r; - const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + v.z * v.z - __asm float_rsq r, p; // r = 1 / sqrt(p) - __retVal = p * r; // p * r = sqrt(p); -} - -float length(const vec4 v) -{ - float r; - const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + ... - __asm float_rsq r, p; // r = 1 / sqrt(p) - __retVal = p * r; // p * r = sqrt(p); -} - - -//// distance - -float distance(const float x, const float y) -{ - const float d = x - y; - __retVal = length(d); -} - -float distance(const vec2 v, const vec2 u) -{ - const vec2 d2 = v - u; - __retVal = length(d2); -} - -float distance(const vec3 v, const vec3 u) -{ - const vec3 d3 = v - u; - __retVal = length(d3); -} - -float distance(const vec4 v, const vec4 u) -{ - const vec4 d4 = v - u; - __retVal = length(d4); -} - - -//// cross - -vec3 cross(const vec3 v, const vec3 u) -{ - __asm vec3_cross __retVal.xyz, v, u; -} - - -//// faceforward - -float faceforward(const float N, const float I, const float Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - -vec2 faceforward(const vec2 N, const vec2 I, const vec2 Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - -vec3 faceforward(const vec3 N, const vec3 I, const vec3 Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - -vec4 faceforward(const vec4 N, const vec4 I, const vec4 Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - - -//// reflect - -float reflect(const float I, const float N) -{ - return I - 2.0 * dot(N, I) * N; -} - -vec2 reflect(const vec2 I, const vec2 N) -{ - return I - 2.0 * dot(N, I) * N; -} - -vec3 reflect(const vec3 I, const vec3 N) -{ - return I - 2.0 * dot(N, I) * N; -} - -vec4 reflect(const vec4 I, const vec4 N) -{ - return I - 2.0 * dot(N, I) * N; -} - -//// refract - -float refract(const float I, const float N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - float retval; - if (k < 0.0) - retval = 0.0; - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - -vec2 refract(const vec2 I, const vec2 N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - vec2 retval; - if (k < 0.0) - retval = vec2(0.0); - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - -vec3 refract(const vec3 I, const vec3 N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - vec3 retval; - if (k < 0.0) - retval = vec3(0.0); - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - -vec4 refract(const vec4 I, const vec4 N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - vec4 retval; - if (k < 0.0) - retval = vec4(0.0); - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - - - - -// -// 8.5 Matrix Functions -// - -mat2 matrixCompMult (mat2 m, mat2 n) { - return mat2 (m[0] * n[0], m[1] * n[1]); -} - -mat3 matrixCompMult (mat3 m, mat3 n) { - return mat3 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); -} - -mat4 matrixCompMult (mat4 m, mat4 n) { - return mat4 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); -} - - - - -// -// 8.6 Vector Relational Functions -// - -//// lessThan - -bvec2 lessThan(const vec2 u, const vec2 v) -{ - __asm vec4_slt __retVal.xy, u, v; -} - -bvec3 lessThan(const vec3 u, const vec3 v) -{ - __asm vec4_slt __retVal.xyz, u, v; -} - -bvec4 lessThan(const vec4 u, const vec4 v) -{ - __asm vec4_slt __retVal, u, v; -} - -bvec2 lessThan(const ivec2 u, const ivec2 v) -{ - __asm vec4_slt __retVal.xy, u, v; -} - -bvec3 lessThan(const ivec3 u, const ivec3 v) -{ - __asm vec4_slt __retVal.xyz, u, v; -} - -bvec4 lessThan(const ivec4 u, const ivec4 v) -{ - __asm vec4_slt __retVal, u, v; -} - - -//// lessThanEqual - -bvec2 lessThanEqual(const vec2 u, const vec2 v) -{ - __asm vec4_sle __retVal.xy, u, v; -} - -bvec3 lessThanEqual(const vec3 u, const vec3 v) -{ - __asm vec4_sle __retVal.xyz, u, v; -} - -bvec4 lessThanEqual(const vec4 u, const vec4 v) -{ - __asm vec4_sle __retVal, u, v; -} - -bvec2 lessThanEqual(const ivec2 u, const ivec2 v) -{ - __asm vec4_sle __retVal.xy, u, v; -} - -bvec3 lessThanEqual(const ivec3 u, const ivec3 v) -{ - __asm vec4_sle __retVal.xyz, u, v; -} - -bvec4 lessThanEqual(const ivec4 u, const ivec4 v) -{ - __asm vec4_sle __retVal, u, v; -} - - -//// greaterThan - -bvec2 greaterThan(const vec2 u, const vec2 v) -{ - __asm vec4_sgt __retVal.xy, u, v; -} - -bvec3 greaterThan(const vec3 u, const vec3 v) -{ - __asm vec4_sgt __retVal.xyz, u, v; -} - -bvec4 greaterThan(const vec4 u, const vec4 v) -{ - __asm vec4_sgt __retVal, u, v; -} - -bvec2 greaterThan(const ivec2 u, const ivec2 v) -{ - __asm vec4_sgt __retVal.xy, u.xy, v.xy; -} - -bvec3 greaterThan(const ivec3 u, const ivec3 v) -{ - __asm vec4_sgt __retVal.xyz, u, v; -} - -bvec4 greaterThan(const ivec4 u, const ivec4 v) -{ - __asm vec4_sgt __retVal, u, v; -} - - -//// greaterThanEqual - -bvec2 greaterThanEqual(const vec2 u, const vec2 v) -{ - __asm vec4_sge __retVal.xy, u, v; -} - -bvec3 greaterThanEqual(const vec3 u, const vec3 v) -{ - __asm vec4_sge __retVal.xyz, u, v; -} - -bvec4 greaterThanEqual(const vec4 u, const vec4 v) -{ - __asm vec4_sge __retVal, u, v; -} - -bvec2 greaterThanEqual(const ivec2 u, const ivec2 v) -{ - __asm vec4_sge __retVal.xy, u, v; -} - -bvec3 greaterThanEqual(const ivec3 u, const ivec3 v) -{ - __asm vec4_sge __retVal.xyz, u, v; -} - -bvec4 greaterThanEqual(const ivec4 u, const ivec4 v) -{ - __asm vec4_sge __retVal, u, v; -} - - -//// equal - -bvec2 equal(const vec2 u, const vec2 v) -{ - __asm vec4_seq __retVal.xy, u, v; -} - -bvec3 equal(const vec3 u, const vec3 v) -{ - __asm vec4_seq __retVal.xyz, u, v; -} - -bvec4 equal(const vec4 u, const vec4 v) -{ - __asm vec4_seq __retVal, u, v; -} - -bvec2 equal(const ivec2 u, const ivec2 v) -{ - __asm vec4_seq __retVal.xy, u, v; -} - -bvec3 equal(const ivec3 u, const ivec3 v) -{ - __asm vec4_seq __retVal.xyz, u, v; -} - -bvec4 equal(const ivec4 u, const ivec4 v) -{ - __asm vec4_seq __retVal, u, v; -} - -bvec2 equal(const bvec2 u, const bvec2 v) -{ - __asm vec4_seq __retVal.xy, u, v; -} - -bvec3 equal(const bvec3 u, const bvec3 v) -{ - __asm vec4_seq __retVal.xyz, u, v; -} - -bvec4 equal(const bvec4 u, const bvec4 v) -{ - __asm vec4_seq __retVal, u, v; -} - - - - -//// notEqual - -bvec2 notEqual(const vec2 u, const vec2 v) -{ - __asm vec4_sne __retVal.xy, u, v; -} - -bvec3 notEqual(const vec3 u, const vec3 v) -{ - __asm vec4_sne __retVal.xyz, u, v; -} - -bvec4 notEqual(const vec4 u, const vec4 v) -{ - __asm vec4_sne __retVal, u, v; -} - -bvec2 notEqual(const ivec2 u, const ivec2 v) -{ - __asm vec4_sne __retVal.xy, u, v; -} - -bvec3 notEqual(const ivec3 u, const ivec3 v) -{ - __asm vec4_sne __retVal.xyz, u, v; -} - -bvec4 notEqual(const ivec4 u, const ivec4 v) -{ - __asm vec4_sne __retVal, u, v; -} - -bvec2 notEqual(const bvec2 u, const bvec2 v) -{ - __asm vec4_sne __retVal.xy, u, v; -} - -bvec3 notEqual(const bvec3 u, const bvec3 v) -{ - __asm vec4_sne __retVal.xyz, u, v; -} - -bvec4 notEqual(const bvec4 u, const bvec4 v) -{ - __asm vec4_sne __retVal, u, v; -} - - - -//// any - -bool any(const bvec2 v) -{ - float sum; - __asm vec4_add sum.x, v.x, v.y; - __asm vec4_sne __retVal.x, sum.x, 0.0; -} - -bool any(const bvec3 v) -{ - float sum; - __asm vec4_add sum.x, v.x, v.y; - __asm vec4_add sum.x, sum.x, v.z; - __asm vec4_sne __retVal.x, sum.x, 0.0; -} - -bool any(const bvec4 v) -{ - float sum; - __asm vec4_add sum.x, v.x, v.y; - __asm vec4_add sum.x, sum.x, v.z; - __asm vec4_add sum.x, sum.x, v.w; - __asm vec4_sne __retVal.x, sum.x, 0.0; -} - - -//// all - -bool all (const bvec2 v) -{ - float prod; - __asm vec4_multiply prod, v.x, v.y; - __asm vec4_sne __retVal, prod, 0.0; -} - -bool all (const bvec3 v) -{ - float prod; - __asm vec4_multiply prod, v.x, v.y; - __asm vec4_multiply prod, prod, v.z; - __asm vec4_sne __retVal, prod, 0.0; -} - -bool all (const bvec4 v) -{ - float prod; - __asm vec4_multiply prod, v.x, v.y; - __asm vec4_multiply prod, prod, v.z; - __asm vec4_multiply prod, prod, v.w; - __asm vec4_sne __retVal, prod, 0.0; -} - - - -//// not - -bvec2 not (const bvec2 v) -{ - __asm vec4_seq __retVal.xy, v, 0.0; -} - -bvec3 not (const bvec3 v) -{ - __asm vec4_seq __retVal.xyz, v, 0.0; -} - -bvec4 not (const bvec4 v) -{ - __asm vec4_seq __retVal, v, 0.0; -} - - - -//// Texture Lookup Functions (for both fragment and vertex shaders) - -vec4 texture1D(const sampler1D sampler, const float coord) -{ - __asm vec4_tex_1d __retVal, sampler, coord; -} - -vec4 texture1DProj(const sampler1D sampler, const vec2 coord) -{ - // need to swizzle .y into .w - __asm vec4_tex_1d_proj __retVal, sampler, coord.xyyy; -} - -vec4 texture1DProj(const sampler1D sampler, const vec4 coord) -{ - __asm vec4_tex_1d_proj __retVal, sampler, coord; -} - - -vec4 texture2D(const sampler2D sampler, const vec2 coord) -{ - __asm vec4_tex_2d __retVal, sampler, coord; -} - -vec4 texture2DProj(const sampler2D sampler, const vec3 coord) -{ - // need to swizzle 'z' into 'w'. - __asm vec4_tex_2d_proj __retVal, sampler, coord.xyzz; -} - -vec4 texture2DProj(const sampler2D sampler, const vec4 coord) -{ - __asm vec4_tex_2d_proj __retVal, sampler, coord; -} - - -vec4 texture3D(const sampler3D sampler, const vec3 coord) -{ - __asm vec4_tex_3d __retVal, sampler, coord; -} - -vec4 texture3DProj(const sampler3D sampler, const vec4 coord) -{ - __asm vec4_tex_3d_proj __retVal, sampler, coord; -} - - -vec4 textureCube(const samplerCube sampler, const vec3 coord) -{ - __asm vec4_tex_cube __retVal, sampler, coord; -} - - - -vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord) -{ - __asm vec4_tex_1d_shadow __retVal, sampler, coord; -} - -vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord) -{ - // .s and .p will be divided by .q - __asm vec4_tex_1d_proj_shadow __retVal, sampler, coord; -} - -vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) -{ - __asm vec4_tex_2d_shadow __retVal, sampler, coord; -} - -vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord) -{ - // .s, .t and .p will be divided by .q - __asm vec4_tex_2d_proj_shadow __retVal, sampler, coord; -} - - -//// GL_ARB_texture_rectangle: -vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) -{ - __asm vec4_tex_rect __retVal, sampler, coord; -} - -vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) -{ - // need to swizzle .y into .w - __asm vec4_tex_rect_proj __retVal, sampler, coord.xyzz; -} - -vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) -{ - __asm vec4_tex_rect_proj __retVal, sampler, ccoord; -} - -vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) -{ - __asm vec4_tex_rect_shadow __retVal, sampler, coord; -} - -vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) -{ - __asm vec4_tex_rect_proj_shadow __retVal, sampler, coord; -} - - - -//// GL_EXT_texture_array -vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) -{ - __asm vec4_tex_1d_array __retVal, sampler, coord; -} - -vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord) -{ - __asm vec4_tex_2d_array __retVal, sampler, coord; -} - - -// -// 8.9 Noise Functions -// -// AUTHOR: Stefan Gustavson (stegu@itn.liu.se), Nov 26, 2005 -// - -float noise1(const float x) -{ - __asm float_noise1 __retVal, x; -} - - -float noise1(const vec2 x) -{ - __asm float_noise2 __retVal, x; -} - -float noise1(const vec3 x) -{ - __asm float_noise3 __retVal, x; -} - -float noise1(const vec4 x) -{ - __asm float_noise4 __retVal, x; -} - -vec2 noise2(const float x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + 19.34); -} - -vec2 noise2(const vec2 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec2(19.34, 7.66)); -} - -vec2 noise2(const vec3 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); -} - -vec2 noise2(const vec4 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); -} - -vec3 noise3(const float x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + 19.34); - __retVal.z = noise1(x + 5.47); -} - -vec3 noise3(const vec2 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec2(19.34, 7.66)); - __retVal.z = noise1(x + vec2(5.47, 17.85)); -} - -vec3 noise3(const vec3 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); - __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); -} - -vec3 noise3(const vec4 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); - __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); -} - -vec4 noise4(const float x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + 19.34); - __retVal.z = noise1(x + 5.47); - __retVal.w = noise1(x + 23.54); -} - -vec4 noise4(const vec2 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec2 (19.34, 7.66)); - __retVal.z = noise1(x + vec2 (5.47, 17.85)); - __retVal.w = noise1(x + vec2 (23.54, 29.11)); -} - -vec4 noise4(const vec3 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); - __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); - __retVal.w = noise1(x + vec3(23.54, 29.11, 31.91)); -} - -vec4 noise4(const vec4 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); - __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); - __retVal.w = noise1(x + vec4(23.54, 29.11, 31.91, 37.48)); -} diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc deleted file mode 100644 index 0a0d15903bc..00000000000 --- a/src/mesa/shader/slang/library/slang_core.gc +++ /dev/null @@ -1,2619 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// This file defines nearly all constructors and operators for built-in data -// types, using extended language syntax. In general, compiler treats -// constructors and operators as ordinary functions with some exceptions. -// For example, the language does not allow functions to be called in -// constant expressions - here the exception is made to allow it. -// -// Each implementation provides its own version of this file. Each -// implementation can define the required set of operators and constructors -// in its own fashion. -// -// The extended language syntax is only present when compiling this file. -// It is implicitly included at the very beginning of the compiled shader, -// so no built-in functions can be used. -// -// To communicate with the implementation, a special extended "__asm" keyword -// is used, followed by an instruction name (any valid identifier), a -// destination variable identifier and a list of zero or more source -// variable identifiers. -// -// A variable identifier is a variable name declared earlier in the code -// (as a function parameter, local or global variable). -// -// An instruction name designates an instruction that must be exported -// by the implementation. Each instruction receives data from source -// variable identifiers and returns data in the destination variable -// identifier. -// -// It is up to the implementation how to define a particular operator -// or constructor. If it is expected to being used rarely, it can be -// defined in terms of other operators and constructors, -// for example: -// -// ivec2 __operator + (const ivec2 x, const ivec2 y) { -// return ivec2 (x[0] + y[0], x[1] + y[1]); -// } -// -// If a particular operator or constructor is expected to be used very -// often or is an atomic operation (that is, an operation that cannot be -// expressed in terms of other operations or would create a dependency -// cycle) it must be defined using one or more __asm constructs. -// -// Each implementation must define constructors for all scalar types -// (bool, float, int). There are 9 scalar-to-scalar constructors -// (including identity constructors). However, since the language -// introduces special constructors (like matrix constructor with a single -// scalar value), implementations must also implement these cases. -// The compiler provides the following algorithm when resolving a constructor: -// - try to find a constructor with a prototype matching ours, -// - if no constructor is found and this is a scalar-to-scalar constructor, -// raise an error, -// - if a constructor is found, execute it and return, -// - count the size of the constructor parameter list - if it is less than -// the size of our constructor's type, raise an error, -// - for each parameter in the list do a recursive constructor matching for -// appropriate scalar fields in the constructed variable, -// -// Each implementation must also define a set of operators that deal with -// built-in data types. -// There are four kinds of operators: -// 1) Operators that are implemented only by the compiler: "()" (function -// call), "," (sequence) and "?:" (selection). -// 2) Operators that are implemented by the compiler by expressing it in -// terms of other operators: -// - "." (field selection) - translated to subscript access, -// - "&&" (logical and) - translated to " ? : -// false", -// - "||" (logical or) - translated to " ? true : ", -// 3) Operators that can be defined by the implementation and if the required -// prototype is not found, standard behaviour is used: -// - "==", "!=", "=" (equality, assignment) - compare or assign -// matching fields one-by-one; -// note that at least operators for scalar data types must be defined -// by the implementation to get it work, -// 4) All other operators not mentioned above. If no required prototype is -// found, an error is raised. An implementation must follow the language -// specification to provide all valid operator prototypes. -// - - - -//// Basic, scalar constructors/casts - -int __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal, f; -} - -int __constructor(const bool b) -{ - __retVal = b; -} - -int __constructor(const int i) -{ - __retVal = i; -} - -bool __constructor(const int i) -{ - __asm vec4_sne __retVal, i, 0.0; -} - -bool __constructor(const float f) -{ - __asm vec4_sne __retVal, f, 0.0; -} - -bool __constructor(const bool b) -{ - __retVal = b; -} - -float __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -float __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -float __constructor(const float f) -{ - __retVal = f; -} - - -//// vec2 constructors - -vec2 __constructor(const float x, const float y) -{ - __retVal.x = x; - __retVal.y = y; -} - -vec2 __constructor(const float f) -{ - __asm vec4_move __retVal.xy, f; -} - -vec2 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal.xy, i; -} - -vec2 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal.xy, b; -} - -vec2 __constructor(const bvec2 b) -{ -// __retVal = b; - __asm ivec4_to_vec4 __retVal.xy, b; -} - -vec2 __constructor(const vec3 v) -{ - __asm vec4_move __retVal.xy, v.xy; -} - -vec2 __constructor(const vec4 v) -{ - __asm vec4_move __retVal.xy, v.xy; -} - - -//// vec3 constructors - -vec3 __constructor(const float x, const float y, const float z) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; -} - -vec3 __constructor(const float f) -{ - // Note: this could be "__retVal.xyz = f" but that's an illegal assignment - __asm vec4_move __retVal.xyz, f; -} - -vec3 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal.xyz, i; -} - -vec3 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal.xyz, b; -} - -vec3 __constructor(const bvec3 b) -{ - __asm ivec4_to_vec4 __retVal.xyz, b; -} - -vec3 __constructor(const vec4 v) -{ - __asm vec4_move __retVal.xyz, v; -} - - -//// vec4 constructors - -vec4 __constructor(const float x, const float y, const float z, const float w) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; - __retVal.w = w; -} - -vec4 __constructor(const float f) -{ - // Note: this could be "__retVal = f" but that's an illegal assignment - __asm vec4_move __retVal, f; -} - -vec4 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -vec4 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -vec4 __constructor(const bvec4 b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -vec4 __constructor(const ivec4 i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -vec4 __constructor(const vec3 v3, const float f) -{ - // XXX this constructor shouldn't be needed anymore - __retVal.xyz = v3; - __retVal.w = f; -} - -vec4 __constructor(const vec2 v2, const float f1, const float f2) -{ - // XXX this constructor shouldn't be needed anymore - __retVal.xy = v2; - __retVal.z = f1; - __retVal.w = f2; -} - - -//// ivec2 constructors - -ivec2 __constructor(const int i, const int j) -{ - __retVal.x = i; - __retVal.y = j; -} - -ivec2 __constructor(const int i) -{ - __asm vec4_move __retVal.xy, i; -} - -ivec2 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal.xy, f; -} - -ivec2 __constructor(const bool b) -{ - __asm vec4_to_ivec4 __retVal.xy, b; -} - - -//// ivec3 constructors - -ivec3 __constructor(const int i, const int j, const int k) -{ - __retVal.x = i; - __retVal.y = j; - __retVal.z = k; -} - -ivec3 __constructor(const int i) -{ - __asm vec4_move __retVal.xyz, i; -} - -ivec3 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal.xyz, f; -} - -ivec3 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyz, b; -} - - -//// ivec4 constructors - -ivec4 __constructor(const int x, const int y, const int z, const int w) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; - __retVal.w = w; -} - -ivec4 __constructor(const int i) -{ - __asm vec4_move __retVal, i; -} - -ivec4 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal, f; -} - -ivec4 __constructor(const bool b) -{ - __asm vec4_to_ivec4 __retVal, b; -} - - -//// bvec2 constructors - -bvec2 __constructor(const bool b1, const bool b2) -{ - __retVal.x = b1; - __retVal.y = b2; -} - -bvec2 __constructor(const int i1, const int i2) -{ - __asm vec4_sne __retVal.x, i1, 0.0; - __asm vec4_sne __retVal.y, i2, 0.0; -} - - -bvec2 __constructor(const bool b) -{ - __asm vec4_move __retVal.xy, b; -} - -bvec2 __constructor(const float f) -{ - __asm vec4_sne __retVal.xy, f, 0.0; -} - -bvec2 __constructor(const int i) -{ - __asm vec4_sne __retVal.xy, i, 0.0; -} - -bvec2 __constructor(const vec2 v) -{ - __asm vec4_sne __retVal.xy, v, 0.0; -} - -bvec2 __constructor(const ivec2 v) -{ - __asm vec4_sne __retVal.xy, v, 0.0; -} - - - -//// bvec3 constructors - -bvec3 __constructor(const bool b1, const bool b2, const bool b3) -{ - __retVal.x = b1; - __retVal.y = b2; - __retVal.z = b3; -} - -bvec3 __constructor(const float f1, const float f2, const float f3) -{ - __asm vec4_sne __retVal.x, f1, 0.0; - __asm vec4_sne __retVal.y, f2, 0.0; - __asm vec4_sne __retVal.z, f3, 0.0; -} - -bvec3 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyz, b; -} - -bvec3 __constructor(const float f) -{ - __asm vec4_sne __retVal.xyz, f, 0.0; -} - -bvec3 __constructor(const int i) -{ - __asm vec4_sne __retVal.xyz, i, 0.0; -} - -bvec3 __constructor(const vec3 v) -{ - __asm vec4_sne __retVal.xyz, v, 0.0; -} - -bvec3 __constructor(const ivec3 v) -{ - __asm vec4_sne __retVal.xyz, v, 0.0; -} - - - -//// bvec4 constructors - -bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4) -{ - __retVal.x = b1; - __retVal.y = b2; - __retVal.z = b3; - __retVal.w = b4; -} - -bvec4 __constructor(const float f1, const float f2, const float f3, const float f4) -{ - const float zero = 0.0; - __asm vec4_sne __retVal.x, f1, zero; - __asm vec4_sne __retVal.y, f2, zero; - __asm vec4_sne __retVal.z, f3, zero; - __asm vec4_sne __retVal.w, f4, zero; -} - -bvec4 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyzw, b; -} - -bvec4 __constructor(const float f) -{ - __asm vec4_sne __retVal.xyzw, f, 0.0; -} - -bvec4 __constructor(const int i) -{ - __asm vec4_sne __retVal.xyzw, i, 0.0; -} - -bvec4 __constructor(const vec4 v) -{ - __asm vec4_sne __retVal.xyzw, v, 0.0; -} - -bvec4 __constructor(const ivec4 v) -{ - __asm vec4_sne __retVal.xyzw, v, 0.0; -} - - - -//// mat2 constructors - -mat2 __constructor(const float m00, const float m10, - const float m01, const float m11) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[1].x = m01; - __retVal[1].y = m11; -} - -mat2 __constructor(const float f) -{ - __retVal[0].x = f; - __retVal[0].y = 0.0; - __retVal[1].x = 0.0; - __retVal[1].y = f; -} - -mat2 __constructor(const int i) -{ - return mat2(float(i)); -} - -mat2 __constructor(const bool b) -{ - return mat2(float(b)); -} - -mat2 __constructor(const vec2 c0, const vec2 c1) -{ - __retVal[0] = c0; - __retVal[1] = c1; -} - - -//// mat3 constructors - -mat3 __constructor(const float m00, const float m10, const float m20, - const float m01, const float m11, const float m21, - const float m02, const float m12, const float m22) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[0].z = m20; - __retVal[1].x = m01; - __retVal[1].y = m11; - __retVal[1].z = m21; - __retVal[2].x = m02; - __retVal[2].y = m12; - __retVal[2].z = m22; -} - -mat3 __constructor(const float f) -{ - vec2 v = vec2(f, 0.0); - __retVal[0] = v.xyy; - __retVal[1] = v.yxy; - __retVal[2] = v.yyx; -} - -mat3 __constructor(const int i) -{ - return mat3(float(i)); -} - -mat3 __constructor(const bool b) -{ - return mat3(float(b)); -} - -mat3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; -} - - -//// mat4 constructors - -mat4 __constructor(const float m00, const float m10, const float m20, const float m30, - const float m01, const float m11, const float m21, const float m31, - const float m02, const float m12, const float m22, const float m32, - const float m03, const float m13, const float m23, const float m33) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[0].z = m20; - __retVal[0].w = m30; - __retVal[1].x = m01; - __retVal[1].y = m11; - __retVal[1].z = m21; - __retVal[1].w = m31; - __retVal[2].x = m02; - __retVal[2].y = m12; - __retVal[2].z = m22; - __retVal[2].w = m32; - __retVal[3].x = m03; - __retVal[3].y = m13; - __retVal[3].z = m23; - __retVal[3].w = m33; -} - - -mat4 __constructor(const float f) -{ - vec2 v = vec2(f, 0.0); - __retVal[0] = v.xyyy; - __retVal[1] = v.yxyy; - __retVal[2] = v.yyxy; - __retVal[3] = v.yyyx; -} - -mat4 __constructor(const int i) -{ - return mat4(float(i)); -} - -mat4 __constructor(const bool b) -{ - return mat4(float(b)); -} - -mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; - __retVal[3] = c3; -} - - - -//// Basic int operators - -int __operator + (const int a, const int b) -{ - __asm vec4_add __retVal, a, b; -} - -int __operator - (const int a, const int b) -{ - __asm vec4_subtract __retVal, a, b; -} - -int __operator * (const int a, const int b) -{ - __asm vec4_multiply __retVal, a, b; -} - -int __operator / (const int a, const int b) -{ - float bInv, x; - __asm float_rcp bInv, b; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec2 operators - -ivec2 __operator + (const ivec2 a, const ivec2 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec2 __operator - (const ivec2 a, const ivec2 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec2 __operator * (const ivec2 a, const ivec2 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec2 __operator / (const ivec2 a, const ivec2 b) -{ - vec2 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec3 operators - -ivec3 __operator + (const ivec3 a, const ivec3 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec3 __operator - (const ivec3 a, const ivec3 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec3 __operator * (const ivec3 a, const ivec3 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec3 __operator / (const ivec3 a, const ivec3 b) -{ - vec3 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm float_rcp bInv.z, b.z; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec4 operators - -ivec4 __operator + (const ivec4 a, const ivec4 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec4 __operator - (const ivec4 a, const ivec4 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec4 __operator * (const ivec4 a, const ivec4 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec4 __operator / (const ivec4 a, const ivec4 b) -{ - vec4 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm float_rcp bInv.z, b.z; - __asm float_rcp bInv.w, b.w; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic float operators - -float __operator + (const float a, const float b) -{ - __asm vec4_add __retVal, a, b; -} - -float __operator - (const float a, const float b) -{ - __asm vec4_subtract __retVal, a, b; -} - -float __operator * (const float a, const float b) -{ - __asm vec4_multiply __retVal, a, b; -} - -float __operator / (const float a, const float b) -{ - float bInv; - __asm float_rcp bInv.x, b; - __asm vec4_multiply __retVal, a, bInv; -} - - -//// Basic vec2 operators - -vec2 __operator + (const vec2 v, const vec2 u) -{ - __asm vec4_add __retVal.xy, v, u; -} - -vec2 __operator - (const vec2 v, const vec2 u) -{ - __asm vec4_subtract __retVal.xy, v, u; -} - -vec2 __operator * (const vec2 v, const vec2 u) -{ - __asm vec4_multiply __retVal.xy, v, u; -} - -vec2 __operator / (const vec2 v, const vec2 u) -{ - vec2 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm vec4_multiply __retVal.xy, v, w; -} - - -//// Basic vec3 operators - -vec3 __operator + (const vec3 v, const vec3 u) -{ - __asm vec4_add __retVal.xyz, v, u; -} - -vec3 __operator - (const vec3 v, const vec3 u) -{ - __asm vec4_subtract __retVal.xyz, v, u; -} - -vec3 __operator * (const vec3 v, const vec3 u) -{ - __asm vec4_multiply __retVal.xyz, v, u; -} - -vec3 __operator / (const vec3 v, const vec3 u) -{ - vec3 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm vec4_multiply __retVal.xyz, v, w; -} - - -//// Basic vec4 operators - -vec4 __operator + (const vec4 v, const vec4 u) -{ - __asm vec4_add __retVal, v, u; -} - -vec4 __operator - (const vec4 v, const vec4 u) -{ - __asm vec4_subtract __retVal, v, u; -} - -vec4 __operator * (const vec4 v, const vec4 u) -{ - __asm vec4_multiply __retVal, v, u; -} - -vec4 __operator / (const vec4 v, const vec4 u) -{ - vec4 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm float_rcp w.w, u.w; - __asm vec4_multiply __retVal, v, w; -} - - - - -//// Basic vec2/float operators - -vec2 __operator + (const float a, const vec2 u) -{ - __asm vec4_add __retVal.xy, a, u.xy; -} - -vec2 __operator + (const vec2 v, const float b) -{ - __asm vec4_add __retVal.xy, v.xy, b; -} - -vec2 __operator - (const float a, const vec2 u) -{ - __asm vec4_subtract __retVal.xy, a, u.xy; -} - -vec2 __operator - (const vec2 v, const float b) -{ - __asm vec4_subtract __retVal.xy, v.xy, b; -} - -vec2 __operator * (const float a, const vec2 u) -{ - __asm vec4_multiply __retVal.xy, a, u.xy; -} - -vec2 __operator * (const vec2 v, const float b) -{ - __asm vec4_multiply __retVal.xy, v.xy, b; -} - -vec2 __operator / (const float a, const vec2 u) -{ - vec2 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm vec4_multiply __retVal.xy, a, invU.xy; -} - -vec2 __operator / (const vec2 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xy, v.xy, invB; -} - - -//// Basic vec3/float operators - -vec3 __operator + (const float a, const vec3 u) -{ - __asm vec4_add __retVal.xyz, a, u.xyz; -} - -vec3 __operator + (const vec3 v, const float b) -{ - __asm vec4_add __retVal.xyz, v.xyz, b; -} - -vec3 __operator - (const float a, const vec3 u) -{ - __asm vec4_subtract __retVal.xyz, a, u.xyz; -} - -vec3 __operator - (const vec3 v, const float b) -{ - __asm vec4_subtract __retVal.xyz, v.xyz, b; -} - -vec3 __operator * (const float a, const vec3 u) -{ - __asm vec4_multiply __retVal.xyz, a, u.xyz; -} - -vec3 __operator * (const vec3 v, const float b) -{ - __asm vec4_multiply __retVal.xyz, v.xyz, b; -} - -vec3 __operator / (const float a, const vec3 u) -{ - vec3 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm float_rcp invU.z, u.z; - __asm vec4_multiply __retVal.xyz, a, invU.xyz; -} - -vec3 __operator / (const vec3 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xyz, v.xyz, invB; -} - - -//// Basic vec4/float operators - -vec4 __operator + (const float a, const vec4 u) -{ - __asm vec4_add __retVal, a, u; -} - -vec4 __operator + (const vec4 v, const float b) -{ - __asm vec4_add __retVal, v, b; -} - -vec4 __operator - (const float a, const vec4 u) -{ - __asm vec4_subtract __retVal, a, u; -} - -vec4 __operator - (const vec4 v, const float b) -{ - __asm vec4_subtract __retVal, v, b; -} - -vec4 __operator * (const float a, const vec4 u) -{ - __asm vec4_multiply __retVal, a, u; -} - -vec4 __operator * (const vec4 v, const float b) -{ - __asm vec4_multiply __retVal, v, b; -} - -vec4 __operator / (const float a, const vec4 u) -{ - vec4 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm float_rcp invU.z, u.z; - __asm float_rcp invU.w, u.w; - __asm vec4_multiply __retVal, a, invU; -} - -vec4 __operator / (const vec4 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal, v, invB; -} - - - -//// Basic ivec2/int operators - -ivec2 __operator + (const int a, const ivec2 u) -{ - __retVal = ivec2(a) + u; -} - -ivec2 __operator + (const ivec2 v, const int b) -{ - __retVal = v + ivec2(b); -} - -ivec2 __operator - (const int a, const ivec2 u) -{ - __retVal = ivec2(a) - u; -} - -ivec2 __operator - (const ivec2 v, const int b) -{ - __retVal = v - ivec2(b); -} - -ivec2 __operator * (const int a, const ivec2 u) -{ - __retVal = ivec2(a) * u; -} - -ivec2 __operator * (const ivec2 v, const int b) -{ - __retVal = v * ivec2(b); -} - -ivec2 __operator / (const int a, const ivec2 u) -{ - __retVal = ivec2(a) / u; -} - -ivec2 __operator / (const ivec2 v, const int b) -{ - __retVal = v / ivec2(b); -} - - -//// Basic ivec3/int operators - -ivec3 __operator + (const int a, const ivec3 u) -{ - __retVal = ivec3(a) + u; -} - -ivec3 __operator + (const ivec3 v, const int b) -{ - __retVal = v + ivec3(b); -} - -ivec3 __operator - (const int a, const ivec3 u) -{ - __retVal = ivec3(a) - u; -} - -ivec3 __operator - (const ivec3 v, const int b) -{ - __retVal = v - ivec3(b); -} - -ivec3 __operator * (const int a, const ivec3 u) -{ - __retVal = ivec3(a) * u; -} - -ivec3 __operator * (const ivec3 v, const int b) -{ - __retVal = v * ivec3(b); -} - -ivec3 __operator / (const int a, const ivec3 u) -{ - __retVal = ivec3(a) / u; -} - -ivec3 __operator / (const ivec3 v, const int b) -{ - __retVal = v / ivec3(b); -} - - -//// Basic ivec4/int operators - -ivec4 __operator + (const int a, const ivec4 u) -{ - __retVal = ivec4(a) + u; -} - -ivec4 __operator + (const ivec4 v, const int b) -{ - __retVal = v + ivec4(b); -} - -ivec4 __operator - (const int a, const ivec4 u) -{ - __retVal = ivec4(a) - u; -} - -ivec4 __operator - (const ivec4 v, const int b) -{ - __retVal = v - ivec4(b); -} - -ivec4 __operator * (const int a, const ivec4 u) -{ - __retVal = ivec4(a) * u; -} - -ivec4 __operator * (const ivec4 v, const int b) -{ - __retVal = v * ivec4(b); -} - -ivec4 __operator / (const int a, const ivec4 u) -{ - __retVal = ivec4(a) / u; -} - -ivec4 __operator / (const ivec4 v, const int b) -{ - __retVal = v / ivec4(b); -} - - - - -//// Unary negation operator - -int __operator - (const int a) -{ - __asm vec4_negate __retVal.x, a; -} - -ivec2 __operator - (const ivec2 v) -{ - __asm vec4_negate __retVal, v; -} - -ivec3 __operator - (const ivec3 v) -{ - __asm vec4_negate __retVal, v; -} - -ivec4 __operator - (const ivec4 v) -{ - __asm vec4_negate __retVal, v; -} - -float __operator - (const float a) -{ - __asm vec4_negate __retVal.x, a; -} - -vec2 __operator - (const vec2 v) -{ - __asm vec4_negate __retVal.xy, v.xy; -} - -vec3 __operator - (const vec3 v) -{ - __asm vec4_negate __retVal.xyz, v.xyz; -} - -vec4 __operator - (const vec4 v) -{ - __asm vec4_negate __retVal, v; -} - -mat2 __operator - (const mat2 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; -} - -mat3 __operator - (const mat3 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; - __retVal[2] = -m[2]; -} - -mat4 __operator - (const mat4 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; - __retVal[2] = -m[2]; - __retVal[3] = -m[3]; -} - - - -//// dot product - -float dot(const float a, const float b) -{ - __retVal = a * b; -} - -float dot(const vec2 a, const vec2 b) -{ - __retVal = a.x * b.x + a.y * b.y; -} - -float dot(const vec3 a, const vec3 b) -{ - __asm vec3_dot __retVal, a, b; -} - -float dot(const vec4 a, const vec4 b) -{ - __asm vec4_dot __retVal, a, b; -} - - - -//// int assignment operators - -int __operator += (inout int a, const int b) -{ - a = a + b; - return a; -} - -int __operator -= (inout int a, const int b) -{ - a = a - b; - return a; -} - -int __operator *= (inout int a, const int b) -{ - a = a * b; - return a; -} - -int __operator /= (inout int a, const int b) -{ - a = a / b; - return a; -} - - -//// ivec2 assignment operators - -ivec2 __operator += (inout ivec2 v, const ivec2 u) -{ - v = v + u; - return v; -} - -ivec2 __operator -= (inout ivec2 v, const ivec2 u) -{ - v = v - u; - return v; -} - -ivec2 __operator *= (inout ivec2 v, const ivec2 u) -{ - v = v * u; - return v; -} - -ivec2 __operator /= (inout ivec2 v, const ivec2 u) -{ - v = v / u; - return v; -} - - -//// ivec3 assignment operators - -ivec3 __operator += (inout ivec3 v, const ivec3 u) -{ - v = v + u; - return v; -} - -ivec3 __operator -= (inout ivec3 v, const ivec3 u) -{ - v = v - u; - return v; -} - -ivec3 __operator *= (inout ivec3 v, const ivec3 u) -{ - v = v * u; - return v; -} - -ivec3 __operator /= (inout ivec3 v, const ivec3 u) -{ - v = v / u; - return v; -} - - -//// ivec4 assignment operators - -ivec4 __operator += (inout ivec4 v, const ivec4 u) -{ - v = v + u; - return v; -} - -ivec4 __operator -= (inout ivec4 v, const ivec4 u) -{ - v = v - u; - return v; -} - -ivec4 __operator *= (inout ivec4 v, const ivec4 u) -{ - v = v * u; - return v; -} - -ivec4 __operator /= (inout ivec4 v, const ivec4 u) -{ - v = v / u; - return v; -} - - -//// float assignment operators - -float __operator += (inout float a, const float b) -{ - a = a + b; - return a; -} - -float __operator -= (inout float a, const float b) -{ - a = a - b; - return a; -} - -float __operator *= (inout float a, const float b) -{ - a = a * b; - return a; -} - -float __operator /= (inout float a, const float b) -{ - a = a / b; - return a; -} - - -//// vec2 assignment operators - -vec2 __operator += (inout vec2 v, const vec2 u) -{ - v = v + u; - return v; -} - -vec2 __operator -= (inout vec2 v, const vec2 u) -{ - v = v - u; - return v; -} - -vec2 __operator *= (inout vec2 v, const vec2 u) -{ - v = v * u; - return v; -} - -vec2 __operator /= (inout vec2 v, const vec2 u) -{ - v = v / u; - return v; -} - - -//// vec3 assignment operators - -vec3 __operator += (inout vec3 v, const vec3 u) -{ - v = v + u; - return v; -} - -vec3 __operator -= (inout vec3 v, const vec3 u) -{ - v = v - u; - return v; -} - -vec3 __operator *= (inout vec3 v, const vec3 u) -{ - v = v * u; - return v; -} - -vec3 __operator /= (inout vec3 v, const vec3 u) -{ - v = v / u; - return v; -} - - -//// vec4 assignment operators - -vec4 __operator += (inout vec4 v, const vec4 u) -{ - v = v + u; - return v; -} - -vec4 __operator -= (inout vec4 v, const vec4 u) -{ - v = v - u; - return v; -} - -vec4 __operator *= (inout vec4 v, const vec4 u) -{ - v = v * u; - return v; -} - -vec4 __operator /= (inout vec4 v, const vec4 u) -{ - v = v / u; - return v; -} - - - -//// ivec2/int assignment operators - -ivec2 __operator += (inout ivec2 v, const int a) -{ - v = v + ivec2(a); - return v; -} - -ivec2 __operator -= (inout ivec2 v, const int a) -{ - v = v - ivec2(a); - return v; -} - -ivec2 __operator *= (inout ivec2 v, const int a) -{ - v = v * ivec2(a); - return v; -} - -ivec2 __operator /= (inout ivec2 v, const int a) -{ - v = v / ivec2(a); - return v; -} - - -//// ivec3/int assignment operators - -ivec3 __operator += (inout ivec3 v, const int a) -{ - v = v + ivec3(a); - return v; -} - -ivec3 __operator -= (inout ivec3 v, const int a) -{ - v = v - ivec3(a); - return v; -} - -ivec3 __operator *= (inout ivec3 v, const int a) -{ - v = v * ivec3(a); - return v; -} - -ivec4 __operator /= (inout ivec3 v, const int a) -{ - v = v / ivec3(a); - return v; -} - - -//// ivec4/int assignment operators - -ivec4 __operator += (inout ivec4 v, const int a) -{ - v = v + ivec4(a); - return v; -} - -ivec4 __operator -= (inout ivec4 v, const int a) -{ - v = v - ivec4(a); - return v; -} - -ivec4 __operator *= (inout ivec4 v, const int a) -{ - v = v * ivec4(a); - return v; -} - -ivec4 __operator /= (inout ivec4 v, const int a) -{ - v = v / ivec4(a); - return v; -} - - - -//// vec2/float assignment operators - -vec2 __operator += (inout vec2 v, const float a) -{ - v = v + vec2(a); - return v; -} - -vec2 __operator -= (inout vec2 v, const float a) -{ - v = v - vec2(a); - return v; -} - -vec2 __operator *= (inout vec2 v, const float a) -{ - v = v * vec2(a); - return v; -} - -vec2 __operator /= (inout vec2 v, const float a) -{ - v = v / vec2(a); - return v; -} - - -//// vec3/float assignment operators - -vec3 __operator += (inout vec3 v, const float a) -{ - v = v + vec3(a); - return v; -} - -vec3 __operator -= (inout vec3 v, const float a) -{ - v = v - vec3(a); - return v; -} - -vec3 __operator *= (inout vec3 v, const float a) -{ - v = v * vec3(a); - return v; -} - -vec3 __operator /= (inout vec3 v, const float a) -{ - v = v / vec3(a); - return v; -} - - -//// vec4/float assignment operators - -vec4 __operator += (inout vec4 v, const float a) -{ - v = v + vec4(a); - return v; -} - -vec4 __operator -= (inout vec4 v, const float a) -{ - v = v - vec4(a); - return v; -} - -vec4 __operator *= (inout vec4 v, const float a) -{ - v = v * vec4(a); - return v; -} - -vec4 __operator /= (inout vec4 v, const float a) -{ - v = v / vec4(a); - return v; -} - - - - - -//// Basic mat2 operations - -mat2 __operator + (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; -} - -mat2 __operator - (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; -} - -mat2 __operator * (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] * n[0].xx + m[1] * n[0].yy; - __retVal[1] = m[0] * n[1].xx + m[1] * n[1].yy; -} - -mat2 __operator / (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; -} - - -//// Basic mat3 operations - -mat3 __operator + (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; - __retVal[2] = m[2] + n[2]; -} - -mat3 __operator - (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; - __retVal[2] = m[2] - n[2]; -} - -mat3 __operator * (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] * n[0].xxx + m[1] * n[0].yyy + m[2] * n[0].zzz; - __retVal[1] = m[0] * n[1].xxx + m[1] * n[1].yyy + m[2] * n[1].zzz; - __retVal[2] = m[0] * n[2].xxx + m[1] * n[2].yyy + m[2] * n[2].zzz; -} - -mat3 __operator / (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; - __retVal[2] = m[2] / n[2]; -} - - -//// Basic mat4 operations - -mat4 __operator + (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; - __retVal[2] = m[2] + n[2]; - __retVal[3] = m[3] + n[3]; -} - -mat4 __operator - (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; - __retVal[2] = m[2] - n[2]; - __retVal[3] = m[3] - n[3]; -} - -mat4 __operator * (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] * n[0].xxxx + m[1] * n[0].yyyy + m[2] * n[0].zzzz + m[3] * n[0].wwww; - __retVal[1] = m[0] * n[1].xxxx + m[1] * n[1].yyyy + m[2] * n[1].zzzz + m[3] * n[1].wwww; - __retVal[2] = m[0] * n[2].xxxx + m[1] * n[2].yyyy + m[2] * n[2].zzzz + m[3] * n[2].wwww; - __retVal[3] = m[0] * n[3].xxxx + m[1] * n[3].yyyy + m[2] * n[3].zzzz + m[3] * n[3].wwww; -} - -mat4 __operator / (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; - __retVal[2] = m[2] / n[2]; - __retVal[3] = m[3] / n[3]; -} - - -//// mat2/float operations - -mat2 __operator + (const float a, const mat2 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; -} - -mat2 __operator + (const mat2 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; -} - -mat2 __operator - (const float a, const mat2 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; -} - -mat2 __operator - (const mat2 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; -} - -mat2 __operator * (const float a, const mat2 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; -} - -mat2 __operator * (const mat2 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; -} - -mat2 __operator / (const float a, const mat2 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; -} - -mat2 __operator / (const mat2 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; -} - - -//// mat3/float operations - -mat3 __operator + (const float a, const mat3 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; - __retVal[2] = a + n[2]; -} - -mat3 __operator + (const mat3 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; - __retVal[2] = m[2] + b; -} - -mat3 __operator - (const float a, const mat3 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; - __retVal[2] = a - n[2]; -} - -mat3 __operator - (const mat3 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; - __retVal[2] = m[2] - b; -} - -mat3 __operator * (const float a, const mat3 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; -} - -mat3 __operator * (const mat3 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; -} - -mat3 __operator / (const float a, const mat3 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; - __retVal[2] = a / n[2]; -} - -mat3 __operator / (const mat3 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; - __retVal[2] = m[2] / b; -} - - -//// mat4/float operations - -mat4 __operator + (const float a, const mat4 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; - __retVal[2] = a + n[2]; - __retVal[3] = a + n[3]; -} - -mat4 __operator + (const mat4 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; - __retVal[2] = m[2] + b; - __retVal[3] = m[3] + b; -} - -mat4 __operator - (const float a, const mat4 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; - __retVal[2] = a - n[2]; - __retVal[3] = a - n[3]; -} - -mat4 __operator - (const mat4 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; - __retVal[2] = m[2] - b; - __retVal[3] = m[3] - b; -} - -mat4 __operator * (const float a, const mat4 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; - __retVal[3] = a * n[3]; -} - -mat4 __operator * (const mat4 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; - __retVal[3] = m[3] * b; -} - -mat4 __operator / (const float a, const mat4 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; - __retVal[2] = a / n[2]; - __retVal[3] = a / n[3]; -} - -mat4 __operator / (const mat4 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; - __retVal[2] = m[2] / b; - __retVal[3] = m[3] / b; -} - - - -//// matrix / vector products - -vec2 __operator * (const mat2 m, const vec2 v) -{ - __retVal = m[0] * v.xx - + m[1] * v.yy; -} - -vec2 __operator * (const vec2 v, const mat2 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); -} - -vec3 __operator * (const mat3 m, const vec3 v) -{ - __retVal = m[0] * v.xxx - + m[1] * v.yyy - + m[2] * v.zzz; -} - -vec3 __operator * (const vec3 v, const mat3 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); -} - -vec4 __operator * (const mat4 m, const vec4 v) -{ - __retVal = m[0] * v.xxxx - + m[1] * v.yyyy - + m[2] * v.zzzz - + m[3] * v.wwww; -} - -vec4 __operator * (const vec4 v, const mat4 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); - __retVal.w = dot(v, m[3]); -} - - - -//// mat2 assignment operators - -mat2 __operator += (inout mat2 m, const mat2 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - return m; -} - -mat2 __operator -= (inout mat2 m, const mat2 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - return m; -} - -mat2 __operator *= (inout mat2 m, const mat2 n) -{ - m = m * n; - return m; -} - -mat2 __operator /= (inout mat2 m, const mat2 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - return m; -} - - -//// mat3 assignment operators - -mat3 __operator += (inout mat3 m, const mat3 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - m[2] = m[2] + n[2]; - return m; -} - -mat3 __operator -= (inout mat3 m, const mat3 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - m[2] = m[2] - n[2]; - return m; -} - -mat3 __operator *= (inout mat3 m, const mat3 n) -{ - m = m * n; - return m; -} - -mat3 __operator /= (inout mat3 m, const mat3 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - m[2] = m[2] / n[2]; - return m; -} - - -// mat4 assignment operators - -mat4 __operator += (inout mat4 m, const mat4 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - m[2] = m[2] + n[2]; - m[3] = m[3] + n[3]; - return m; -} - -mat4 __operator -= (inout mat4 m, const mat4 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - m[2] = m[2] - n[2]; - m[3] = m[3] - n[3]; - return m; -} - -mat4 __operator *= (inout mat4 m, const mat4 n) -{ - m = m * n; - return m; -} - -mat4 __operator /= (inout mat4 m, const mat4 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - m[2] = m[2] / n[2]; - m[3] = m[3] / n[3]; - return m; -} - - -//// mat2/float assignment operators - -mat2 __operator += (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - return m; -} - -mat2 __operator -= (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - return m; -} - -mat2 __operator *= (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - return m; -} - -mat2 __operator /= (inout mat2 m, const float a) -{ - vec2 v = vec2(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - return m; -} - - -//// mat3/float assignment operators - -mat3 __operator += (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - m[2] = m[2] + v; - return m; -} - -mat3 __operator -= (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - m[2] = m[2] - v; - return m; -} - -mat3 __operator *= (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - return m; -} - -mat3 __operator /= (inout mat3 m, const float a) -{ - vec3 v = vec3(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - return m; -} - - -//// mat4/float assignment operators - -mat4 __operator += (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - m[2] = m[2] + v; - m[3] = m[3] + v; - return m; -} - -mat4 __operator -= (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - m[2] = m[2] - v; - m[3] = m[3] - v; - return m; -} - -mat4 __operator *= (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - m[3] = m[3] * v; - return m; -} - -mat4 __operator /= (inout mat4 m, const float a) -{ - vec4 v = vec4(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - m[3] = m[3] * v; - return m; -} - - - -//// vec/mat assignment operators - -vec2 __operator *= (inout vec2 v, const mat2 m) -{ - v = v * m; - return v; -} - -vec3 __operator *= (inout vec3 v, const mat3 m) -{ - v = v * m; - return v; -} - -vec4 __operator *= (inout vec4 v, const mat4 m) -{ - v = v * m; - return v; -} - - - -//// pre-decrement operators - -int __operator --(inout int a) -{ - a = a - 1; - __retVal = a; -} - -ivec2 __operator --(inout ivec2 v) -{ - v = v - ivec2(1); - __retVal = v; -} - -ivec3 __operator --(inout ivec3 v) -{ - v = v - ivec3(1); - __retVal = v; -} - -ivec4 __operator --(inout ivec4 v) -{ - v = v - ivec4(1); - __retVal = v; -} - - -float __operator --(inout float a) -{ - a = a - 1.0; - __retVal = a; -} - -vec2 __operator --(inout vec2 v) -{ - v = v - vec2(1.0); - __retVal = v; -} - -vec3 __operator --(inout vec3 v) -{ - v = v - vec3(1.0); - __retVal = v; -} - -vec4 __operator --(inout vec4 v) -{ - v = v - vec4(1.0); - __retVal = v; -} - - -mat2 __operator --(inout mat2 m) -{ - m[0] = m[0] - vec2(1.0); - m[1] = m[1] - vec2(1.0); - __retVal = m; -} - -mat3 __operator --(inout mat3 m) -{ - m[0] = m[0] - vec3(1.0); - m[1] = m[1] - vec3(1.0); - m[2] = m[2] - vec3(1.0); - __retVal = m; -} - -mat4 __operator --(inout mat4 m) -{ - m[0] = m[0] - vec4(1.0); - m[1] = m[1] - vec4(1.0); - m[2] = m[2] - vec4(1.0); - m[3] = m[3] - vec4(1.0); - __retVal = m; -} - - -//// pre-increment operators - -int __operator ++(inout int a) -{ - a = a + 1; - __retVal = a; -} - -ivec2 __operator ++(inout ivec2 v) -{ - v = v + ivec2(1); - __retVal = v; -} - -ivec3 __operator ++(inout ivec3 v) -{ - v = v + ivec3(1); - __retVal = v; -} - -ivec4 __operator ++(inout ivec4 v) -{ - v = v + ivec4(1); - __retVal = v; -} - - -float __operator ++(inout float a) -{ - a = a + 1.0; - __retVal = a; -} - -vec2 __operator ++(inout vec2 v) -{ - v = v + vec2(1.0); - __retVal = v; -} - -vec3 __operator ++(inout vec3 v) -{ - v = v + vec3(1.0); - __retVal = v; -} - -vec4 __operator ++(inout vec4 v) -{ - v = v + vec4(1.0); - __retVal = v; -} - - -mat2 __operator ++(inout mat2 m) -{ - m[0] = m[0] + vec2(1.0); - m[1] = m[1] + vec2(1.0); - __retVal = m; -} - -mat3 __operator ++(inout mat3 m) -{ - m[0] = m[0] + vec3(1.0); - m[1] = m[1] + vec3(1.0); - m[2] = m[2] + vec3(1.0); - __retVal = m; -} - -mat4 __operator ++(inout mat4 m) -{ - m[0] = m[0] + vec4(1.0); - m[1] = m[1] + vec4(1.0); - m[2] = m[2] + vec4(1.0); - m[3] = m[3] + vec4(1.0); - __retVal = m; -} - - - -//// post-decrement - -int __postDecr(inout int a) -{ - __retVal = a; - a = a - 1; -} - -ivec2 __postDecr(inout ivec2 v) -{ - __retVal = v; - v = v - ivec2(1); -} - -ivec3 __postDecr(inout ivec3 v) -{ - __retVal = v; - v = v - ivec3(1); -} - -ivec4 __postDecr(inout ivec4 v) -{ - __retVal = v; - v = v - ivec4(1); -} - - -float __postDecr(inout float a) -{ - __retVal = a; - a = a - 1.0; -} - -vec2 __postDecr(inout vec2 v) -{ - __retVal = v; - v = v - vec2(1.0); -} - -vec3 __postDecr(inout vec3 v) -{ - __retVal = v; - v = v - vec3(1.0); -} - -vec4 __postDecr(inout vec4 v) -{ - __retVal = v; - v = v - vec4(1.0); -} - - -mat2 __postDecr(inout mat2 m) -{ - __retVal = m; - m[0] = m[0] - vec2(1.0); - m[1] = m[1] - vec2(1.0); -} - -mat3 __postDecr(inout mat3 m) -{ - __retVal = m; - m[0] = m[0] - vec3(1.0); - m[1] = m[1] - vec3(1.0); - m[2] = m[2] - vec3(1.0); -} - -mat4 __postDecr(inout mat4 m) -{ - __retVal = m; - m[0] = m[0] - vec4(1.0); - m[1] = m[1] - vec4(1.0); - m[2] = m[2] - vec4(1.0); - m[3] = m[3] - vec4(1.0); -} - - -//// post-increment - -float __postIncr(inout float a) -{ - __retVal = a; - a = a + 1; -} - -vec2 __postIncr(inout vec2 v) -{ - __retVal = v; - v = v + vec2(1.0); -} - -vec3 __postIncr(inout vec3 v) -{ - __retVal = v; - v = v + vec3(1.0); -} - -vec4 __postIncr(inout vec4 v) -{ - __retVal = v; - v = v + vec4(1.0); -} - - -int __postIncr(inout int a) -{ - __retVal = a; - a = a + 1; -} - -ivec2 __postIncr(inout ivec2 v) -{ - __retVal = v; - v = v + ivec2(1); -} - -ivec3 __postIncr(inout ivec3 v) -{ - __retVal = v; - v = v + ivec3(1); -} - -ivec4 __postIncr(inout ivec4 v) -{ - __retVal = v; - v = v + ivec3(1); -} - - -mat2 __postIncr(inout mat2 m) -{ - mat2 n = m; - m[0] = m[0] + vec2(1.0); - m[1] = m[1] + vec2(1.0); - return n; -} - -mat3 __postIncr(inout mat3 m) -{ - mat3 n = m; - m[0] = m[0] + vec3(1.0); - m[1] = m[1] + vec3(1.0); - m[2] = m[2] + vec3(1.0); - return n; -} - -mat4 __postIncr(inout mat4 m) -{ - mat4 n = m; - m[0] = m[0] + vec4(1.0); - m[1] = m[1] + vec4(1.0); - m[2] = m[2] + vec4(1.0); - m[3] = m[3] + vec4(1.0); - return n; -} - - - -//// inequality operators - - -// XXX are the inequality operators for floats/ints really needed???? -bool __operator < (const float a, const float b) -{ - __asm vec4_sgt __retVal.x, b, a; -} - - -bool __operator < (const int a, const int b) { - return float (a) < float (b); -} - -bool __operator > (const float a, const float b) { - bool c; - __asm float_less c, b, a; - return c; -} - -bool __operator > (const int a, const int b) { - return float (a) > float (b); -} - -bool __operator >= (const float a, const float b) { - bool g, e; - __asm float_less g, b, a; - __asm float_equal e, a, b; - return g || e; -} - -bool __operator >= (const int a, const int b) { - return float (a) >= float (b); -} - -bool __operator <= (const float a, const float b) { - bool g, e; - __asm float_less g, a, b; - __asm float_equal e, a, b; - return g || e; -} - -bool __operator <= (const int a, const int b) { - return float (a) <= float (b); -} - - - -// -// MESA-specific extension functions. -// - -void printMESA (const float f) { - __asm float_print f; -} - -void printMESA (const int i) { - __asm int_print i; -} - -void printMESA (const bool b) { - __asm bool_print b; -} - -void printMESA (const vec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const vec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const vec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const ivec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const ivec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const ivec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const bvec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const bvec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const bvec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const mat2 m) { - printMESA (m[0]); - printMESA (m[1]); -} - -void printMESA (const mat3 m) { - printMESA (m[0]); - printMESA (m[1]); - printMESA (m[2]); -} - -void printMESA (const mat4 m) { - printMESA (m[0]); - printMESA (m[1]); - printMESA (m[2]); - printMESA (m[3]); -} - -void printMESA (const sampler1D e) { - __asm int_print e; -} - -void printMESA (const sampler2D e) { - __asm int_print e; -} - -void printMESA (const sampler3D e) { - __asm int_print e; -} - -void printMESA (const samplerCube e) { - __asm int_print e; -} - -void printMESA (const sampler1DShadow e) { - __asm int_print e; -} - -void printMESA (const sampler2DShadow e) { - __asm int_print e; -} - diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc deleted file mode 100644 index 54a80ea0e06..00000000000 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ /dev/null @@ -1,299 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -__fixed_input vec4 gl_FragCoord; -__fixed_input bool gl_FrontFacing; -__fixed_output vec4 gl_FragColor; -__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers]; -__fixed_output float gl_FragDepth; - -varying vec4 gl_Color; -varying vec4 gl_SecondaryColor; -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -varying float gl_FogFragCoord; - - - -//// 8.7 Texture Lookup Functions (with bias) - -vec4 texture1D(const sampler1D sampler, const float coord, const float bias) -{ - vec4 coord4; - coord4.x = coord; - coord4.w = bias; - __asm vec4_tex_1d_bias __retVal, sampler, coord4; -} - -vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias) -{ - // do projection here (there's no vec4_texbp1d instruction) - vec4 pcoord; - pcoord.x = coord.x / coord.y; - pcoord.w = bias; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - -vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias) -{ - // do projection here (there's no vec4_texbp1d instruction) - vec4 pcoord; - pcoord.x = coord.x / coord.z; - pcoord.w = bias; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - - - - -vec4 texture2D(const sampler2D sampler, const vec2 coord, const float bias) -{ - vec4 coord4; - coord4.xy = coord.xy; - coord4.w = bias; - __asm vec4_tex_2d_bias __retVal, sampler, coord4; -} - -vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias) -{ - // do projection here (there's no vec4_texbp2d instruction) - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - pcoord.w = bias; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - -vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias) -{ - // do projection here (there's no vec4_texbp2d instruction) - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - pcoord.w = bias; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - - - - -vec4 texture3D(const sampler3D sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord.xyz; - coord4.w = bias; - __asm vec4_tex_3d_bias __retVal, sampler, coord4; -} - -vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias) -{ - // do projection here (there's no vec4_texbp3d instruction) - vec4 pcoord; - pcoord.xyz = coord.xyz / coord.w; - pcoord.w = bias; - __asm vec4_tex_3d_bias __retVal, sampler, pcoord; -} - - - - -vec4 textureCube(const samplerCube sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_cube __retVal, sampler, coord4; -} - - - -vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float bias) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.w; - pcoord.z = coord.z; - pcoord.w = bias; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; -} - -vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float bias) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - pcoord.z = coord.z; - pcoord.w = bias; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; -} - - - -//// GL_EXT_texture_array - -vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) -{ - vec4 coord4; - coord4.xy = coord; - __asm vec4_tex_1d_array __retVal, sampler, coord4; -} - -vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord, const float bias) -{ - vec4 coord4; - coord4.xy = coord; - coord4.w = bias; - __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; -} - -vec4 texure2DArray(const sampler2DArray sampler, const vec3 coord) -{ - vec4 coord4; - coord4.xyz = coord; - __asm vec4_tex_2d_array __retVal, sampler, coord4; -} - -vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; -} - -vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord) -{ - vec4 coord4; - coord4.xy = coord; - __asm vec4_tex_1d_array_shadow __retVal, sampler, coord4; -} - -vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord, const float bias) -{ - vec4 coord4; - coord4.xy = coord; - coord4.w = bias; - __asm vec4_tex_1d_array_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord) -{ - vec4 coord4; - coord4.xyz = coord; - __asm vec4_tex_2d_array_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_2d_array_bias_shadow __retVal, sampler, coord4; -} - - - -// -// 8.8 Fragment Processing Functions -// - -float dFdx(const float p) -{ - __asm vec4_ddx __retVal.x, p.xxxx; -} - -vec2 dFdx(const vec2 p) -{ - __asm vec4_ddx __retVal.xy, p.xyyy; -} - -vec3 dFdx(const vec3 p) -{ - __asm vec4_ddx __retVal.xyz, p.xyzz; -} - -vec4 dFdx(const vec4 p) -{ - __asm vec4_ddx __retVal, p; -} - -float dFdy(const float p) -{ - __asm vec4_ddy __retVal.x, p.xxxx; -} - -vec2 dFdy(const vec2 p) -{ - __asm vec4_ddy __retVal.xy, p.xyyy; -} - -vec3 dFdy(const vec3 p) -{ - __asm vec4_ddy __retVal.xyz, p.xyzz; -} - -vec4 dFdy(const vec4 p) -{ - __asm vec4_ddy __retVal, p; -} - -float fwidth (const float p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - -vec2 fwidth(const vec2 p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - -vec3 fwidth(const vec3 p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - -vec4 fwidth(const vec4 p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc deleted file mode 100644 index 0c67c2ef20d..00000000000 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ /dev/null @@ -1,210 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -__fixed_output vec4 gl_Position; -__fixed_output float gl_PointSize; -__fixed_output vec4 gl_ClipVertex; - -attribute vec4 gl_Color; -attribute vec4 gl_SecondaryColor; -attribute vec3 gl_Normal; -attribute vec4 gl_Vertex; -attribute vec4 gl_MultiTexCoord0; -attribute vec4 gl_MultiTexCoord1; -attribute vec4 gl_MultiTexCoord2; -attribute vec4 gl_MultiTexCoord3; -attribute vec4 gl_MultiTexCoord4; -attribute vec4 gl_MultiTexCoord5; -attribute vec4 gl_MultiTexCoord6; -attribute vec4 gl_MultiTexCoord7; -attribute float gl_FogCoord; - -varying vec4 gl_FrontColor; -varying vec4 gl_BackColor; -varying vec4 gl_FrontSecondaryColor; -varying vec4 gl_BackSecondaryColor; -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -varying float gl_FogFragCoord; - -// -// Geometric Functions -// - -vec4 ftransform() -{ - __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx - + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy - + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz - + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww; -} - - - -// -// 8.7 Texture Lookup Functions -// These are pretty much identical to the ones in slang_fragment_builtin.gc -// When used in a vertex program, the texture sample instructions should not -// be using a LOD term so it's effectively zero. Adding 'lod' to that does -// what we want. -// - -vec4 texture1DLod(const sampler1D sampler, const float coord, const float lod) -{ - vec4 coord4; - coord4.x = coord; - coord4.w = lod; - __asm vec4_tex_1d_bias __retVal, sampler, coord4; -} - -vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.y; - pcoord.w = lod; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - -vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.z; - pcoord.w = lod; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - - - -vec4 texture2DLod(const sampler2D sampler, const vec2 coord, const float lod) -{ - vec4 coord4; - coord4.xy = coord.xy; - coord4.w = lod; - __asm vec4_tex_2d_bias __retVal, sampler, coord4; -} - -vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - pcoord.w = lod; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - -vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - pcoord.w = lod; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - - -vec4 texture3DLod(const sampler3D sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord.xyz; - coord4.w = lod; - __asm vec4_tex_3d_bias __retVal, sampler, coord4; -} - -vec4 texture3DProjLod(const sampler3D sampler, const vec4 coord, const float lod) -{ - // do projection here (there's no vec4_tex_3d_bias_proj instruction) - vec4 pcoord; - pcoord.xyz = coord.xyz / coord.w; - pcoord.w = lod; - __asm vec4_tex_3d_bias __retVal, sampler, pcoord; -} - - -vec4 textureCubeLod(const samplerCube sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_cube __retVal, sampler, coord4; -} - - -vec4 shadow1DLod(const sampler1DShadow sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord, - const float lod) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.w; - pcoord.z = coord.z; - pcoord.w = lod; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; -} - - -vec4 shadow2DLod(const sampler2DShadow sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, - const float lod) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - pcoord.z = coord.z; - pcoord.w = lod; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; -} - - -//// GL_EXT_texture_array - -vec4 texture1DArrayLod(const sampler1DArray sampler, const vec2 coord, const float lod) -{ - vec4 coord4; - coord4.xy = coord; - coord4.w = lod; - __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; -} - - -vec4 texture2DArrayLod(const sampler2DArray sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; -} - diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c deleted file mode 100644 index b7bf4e06dc8..00000000000 --- a/src/mesa/shader/slang/slang_builtin.c +++ /dev/null @@ -1,937 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_builtin.c - * Resolve built-in uniform vars. - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/mtypes.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/slang/slang_ir.h" -#include "shader/slang/slang_builtin.h" - - -/** special state token (see below) */ -#define STATE_ARRAY ((gl_state_index) 0xfffff) - - -/** - * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. - * Allocate room for the state in the given param list and return position - * in the list. - * Yes, this is kind of ugly, but it works. - */ -static GLint -lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, - GLuint *swizzleOut, - struct gl_program_parameter_list *paramList) -{ - /* - * NOTE: The ARB_vertex_program extension specified that matrices get - * loaded in registers in row-major order. With GLSL, we want column- - * major order. So, we need to transpose all matrices here... - */ - static const struct { - const char *name; - gl_state_index matrix; - gl_state_index modifier; - } matrices[] = { - { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, - { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 }, - { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 }, - { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, - { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, - - { NULL, 0, 0 } - }; - gl_state_index tokens[STATE_LENGTH]; - GLuint i; - GLboolean isMatrix = GL_FALSE; - - for (i = 0; i < STATE_LENGTH; i++) { - tokens[i] = 0; - } - *swizzleOut = SWIZZLE_NOOP; - - /* first, look if var is a pre-defined matrix */ - for (i = 0; matrices[i].name; i++) { - if (strcmp(var, matrices[i].name) == 0) { - tokens[0] = matrices[i].matrix; - /* tokens[1], [2] and [3] filled below */ - tokens[4] = matrices[i].modifier; - isMatrix = GL_TRUE; - break; - } - } - - if (isMatrix) { - if (tokens[0] == STATE_TEXTURE_MATRIX) { - /* texture_matrix[index1][index2] */ - tokens[1] = index1 >= 0 ? index1 : 0; /* which texture matrix */ - index1 = index2; /* move matrix row value to index1 */ - } - if (index1 < 0) { - /* index1 is unused: prevent extra addition at end of function */ - index1 = 0; - } - } - else if (strcmp(var, "gl_DepthRange") == 0) { - tokens[0] = STATE_DEPTH_RANGE; - assert(field); - if (strcmp(field, "near") == 0) { - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "far") == 0) { - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "diff") == 0) { - *swizzleOut = SWIZZLE_ZZZZ; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_ClipPlane") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_CLIPPLANE; - tokens[1] = index1; - } - else if (strcmp(var, "gl_Point") == 0) { - assert(field); - if (strcmp(field, "size") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "sizeMin") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "sizeMax") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_ZZZZ; - } - else if (strcmp(field, "fadeThresholdSize") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_WWWW; - } - else if (strcmp(field, "distanceConstantAttenuation") == 0) { - tokens[0] = STATE_POINT_ATTENUATION; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "distanceLinearAttenuation") == 0) { - tokens[0] = STATE_POINT_ATTENUATION; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "distanceQuadraticAttenuation") == 0) { - tokens[0] = STATE_POINT_ATTENUATION; - *swizzleOut = SWIZZLE_ZZZZ; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_FrontMaterial") == 0 || - strcmp(var, "gl_BackMaterial") == 0) { - tokens[0] = STATE_MATERIAL; - if (strcmp(var, "gl_FrontMaterial") == 0) - tokens[1] = 0; - else - tokens[1] = 1; - assert(field); - if (strcmp(field, "emission") == 0) { - tokens[2] = STATE_EMISSION; - } - else if (strcmp(field, "ambient") == 0) { - tokens[2] = STATE_AMBIENT; - } - else if (strcmp(field, "diffuse") == 0) { - tokens[2] = STATE_DIFFUSE; - } - else if (strcmp(field, "specular") == 0) { - tokens[2] = STATE_SPECULAR; - } - else if (strcmp(field, "shininess") == 0) { - tokens[2] = STATE_SHININESS; - *swizzleOut = SWIZZLE_XXXX; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_LightSource") == 0) { - if (!field || index1 < 0) - return -1; - - tokens[0] = STATE_LIGHT; - tokens[1] = index1; - - if (strcmp(field, "ambient") == 0) { - tokens[2] = STATE_AMBIENT; - } - else if (strcmp(field, "diffuse") == 0) { - tokens[2] = STATE_DIFFUSE; - } - else if (strcmp(field, "specular") == 0) { - tokens[2] = STATE_SPECULAR; - } - else if (strcmp(field, "position") == 0) { - tokens[2] = STATE_POSITION; - } - else if (strcmp(field, "halfVector") == 0) { - tokens[2] = STATE_HALF_VECTOR; - } - else if (strcmp(field, "spotDirection") == 0) { - tokens[2] = STATE_SPOT_DIRECTION; - } - else if (strcmp(field, "spotCosCutoff") == 0) { - tokens[2] = STATE_SPOT_DIRECTION; - *swizzleOut = SWIZZLE_WWWW; - } - else if (strcmp(field, "spotCutoff") == 0) { - tokens[2] = STATE_SPOT_CUTOFF; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "spotExponent") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_WWWW; - } - else if (strcmp(field, "constantAttenuation") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "linearAttenuation") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "quadraticAttenuation") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_ZZZZ; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_LightModel") == 0) { - if (strcmp(field, "ambient") == 0) { - tokens[0] = STATE_LIGHTMODEL_AMBIENT; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_FrontLightModelProduct") == 0) { - if (strcmp(field, "sceneColor") == 0) { - tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; - tokens[1] = 0; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_BackLightModelProduct") == 0) { - if (strcmp(field, "sceneColor") == 0) { - tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; - tokens[1] = 1; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_FrontLightProduct") == 0 || - strcmp(var, "gl_BackLightProduct") == 0) { - if (index1 < 0 || !field) - return -1; - - tokens[0] = STATE_LIGHTPROD; - tokens[1] = index1; /* light number */ - if (strcmp(var, "gl_FrontLightProduct") == 0) { - tokens[2] = 0; /* front */ - } - else { - tokens[2] = 1; /* back */ - } - if (strcmp(field, "ambient") == 0) { - tokens[3] = STATE_AMBIENT; - } - else if (strcmp(field, "diffuse") == 0) { - tokens[3] = STATE_DIFFUSE; - } - else if (strcmp(field, "specular") == 0) { - tokens[3] = STATE_SPECULAR; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_TextureEnvColor") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXENV_COLOR; - tokens[1] = index1; - } - else if (strcmp(var, "gl_EyePlaneS") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_S; - } - else if (strcmp(var, "gl_EyePlaneT") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_T; - } - else if (strcmp(var, "gl_EyePlaneR") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_R; - } - else if (strcmp(var, "gl_EyePlaneQ") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_Q; - } - else if (strcmp(var, "gl_ObjectPlaneS") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_S; - } - else if (strcmp(var, "gl_ObjectPlaneT") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_T; - } - else if (strcmp(var, "gl_ObjectPlaneR") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_R; - } - else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_Q; - } - else if (strcmp(var, "gl_Fog") == 0) { - if (strcmp(field, "color") == 0) { - tokens[0] = STATE_FOG_COLOR; - } - else if (strcmp(field, "density") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "start") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "end") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_ZZZZ; - } - else if (strcmp(field, "scale") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_WWWW; - } - else { - return -1; - } - } - else { - return -1; - } - - if (isMatrix) { - /* load all four columns of matrix */ - GLint pos[4]; - GLuint j; - for (j = 0; j < 4; j++) { - tokens[2] = tokens[3] = j; /* jth row of matrix */ - pos[j] = _mesa_add_state_reference(paramList, tokens); - assert(pos[j] >= 0); - ASSERT(pos[j] >= 0); - } - return pos[0] + index1; - } - else { - /* allocate a single register */ - GLint pos = _mesa_add_state_reference(paramList, tokens); - ASSERT(pos >= 0); - return pos; - } -} - - - -/** - * Given a variable name and datatype, emit uniform/constant buffer - * entries which will store that state variable. - * For example, if name="gl_LightSource" we'll emit 64 state variable - * vectors/references and return position where that data starts. This will - * allow run-time array indexing into the light source array. - * - * Note that this is a recursive function. - * - * \return -1 if error, else index of start of data in the program parameter list - */ -static GLint -emit_statevars(const char *name, int array_len, - const slang_type_specifier *type, - gl_state_index tokens[STATE_LENGTH], - struct gl_program_parameter_list *paramList) -{ - if (type->type == SLANG_SPEC_ARRAY) { - GLint i, pos = -1; - assert(array_len > 0); - if (strcmp(name, "gl_ClipPlane") == 0) { - tokens[0] = STATE_CLIPPLANE; - } - else if (strcmp(name, "gl_LightSource") == 0) { - tokens[0] = STATE_LIGHT; - } - else if (strcmp(name, "gl_FrontLightProduct") == 0) { - tokens[0] = STATE_LIGHTPROD; - tokens[2] = 0; /* front */ - } - else if (strcmp(name, "gl_BackLightProduct") == 0) { - tokens[0] = STATE_LIGHTPROD; - tokens[2] = 1; /* back */ - } - else if (strcmp(name, "gl_TextureEnvColor") == 0) { - tokens[0] = STATE_TEXENV_COLOR; - } - else if (strcmp(name, "gl_EyePlaneS") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_S; - } - else if (strcmp(name, "gl_EyePlaneT") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_T; - } - else if (strcmp(name, "gl_EyePlaneR") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_R; - } - else if (strcmp(name, "gl_EyePlaneQ") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_Q; - } - else if (strcmp(name, "gl_ObjectPlaneS") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_S; - } - else if (strcmp(name, "gl_ObjectPlaneT") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_T; - } - else if (strcmp(name, "gl_ObjectPlaneR") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_R; - } - else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_Q; - } - else { - return -1; /* invalid array name */ - } - for (i = 0; i < array_len; i++) { - GLint p; - tokens[1] = i; - p = emit_statevars(NULL, 0, type->_array, tokens, paramList); - if (i == 0) - pos = p; - } - return pos; - } - else if (type->type == SLANG_SPEC_STRUCT) { - const slang_variable_scope *fields = type->_struct->fields; - GLuint i, pos = 0; - for (i = 0; i < fields->num_variables; i++) { - const slang_variable *var = fields->variables[i]; - GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, - tokens, paramList); - if (i == 0) - pos = p; - } - return pos; - } - else { - GLint pos; - assert(type->type == SLANG_SPEC_VEC4 || - type->type == SLANG_SPEC_VEC3 || - type->type == SLANG_SPEC_VEC2 || - type->type == SLANG_SPEC_FLOAT || - type->type == SLANG_SPEC_IVEC4 || - type->type == SLANG_SPEC_IVEC3 || - type->type == SLANG_SPEC_IVEC2 || - type->type == SLANG_SPEC_INT); - if (name) { - GLint t; - - if (tokens[0] == STATE_LIGHT) - t = 2; - else if (tokens[0] == STATE_LIGHTPROD) - t = 3; - else - return -1; /* invalid array name */ - - if (strcmp(name, "ambient") == 0) { - tokens[t] = STATE_AMBIENT; - } - else if (strcmp(name, "diffuse") == 0) { - tokens[t] = STATE_DIFFUSE; - } - else if (strcmp(name, "specular") == 0) { - tokens[t] = STATE_SPECULAR; - } - else if (strcmp(name, "position") == 0) { - tokens[t] = STATE_POSITION; - } - else if (strcmp(name, "halfVector") == 0) { - tokens[t] = STATE_HALF_VECTOR; - } - else if (strcmp(name, "spotDirection") == 0) { - tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ - } - else if (strcmp(name, "spotCosCutoff") == 0) { - tokens[t] = STATE_SPOT_DIRECTION; /* w component */ - } - - else if (strcmp(name, "constantAttenuation") == 0) { - tokens[t] = STATE_ATTENUATION; /* x component */ - } - else if (strcmp(name, "linearAttenuation") == 0) { - tokens[t] = STATE_ATTENUATION; /* y component */ - } - else if (strcmp(name, "quadraticAttenuation") == 0) { - tokens[t] = STATE_ATTENUATION; /* z component */ - } - else if (strcmp(name, "spotExponent") == 0) { - tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ - } - - else if (strcmp(name, "spotCutoff") == 0) { - tokens[t] = STATE_SPOT_CUTOFF; /* x component */ - } - - else { - return -1; /* invalid field name */ - } - } - - pos = _mesa_add_state_reference(paramList, tokens); - return pos; - } - - return 1; -} - - -/** - * Unroll the named built-in uniform variable into a sequence of state - * vars in the given parameter list. - */ -static GLint -alloc_state_var_array(const slang_variable *var, - struct gl_program_parameter_list *paramList) -{ - gl_state_index tokens[STATE_LENGTH]; - GLuint i; - GLint pos; - - /* Initialize the state tokens array. This is very important. - * When we call _mesa_add_state_reference() it'll searches the parameter - * list to see if the given statevar token sequence is already present. - * This is normally a good thing since it prevents redundant values in the - * constant buffer. - * - * But when we're building arrays of state this can be bad. For example, - * consider this fragment of GLSL code: - * foo = gl_LightSource[3].diffuse; - * ... - * bar = gl_LightSource[i].diffuse; - * - * When we unroll the gl_LightSource array (for "bar") we want to re-emit - * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") - * since that would upset the array layout. We handle this situation by - * setting the last token in the state var token array to the special - * value STATE_ARRAY. - * This token will only be set for array state. We can hijack the last - * element in the array for this since it's never used for light, clipplane - * or texture env array state. - */ - for (i = 0; i < STATE_LENGTH; i++) - tokens[i] = 0; - tokens[STATE_LENGTH - 1] = STATE_ARRAY; - - pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, - tokens, paramList); - - return pos; -} - - - -/** - * Allocate storage for a pre-defined uniform (a GL state variable). - * As a memory-saving optimization, we try to only allocate storage for - * state vars that are actually used. - * - * Arrays such as gl_LightSource are handled specially. For an expression - * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant - * slot and return the index. In this case, we return direct=TRUE. - * - * Buf for something like "gl_LightSource[i].diffuse" we don't know the value - * of 'i' at compile time so we need to "unroll" the gl_LightSource array - * into a consecutive sequence of uniform/constant slots so it can be indexed - * at runtime. In this case, we return direct=FALSE. - * - * Currently, all pre-defined uniforms are in one of these forms: - * var - * var[i] - * var.field - * var[i].field - * var[i][j] - * - * \return -1 upon error, else position in paramList of the state variable/data - */ -GLint -_slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList, - GLboolean *direct) -{ - slang_ir_node *n0 = n; - const char *field = NULL; - GLint index1 = -1, index2 = -1; - GLuint swizzle; - - *direct = GL_TRUE; - - if (n->Opcode == IR_FIELD) { - field = n->Field; - n = n->Children[0]; - } - - if (n->Opcode == IR_ELEMENT) { - if (n->Children[1]->Opcode == IR_FLOAT) { - index1 = (GLint) n->Children[1]->Value[0]; - } - else { - *direct = GL_FALSE; - } - n = n->Children[0]; - } - - if (n->Opcode == IR_ELEMENT) { - /* XXX can only handle constant indexes for now */ - if (n->Children[1]->Opcode == IR_FLOAT) { - /* two-dimensional array index: mat[i][j] */ - index2 = index1; - index1 = (GLint) n->Children[1]->Value[0]; - } - else { - *direct = GL_FALSE; - } - n = n->Children[0]; - } - - assert(n->Opcode == IR_VAR); - - if (*direct) { - const char *var = (const char *) n->Var->a_name; - GLint pos = - lookup_statevar(var, index1, index2, field, &swizzle, paramList); - if (pos >= 0) { - /* newly resolved storage for the statevar/constant/uniform */ - n0->Store->File = PROGRAM_STATE_VAR; - n0->Store->Index = pos; - n0->Store->Swizzle = swizzle; - n0->Store->Parent = NULL; - return pos; - } - } - - *direct = GL_FALSE; - return alloc_state_var_array(n->Var, paramList); -} - - - - -#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) - - -/** Predefined shader inputs */ -struct input_info -{ - const char *Name; - GLuint Attrib; - GLenum Type; - GLuint Swizzle; -}; - -/** Predefined vertex shader inputs/attributes */ -static const struct input_info vertInputs[] = { - { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP }, - { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { NULL, 0, GL_NONE, SWIZZLE_NOOP } -}; - -/** Predefined fragment shader inputs */ -static const struct input_info fragInputs[] = { - { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, - { NULL, 0, GL_NONE, SWIZZLE_NOOP } -}; - - -/** - * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to - * a vertex or fragment program input variable. Return -1 if the input - * name is invalid. - * XXX return size too - */ -GLint -_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) -{ - const struct input_info *inputs; - GLuint i; - - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - inputs = vertInputs; - break; - case GL_FRAGMENT_PROGRAM_ARB: - inputs = fragInputs; - break; - /* XXX geom program */ - default: - _mesa_problem(NULL, "bad target in _slang_input_index"); - return -1; - } - - ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ - - for (i = 0; inputs[i].Name; i++) { - if (strcmp(inputs[i].Name, name) == 0) { - /* found */ - *swizzleOut = inputs[i].Swizzle; - return inputs[i].Attrib; - } - } - return -1; -} - - -/** - * Return name of the given vertex attribute (VERT_ATTRIB_x). - */ -const char * -_slang_vert_attrib_name(GLuint attrib) -{ - GLuint i; - assert(attrib < VERT_ATTRIB_GENERIC0); - for (i = 0; vertInputs[i].Name; i++) { - if (vertInputs[i].Attrib == attrib) - return vertInputs[i].Name; - } - return NULL; -} - - -/** - * Return type (GL_FLOAT, GL_FLOAT_VEC2, etc) of the given vertex - * attribute (VERT_ATTRIB_x). - */ -GLenum -_slang_vert_attrib_type(GLuint attrib) -{ - GLuint i; - assert(attrib < VERT_ATTRIB_GENERIC0); - for (i = 0; vertInputs[i].Name; i++) { - if (vertInputs[i].Attrib == attrib) - return vertInputs[i].Type; - } - return GL_NONE; -} - - - - - -/** Predefined shader output info */ -struct output_info -{ - const char *Name; - GLuint Attrib; - GLenum Type; -}; - -/** Predefined vertex shader outputs */ -static const struct output_info vertOutputs[] = { - { "gl_Position", VERT_RESULT_HPOS, GL_FLOAT_VEC4 }, - { "gl_FrontColor", VERT_RESULT_COL0, GL_FLOAT_VEC4 }, - { "gl_BackColor", VERT_RESULT_BFC0, GL_FLOAT_VEC4 }, - { "gl_FrontSecondaryColor", VERT_RESULT_COL1, GL_FLOAT_VEC4 }, - { "gl_BackSecondaryColor", VERT_RESULT_BFC1, GL_FLOAT_VEC4 }, - { "gl_TexCoord", VERT_RESULT_TEX0, GL_FLOAT_VEC4 }, - { "gl_FogFragCoord", VERT_RESULT_FOGC, GL_FLOAT }, - { "gl_PointSize", VERT_RESULT_PSIZ, GL_FLOAT }, - { NULL, 0, GL_NONE } -}; - -/** Predefined fragment shader outputs */ -static const struct output_info fragOutputs[] = { - { "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 }, - { "gl_FragDepth", FRAG_RESULT_DEPTH, GL_FLOAT }, - { "gl_FragData", FRAG_RESULT_DATA0, GL_FLOAT_VEC4 }, - { NULL, 0, GL_NONE } -}; - - -/** - * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to - * a vertex or fragment program output variable. Return -1 for an invalid - * output name. - */ -GLint -_slang_output_index(const char *name, GLenum target) -{ - const struct output_info *outputs; - GLuint i; - - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - outputs = vertOutputs; - break; - case GL_FRAGMENT_PROGRAM_ARB: - outputs = fragOutputs; - break; - /* XXX geom program */ - default: - _mesa_problem(NULL, "bad target in _slang_output_index"); - return -1; - } - - for (i = 0; outputs[i].Name; i++) { - if (strcmp(outputs[i].Name, name) == 0) { - /* found */ - return outputs[i].Attrib; - } - } - return -1; -} - - -/** - * Given a VERT_RESULT_x index, return the corresponding string name. - */ -const char * -_slang_vertex_output_name(gl_vert_result index) -{ - if (index < Elements(vertOutputs)) - return vertOutputs[index].Name; - else - return NULL; -} - - -/** - * Given a FRAG_RESULT_x index, return the corresponding string name. - */ -const char * -_slang_fragment_output_name(gl_frag_result index) -{ - if (index < Elements(fragOutputs)) - return fragOutputs[index].Name; - else - return NULL; -} - - -/** - * Given a VERT_RESULT_x index, return the corresponding varying - * var's datatype. - */ -GLenum -_slang_vertex_output_type(gl_vert_result index) -{ - if (index < Elements(vertOutputs)) - return vertOutputs[index].Type; - else - return GL_NONE; -} diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h deleted file mode 100644 index c3021ca33c7..00000000000 --- a/src/mesa/shader/slang/slang_builtin.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_BUILTIN_H -#define SLANG_BUILTIN_H - -#include "shader/prog_parameter.h" -#include "slang_utility.h" -#include "slang_ir.h" - - -extern GLint -_slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList, - GLboolean *direct); - - -extern GLint -_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut); - -extern GLint -_slang_output_index(const char *name, GLenum target); - - -extern const char * -_slang_vert_attrib_name(GLuint attrib); - -extern GLenum -_slang_vert_attrib_type(GLuint attrib); - - -const char * -_slang_vertex_output_name(gl_vert_result index); - -const char * -_slang_fragment_output_name(gl_frag_result index); - -GLenum -_slang_vertex_output_type(gl_vert_result index); - - -#endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c deleted file mode 100644 index 0504d47765f..00000000000 --- a/src/mesa/shader/slang/slang_codegen.c +++ /dev/null @@ -1,5357 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_codegen.c - * Generate IR tree from AST. - * \author Brian Paul - */ - - -/*** - *** NOTES: - *** The new_() functions return a new instance of a simple IR node. - *** The gen_() functions generate larger IR trees from the simple nodes. - ***/ - - - -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" -#include "slang_typeinfo.h" -#include "slang_builtin.h" -#include "slang_codegen.h" -#include "slang_compile.h" -#include "slang_label.h" -#include "slang_mem.h" -#include "slang_simplify.h" -#include "slang_emit.h" -#include "slang_vartable.h" -#include "slang_ir.h" -#include "slang_print.h" - - -/** Max iterations to unroll */ -const GLuint MAX_FOR_LOOP_UNROLL_ITERATIONS = 32; - -/** Max for-loop body size (in slang operations) to unroll */ -const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; - -/** Max for-loop body complexity to unroll. - * We'll compute complexity as the product of the number of iterations - * and the size of the body. So long-ish loops with very simple bodies - * can be unrolled, as well as short loops with larger bodies. - */ -const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; - - - -static slang_ir_node * -_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper); - -static void -slang_substitute(slang_assemble_ctx *A, slang_operation *oper, - GLuint substCount, slang_variable **substOld, - slang_operation **substNew, GLboolean isLHS); - - -/** - * Retrieves type information about an operation. - * Returns GL_TRUE on success. - * Returns GL_FALSE otherwise. - */ -static GLboolean -typeof_operation(const struct slang_assemble_ctx_ *A, - slang_operation *op, - slang_typeinfo *ti) -{ - return _slang_typeof_operation(op, &A->space, ti, A->atoms, A->log); -} - - -static GLboolean -is_sampler_type(const slang_fully_specified_type *t) -{ - switch (t->specifier.type) { - case SLANG_SPEC_SAMPLER_1D: - case SLANG_SPEC_SAMPLER_2D: - case SLANG_SPEC_SAMPLER_3D: - case SLANG_SPEC_SAMPLER_CUBE: - case SLANG_SPEC_SAMPLER_1D_SHADOW: - case SLANG_SPEC_SAMPLER_2D_SHADOW: - case SLANG_SPEC_SAMPLER_RECT: - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - case SLANG_SPEC_SAMPLER_1D_ARRAY: - case SLANG_SPEC_SAMPLER_2D_ARRAY: - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Return the offset (in floats or ints) of the named field within - * the given struct. Return -1 if field not found. - * If field is NULL, return the size of the struct instead. - */ -static GLint -_slang_field_offset(const slang_type_specifier *spec, slang_atom field) -{ - GLint offset = 0; - GLuint i; - for (i = 0; i < spec->_struct->fields->num_variables; i++) { - const slang_variable *v = spec->_struct->fields->variables[i]; - const GLuint sz = _slang_sizeof_type_specifier(&v->type.specifier); - if (sz > 1) { - /* types larger than 1 float are register (4-float) aligned */ - offset = (offset + 3) & ~3; - } - if (field && v->a_name == field) { - return offset; - } - offset += sz; - } - if (field) - return -1; /* field not found */ - else - return offset; /* struct size */ -} - - -/** - * Return the size (in floats) of the given type specifier. - * If the size is greater than 4, the size should be a multiple of 4 - * so that the correct number of 4-float registers are allocated. - * For example, a mat3x2 is size 12 because we want to store the - * 3 columns in 3 float[4] registers. - */ -GLuint -_slang_sizeof_type_specifier(const slang_type_specifier *spec) -{ - GLuint sz; - switch (spec->type) { - case SLANG_SPEC_VOID: - sz = 0; - break; - case SLANG_SPEC_BOOL: - sz = 1; - break; - case SLANG_SPEC_BVEC2: - sz = 2; - break; - case SLANG_SPEC_BVEC3: - sz = 3; - break; - case SLANG_SPEC_BVEC4: - sz = 4; - break; - case SLANG_SPEC_INT: - sz = 1; - break; - case SLANG_SPEC_IVEC2: - sz = 2; - break; - case SLANG_SPEC_IVEC3: - sz = 3; - break; - case SLANG_SPEC_IVEC4: - sz = 4; - break; - case SLANG_SPEC_FLOAT: - sz = 1; - break; - case SLANG_SPEC_VEC2: - sz = 2; - break; - case SLANG_SPEC_VEC3: - sz = 3; - break; - case SLANG_SPEC_VEC4: - sz = 4; - break; - case SLANG_SPEC_MAT2: - sz = 2 * 4; /* 2 columns (regs) */ - break; - case SLANG_SPEC_MAT3: - sz = 3 * 4; - break; - case SLANG_SPEC_MAT4: - sz = 4 * 4; - break; - case SLANG_SPEC_MAT23: - sz = 2 * 4; /* 2 columns (regs) */ - break; - case SLANG_SPEC_MAT32: - sz = 3 * 4; /* 3 columns (regs) */ - break; - case SLANG_SPEC_MAT24: - sz = 2 * 4; - break; - case SLANG_SPEC_MAT42: - sz = 4 * 4; /* 4 columns (regs) */ - break; - case SLANG_SPEC_MAT34: - sz = 3 * 4; - break; - case SLANG_SPEC_MAT43: - sz = 4 * 4; /* 4 columns (regs) */ - break; - case SLANG_SPEC_SAMPLER_1D: - case SLANG_SPEC_SAMPLER_2D: - case SLANG_SPEC_SAMPLER_3D: - case SLANG_SPEC_SAMPLER_CUBE: - case SLANG_SPEC_SAMPLER_1D_SHADOW: - case SLANG_SPEC_SAMPLER_2D_SHADOW: - case SLANG_SPEC_SAMPLER_RECT: - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - case SLANG_SPEC_SAMPLER_1D_ARRAY: - case SLANG_SPEC_SAMPLER_2D_ARRAY: - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - sz = 1; /* a sampler is basically just an integer index */ - break; - case SLANG_SPEC_STRUCT: - sz = _slang_field_offset(spec, 0); /* special use */ - if (sz == 1) { - /* 1-float structs are actually troublesome to deal with since they - * might get placed at R.x, R.y, R.z or R.z. Return size=2 to - * ensure the object is placed at R.x - */ - sz = 2; - } - else if (sz > 4) { - sz = (sz + 3) & ~0x3; /* round up to multiple of four */ - } - break; - case SLANG_SPEC_ARRAY: - sz = _slang_sizeof_type_specifier(spec->_array); - break; - default: - _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()"); - sz = 0; - } - - if (sz > 4) { - /* if size is > 4, it should be a multiple of four */ - assert((sz & 0x3) == 0); - } - return sz; -} - - -/** - * Query variable/array length (number of elements). - * This is slightly non-trivial because there are two ways to express - * arrays: "float x[3]" vs. "float[3] x". - * \return the length of the array for the given variable, or 0 if not an array - */ -static GLint -_slang_array_length(const slang_variable *var) -{ - if (var->type.array_len > 0) { - /* Ex: float[4] x; */ - return var->type.array_len; - } - if (var->array_len > 0) { - /* Ex: float x[4]; */ - return var->array_len; - } - return 0; -} - - -/** - * Compute total size of array give size of element, number of elements. - * \return size in floats - */ -static GLint -_slang_array_size(GLint elemSize, GLint arrayLen) -{ - GLint total; - assert(elemSize > 0); - if (arrayLen > 1) { - /* round up base type to multiple of 4 */ - total = ((elemSize + 3) & ~0x3) * MAX2(arrayLen, 1); - } - else { - total = elemSize; - } - return total; -} - - -/** - * Return the TEXTURE_*_INDEX value that corresponds to a sampler type, - * or -1 if the type is not a sampler. - */ -static GLint -sampler_to_texture_index(const slang_type_specifier_type type) -{ - switch (type) { - case SLANG_SPEC_SAMPLER_1D: - return TEXTURE_1D_INDEX; - case SLANG_SPEC_SAMPLER_2D: - return TEXTURE_2D_INDEX; - case SLANG_SPEC_SAMPLER_3D: - return TEXTURE_3D_INDEX; - case SLANG_SPEC_SAMPLER_CUBE: - return TEXTURE_CUBE_INDEX; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - return TEXTURE_1D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER_2D_SHADOW: - return TEXTURE_2D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER_RECT: - return TEXTURE_RECT_INDEX; - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - return TEXTURE_RECT_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER_1D_ARRAY: - return TEXTURE_1D_ARRAY_INDEX; - case SLANG_SPEC_SAMPLER_2D_ARRAY: - return TEXTURE_2D_ARRAY_INDEX; - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - return TEXTURE_1D_ARRAY_INDEX; - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - return TEXTURE_2D_ARRAY_INDEX; - default: - return -1; - } -} - - -/** helper to build a SLANG_OPER_IDENTIFIER node */ -static void -slang_operation_identifier(slang_operation *oper, - slang_assemble_ctx *A, - const char *name) -{ - oper->type = SLANG_OPER_IDENTIFIER; - oper->a_id = slang_atom_pool_atom(A->atoms, name); -} - - -/** - * Called when we begin code/IR generation for a new while/do/for loop. - */ -static void -push_loop(slang_assemble_ctx *A, slang_operation *loopOper, slang_ir_node *loopIR) -{ - A->LoopOperStack[A->LoopDepth] = loopOper; - A->LoopIRStack[A->LoopDepth] = loopIR; - A->LoopDepth++; -} - - -/** - * Called when we end code/IR generation for a new while/do/for loop. - */ -static void -pop_loop(slang_assemble_ctx *A) -{ - assert(A->LoopDepth > 0); - A->LoopDepth--; -} - - -/** - * Return pointer to slang_operation for the loop we're currently inside, - * or NULL if not in a loop. - */ -static const slang_operation * -current_loop_oper(const slang_assemble_ctx *A) -{ - if (A->LoopDepth > 0) - return A->LoopOperStack[A->LoopDepth - 1]; - else - return NULL; -} - - -/** - * Return pointer to slang_ir_node for the loop we're currently inside, - * or NULL if not in a loop. - */ -static slang_ir_node * -current_loop_ir(const slang_assemble_ctx *A) -{ - if (A->LoopDepth > 0) - return A->LoopIRStack[A->LoopDepth - 1]; - else - return NULL; -} - - -/**********************************************************************/ - - -/** - * Map "_asm foo" to IR_FOO, etc. - */ -typedef struct -{ - const char *Name; - slang_ir_opcode Opcode; - GLuint HaveRetValue, NumParams; -} slang_asm_info; - - -static slang_asm_info AsmInfo[] = { - /* vec4 binary op */ - { "vec4_add", IR_ADD, 1, 2 }, - { "vec4_subtract", IR_SUB, 1, 2 }, - { "vec4_multiply", IR_MUL, 1, 2 }, - { "vec4_dot", IR_DOT4, 1, 2 }, - { "vec3_dot", IR_DOT3, 1, 2 }, - { "vec2_dot", IR_DOT2, 1, 2 }, - { "vec3_nrm", IR_NRM3, 1, 1 }, - { "vec4_nrm", IR_NRM4, 1, 1 }, - { "vec3_cross", IR_CROSS, 1, 2 }, - { "vec4_lrp", IR_LRP, 1, 3 }, - { "vec4_min", IR_MIN, 1, 2 }, - { "vec4_max", IR_MAX, 1, 2 }, - { "vec4_cmp", IR_CMP, 1, 3 }, - { "vec4_clamp", IR_CLAMP, 1, 3 }, - { "vec4_seq", IR_SEQUAL, 1, 2 }, - { "vec4_sne", IR_SNEQUAL, 1, 2 }, - { "vec4_sge", IR_SGE, 1, 2 }, - { "vec4_sgt", IR_SGT, 1, 2 }, - { "vec4_sle", IR_SLE, 1, 2 }, - { "vec4_slt", IR_SLT, 1, 2 }, - /* vec4 unary */ - { "vec4_move", IR_MOVE, 1, 1 }, - { "vec4_floor", IR_FLOOR, 1, 1 }, - { "vec4_frac", IR_FRAC, 1, 1 }, - { "vec4_abs", IR_ABS, 1, 1 }, - { "vec4_negate", IR_NEG, 1, 1 }, - { "vec4_ddx", IR_DDX, 1, 1 }, - { "vec4_ddy", IR_DDY, 1, 1 }, - /* float binary op */ - { "float_power", IR_POW, 1, 2 }, - /* texture / sampler */ - { "vec4_tex_1d", IR_TEX, 1, 2 }, - { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */ - { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */ - { "vec4_tex_2d", IR_TEX, 1, 2 }, - { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */ - { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */ - { "vec4_tex_3d", IR_TEX, 1, 2 }, - { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */ - { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */ - { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ - { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ - { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ - { "vec4_tex_1d_array", IR_TEX, 1, 2 }, - { "vec4_tex_1d_array_bias", IR_TEXB, 1, 2 }, - { "vec4_tex_1d_array_shadow", IR_TEX, 1, 2 }, - { "vec4_tex_1d_array_bias_shadow", IR_TEXB, 1, 2 }, - { "vec4_tex_2d_array", IR_TEX, 1, 2 }, - { "vec4_tex_2d_array_bias", IR_TEXB, 1, 2 }, - { "vec4_tex_2d_array_shadow", IR_TEX, 1, 2 }, - { "vec4_tex_2d_array_bias_shadow", IR_TEXB, 1, 2 }, - - /* texture / sampler but with shadow comparison */ - { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 }, - { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 }, - { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 }, - { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 }, - { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 }, - { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 }, - { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 }, - { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 }, - - /* unary op */ - { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */ - { "vec4_to_ivec4", IR_F_TO_I, 1, 1 }, /* float[4] to int[4] */ - { "float_exp", IR_EXP, 1, 1 }, - { "float_exp2", IR_EXP2, 1, 1 }, - { "float_log2", IR_LOG2, 1, 1 }, - { "float_rsq", IR_RSQ, 1, 1 }, - { "float_rcp", IR_RCP, 1, 1 }, - { "float_sine", IR_SIN, 1, 1 }, - { "float_cosine", IR_COS, 1, 1 }, - { "float_noise1", IR_NOISE1, 1, 1}, - { "float_noise2", IR_NOISE2, 1, 1}, - { "float_noise3", IR_NOISE3, 1, 1}, - { "float_noise4", IR_NOISE4, 1, 1}, - - { NULL, IR_NOP, 0, 0 } -}; - - -static slang_ir_node * -new_node3(slang_ir_opcode op, - slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2) -{ - slang_ir_node *n = (slang_ir_node *) _slang_alloc(sizeof(slang_ir_node)); - if (n) { - n->Opcode = op; - n->Children[0] = c0; - n->Children[1] = c1; - n->Children[2] = c2; - n->InstLocation = -1; - } - return n; -} - -static slang_ir_node * -new_node2(slang_ir_opcode op, slang_ir_node *c0, slang_ir_node *c1) -{ - return new_node3(op, c0, c1, NULL); -} - -static slang_ir_node * -new_node1(slang_ir_opcode op, slang_ir_node *c0) -{ - return new_node3(op, c0, NULL, NULL); -} - -static slang_ir_node * -new_node0(slang_ir_opcode op) -{ - return new_node3(op, NULL, NULL, NULL); -} - - -/** - * Create sequence of two nodes. - */ -static slang_ir_node * -new_seq(slang_ir_node *left, slang_ir_node *right) -{ - if (!left) - return right; - if (!right) - return left; - return new_node2(IR_SEQ, left, right); -} - -static slang_ir_node * -new_label(slang_label *label) -{ - slang_ir_node *n = new_node0(IR_LABEL); - assert(label); - if (n) - n->Label = label; - return n; -} - -static slang_ir_node * -new_float_literal(const float v[4], GLuint size) -{ - slang_ir_node *n = new_node0(IR_FLOAT); - assert(size <= 4); - COPY_4V(n->Value, v); - /* allocate a storage object, but compute actual location (Index) later */ - n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); - return n; -} - - -static slang_ir_node * -new_not(slang_ir_node *n) -{ - return new_node1(IR_NOT, n); -} - - -/** - * Non-inlined function call. - */ -static slang_ir_node * -new_function_call(slang_ir_node *code, slang_label *name) -{ - slang_ir_node *n = new_node1(IR_CALL, code); - assert(name); - if (n) - n->Label = name; - return n; -} - - -/** - * Unconditional jump. - */ -static slang_ir_node * -new_return(slang_label *dest) -{ - slang_ir_node *n = new_node0(IR_RETURN); - assert(dest); - if (n) - n->Label = dest; - return n; -} - - -static slang_ir_node * -new_loop(slang_ir_node *body) -{ - return new_node1(IR_LOOP, body); -} - - -static slang_ir_node * -new_break(slang_ir_node *loopNode) -{ - slang_ir_node *n = new_node0(IR_BREAK); - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - if (n) { - /* insert this node at head of linked list of cont/break instructions */ - n->List = loopNode->List; - loopNode->List = n; - } - return n; -} - - -/** - * Make new IR_BREAK_IF_TRUE. - */ -static slang_ir_node * -new_break_if_true(slang_assemble_ctx *A, slang_ir_node *cond) -{ - slang_ir_node *loopNode = current_loop_ir(A); - slang_ir_node *n; - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - n = new_node1(IR_BREAK_IF_TRUE, cond); - if (n) { - /* insert this node at head of linked list of cont/break instructions */ - n->List = loopNode->List; - loopNode->List = n; - } - return n; -} - - -/** - * Make new IR_CONT_IF_TRUE node. - */ -static slang_ir_node * -new_cont_if_true(slang_assemble_ctx *A, slang_ir_node *cond) -{ - slang_ir_node *loopNode = current_loop_ir(A); - slang_ir_node *n; - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - n = new_node1(IR_CONT_IF_TRUE, cond); - if (n) { - n->Parent = loopNode; /* pointer to containing loop */ - /* insert this node at head of linked list of cont/break instructions */ - n->List = loopNode->List; - loopNode->List = n; - } - return n; -} - - -static slang_ir_node * -new_cond(slang_ir_node *n) -{ - slang_ir_node *c = new_node1(IR_COND, n); - return c; -} - - -static slang_ir_node * -new_if(slang_ir_node *cond, slang_ir_node *ifPart, slang_ir_node *elsePart) -{ - return new_node3(IR_IF, cond, ifPart, elsePart); -} - - -/** - * New IR_VAR node - a reference to a previously declared variable. - */ -static slang_ir_node * -new_var(slang_assemble_ctx *A, slang_variable *var) -{ - slang_ir_node *n = new_node0(IR_VAR); - if (n) { - ASSERT(var); - ASSERT(var->store); - ASSERT(!n->Store); - ASSERT(!n->Var); - - /* Set IR node's Var and Store pointers */ - n->Var = var; - n->Store = var->store; - } - return n; -} - - -/** - * Check if the given function is really just a wrapper for a - * basic assembly instruction. - */ -static GLboolean -slang_is_asm_function(const slang_function *fun) -{ - if (fun->body->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE && - fun->body->num_children == 1 && - fun->body->children[0].type == SLANG_OPER_ASM) { - return GL_TRUE; - } - return GL_FALSE; -} - - -static GLboolean -_slang_is_noop(const slang_operation *oper) -{ - if (!oper || - oper->type == SLANG_OPER_VOID || - (oper->num_children == 1 && oper->children[0].type == SLANG_OPER_VOID)) - return GL_TRUE; - else - return GL_FALSE; -} - - -/** - * Recursively search tree for a node of the given type. - */ -#if 0 -static slang_operation * -_slang_find_node_type(slang_operation *oper, slang_operation_type type) -{ - GLuint i; - if (oper->type == type) - return oper; - for (i = 0; i < oper->num_children; i++) { - slang_operation *p = _slang_find_node_type(&oper->children[i], type); - if (p) - return p; - } - return NULL; -} -#endif - - -/** - * Count the number of operations of the given time rooted at 'oper'. - */ -static GLuint -_slang_count_node_type(const slang_operation *oper, slang_operation_type type) -{ - GLuint i, count = 0; - if (oper->type == type) { - return 1; - } - for (i = 0; i < oper->num_children; i++) { - count += _slang_count_node_type(&oper->children[i], type); - } - return count; -} - - -/** - * Check if the 'return' statement found under 'oper' is a "tail return" - * that can be no-op'd. For example: - * - * void func(void) - * { - * .. do something .. - * return; // this is a no-op - * } - * - * This is used when determining if a function can be inlined. If the - * 'return' is not the last statement, we can't inline the function since - * we still need the semantic behaviour of the 'return' but we don't want - * to accidentally return from the _calling_ function. We'd need to use an - * unconditional branch, but we don't have such a GPU instruction (not - * always, at least). - */ -static GLboolean -_slang_is_tail_return(const slang_operation *oper) -{ - GLuint k = oper->num_children; - - while (k > 0) { - const slang_operation *last = &oper->children[k - 1]; - if (last->type == SLANG_OPER_RETURN) - return GL_TRUE; - else if (last->type == SLANG_OPER_IDENTIFIER || - last->type == SLANG_OPER_LABEL) - k--; /* try prev child */ - else if (last->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || - last->type == SLANG_OPER_BLOCK_NEW_SCOPE) - /* try sub-children */ - return _slang_is_tail_return(last); - else - break; - } - - return GL_FALSE; -} - - -/** - * Generate a variable declaration opeartion. - * I.e.: generate AST code for "bool flag = false;" - */ -static void -slang_generate_declaration(slang_assemble_ctx *A, - slang_variable_scope *scope, - slang_operation *decl, - slang_type_specifier_type type, - const char *name, - GLint initValue) -{ - slang_variable *var; - - assert(type == SLANG_SPEC_BOOL || - type == SLANG_SPEC_INT); - - decl->type = SLANG_OPER_VARIABLE_DECL; - - var = slang_variable_scope_grow(scope); - - slang_fully_specified_type_construct(&var->type); - - var->type.specifier.type = type; - var->a_name = slang_atom_pool_atom(A->atoms, name); - decl->a_id = var->a_name; - var->initializer = slang_operation_new(1); - slang_operation_literal_bool(var->initializer, initValue); -} - - -static void -slang_resolve_variable(slang_operation *oper) -{ - if (oper->type == SLANG_OPER_IDENTIFIER && !oper->var) { - oper->var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - } -} - - -/** - * Rewrite AST code for "return expression;". - * - * We return values from functions by assinging the returned value to - * the hidden __retVal variable which is an extra 'out' parameter we add - * to the function signature. - * This code basically converts "return expr;" into "__retVal = expr; return;" - * - * \return the new AST code. - */ -static slang_operation * -gen_return_with_expression(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *blockOper, *assignOper; - - assert(oper->type == SLANG_OPER_RETURN); - - if (A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "illegal return expression"); - return NULL; - } - - blockOper = slang_operation_new(1); - blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - blockOper->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(blockOper, 2); - - if (A->UseReturnFlag) { - /* Emit: - * { - * if (__notRetFlag) - * __retVal = expr; - * __notRetFlag = 0; - * } - */ - { - slang_operation *ifOper = slang_oper_child(blockOper, 0); - ifOper->type = SLANG_OPER_IF; - slang_operation_add_children(ifOper, 3); - { - slang_operation *cond = slang_oper_child(ifOper, 0); - cond->type = SLANG_OPER_IDENTIFIER; - cond->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - } - { - slang_operation *elseOper = slang_oper_child(ifOper, 2); - elseOper->type = SLANG_OPER_VOID; - } - assignOper = slang_oper_child(ifOper, 1); - } - { - slang_operation *setOper = slang_oper_child(blockOper, 1); - setOper->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(setOper, 2); - { - slang_operation *lhs = slang_oper_child(setOper, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - } - { - slang_operation *rhs = slang_oper_child(setOper, 1); - slang_operation_literal_bool(rhs, GL_FALSE); - } - } - } - else { - /* Emit: - * { - * __retVal = expr; - * return_inlined; - * } - */ - assignOper = slang_oper_child(blockOper, 0); - { - slang_operation *returnOper = slang_oper_child(blockOper, 1); - returnOper->type = SLANG_OPER_RETURN_INLINED; - assert(returnOper->num_children == 0); - } - } - - /* __retVal = expression; */ - assignOper->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(assignOper, 2); - { - slang_operation *lhs = slang_oper_child(assignOper, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "__retVal"); - } - { - slang_operation *rhs = slang_oper_child(assignOper, 1); - slang_operation_copy(rhs, &oper->children[0]); - } - - /*blockOper->locals->outer_scope = oper->locals->outer_scope;*/ - - /*slang_print_tree(blockOper, 0);*/ - - return blockOper; -} - - -/** - * Rewrite AST code for "return;" (no expression). - */ -static slang_operation * -gen_return_without_expression(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *newRet; - - assert(oper->type == SLANG_OPER_RETURN); - - if (A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "return statement requires an expression"); - return NULL; - } - - if (A->UseReturnFlag) { - /* Emit: - * __notRetFlag = 0; - */ - { - newRet = slang_operation_new(1); - newRet->locals->outer_scope = oper->locals->outer_scope; - newRet->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(newRet, 2); - { - slang_operation *lhs = slang_oper_child(newRet, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - } - { - slang_operation *rhs = slang_oper_child(newRet, 1); - slang_operation_literal_bool(rhs, GL_FALSE); - } - } - } - else { - /* Emit: - * return_inlined; - */ - newRet = slang_operation_new(1); - newRet->locals->outer_scope = oper->locals->outer_scope; - newRet->type = SLANG_OPER_RETURN_INLINED; - } - - /*slang_print_tree(newRet, 0);*/ - - return newRet; -} - - - - -/** - * Replace particular variables (SLANG_OPER_IDENTIFIER) with new expressions. - */ -static void -slang_substitute(slang_assemble_ctx *A, slang_operation *oper, - GLuint substCount, slang_variable **substOld, - slang_operation **substNew, GLboolean isLHS) -{ - switch (oper->type) { - case SLANG_OPER_VARIABLE_DECL: - { - slang_variable *v = _slang_variable_locate(oper->locals, - oper->a_id, GL_TRUE); - assert(v); - if (v->initializer && oper->num_children == 0) { - /* set child of oper to copy of initializer */ - oper->num_children = 1; - oper->children = slang_operation_new(1); - slang_operation_copy(&oper->children[0], v->initializer); - } - if (oper->num_children == 1) { - /* the initializer */ - slang_substitute(A, &oper->children[0], substCount, - substOld, substNew, GL_FALSE); - } - } - break; - case SLANG_OPER_IDENTIFIER: - assert(oper->num_children == 0); - if (1/**!isLHS XXX FIX */) { - slang_atom id = oper->a_id; - slang_variable *v; - GLuint i; - v = _slang_variable_locate(oper->locals, id, GL_TRUE); - if (!v) { - if (strcmp((char *) oper->a_id, "__notRetFlag")) - _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); - return; - } - - /* look for a substitution */ - for (i = 0; i < substCount; i++) { - if (v == substOld[i]) { - /* OK, replace this SLANG_OPER_IDENTIFIER with a new expr */ -#if 0 /* DEBUG only */ - if (substNew[i]->type == SLANG_OPER_IDENTIFIER) { - assert(substNew[i]->var); - assert(substNew[i]->var->a_name); - printf("Substitute %s with %s in id node %p\n", - (char*)v->a_name, (char*) substNew[i]->var->a_name, - (void*) oper); - } - else { - printf("Substitute %s with %f in id node %p\n", - (char*)v->a_name, substNew[i]->literal[0], - (void*) oper); - } -#endif - slang_operation_copy(oper, substNew[i]); - break; - } - } - } - break; - - case SLANG_OPER_RETURN: - { - slang_operation *newReturn; - /* generate new 'return' code' */ - if (slang_oper_child(oper, 0)->type == SLANG_OPER_VOID) - newReturn = gen_return_without_expression(A, oper); - else - newReturn = gen_return_with_expression(A, oper); - - if (!newReturn) - return; - - /* do substitutions on the new 'return' code */ - slang_substitute(A, newReturn, - substCount, substOld, substNew, GL_FALSE); - - /* install new 'return' code */ - slang_operation_copy(oper, newReturn); - slang_operation_destruct(newReturn); - } - break; - - case SLANG_OPER_ASSIGN: - case SLANG_OPER_SUBSCRIPT: - /* special case: - * child[0] can't have substitutions but child[1] can. - */ - slang_substitute(A, &oper->children[0], - substCount, substOld, substNew, GL_TRUE); - slang_substitute(A, &oper->children[1], - substCount, substOld, substNew, GL_FALSE); - break; - case SLANG_OPER_FIELD: - /* XXX NEW - test */ - slang_substitute(A, &oper->children[0], - substCount, substOld, substNew, GL_TRUE); - break; - default: - { - GLuint i; - for (i = 0; i < oper->num_children; i++) - slang_substitute(A, &oper->children[i], - substCount, substOld, substNew, GL_FALSE); - } - } -} - - -/** - * Produce inline code for a call to an assembly instruction. - * This is typically used to compile a call to a built-in function like this: - * - * vec4 mix(const vec4 x, const vec4 y, const vec4 a) - * { - * __asm vec4_lrp __retVal, a, y, x; - * } - * - * - * A call to - * r = mix(p1, p2, p3); - * - * Becomes: - * - * mov - * / \ - * r vec4_lrp - * / | \ - * p3 p2 p1 - * - * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM. - */ -static slang_operation * -slang_inline_asm_function(slang_assemble_ctx *A, - slang_function *fun, slang_operation *oper) -{ - const GLuint numArgs = oper->num_children; - GLuint i; - slang_operation *inlined; - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - slang_variable **substOld; - slang_operation **substNew; - - ASSERT(slang_is_asm_function(fun)); - ASSERT(fun->param_count == numArgs + haveRetValue); - - /* - printf("Inline %s as %s\n", - (char*) fun->header.a_name, - (char*) fun->body->children[0].a_id); - */ - - /* - * We'll substitute formal params with actual args in the asm call. - */ - substOld = (slang_variable **) - _slang_alloc(numArgs * sizeof(slang_variable *)); - substNew = (slang_operation **) - _slang_alloc(numArgs * sizeof(slang_operation *)); - for (i = 0; i < numArgs; i++) { - substOld[i] = fun->parameters->variables[i]; - substNew[i] = oper->children + i; - } - - /* make a copy of the code to inline */ - inlined = slang_operation_new(1); - slang_operation_copy(inlined, &fun->body->children[0]); - if (haveRetValue) { - /* get rid of the __retVal child */ - inlined->num_children--; - for (i = 0; i < inlined->num_children; i++) { - inlined->children[i] = inlined->children[i + 1]; - } - } - - /* now do formal->actual substitutions */ - slang_substitute(A, inlined, numArgs, substOld, substNew, GL_FALSE); - - _slang_free(substOld); - _slang_free(substNew); - -#if 0 - printf("+++++++++++++ inlined asm function %s +++++++++++++\n", - (char *) fun->header.a_name); - slang_print_tree(inlined, 3); - printf("+++++++++++++++++++++++++++++++++++++++++++++++++++\n"); -#endif - - return inlined; -} - - -/** - * Inline the given function call operation. - * Return a new slang_operation that corresponds to the inlined code. - */ -static slang_operation * -slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, - slang_operation *oper, slang_operation *returnOper) -{ - typedef enum { - SUBST = 1, - COPY_IN, - COPY_OUT - } ParamMode; - ParamMode *paramMode; - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - const GLuint numArgs = oper->num_children; - const GLuint totalArgs = numArgs + haveRetValue; - slang_operation *args = oper->children; - slang_operation *inlined, *top; - slang_variable **substOld; - slang_operation **substNew; - GLuint substCount, numCopyIn, i; - slang_function *prevFunction; - slang_variable_scope *newScope = NULL; - - /* save / push */ - prevFunction = A->CurFunction; - A->CurFunction = fun; - - /*assert(oper->type == SLANG_OPER_CALL); (or (matrix) multiply, etc) */ - assert(fun->param_count == totalArgs); - - /* allocate temporary arrays */ - paramMode = (ParamMode *) - _slang_alloc(totalArgs * sizeof(ParamMode)); - substOld = (slang_variable **) - _slang_alloc(totalArgs * sizeof(slang_variable *)); - substNew = (slang_operation **) - _slang_alloc(totalArgs * sizeof(slang_operation *)); - -#if 0 - printf("\nInline call to %s (total vars=%d nparams=%d)\n", - (char *) fun->header.a_name, - fun->parameters->num_variables, numArgs); -#endif - - if (haveRetValue && !returnOper) { - /* Create 3-child comma sequence for inlined code: - * child[0]: declare __resultTmp - * child[1]: inlined function body - * child[2]: __resultTmp - */ - slang_operation *commaSeq; - slang_operation *declOper = NULL; - slang_variable *resultVar; - - commaSeq = slang_operation_new(1); - commaSeq->type = SLANG_OPER_SEQUENCE; - assert(commaSeq->locals); - commaSeq->locals->outer_scope = oper->locals->outer_scope; - commaSeq->num_children = 3; - commaSeq->children = slang_operation_new(3); - /* allocate the return var */ - resultVar = slang_variable_scope_grow(commaSeq->locals); - /* - printf("Alloc __resultTmp in scope %p for retval of calling %s\n", - (void*)commaSeq->locals, (char *) fun->header.a_name); - */ - - resultVar->a_name = slang_atom_pool_atom(A->atoms, "__resultTmp"); - resultVar->type = fun->header.type; /* XXX copy? */ - resultVar->isTemp = GL_TRUE; - - /* child[0] = __resultTmp declaration */ - declOper = &commaSeq->children[0]; - declOper->type = SLANG_OPER_VARIABLE_DECL; - declOper->a_id = resultVar->a_name; - declOper->locals->outer_scope = commaSeq->locals; - - /* child[1] = function body */ - inlined = &commaSeq->children[1]; - inlined->locals->outer_scope = commaSeq->locals; - - /* child[2] = __resultTmp reference */ - returnOper = &commaSeq->children[2]; - returnOper->type = SLANG_OPER_IDENTIFIER; - returnOper->a_id = resultVar->a_name; - returnOper->locals->outer_scope = commaSeq->locals; - - top = commaSeq; - } - else { - top = inlined = slang_operation_new(1); - /* XXXX this may be inappropriate!!!! */ - inlined->locals->outer_scope = oper->locals->outer_scope; - } - - - assert(inlined->locals); - - /* Examine the parameters, look for inout/out params, look for possible - * substitutions, etc: - * param type behaviour - * in copy actual to local - * const in substitute param with actual - * out copy out - */ - substCount = 0; - for (i = 0; i < totalArgs; i++) { - slang_variable *p = fun->parameters->variables[i]; - /* - printf("Param %d: %s %s \n", i, - slang_type_qual_string(p->type.qualifier), - (char *) p->a_name); - */ - if (p->type.qualifier == SLANG_QUAL_INOUT || - p->type.qualifier == SLANG_QUAL_OUT) { - /* an output param */ - slang_operation *arg; - if (i < numArgs) - arg = &args[i]; - else - arg = returnOper; - paramMode[i] = SUBST; - - if (arg->type == SLANG_OPER_IDENTIFIER) - slang_resolve_variable(arg); - - /* replace parameter 'p' with argument 'arg' */ - substOld[substCount] = p; - substNew[substCount] = arg; /* will get copied */ - substCount++; - } - else if (p->type.qualifier == SLANG_QUAL_CONST) { - /* a constant input param */ - if (args[i].type == SLANG_OPER_IDENTIFIER || - args[i].type == SLANG_OPER_LITERAL_FLOAT || - args[i].type == SLANG_OPER_SUBSCRIPT) { - /* replace all occurances of this parameter variable with the - * actual argument variable or a literal. - */ - paramMode[i] = SUBST; - slang_resolve_variable(&args[i]); - substOld[substCount] = p; - substNew[substCount] = &args[i]; /* will get copied */ - substCount++; - } - else { - paramMode[i] = COPY_IN; - } - } - else { - paramMode[i] = COPY_IN; - } - assert(paramMode[i]); - } - - /* actual code inlining: */ - slang_operation_copy(inlined, fun->body); - - /*** XXX review this */ - assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || - inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE); - inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE; - -#if 0 - printf("======================= orig body code ======================\n"); - printf("=== params scope = %p\n", (void*) fun->parameters); - slang_print_tree(fun->body, 8); - printf("======================= copied code =========================\n"); - slang_print_tree(inlined, 8); -#endif - - /* do parameter substitution in inlined code: */ - slang_substitute(A, inlined, substCount, substOld, substNew, GL_FALSE); - -#if 0 - printf("======================= subst code ==========================\n"); - slang_print_tree(inlined, 8); - printf("=============================================================\n"); -#endif - - /* New prolog statements: (inserted before the inlined code) - * Copy the 'in' arguments. - */ - numCopyIn = 0; - for (i = 0; i < numArgs; i++) { - if (paramMode[i] == COPY_IN) { - slang_variable *p = fun->parameters->variables[i]; - /* declare parameter 'p' */ - slang_operation *decl = slang_operation_insert(&inlined->num_children, - &inlined->children, - numCopyIn); - - decl->type = SLANG_OPER_VARIABLE_DECL; - assert(decl->locals); - decl->locals->outer_scope = inlined->locals; - decl->a_id = p->a_name; - decl->num_children = 1; - decl->children = slang_operation_new(1); - - /* child[0] is the var's initializer */ - slang_operation_copy(&decl->children[0], args + i); - - /* add parameter 'p' to the local variable scope here */ - { - slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); - pCopy->type = p->type; - pCopy->a_name = p->a_name; - pCopy->array_len = p->array_len; - } - - newScope = inlined->locals; - numCopyIn++; - } - } - - /* Now add copies of the function's local vars to the new variable scope */ - for (i = totalArgs; i < fun->parameters->num_variables; i++) { - slang_variable *p = fun->parameters->variables[i]; - slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); - pCopy->type = p->type; - pCopy->a_name = p->a_name; - pCopy->array_len = p->array_len; - } - - - /* New epilog statements: - * 1. Create end of function label to jump to from return statements. - * 2. Copy the 'out' parameter vars - */ - { - slang_operation *lab = slang_operation_insert(&inlined->num_children, - &inlined->children, - inlined->num_children); - lab->type = SLANG_OPER_LABEL; - lab->label = A->curFuncEndLabel; - } - - for (i = 0; i < totalArgs; i++) { - if (paramMode[i] == COPY_OUT) { - const slang_variable *p = fun->parameters->variables[i]; - /* actualCallVar = outParam */ - /*if (i > 0 || !haveRetValue)*/ - slang_operation *ass = slang_operation_insert(&inlined->num_children, - &inlined->children, - inlined->num_children); - ass->type = SLANG_OPER_ASSIGN; - ass->num_children = 2; - ass->locals->outer_scope = inlined->locals; - ass->children = slang_operation_new(2); - ass->children[0] = args[i]; /*XXX copy */ - ass->children[1].type = SLANG_OPER_IDENTIFIER; - ass->children[1].a_id = p->a_name; - ass->children[1].locals->outer_scope = ass->locals; - } - } - - _slang_free(paramMode); - _slang_free(substOld); - _slang_free(substNew); - - /* Update scoping to use the new local vars instead of the - * original function's vars. This is especially important - * for nested inlining. - */ - if (newScope) - slang_replace_scope(inlined, fun->parameters, newScope); - -#if 0 - printf("Done Inline call to %s (total vars=%d nparams=%d)\n\n", - (char *) fun->header.a_name, - fun->parameters->num_variables, numArgs); - slang_print_tree(top, 0); -#endif - - /* pop */ - A->CurFunction = prevFunction; - - return top; -} - - -/** - * Insert declaration for "bool __notRetFlag" in given block operation. - * This is used when we can't emit "early" return statements in subroutines. - */ -static void -declare_return_flag(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *decl; - - assert(oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || - oper->type == SLANG_OPER_SEQUENCE); - - decl = slang_operation_insert_child(oper, 1); - - slang_generate_declaration(A, oper->locals, decl, - SLANG_SPEC_BOOL, "__notRetFlag", GL_TRUE); - - /*slang_print_tree(oper, 0);*/ -} - - -/** - * Recursively replace instances of the old node type with the new type. - */ -static void -replace_node_type(slang_operation *oper, slang_operation_type oldType, - slang_operation_type newType) -{ - GLuint i; - - if (oper->type == oldType) - oper->type = newType; - - for (i = 0; i < slang_oper_num_children(oper); i++) { - replace_node_type(slang_oper_child(oper, i), oldType, newType); - } -} - - - -/** - * Test if the given function body has an "early return". That is, there's - * a 'return' statement that's not the very last instruction in the body. - */ -static GLboolean -has_early_return(const slang_operation *funcBody) -{ - GLuint retCount = _slang_count_node_type(funcBody, SLANG_OPER_RETURN); - if (retCount == 0) - return GL_FALSE; - else if (retCount == 1 && _slang_is_tail_return(funcBody)) - return GL_FALSE; - else - return GL_TRUE; -} - - -/** - * Emit IR code for a function call. This does one of two things: - * 1. Inline the function's code - * 2. Create an IR for the function's body and create a real call to it. - */ -static slang_ir_node * -_slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, - slang_operation *oper, slang_operation *dest) -{ - slang_ir_node *n; - slang_operation *instance; - slang_label *prevFuncEndLabel; - char name[200]; - - prevFuncEndLabel = A->curFuncEndLabel; - _mesa_snprintf(name, sizeof(name), "__endOfFunc_%s_", (char *) fun->header.a_name); - A->curFuncEndLabel = _slang_label_new(name); - assert(A->curFuncEndLabel); - - /* - * 'instance' is basically a copy of the function's body with various - * transformations. - */ - - if (slang_is_asm_function(fun) && !dest) { - /* assemble assembly function - tree style */ - instance = slang_inline_asm_function(A, fun, oper); - } - else { - /* non-assembly function */ - /* We always generate an "inline-able" block of code here. - * We may either: - * 1. insert the inline code - * 2. Generate a call to the "inline" code as a subroutine - */ - const GLboolean earlyReturn = has_early_return(fun->body); - - if (earlyReturn && !A->EmitContReturn) { - A->UseReturnFlag = GL_TRUE; - } - - instance = slang_inline_function_call(A, fun, oper, dest); - if (!instance) - return NULL; - - if (earlyReturn) { - /* The function we're calling has one or more 'return' statements - * that prevent us from inlining the function's code. - * - * In this case, change the function's body type from - * SLANG_OPER_BLOCK_NEW_SCOPE to SLANG_OPER_NON_INLINED_CALL. - * During code emit this will result in a true subroutine call. - * - * Also, convert SLANG_OPER_RETURN_INLINED nodes to SLANG_OPER_RETURN. - */ - slang_operation *callOper; - - assert(instance->type == SLANG_OPER_BLOCK_NEW_SCOPE || - instance->type == SLANG_OPER_SEQUENCE); - - if (_slang_function_has_return_value(fun) && !dest) { - assert(instance->children[0].type == SLANG_OPER_VARIABLE_DECL); - assert(instance->children[2].type == SLANG_OPER_IDENTIFIER); - callOper = &instance->children[1]; - } - else { - callOper = instance; - } - - if (A->UseReturnFlag) { - /* Early returns not supported. Create a _returnFlag variable - * that's set upon 'return' and tested elsewhere to no-op any - * remaining instructions in the subroutine. - */ - assert(callOper->type == SLANG_OPER_BLOCK_NEW_SCOPE || - callOper->type == SLANG_OPER_SEQUENCE); - declare_return_flag(A, callOper); - } - else { - /* We can emit real 'return' statements. If we generated any - * 'inline return' statements during function instantiation, - * change them back to regular 'return' statements. - */ - replace_node_type(instance, SLANG_OPER_RETURN_INLINED, - SLANG_OPER_RETURN); - } - - callOper->type = SLANG_OPER_NON_INLINED_CALL; - callOper->fun = fun; - callOper->label = _slang_label_new_unique((char*) fun->header.a_name); - } - else { - /* If there are any 'return' statements remaining, they're at the - * very end of the function and can effectively become no-ops. - */ - replace_node_type(instance, SLANG_OPER_RETURN_INLINED, - SLANG_OPER_VOID); - } - } - - if (!instance) - return NULL; - - /* Replace the function call with the instance block (or new CALL stmt) */ - slang_operation_destruct(oper); - *oper = *instance; - _slang_free(instance); - -#if 0 - assert(instance->locals); - printf("*** Inlined code for call to %s:\n", (char*) fun->header.a_name); - slang_print_tree(oper, 10); - printf("\n"); -#endif - - n = _slang_gen_operation(A, oper); - - /*_slang_label_delete(A->curFuncEndLabel);*/ - A->curFuncEndLabel = prevFuncEndLabel; - - if (A->pragmas->Debug) { - char s[1000]; - _mesa_snprintf(s, sizeof(s), "Call/inline %s()", (char *) fun->header.a_name); - n->Comment = _slang_strdup(s); - } - - A->UseReturnFlag = GL_FALSE; - - return n; -} - - -static slang_asm_info * -slang_find_asm_info(const char *name) -{ - GLuint i; - for (i = 0; AsmInfo[i].Name; i++) { - if (strcmp(AsmInfo[i].Name, name) == 0) { - return AsmInfo + i; - } - } - return NULL; -} - - -/** - * Some write-masked assignments are simple, but others are hard. - * Simple example: - * vec3 v; - * v.xy = vec2(a, b); - * Hard example: - * vec3 v; - * v.zy = vec2(a, b); - * this gets transformed/swizzled into: - * v.zy = vec2(a, b).*yx* (* = don't care) - * This function helps to determine simple vs. non-simple. - */ -static GLboolean -_slang_simple_writemask(GLuint writemask, GLuint swizzle) -{ - switch (writemask) { - case WRITEMASK_X: - return GET_SWZ(swizzle, 0) == SWIZZLE_X; - case WRITEMASK_Y: - return GET_SWZ(swizzle, 1) == SWIZZLE_Y; - case WRITEMASK_Z: - return GET_SWZ(swizzle, 2) == SWIZZLE_Z; - case WRITEMASK_W: - return GET_SWZ(swizzle, 3) == SWIZZLE_W; - case WRITEMASK_XY: - return (GET_SWZ(swizzle, 0) == SWIZZLE_X) - && (GET_SWZ(swizzle, 1) == SWIZZLE_Y); - case WRITEMASK_XYZ: - return (GET_SWZ(swizzle, 0) == SWIZZLE_X) - && (GET_SWZ(swizzle, 1) == SWIZZLE_Y) - && (GET_SWZ(swizzle, 2) == SWIZZLE_Z); - case WRITEMASK_XYZW: - return swizzle == SWIZZLE_NOOP; - default: - return GL_FALSE; - } -} - - -/** - * Convert the given swizzle into a writemask. In some cases this - * is trivial, in other cases, we'll need to also swizzle the right - * hand side to put components in the right places. - * See comment above for more info. - * XXX this function could be simplified and should probably be renamed. - * \param swizzle the incoming swizzle - * \param writemaskOut returns the writemask - * \param swizzleOut swizzle to apply to the right-hand-side - * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple - */ -static GLboolean -swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle, - GLuint *writemaskOut, GLuint *swizzleOut) -{ - GLuint mask = 0x0, newSwizzle[4]; - GLint i, size; - - /* make new dst writemask, compute size */ - for (i = 0; i < 4; i++) { - const GLuint swz = GET_SWZ(swizzle, i); - if (swz == SWIZZLE_NIL) { - /* end */ - break; - } - assert(swz <= 3); - - if (swizzle != SWIZZLE_XXXX && - swizzle != SWIZZLE_YYYY && - swizzle != SWIZZLE_ZZZZ && - swizzle != SWIZZLE_WWWW && - (mask & (1 << swz))) { - /* a channel can't be specified twice (ex: ".xyyz") */ - slang_info_log_error(A->log, "Invalid writemask '%s'", - _mesa_swizzle_string(swizzle, 0, 0)); - return GL_FALSE; - } - - mask |= (1 << swz); - } - assert(mask <= 0xf); - size = i; /* number of components in mask/swizzle */ - - *writemaskOut = mask; - - /* make new src swizzle, by inversion */ - for (i = 0; i < 4; i++) { - newSwizzle[i] = i; /*identity*/ - } - for (i = 0; i < size; i++) { - const GLuint swz = GET_SWZ(swizzle, i); - newSwizzle[swz] = i; - } - *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0], - newSwizzle[1], - newSwizzle[2], - newSwizzle[3]); - - if (_slang_simple_writemask(mask, *swizzleOut)) { - if (size >= 1) - assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X); - if (size >= 2) - assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y); - if (size >= 3) - assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z); - if (size >= 4) - assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W); - return GL_TRUE; - } - else - return GL_FALSE; -} - - -#if 0 /* not used, but don't remove just yet */ -/** - * Recursively traverse 'oper' to produce a swizzle mask in the event - * of any vector subscripts and swizzle suffixes. - * Ex: for "vec4 v", "v[2].x" resolves to v.z - */ -static GLuint -resolve_swizzle(const slang_operation *oper) -{ - if (oper->type == SLANG_OPER_FIELD) { - /* writemask from .xyzw suffix */ - slang_swizzle swz; - if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) { - GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0], - swz.swizzle[1], - swz.swizzle[2], - swz.swizzle[3]); - GLuint child_swizzle = resolve_swizzle(&oper->children[0]); - GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle); - return s; - } - else - return SWIZZLE_XYZW; - } - else if (oper->type == SLANG_OPER_SUBSCRIPT && - oper->children[1].type == SLANG_OPER_LITERAL_INT) { - /* writemask from [index] */ - GLuint child_swizzle = resolve_swizzle(&oper->children[0]); - GLuint i = (GLuint) oper->children[1].literal[0]; - GLuint swizzle; - GLuint s; - switch (i) { - case 0: - swizzle = SWIZZLE_XXXX; - break; - case 1: - swizzle = SWIZZLE_YYYY; - break; - case 2: - swizzle = SWIZZLE_ZZZZ; - break; - case 3: - swizzle = SWIZZLE_WWWW; - break; - default: - swizzle = SWIZZLE_XYZW; - } - s = _slang_swizzle_swizzle(child_swizzle, swizzle); - return s; - } - else { - return SWIZZLE_XYZW; - } -} -#endif - - -#if 0 -/** - * Recursively descend through swizzle nodes to find the node's storage info. - */ -static slang_ir_storage * -get_store(const slang_ir_node *n) -{ - if (n->Opcode == IR_SWIZZLE) { - return get_store(n->Children[0]); - } - return n->Store; -} -#endif - - -/** - * Generate IR tree for an asm instruction/operation such as: - * __asm vec4_dot __retVal.x, v1, v2; - */ -static slang_ir_node * -_slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, - slang_operation *dest) -{ - const slang_asm_info *info; - slang_ir_node *kids[3], *n; - GLuint j, firstOperand; - - assert(oper->type == SLANG_OPER_ASM); - - info = slang_find_asm_info((char *) oper->a_id); - if (!info) { - _mesa_problem(NULL, "undefined __asm function %s\n", - (char *) oper->a_id); - assert(info); - return NULL; - } - assert(info->NumParams <= 3); - - if (info->NumParams == oper->num_children) { - /* Storage for result is not specified. - * Children[0], [1], [2] are the operands. - */ - firstOperand = 0; - } - else { - /* Storage for result (child[0]) is specified. - * Children[1], [2], [3] are the operands. - */ - firstOperand = 1; - } - - /* assemble child(ren) */ - kids[0] = kids[1] = kids[2] = NULL; - for (j = 0; j < info->NumParams; j++) { - kids[j] = _slang_gen_operation(A, &oper->children[firstOperand + j]); - if (!kids[j]) - return NULL; - } - - n = new_node3(info->Opcode, kids[0], kids[1], kids[2]); - - if (firstOperand) { - /* Setup n->Store to be a particular location. Otherwise, storage - * for the result (a temporary) will be allocated later. - */ - slang_operation *dest_oper; - slang_ir_node *n0; - - dest_oper = &oper->children[0]; - - n0 = _slang_gen_operation(A, dest_oper); - if (!n0) - return NULL; - - assert(!n->Store); - n->Store = n0->Store; - - assert(n->Store->File != PROGRAM_UNDEFINED || n->Store->Parent); - - _slang_free(n0); - } - - return n; -} - - -#if 0 -static void -print_funcs(struct slang_function_scope_ *scope, const char *name) -{ - GLuint i; - for (i = 0; i < scope->num_functions; i++) { - slang_function *f = &scope->functions[i]; - if (!name || strcmp(name, (char*) f->header.a_name) == 0) - printf(" %s (%d args)\n", name, f->param_count); - - } - if (scope->outer_scope) - print_funcs(scope->outer_scope, name); -} -#endif - - -/** - * Find a function of the given name, taking 'numArgs' arguments. - * This is the function we'll try to call when there is no exact match - * between function parameters and call arguments. - * - * XXX we should really create a list of candidate functions and try - * all of them... - */ -static slang_function * -_slang_find_function_by_argc(slang_function_scope *scope, - const char *name, int numArgs) -{ - while (scope) { - GLuint i; - for (i = 0; i < scope->num_functions; i++) { - slang_function *f = &scope->functions[i]; - if (strcmp(name, (char*) f->header.a_name) == 0) { - int haveRetValue = _slang_function_has_return_value(f); - if (numArgs == f->param_count - haveRetValue) - return f; - } - } - scope = scope->outer_scope; - } - - return NULL; -} - - -static slang_function * -_slang_find_function_by_max_argc(slang_function_scope *scope, - const char *name) -{ - slang_function *maxFunc = NULL; - GLuint maxArgs = 0; - - while (scope) { - GLuint i; - for (i = 0; i < scope->num_functions; i++) { - slang_function *f = &scope->functions[i]; - if (strcmp(name, (char*) f->header.a_name) == 0) { - if (f->param_count > maxArgs) { - maxArgs = f->param_count; - maxFunc = f; - } - } - } - scope = scope->outer_scope; - } - - return maxFunc; -} - - -/** - * Generate a new slang_function which is a constructor for a user-defined - * struct type. - */ -static slang_function * -_slang_make_struct_constructor(slang_assemble_ctx *A, slang_struct *str) -{ - const GLint numFields = str->fields->num_variables; - slang_function *fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); - - /* function header (name, return type) */ - fun->header.a_name = str->a_name; - fun->header.type.qualifier = SLANG_QUAL_NONE; - fun->header.type.specifier.type = SLANG_SPEC_STRUCT; - fun->header.type.specifier._struct = str; - - /* function parameters (= struct's fields) */ - { - GLint i; - for (i = 0; i < numFields; i++) { - /* - printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); - */ - slang_variable *p = slang_variable_scope_grow(fun->parameters); - *p = *str->fields->variables[i]; /* copy the variable and type */ - p->type.qualifier = SLANG_QUAL_CONST; - } - fun->param_count = fun->parameters->num_variables; - } - - /* Add __retVal to params */ - { - slang_variable *p = slang_variable_scope_grow(fun->parameters); - slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); - assert(a_retVal); - p->a_name = a_retVal; - p->type = fun->header.type; - p->type.qualifier = SLANG_QUAL_OUT; - fun->param_count++; - } - - /* function body is: - * block: - * declare T; - * T.f1 = p1; - * T.f2 = p2; - * ... - * T.fn = pn; - * return T; - */ - { - slang_variable_scope *scope; - slang_variable *var; - GLint i; - - fun->body = slang_operation_new(1); - fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; - fun->body->num_children = numFields + 2; - fun->body->children = slang_operation_new(numFields + 2); - - scope = fun->body->locals; - scope->outer_scope = fun->parameters; - - /* create local var 't' */ - var = slang_variable_scope_grow(scope); - var->a_name = slang_atom_pool_atom(A->atoms, "t"); - var->type = fun->header.type; - - /* declare t */ - { - slang_operation *decl; - - decl = &fun->body->children[0]; - decl->type = SLANG_OPER_VARIABLE_DECL; - decl->locals = _slang_variable_scope_new(scope); - decl->a_id = var->a_name; - } - - /* assign params to fields of t */ - for (i = 0; i < numFields; i++) { - slang_operation *assign = &fun->body->children[1 + i]; - - assign->type = SLANG_OPER_ASSIGN; - assign->locals = _slang_variable_scope_new(scope); - assign->num_children = 2; - assign->children = slang_operation_new(2); - - { - slang_operation *lhs = &assign->children[0]; - - lhs->type = SLANG_OPER_FIELD; - lhs->locals = _slang_variable_scope_new(scope); - lhs->num_children = 1; - lhs->children = slang_operation_new(1); - lhs->a_id = str->fields->variables[i]->a_name; - - lhs->children[0].type = SLANG_OPER_IDENTIFIER; - lhs->children[0].a_id = var->a_name; - lhs->children[0].locals = _slang_variable_scope_new(scope); - -#if 0 - lhs->children[1].num_children = 1; - lhs->children[1].children = slang_operation_new(1); - lhs->children[1].children[0].type = SLANG_OPER_IDENTIFIER; - lhs->children[1].children[0].a_id = str->fields->variables[i]->a_name; - lhs->children[1].children->locals = _slang_variable_scope_new(scope); -#endif - } - - { - slang_operation *rhs = &assign->children[1]; - - rhs->type = SLANG_OPER_IDENTIFIER; - rhs->locals = _slang_variable_scope_new(scope); - rhs->a_id = str->fields->variables[i]->a_name; - } - } - - /* return t; */ - { - slang_operation *ret = &fun->body->children[numFields + 1]; - - ret->type = SLANG_OPER_RETURN; - ret->locals = _slang_variable_scope_new(scope); - ret->num_children = 1; - ret->children = slang_operation_new(1); - ret->children[0].type = SLANG_OPER_IDENTIFIER; - ret->children[0].a_id = var->a_name; - ret->children[0].locals = _slang_variable_scope_new(scope); - } - } - /* - slang_print_function(fun, 1); - */ - return fun; -} - - -/** - * Find/create a function (constructor) for the given structure name. - */ -static slang_function * -_slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name) -{ - unsigned int i; - for (i = 0; i < A->space.structs->num_structs; i++) { - slang_struct *str = &A->space.structs->structs[i]; - if (strcmp(name, (const char *) str->a_name) == 0) { - /* found a structure type that matches the function name */ - if (!str->constructor) { - /* create the constructor function now */ - str->constructor = _slang_make_struct_constructor(A, str); - } - return str->constructor; - } - } - return NULL; -} - - -/** - * Generate a new slang_function to satisfy a call to an array constructor. - * Ex: float[3](1., 2., 3.) - */ -static slang_function * -_slang_make_array_constructor(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_type_specifier_type baseType; - slang_function *fun; - int num_elements; - - fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); - if (!fun) - return NULL; - - baseType = slang_type_specifier_type_from_string((char *) oper->a_id); - - num_elements = oper->num_children; - - /* function header, return type */ - { - fun->header.a_name = oper->a_id; - fun->header.type.qualifier = SLANG_QUAL_NONE; - fun->header.type.specifier.type = SLANG_SPEC_ARRAY; - fun->header.type.specifier._array = - slang_type_specifier_new(baseType, NULL, NULL); - fun->header.type.array_len = num_elements; - } - - /* function parameters (= number of elements) */ - { - GLint i; - for (i = 0; i < num_elements; i++) { - /* - printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); - */ - slang_variable *p = slang_variable_scope_grow(fun->parameters); - char name[10]; - _mesa_snprintf(name, sizeof(name), "p%d", i); - p->a_name = slang_atom_pool_atom(A->atoms, name); - p->type.qualifier = SLANG_QUAL_CONST; - p->type.specifier.type = baseType; - } - fun->param_count = fun->parameters->num_variables; - } - - /* Add __retVal to params */ - { - slang_variable *p = slang_variable_scope_grow(fun->parameters); - slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); - assert(a_retVal); - p->a_name = a_retVal; - p->type = fun->header.type; - p->type.qualifier = SLANG_QUAL_OUT; - p->type.specifier.type = baseType; - fun->param_count++; - } - - /* function body is: - * block: - * declare T; - * T[0] = p0; - * T[1] = p1; - * ... - * T[n] = pn; - * return T; - */ - { - slang_variable_scope *scope; - slang_variable *var; - GLint i; - - fun->body = slang_operation_new(1); - fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; - fun->body->num_children = num_elements + 2; - fun->body->children = slang_operation_new(num_elements + 2); - - scope = fun->body->locals; - scope->outer_scope = fun->parameters; - - /* create local var 't' */ - var = slang_variable_scope_grow(scope); - var->a_name = slang_atom_pool_atom(A->atoms, "ttt"); - var->type = fun->header.type;/*XXX copy*/ - - /* declare t */ - { - slang_operation *decl; - - decl = &fun->body->children[0]; - decl->type = SLANG_OPER_VARIABLE_DECL; - decl->locals = _slang_variable_scope_new(scope); - decl->a_id = var->a_name; - } - - /* assign params to elements of t */ - for (i = 0; i < num_elements; i++) { - slang_operation *assign = &fun->body->children[1 + i]; - - assign->type = SLANG_OPER_ASSIGN; - assign->locals = _slang_variable_scope_new(scope); - assign->num_children = 2; - assign->children = slang_operation_new(2); - - { - slang_operation *lhs = &assign->children[0]; - - lhs->type = SLANG_OPER_SUBSCRIPT; - lhs->locals = _slang_variable_scope_new(scope); - lhs->num_children = 2; - lhs->children = slang_operation_new(2); - - lhs->children[0].type = SLANG_OPER_IDENTIFIER; - lhs->children[0].a_id = var->a_name; - lhs->children[0].locals = _slang_variable_scope_new(scope); - - lhs->children[1].type = SLANG_OPER_LITERAL_INT; - lhs->children[1].literal[0] = (GLfloat) i; - } - - { - slang_operation *rhs = &assign->children[1]; - - rhs->type = SLANG_OPER_IDENTIFIER; - rhs->locals = _slang_variable_scope_new(scope); - rhs->a_id = fun->parameters->variables[i]->a_name; - } - } - - /* return t; */ - { - slang_operation *ret = &fun->body->children[num_elements + 1]; - - ret->type = SLANG_OPER_RETURN; - ret->locals = _slang_variable_scope_new(scope); - ret->num_children = 1; - ret->children = slang_operation_new(1); - ret->children[0].type = SLANG_OPER_IDENTIFIER; - ret->children[0].a_id = var->a_name; - ret->children[0].locals = _slang_variable_scope_new(scope); - } - } - - /* - slang_print_function(fun, 1); - */ - - return fun; -} - - -static GLboolean -_slang_is_vec_mat_type(const char *name) -{ - static const char *vecmat_types[] = { - "float", "int", "bool", - "vec2", "vec3", "vec4", - "ivec2", "ivec3", "ivec4", - "bvec2", "bvec3", "bvec4", - "mat2", "mat3", "mat4", - "mat2x3", "mat2x4", "mat3x2", "mat3x4", "mat4x2", "mat4x3", - NULL - }; - int i; - for (i = 0; vecmat_types[i]; i++) - if (strcmp(name, vecmat_types[i]) == 0) - return GL_TRUE; - return GL_FALSE; -} - - -/** - * Assemble a function call, given a particular function name. - * \param name the function's name (operators like '*' are possible). - */ -static slang_ir_node * -_slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, - slang_operation *oper, slang_operation *dest) -{ - slang_operation *params = oper->children; - const GLuint param_count = oper->num_children; - slang_atom atom; - slang_function *fun; - slang_ir_node *n; - - atom = slang_atom_pool_atom(A->atoms, name); - if (atom == SLANG_ATOM_NULL) - return NULL; - - if (oper->array_constructor) { - /* this needs special handling */ - fun = _slang_make_array_constructor(A, oper); - } - else { - /* Try to find function by name and exact argument type matching */ - GLboolean error = GL_FALSE; - fun = _slang_function_locate(A->space.funcs, atom, params, param_count, - &A->space, A->atoms, A->log, &error); - if (error) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - } - - if (!fun) { - /* Next, try locating a constructor function for a user-defined type */ - fun = _slang_locate_struct_constructor(A, name); - } - - /* - * At this point, some heuristics are used to try to find a function - * that matches the calling signature by means of casting or "unrolling" - * of constructors. - */ - - if (!fun && _slang_is_vec_mat_type(name)) { - /* Next, if this call looks like a vec() or mat() constructor call, - * try "unwinding" the args to satisfy a constructor. - */ - fun = _slang_find_function_by_max_argc(A->space.funcs, name); - if (fun) { - if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - } - } - - if (!fun && _slang_is_vec_mat_type(name)) { - /* Next, try casting args to the types of the formal parameters */ - int numArgs = oper->num_children; - fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs); - if (!fun || !_slang_cast_func_params(oper, fun, &A->space, A->atoms, A->log)) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - assert(fun); - } - - if (!fun) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - - if (!fun->body) { - /* The function body may be in another compilation unit. - * We'll try concatenating the shaders and recompile at link time. - */ - A->UnresolvedRefs = GL_TRUE; - return new_node1(IR_NOP, NULL); - } - - /* type checking to be sure function's return type matches 'dest' type */ - if (dest) { - slang_typeinfo t0; - - slang_typeinfo_construct(&t0); - typeof_operation(A, dest, &t0); - - if (!slang_type_specifier_equal(&t0.spec, &fun->header.type.specifier)) { - slang_info_log_error(A->log, - "Incompatible type returned by call to '%s'", - name); - return NULL; - } - } - - n = _slang_gen_function_call(A, fun, oper, dest); - - if (n && !n->Store && !dest - && fun->header.type.specifier.type != SLANG_SPEC_VOID) { - /* setup n->Store for the result of the function call */ - GLint size = _slang_sizeof_type_specifier(&fun->header.type.specifier); - n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size); - /*printf("Alloc storage for function result, size %d \n", size);*/ - } - - if (oper->array_constructor) { - /* free the temporary array constructor function now */ - slang_function_destruct(fun); - } - - return n; -} - - -static slang_ir_node * -_slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_atom *a_length = slang_atom_pool_atom(A->atoms, "length"); - slang_ir_node *n; - slang_variable *var; - - /* NOTE: In GLSL 1.20, there's only one kind of method - * call: array.length(). Anything else is an error. - */ - if (oper->a_id != a_length) { - slang_info_log_error(A->log, - "Undefined method call '%s'", (char *) oper->a_id); - return NULL; - } - - /* length() takes no arguments */ - if (oper->num_children > 0) { - slang_info_log_error(A->log, "Invalid arguments to length() method"); - return NULL; - } - - /* lookup the object/variable */ - var = _slang_variable_locate(oper->locals, oper->a_obj, GL_TRUE); - if (!var || var->type.specifier.type != SLANG_SPEC_ARRAY) { - slang_info_log_error(A->log, - "Undefined object '%s'", (char *) oper->a_obj); - return NULL; - } - - /* Create a float/literal IR node encoding the array length */ - n = new_node0(IR_FLOAT); - if (n) { - n->Value[0] = (float) _slang_array_length(var); - n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1); - } - return n; -} - - -static GLboolean -_slang_is_constant_cond(const slang_operation *oper, GLboolean *value) -{ - if (oper->type == SLANG_OPER_LITERAL_FLOAT || - oper->type == SLANG_OPER_LITERAL_INT || - oper->type == SLANG_OPER_LITERAL_BOOL) { - if (oper->literal[0]) - *value = GL_TRUE; - else - *value = GL_FALSE; - return GL_TRUE; - } - else if (oper->type == SLANG_OPER_EXPRESSION && - oper->num_children == 1) { - return _slang_is_constant_cond(&oper->children[0], value); - } - return GL_FALSE; -} - - -/** - * Test if an operation is a scalar or boolean. - */ -static GLboolean -_slang_is_scalar_or_boolean(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_typeinfo type; - GLint size; - - slang_typeinfo_construct(&type); - typeof_operation(A, oper, &type); - size = _slang_sizeof_type_specifier(&type.spec); - slang_typeinfo_destruct(&type); - return size == 1; -} - - -/** - * Test if an operation is boolean. - */ -static GLboolean -_slang_is_boolean(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_typeinfo type; - GLboolean isBool; - - slang_typeinfo_construct(&type); - typeof_operation(A, oper, &type); - isBool = (type.spec.type == SLANG_SPEC_BOOL); - slang_typeinfo_destruct(&type); - return isBool; -} - - -/** - * Check if a loop contains a 'continue' statement. - * Stop looking if we find a nested loop. - */ -static GLboolean -_slang_loop_contains_continue(const slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_CONTINUE: - return GL_TRUE; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - return GL_FALSE; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - const slang_operation *child = slang_oper_child_const(oper, i); - if (_slang_loop_contains_continue(child)) - return GL_TRUE; - } - } - return GL_FALSE; - } -} - - -/** - * Check if a loop contains a 'continue' or 'break' statement. - * Stop looking if we find a nested loop. - */ -static GLboolean -_slang_loop_contains_continue_or_break(const slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_CONTINUE: - case SLANG_OPER_BREAK: - return GL_TRUE; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - return GL_FALSE; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - const slang_operation *child = slang_oper_child_const(oper, i); - if (_slang_loop_contains_continue_or_break(child)) - return GL_TRUE; - } - } - return GL_FALSE; - } -} - - -/** - * Replace 'break' and 'continue' statements inside a do and while loops. - * This is a recursive helper function used by - * _slang_gen_do/while_without_continue(). - */ -static void -replace_break_and_cont(slang_assemble_ctx *A, slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_BREAK: - /* replace 'break' with "_notBreakFlag = false; break" */ - { - slang_operation *block = oper; - block->type = SLANG_OPER_BLOCK_NEW_SCOPE; - slang_operation_add_children(block, 2); - { - slang_operation *assign = slang_oper_child(block, 0); - assign->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(assign, 2); - { - slang_operation *lhs = slang_oper_child(assign, 0); - slang_operation_identifier(lhs, A, "_notBreakFlag"); - } - { - slang_operation *rhs = slang_oper_child(assign, 1); - slang_operation_literal_bool(rhs, GL_FALSE); - } - } - { - slang_operation *brk = slang_oper_child(block, 1); - brk->type = SLANG_OPER_BREAK; - assert(!brk->children); - } - } - break; - case SLANG_OPER_CONTINUE: - /* convert continue into a break */ - oper->type = SLANG_OPER_BREAK; - break; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - break; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - replace_break_and_cont(A, slang_oper_child(oper, i)); - } - } - } -} - - -/** - * Transform a while-loop so that continue statements are converted to breaks. - * Then do normal IR code generation. - * - * Before: - * - * while (LOOPCOND) { - * A; - * if (IFCOND) - * continue; - * B; - * break; - * C; - * } - * - * After: - * - * { - * bool _notBreakFlag = 1; - * while (_notBreakFlag && LOOPCOND) { - * do { - * A; - * if (IFCOND) { - * break; // was continue - * } - * B; - * _notBreakFlag = 0; // was - * break; // break - * C; - * } while (0) - * } - * } - */ -static slang_ir_node * -_slang_gen_while_without_continue(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *top; - slang_operation *innerBody; - - assert(oper->type == SLANG_OPER_WHILE); - - top = slang_operation_new(1); - top->type = SLANG_OPER_BLOCK_NEW_SCOPE; - top->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(top, 2); - - /* declare: bool _notBreakFlag = true */ - { - slang_operation *condDecl = slang_oper_child(top, 0); - slang_generate_declaration(A, top->locals, condDecl, - SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); - } - - /* build outer while-loop: while (_notBreakFlag && LOOPCOND) { ... } */ - { - slang_operation *outerWhile = slang_oper_child(top, 1); - outerWhile->type = SLANG_OPER_WHILE; - slang_operation_add_children(outerWhile, 2); - - /* _notBreakFlag && LOOPCOND */ - { - slang_operation *cond = slang_oper_child(outerWhile, 0); - cond->type = SLANG_OPER_LOGICALAND; - slang_operation_add_children(cond, 2); - { - slang_operation *notBreak = slang_oper_child(cond, 0); - slang_operation_identifier(notBreak, A, "_notBreakFlag"); - } - { - slang_operation *origCond = slang_oper_child(cond, 1); - slang_operation_copy(origCond, slang_oper_child(oper, 0)); - } - } - - /* inner loop */ - { - slang_operation *innerDo = slang_oper_child(outerWhile, 1); - innerDo->type = SLANG_OPER_DO; - slang_operation_add_children(innerDo, 2); - - /* copy original do-loop body into inner do-loop's body */ - innerBody = slang_oper_child(innerDo, 0); - slang_operation_copy(innerBody, slang_oper_child(oper, 1)); - innerBody->locals->outer_scope = innerDo->locals; - - /* inner do-loop's condition is constant/false */ - { - slang_operation *constFalse = slang_oper_child(innerDo, 1); - slang_operation_literal_bool(constFalse, GL_FALSE); - } - } - } - - /* Finally, in innerBody, - * replace "break" with "_notBreakFlag = 0; break" - * replace "continue" with "break" - */ - replace_break_and_cont(A, innerBody); - - /*slang_print_tree(top, 0);*/ - - return _slang_gen_operation(A, top); - - return NULL; -} - - -/** - * Generate loop code using high-level IR_LOOP instruction - */ -static slang_ir_node * -_slang_gen_while(slang_assemble_ctx * A, slang_operation *oper) -{ - /* - * LOOP: - * BREAK if !expr (child[0]) - * body code (child[1]) - */ - slang_ir_node *loop, *breakIf, *body; - GLboolean isConst, constTrue = GL_FALSE; - - if (!A->EmitContReturn) { - /* We don't want to emit CONT instructions. If this while-loop has - * a continue, translate it away. - */ - if (_slang_loop_contains_continue(slang_oper_child(oper, 1))) { - return _slang_gen_while_without_continue(A, oper); - } - } - - /* type-check expression */ - if (!_slang_is_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, "scalar/boolean expression expected for 'while'"); - return NULL; - } - - /* Check if loop condition is a constant */ - isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); - - if (isConst && !constTrue) { - /* loop is never executed! */ - return new_node0(IR_NOP); - } - - /* Begin new loop */ - loop = new_loop(NULL); - - /* save loop state */ - push_loop(A, oper, loop); - - if (isConst && constTrue) { - /* while(nonzero constant), no conditional break */ - breakIf = NULL; - } - else { - slang_ir_node *cond - = new_cond(new_not(_slang_gen_operation(A, &oper->children[0]))); - breakIf = new_break_if_true(A, cond); - } - body = _slang_gen_operation(A, &oper->children[1]); - loop->Children[0] = new_seq(breakIf, body); - - /* Do infinite loop detection */ - /* loop->List is head of linked list of break/continue nodes */ - if (!loop->List && isConst && constTrue) { - /* infinite loop detected */ - pop_loop(A); - slang_info_log_error(A->log, "Infinite loop detected!"); - return NULL; - } - - /* restore loop state */ - pop_loop(A); - - return loop; -} - - -/** - * Transform a do-while-loop so that continue statements are converted to breaks. - * Then do normal IR code generation. - * - * Before: - * - * do { - * A; - * if (IFCOND) - * continue; - * B; - * break; - * C; - * } while (LOOPCOND); - * - * After: - * - * { - * bool _notBreakFlag = 1; - * do { - * do { - * A; - * if (IFCOND) { - * break; // was continue - * } - * B; - * _notBreakFlag = 0; // was - * break; // break - * C; - * } while (0) - * } while (_notBreakFlag && LOOPCOND); - * } - */ -static slang_ir_node * -_slang_gen_do_without_continue(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *top; - slang_operation *innerBody; - - assert(oper->type == SLANG_OPER_DO); - - top = slang_operation_new(1); - top->type = SLANG_OPER_BLOCK_NEW_SCOPE; - top->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(top, 2); - - /* declare: bool _notBreakFlag = true */ - { - slang_operation *condDecl = slang_oper_child(top, 0); - slang_generate_declaration(A, top->locals, condDecl, - SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); - } - - /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */ - { - slang_operation *outerDo = slang_oper_child(top, 1); - outerDo->type = SLANG_OPER_DO; - slang_operation_add_children(outerDo, 2); - - /* inner do-loop */ - { - slang_operation *innerDo = slang_oper_child(outerDo, 0); - innerDo->type = SLANG_OPER_DO; - slang_operation_add_children(innerDo, 2); - - /* copy original do-loop body into inner do-loop's body */ - innerBody = slang_oper_child(innerDo, 0); - slang_operation_copy(innerBody, slang_oper_child(oper, 0)); - innerBody->locals->outer_scope = innerDo->locals; - - /* inner do-loop's condition is constant/false */ - { - slang_operation *constFalse = slang_oper_child(innerDo, 1); - slang_operation_literal_bool(constFalse, GL_FALSE); - } - } - - /* _notBreakFlag && LOOPCOND */ - { - slang_operation *cond = slang_oper_child(outerDo, 1); - cond->type = SLANG_OPER_LOGICALAND; - slang_operation_add_children(cond, 2); - { - slang_operation *notBreak = slang_oper_child(cond, 0); - slang_operation_identifier(notBreak, A, "_notBreakFlag"); - } - { - slang_operation *origCond = slang_oper_child(cond, 1); - slang_operation_copy(origCond, slang_oper_child(oper, 1)); - } - } - } - - /* Finally, in innerBody, - * replace "break" with "_notBreakFlag = 0; break" - * replace "continue" with "break" - */ - replace_break_and_cont(A, innerBody); - - /*slang_print_tree(top, 0);*/ - - return _slang_gen_operation(A, top); -} - - -/** - * Generate IR tree for a do-while loop using high-level LOOP, IF instructions. - */ -static slang_ir_node * -_slang_gen_do(slang_assemble_ctx * A, slang_operation *oper) -{ - /* - * LOOP: - * body code (child[0]) - * tail code: - * BREAK if !expr (child[1]) - */ - slang_ir_node *loop; - GLboolean isConst, constTrue; - - if (!A->EmitContReturn) { - /* We don't want to emit CONT instructions. If this do-loop has - * a continue, translate it away. - */ - if (_slang_loop_contains_continue(slang_oper_child(oper, 0))) { - return _slang_gen_do_without_continue(A, oper); - } - } - - /* type-check expression */ - if (!_slang_is_boolean(A, &oper->children[1])) { - slang_info_log_error(A->log, "scalar/boolean expression expected for 'do/while'"); - return NULL; - } - - loop = new_loop(NULL); - - /* save loop state */ - push_loop(A, oper, loop); - - /* loop body: */ - loop->Children[0] = _slang_gen_operation(A, &oper->children[0]); - - /* Check if loop condition is a constant */ - isConst = _slang_is_constant_cond(&oper->children[1], &constTrue); - if (isConst && constTrue) { - /* do { } while(1) ==> no conditional break */ - loop->Children[1] = NULL; /* no tail code */ - } - else { - slang_ir_node *cond - = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); - loop->Children[1] = new_break_if_true(A, cond); - } - - /* XXX we should do infinite loop detection, as above */ - - /* restore loop state */ - pop_loop(A); - - return loop; -} - - -/** - * Recursively count the number of operations rooted at 'oper'. - * This gives some kind of indication of the size/complexity of an operation. - */ -static GLuint -sizeof_operation(const slang_operation *oper) -{ - if (oper) { - GLuint count = 1; /* me */ - GLuint i; - for (i = 0; i < oper->num_children; i++) { - count += sizeof_operation(&oper->children[i]); - } - return count; - } - else { - return 0; - } -} - - -/** - * Determine if a for-loop can be unrolled. - * At this time, only a rather narrow class of for loops can be unrolled. - * See code for details. - * When a loop can't be unrolled because it's too large we'll emit a - * message to the log. - */ -static GLboolean -_slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) -{ - GLuint bodySize; - GLint start, end; - const char *varName; - slang_atom varId; - - if (oper->type != SLANG_OPER_FOR) - return GL_FALSE; - - assert(oper->num_children == 4); - - if (_slang_loop_contains_continue_or_break(slang_oper_child_const(oper, 3))) - return GL_FALSE; - - /* children[0] must be either "int i=constant" or "i=constant" */ - if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { - slang_variable *var; - - if (oper->children[0].children[0].type != SLANG_OPER_VARIABLE_DECL) - return GL_FALSE; - - varId = oper->children[0].children[0].a_id; - - var = _slang_variable_locate(oper->children[0].children[0].locals, - varId, GL_TRUE); - if (!var) - return GL_FALSE; - if (!var->initializer) - return GL_FALSE; - if (var->initializer->type != SLANG_OPER_LITERAL_INT) - return GL_FALSE; - start = (GLint) var->initializer->literal[0]; - } - else if (oper->children[0].type == SLANG_OPER_EXPRESSION) { - if (oper->children[0].children[0].type != SLANG_OPER_ASSIGN) - return GL_FALSE; - if (oper->children[0].children[0].children[0].type != SLANG_OPER_IDENTIFIER) - return GL_FALSE; - if (oper->children[0].children[0].children[1].type != SLANG_OPER_LITERAL_INT) - return GL_FALSE; - - varId = oper->children[0].children[0].children[0].a_id; - - start = (GLint) oper->children[0].children[0].children[1].literal[0]; - } - else { - return GL_FALSE; - } - - /* children[1] must be "ichildren[1].type != SLANG_OPER_EXPRESSION) - return GL_FALSE; - if (oper->children[1].children[0].type != SLANG_OPER_LESS) - return GL_FALSE; - if (oper->children[1].children[0].children[0].type != SLANG_OPER_IDENTIFIER) - return GL_FALSE; - if (oper->children[1].children[0].children[1].type != SLANG_OPER_LITERAL_INT) - return GL_FALSE; - - end = (GLint) oper->children[1].children[0].children[1].literal[0]; - - /* children[2] must be "i++" or "++i" */ - if (oper->children[2].type != SLANG_OPER_POSTINCREMENT && - oper->children[2].type != SLANG_OPER_PREINCREMENT) - return GL_FALSE; - if (oper->children[2].children[0].type != SLANG_OPER_IDENTIFIER) - return GL_FALSE; - - /* make sure the same variable name is used in all places */ - if ((oper->children[1].children[0].children[0].a_id != varId) || - (oper->children[2].children[0].a_id != varId)) - return GL_FALSE; - - varName = (const char *) varId; - - /* children[3], the loop body, can't be too large */ - bodySize = sizeof_operation(&oper->children[3]); - if (bodySize > MAX_FOR_LOOP_UNROLL_BODY_SIZE) { - slang_info_log_print(A->log, - "Note: 'for (%s ... )' body is too large/complex" - " to unroll", - varName); - return GL_FALSE; - } - - if (start >= end) - return GL_FALSE; /* degenerate case */ - - if ((GLuint)(end - start) > MAX_FOR_LOOP_UNROLL_ITERATIONS) { - slang_info_log_print(A->log, - "Note: 'for (%s=%d; %s<%d; ++%s)' is too" - " many iterations to unroll", - varName, start, varName, end, varName); - return GL_FALSE; - } - - if ((end - start) * bodySize > MAX_FOR_LOOP_UNROLL_COMPLEXITY) { - slang_info_log_print(A->log, - "Note: 'for (%s=%d; %s<%d; ++%s)' will generate" - " too much code to unroll", - varName, start, varName, end, varName); - return GL_FALSE; - } - - return GL_TRUE; /* we can unroll the loop */ -} - - -/** - * Unroll a for-loop. - * First we determine the number of iterations to unroll. - * Then for each iteration: - * make a copy of the loop body - * replace instances of the loop variable with the current iteration value - * generate IR code for the body - * \return pointer to generated IR code or NULL if error, out of memory, etc. - */ -static slang_ir_node * -_slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) -{ - GLint start, end, iter; - slang_ir_node *n, *root = NULL; - slang_atom varId; - - if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { - /* for (int i=0; ... */ - slang_variable *var; - - varId = oper->children[0].children[0].a_id; - var = _slang_variable_locate(oper->children[0].children[0].locals, - varId, GL_TRUE); - assert(var); - start = (GLint) var->initializer->literal[0]; - } - else { - /* for (i=0; ... */ - varId = oper->children[0].children[0].children[0].a_id; - start = (GLint) oper->children[0].children[0].children[1].literal[0]; - } - - end = (GLint) oper->children[1].children[0].children[1].literal[0]; - - for (iter = start; iter < end; iter++) { - slang_operation *body; - - /* make a copy of the loop body */ - body = slang_operation_new(1); - if (!body) - return NULL; - - if (!slang_operation_copy(body, &oper->children[3])) - return NULL; - - /* in body, replace instances of 'varId' with literal 'iter' */ - { - slang_variable *oldVar; - slang_operation *newOper; - - oldVar = _slang_variable_locate(oper->locals, varId, GL_TRUE); - if (!oldVar) { - /* undeclared loop variable */ - slang_operation_delete(body); - return NULL; - } - - newOper = slang_operation_new(1); - newOper->type = SLANG_OPER_LITERAL_INT; - newOper->literal_size = 1; - newOper->literal[0] = (GLfloat) iter; - - /* replace instances of the loop variable with newOper */ - slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE); - } - - /* do IR codegen for body */ - n = _slang_gen_operation(A, body); - if (!n) - return NULL; - - root = new_seq(root, n); - - slang_operation_delete(body); - } - - return root; -} - - -/** - * Replace 'continue' statement with 'break' inside a for-loop. - * This is a recursive helper function used by _slang_gen_for_without_continue(). - */ -static void -replace_continue_with_break(slang_assemble_ctx *A, slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_CONTINUE: - oper->type = SLANG_OPER_BREAK; - break; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - break; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - replace_continue_with_break(A, slang_oper_child(oper, i)); - } - } - } -} - - -/** - * Transform a for-loop so that continue statements are converted to breaks. - * Then do normal IR code generation. - * - * Before: - * - * for (INIT; LOOPCOND; INCR) { - * A; - * if (IFCOND) { - * continue; - * } - * B; - * } - * - * After: - * - * { - * bool _condFlag = 1; - * for (INIT; _condFlag; ) { - * for ( ; _condFlag = LOOPCOND; INCR) { - * A; - * if (IFCOND) { - * break; - * } - * B; - * } - * if (_condFlag) - * INCR; - * } - * } - */ -static slang_ir_node * -_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *top; - slang_operation *outerFor, *innerFor, *init, *cond, *incr; - slang_operation *lhs, *rhs; - - assert(oper->type == SLANG_OPER_FOR); - - top = slang_operation_new(1); - top->type = SLANG_OPER_BLOCK_NEW_SCOPE; - top->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(top, 2); - - /* declare: bool _condFlag = true */ - { - slang_operation *condDecl = slang_oper_child(top, 0); - slang_generate_declaration(A, top->locals, condDecl, - SLANG_SPEC_BOOL, "_condFlag", GL_TRUE); - } - - /* build outer loop: for (INIT; _condFlag; ) { */ - outerFor = slang_oper_child(top, 1); - outerFor->type = SLANG_OPER_FOR; - slang_operation_add_children(outerFor, 4); - - init = slang_oper_child(outerFor, 0); - slang_operation_copy(init, slang_oper_child(oper, 0)); - - cond = slang_oper_child(outerFor, 1); - cond->type = SLANG_OPER_IDENTIFIER; - cond->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); - - incr = slang_oper_child(outerFor, 2); - incr->type = SLANG_OPER_VOID; - - /* body of the outer loop */ - { - slang_operation *block = slang_oper_child(outerFor, 3); - - slang_operation_add_children(block, 2); - block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - - /* build inner loop: for ( ; _condFlag = LOOPCOND; INCR) { */ - { - innerFor = slang_oper_child(block, 0); - - /* make copy of orig loop */ - slang_operation_copy(innerFor, oper); - assert(innerFor->type == SLANG_OPER_FOR); - innerFor->locals->outer_scope = block->locals; - - init = slang_oper_child(innerFor, 0); - init->type = SLANG_OPER_VOID; /* leak? */ - - cond = slang_oper_child(innerFor, 1); - slang_operation_destruct(cond); - cond->type = SLANG_OPER_ASSIGN; - cond->locals = _slang_variable_scope_new(innerFor->locals); - slang_operation_add_children(cond, 2); - - lhs = slang_oper_child(cond, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); - - rhs = slang_oper_child(cond, 1); - slang_operation_copy(rhs, slang_oper_child(oper, 1)); - } - - /* if (_condFlag) INCR; */ - { - slang_operation *ifop = slang_oper_child(block, 1); - ifop->type = SLANG_OPER_IF; - slang_operation_add_children(ifop, 2); - - /* re-use cond node build above */ - slang_operation_copy(slang_oper_child(ifop, 0), cond); - - /* incr node from original for-loop operation */ - slang_operation_copy(slang_oper_child(ifop, 1), - slang_oper_child(oper, 2)); - } - - /* finally, replace "continue" with "break" in the inner for-loop */ - replace_continue_with_break(A, slang_oper_child(innerFor, 3)); - } - - return _slang_gen_operation(A, top); -} - - - -/** - * Generate IR for a for-loop. Unrolling will be done when possible. - */ -static slang_ir_node * -_slang_gen_for(slang_assemble_ctx * A, slang_operation *oper) -{ - GLboolean unroll; - - if (!A->EmitContReturn) { - /* We don't want to emit CONT instructions. If this for-loop has - * a continue, translate it away. - */ - if (_slang_loop_contains_continue(slang_oper_child(oper, 3))) { - return _slang_gen_for_without_continue(A, oper); - } - } - - unroll = _slang_can_unroll_for_loop(A, oper); - if (unroll) { - slang_ir_node *code = _slang_unroll_for_loop(A, oper); - if (code) - return code; - } - - assert(oper->type == SLANG_OPER_FOR); - - /* conventional for-loop code generation */ - { - /* - * init code (child[0]) - * LOOP: - * BREAK if !expr (child[1]) - * body code (child[3]) - * tail code: - * incr code (child[2]) // XXX continue here - */ - slang_ir_node *loop, *cond, *breakIf, *body, *init, *incr; - init = _slang_gen_operation(A, &oper->children[0]); - loop = new_loop(NULL); - - /* save loop state */ - push_loop(A, oper, loop); - - cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); - breakIf = new_break_if_true(A, cond); - body = _slang_gen_operation(A, &oper->children[3]); - incr = _slang_gen_operation(A, &oper->children[2]); - - loop->Children[0] = new_seq(breakIf, body); - loop->Children[1] = incr; /* tail code */ - - /* restore loop state */ - pop_loop(A); - - return new_seq(init, loop); - } -} - - -static slang_ir_node * -_slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper) -{ - slang_ir_node *n, *cont, *incr = NULL, *loopNode; - - assert(oper->type == SLANG_OPER_CONTINUE); - loopNode = current_loop_ir(A); - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - - cont = new_node0(IR_CONT); - if (cont) { - cont->Parent = loopNode; - /* insert this node at head of linked list of cont/break instructions */ - cont->List = loopNode->List; - loopNode->List = cont; - } - - n = new_seq(incr, cont); - return n; -} - - -/** - * Determine if the given operation is of a specific type. - */ -static GLboolean -is_operation_type(const slang_operation *oper, slang_operation_type type) -{ - if (oper->type == type) - return GL_TRUE; - else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || - oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) && - oper->num_children == 1) - return is_operation_type(&oper->children[0], type); - else - return GL_FALSE; -} - - -/** - * Generate IR tree for an if/then/else conditional using high-level - * IR_IF instruction. - */ -static slang_ir_node * -_slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) -{ - /* - * eval expr (child[0]) - * IF expr THEN - * if-body code - * ELSE - * else-body code - * ENDIF - */ - const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]); - slang_ir_node *ifNode, *cond, *ifBody, *elseBody; - GLboolean isConst, constTrue; - - /* type-check expression */ - if (!_slang_is_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, "boolean expression expected for 'if'"); - return NULL; - } - - if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, "scalar/boolean expression expected for 'if'"); - return NULL; - } - - isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); - if (isConst) { - if (constTrue) { - /* if (true) ... */ - return _slang_gen_operation(A, &oper->children[1]); - } - else { - /* if (false) ... */ - return _slang_gen_operation(A, &oper->children[2]); - } - } - - cond = _slang_gen_operation(A, &oper->children[0]); - cond = new_cond(cond); - - if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK) - && !haveElseClause) { - /* Special case: generate a conditional break */ - ifBody = new_break_if_true(A, cond); - return ifBody; - } - else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE) - && !haveElseClause - && current_loop_oper(A) - && current_loop_oper(A)->type != SLANG_OPER_FOR) { - /* Special case: generate a conditional continue */ - ifBody = new_cont_if_true(A, cond); - return ifBody; - } - else { - /* general case */ - ifBody = _slang_gen_operation(A, &oper->children[1]); - if (haveElseClause) - elseBody = _slang_gen_operation(A, &oper->children[2]); - else - elseBody = NULL; - ifNode = new_if(cond, ifBody, elseBody); - return ifNode; - } -} - - - -static slang_ir_node * -_slang_gen_not(slang_assemble_ctx * A, const slang_operation *oper) -{ - slang_ir_node *n; - - assert(oper->type == SLANG_OPER_NOT); - - /* type-check expression */ - if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, - "scalar/boolean expression expected for '!'"); - return NULL; - } - - n = _slang_gen_operation(A, &oper->children[0]); - if (n) - return new_not(n); - else - return NULL; -} - - -static slang_ir_node * -_slang_gen_xor(slang_assemble_ctx * A, const slang_operation *oper) -{ - slang_ir_node *n1, *n2; - - assert(oper->type == SLANG_OPER_LOGICALXOR); - - if (!_slang_is_scalar_or_boolean(A, &oper->children[0]) || - !_slang_is_scalar_or_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, - "scalar/boolean expressions expected for '^^'"); - return NULL; - } - - n1 = _slang_gen_operation(A, &oper->children[0]); - if (!n1) - return NULL; - n2 = _slang_gen_operation(A, &oper->children[1]); - if (!n2) - return NULL; - return new_node2(IR_NOTEQUAL, n1, n2); -} - - -/** - * Generate IR node for storage of a temporary of given size. - */ -static slang_ir_node * -_slang_gen_temporary(GLint size) -{ - slang_ir_storage *store; - slang_ir_node *n = NULL; - - store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -2, size); - if (store) { - n = new_node0(IR_VAR_DECL); - if (n) { - n->Store = store; - } - else { - _slang_free(store); - } - } - return n; -} - - -/** - * Generate program constants for an array. - * Ex: const vec2[3] v = vec2[3](vec2(1,1), vec2(2,2), vec2(3,3)); - * This will allocate and initialize three vector constants, storing - * the array in constant memory, not temporaries like a non-const array. - * This can also be used for uniform array initializers. - * \return GL_TRUE for success, GL_FALSE if failure (semantic error, etc). - */ -static GLboolean -make_constant_array(slang_assemble_ctx *A, - slang_variable *var, - slang_operation *initializer) -{ - struct gl_program *prog = A->program; - const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); - const char *varName = (char *) var->a_name; - const GLuint numElements = initializer->num_children; - GLint size; - GLuint i, j; - GLfloat *values; - - if (!var->store) { - var->store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -6, -6); - } - size = var->store->Size; - - assert(var->type.qualifier == SLANG_QUAL_CONST || - var->type.qualifier == SLANG_QUAL_UNIFORM); - assert(initializer->type == SLANG_OPER_CALL); - assert(initializer->array_constructor); - - values = (GLfloat *) malloc(numElements * 4 * sizeof(GLfloat)); - - /* convert constructor params into ordinary floats */ - for (i = 0; i < numElements; i++) { - const slang_operation *op = &initializer->children[i]; - if (op->type != SLANG_OPER_LITERAL_FLOAT) { - /* unsupported type for this optimization */ - free(values); - return GL_FALSE; - } - for (j = 0; j < op->literal_size; j++) { - values[i * 4 + j] = op->literal[j]; - } - for ( ; j < 4; j++) { - values[i * 4 + j] = 0.0f; - } - } - - /* slightly different paths for constants vs. uniforms */ - if (var->type.qualifier == SLANG_QUAL_UNIFORM) { - var->store->File = PROGRAM_UNIFORM; - var->store->Index = _mesa_add_uniform(prog->Parameters, varName, - size, datatype, values); - } - else { - var->store->File = PROGRAM_CONSTANT; - var->store->Index = _mesa_add_named_constant(prog->Parameters, varName, - values, size); - } - assert(var->store->Size == size); - - free(values); - - return GL_TRUE; -} - - - -/** - * Generate IR node for allocating/declaring a variable (either a local or - * a global). - * Generally, this involves allocating an slang_ir_storage instance for the - * variable, choosing a register file (temporary, constant, etc). - * For ordinary variables we do not yet allocate storage though. We do that - * when we find the first actual use of the variable to avoid allocating temp - * regs that will never get used. - * At this time, uniforms are always allocated space in this function. - * - * \param initializer Optional initializer expression for the variable. - */ -static slang_ir_node * -_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, - slang_operation *initializer) -{ - const char *varName = (const char *) var->a_name; - const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); - slang_ir_node *varDecl, *n; - slang_ir_storage *store; - GLint arrayLen, size, totalSize; /* if array then totalSize > size */ - gl_register_file file; - - /*assert(!var->declared);*/ - var->declared = GL_TRUE; - - /* determine GPU register file for simple cases */ - if (is_sampler_type(&var->type)) { - file = PROGRAM_SAMPLER; - } - else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { - file = PROGRAM_UNIFORM; - } - else { - file = PROGRAM_TEMPORARY; - } - - size = _slang_sizeof_type_specifier(&var->type.specifier); - if (size <= 0) { - slang_info_log_error(A->log, "invalid declaration for '%s'", varName); - return NULL; - } - - arrayLen = _slang_array_length(var); - totalSize = _slang_array_size(size, arrayLen); - - /* Allocate IR node for the declaration */ - varDecl = new_node0(IR_VAR_DECL); - if (!varDecl) - return NULL; - - /* Allocate slang_ir_storage for this variable if needed. - * Note that we may not actually allocate a constant or temporary register - * until later. - */ - if (!var->store) { - GLint index = -7; /* TBD / unknown */ - var->store = _slang_new_ir_storage(file, index, totalSize); - if (!var->store) - return NULL; /* out of memory */ - } - - /* set the IR node's Var and Store pointers */ - varDecl->Var = var; - varDecl->Store = var->store; - - - store = var->store; - - /* if there's an initializer, generate IR for the expression */ - if (initializer) { - slang_ir_node *varRef, *init; - - if (var->type.qualifier == SLANG_QUAL_CONST) { - /* if the variable is const, the initializer must be a const - * expression as well. - */ -#if 0 - if (!_slang_is_constant_expr(initializer)) { - slang_info_log_error(A->log, - "initializer for %s not constant", varName); - return NULL; - } -#endif - } - - if (var->type.qualifier == SLANG_QUAL_UNIFORM && - !A->allow_uniform_initializers) { - slang_info_log_error(A->log, - "initializer for uniform %s not allowed", - varName); - return NULL; - } - - /* IR for the variable we're initializing */ - varRef = new_var(A, var); - if (!varRef) { - slang_info_log_error(A->log, "out of memory"); - return NULL; - } - - /* constant-folding, etc here */ - _slang_simplify(initializer, &A->space, A->atoms); - - /* look for simple constant-valued variables and uniforms */ - if (var->type.qualifier == SLANG_QUAL_CONST || - var->type.qualifier == SLANG_QUAL_UNIFORM) { - - if (initializer->type == SLANG_OPER_CALL && - initializer->array_constructor) { - /* array initializer */ - if (make_constant_array(A, var, initializer)) - return varRef; - } - else if (initializer->type == SLANG_OPER_LITERAL_FLOAT || - initializer->type == SLANG_OPER_LITERAL_INT) { - /* simple float/vector initializer */ - if (store->File == PROGRAM_UNIFORM) { - store->Index = _mesa_add_uniform(A->program->Parameters, - varName, - totalSize, datatype, - initializer->literal); - store->Swizzle = _slang_var_swizzle(size, 0); - return varRef; - } -#if 0 - else { - store->File = PROGRAM_CONSTANT; - store->Index = _mesa_add_named_constant(A->program->Parameters, - varName, - initializer->literal, - totalSize); - store->Swizzle = _slang_var_swizzle(size, 0); - return varRef; - } -#endif - } - } - - /* IR for initializer */ - init = _slang_gen_operation(A, initializer); - if (!init) - return NULL; - - /* XXX remove this when type checking is added above */ - if (init->Store && init->Store->Size != totalSize) { - slang_info_log_error(A->log, "invalid assignment (wrong types)"); - return NULL; - } - - /* assign RHS to LHS */ - n = new_node2(IR_COPY, varRef, init); - n = new_seq(varDecl, n); - } - else { - /* no initializer */ - n = varDecl; - } - - if (store->File == PROGRAM_UNIFORM && store->Index < 0) { - /* always need to allocate storage for uniforms at this point */ - store->Index = _mesa_add_uniform(A->program->Parameters, varName, - totalSize, datatype, NULL); - store->Swizzle = _slang_var_swizzle(size, 0); - } - -#if 0 - printf("%s var %p %s store=%p index=%d size=%d\n", - __FUNCTION__, (void *) var, (char *) varName, - (void *) store, store->Index, store->Size); -#endif - - return n; -} - - -/** - * Generate code for a selection expression: b ? x : y - * XXX In some cases we could implement a selection expression - * with an LRP instruction (use the boolean as the interpolant). - * Otherwise, we use an IF/ELSE/ENDIF construct. - */ -static slang_ir_node * -_slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_ir_node *cond, *ifNode, *trueExpr, *falseExpr, *trueNode, *falseNode; - slang_ir_node *tmpDecl, *tmpVar, *tree; - slang_typeinfo type0, type1, type2; - int size, isBool, isEqual; - - assert(oper->type == SLANG_OPER_SELECT); - assert(oper->num_children == 3); - - /* type of children[0] must be boolean */ - slang_typeinfo_construct(&type0); - typeof_operation(A, &oper->children[0], &type0); - isBool = (type0.spec.type == SLANG_SPEC_BOOL); - slang_typeinfo_destruct(&type0); - if (!isBool) { - slang_info_log_error(A->log, "selector type is not boolean"); - return NULL; - } - - slang_typeinfo_construct(&type1); - slang_typeinfo_construct(&type2); - typeof_operation(A, &oper->children[1], &type1); - typeof_operation(A, &oper->children[2], &type2); - isEqual = slang_type_specifier_equal(&type1.spec, &type2.spec); - slang_typeinfo_destruct(&type1); - slang_typeinfo_destruct(&type2); - if (!isEqual) { - slang_info_log_error(A->log, "incompatible types for ?: operator"); - return NULL; - } - - /* size of x or y's type */ - size = _slang_sizeof_type_specifier(&type1.spec); - assert(size > 0); - - /* temporary var */ - tmpDecl = _slang_gen_temporary(size); - - /* the condition (child 0) */ - cond = _slang_gen_operation(A, &oper->children[0]); - cond = new_cond(cond); - - /* if-true body (child 1) */ - tmpVar = new_node0(IR_VAR); - tmpVar->Store = tmpDecl->Store; - trueExpr = _slang_gen_operation(A, &oper->children[1]); - trueNode = new_node2(IR_COPY, tmpVar, trueExpr); - - /* if-false body (child 2) */ - tmpVar = new_node0(IR_VAR); - tmpVar->Store = tmpDecl->Store; - falseExpr = _slang_gen_operation(A, &oper->children[2]); - falseNode = new_node2(IR_COPY, tmpVar, falseExpr); - - ifNode = new_if(cond, trueNode, falseNode); - - /* tmp var value */ - tmpVar = new_node0(IR_VAR); - tmpVar->Store = tmpDecl->Store; - - tree = new_seq(ifNode, tmpVar); - tree = new_seq(tmpDecl, tree); - - /*_slang_print_ir_tree(tree, 10);*/ - return tree; -} - - -/** - * Generate code for &&. - */ -static slang_ir_node * -_slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper) -{ - /* rewrite "a && b" as "a ? b : false" */ - slang_operation *select; - slang_ir_node *n; - - select = slang_operation_new(1); - select->type = SLANG_OPER_SELECT; - slang_operation_add_children(select, 3); - - slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); - slang_operation_copy(slang_oper_child(select, 1), &oper->children[1]); - slang_operation_literal_bool(slang_oper_child(select, 2), GL_FALSE); - - n = _slang_gen_select(A, select); - return n; -} - - -/** - * Generate code for ||. - */ -static slang_ir_node * -_slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper) -{ - /* rewrite "a || b" as "a ? true : b" */ - slang_operation *select; - slang_ir_node *n; - - select = slang_operation_new(1); - select->type = SLANG_OPER_SELECT; - slang_operation_add_children(select, 3); - - slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); - slang_operation_literal_bool(slang_oper_child(select, 1), GL_TRUE); - slang_operation_copy(slang_oper_child(select, 2), &oper->children[1]); - - n = _slang_gen_select(A, select); - return n; -} - - -/** - * Generate IR tree for a return statement. - */ -static slang_ir_node * -_slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) -{ - assert(oper->type == SLANG_OPER_RETURN); - return new_return(A->curFuncEndLabel); -} - - -#if 0 -/** - * Determine if the given operation/expression is const-valued. - */ -static GLboolean -_slang_is_constant_expr(const slang_operation *oper) -{ - slang_variable *var; - GLuint i; - - switch (oper->type) { - case SLANG_OPER_IDENTIFIER: - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (var && var->type.qualifier == SLANG_QUAL_CONST) - return GL_TRUE; - return GL_FALSE; - default: - for (i = 0; i < oper->num_children; i++) { - if (!_slang_is_constant_expr(&oper->children[i])) - return GL_FALSE; - } - return GL_TRUE; - } -} -#endif - - -/** - * Check if an assignment of type t1 to t0 is legal. - * XXX more cases needed. - */ -static GLboolean -_slang_assignment_compatible(slang_assemble_ctx *A, - slang_operation *op0, - slang_operation *op1) -{ - slang_typeinfo t0, t1; - GLuint sz0, sz1; - - if (op0->type == SLANG_OPER_POSTINCREMENT || - op0->type == SLANG_OPER_POSTDECREMENT) { - return GL_FALSE; - } - - slang_typeinfo_construct(&t0); - typeof_operation(A, op0, &t0); - - slang_typeinfo_construct(&t1); - typeof_operation(A, op1, &t1); - - sz0 = _slang_sizeof_type_specifier(&t0.spec); - sz1 = _slang_sizeof_type_specifier(&t1.spec); - -#if 1 - if (sz0 != sz1) { - /*printf("assignment size mismatch %u vs %u\n", sz0, sz1);*/ - return GL_FALSE; - } -#endif - - if (t0.spec.type == SLANG_SPEC_STRUCT && - t1.spec.type == SLANG_SPEC_STRUCT && - t0.spec._struct->a_name != t1.spec._struct->a_name) - return GL_FALSE; - - if (t0.spec.type == SLANG_SPEC_FLOAT && - t1.spec.type == SLANG_SPEC_BOOL) - return GL_FALSE; - -#if 0 /* not used just yet - causes problems elsewhere */ - if (t0.spec.type == SLANG_SPEC_INT && - t1.spec.type == SLANG_SPEC_FLOAT) - return GL_FALSE; -#endif - - if (t0.spec.type == SLANG_SPEC_BOOL && - t1.spec.type == SLANG_SPEC_FLOAT) - return GL_FALSE; - - if (t0.spec.type == SLANG_SPEC_BOOL && - t1.spec.type == SLANG_SPEC_INT) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Generate IR tree for a local variable declaration. - * Basically do some error checking and call _slang_gen_var_decl(). - */ -static slang_ir_node * -_slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) -{ - const char *varName = (char *) oper->a_id; - slang_variable *var; - slang_ir_node *varDecl; - slang_operation *initializer; - - assert(oper->type == SLANG_OPER_VARIABLE_DECL); - assert(oper->num_children <= 1); - - - /* lookup the variable by name */ - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (!var) - return NULL; /* "shouldn't happen" */ - - if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE || - var->type.qualifier == SLANG_QUAL_VARYING || - var->type.qualifier == SLANG_QUAL_UNIFORM) { - /* can't declare attribute/uniform vars inside functions */ - slang_info_log_error(A->log, - "local variable '%s' cannot be an attribute/uniform/varying", - varName); - return NULL; - } - -#if 0 - if (v->declared) { - slang_info_log_error(A->log, "variable '%s' redeclared", varName); - return NULL; - } -#endif - - /* check if the var has an initializer */ - if (oper->num_children > 0) { - assert(oper->num_children == 1); - initializer = &oper->children[0]; - } - else if (var->initializer) { - initializer = var->initializer; - } - else { - initializer = NULL; - } - - if (initializer) { - /* check/compare var type and initializer type */ - if (!_slang_assignment_compatible(A, oper, initializer)) { - slang_info_log_error(A->log, "incompatible types in assignment"); - return NULL; - } - } - else { - if (var->type.qualifier == SLANG_QUAL_CONST) { - slang_info_log_error(A->log, - "const-qualified variable '%s' requires initializer", - varName); - return NULL; - } - } - - /* Generate IR node */ - varDecl = _slang_gen_var_decl(A, var, initializer); - if (!varDecl) - return NULL; - - return varDecl; -} - - -/** - * Generate IR tree for a reference to a variable (such as in an expression). - * This is different from a variable declaration. - */ -static slang_ir_node * -_slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) -{ - /* If there's a variable associated with this oper (from inlining) - * use it. Otherwise, use the oper's var id. - */ - slang_atom name = oper->var ? oper->var->a_name : oper->a_id; - slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); - slang_ir_node *n; - if (!var || !var->declared) { - slang_info_log_error(A->log, "undefined variable '%s'", (char *) name); - return NULL; - } - n = new_var(A, var); - return n; -} - - - -/** - * Return the number of components actually named by the swizzle. - * Recall that swizzles may have undefined/don't-care values. - */ -static GLuint -swizzle_size(GLuint swizzle) -{ - GLuint size = 0, i; - for (i = 0; i < 4; i++) { - GLuint swz = GET_SWZ(swizzle, i); - size += (swz <= 3); - } - return size; -} - - -static slang_ir_node * -_slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) -{ - slang_ir_node *n = new_node1(IR_SWIZZLE, child); - assert(child); - if (n) { - assert(!n->Store); - n->Store = _slang_new_ir_storage_relative(0, - swizzle_size(swizzle), - child->Store); - assert(n->Store); - n->Store->Swizzle = swizzle; - } - return n; -} - - -static GLboolean -is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store) -{ - while (store->Parent) - store = store->Parent; - - if (!(store->File == PROGRAM_OUTPUT || - store->File == PROGRAM_TEMPORARY || - (store->File == PROGRAM_VARYING && - A->program->Target == GL_VERTEX_PROGRAM_ARB))) { - return GL_FALSE; - } - else { - return GL_TRUE; - } -} - - -/** - * Walk up an IR storage path to compute the final swizzle. - * This is used when we find an expression such as "foo.xz.yx". - */ -static GLuint -root_swizzle(const slang_ir_storage *st) -{ - GLuint swizzle = st->Swizzle; - while (st->Parent) { - st = st->Parent; - swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); - } - return swizzle; -} - - -/** - * Generate IR tree for an assignment (=). - */ -static slang_ir_node * -_slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) -{ - slang_operation *pred = NULL; - slang_ir_node *n = NULL; - - if (oper->children[0].type == SLANG_OPER_IDENTIFIER) { - /* Check that var is writeable */ - const char *varName = (char *) oper->children[0].a_id; - slang_variable *var - = _slang_variable_locate(oper->children[0].locals, - oper->children[0].a_id, GL_TRUE); - if (!var) { - slang_info_log_error(A->log, "undefined variable '%s'", varName); - return NULL; - } - - if (var->type.qualifier == SLANG_QUAL_CONST || - var->type.qualifier == SLANG_QUAL_ATTRIBUTE || - var->type.qualifier == SLANG_QUAL_UNIFORM || - (var->type.qualifier == SLANG_QUAL_VARYING && - A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) { - slang_info_log_error(A->log, - "illegal assignment to read-only variable '%s'", - varName); - return NULL; - } - - /* check if we need to predicate this assignment based on __notRetFlag */ - if ((var->is_global || - var->type.qualifier == SLANG_QUAL_OUT || - var->type.qualifier == SLANG_QUAL_INOUT) && A->UseReturnFlag) { - /* create predicate, used below */ - pred = slang_operation_new(1); - pred->type = SLANG_OPER_IDENTIFIER; - pred->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - pred->locals->outer_scope = oper->locals->outer_scope; - } - } - - if (oper->children[0].type == SLANG_OPER_IDENTIFIER && - oper->children[1].type == SLANG_OPER_CALL) { - /* Special case of: x = f(a, b) - * Replace with f(a, b, x) (where x == hidden __retVal out param) - * - * XXX this could be even more effective if we could accomodate - * cases such as "v.x = f();" - would help with typical vertex - * transformation. - */ - n = _slang_gen_function_call_name(A, - (const char *) oper->children[1].a_id, - &oper->children[1], &oper->children[0]); - } - else { - slang_ir_node *lhs, *rhs; - - /* lhs and rhs type checking */ - if (!_slang_assignment_compatible(A, - &oper->children[0], - &oper->children[1])) { - slang_info_log_error(A->log, "incompatible types in assignment"); - return NULL; - } - - lhs = _slang_gen_operation(A, &oper->children[0]); - if (!lhs) { - return NULL; - } - - if (!lhs->Store) { - slang_info_log_error(A->log, - "invalid left hand side for assignment"); - return NULL; - } - - /* check that lhs is writable */ - if (!is_store_writable(A, lhs->Store)) { - slang_info_log_error(A->log, - "illegal assignment to read-only l-value"); - return NULL; - } - - rhs = _slang_gen_operation(A, &oper->children[1]); - if (lhs && rhs) { - /* convert lhs swizzle into writemask */ - const GLuint swizzle = root_swizzle(lhs->Store); - GLuint writemask, newSwizzle = 0x0; - if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { - /* Non-simple writemask, need to swizzle right hand side in - * order to put components into the right place. - */ - rhs = _slang_gen_swizzle(rhs, newSwizzle); - } - n = new_node2(IR_COPY, lhs, rhs); - } - else { - return NULL; - } - } - - if (n && pred) { - /* predicate the assignment code on __notRetFlag */ - slang_ir_node *top, *cond; - - cond = _slang_gen_operation(A, pred); - top = new_if(cond, n, NULL); - return top; - } - return n; -} - - -/** - * Generate IR tree for referencing a field in a struct (or basic vector type) - */ -static slang_ir_node * -_slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) -{ - slang_typeinfo ti; - - /* type of struct */ - slang_typeinfo_construct(&ti); - typeof_operation(A, &oper->children[0], &ti); - - if (_slang_type_is_vector(ti.spec.type)) { - /* the field should be a swizzle */ - const GLuint rows = _slang_type_dim(ti.spec.type); - slang_swizzle swz; - slang_ir_node *n; - GLuint swizzle; - if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { - slang_info_log_error(A->log, "Bad swizzle"); - return NULL; - } - swizzle = MAKE_SWIZZLE4(swz.swizzle[0], - swz.swizzle[1], - swz.swizzle[2], - swz.swizzle[3]); - - n = _slang_gen_operation(A, &oper->children[0]); - /* create new parent node with swizzle */ - if (n) - n = _slang_gen_swizzle(n, swizzle); - return n; - } - else if ( ti.spec.type == SLANG_SPEC_FLOAT - || ti.spec.type == SLANG_SPEC_INT - || ti.spec.type == SLANG_SPEC_BOOL) { - const GLuint rows = 1; - slang_swizzle swz; - slang_ir_node *n; - GLuint swizzle; - if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { - slang_info_log_error(A->log, "Bad swizzle"); - } - swizzle = MAKE_SWIZZLE4(swz.swizzle[0], - swz.swizzle[1], - swz.swizzle[2], - swz.swizzle[3]); - n = _slang_gen_operation(A, &oper->children[0]); - /* create new parent node with swizzle */ - n = _slang_gen_swizzle(n, swizzle); - return n; - } - else { - /* the field is a structure member (base.field) */ - /* oper->children[0] is the base */ - /* oper->a_id is the field name */ - slang_ir_node *base, *n; - slang_typeinfo field_ti; - GLint fieldSize, fieldOffset = -1; - - /* type of field */ - slang_typeinfo_construct(&field_ti); - typeof_operation(A, oper, &field_ti); - - fieldSize = _slang_sizeof_type_specifier(&field_ti.spec); - if (fieldSize > 0) - fieldOffset = _slang_field_offset(&ti.spec, oper->a_id); - - if (fieldSize == 0 || fieldOffset < 0) { - const char *structName; - if (ti.spec._struct) - structName = (char *) ti.spec._struct->a_name; - else - structName = "unknown"; - slang_info_log_error(A->log, - "\"%s\" is not a member of struct \"%s\"", - (char *) oper->a_id, structName); - return NULL; - } - assert(fieldSize >= 0); - - base = _slang_gen_operation(A, &oper->children[0]); - if (!base) { - /* error msg should have already been logged */ - return NULL; - } - - n = new_node1(IR_FIELD, base); - if (!n) - return NULL; - - n->Field = (char *) oper->a_id; - - /* Store the field's offset in storage->Index */ - n->Store = _slang_new_ir_storage(base->Store->File, - fieldOffset, - fieldSize); - - return n; - } -} - - -/** - * Gen code for array indexing. - */ -static slang_ir_node * -_slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) -{ - slang_typeinfo array_ti; - - /* get array's type info */ - slang_typeinfo_construct(&array_ti); - typeof_operation(A, &oper->children[0], &array_ti); - - if (_slang_type_is_vector(array_ti.spec.type)) { - /* indexing a simple vector type: "vec4 v; v[0]=p;" */ - /* translate the index into a swizzle/writemask: "v.x=p" */ - const GLuint max = _slang_type_dim(array_ti.spec.type); - GLint index; - slang_ir_node *n; - - index = (GLint) oper->children[1].literal[0]; - if (oper->children[1].type != SLANG_OPER_LITERAL_INT || - index >= (GLint) max) { -#if 0 - slang_info_log_error(A->log, "Invalid array index for vector type"); - printf("type = %d\n", oper->children[1].type); - printf("index = %d, max = %d\n", index, max); - printf("array = %s\n", (char*)oper->children[0].a_id); - printf("index = %s\n", (char*)oper->children[1].a_id); - return NULL; -#else - index = 0; -#endif - } - - n = _slang_gen_operation(A, &oper->children[0]); - if (n) { - /* use swizzle to access the element */ - GLuint swizzle = MAKE_SWIZZLE4(SWIZZLE_X + index, - SWIZZLE_NIL, - SWIZZLE_NIL, - SWIZZLE_NIL); - n = _slang_gen_swizzle(n, swizzle); - } - return n; - } - else { - /* conventional array */ - slang_typeinfo elem_ti; - slang_ir_node *elem, *array, *index; - GLint elemSize, arrayLen; - - /* size of array element */ - slang_typeinfo_construct(&elem_ti); - typeof_operation(A, oper, &elem_ti); - elemSize = _slang_sizeof_type_specifier(&elem_ti.spec); - - if (_slang_type_is_matrix(array_ti.spec.type)) - arrayLen = _slang_type_dim(array_ti.spec.type); - else - arrayLen = array_ti.array_len; - - slang_typeinfo_destruct(&array_ti); - slang_typeinfo_destruct(&elem_ti); - - if (elemSize <= 0) { - /* unknown var or type */ - slang_info_log_error(A->log, "Undefined variable or type"); - return NULL; - } - - array = _slang_gen_operation(A, &oper->children[0]); - index = _slang_gen_operation(A, &oper->children[1]); - if (array && index) { - /* bounds check */ - GLint constIndex = -1; - if (index->Opcode == IR_FLOAT) { - constIndex = (int) index->Value[0]; - if (constIndex < 0 || constIndex >= arrayLen) { - slang_info_log_error(A->log, - "Array index out of bounds (index=%d size=%d)", - constIndex, arrayLen); - _slang_free_ir_tree(array); - _slang_free_ir_tree(index); - return NULL; - } - } - - if (!array->Store) { - slang_info_log_error(A->log, "Invalid array"); - return NULL; - } - - elem = new_node2(IR_ELEMENT, array, index); - - /* The storage info here will be updated during code emit */ - elem->Store = _slang_new_ir_storage(array->Store->File, - array->Store->Index, - elemSize); - elem->Store->Swizzle = _slang_var_swizzle(elemSize, 0); - return elem; - } - else { - _slang_free_ir_tree(array); - _slang_free_ir_tree(index); - return NULL; - } - } -} - - -static slang_ir_node * -_slang_gen_compare(slang_assemble_ctx *A, slang_operation *oper, - slang_ir_opcode opcode) -{ - slang_typeinfo t0, t1; - slang_ir_node *n; - - slang_typeinfo_construct(&t0); - typeof_operation(A, &oper->children[0], &t0); - - slang_typeinfo_construct(&t1); - typeof_operation(A, &oper->children[0], &t1); - - if (t0.spec.type == SLANG_SPEC_ARRAY || - t1.spec.type == SLANG_SPEC_ARRAY) { - slang_info_log_error(A->log, "Illegal array comparison"); - return NULL; - } - - if (oper->type != SLANG_OPER_EQUAL && - oper->type != SLANG_OPER_NOTEQUAL) { - /* <, <=, >, >= can only be used with scalars */ - if ((t0.spec.type != SLANG_SPEC_INT && - t0.spec.type != SLANG_SPEC_FLOAT) || - (t1.spec.type != SLANG_SPEC_INT && - t1.spec.type != SLANG_SPEC_FLOAT)) { - slang_info_log_error(A->log, "Incompatible type(s) for inequality operator"); - return NULL; - } - } - - n = new_node2(opcode, - _slang_gen_operation(A, &oper->children[0]), - _slang_gen_operation(A, &oper->children[1])); - - /* result is a bool (size 1) */ - n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); - - return n; -} - - -#if 0 -static void -print_vars(slang_variable_scope *s) -{ - int i; - printf("vars: "); - for (i = 0; i < s->num_variables; i++) { - printf("%s %d, \n", - (char*) s->variables[i]->a_name, - s->variables[i]->declared); - } - - printf("\n"); -} -#endif - - -#if 0 -static void -_slang_undeclare_vars(slang_variable_scope *locals) -{ - if (locals->num_variables > 0) { - int i; - for (i = 0; i < locals->num_variables; i++) { - slang_variable *v = locals->variables[i]; - printf("undeclare %s at %p\n", (char*) v->a_name, v); - v->declared = GL_FALSE; - } - } -} -#endif - - -/** - * Generate IR tree for a slang_operation (AST node) - */ -static slang_ir_node * -_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_BLOCK_NEW_SCOPE: - { - slang_ir_node *n; - - _slang_push_var_table(A->vartable); - - oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; /* temp change */ - n = _slang_gen_operation(A, oper); - oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; /* restore */ - - _slang_pop_var_table(A->vartable); - - /*_slang_undeclare_vars(oper->locals);*/ - /*print_vars(oper->locals);*/ - - if (n) - n = new_node1(IR_SCOPE, n); - return n; - } - break; - - case SLANG_OPER_BLOCK_NO_NEW_SCOPE: - /* list of operations */ - if (oper->num_children > 0) - { - slang_ir_node *n, *tree = NULL; - GLuint i; - - for (i = 0; i < oper->num_children; i++) { - n = _slang_gen_operation(A, &oper->children[i]); - if (!n) { - _slang_free_ir_tree(tree); - return NULL; /* error must have occured */ - } - tree = new_seq(tree, n); - } - - return tree; - } - else { - return new_node0(IR_NOP); - } - - case SLANG_OPER_EXPRESSION: - return _slang_gen_operation(A, &oper->children[0]); - - case SLANG_OPER_FOR: - return _slang_gen_for(A, oper); - case SLANG_OPER_DO: - return _slang_gen_do(A, oper); - case SLANG_OPER_WHILE: - return _slang_gen_while(A, oper); - case SLANG_OPER_BREAK: - if (!current_loop_oper(A)) { - slang_info_log_error(A->log, "'break' not in loop"); - return NULL; - } - return new_break(current_loop_ir(A)); - case SLANG_OPER_CONTINUE: - if (!current_loop_oper(A)) { - slang_info_log_error(A->log, "'continue' not in loop"); - return NULL; - } - return _slang_gen_continue(A, oper); - case SLANG_OPER_DISCARD: - return new_node0(IR_KILL); - - case SLANG_OPER_EQUAL: - return _slang_gen_compare(A, oper, IR_EQUAL); - case SLANG_OPER_NOTEQUAL: - return _slang_gen_compare(A, oper, IR_NOTEQUAL); - case SLANG_OPER_GREATER: - return _slang_gen_compare(A, oper, IR_SGT); - case SLANG_OPER_LESS: - return _slang_gen_compare(A, oper, IR_SLT); - case SLANG_OPER_GREATEREQUAL: - return _slang_gen_compare(A, oper, IR_SGE); - case SLANG_OPER_LESSEQUAL: - return _slang_gen_compare(A, oper, IR_SLE); - case SLANG_OPER_ADD: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "+", oper, NULL); - return n; - } - case SLANG_OPER_SUBTRACT: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "-", oper, NULL); - return n; - } - case SLANG_OPER_MULTIPLY: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "*", oper, NULL); - return n; - } - case SLANG_OPER_DIVIDE: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "/", oper, NULL); - return n; - } - case SLANG_OPER_MINUS: - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "-", oper, NULL); - return n; - } - case SLANG_OPER_PLUS: - /* +expr --> do nothing */ - return _slang_gen_operation(A, &oper->children[0]); - case SLANG_OPER_VARIABLE_DECL: - return _slang_gen_declaration(A, oper); - case SLANG_OPER_ASSIGN: - return _slang_gen_assignment(A, oper); - case SLANG_OPER_ADDASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "+=", oper, NULL); - return n; - } - case SLANG_OPER_SUBASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "-=", oper, NULL); - return n; - } - break; - case SLANG_OPER_MULASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "*=", oper, NULL); - return n; - } - case SLANG_OPER_DIVASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "/=", oper, NULL); - return n; - } - case SLANG_OPER_LOGICALAND: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_logical_and(A, oper); - return n; - } - case SLANG_OPER_LOGICALOR: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_logical_or(A, oper); - return n; - } - case SLANG_OPER_LOGICALXOR: - return _slang_gen_xor(A, oper); - case SLANG_OPER_NOT: - return _slang_gen_not(A, oper); - case SLANG_OPER_SELECT: /* b ? x : y */ - { - slang_ir_node *n; - assert(oper->num_children == 3); - n = _slang_gen_select(A, oper); - return n; - } - - case SLANG_OPER_ASM: - return _slang_gen_asm(A, oper, NULL); - case SLANG_OPER_CALL: - return _slang_gen_function_call_name(A, (const char *) oper->a_id, - oper, NULL); - case SLANG_OPER_METHOD: - return _slang_gen_method_call(A, oper); - case SLANG_OPER_RETURN: - return _slang_gen_return(A, oper); - case SLANG_OPER_RETURN_INLINED: - return _slang_gen_return(A, oper); - case SLANG_OPER_LABEL: - return new_label(oper->label); - case SLANG_OPER_IDENTIFIER: - return _slang_gen_variable(A, oper); - case SLANG_OPER_IF: - return _slang_gen_if(A, oper); - case SLANG_OPER_FIELD: - return _slang_gen_struct_field(A, oper); - case SLANG_OPER_SUBSCRIPT: - return _slang_gen_array_element(A, oper); - case SLANG_OPER_LITERAL_FLOAT: - /* fall-through */ - case SLANG_OPER_LITERAL_INT: - /* fall-through */ - case SLANG_OPER_LITERAL_BOOL: - return new_float_literal(oper->literal, oper->literal_size); - - case SLANG_OPER_POSTINCREMENT: /* var++ */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "__postIncr", oper, NULL); - return n; - } - case SLANG_OPER_POSTDECREMENT: /* var-- */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "__postDecr", oper, NULL); - return n; - } - case SLANG_OPER_PREINCREMENT: /* ++var */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "++", oper, NULL); - return n; - } - case SLANG_OPER_PREDECREMENT: /* --var */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "--", oper, NULL); - return n; - } - - case SLANG_OPER_NON_INLINED_CALL: - case SLANG_OPER_SEQUENCE: - { - slang_ir_node *tree = NULL; - GLuint i; - for (i = 0; i < oper->num_children; i++) { - slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); - tree = new_seq(tree, n); - if (n) - tree->Store = n->Store; - } - if (oper->type == SLANG_OPER_NON_INLINED_CALL) { - tree = new_function_call(tree, oper->label); - } - return tree; - } - - case SLANG_OPER_NONE: - case SLANG_OPER_VOID: - /* returning NULL here would generate an error */ - return new_node0(IR_NOP); - - default: - _mesa_problem(NULL, "bad node type %d in _slang_gen_operation", - oper->type); - return new_node0(IR_NOP); - } - - return NULL; -} - - -/** - * Check if the given type specifier is a rectangular texture sampler. - */ -static GLboolean -is_rect_sampler_spec(const slang_type_specifier *spec) -{ - while (spec->_array) { - spec = spec->_array; - } - return spec->type == SLANG_SPEC_SAMPLER_RECT || - spec->type == SLANG_SPEC_SAMPLER_RECT_SHADOW; -} - - - -/** - * Called by compiler when a global variable has been parsed/compiled. - * Here we examine the variable's type to determine what kind of register - * storage will be used. - * - * A uniform such as "gl_Position" will become the register specification - * (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord" - * will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC). - * - * Samplers are interesting. For "uniform sampler2D tex;" we'll specify - * (PROGRAM_SAMPLER, index) where index is resolved at link-time to an - * actual texture unit (as specified by the user calling glUniform1i()). - */ -GLboolean -_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, - slang_unit_type type) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_program *prog = A->program; - const char *varName = (char *) var->a_name; - GLboolean success = GL_TRUE; - slang_ir_storage *store = NULL; - int dbg = 0; - const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); - const GLint arrayLen = _slang_array_length(var); - const GLint totalSize = _slang_array_size(size, arrayLen); - GLint texIndex = sampler_to_texture_index(var->type.specifier.type); - - var->is_global = GL_TRUE; - - /* check for sampler2D arrays */ - if (texIndex == -1 && var->type.specifier._array) - texIndex = sampler_to_texture_index(var->type.specifier._array->type); - - if (texIndex != -1) { - /* This is a texture sampler variable... - * store->File = PROGRAM_SAMPLER - * store->Index = sampler number (0..7, typically) - * store->Size = texture type index (1D, 2D, 3D, cube, etc) - */ - if (var->initializer) { - slang_info_log_error(A->log, "illegal assignment to '%s'", varName); - return GL_FALSE; - } -#if FEATURE_es2_glsl /* XXX should use FEATURE_texture_rect */ - /* disallow rect samplers */ - if (ctx->API == API_OPENGLES2 && - is_rect_sampler_spec(&var->type.specifier)) { - slang_info_log_error(A->log, "invalid sampler type for '%s'", varName); - return GL_FALSE; - } -#else - (void) is_rect_sampler_spec; /* silence warning */ - (void) ctx; -#endif - { - GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); - store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize); - - /* If we have a sampler array, then we need to allocate the - * additional samplers to ensure we don't allocate them elsewhere. - * We can't directly use _mesa_add_sampler() as that checks the - * varName and gets a match, so we call _mesa_add_parameter() - * directly and use the last sampler number from the call above. - */ - if (arrayLen > 0) { - GLint a = arrayLen - 1; - GLint i; - for (i = 0; i < a; i++) { - GLfloat value = (GLfloat)(i + sampNum + 1); - (void) _mesa_add_parameter(prog->Parameters, PROGRAM_SAMPLER, - varName, 1, datatype, &value, NULL, 0x0); - } - } - } - if (dbg) printf("SAMPLER "); - } - else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { - /* Uniform variable */ - const GLuint swizzle = _slang_var_swizzle(totalSize, 0); - - if (prog) { - /* user-defined uniform */ - if (datatype == GL_NONE) { - if ((var->type.specifier.type == SLANG_SPEC_ARRAY && - var->type.specifier._array->type == SLANG_SPEC_STRUCT) || - (var->type.specifier.type == SLANG_SPEC_STRUCT)) { - /* temporary work-around */ - GLenum datatype = GL_FLOAT; - GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, - totalSize, datatype, NULL); - store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, - totalSize, swizzle); - - if (arrayLen > 0) { - GLint a = arrayLen - 1; - GLint i; - for (i = 0; i < a; i++) { - GLfloat value = (GLfloat)(i + uniformLoc + 1); - (void) _mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM, - varName, 1, datatype, &value, NULL, 0x0); - } - } - - /* XXX what we need to do is unroll the struct into its - * basic types, creating a uniform variable for each. - * For example: - * struct foo { - * vec3 a; - * vec4 b; - * }; - * uniform foo f; - * - * Should produce uniforms: - * "f.a" (GL_FLOAT_VEC3) - * "f.b" (GL_FLOAT_VEC4) - */ - - if (var->initializer) { - slang_info_log_error(A->log, - "unsupported initializer for uniform '%s'", varName); - return GL_FALSE; - } - } - else { - slang_info_log_error(A->log, - "invalid datatype for uniform variable %s", - varName); - return GL_FALSE; - } - } - else { - /* non-struct uniform */ - if (!_slang_gen_var_decl(A, var, var->initializer)) - return GL_FALSE; - store = var->store; - } - } - else { - /* pre-defined uniform, like gl_ModelviewMatrix */ - /* We know it's a uniform, but don't allocate storage unless - * it's really used. - */ - store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1, - totalSize, swizzle); - } - if (dbg) printf("UNIFORM (sz %d) ", totalSize); - } - else if (var->type.qualifier == SLANG_QUAL_VARYING) { - /* varyings must be float, vec or mat */ - if (!_slang_type_is_float_vec_mat(var->type.specifier.type) && - var->type.specifier.type != SLANG_SPEC_ARRAY) { - slang_info_log_error(A->log, - "varying '%s' must be float/vector/matrix", - varName); - return GL_FALSE; - } - - if (var->initializer) { - slang_info_log_error(A->log, "illegal initializer for varying '%s'", - varName); - return GL_FALSE; - } - - if (prog) { - /* user-defined varying */ - GLbitfield flags; - GLint varyingLoc; - GLuint swizzle; - - flags = 0x0; - if (var->type.centroid == SLANG_CENTROID) - flags |= PROG_PARAM_BIT_CENTROID; - if (var->type.variant == SLANG_INVARIANT) - flags |= PROG_PARAM_BIT_INVARIANT; - - varyingLoc = _mesa_add_varying(prog->Varying, varName, - totalSize, GL_NONE, flags); - swizzle = _slang_var_swizzle(size, 0); - store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc, - totalSize, swizzle); - } - else { - /* pre-defined varying, like gl_Color or gl_TexCoord */ - if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { - /* fragment program input */ - GLuint swizzle; - GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, - &swizzle); - assert(index >= 0); - assert(index < FRAG_ATTRIB_MAX); - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, - size, swizzle); - } - else { - /* vertex program output */ - GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); - GLuint swizzle = _slang_var_swizzle(size, 0); - assert(index >= 0); - assert(index < VERT_RESULT_MAX); - assert(type == SLANG_UNIT_VERTEX_BUILTIN); - store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, - size, swizzle); - } - if (dbg) printf("V/F "); - } - if (dbg) printf("VARYING "); - } - else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) { - GLuint swizzle; - GLint index; - /* attributes must be float, vec or mat */ - if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) { - slang_info_log_error(A->log, - "attribute '%s' must be float/vector/matrix", - varName); - return GL_FALSE; - } - - if (prog) { - /* user-defined vertex attribute */ - const GLint attr = -1; /* unknown */ - swizzle = _slang_var_swizzle(size, 0); - index = _mesa_add_attribute(prog->Attributes, varName, - size, datatype, attr); - assert(index >= 0); - index = VERT_ATTRIB_GENERIC0 + index; - } - else { - /* pre-defined vertex attrib */ - index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle); - assert(index >= 0); - } - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); - if (dbg) printf("ATTRIB "); - } - else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) { - GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ - GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, - &swizzle); - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); - if (dbg) printf("INPUT "); - } - else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) { - if (type == SLANG_UNIT_VERTEX_BUILTIN) { - GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); - } - else { - GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); - GLint specialSize = 4; /* treat all fragment outputs as float[4] */ - assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); - } - if (dbg) printf("OUTPUT "); - } - else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) { - /* pre-defined global constant, like gl_MaxLights */ - store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); - if (dbg) printf("CONST "); - } - else { - /* ordinary variable (may be const) */ - slang_ir_node *n; - - /* IR node to declare the variable */ - n = _slang_gen_var_decl(A, var, var->initializer); - - /* emit GPU instructions */ - success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_FALSE, A->log); - - _slang_free_ir_tree(n); - } - - if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, - store ? store->Index : -2); - - if (store) - var->store = store; /* save var's storage info */ - - var->declared = GL_TRUE; - - return success; -} - - -/** - * Produce an IR tree from a function AST (fun->body). - * Then call the code emitter to convert the IR tree into gl_program - * instructions. - */ -GLboolean -_slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) -{ - slang_ir_node *n; - GLboolean success = GL_TRUE; - - if (strcmp((char *) fun->header.a_name, "main") != 0) { - /* we only really generate code for main, all other functions get - * inlined or codegen'd upon an actual call. - */ -#if 0 - /* do some basic error checking though */ - if (fun->header.type.specifier.type != SLANG_SPEC_VOID) { - /* check that non-void functions actually return something */ - slang_operation *op - = _slang_find_node_type(fun->body, SLANG_OPER_RETURN); - if (!op) { - slang_info_log_error(A->log, - "function \"%s\" has no return statement", - (char *) fun->header.a_name); - printf( - "function \"%s\" has no return statement\n", - (char *) fun->header.a_name); - return GL_FALSE; - } - } -#endif - return GL_TRUE; /* not an error */ - } - -#if 0 - printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name); - slang_print_function(fun, 1); -#endif - - /* should have been allocated earlier: */ - assert(A->program->Parameters ); - assert(A->program->Varying); - assert(A->vartable); - - A->LoopDepth = 0; - A->UseReturnFlag = GL_FALSE; - A->CurFunction = fun; - - /* fold constant expressions, etc. */ - _slang_simplify(fun->body, &A->space, A->atoms); - -#if 0 - printf("\n*********** simplified %s\n", (char *) fun->header.a_name); - slang_print_function(fun, 1); -#endif - - /* Create an end-of-function label */ - A->curFuncEndLabel = _slang_label_new("__endOfFunc__main"); - - /* push new vartable scope */ - _slang_push_var_table(A->vartable); - - /* Generate IR tree for the function body code */ - n = _slang_gen_operation(A, fun->body); - if (n) - n = new_node1(IR_SCOPE, n); - - /* pop vartable, restore previous */ - _slang_pop_var_table(A->vartable); - - if (!n) { - /* XXX record error */ - return GL_FALSE; - } - - /* append an end-of-function-label to IR tree */ - n = new_seq(n, new_label(A->curFuncEndLabel)); - - /*_slang_label_delete(A->curFuncEndLabel);*/ - A->curFuncEndLabel = NULL; - -#if 0 - printf("************* New AST for %s *****\n", (char*)fun->header.a_name); - slang_print_function(fun, 1); -#endif -#if 0 - printf("************* IR for %s *******\n", (char*)fun->header.a_name); - _slang_print_ir_tree(n, 0); -#endif -#if 0 - printf("************* End codegen function ************\n\n"); -#endif - - if (A->UnresolvedRefs) { - /* Can't codegen at this time. - * At link time we'll concatenate all the vertex shaders and/or all - * the fragment shaders and try recompiling. - */ - return GL_TRUE; - } - - /* Emit program instructions */ - success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log); - _slang_free_ir_tree(n); - - /* free codegen context */ - /* - free(A->codegen); - */ - - return success; -} - diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h deleted file mode 100644 index 461633fe346..00000000000 --- a/src/mesa/shader/slang/slang_codegen.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_CODEGEN_H -#define SLANG_CODEGEN_H - - -#include "main/imports.h" -#include "slang_compile.h" - - -#define MAX_LOOP_DEPTH 30 - - -typedef struct slang_assemble_ctx_ -{ - slang_atom_pool *atoms; - slang_name_space space; - struct gl_program *program; - struct gl_sl_pragmas *pragmas; - slang_var_table *vartable; - slang_info_log *log; - GLboolean allow_uniform_initializers; - - /* current loop stack */ - const slang_operation *LoopOperStack[MAX_LOOP_DEPTH]; - struct slang_ir_node_ *LoopIRStack[MAX_LOOP_DEPTH]; - GLuint LoopDepth; - - /* current function */ - struct slang_function_ *CurFunction; - struct slang_label_ *curFuncEndLabel; - GLboolean UseReturnFlag; - - GLboolean UnresolvedRefs; - GLboolean EmitContReturn; -} slang_assemble_ctx; - - -extern GLuint -_slang_sizeof_type_specifier(const slang_type_specifier *spec); - -extern GLboolean -_slang_codegen_function(slang_assemble_ctx *A , struct slang_function_ *fun); - -extern GLboolean -_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, - slang_unit_type type); - - -#endif /* SLANG_CODEGEN_H */ diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c deleted file mode 100644 index b6b1f3c9906..00000000000 --- a/src/mesa/shader/slang/slang_compile.c +++ /dev/null @@ -1,3044 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "main/context.h" -#include "shader/program.h" -#include "shader/programopt.h" -#include "shader/prog_optimize.h" -#include "shader/prog_print.h" -#include "shader/prog_parameter.h" -#include "../../glsl/pp/sl_pp_public.h" -#include "../../glsl/cl/sl_cl_parse.h" -#include "slang_codegen.h" -#include "slang_compile.h" -#include "slang_storage.h" -#include "slang_log.h" -#include "slang_mem.h" -#include "slang_vartable.h" -#include "slang_simplify.h" - -/* - * This is a straightforward implementation of the slang front-end - * compiler. Lots of error-checking functionality is missing but - * every well-formed shader source should compile successfully and - * execute as expected. However, some semantically ill-formed shaders - * may be accepted resulting in undefined behaviour. - */ - - -/** re-defined below, should be the same though */ -#define TYPE_SPECIFIER_COUNT 36 - - -/** - * Check if the given identifier is legal. - */ -static GLboolean -legal_identifier(slang_atom name) -{ - /* "gl_" is a reserved prefix */ - if (strncmp((char *) name, "gl_", 3) == 0) { - return GL_FALSE; - } - return GL_TRUE; -} - - -/* - * slang_code_unit - */ - -GLvoid -_slang_code_unit_ctr(slang_code_unit * self, - struct slang_code_object_ * object) -{ - _slang_variable_scope_ctr(&self->vars); - _slang_function_scope_ctr(&self->funs); - _slang_struct_scope_ctr(&self->structs); - self->object = object; -} - -GLvoid -_slang_code_unit_dtr(slang_code_unit * self) -{ - slang_variable_scope_destruct(&self->vars); - slang_function_scope_destruct(&self->funs); - slang_struct_scope_destruct(&self->structs); -} - -/* - * slang_code_object - */ - -GLvoid -_slang_code_object_ctr(slang_code_object * self) -{ - GLuint i; - - for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) - _slang_code_unit_ctr(&self->builtin[i], self); - _slang_code_unit_ctr(&self->unit, self); - slang_atom_pool_construct(&self->atompool); -} - -GLvoid -_slang_code_object_dtr(slang_code_object * self) -{ - GLuint i; - - for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) - _slang_code_unit_dtr(&self->builtin[i]); - _slang_code_unit_dtr(&self->unit); - slang_atom_pool_destruct(&self->atompool); -} - - -/* slang_parse_ctx */ - -typedef struct slang_parse_ctx_ -{ - const unsigned char *I; - slang_info_log *L; - int parsing_builtin; - GLboolean global_scope; /**< Is object being declared a global? */ - slang_atom_pool *atoms; - slang_unit_type type; /**< Vertex vs. Fragment */ - GLuint version; /**< user-specified (or default) #version */ -} slang_parse_ctx; - -/* slang_output_ctx */ - -typedef struct slang_output_ctx_ -{ - slang_variable_scope *vars; - slang_function_scope *funs; - slang_struct_scope *structs; - struct gl_program *program; - struct gl_sl_pragmas *pragmas; - slang_var_table *vartable; - GLuint default_precision[TYPE_SPECIFIER_COUNT]; - GLboolean allow_precision; - GLboolean allow_invariant; - GLboolean allow_centroid; - GLboolean allow_array_types; /* float[] syntax */ -} slang_output_ctx; - -/* _slang_compile() */ - - -/* Debugging aid, print file/line where parsing error is detected */ -#define RETURN0 \ - do { \ - if (0) \ - printf("slang error at %s:%d\n", __FILE__, __LINE__); \ - return 0; \ - } while (0) - - -static void -parse_identifier_str(slang_parse_ctx * C, char **id) -{ - *id = (char *) C->I; - C->I += strlen(*id) + 1; -} - -static slang_atom -parse_identifier(slang_parse_ctx * C) -{ - const char *id; - - id = (const char *) C->I; - C->I += strlen(id) + 1; - return slang_atom_pool_atom(C->atoms, id); -} - -static int -is_hex_digit(char c) -{ - return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); -} - -static int -parse_general_number(slang_parse_ctx *ctx, float *number) -{ - char *flt = NULL; - - if (*ctx->I == '0') { - int value = 0; - const unsigned char *pi; - - if (ctx->I[1] == 'x' || ctx->I[1] == 'X') { - ctx->I += 2; - if (!is_hex_digit(*ctx->I)) { - return 0; - } - do { - int digit; - - if (*ctx->I >= '0' && *ctx->I <= '9') { - digit = (int)(*ctx->I - '0'); - } else if (*ctx->I >= 'a' && *ctx->I <= 'f') { - digit = (int)(*ctx->I - 'a') + 10; - } else { - digit = (int)(*ctx->I - 'A') + 10; - } - value = value * 0x10 + digit; - ctx->I++; - } while (is_hex_digit(*ctx->I)); - if (*ctx->I != '\0') { - return 0; - } - ctx->I++; - *number = (float)value; - return 1; - } - - pi = ctx->I; - pi++; - while (*pi >= '0' && *pi <= '7') { - int digit; - - digit = (int)(*pi - '0'); - value = value * 010 + digit; - pi++; - } - if (*pi == '\0') { - pi++; - ctx->I = pi; - *number = (float)value; - return 1; - } - } - - parse_identifier_str(ctx, &flt); - flt = _mesa_strdup(flt); - if (!flt) { - return 0; - } - if (flt[strlen(flt) - 1] == 'f' || flt[strlen(flt) - 1] == 'F') { - flt[strlen(flt) - 1] = '\0'; - } - *number = _mesa_strtof(flt, (char **)NULL); - free(flt); - - return 1; -} - -static int -parse_number(slang_parse_ctx * C, int *number) -{ - const int radix = (int) (*C->I++); - - if (radix == 1) { - float f = 0.0f; - - parse_general_number(C, &f); - *number = (int)f; - } else { - *number = 0; - while (*C->I != '\0') { - int digit; - if (*C->I >= '0' && *C->I <= '9') - digit = (int) (*C->I - '0'); - else if (*C->I >= 'A' && *C->I <= 'Z') - digit = (int) (*C->I - 'A') + 10; - else - digit = (int) (*C->I - 'a') + 10; - *number = *number * radix + digit; - C->I++; - } - C->I++; - } - if (*number > 65535) - slang_info_log_warning(C->L, "%d: literal integer overflow.", *number); - return 1; -} - -static int -parse_float(slang_parse_ctx * C, float *number) -{ - if (*C->I == 1) { - C->I++; - parse_general_number(C, number); - } else { - char *integral = NULL; - char *fractional = NULL; - char *exponent = NULL; - char *whole = NULL; - - parse_identifier_str(C, &integral); - parse_identifier_str(C, &fractional); - parse_identifier_str(C, &exponent); - - whole = (char *) _slang_alloc((strlen(integral) + - strlen(fractional) + - strlen(exponent) + 3) * sizeof(char)); - if (whole == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - - slang_string_copy(whole, integral); - slang_string_concat(whole, "."); - slang_string_concat(whole, fractional); - slang_string_concat(whole, "E"); - slang_string_concat(whole, exponent); - - *number = _mesa_strtof(whole, (char **) NULL); - - _slang_free(whole); - } - - return 1; -} - -/* revision number - increment after each change affecting emitted output */ -#define REVISION 5 - -static int -check_revision(slang_parse_ctx * C) -{ - if (*C->I != REVISION) { - slang_info_log_error(C->L, "Internal compiler error."); - RETURN0; - } - C->I++; - return 1; -} - -static int parse_statement(slang_parse_ctx *, slang_output_ctx *, - slang_operation *); -static int parse_expression(slang_parse_ctx *, slang_output_ctx *, - slang_operation *); -static int parse_type_specifier(slang_parse_ctx *, slang_output_ctx *, - slang_type_specifier *); -static int -parse_type_array_size(slang_parse_ctx *C, - slang_output_ctx *O, - GLint *array_len); - -static GLboolean -parse_array_len(slang_parse_ctx * C, slang_output_ctx * O, GLuint * len) -{ - slang_operation array_size; - slang_name_space space; - GLboolean result; - - if (!slang_operation_construct(&array_size)) - return GL_FALSE; - if (!parse_expression(C, O, &array_size)) { - slang_operation_destruct(&array_size); - return GL_FALSE; - } - - space.funcs = O->funs; - space.structs = O->structs; - space.vars = O->vars; - - /* evaluate compile-time expression which is array size */ - _slang_simplify(&array_size, &space, C->atoms); - - if (array_size.type == SLANG_OPER_LITERAL_INT) { - result = GL_TRUE; - *len = (GLint) array_size.literal[0]; - } else if (array_size.type == SLANG_OPER_IDENTIFIER) { - slang_variable *var = _slang_variable_locate(array_size.locals, array_size.a_id, GL_TRUE); - if (!var) { - slang_info_log_error(C->L, "undefined variable '%s'", - (char *) array_size.a_id); - result = GL_FALSE; - } else if (var->type.qualifier == SLANG_QUAL_CONST && - var->type.specifier.type == SLANG_SPEC_INT) { - if (var->initializer && - var->initializer->type == SLANG_OPER_LITERAL_INT) { - *len = (GLint) var->initializer->literal[0]; - result = GL_TRUE; - } else { - slang_info_log_error(C->L, "unable to parse array size declaration"); - result = GL_FALSE; - } - } else { - slang_info_log_error(C->L, "unable to parse array size declaration"); - result = GL_FALSE; - } - } else { - result = GL_FALSE; - } - - slang_operation_destruct(&array_size); - return result; -} - -static GLboolean -calculate_var_size(slang_parse_ctx * C, slang_output_ctx * O, - slang_variable * var) -{ - slang_storage_aggregate agg; - - if (!slang_storage_aggregate_construct(&agg)) - return GL_FALSE; - if (!_slang_aggregate_variable(&agg, &var->type.specifier, var->array_len, - O->funs, O->structs, O->vars, C->atoms)) { - slang_storage_aggregate_destruct(&agg); - return GL_FALSE; - } - var->size = _slang_sizeof_aggregate(&agg); - slang_storage_aggregate_destruct(&agg); - return GL_TRUE; -} - -static void -promote_type_to_array(slang_parse_ctx *C, - slang_fully_specified_type *type, - GLint array_len) -{ - slang_type_specifier *baseType = - slang_type_specifier_new(type->specifier.type, NULL, NULL); - - type->specifier.type = SLANG_SPEC_ARRAY; - type->specifier._array = baseType; - type->array_len = array_len; -} - - -static GLboolean -convert_to_array(slang_parse_ctx * C, slang_variable * var, - const slang_type_specifier * sp) -{ - /* sized array - mark it as array, copy the specifier to the array element - * and parse the expression */ - var->type.specifier.type = SLANG_SPEC_ARRAY; - var->type.specifier._array = (slang_type_specifier *) - _slang_alloc(sizeof(slang_type_specifier)); - if (var->type.specifier._array == NULL) { - slang_info_log_memory(C->L); - return GL_FALSE; - } - slang_type_specifier_ctr(var->type.specifier._array); - return slang_type_specifier_copy(var->type.specifier._array, sp); -} - -/* structure field */ -#define FIELD_NONE 0 -#define FIELD_NEXT 1 -#define FIELD_ARRAY 2 - -static GLboolean -parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O, - slang_variable * var, slang_atom a_name, - const slang_type_specifier * sp, - GLuint array_len) -{ - var->a_name = a_name; - if (var->a_name == SLANG_ATOM_NULL) - return GL_FALSE; - - switch (*C->I++) { - case FIELD_NONE: - if (array_len != -1) { - if (!convert_to_array(C, var, sp)) - return GL_FALSE; - var->array_len = array_len; - } - else { - if (!slang_type_specifier_copy(&var->type.specifier, sp)) - return GL_FALSE; - } - break; - case FIELD_ARRAY: - if (array_len != -1) - return GL_FALSE; - if (!convert_to_array(C, var, sp)) - return GL_FALSE; - if (!parse_array_len(C, O, &var->array_len)) - return GL_FALSE; - break; - default: - return GL_FALSE; - } - - return calculate_var_size(C, O, var); -} - -static int -parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, - slang_struct * st, slang_type_specifier * sp) -{ - slang_output_ctx o = *O; - GLint array_len; - - o.structs = st->structs; - if (!parse_type_specifier(C, &o, sp)) - RETURN0; - if (!parse_type_array_size(C, &o, &array_len)) - RETURN0; - - do { - slang_atom a_name; - slang_variable *var = slang_variable_scope_grow(st->fields); - if (!var) { - slang_info_log_memory(C->L); - RETURN0; - } - a_name = parse_identifier(C); - if (_slang_variable_locate(st->fields, a_name, GL_FALSE)) { - slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name); - RETURN0; - } - - if (!parse_struct_field_var(C, &o, var, a_name, sp, array_len)) - RETURN0; - } - while (*C->I++ != FIELD_NONE); - - return 1; -} - -static int -parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) -{ - slang_atom a_name; - const char *name; - - /* parse struct name (if any) and make sure it is unique in current scope */ - a_name = parse_identifier(C); - if (a_name == SLANG_ATOM_NULL) - RETURN0; - - name = slang_atom_pool_id(C->atoms, a_name); - if (name[0] != '\0' - && slang_struct_scope_find(O->structs, a_name, 0) != NULL) { - slang_info_log_error(C->L, "%s: duplicate type name.", name); - RETURN0; - } - - /* set-up a new struct */ - *st = (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (*st == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_struct_construct(*st)) { - _slang_free(*st); - *st = NULL; - slang_info_log_memory(C->L); - RETURN0; - } - (**st).a_name = a_name; - (**st).structs->outer_scope = O->structs; - - /* parse individual struct fields */ - do { - slang_type_specifier sp; - - slang_type_specifier_ctr(&sp); - if (!parse_struct_field(C, O, *st, &sp)) { - slang_type_specifier_dtr(&sp); - RETURN0; - } - slang_type_specifier_dtr(&sp); - } - while (*C->I++ != FIELD_NONE); - - /* if named struct, copy it to current scope */ - if (name[0] != '\0') { - slang_struct *s; - - O->structs->structs = - (slang_struct *) _slang_realloc(O->structs->structs, - O->structs->num_structs - * sizeof(slang_struct), - (O->structs->num_structs + 1) - * sizeof(slang_struct)); - if (O->structs->structs == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - s = &O->structs->structs[O->structs->num_structs]; - if (!slang_struct_construct(s)) - RETURN0; - O->structs->num_structs++; - if (!slang_struct_copy(s, *st)) - RETURN0; - } - - return 1; -} - - -/* invariant qualifer */ -#define TYPE_VARIANT 90 -#define TYPE_INVARIANT 91 - -static int -parse_type_variant(slang_parse_ctx * C, slang_type_variant *variant) -{ - GLuint invariant = *C->I++; - switch (invariant) { - case TYPE_VARIANT: - *variant = SLANG_VARIANT; - return 1; - case TYPE_INVARIANT: - *variant = SLANG_INVARIANT; - return 1; - default: - RETURN0; - } -} - - -/* centroid qualifer */ -#define TYPE_CENTER 95 -#define TYPE_CENTROID 96 - -static int -parse_type_centroid(slang_parse_ctx * C, slang_type_centroid *centroid) -{ - GLuint c = *C->I++; - switch (c) { - case TYPE_CENTER: - *centroid = SLANG_CENTER; - return 1; - case TYPE_CENTROID: - *centroid = SLANG_CENTROID; - return 1; - default: - RETURN0; - } -} - - -/* Layout qualifiers */ -#define LAYOUT_QUALIFIER_NONE 0 -#define LAYOUT_QUALIFIER_UPPER_LEFT 1 -#define LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER 2 - -static int -parse_layout_qualifiers(slang_parse_ctx * C, slang_layout_qualifier *layout) -{ - *layout = 0x0; - - /* the layout qualifiers come as a list of LAYOUT_QUALIFER_x tokens, - * terminated by LAYOUT_QUALIFIER_NONE. - */ - while (1) { - GLuint c = *C->I++; - switch (c) { - case LAYOUT_QUALIFIER_NONE: - /* end of list of qualifiers */ - return 1; - case LAYOUT_QUALIFIER_UPPER_LEFT: - *layout |= SLANG_LAYOUT_UPPER_LEFT_BIT; - break; - case LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER: - *layout |= SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT; - break; - default: - assert(0 && "Bad layout qualifier"); - } - } -} - - -/* type qualifier */ -#define TYPE_QUALIFIER_NONE 0 -#define TYPE_QUALIFIER_CONST 1 -#define TYPE_QUALIFIER_ATTRIBUTE 2 -#define TYPE_QUALIFIER_VARYING 3 -#define TYPE_QUALIFIER_UNIFORM 4 -#define TYPE_QUALIFIER_FIXEDOUTPUT 5 -#define TYPE_QUALIFIER_FIXEDINPUT 6 - -static int -parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) -{ - GLuint qualifier = *C->I++; - switch (qualifier) { - case TYPE_QUALIFIER_NONE: - *qual = SLANG_QUAL_NONE; - break; - case TYPE_QUALIFIER_CONST: - *qual = SLANG_QUAL_CONST; - break; - case TYPE_QUALIFIER_ATTRIBUTE: - *qual = SLANG_QUAL_ATTRIBUTE; - break; - case TYPE_QUALIFIER_VARYING: - *qual = SLANG_QUAL_VARYING; - break; - case TYPE_QUALIFIER_UNIFORM: - *qual = SLANG_QUAL_UNIFORM; - break; - case TYPE_QUALIFIER_FIXEDOUTPUT: - *qual = SLANG_QUAL_FIXEDOUTPUT; - break; - case TYPE_QUALIFIER_FIXEDINPUT: - *qual = SLANG_QUAL_FIXEDINPUT; - break; - default: - RETURN0; - } - return 1; -} - -/* type specifier */ -#define TYPE_SPECIFIER_VOID 0 -#define TYPE_SPECIFIER_BOOL 1 -#define TYPE_SPECIFIER_BVEC2 2 -#define TYPE_SPECIFIER_BVEC3 3 -#define TYPE_SPECIFIER_BVEC4 4 -#define TYPE_SPECIFIER_INT 5 -#define TYPE_SPECIFIER_IVEC2 6 -#define TYPE_SPECIFIER_IVEC3 7 -#define TYPE_SPECIFIER_IVEC4 8 -#define TYPE_SPECIFIER_FLOAT 9 -#define TYPE_SPECIFIER_VEC2 10 -#define TYPE_SPECIFIER_VEC3 11 -#define TYPE_SPECIFIER_VEC4 12 -#define TYPE_SPECIFIER_MAT2 13 -#define TYPE_SPECIFIER_MAT3 14 -#define TYPE_SPECIFIER_MAT4 15 -#define TYPE_SPECIFIER_SAMPLER1D 16 -#define TYPE_SPECIFIER_SAMPLER2D 17 -#define TYPE_SPECIFIER_SAMPLER3D 18 -#define TYPE_SPECIFIER_SAMPLERCUBE 19 -#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20 -#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21 -#define TYPE_SPECIFIER_SAMPLER2DRECT 22 -#define TYPE_SPECIFIER_SAMPLER2DRECTSHADOW 23 -#define TYPE_SPECIFIER_STRUCT 24 -#define TYPE_SPECIFIER_TYPENAME 25 -#define TYPE_SPECIFIER_MAT23 26 -#define TYPE_SPECIFIER_MAT32 27 -#define TYPE_SPECIFIER_MAT24 28 -#define TYPE_SPECIFIER_MAT42 29 -#define TYPE_SPECIFIER_MAT34 30 -#define TYPE_SPECIFIER_MAT43 31 -#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY 32 -#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY 33 -#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW 34 -#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW 35 -#define TYPE_SPECIFIER_COUNT 36 - -static int -parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, - slang_type_specifier * spec) -{ - int type = *C->I++; - switch (type) { - case TYPE_SPECIFIER_VOID: - spec->type = SLANG_SPEC_VOID; - break; - case TYPE_SPECIFIER_BOOL: - spec->type = SLANG_SPEC_BOOL; - break; - case TYPE_SPECIFIER_BVEC2: - spec->type = SLANG_SPEC_BVEC2; - break; - case TYPE_SPECIFIER_BVEC3: - spec->type = SLANG_SPEC_BVEC3; - break; - case TYPE_SPECIFIER_BVEC4: - spec->type = SLANG_SPEC_BVEC4; - break; - case TYPE_SPECIFIER_INT: - spec->type = SLANG_SPEC_INT; - break; - case TYPE_SPECIFIER_IVEC2: - spec->type = SLANG_SPEC_IVEC2; - break; - case TYPE_SPECIFIER_IVEC3: - spec->type = SLANG_SPEC_IVEC3; - break; - case TYPE_SPECIFIER_IVEC4: - spec->type = SLANG_SPEC_IVEC4; - break; - case TYPE_SPECIFIER_FLOAT: - spec->type = SLANG_SPEC_FLOAT; - break; - case TYPE_SPECIFIER_VEC2: - spec->type = SLANG_SPEC_VEC2; - break; - case TYPE_SPECIFIER_VEC3: - spec->type = SLANG_SPEC_VEC3; - break; - case TYPE_SPECIFIER_VEC4: - spec->type = SLANG_SPEC_VEC4; - break; - case TYPE_SPECIFIER_MAT2: - spec->type = SLANG_SPEC_MAT2; - break; - case TYPE_SPECIFIER_MAT3: - spec->type = SLANG_SPEC_MAT3; - break; - case TYPE_SPECIFIER_MAT4: - spec->type = SLANG_SPEC_MAT4; - break; - case TYPE_SPECIFIER_MAT23: - spec->type = SLANG_SPEC_MAT23; - break; - case TYPE_SPECIFIER_MAT32: - spec->type = SLANG_SPEC_MAT32; - break; - case TYPE_SPECIFIER_MAT24: - spec->type = SLANG_SPEC_MAT24; - break; - case TYPE_SPECIFIER_MAT42: - spec->type = SLANG_SPEC_MAT42; - break; - case TYPE_SPECIFIER_MAT34: - spec->type = SLANG_SPEC_MAT34; - break; - case TYPE_SPECIFIER_MAT43: - spec->type = SLANG_SPEC_MAT43; - break; - case TYPE_SPECIFIER_SAMPLER1D: - spec->type = SLANG_SPEC_SAMPLER_1D; - break; - case TYPE_SPECIFIER_SAMPLER2D: - spec->type = SLANG_SPEC_SAMPLER_2D; - break; - case TYPE_SPECIFIER_SAMPLER3D: - spec->type = SLANG_SPEC_SAMPLER_3D; - break; - case TYPE_SPECIFIER_SAMPLERCUBE: - spec->type = SLANG_SPEC_SAMPLER_CUBE; - break; - case TYPE_SPECIFIER_SAMPLER2DRECT: - spec->type = SLANG_SPEC_SAMPLER_RECT; - break; - case TYPE_SPECIFIER_SAMPLER1DSHADOW: - spec->type = SLANG_SPEC_SAMPLER_1D_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER2DSHADOW: - spec->type = SLANG_SPEC_SAMPLER_2D_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: - spec->type = SLANG_SPEC_SAMPLER_RECT_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: - spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY; - break; - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: - spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY; - break; - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: - spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: - spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW; - break; - case TYPE_SPECIFIER_STRUCT: - spec->type = SLANG_SPEC_STRUCT; - if (!parse_struct(C, O, &spec->_struct)) - RETURN0; - break; - case TYPE_SPECIFIER_TYPENAME: - spec->type = SLANG_SPEC_STRUCT; - { - slang_atom a_name; - slang_struct *stru; - - a_name = parse_identifier(C); - if (a_name == NULL) - RETURN0; - - stru = slang_struct_scope_find(O->structs, a_name, 1); - if (stru == NULL) { - slang_info_log_error(C->L, "undeclared type name '%s'", - slang_atom_pool_id(C->atoms, a_name)); - RETURN0; - } - - spec->_struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (spec->_struct == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_struct_construct(spec->_struct)) { - _slang_free(spec->_struct); - spec->_struct = NULL; - RETURN0; - } - if (!slang_struct_copy(spec->_struct, stru)) - RETURN0; - } - break; - default: - RETURN0; - } - return 1; -} - -#define TYPE_SPECIFIER_NONARRAY 0 -#define TYPE_SPECIFIER_ARRAY 1 - -static int -parse_type_array_size(slang_parse_ctx *C, - slang_output_ctx *O, - GLint *array_len) -{ - GLuint size; - - switch (*C->I++) { - case TYPE_SPECIFIER_NONARRAY: - *array_len = -1; /* -1 = not an array */ - break; - case TYPE_SPECIFIER_ARRAY: - if (!parse_array_len(C, O, &size)) - RETURN0; - *array_len = (GLint) size; - break; - default: - assert(0); - RETURN0; - } - return 1; -} - -#define PRECISION_DEFAULT 0 -#define PRECISION_LOW 1 -#define PRECISION_MEDIUM 2 -#define PRECISION_HIGH 3 - -static int -parse_type_precision(slang_parse_ctx *C, - slang_type_precision *precision) -{ - GLint prec = *C->I++; - switch (prec) { - case PRECISION_DEFAULT: - *precision = SLANG_PREC_DEFAULT; - return 1; - case PRECISION_LOW: - *precision = SLANG_PREC_LOW; - return 1; - case PRECISION_MEDIUM: - *precision = SLANG_PREC_MEDIUM; - return 1; - case PRECISION_HIGH: - *precision = SLANG_PREC_HIGH; - return 1; - default: - RETURN0; - } -} - -static int -parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, - slang_fully_specified_type * type) -{ - if (!parse_layout_qualifiers(C, &type->layout)) - RETURN0; - - if (!parse_type_variant(C, &type->variant)) - RETURN0; - - if (!parse_type_centroid(C, &type->centroid)) - RETURN0; - - if (!parse_type_qualifier(C, &type->qualifier)) - RETURN0; - - if (!parse_type_precision(C, &type->precision)) - RETURN0; - - if (!parse_type_specifier(C, O, &type->specifier)) - RETURN0; - - if (!parse_type_array_size(C, O, &type->array_len)) - RETURN0; - - if (!O->allow_invariant && type->variant == SLANG_INVARIANT) { - slang_info_log_error(C->L, - "'invariant' keyword not allowed (perhaps set #version 120)"); - RETURN0; - } - - if (!O->allow_centroid && type->centroid == SLANG_CENTROID) { - slang_info_log_error(C->L, - "'centroid' keyword not allowed (perhaps set #version 120)"); - RETURN0; - } - else if (type->centroid == SLANG_CENTROID && - type->qualifier != SLANG_QUAL_VARYING) { - slang_info_log_error(C->L, - "'centroid' keyword only allowed for varying vars"); - RETURN0; - } - - - /* need this? - if (type->qualifier != SLANG_QUAL_VARYING && - type->variant == SLANG_INVARIANT) { - slang_info_log_error(C->L, - "invariant qualifer only allowed for varying vars"); - RETURN0; - } - */ - - if (O->allow_precision) { - if (type->precision == SLANG_PREC_DEFAULT) { - assert(type->specifier.type < TYPE_SPECIFIER_COUNT); - /* use the default precision for this datatype */ - type->precision = O->default_precision[type->specifier.type]; - } - } - else { - /* only default is allowed */ - if (type->precision != SLANG_PREC_DEFAULT) { - slang_info_log_error(C->L, "precision qualifiers not allowed"); - RETURN0; - } - } - - if (!O->allow_array_types && type->array_len >= 0) { - slang_info_log_error(C->L, "first-class array types not allowed"); - RETURN0; - } - - if (type->array_len >= 0) { - /* convert type to array type (ex: convert "int" to "array of int" */ - promote_type_to_array(C, type, type->array_len); - } - - return 1; -} - -/* operation */ -#define OP_END 0 -#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1 -#define OP_BLOCK_BEGIN_NEW_SCOPE 2 -#define OP_DECLARE 3 -#define OP_ASM 4 -#define OP_BREAK 5 -#define OP_CONTINUE 6 -#define OP_DISCARD 7 -#define OP_RETURN 8 -#define OP_EXPRESSION 9 -#define OP_IF 10 -#define OP_WHILE 11 -#define OP_DO 12 -#define OP_FOR 13 -#define OP_PUSH_VOID 14 -#define OP_PUSH_BOOL 15 -#define OP_PUSH_INT 16 -#define OP_PUSH_FLOAT 17 -#define OP_PUSH_IDENTIFIER 18 -#define OP_SEQUENCE 19 -#define OP_ASSIGN 20 -#define OP_ADDASSIGN 21 -#define OP_SUBASSIGN 22 -#define OP_MULASSIGN 23 -#define OP_DIVASSIGN 24 -/*#define OP_MODASSIGN 25*/ -/*#define OP_LSHASSIGN 26*/ -/*#define OP_RSHASSIGN 27*/ -/*#define OP_ORASSIGN 28*/ -/*#define OP_XORASSIGN 29*/ -/*#define OP_ANDASSIGN 30*/ -#define OP_SELECT 31 -#define OP_LOGICALOR 32 -#define OP_LOGICALXOR 33 -#define OP_LOGICALAND 34 -/*#define OP_BITOR 35*/ -/*#define OP_BITXOR 36*/ -/*#define OP_BITAND 37*/ -#define OP_EQUAL 38 -#define OP_NOTEQUAL 39 -#define OP_LESS 40 -#define OP_GREATER 41 -#define OP_LESSEQUAL 42 -#define OP_GREATEREQUAL 43 -/*#define OP_LSHIFT 44*/ -/*#define OP_RSHIFT 45*/ -#define OP_ADD 46 -#define OP_SUBTRACT 47 -#define OP_MULTIPLY 48 -#define OP_DIVIDE 49 -/*#define OP_MODULUS 50*/ -#define OP_PREINCREMENT 51 -#define OP_PREDECREMENT 52 -#define OP_PLUS 53 -#define OP_MINUS 54 -/*#define OP_COMPLEMENT 55*/ -#define OP_NOT 56 -#define OP_SUBSCRIPT 57 -#define OP_CALL 58 -#define OP_FIELD 59 -#define OP_POSTINCREMENT 60 -#define OP_POSTDECREMENT 61 -#define OP_PRECISION 62 -#define OP_METHOD 63 - - -/** - * When parsing a compound production, this function is used to parse the - * children. - * For example, a while-loop compound will have two children, the - * while condition expression and the loop body. So, this function will - * be called twice to parse those two sub-expressions. - * \param C the parsing context - * \param O the output context - * \param oper the operation we're parsing - * \param statement indicates whether parsing a statement, or expression - * \return 1 if success, 0 if error - */ -static int -parse_child_operation(slang_parse_ctx * C, slang_output_ctx * O, - slang_operation * oper, GLboolean statement) -{ - slang_operation *ch; - - /* grow child array */ - ch = slang_operation_grow(&oper->num_children, &oper->children); - if (statement) - return parse_statement(C, O, ch); - return parse_expression(C, O, ch); -} - -static int parse_declaration(slang_parse_ctx * C, slang_output_ctx * O); - -static int -parse_statement(slang_parse_ctx * C, slang_output_ctx * O, - slang_operation * oper) -{ - int op; - - oper->locals->outer_scope = O->vars; - - op = *C->I++; - switch (op) { - case OP_BLOCK_BEGIN_NO_NEW_SCOPE: - /* parse child statements, do not create new variable scope */ - oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - while (*C->I != OP_END) - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - C->I++; - break; - case OP_BLOCK_BEGIN_NEW_SCOPE: - /* parse child statements, create new variable scope */ - { - slang_output_ctx o = *O; - - oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; - o.vars = oper->locals; - while (*C->I != OP_END) - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - C->I++; - } - break; - case OP_DECLARE: - /* local variable declaration, individual declarators are stored as - * children identifiers - */ - oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - { - const unsigned int first_var = O->vars->num_variables; - - /* parse the declaration, note that there can be zero or more - * than one declarators - */ - if (!parse_declaration(C, O)) - RETURN0; - if (first_var < O->vars->num_variables) { - const unsigned int num_vars = O->vars->num_variables - first_var; - unsigned int i; - assert(oper->num_children == 0); - oper->num_children = num_vars; - oper->children = slang_operation_new(num_vars); - if (oper->children == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - for (i = first_var; i < O->vars->num_variables; i++) { - slang_operation *o = &oper->children[i - first_var]; - slang_variable *var = O->vars->variables[i]; - o->type = SLANG_OPER_VARIABLE_DECL; - o->locals->outer_scope = O->vars; - o->a_id = var->a_name; - - /* new/someday... - calculate_var_size(C, O, var); - */ - - if (!legal_identifier(o->a_id)) { - slang_info_log_error(C->L, "illegal variable name '%s'", - (char *) o->a_id); - RETURN0; - } - } - } - } - break; - case OP_ASM: - /* the __asm statement, parse the mnemonic and all its arguments - * as expressions - */ - oper->type = SLANG_OPER_ASM; - oper->a_id = parse_identifier(C); - if (oper->a_id == SLANG_ATOM_NULL) - RETURN0; - while (*C->I != OP_END) { - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - } - C->I++; - break; - case OP_BREAK: - oper->type = SLANG_OPER_BREAK; - break; - case OP_CONTINUE: - oper->type = SLANG_OPER_CONTINUE; - break; - case OP_DISCARD: - oper->type = SLANG_OPER_DISCARD; - break; - case OP_RETURN: - oper->type = SLANG_OPER_RETURN; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - break; - case OP_EXPRESSION: - oper->type = SLANG_OPER_EXPRESSION; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - break; - case OP_IF: - oper->type = SLANG_OPER_IF; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - break; - case OP_WHILE: - { - slang_output_ctx o = *O; - - oper->type = SLANG_OPER_WHILE; - o.vars = oper->locals; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - } - break; - case OP_DO: - oper->type = SLANG_OPER_DO; - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - break; - case OP_FOR: - { - slang_output_ctx o = *O; - - oper->type = SLANG_OPER_FOR; - o.vars = oper->locals; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_FALSE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - } - break; - case OP_PRECISION: - { - /* set default precision for a type in this scope */ - /* ignored at this time */ - int prec_qual = *C->I++; - int datatype = *C->I++; - (void) prec_qual; - (void) datatype; - } - break; - default: - /*printf("Unexpected operation %d\n", op);*/ - RETURN0; - } - return 1; -} - -static int -handle_nary_expression(slang_parse_ctx * C, slang_operation * op, - slang_operation ** ops, unsigned int *total_ops, - unsigned int n) -{ - unsigned int i; - - op->children = slang_operation_new(n); - if (op->children == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - op->num_children = n; - - for (i = 0; i < n; i++) { - slang_operation_destruct(&op->children[i]); - op->children[i] = (*ops)[*total_ops - (n + 1 - i)]; - } - - (*ops)[*total_ops - (n + 1)] = (*ops)[*total_ops - 1]; - *total_ops -= n; - - *ops = (slang_operation *) - _slang_realloc(*ops, - (*total_ops + n) * sizeof(slang_operation), - *total_ops * sizeof(slang_operation)); - if (*ops == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - return 1; -} - -static int -is_constructor_name(const char *name, slang_atom a_name, - slang_struct_scope * structs) -{ - if (slang_type_specifier_type_from_string(name) != SLANG_SPEC_VOID) - return 1; - return slang_struct_scope_find(structs, a_name, 1) != NULL; -} - -#define FUNCTION_CALL_NONARRAY 0 -#define FUNCTION_CALL_ARRAY 1 - -static int -parse_expression(slang_parse_ctx * C, slang_output_ctx * O, - slang_operation * oper) -{ - slang_operation *ops = NULL; - unsigned int num_ops = 0; - int number; - - while (*C->I != OP_END) { - slang_operation *op; - const unsigned int op_code = *C->I++; - - /* allocate default operation, becomes a no-op if not used */ - ops = (slang_operation *) - _slang_realloc(ops, - num_ops * sizeof(slang_operation), - (num_ops + 1) * sizeof(slang_operation)); - if (ops == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - op = &ops[num_ops]; - if (!slang_operation_construct(op)) { - slang_info_log_memory(C->L); - RETURN0; - } - num_ops++; - op->locals->outer_scope = O->vars; - - switch (op_code) { - case OP_PUSH_VOID: - op->type = SLANG_OPER_VOID; - break; - case OP_PUSH_BOOL: - op->type = SLANG_OPER_LITERAL_BOOL; - if (!parse_number(C, &number)) - RETURN0; - op->literal[0] = - op->literal[1] = - op->literal[2] = - op->literal[3] = (GLfloat) number; - op->literal_size = 1; - break; - case OP_PUSH_INT: - op->type = SLANG_OPER_LITERAL_INT; - if (!parse_number(C, &number)) - RETURN0; - op->literal[0] = - op->literal[1] = - op->literal[2] = - op->literal[3] = (GLfloat) number; - op->literal_size = 1; - break; - case OP_PUSH_FLOAT: - op->type = SLANG_OPER_LITERAL_FLOAT; - if (!parse_float(C, &op->literal[0])) - RETURN0; - op->literal[1] = - op->literal[2] = - op->literal[3] = op->literal[0]; - op->literal_size = 1; - break; - case OP_PUSH_IDENTIFIER: - op->type = SLANG_OPER_IDENTIFIER; - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - break; - case OP_SEQUENCE: - op->type = SLANG_OPER_SEQUENCE; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_ASSIGN: - op->type = SLANG_OPER_ASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_ADDASSIGN: - op->type = SLANG_OPER_ADDASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_SUBASSIGN: - op->type = SLANG_OPER_SUBASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_MULASSIGN: - op->type = SLANG_OPER_MULASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_DIVASSIGN: - op->type = SLANG_OPER_DIVASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_MODASSIGN: */ - /*case OP_LSHASSIGN: */ - /*case OP_RSHASSIGN: */ - /*case OP_ORASSIGN: */ - /*case OP_XORASSIGN: */ - /*case OP_ANDASSIGN: */ - case OP_SELECT: - op->type = SLANG_OPER_SELECT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 3)) - RETURN0; - break; - case OP_LOGICALOR: - op->type = SLANG_OPER_LOGICALOR; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LOGICALXOR: - op->type = SLANG_OPER_LOGICALXOR; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LOGICALAND: - op->type = SLANG_OPER_LOGICALAND; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_BITOR: */ - /*case OP_BITXOR: */ - /*case OP_BITAND: */ - case OP_EQUAL: - op->type = SLANG_OPER_EQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_NOTEQUAL: - op->type = SLANG_OPER_NOTEQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LESS: - op->type = SLANG_OPER_LESS; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_GREATER: - op->type = SLANG_OPER_GREATER; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LESSEQUAL: - op->type = SLANG_OPER_LESSEQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_GREATEREQUAL: - op->type = SLANG_OPER_GREATEREQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_LSHIFT: */ - /*case OP_RSHIFT: */ - case OP_ADD: - op->type = SLANG_OPER_ADD; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_SUBTRACT: - op->type = SLANG_OPER_SUBTRACT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_MULTIPLY: - op->type = SLANG_OPER_MULTIPLY; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_DIVIDE: - op->type = SLANG_OPER_DIVIDE; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_MODULUS: */ - case OP_PREINCREMENT: - op->type = SLANG_OPER_PREINCREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_PREDECREMENT: - op->type = SLANG_OPER_PREDECREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_PLUS: - op->type = SLANG_OPER_PLUS; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_MINUS: - op->type = SLANG_OPER_MINUS; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_NOT: - op->type = SLANG_OPER_NOT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - /*case OP_COMPLEMENT: */ - case OP_SUBSCRIPT: - op->type = SLANG_OPER_SUBSCRIPT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_METHOD: - op->type = SLANG_OPER_METHOD; - op->a_obj = parse_identifier(C); - if (op->a_obj == SLANG_ATOM_NULL) - RETURN0; - - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - - assert(*C->I == OP_END); - C->I++; - - while (*C->I != OP_END) - if (!parse_child_operation(C, O, op, GL_FALSE)) - RETURN0; - C->I++; -#if 0 - /* don't lookup the method (not yet anyway) */ - if (!C->parsing_builtin - && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { - const char *id; - - id = slang_atom_pool_id(C->atoms, op->a_id); - if (!is_constructor_name(id, op->a_id, O->structs)) { - slang_info_log_error(C->L, "%s: undeclared function name.", id); - RETURN0; - } - } -#endif - break; - case OP_CALL: - { - GLboolean array_constructor = GL_FALSE; - GLint array_constructor_size = 0; - - op->type = SLANG_OPER_CALL; - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - switch (*C->I++) { - case FUNCTION_CALL_NONARRAY: - /* Nothing to do. */ - break; - case FUNCTION_CALL_ARRAY: - /* Calling an array constructor. For example: - * float[3](1.1, 2.2, 3.3); - */ - if (!O->allow_array_types) { - slang_info_log_error(C->L, - "array constructors not allowed " - "in this GLSL version"); - RETURN0; - } - else { - /* parse the array constructor size */ - slang_operation array_size; - array_constructor = GL_TRUE; - slang_operation_construct(&array_size); - if (!parse_expression(C, O, &array_size)) { - slang_operation_destruct(&array_size); - return GL_FALSE; - } - if (array_size.type != SLANG_OPER_LITERAL_INT) { - slang_info_log_error(C->L, - "constructor array size is not an integer"); - slang_operation_destruct(&array_size); - RETURN0; - } - array_constructor_size = (int) array_size.literal[0]; - op->array_constructor = GL_TRUE; - slang_operation_destruct(&array_size); - } - break; - default: - assert(0); - RETURN0; - } - while (*C->I != OP_END) - if (!parse_child_operation(C, O, op, GL_FALSE)) - RETURN0; - C->I++; - - if (array_constructor && - array_constructor_size != op->num_children) { - slang_info_log_error(C->L, "number of parameters to array" - " constructor does not match array size"); - RETURN0; - } - - if (!C->parsing_builtin - && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { - const char *id; - - id = slang_atom_pool_id(C->atoms, op->a_id); - if (!is_constructor_name(id, op->a_id, O->structs)) { - slang_info_log_error(C->L, "%s: undeclared function name.", id); - RETURN0; - } - } - } - break; - case OP_FIELD: - op->type = SLANG_OPER_FIELD; - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_POSTINCREMENT: - op->type = SLANG_OPER_POSTINCREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_POSTDECREMENT: - op->type = SLANG_OPER_POSTDECREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - default: - RETURN0; - } - } - C->I++; - - slang_operation_destruct(oper); - *oper = *ops; /* struct copy */ - _slang_free(ops); - - return 1; -} - -/* parameter qualifier */ -#define PARAM_QUALIFIER_IN 0 -#define PARAM_QUALIFIER_OUT 1 -#define PARAM_QUALIFIER_INOUT 2 - -/* function parameter array presence */ -#define PARAMETER_ARRAY_NOT_PRESENT 0 -#define PARAMETER_ARRAY_PRESENT 1 - -static int -parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, - slang_variable * param) -{ - int param_qual, precision_qual; - - /* parse and validate the parameter's type qualifiers (there can be - * two at most) because not all combinations are valid - */ - if (!parse_type_qualifier(C, ¶m->type.qualifier)) - RETURN0; - - param_qual = *C->I++; - switch (param_qual) { - case PARAM_QUALIFIER_IN: - if (param->type.qualifier != SLANG_QUAL_CONST - && param->type.qualifier != SLANG_QUAL_NONE) { - slang_info_log_error(C->L, "Invalid type qualifier."); - RETURN0; - } - break; - case PARAM_QUALIFIER_OUT: - if (param->type.qualifier == SLANG_QUAL_NONE) - param->type.qualifier = SLANG_QUAL_OUT; - else { - slang_info_log_error(C->L, "Invalid type qualifier."); - RETURN0; - } - break; - case PARAM_QUALIFIER_INOUT: - if (param->type.qualifier == SLANG_QUAL_NONE) - param->type.qualifier = SLANG_QUAL_INOUT; - else { - slang_info_log_error(C->L, "Invalid type qualifier."); - RETURN0; - } - break; - default: - RETURN0; - } - - /* parse precision qualifier (lowp, mediump, highp */ - precision_qual = *C->I++; - /* ignored at this time */ - (void) precision_qual; - - /* parse parameter's type specifier and name */ - if (!parse_type_specifier(C, O, ¶m->type.specifier)) - RETURN0; - if (!parse_type_array_size(C, O, ¶m->type.array_len)) - RETURN0; - param->a_name = parse_identifier(C); - if (param->a_name == SLANG_ATOM_NULL) - RETURN0; - - /* first-class array - */ - if (param->type.array_len >= 0) { - slang_type_specifier p; - - slang_type_specifier_ctr(&p); - if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - if (!convert_to_array(C, param, &p)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - slang_type_specifier_dtr(&p); - param->array_len = param->type.array_len; - } - - /* if the parameter is an array, parse its size (the size must be - * explicitly defined - */ - if (*C->I++ == PARAMETER_ARRAY_PRESENT) { - slang_type_specifier p; - - if (param->type.array_len >= 0) { - slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); - RETURN0; - } - slang_type_specifier_ctr(&p); - if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - if (!convert_to_array(C, param, &p)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - slang_type_specifier_dtr(&p); - if (!parse_array_len(C, O, ¶m->array_len)) - RETURN0; - } - -#if 0 - /* calculate the parameter size */ - if (!calculate_var_size(C, O, param)) - RETURN0; -#endif - /* TODO: allocate the local address here? */ - return 1; -} - -/* function type */ -#define FUNCTION_ORDINARY 0 -#define FUNCTION_CONSTRUCTOR 1 -#define FUNCTION_OPERATOR 2 - -/* function parameter */ -#define PARAMETER_NONE 0 -#define PARAMETER_NEXT 1 - -/* operator type */ -#define OPERATOR_ADDASSIGN 1 -#define OPERATOR_SUBASSIGN 2 -#define OPERATOR_MULASSIGN 3 -#define OPERATOR_DIVASSIGN 4 -/*#define OPERATOR_MODASSIGN 5*/ -/*#define OPERATOR_LSHASSIGN 6*/ -/*#define OPERATOR_RSHASSIGN 7*/ -/*#define OPERATOR_ANDASSIGN 8*/ -/*#define OPERATOR_XORASSIGN 9*/ -/*#define OPERATOR_ORASSIGN 10*/ -#define OPERATOR_LOGICALXOR 11 -/*#define OPERATOR_BITOR 12*/ -/*#define OPERATOR_BITXOR 13*/ -/*#define OPERATOR_BITAND 14*/ -#define OPERATOR_LESS 15 -#define OPERATOR_GREATER 16 -#define OPERATOR_LESSEQUAL 17 -#define OPERATOR_GREATEREQUAL 18 -/*#define OPERATOR_LSHIFT 19*/ -/*#define OPERATOR_RSHIFT 20*/ -#define OPERATOR_MULTIPLY 21 -#define OPERATOR_DIVIDE 22 -/*#define OPERATOR_MODULUS 23*/ -#define OPERATOR_INCREMENT 24 -#define OPERATOR_DECREMENT 25 -#define OPERATOR_PLUS 26 -#define OPERATOR_MINUS 27 -/*#define OPERATOR_COMPLEMENT 28*/ -#define OPERATOR_NOT 29 - -static const struct -{ - unsigned int o_code; - const char *o_name; -} operator_names[] = { - {OPERATOR_INCREMENT, "++"}, - {OPERATOR_ADDASSIGN, "+="}, - {OPERATOR_PLUS, "+"}, - {OPERATOR_DECREMENT, "--"}, - {OPERATOR_SUBASSIGN, "-="}, - {OPERATOR_MINUS, "-"}, - {OPERATOR_NOT, "!"}, - {OPERATOR_MULASSIGN, "*="}, - {OPERATOR_MULTIPLY, "*"}, - {OPERATOR_DIVASSIGN, "/="}, - {OPERATOR_DIVIDE, "/"}, - {OPERATOR_LESSEQUAL, "<="}, - /*{ OPERATOR_LSHASSIGN, "<<=" }, */ - /*{ OPERATOR_LSHIFT, "<<" }, */ - {OPERATOR_LESS, "<"}, - {OPERATOR_GREATEREQUAL, ">="}, - /*{ OPERATOR_RSHASSIGN, ">>=" }, */ - /*{ OPERATOR_RSHIFT, ">>" }, */ - {OPERATOR_GREATER, ">"}, - /*{ OPERATOR_MODASSIGN, "%=" }, */ - /*{ OPERATOR_MODULUS, "%" }, */ - /*{ OPERATOR_ANDASSIGN, "&=" }, */ - /*{ OPERATOR_BITAND, "&" }, */ - /*{ OPERATOR_ORASSIGN, "|=" }, */ - /*{ OPERATOR_BITOR, "|" }, */ - /*{ OPERATOR_COMPLEMENT, "~" }, */ - /*{ OPERATOR_XORASSIGN, "^=" }, */ - {OPERATOR_LOGICALXOR, "^^"}, - /*{ OPERATOR_BITXOR, "^" } */ -}; - -static slang_atom -parse_operator_name(slang_parse_ctx * C) -{ - unsigned int i; - - for (i = 0; i < sizeof(operator_names) / sizeof(*operator_names); i++) { - if (operator_names[i].o_code == (unsigned int) (*C->I)) { - slang_atom atom = - slang_atom_pool_atom(C->atoms, operator_names[i].o_name); - if (atom == SLANG_ATOM_NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - C->I++; - return atom; - } - } - RETURN0; -} - - -static int -parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O, - slang_function * func) -{ - GLuint functype; - /* parse function type and name */ - if (!parse_fully_specified_type(C, O, &func->header.type)) - RETURN0; - - functype = *C->I++; - switch (functype) { - case FUNCTION_ORDINARY: - func->kind = SLANG_FUNC_ORDINARY; - func->header.a_name = parse_identifier(C); - if (func->header.a_name == SLANG_ATOM_NULL) - RETURN0; - break; - case FUNCTION_CONSTRUCTOR: - func->kind = SLANG_FUNC_CONSTRUCTOR; - if (func->header.type.specifier.type == SLANG_SPEC_STRUCT) - RETURN0; - func->header.a_name = - slang_atom_pool_atom(C->atoms, - slang_type_specifier_type_to_string - (func->header.type.specifier.type)); - if (func->header.a_name == SLANG_ATOM_NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - break; - case FUNCTION_OPERATOR: - func->kind = SLANG_FUNC_OPERATOR; - func->header.a_name = parse_operator_name(C); - if (func->header.a_name == SLANG_ATOM_NULL) - RETURN0; - break; - default: - RETURN0; - } - - if (!legal_identifier(func->header.a_name)) { - slang_info_log_error(C->L, "illegal function name '%s'", - (char *) func->header.a_name); - RETURN0; - } - - /* parse function parameters */ - while (*C->I++ == PARAMETER_NEXT) { - slang_variable *p = slang_variable_scope_grow(func->parameters); - if (!p) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!parse_parameter_declaration(C, O, p)) - RETURN0; - } - - /* if the function returns a value, append a hidden __retVal 'out' - * parameter that corresponds to the return value. - */ - if (_slang_function_has_return_value(func)) { - slang_variable *p = slang_variable_scope_grow(func->parameters); - slang_atom a_retVal = slang_atom_pool_atom(C->atoms, "__retVal"); - assert(a_retVal); - p->a_name = a_retVal; - p->type = func->header.type; - p->type.qualifier = SLANG_QUAL_OUT; - } - - /* function formal parameters and local variables share the same - * scope, so save the information about param count in a seperate - * place also link the scope to the global variable scope so when a - * given identifier is not found here, the search process continues - * in the global space - */ - func->param_count = func->parameters->num_variables; - func->parameters->outer_scope = O->vars; - - return 1; -} - -static int -parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O, - slang_function * func) -{ - slang_output_ctx o = *O; - - if (!parse_function_prototype(C, O, func)) - RETURN0; - - /* create function's body operation */ - func->body = (slang_operation *) _slang_alloc(sizeof(slang_operation)); - if (func->body == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_operation_construct(func->body)) { - _slang_free(func->body); - func->body = NULL; - slang_info_log_memory(C->L); - RETURN0; - } - - /* to parse the body the parse context is modified in order to - * capture parsed variables into function's local variable scope - */ - C->global_scope = GL_FALSE; - o.vars = func->parameters; - if (!parse_statement(C, &o, func->body)) - RETURN0; - - C->global_scope = GL_TRUE; - return 1; -} - -static GLboolean -initialize_global(slang_assemble_ctx * A, slang_variable * var) -{ - slang_operation op_id, op_assign; - GLboolean result; - - /* construct the left side of assignment */ - if (!slang_operation_construct(&op_id)) - return GL_FALSE; - op_id.type = SLANG_OPER_IDENTIFIER; - op_id.a_id = var->a_name; - - /* put the variable into operation's scope */ - op_id.locals->variables = - (slang_variable **) _slang_alloc(sizeof(slang_variable *)); - if (op_id.locals->variables == NULL) { - slang_operation_destruct(&op_id); - return GL_FALSE; - } - op_id.locals->num_variables = 1; - op_id.locals->variables[0] = var; - - /* construct the assignment expression */ - if (!slang_operation_construct(&op_assign)) { - op_id.locals->num_variables = 0; - slang_operation_destruct(&op_id); - return GL_FALSE; - } - op_assign.type = SLANG_OPER_ASSIGN; - op_assign.children = - (slang_operation *) _slang_alloc(2 * sizeof(slang_operation)); - if (op_assign.children == NULL) { - slang_operation_destruct(&op_assign); - op_id.locals->num_variables = 0; - slang_operation_destruct(&op_id); - return GL_FALSE; - } - op_assign.num_children = 2; - op_assign.children[0] = op_id; - op_assign.children[1] = *var->initializer; - - result = 1; - - /* carefully destroy the operations */ - op_assign.num_children = 0; - _slang_free(op_assign.children); - op_assign.children = NULL; - slang_operation_destruct(&op_assign); - op_id.locals->num_variables = 0; - slang_operation_destruct(&op_id); - - if (!result) - return GL_FALSE; - - return GL_TRUE; -} - -/* init declarator list */ -#define DECLARATOR_NONE 0 -#define DECLARATOR_NEXT 1 - -/* variable declaration */ -#define VARIABLE_NONE 0 -#define VARIABLE_IDENTIFIER 1 -#define VARIABLE_INITIALIZER 2 -#define VARIABLE_ARRAY_EXPLICIT 3 -#define VARIABLE_ARRAY_UNKNOWN 4 - - -/** - * Check if it's OK to re-declare a variable with the given new type. - * This happens when applying layout qualifiers to gl_FragCoord or - * (re)setting an array size. - * If redeclaration is OK, return a pointer to the incoming variable - * updated with new type info. Else return NULL; - */ -static slang_variable * -redeclare_variable(slang_variable *var, - const slang_fully_specified_type *type) -{ - if (slang_fully_specified_types_compatible(&var->type, type)) { - /* replace orig var layout with new layout */ - var->type.layout = type->layout; - - /* XXX there may be other type updates in the future here */ - - return var; - } - else - return NULL; -} - - -/** - * Parse the initializer for a variable declaration. - */ -static int -parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, - const slang_fully_specified_type * type) -{ - GET_CURRENT_CONTEXT(ctx); /* a hack */ - slang_variable *var = NULL, *prevDecl; - slang_atom a_name; - - /* empty init declatator (without name, e.g. "float ;") */ - if (*C->I++ == VARIABLE_NONE) - return 1; - - a_name = parse_identifier(C); - - /* check if name is already in this scope */ - prevDecl = _slang_variable_locate(O->vars, a_name, C->global_scope); - if (prevDecl) { - /* A var with this name has already been declared. - * Check if redeclaring the var with a different type/layout is legal. - */ - if (C->global_scope) { - var = redeclare_variable(prevDecl, type); - } - if (!var) { - slang_info_log_error(C->L, - "declaration of '%s' conflicts with previous declaration", - (char *) a_name); - RETURN0; - } - } - - if (!var) { - /* make room for a new variable and initialize it */ - var = slang_variable_scope_grow(O->vars); - if (!var) { - slang_info_log_memory(C->L); - RETURN0; - } - - /* copy the declarator type qualifier/etc info, parse the identifier */ - var->type.qualifier = type->qualifier; - var->type.centroid = type->centroid; - var->type.precision = type->precision; - var->type.specifier = type->specifier;/*new*/ - var->type.variant = type->variant; - var->type.layout = type->layout; - var->type.array_len = type->array_len; - var->a_name = a_name; - if (var->a_name == SLANG_ATOM_NULL) - RETURN0; - } - - switch (*C->I++) { - case VARIABLE_NONE: - /* simple variable declarator - just copy the specifier */ - if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) - RETURN0; - break; - case VARIABLE_INITIALIZER: - /* initialized variable - copy the specifier and parse the expression */ - if (0 && type->array_len >= 0) { - /* The type was something like "float[4]" */ - convert_to_array(C, var, &type->specifier); - var->array_len = type->array_len; - } - else { - if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) - RETURN0; - } - var->initializer = - (slang_operation *) _slang_alloc(sizeof(slang_operation)); - if (var->initializer == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_operation_construct(var->initializer)) { - _slang_free(var->initializer); - var->initializer = NULL; - slang_info_log_memory(C->L); - RETURN0; - } - if (!parse_expression(C, O, var->initializer)) - RETURN0; - break; - case VARIABLE_ARRAY_UNKNOWN: - /* unsized array - mark it as array and copy the specifier to - * the array element - */ - if (type->array_len >= 0) { - slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); - RETURN0; - } - if (!convert_to_array(C, var, &type->specifier)) - return GL_FALSE; - break; - case VARIABLE_ARRAY_EXPLICIT: - if (type->array_len >= 0) { - /* the user is trying to do something like: float[2] x[3]; */ - slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); - RETURN0; - } - if (!convert_to_array(C, var, &type->specifier)) - return GL_FALSE; - if (!parse_array_len(C, O, &var->array_len)) - return GL_FALSE; - break; - default: - RETURN0; - } - - /* allocate global address space for a variable with a known size */ - if (C->global_scope - && !(var->type.specifier.type == SLANG_SPEC_ARRAY - && var->array_len == 0)) { - if (!calculate_var_size(C, O, var)) - return GL_FALSE; - } - - /* emit code for global var decl */ - if (C->global_scope) { - slang_assemble_ctx A; - memset(&A, 0, sizeof(slang_assemble_ctx)); - A.allow_uniform_initializers = C->version > 110; - A.atoms = C->atoms; - A.space.funcs = O->funs; - A.space.structs = O->structs; - A.space.vars = O->vars; - A.program = O->program; - A.pragmas = O->pragmas; - A.vartable = O->vartable; - A.log = C->L; - A.curFuncEndLabel = NULL; - A.EmitContReturn = ctx->Shader.EmitContReturn; - if (!_slang_codegen_global_variable(&A, var, C->type)) - RETURN0; - } - - /* initialize global variable */ - if (C->global_scope) { - if (var->initializer != NULL) { - slang_assemble_ctx A; - memset(&A, 0, sizeof(slang_assemble_ctx)); - A.allow_uniform_initializers = C->version > 110; - A.atoms = C->atoms; - A.space.funcs = O->funs; - A.space.structs = O->structs; - A.space.vars = O->vars; - if (!initialize_global(&A, var)) - RETURN0; - } - } - - if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT && - var->a_name == slang_atom_pool_atom(C->atoms, "gl_FragCoord")) { - /* set the program's PixelCenterInteger, OriginUpperLeft fields */ - struct gl_fragment_program *fragProg = - (struct gl_fragment_program *) O->program; - - if (var->type.layout & SLANG_LAYOUT_UPPER_LEFT_BIT) { - fragProg->OriginUpperLeft = GL_TRUE; - } - if (var->type.layout & SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT) { - fragProg->PixelCenterInteger = GL_TRUE; - } - } - - return 1; -} - -/** - * Parse a list of variable declarations. Each variable may have an - * initializer. - */ -static int -parse_init_declarator_list(slang_parse_ctx * C, slang_output_ctx * O) -{ - slang_fully_specified_type type; - - /* parse the fully specified type, common to all declarators */ - if (!slang_fully_specified_type_construct(&type)) - RETURN0; - if (!parse_fully_specified_type(C, O, &type)) { - slang_fully_specified_type_destruct(&type); - RETURN0; - } - - /* parse declarators, pass-in the parsed type */ - do { - if (!parse_init_declarator(C, O, &type)) { - slang_fully_specified_type_destruct(&type); - RETURN0; - } - } - while (*C->I++ == DECLARATOR_NEXT); - - slang_fully_specified_type_destruct(&type); - return 1; -} - - -/** - * Parse a function definition or declaration. - * \param C parsing context - * \param O output context - * \param definition if non-zero expect a definition, else a declaration - * \param parsed_func_ret returns the parsed function - * \return GL_TRUE if success, GL_FALSE if failure - */ -static GLboolean -parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, - slang_function ** parsed_func_ret) -{ - slang_function parsed_func, *found_func; - - /* parse function definition/declaration */ - if (!slang_function_construct(&parsed_func)) - return GL_FALSE; - if (definition) { - if (!parse_function_definition(C, O, &parsed_func)) { - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - } - else { - if (!parse_function_prototype(C, O, &parsed_func)) { - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - } - - /* find a function with a prototype matching the parsed one - only - * the current scope is being searched to allow built-in function - * overriding - */ - found_func = slang_function_scope_find(O->funs, &parsed_func, 0); - if (found_func == NULL) { - /* New function, add it to the function list */ - O->funs->functions = - (slang_function *) _slang_realloc(O->funs->functions, - O->funs->num_functions - * sizeof(slang_function), - (O->funs->num_functions + 1) - * sizeof(slang_function)); - if (O->funs->functions == NULL) { - /* Make sure that there are no functions marked, as the - * allocation is currently NULL, in order to avoid - * a potental segfault as we clean up later. - */ - O->funs->num_functions = 0; - - slang_info_log_memory(C->L); - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - O->funs->functions[O->funs->num_functions] = parsed_func; - O->funs->num_functions++; - - /* return the newly parsed function */ - *parsed_func_ret = &O->funs->functions[O->funs->num_functions - 1]; - } - else { - /* previously defined or declared */ - /* TODO: check function return type qualifiers and specifiers */ - if (definition) { - if (found_func->body != NULL) { - slang_info_log_error(C->L, "%s: function already has a body.", - slang_atom_pool_id(C->atoms, - parsed_func.header. - a_name)); - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - - /* destroy the existing function declaration and replace it - * with the new one - */ - slang_function_destruct(found_func); - *found_func = parsed_func; - } - else { - /* another declaration of the same function prototype - ignore it */ - slang_function_destruct(&parsed_func); - } - - /* return the found function */ - *parsed_func_ret = found_func; - } - - return GL_TRUE; -} - -/* declaration */ -#define DECLARATION_FUNCTION_PROTOTYPE 1 -#define DECLARATION_INIT_DECLARATOR_LIST 2 - -static int -parse_declaration(slang_parse_ctx * C, slang_output_ctx * O) -{ - switch (*C->I++) { - case DECLARATION_INIT_DECLARATOR_LIST: - if (!parse_init_declarator_list(C, O)) - RETURN0; - break; - case DECLARATION_FUNCTION_PROTOTYPE: - { - slang_function *dummy_func; - - if (!parse_function(C, O, 0, &dummy_func)) - RETURN0; - } - break; - default: - RETURN0; - } - return 1; -} - -static int -parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) -{ - int precision, type; - - if (!O->allow_precision) { - slang_info_log_error(C->L, "syntax error at \"precision\""); - RETURN0; - } - - precision = *C->I++; - switch (precision) { - case PRECISION_LOW: - case PRECISION_MEDIUM: - case PRECISION_HIGH: - /* OK */ - break; - default: - _mesa_problem(NULL, "unexpected precision %d at %s:%d\n", - precision, __FILE__, __LINE__); - RETURN0; - } - - type = *C->I++; - switch (type) { - case TYPE_SPECIFIER_FLOAT: - case TYPE_SPECIFIER_INT: - case TYPE_SPECIFIER_SAMPLER1D: - case TYPE_SPECIFIER_SAMPLER2D: - case TYPE_SPECIFIER_SAMPLER3D: - case TYPE_SPECIFIER_SAMPLERCUBE: - case TYPE_SPECIFIER_SAMPLER1DSHADOW: - case TYPE_SPECIFIER_SAMPLER2DSHADOW: - case TYPE_SPECIFIER_SAMPLER2DRECT: - case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: - /* OK */ - break; - default: - _mesa_problem(NULL, "unexpected type %d at %s:%d\n", - type, __FILE__, __LINE__); - RETURN0; - } - - assert(type < TYPE_SPECIFIER_COUNT); - O->default_precision[type] = precision; - - return 1; -} - - -/** - * Initialize the default precision for all types. - * XXX this info isn't used yet. - */ -static void -init_default_precision(slang_output_ctx *O, slang_unit_type type) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint i; - for (i = 0; i < TYPE_SPECIFIER_COUNT; i++) { -#if FEATURE_es2_glsl - if (ctx->API == API_OPENGLES2) - O->default_precision[i] = PRECISION_LOW; - else - O->default_precision[i] = PRECISION_HIGH; -#else - (void) ctx; - O->default_precision[i] = PRECISION_HIGH; -#endif - } - - if (type == SLANG_UNIT_VERTEX_SHADER) { - O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH; - O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH; - } - else { - O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_MEDIUM; - } -} - - -static int -parse_invariant(slang_parse_ctx * C, slang_output_ctx * O) -{ - if (O->allow_invariant) { - slang_atom *a = parse_identifier(C); - /* XXX not doing anything with this var yet */ - /*printf("ID: %s\n", (char*) a);*/ - return a ? 1 : 0; - } - else { - slang_info_log_error(C->L, "syntax error at \"invariant\""); - RETURN0; - } -} - - -/* external declaration or default precision specifier */ -#define EXTERNAL_NULL 0 -#define EXTERNAL_FUNCTION_DEFINITION 1 -#define EXTERNAL_DECLARATION 2 -#define DEFAULT_PRECISION 3 -#define INVARIANT_STMT 4 - - -static GLboolean -parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, - struct gl_shader *shader) -{ - GET_CURRENT_CONTEXT(ctx); - slang_output_ctx o; - GLboolean success; - GLuint maxRegs; - slang_function *mainFunc = NULL; - - if (unit->type == SLANG_UNIT_FRAGMENT_BUILTIN || - unit->type == SLANG_UNIT_FRAGMENT_SHADER) { - maxRegs = ctx->Const.FragmentProgram.MaxTemps; - } - else { - assert(unit->type == SLANG_UNIT_VERTEX_BUILTIN || - unit->type == SLANG_UNIT_VERTEX_SHADER); - maxRegs = ctx->Const.VertexProgram.MaxTemps; - } - - /* setup output context */ - o.funs = &unit->funs; - o.structs = &unit->structs; - o.vars = &unit->vars; - o.program = shader ? shader->Program : NULL; - o.pragmas = shader ? &shader->Pragmas : NULL; - o.vartable = _slang_new_var_table(maxRegs); - _slang_push_var_table(o.vartable); - - /* allow 'invariant' keyword? */ -#if FEATURE_es2_glsl - o.allow_invariant = - (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; -#else - o.allow_invariant = (C->version >= 120) ? GL_TRUE : GL_FALSE; -#endif - - /* allow 'centroid' keyword? */ - o.allow_centroid = (C->version >= 120) ? GL_TRUE : GL_FALSE; - - /* allow 'lowp/mediump/highp' keywords? */ -#if FEATURE_es2_glsl - o.allow_precision = - (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; -#else - o.allow_precision = (C->version >= 120) ? GL_TRUE : GL_FALSE; -#endif - init_default_precision(&o, unit->type); - - /* allow 'float[]' keyword? */ - o.allow_array_types = (C->version >= 120) ? GL_TRUE : GL_FALSE; - - /* parse individual functions and declarations */ - while (*C->I != EXTERNAL_NULL) { - switch (*C->I++) { - case EXTERNAL_FUNCTION_DEFINITION: - { - slang_function *func; - success = parse_function(C, &o, 1, &func); - if (success && strcmp((char *) func->header.a_name, "main") == 0) { - /* found main() */ - mainFunc = func; - } - } - break; - case EXTERNAL_DECLARATION: - success = parse_declaration(C, &o); - break; - case DEFAULT_PRECISION: - success = parse_default_precision(C, &o); - break; - case INVARIANT_STMT: - success = parse_invariant(C, &o); - break; - default: - success = GL_FALSE; - } - - if (!success) { - /* xxx free codegen */ - _slang_pop_var_table(o.vartable); - return GL_FALSE; - } - } - C->I++; - - if (mainFunc) { - /* assemble (generate code) for main() */ - slang_assemble_ctx A; - memset(&A, 0, sizeof(slang_assemble_ctx)); - A.atoms = C->atoms; - A.space.funcs = o.funs; - A.space.structs = o.structs; - A.space.vars = o.vars; - A.program = o.program; - A.pragmas = &shader->Pragmas; - A.vartable = o.vartable; - A.EmitContReturn = ctx->Shader.EmitContReturn; - A.log = C->L; - A.allow_uniform_initializers = C->version > 110; - - /* main() takes no parameters */ - if (mainFunc->param_count > 0) { - slang_info_log_error(A.log, "main() takes no arguments"); - return GL_FALSE; - } - - _slang_codegen_function(&A, mainFunc); - - shader->Main = GL_TRUE; /* this shader defines main() */ - - shader->UnresolvedRefs = A.UnresolvedRefs; - } - - _slang_pop_var_table(o.vartable); - _slang_delete_var_table(o.vartable); - - return GL_TRUE; -} - -static GLboolean -compile_binary(const unsigned char * prod, slang_code_unit * unit, - GLuint version, - slang_unit_type type, slang_info_log * infolog, - slang_code_unit * builtin, slang_code_unit * downlink, - struct gl_shader *shader) -{ - slang_parse_ctx C; - - unit->type = type; - - /* setup parse context */ - C.I = prod; - C.L = infolog; - C.parsing_builtin = (builtin == NULL); - C.global_scope = GL_TRUE; - C.atoms = &unit->object->atompool; - C.type = type; - C.version = version; - - if (!check_revision(&C)) - return GL_FALSE; - - if (downlink != NULL) { - unit->vars.outer_scope = &downlink->vars; - unit->funs.outer_scope = &downlink->funs; - unit->structs.outer_scope = &downlink->structs; - } - - /* parse translation unit */ - return parse_code_unit(&C, unit, shader); -} - -static GLboolean -compile_with_grammar(const char *source, - slang_code_unit *unit, - slang_unit_type type, - slang_info_log *infolog, - slang_code_unit *builtin, - struct gl_shader *shader, - struct gl_sl_pragmas *pragmas, - unsigned int shader_type, - unsigned int parsing_builtin) -{ - GET_CURRENT_CONTEXT(ctx); - struct sl_pp_purify_options options; - struct sl_pp_context *context; - unsigned char *prod; - GLuint size; - unsigned int version; - unsigned int maxVersion; - int result; - char errmsg[200] = ""; - - assert(shader_type == 1 || shader_type == 2); - - memset(&options, 0, sizeof(options)); - - context = sl_pp_context_create(source, &options); - if (!context) { - slang_info_log_error(infolog, "out of memory"); - return GL_FALSE; - } - - if (sl_pp_version(context, &version)) { - slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); - sl_pp_context_destroy(context); - return GL_FALSE; - } - - if (sl_pp_context_add_extension(context, "GL_ARB_draw_buffers") || - sl_pp_context_add_extension(context, "GL_ARB_texture_rectangle")) { - slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); - sl_pp_context_destroy(context); - return GL_FALSE; - } - - if (type == SLANG_UNIT_FRAGMENT_SHADER) { - sl_pp_context_add_extension(context, "GL_ARB_fragment_coord_conventions"); - } - - -#if FEATURE_es2_glsl - if (ctx->API == API_OPENGLES2) { - if (sl_pp_context_add_predefined(context, "GL_ES", "1") || - sl_pp_context_add_predefined(context, "GL_FRAGMENT_PRECISION_HIGH", "1")) { - slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); - sl_pp_context_destroy(context); - return GL_FALSE; - } - } -#else - (void) ctx; -#endif - -#if FEATURE_ARB_shading_language_120 - maxVersion = 120; -#elif FEATURE_es2_glsl - maxVersion = 100; -#else - maxVersion = 110; -#endif - - if (version > maxVersion || - (version != 100 && version != 110 && version != 120)) { - slang_info_log_error(infolog, - "language version %.2f is not supported.", - version * 0.01); - sl_pp_context_destroy(context); - return GL_FALSE; - } - - /* Finally check the syntax and generate its binary representation. */ - result = sl_cl_compile(context, - shader_type, - parsing_builtin, - &prod, - &size, - errmsg, - sizeof(errmsg)); - - sl_pp_context_destroy(context); - - if (result) { - /*GLint pos;*/ - - slang_info_log_error(infolog, errmsg); - /* syntax error (possibly in library code) */ -#if 0 - { - int line, col; - char *s; - s = (char *) _mesa_find_line_column((const GLubyte *) source, - (const GLubyte *) source + pos, - &line, &col); - printf("Error on line %d, col %d: %s\n", line, col, s); - } -#endif - return GL_FALSE; - } - - /* Syntax is okay - translate it to internal representation. */ - if (!compile_binary(prod, unit, version, type, infolog, builtin, - &builtin[SLANG_BUILTIN_TOTAL - 1], - shader)) { - free(prod); - return GL_FALSE; - } - free(prod); - return GL_TRUE; -} - -static const unsigned char slang_core_gc[] = { -#include "library/slang_core_gc.h" -}; - -static const unsigned char slang_120_core_gc[] = { -#include "library/slang_120_core_gc.h" -}; - -static const unsigned char slang_120_fragment_gc[] = { -#include "library/slang_builtin_120_fragment_gc.h" -}; - -static const unsigned char slang_common_builtin_gc[] = { -#include "library/slang_common_builtin_gc.h" -}; - -static const unsigned char slang_fragment_builtin_gc[] = { -#include "library/slang_fragment_builtin_gc.h" -}; - -static const unsigned char slang_vertex_builtin_gc[] = { -#include "library/slang_vertex_builtin_gc.h" -}; - -static GLboolean -compile_object(const char *source, - slang_code_object *object, - slang_unit_type type, - slang_info_log *infolog, - struct gl_shader *shader, - struct gl_sl_pragmas *pragmas) -{ - slang_code_unit *builtins = NULL; - GLuint base_version = 110; - unsigned int shader_type; - unsigned int parsing_builtin; - - /* set shader type - the syntax is slightly different for different shaders */ - if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_FRAGMENT_BUILTIN) { - shader_type = 1; - } else { - shader_type = 2; - } - - /* enable language extensions */ - parsing_builtin = 1; - - /* if parsing user-specified shader, load built-in library */ - if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_VERTEX_SHADER) { - /* compile core functionality first */ - if (!compile_binary(slang_core_gc, - &object->builtin[SLANG_BUILTIN_CORE], - base_version, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, - NULL, NULL, NULL)) - return GL_FALSE; - -#if FEATURE_ARB_shading_language_120 - if (!compile_binary(slang_120_core_gc, - &object->builtin[SLANG_BUILTIN_120_CORE], - 120, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, - NULL, &object->builtin[SLANG_BUILTIN_CORE], NULL)) - return GL_FALSE; -#endif - - /* compile common functions and variables, link to core */ - if (!compile_binary(slang_common_builtin_gc, - &object->builtin[SLANG_BUILTIN_COMMON], -#if FEATURE_ARB_shading_language_120 - 120, -#else - base_version, -#endif - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, -#if FEATURE_ARB_shading_language_120 - &object->builtin[SLANG_BUILTIN_120_CORE], -#else - &object->builtin[SLANG_BUILTIN_CORE], -#endif - NULL)) - return GL_FALSE; - - /* compile target-specific functions and variables, link to common */ - if (type == SLANG_UNIT_FRAGMENT_SHADER) { - if (!compile_binary(slang_fragment_builtin_gc, - &object->builtin[SLANG_BUILTIN_TARGET], - base_version, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, - &object->builtin[SLANG_BUILTIN_COMMON], NULL)) - return GL_FALSE; -#if FEATURE_ARB_shading_language_120 - if (!compile_binary(slang_120_fragment_gc, - &object->builtin[SLANG_BUILTIN_TARGET], - 120, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, - &object->builtin[SLANG_BUILTIN_COMMON], NULL)) - return GL_FALSE; -#endif - } - else if (type == SLANG_UNIT_VERTEX_SHADER) { - if (!compile_binary(slang_vertex_builtin_gc, - &object->builtin[SLANG_BUILTIN_TARGET], - base_version, - SLANG_UNIT_VERTEX_BUILTIN, infolog, NULL, - &object->builtin[SLANG_BUILTIN_COMMON], NULL)) - return GL_FALSE; - } - - /* disable language extensions */ - parsing_builtin = 0; - - builtins = object->builtin; - } - - /* compile the actual shader - pass-in built-in library for external shader */ - return compile_with_grammar(source, - &object->unit, - type, - infolog, - builtins, - shader, - pragmas, - shader_type, - parsing_builtin); -} - - -GLboolean -_slang_compile(GLcontext *ctx, struct gl_shader *shader) -{ - GLboolean success; - slang_info_log info_log; - slang_code_object obj; - slang_unit_type type; - GLenum progTarget; - - if (shader->Type == GL_VERTEX_SHADER) { - type = SLANG_UNIT_VERTEX_SHADER; - } - else { - assert(shader->Type == GL_FRAGMENT_SHADER); - type = SLANG_UNIT_FRAGMENT_SHADER; - } - - if (!shader->Source) - return GL_FALSE; - - ctx->Shader.MemPool = _slang_new_mempool(1024*1024); - - shader->Main = GL_FALSE; - - /* free the shader's old instructions, etc */ - _mesa_reference_program(ctx, &shader->Program, NULL); - - /* allocate new GPU program, parameter lists, etc. */ - if (shader->Type == GL_VERTEX_SHADER) - progTarget = GL_VERTEX_PROGRAM_ARB; - else - progTarget = GL_FRAGMENT_PROGRAM_ARB; - shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1); - shader->Program->Parameters = _mesa_new_parameter_list(); - shader->Program->Varying = _mesa_new_parameter_list(); - shader->Program->Attributes = _mesa_new_parameter_list(); - - slang_info_log_construct(&info_log); - _slang_code_object_ctr(&obj); - - success = compile_object(shader->Source, - &obj, - type, - &info_log, - shader, - &shader->Pragmas); - - /* free shader's prev info log */ - if (shader->InfoLog) { - free(shader->InfoLog); - shader->InfoLog = NULL; - } - - if (info_log.text) { - /* copy info-log string to shader object */ - shader->InfoLog = _mesa_strdup(info_log.text); - } - - if (info_log.error_flag) { - success = GL_FALSE; - } - - slang_info_log_destruct(&info_log); - _slang_code_object_dtr(&obj); - - _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); - ctx->Shader.MemPool = NULL; - - /* remove any reads of output registers */ -#if 0 - printf("Pre-remove output reads:\n"); - _mesa_print_program(shader->Program); -#endif - _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT); - if (shader->Type == GL_VERTEX_SHADER) { - /* and remove writes to varying vars in vertex programs */ - _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING); - } -#if 0 - printf("Post-remove output reads:\n"); - _mesa_print_program(shader->Program); -#endif - - shader->CompileStatus = success; - - if (success) { - if (shader->Pragmas.Optimize && - (ctx->Shader.Flags & GLSL_NO_OPT) == 0) { - _mesa_optimize_program(ctx, shader->Program); - } - if ((ctx->Shader.Flags & GLSL_NOP_VERT) && - shader->Program->Target == GL_VERTEX_PROGRAM_ARB) { - _mesa_nop_vertex_program(ctx, - (struct gl_vertex_program *) shader->Program); - } - if ((ctx->Shader.Flags & GLSL_NOP_FRAG) && - shader->Program->Target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_nop_fragment_program(ctx, - (struct gl_fragment_program *) shader->Program); - } - } - - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } - - return success; -} - diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h deleted file mode 100644 index 7fb549d33d2..00000000000 --- a/src/mesa/shader/slang/slang_compile.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#if !defined SLANG_COMPILE_H -#define SLANG_COMPILE_H - -#include "main/imports.h" -#include "main/mtypes.h" -#include "slang_typeinfo.h" -#include "slang_compile_variable.h" -#include "slang_compile_struct.h" -#include "slang_compile_operation.h" -#include "slang_compile_function.h" - -#if defined __cplusplus -extern "C" { -#endif - -typedef struct slang_name_space_ -{ - struct slang_function_scope_ *funcs; - struct slang_struct_scope_ *structs; - struct slang_variable_scope_ *vars; -} slang_name_space; - -typedef enum slang_unit_type_ -{ - SLANG_UNIT_FRAGMENT_SHADER, - SLANG_UNIT_VERTEX_SHADER, - SLANG_UNIT_FRAGMENT_BUILTIN, - SLANG_UNIT_VERTEX_BUILTIN -} slang_unit_type; - - -typedef struct slang_code_unit_ -{ - slang_variable_scope vars; - slang_function_scope funs; - slang_struct_scope structs; - slang_unit_type type; - struct slang_code_object_ *object; -} slang_code_unit; - - -extern GLvoid -_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *); - -extern GLvoid -_slang_code_unit_dtr (slang_code_unit *); - -#define SLANG_BUILTIN_CORE 0 -#define SLANG_BUILTIN_120_CORE 1 -#define SLANG_BUILTIN_COMMON 2 -#define SLANG_BUILTIN_TARGET 3 - -#define SLANG_BUILTIN_TOTAL 4 - -typedef struct slang_code_object_ -{ - slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; - slang_code_unit unit; - slang_atom_pool atompool; -} slang_code_object; - -extern GLvoid -_slang_code_object_ctr (slang_code_object *); - -extern GLvoid -_slang_code_object_dtr (slang_code_object *); - -extern GLboolean -_slang_compile (GLcontext *ctx, struct gl_shader *shader); - -#ifdef __cplusplus -} -#endif - -#endif - diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c deleted file mode 100644 index 4dd885176d4..00000000000 --- a/src/mesa/shader/slang/slang_compile_function.c +++ /dev/null @@ -1,262 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_function.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_mem.h" - - -int -slang_function_construct(slang_function * func) -{ - func->kind = SLANG_FUNC_ORDINARY; - if (!slang_variable_construct(&func->header)) - return 0; - - func->parameters = (slang_variable_scope *) - _slang_alloc(sizeof(slang_variable_scope)); - if (func->parameters == NULL) { - slang_variable_destruct(&func->header); - return 0; - } - - _slang_variable_scope_ctr(func->parameters); - func->param_count = 0; - func->body = NULL; - return 1; -} - -void -slang_function_destruct(slang_function * func) -{ - slang_variable_destruct(&func->header); - slang_variable_scope_destruct(func->parameters); - _slang_free(func->parameters); - if (func->body != NULL) { - slang_operation_destruct(func->body); - _slang_free(func->body); - } -} - - -slang_function * -slang_function_new(slang_function_kind kind) -{ - slang_function *fun = (slang_function *) - _slang_alloc(sizeof(slang_function)); - if (fun) { - slang_function_construct(fun); - fun->kind = kind; - } - return fun; -} - - -/* - * slang_function_scope - */ - -GLvoid -_slang_function_scope_ctr(slang_function_scope * self) -{ - self->functions = NULL; - self->num_functions = 0; - self->outer_scope = NULL; -} - -void -slang_function_scope_destruct(slang_function_scope * scope) -{ - unsigned int i; - - for (i = 0; i < scope->num_functions; i++) - slang_function_destruct(scope->functions + i); - _slang_free(scope->functions); -} - - -/** - * Does this function have a non-void return value? - */ -GLboolean -_slang_function_has_return_value(const slang_function *fun) -{ - return fun->header.type.specifier.type != SLANG_SPEC_VOID; -} - - -/** - * Search a list of functions for a particular function by name. - * \param funcs the list of functions to search - * \param a_name the name to search for - * \param all_scopes if non-zero, search containing scopes too. - * \return pointer to found function, or NULL. - */ -int -slang_function_scope_find_by_name(slang_function_scope * funcs, - slang_atom a_name, int all_scopes) -{ - unsigned int i; - - for (i = 0; i < funcs->num_functions; i++) - if (a_name == funcs->functions[i].header.a_name) - return 1; - if (all_scopes && funcs->outer_scope != NULL) - return slang_function_scope_find_by_name(funcs->outer_scope, a_name, 1); - return 0; -} - - -/** - * Search a list of functions for a particular function (for implementing - * function calls. Matching is done by first comparing the function's name, - * then the function's parameter list. - * - * \param funcs the list of functions to search - * \param fun the function to search for - * \param all_scopes if non-zero, search containing scopes too. - * \return pointer to found function, or NULL. - */ -slang_function * -slang_function_scope_find(slang_function_scope * funcs, slang_function * fun, - int all_scopes) -{ - unsigned int i; - - for (i = 0; i < funcs->num_functions; i++) { - slang_function *f = &funcs->functions[i]; - const GLuint haveRetValue = 0; -#if 0 - = (f->header.type.specifier.type != SLANG_SPEC_VOID); -#endif - unsigned int j; - - /* - printf("Compare name %s to %s (ret %u, %d, %d)\n", - (char *) fun->header.a_name, (char *) f->header.a_name, - haveRetValue, - fun->param_count, f->param_count); - */ - - if (fun->header.a_name != f->header.a_name) - continue; - if (fun->param_count != f->param_count) - continue; - for (j = haveRetValue; j < fun->param_count; j++) { - if (!slang_type_specifier_equal - (&fun->parameters->variables[j]->type.specifier, - &f->parameters->variables[j]->type.specifier)) - break; - } - if (j == fun->param_count) { - /* - printf("Found match\n"); - */ - return f; - } - } - /* - printf("Not found\n"); - */ - if (all_scopes && funcs->outer_scope != NULL) - return slang_function_scope_find(funcs->outer_scope, fun, 1); - return NULL; -} - - -/** - * Lookup a function according to name and parameter count/types. - */ -slang_function * -_slang_function_locate(const slang_function_scope * funcs, slang_atom a_name, - slang_operation * args, GLuint num_args, - const slang_name_space * space, slang_atom_pool * atoms, - slang_info_log *log, GLboolean *error) -{ - slang_typeinfo arg_ti[100]; - GLuint i; - - *error = GL_FALSE; - - /* determine type of each argument */ - assert(num_args < 100); - for (i = 0; i < num_args; i++) { - if (!slang_typeinfo_construct(&arg_ti[i])) - return NULL; - if (!_slang_typeof_operation(&args[i], space, &arg_ti[i], atoms, log)) { - return NULL; - } - } - - /* loop over function scopes */ - while (funcs) { - - /* look for function with matching name and argument/param types */ - for (i = 0; i < funcs->num_functions; i++) { - slang_function *f = &funcs->functions[i]; - const GLuint haveRetValue = _slang_function_has_return_value(f); - GLuint j; - - if (a_name != f->header.a_name) - continue; - if (f->param_count - haveRetValue != num_args) - continue; - - /* compare parameter / argument types */ - for (j = 0; j < num_args; j++) { - if (!slang_type_specifier_compatible(&arg_ti[j].spec, - &f->parameters->variables[j]->type.specifier)) { - /* param/arg types don't match */ - break; - } - - /* "out" and "inout" formal parameter requires the actual - * argument to be an l-value. - */ - if (!arg_ti[j].can_be_referenced && - (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || - f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) { - /* param is not an lvalue! */ - *error = GL_TRUE; - return NULL; - } - } - - if (j == num_args) { - /* name and args match! */ - return f; - } - } - - funcs = funcs->outer_scope; - } - - return NULL; -} diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/shader/slang/slang_compile_function.h deleted file mode 100644 index a5445ec2537..00000000000 --- a/src/mesa/shader/slang/slang_compile_function.h +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_COMPILE_FUNCTION_H -#define SLANG_COMPILE_FUNCTION_H - - -/** - * Types of functions. - */ -typedef enum slang_function_kind_ -{ - SLANG_FUNC_ORDINARY, - SLANG_FUNC_CONSTRUCTOR, - SLANG_FUNC_OPERATOR -} slang_function_kind; - - -/** - * Description of a compiled shader function. - */ -typedef struct slang_function_ -{ - slang_function_kind kind; - slang_variable header; /**< The function's name and return type */ - slang_variable_scope *parameters; /**< formal parameters AND local vars */ - unsigned int param_count; /**< number of formal params (no locals) */ - slang_operation *body; /**< The instruction tree */ -} slang_function; - -extern int slang_function_construct(slang_function *); -extern void slang_function_destruct(slang_function *); -extern slang_function *slang_function_new(slang_function_kind kind); - -extern GLboolean -_slang_function_has_return_value(const slang_function *fun); - - -/** - * Basically, a list of compiled functions. - */ -typedef struct slang_function_scope_ -{ - slang_function *functions; - GLuint num_functions; - struct slang_function_scope_ *outer_scope; -} slang_function_scope; - - -extern GLvoid -_slang_function_scope_ctr(slang_function_scope *); - -extern void -slang_function_scope_destruct(slang_function_scope *); - -extern int -slang_function_scope_find_by_name(slang_function_scope *, slang_atom, int); - -extern slang_function * -slang_function_scope_find(slang_function_scope *, slang_function *, int); - -extern struct slang_function_ * -_slang_function_locate(const struct slang_function_scope_ *funcs, - slang_atom name, struct slang_operation_ *params, - GLuint num_params, - const struct slang_name_space_ *space, - slang_atom_pool *atoms, slang_info_log *log, - GLboolean *error); - - -#endif /* SLANG_COMPILE_FUNCTION_H */ diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c deleted file mode 100644 index 5441d60df59..00000000000 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ /dev/null @@ -1,334 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_operation.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_mem.h" - - -/** - * Init a slang_operation object - */ -GLboolean -slang_operation_construct(slang_operation * oper) -{ - oper->type = SLANG_OPER_NONE; - oper->children = NULL; - oper->num_children = 0; - oper->literal[0] = 0.0; - oper->literal_size = 1; - oper->array_constructor = GL_FALSE; - oper->a_id = SLANG_ATOM_NULL; - oper->a_obj = SLANG_ATOM_NULL; - oper->locals = _slang_variable_scope_new(NULL); - if (oper->locals == NULL) - return GL_FALSE; - _slang_variable_scope_ctr(oper->locals); - oper->fun = NULL; - oper->var = NULL; - oper->label = NULL; - return GL_TRUE; -} - -void -slang_operation_destruct(slang_operation * oper) -{ - GLuint i; - - for (i = 0; i < oper->num_children; i++) - slang_operation_destruct(oper->children + i); - _slang_free(oper->children); - slang_variable_scope_destruct(oper->locals); - _slang_free(oper->locals); - oper->children = NULL; - oper->num_children = 0; - oper->locals = NULL; -} - - -/** - * Recursively traverse 'oper', replacing occurances of 'oldScope' with - * 'newScope' in the oper->locals->outer_scope field. - */ -void -slang_replace_scope(slang_operation *oper, - slang_variable_scope *oldScope, - slang_variable_scope *newScope) -{ - GLuint i; - - if (oper->locals != newScope && - oper->locals->outer_scope == oldScope) { - /* found. replace old w/ new */ - oper->locals->outer_scope = newScope; - } - - if (oper->type == SLANG_OPER_VARIABLE_DECL) { - /* search/replace in the initializer */ - slang_variable *var; - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (var && var->initializer) { - slang_replace_scope(var->initializer, oldScope, newScope); - } - } - - /* search/replace in children */ - for (i = 0; i < oper->num_children; i++) { - slang_replace_scope(&oper->children[i], oldScope, newScope); - } -} - - -/** - * Recursively copy a slang_operation node. - * \param x copy target - * \param y copy source - * \return GL_TRUE for success, GL_FALSE if failure - */ -GLboolean -slang_operation_copy(slang_operation * x, const slang_operation * y) -{ - slang_operation z; - GLuint i; - - if (!slang_operation_construct(&z)) - return GL_FALSE; - z.type = y->type; - if (y->num_children > 0) { - z.children = (slang_operation *) - _slang_alloc(y->num_children * sizeof(slang_operation)); - if (z.children == NULL) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - for (z.num_children = 0; z.num_children < y->num_children; - z.num_children++) { - if (!slang_operation_construct(&z.children[z.num_children])) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - for (i = 0; i < z.num_children; i++) { - if (!slang_operation_copy(&z.children[i], &y->children[i])) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - z.literal[0] = y->literal[0]; - z.literal[1] = y->literal[1]; - z.literal[2] = y->literal[2]; - z.literal[3] = y->literal[3]; - z.literal_size = y->literal_size; - assert(y->literal_size >= 1); - assert(y->literal_size <= 4); - z.a_id = y->a_id; - if (y->locals) { - if (!slang_variable_scope_copy(z.locals, y->locals)) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - - /* update scoping for children */ - for (i = 0; i < y->num_children; i++) { - if (y->children[i].locals && - y->children[i].locals->outer_scope == y->locals) { - z.children[i].locals->outer_scope = z.locals; - } - } - -#if 0 - z.var = y->var; - z.fun = y->fun; -#endif - slang_operation_destruct(x); - *x = z; - - /* If this operation declares a new scope, we need to make sure - * all children point to it, not the original operation's scope! - */ - if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE || - x->type == SLANG_OPER_WHILE || - x->type == SLANG_OPER_FOR) { - slang_replace_scope(x, y->locals, x->locals); - } - - return GL_TRUE; -} - - -slang_operation * -slang_operation_new(GLuint count) -{ - slang_operation *ops - = (slang_operation *) _slang_alloc(count * sizeof(slang_operation)); - assert(count > 0); - if (ops) { - GLuint i; - for (i = 0; i < count; i++) - slang_operation_construct(ops + i); - } - return ops; -} - - -/** - * Delete operation and all children - */ -void -slang_operation_delete(slang_operation *oper) -{ - slang_operation_destruct(oper); - _slang_free(oper); -} - - -void -slang_operation_free_children(slang_operation *oper) -{ - GLuint i; - for (i = 0; i < slang_oper_num_children(oper); i++) { - slang_operation *child = slang_oper_child(oper, i); - slang_operation_destruct(child); - } - _slang_free(oper->children); - oper->children = NULL; - oper->num_children = 0; -} - - -slang_operation * -slang_operation_grow(GLuint *numChildren, slang_operation **children) -{ - slang_operation *ops; - - ops = (slang_operation *) - _slang_realloc(*children, - *numChildren * sizeof(slang_operation), - (*numChildren + 1) * sizeof(slang_operation)); - if (ops) { - slang_operation *newOp = ops + *numChildren; - if (!slang_operation_construct(newOp)) { - _slang_free(ops); - *children = NULL; - return NULL; - } - *children = ops; - (*numChildren)++; - return newOp; - } - return NULL; -} - -/** - * Insert a new slang_operation into an array. - * \param numElements pointer to current array size (in/out) - * \param array address of the array (in/out) - * \param pos position to insert new element - * \return pointer to the new operation/element - */ -slang_operation * -slang_operation_insert(GLuint *numElements, slang_operation **array, - GLuint pos) -{ - slang_operation *ops; - - assert(pos <= *numElements); - - ops = (slang_operation *) - _slang_alloc((*numElements + 1) * sizeof(slang_operation)); - if (ops) { - slang_operation *newOp; - newOp = ops + pos; - if (pos > 0) - memcpy(ops, *array, pos * sizeof(slang_operation)); - if (pos < *numElements) - memcpy(newOp + 1, (*array) + pos, - (*numElements - pos) * sizeof(slang_operation)); - - if (!slang_operation_construct(newOp)) { - _slang_free(ops); - *numElements = 0; - *array = NULL; - return NULL; - } - if (*array) - _slang_free(*array); - *array = ops; - (*numElements)++; - return newOp; - } - return NULL; -} - - -/** - * Add/insert new child into given node at given position. - * \return pointer to the new child node - */ -slang_operation * -slang_operation_insert_child(slang_operation *oper, GLuint pos) -{ - slang_operation *newOp; - - newOp = slang_operation_insert(&oper->num_children, - &oper->children, - pos); - if (newOp) { - newOp->locals->outer_scope = oper->locals; - } - - return newOp; -} - - -void -_slang_operation_swap(slang_operation *oper0, slang_operation *oper1) -{ - slang_operation tmp = *oper0; - *oper0 = *oper1; - *oper1 = tmp; -} - - -void -slang_operation_add_children(slang_operation *oper, GLuint num_children) -{ - GLuint i; - assert(oper->num_children == 0); - assert(oper->children == NULL); - oper->num_children = num_children; - oper->children = slang_operation_new(num_children); - for (i = 0; i < num_children; i++) { - oper->children[i].locals = _slang_variable_scope_new(oper->locals); - } -} - diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h deleted file mode 100644 index 1f15c198963..00000000000 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ /dev/null @@ -1,225 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_COMPILE_OPERATION_H -#define SLANG_COMPILE_OPERATION_H - - -/** - * Types of slang operations. - * These are the types of the AST (abstract syntax tree) nodes. - * [foo] indicates a sub-tree or reference to another type of node - */ -typedef enum slang_operation_type_ -{ - SLANG_OPER_NONE, - SLANG_OPER_BLOCK_NO_NEW_SCOPE, /* "{" sequence "}" */ - SLANG_OPER_BLOCK_NEW_SCOPE, /* "{" sequence "}" */ - SLANG_OPER_VARIABLE_DECL, /* [type] [var] or [var] = [expr] */ - SLANG_OPER_ASM, - SLANG_OPER_BREAK, /* "break" statement */ - SLANG_OPER_CONTINUE, /* "continue" statement */ - SLANG_OPER_DISCARD, /* "discard" (kill fragment) statement */ - SLANG_OPER_RETURN, /* "return" [expr] */ - SLANG_OPER_RETURN_INLINED, /* "return" [expr] from inlined function */ - SLANG_OPER_LABEL, /* a jump target */ - SLANG_OPER_EXPRESSION, /* [expr] */ - SLANG_OPER_IF, /* "if" [0] then [1] else [2] */ - SLANG_OPER_WHILE, /* "while" [cond] [body] */ - SLANG_OPER_DO, /* "do" [body] "while" [cond] */ - SLANG_OPER_FOR, /* "for" [init] [while] [incr] [body] */ - SLANG_OPER_VOID, /* nop */ - SLANG_OPER_LITERAL_BOOL, /* "true" or "false" */ - SLANG_OPER_LITERAL_INT, /* integer literal */ - SLANG_OPER_LITERAL_FLOAT, /* float literal */ - SLANG_OPER_IDENTIFIER, /* var name, func name, etc */ - SLANG_OPER_SEQUENCE, /* [expr] "," [expr] "," etc */ - SLANG_OPER_ASSIGN, /* [var] "=" [expr] */ - SLANG_OPER_ADDASSIGN, /* [var] "+=" [expr] */ - SLANG_OPER_SUBASSIGN, /* [var] "-=" [expr] */ - SLANG_OPER_MULASSIGN, /* [var] "*=" [expr] */ - SLANG_OPER_DIVASSIGN, /* [var] "/=" [expr] */ - /*SLANG_OPER_MODASSIGN, */ - /*SLANG_OPER_LSHASSIGN, */ - /*SLANG_OPER_RSHASSIGN, */ - /*SLANG_OPER_ORASSIGN, */ - /*SLANG_OPER_XORASSIGN, */ - /*SLANG_OPER_ANDASSIGN, */ - SLANG_OPER_SELECT, /* [expr] "?" [expr] ":" [expr] */ - SLANG_OPER_LOGICALOR, /* [expr] "||" [expr] */ - SLANG_OPER_LOGICALXOR, /* [expr] "^^" [expr] */ - SLANG_OPER_LOGICALAND, /* [expr] "&&" [expr] */ - /*SLANG_OPER_BITOR, */ - /*SLANG_OPER_BITXOR, */ - /*SLANG_OPER_BITAND, */ - SLANG_OPER_EQUAL, /* [expr] "==" [expr] */ - SLANG_OPER_NOTEQUAL, /* [expr] "!=" [expr] */ - SLANG_OPER_LESS, /* [expr] "<" [expr] */ - SLANG_OPER_GREATER, /* [expr] ">" [expr] */ - SLANG_OPER_LESSEQUAL, /* [expr] "<=" [expr] */ - SLANG_OPER_GREATEREQUAL, /* [expr] ">=" [expr] */ - /*SLANG_OPER_LSHIFT, */ - /*SLANG_OPER_RSHIFT, */ - SLANG_OPER_ADD, /* [expr] "+" [expr] */ - SLANG_OPER_SUBTRACT, /* [expr] "-" [expr] */ - SLANG_OPER_MULTIPLY, /* [expr] "*" [expr] */ - SLANG_OPER_DIVIDE, /* [expr] "/" [expr] */ - /*SLANG_OPER_MODULUS, */ - SLANG_OPER_PREINCREMENT, /* "++" [var] */ - SLANG_OPER_PREDECREMENT, /* "--" [var] */ - SLANG_OPER_PLUS, /* "-" [expr] */ - SLANG_OPER_MINUS, /* "+" [expr] */ - /*SLANG_OPER_COMPLEMENT, */ - SLANG_OPER_NOT, /* "!" [expr] */ - SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ - SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ - SLANG_OPER_NON_INLINED_CALL, /* a real function call */ - SLANG_OPER_METHOD, /* method call, such as v.length() */ - SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ - SLANG_OPER_POSTINCREMENT, /* [var] "++" */ - SLANG_OPER_POSTDECREMENT /* [var] "--" */ -} slang_operation_type; - - -/** - * A slang_operation is basically a compiled instruction (such as assignment, - * a while-loop, a conditional, a multiply, a function call, etc). - * The AST (abstract syntax tree) is built from these nodes. - * NOTE: This structure could have been implemented as a union of simpler - * structs which would correspond to the operation types above. - */ -typedef struct slang_operation_ -{ - slang_operation_type type; - struct slang_operation_ *children; - GLuint num_children; - GLfloat literal[4]; /**< Used for float, int and bool values */ - GLuint literal_size; /**< 1, 2, 3, or 4 */ - slang_atom a_id; /**< type: asm, identifier, call, field */ - slang_atom a_obj; /**< object in a method call */ - slang_variable_scope *locals; /**< local vars for scope */ - struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */ - struct slang_variable_ *var; /**< If type == slang_oper_identier */ - struct slang_label_ *label; /**< If type == SLANG_OPER_LABEL */ - /** If type==SLANG_OPER_CALL and we're calling an array constructor, - * for which there's no real function, we need to have a flag to - * indicate such. num_children indicates number of elements. - */ - GLboolean array_constructor; -} slang_operation; - - -extern GLboolean -slang_operation_construct(slang_operation *); - -extern void -slang_operation_destruct(slang_operation *); - -extern void -slang_replace_scope(slang_operation *oper, - slang_variable_scope *oldScope, - slang_variable_scope *newScope); - -extern GLboolean -slang_operation_copy(slang_operation *, const slang_operation *); - -extern slang_operation * -slang_operation_new(GLuint count); - -extern void -slang_operation_delete(slang_operation *oper); - -extern void -slang_operation_free_children(slang_operation *oper); - -extern slang_operation * -slang_operation_grow(GLuint *numChildren, slang_operation **children); - -extern slang_operation * -slang_operation_insert(GLuint *numChildren, slang_operation **children, - GLuint pos); - -extern slang_operation * -slang_operation_insert_child(slang_operation *oper, GLuint pos); - -extern void -_slang_operation_swap(slang_operation *oper0, slang_operation *oper1); - - -extern void -slang_operation_add_children(slang_operation *oper, GLuint num_children); - - -/** Return number of children of given node */ -static INLINE GLuint -slang_oper_num_children(const slang_operation *oper) -{ - return oper->num_children; -} - -/** Return child of given operation node */ -static INLINE slang_operation * -slang_oper_child(slang_operation *oper, GLuint child) -{ - assert(child < oper->num_children); - return &oper->children[child]; -} - - -/** Return child of given operation node, const version */ -static INLINE const slang_operation * -slang_oper_child_const(const slang_operation *oper, GLuint child) -{ - assert(child < oper->num_children); - return &oper->children[child]; -} - - -/** Init oper to a boolean literal. */ -static INLINE void -slang_operation_literal_bool(slang_operation *oper, GLboolean value) -{ - oper->type = SLANG_OPER_LITERAL_BOOL; - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = (float) value; - oper->literal_size = 1; -} - - -/** Init oper to an int literal. */ -static INLINE void -slang_operation_literal_int(slang_operation *oper, GLint value) -{ - oper->type = SLANG_OPER_LITERAL_INT; - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = (float) value; - oper->literal_size = 1; -} - - -#endif /* SLANG_COMPILE_OPERATION_H */ diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c deleted file mode 100644 index e6c38730d7d..00000000000 --- a/src/mesa/shader/slang/slang_compile_struct.c +++ /dev/null @@ -1,174 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_struct.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_mem.h" -#include "slang_compile.h" - - -GLvoid -_slang_struct_scope_ctr(slang_struct_scope * self) -{ - self->structs = NULL; - self->num_structs = 0; - self->outer_scope = NULL; -} - -void -slang_struct_scope_destruct(slang_struct_scope * scope) -{ - GLuint i; - - for (i = 0; i < scope->num_structs; i++) - slang_struct_destruct(scope->structs + i); - _slang_free(scope->structs); - /* do not free scope->outer_scope */ -} - -int -slang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y) -{ - slang_struct_scope z; - GLuint i; - - _slang_struct_scope_ctr(&z); - z.structs = (slang_struct *) - _slang_alloc(y->num_structs * sizeof(slang_struct)); - if (z.structs == NULL) { - slang_struct_scope_destruct(&z); - return 0; - } - for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++) - if (!slang_struct_construct(&z.structs[z.num_structs])) { - slang_struct_scope_destruct(&z); - return 0; - } - for (i = 0; i < z.num_structs; i++) - if (!slang_struct_copy(&z.structs[i], &y->structs[i])) { - slang_struct_scope_destruct(&z); - return 0; - } - z.outer_scope = y->outer_scope; - slang_struct_scope_destruct(x); - *x = z; - return 1; -} - -slang_struct * -slang_struct_scope_find(slang_struct_scope * stru, slang_atom a_name, - int all_scopes) -{ - GLuint i; - - for (i = 0; i < stru->num_structs; i++) - if (a_name == stru->structs[i].a_name) - return &stru->structs[i]; - if (all_scopes && stru->outer_scope != NULL) - return slang_struct_scope_find(stru->outer_scope, a_name, 1); - return NULL; -} - -/* slang_struct */ - -int -slang_struct_construct(slang_struct * stru) -{ - stru->a_name = SLANG_ATOM_NULL; - stru->fields = (slang_variable_scope *) - _slang_alloc(sizeof(slang_variable_scope)); - if (stru->fields == NULL) - return 0; - _slang_variable_scope_ctr(stru->fields); - - stru->structs = - (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope)); - if (stru->structs == NULL) { - slang_variable_scope_destruct(stru->fields); - _slang_free(stru->fields); - return 0; - } - _slang_struct_scope_ctr(stru->structs); - stru->constructor = NULL; - return 1; -} - -void -slang_struct_destruct(slang_struct * stru) -{ - slang_variable_scope_destruct(stru->fields); - _slang_free(stru->fields); - slang_struct_scope_destruct(stru->structs); - _slang_free(stru->structs); -} - -int -slang_struct_copy(slang_struct * x, const slang_struct * y) -{ - slang_struct z; - - if (!slang_struct_construct(&z)) - return 0; - z.a_name = y->a_name; - if (!slang_variable_scope_copy(z.fields, y->fields)) { - slang_struct_destruct(&z); - return 0; - } - if (!slang_struct_scope_copy(z.structs, y->structs)) { - slang_struct_destruct(&z); - return 0; - } - slang_struct_destruct(x); - *x = z; - return 1; -} - -int -slang_struct_equal(const slang_struct * x, const slang_struct * y) -{ - GLuint i; - - if (x->fields->num_variables != y->fields->num_variables) - return 0; - - for (i = 0; i < x->fields->num_variables; i++) { - const slang_variable *varx = x->fields->variables[i]; - const slang_variable *vary = y->fields->variables[i]; - - if (varx->a_name != vary->a_name) - return 0; - if (!slang_type_specifier_equal(&varx->type.specifier, - &vary->type.specifier)) - return 0; - if (varx->type.specifier.type == SLANG_SPEC_ARRAY) - if (varx->array_len != vary->array_len) - return GL_FALSE; - } - return 1; -} diff --git a/src/mesa/shader/slang/slang_compile_struct.h b/src/mesa/shader/slang/slang_compile_struct.h deleted file mode 100644 index 90c5512f4d3..00000000000 --- a/src/mesa/shader/slang/slang_compile_struct.h +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#if !defined SLANG_COMPILE_STRUCT_H -#define SLANG_COMPILE_STRUCT_H - -#if defined __cplusplus -extern "C" { -#endif - -struct slang_function_; - -typedef struct slang_struct_scope_ -{ - struct slang_struct_ *structs; - GLuint num_structs; - struct slang_struct_scope_ *outer_scope; -} slang_struct_scope; - -extern GLvoid -_slang_struct_scope_ctr (slang_struct_scope *); - -void slang_struct_scope_destruct (slang_struct_scope *); -int slang_struct_scope_copy (slang_struct_scope *, const slang_struct_scope *); -struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom, int); - -typedef struct slang_struct_ -{ - slang_atom a_name; - struct slang_variable_scope_ *fields; - slang_struct_scope *structs; - struct slang_function_ *constructor; -} slang_struct; - -int slang_struct_construct (slang_struct *); -void slang_struct_destruct (slang_struct *); -int slang_struct_copy (slang_struct *, const slang_struct *); -int slang_struct_equal (const slang_struct *, const slang_struct *); - -#ifdef __cplusplus -} -#endif - -#endif - diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c deleted file mode 100644 index 23c08a9039d..00000000000 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ /dev/null @@ -1,247 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_variable.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_mem.h" - - -static slang_variable * -slang_variable_new(void) -{ - slang_variable *v = (slang_variable *) _slang_alloc(sizeof(slang_variable)); - if (v) { - if (!slang_variable_construct(v)) { - _slang_free(v); - v = NULL; - } - } - return v; -} - - -static void -slang_variable_delete(slang_variable * var) -{ - slang_variable_destruct(var); - _slang_free(var); -} - - -/* - * slang_variable_scope - */ - -slang_variable_scope * -_slang_variable_scope_new(slang_variable_scope *parent) -{ - slang_variable_scope *s; - s = (slang_variable_scope *) _slang_alloc(sizeof(slang_variable_scope)); - if (s) - s->outer_scope = parent; - return s; -} - - -GLvoid -_slang_variable_scope_ctr(slang_variable_scope * self) -{ - self->variables = NULL; - self->num_variables = 0; - self->outer_scope = NULL; -} - -void -slang_variable_scope_destruct(slang_variable_scope * scope) -{ - unsigned int i; - - if (!scope) - return; - for (i = 0; i < scope->num_variables; i++) { - if (scope->variables[i]) - slang_variable_delete(scope->variables[i]); - } - _slang_free(scope->variables); - /* do not free scope->outer_scope */ -} - -int -slang_variable_scope_copy(slang_variable_scope * x, - const slang_variable_scope * y) -{ - slang_variable_scope z; - unsigned int i; - - _slang_variable_scope_ctr(&z); - z.variables = (slang_variable **) - _slang_alloc(y->num_variables * sizeof(slang_variable *)); - if (z.variables == NULL) { - slang_variable_scope_destruct(&z); - return 0; - } - for (z.num_variables = 0; z.num_variables < y->num_variables; - z.num_variables++) { - z.variables[z.num_variables] = slang_variable_new(); - if (!z.variables[z.num_variables]) { - slang_variable_scope_destruct(&z); - return 0; - } - } - for (i = 0; i < z.num_variables; i++) { - if (!slang_variable_copy(z.variables[i], y->variables[i])) { - slang_variable_scope_destruct(&z); - return 0; - } - } - z.outer_scope = y->outer_scope; - slang_variable_scope_destruct(x); - *x = z; - return 1; -} - - -/** - * Grow the variable list by one. - * \return pointer to space for the new variable (will be initialized) - */ -slang_variable * -slang_variable_scope_grow(slang_variable_scope *scope) -{ - const int n = scope->num_variables; - scope->variables = (slang_variable **) - _slang_realloc(scope->variables, - n * sizeof(slang_variable *), - (n + 1) * sizeof(slang_variable *)); - if (!scope->variables) - return NULL; - - scope->num_variables++; - - scope->variables[n] = slang_variable_new(); - if (!scope->variables[n]) - return NULL; - - return scope->variables[n]; -} - - - -/* slang_variable */ - -int -slang_variable_construct(slang_variable * var) -{ - if (!slang_fully_specified_type_construct(&var->type)) - return 0; - var->a_name = SLANG_ATOM_NULL; - var->array_len = 0; - var->initializer = NULL; - var->size = 0; - var->isTemp = GL_FALSE; - var->store = NULL; - var->declared = 0; - return 1; -} - - -void -slang_variable_destruct(slang_variable * var) -{ - slang_fully_specified_type_destruct(&var->type); - if (var->initializer != NULL) { - slang_operation_destruct(var->initializer); - _slang_free(var->initializer); - } -#if 0 - if (var->aux) { - free(var->aux); - } -#endif -} - - -int -slang_variable_copy(slang_variable * x, const slang_variable * y) -{ - slang_variable z; - - if (!slang_variable_construct(&z)) - return 0; - if (!slang_fully_specified_type_copy(&z.type, &y->type)) { - slang_variable_destruct(&z); - return 0; - } - z.a_name = y->a_name; - z.array_len = y->array_len; - if (y->initializer != NULL) { - z.initializer - = (slang_operation *) _slang_alloc(sizeof(slang_operation)); - if (z.initializer == NULL) { - slang_variable_destruct(&z); - return 0; - } - if (!slang_operation_construct(z.initializer)) { - _slang_free(z.initializer); - slang_variable_destruct(&z); - return 0; - } - if (!slang_operation_copy(z.initializer, y->initializer)) { - slang_variable_destruct(&z); - return 0; - } - } - z.size = y->size; - slang_variable_destruct(x); - *x = z; - return 1; -} - - -/** - * Search for named variable in given scope. - * \param all if true, search parent scopes too. - */ -slang_variable * -_slang_variable_locate(const slang_variable_scope * scope, - const slang_atom a_name, GLboolean all) -{ - while (scope) { - GLuint i; - for (i = 0; i < scope->num_variables; i++) - if (a_name == scope->variables[i]->a_name) - return scope->variables[i]; - if (all) - scope = scope->outer_scope; - else - scope = NULL; - } - return NULL; -} diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h deleted file mode 100644 index 5c9d248b354..00000000000 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_COMPILE_VARIABLE_H -#define SLANG_COMPILE_VARIABLE_H - - -struct slang_ir_storage_; - - -/** - * A shading language program variable. - */ -typedef struct slang_variable_ -{ - slang_fully_specified_type type; /**< Variable's data type */ - slang_atom a_name; /**< The variable's name (char *) */ - GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */ - struct slang_operation_ *initializer; /**< Optional initializer code */ - GLuint size; /**< Variable's size in bytes */ - GLboolean is_global; - GLboolean isTemp; /**< a named temporary (__resultTmp) */ - GLboolean declared; /**< has the var been declared? */ - struct slang_ir_storage_ *store; /**< Storage for this var */ -} slang_variable; - - -/** - * Basically a list of variables, with a pointer to the parent scope. - */ -typedef struct slang_variable_scope_ -{ - slang_variable **variables; /**< Array [num_variables] of ptrs to vars */ - GLuint num_variables; - struct slang_variable_scope_ *outer_scope; -} slang_variable_scope; - - -extern slang_variable_scope * -_slang_variable_scope_new(slang_variable_scope *parent); - -extern GLvoid -_slang_variable_scope_ctr(slang_variable_scope *); - -extern void -slang_variable_scope_destruct(slang_variable_scope *); - -extern int -slang_variable_scope_copy(slang_variable_scope *, - const slang_variable_scope *); - -extern slang_variable * -slang_variable_scope_grow(slang_variable_scope *); - -extern int -slang_variable_construct(slang_variable *); - -extern void -slang_variable_destruct(slang_variable *); - -extern int -slang_variable_copy(slang_variable *, const slang_variable *); - -extern slang_variable * -_slang_variable_locate(const slang_variable_scope *, const slang_atom a_name, - GLboolean all); - - -#endif /* SLANG_COMPILE_VARIABLE_H */ diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c deleted file mode 100644 index 4d4c611dfe4..00000000000 --- a/src/mesa/shader/slang/slang_emit.c +++ /dev/null @@ -1,2666 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_emit.c - * Emit program instructions (PI code) from IR trees. - * \author Brian Paul - */ - -/*** - *** NOTES - *** - *** To emit GPU instructions, we basically just do an in-order traversal - *** of the IR tree. - ***/ - - -#include "main/imports.h" -#include "main/context.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "slang_builtin.h" -#include "slang_emit.h" -#include "slang_mem.h" - - -#define PEEPHOLE_OPTIMIZATIONS 1 -#define ANNOTATE 0 - - -typedef struct -{ - slang_info_log *log; - slang_var_table *vt; - struct gl_program *prog; - struct gl_program **Subroutines; - GLuint NumSubroutines; - - GLuint MaxInstructions; /**< size of prog->Instructions[] buffer */ - - GLboolean UnresolvedFunctions; - - /* code-gen options */ - GLboolean EmitHighLevelInstructions; - GLboolean EmitCondCodes; - GLboolean EmitComments; - GLboolean EmitBeginEndSub; /* XXX TEMPORARY */ -} slang_emit_info; - - - -static struct gl_program * -new_subroutine(slang_emit_info *emitInfo, GLuint *id) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint n = emitInfo->NumSubroutines; - - emitInfo->Subroutines = (struct gl_program **) - _mesa_realloc(emitInfo->Subroutines, - n * sizeof(struct gl_program *), - (n + 1) * sizeof(struct gl_program *)); - emitInfo->Subroutines[n] = ctx->Driver.NewProgram(ctx, emitInfo->prog->Target, 0); - emitInfo->Subroutines[n]->Parameters = emitInfo->prog->Parameters; - emitInfo->NumSubroutines++; - *id = n; - return emitInfo->Subroutines[n]; -} - - -/** - * Convert a writemask to a swizzle. Used for testing cond codes because - * we only want to test the cond code component(s) that was set by the - * previous instruction. - */ -static GLuint -writemask_to_swizzle(GLuint writemask) -{ - if (writemask == WRITEMASK_X) - return SWIZZLE_XXXX; - if (writemask == WRITEMASK_Y) - return SWIZZLE_YYYY; - if (writemask == WRITEMASK_Z) - return SWIZZLE_ZZZZ; - if (writemask == WRITEMASK_W) - return SWIZZLE_WWWW; - return SWIZZLE_XYZW; /* shouldn't be hit */ -} - - -/** - * Convert a swizzle mask to a writemask. - * Note that the slang_ir_storage->Swizzle field can represent either a - * swizzle mask or a writemask, depending on how it's used. For example, - * when we parse "direction.yz" alone, we don't know whether .yz is a - * writemask or a swizzle. In this case, we encode ".yz" in store->Swizzle - * as a swizzle mask (.yz?? actually). Later, if direction.yz is used as - * an R-value, we use store->Swizzle as-is. Otherwise, if direction.yz is - * used as an L-value, we convert it to a writemask. - */ -static GLuint -swizzle_to_writemask(GLuint swizzle) -{ - GLuint i, writemask = 0x0; - for (i = 0; i < 4; i++) { - GLuint swz = GET_SWZ(swizzle, i); - if (swz <= SWIZZLE_W) { - writemask |= (1 << swz); - } - } - return writemask; -} - - -/** - * Swizzle a swizzle (function composition). - * That is, return swz2(swz1), or said another way: swz1.szw2 - * Example: swizzle_swizzle(".zwxx", ".xxyw") yields ".zzwx" - */ -GLuint -_slang_swizzle_swizzle(GLuint swz1, GLuint swz2) -{ - GLuint i, swz, s[4]; - for (i = 0; i < 4; i++) { - GLuint c = GET_SWZ(swz2, i); - if (c <= SWIZZLE_W) - s[i] = GET_SWZ(swz1, c); - else - s[i] = c; - } - swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]); - return swz; -} - - -/** - * Return the default swizzle mask for accessing a variable of the - * given size (in floats). If size = 1, comp is used to identify - * which component [0..3] of the register holds the variable. - */ -GLuint -_slang_var_swizzle(GLint size, GLint comp) -{ - switch (size) { - case 1: - return MAKE_SWIZZLE4(comp, SWIZZLE_NIL, SWIZZLE_NIL, SWIZZLE_NIL); - case 2: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); - case 3: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); - default: - return SWIZZLE_XYZW; - } -} - - - -/** - * Allocate storage for the given node (if it hasn't already been allocated). - * - * Typically this is temporary storage for an intermediate result (such as - * for a multiply or add, etc). - * - * If n->Store does not exist it will be created and will be of the size - * specified by defaultSize. - */ -static GLboolean -alloc_node_storage(slang_emit_info *emitInfo, slang_ir_node *n, - GLint defaultSize) -{ - assert(!n->Var); - if (!n->Store) { - assert(defaultSize > 0); - n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, defaultSize); - if (!n->Store) { - return GL_FALSE; - } - } - - /* now allocate actual register(s). I.e. set n->Store->Index >= 0 */ - if (n->Store->Index < 0) { - if (!_slang_alloc_temp(emitInfo->vt, n->Store)) { - slang_info_log_error(emitInfo->log, - "Ran out of registers, too many temporaries"); - _slang_free(n->Store); - n->Store = NULL; - return GL_FALSE; - } - } - return GL_TRUE; -} - - -/** - * Free temporary storage, if n->Store is, in fact, temp storage. - * Otherwise, no-op. - */ -static void -free_node_storage(slang_var_table *vt, slang_ir_node *n) -{ - if (n->Store->File == PROGRAM_TEMPORARY && - n->Store->Index >= 0 && - n->Opcode != IR_SWIZZLE) { - if (_slang_is_temp(vt, n->Store)) { - _slang_free_temp(vt, n->Store); - n->Store->Index = -1; - n->Store = NULL; /* XXX this may not be needed */ - } - } -} - - -/** - * Helper function to allocate a short-term temporary. - * Free it with _slang_free_temp(). - */ -static GLboolean -alloc_local_temp(slang_emit_info *emitInfo, slang_ir_storage *temp, GLint size) -{ - assert(size >= 1); - assert(size <= 4); - memset(temp, 0, sizeof(*temp)); - temp->Size = size; - temp->File = PROGRAM_TEMPORARY; - temp->Index = -1; - return _slang_alloc_temp(emitInfo->vt, temp); -} - - -/** - * Remove any SWIZZLE_NIL terms from given swizzle mask. - * For a swizzle like .z??? generate .zzzz (replicate single component). - * Else, for .wx?? generate .wxzw (insert default component for the position). - */ -static GLuint -fix_swizzle(GLuint swizzle) -{ - GLuint c0 = GET_SWZ(swizzle, 0), - c1 = GET_SWZ(swizzle, 1), - c2 = GET_SWZ(swizzle, 2), - c3 = GET_SWZ(swizzle, 3); - if (c1 == SWIZZLE_NIL && c2 == SWIZZLE_NIL && c3 == SWIZZLE_NIL) { - /* smear first component across all positions */ - c1 = c2 = c3 = c0; - } - else { - /* insert default swizzle components */ - if (c0 == SWIZZLE_NIL) - c0 = SWIZZLE_X; - if (c1 == SWIZZLE_NIL) - c1 = SWIZZLE_Y; - if (c2 == SWIZZLE_NIL) - c2 = SWIZZLE_Z; - if (c3 == SWIZZLE_NIL) - c3 = SWIZZLE_W; - } - return MAKE_SWIZZLE4(c0, c1, c2, c3); -} - - - -/** - * Convert IR storage to an instruction dst register. - */ -static void -storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st) -{ - const GLboolean relAddr = st->RelAddr; - const GLint size = st->Size; - GLint index = st->Index; - GLuint swizzle = st->Swizzle; - - assert(index >= 0); - /* if this is storage relative to some parent storage, walk up the tree */ - while (st->Parent) { - st = st->Parent; - assert(st->Index >= 0); - index += st->Index; - swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); - } - - assert(st->File != PROGRAM_UNDEFINED); - dst->File = st->File; - - assert(index >= 0); - dst->Index = index; - - assert(size >= 1); - assert(size <= 4); - - if (swizzle != SWIZZLE_XYZW) { - dst->WriteMask = swizzle_to_writemask(swizzle); - } - else { - switch (size) { - case 1: - dst->WriteMask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); - break; - case 2: - dst->WriteMask = WRITEMASK_XY; - break; - case 3: - dst->WriteMask = WRITEMASK_XYZ; - break; - case 4: - dst->WriteMask = WRITEMASK_XYZW; - break; - default: - ; /* error would have been caught above */ - } - } - - dst->RelAddr = relAddr; -} - - -/** - * Convert IR storage to an instruction src register. - */ -static void -storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) -{ - const GLboolean relAddr = st->RelAddr; - GLint index = st->Index; - GLuint swizzle = st->Swizzle; - - /* if this is storage relative to some parent storage, walk up the tree */ - assert(index >= 0); - while (st->Parent) { - st = st->Parent; - if (st->Index < 0) { - /* an error should have been reported already */ - return; - } - assert(st->Index >= 0); - index += st->Index; - swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); - } - - assert(st->File >= 0); -#if 1 /* XXX temporary */ - if (st->File == PROGRAM_UNDEFINED) { - slang_ir_storage *st0 = (slang_ir_storage *) st; - st0->File = PROGRAM_TEMPORARY; - } -#endif - assert(st->File < PROGRAM_FILE_MAX); - src->File = st->File; - - assert(index >= 0); - src->Index = index; - - swizzle = fix_swizzle(swizzle); - assert(GET_SWZ(swizzle, 0) <= SWIZZLE_W); - assert(GET_SWZ(swizzle, 1) <= SWIZZLE_W); - assert(GET_SWZ(swizzle, 2) <= SWIZZLE_W); - assert(GET_SWZ(swizzle, 3) <= SWIZZLE_W); - src->Swizzle = swizzle; - - src->RelAddr = relAddr; -} - - -/* - * Setup storage pointing to a scalar constant/literal. - */ -static void -constant_to_storage(slang_emit_info *emitInfo, - GLfloat val, - slang_ir_storage *store) -{ - GLuint swizzle; - GLint reg; - GLfloat value[4]; - - value[0] = val; - reg = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, - value, 1, &swizzle); - - memset(store, 0, sizeof(*store)); - store->File = PROGRAM_CONSTANT; - store->Index = reg; - store->Swizzle = swizzle; -} - - -/** - * Add new instruction at end of given program. - * \param prog the program to append instruction onto - * \param opcode opcode for the new instruction - * \return pointer to the new instruction - */ -static struct prog_instruction * -new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode) -{ - struct gl_program *prog = emitInfo->prog; - struct prog_instruction *inst; - -#if 0 - /* print prev inst */ - if (prog->NumInstructions > 0) { - _mesa_print_instruction(prog->Instructions + prog->NumInstructions - 1); - } -#endif - assert(prog->NumInstructions <= emitInfo->MaxInstructions); - - if (prog->NumInstructions == emitInfo->MaxInstructions) { - /* grow the instruction buffer */ - emitInfo->MaxInstructions += 20; - prog->Instructions = - _mesa_realloc_instructions(prog->Instructions, - prog->NumInstructions, - emitInfo->MaxInstructions); - if (!prog->Instructions) { - return NULL; - } - } - - inst = prog->Instructions + prog->NumInstructions; - prog->NumInstructions++; - _mesa_init_instructions(inst, 1); - inst->Opcode = opcode; - inst->BranchTarget = -1; /* invalid */ - /* - printf("New inst %d: %p %s\n", prog->NumInstructions-1,(void*)inst, - _mesa_opcode_string(inst->Opcode)); - */ - return inst; -} - - -static struct prog_instruction * -emit_arl_load(slang_emit_info *emitInfo, - gl_register_file file, GLint index, GLuint swizzle) -{ - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL); - if (inst) { - inst->SrcReg[0].File = file; - inst->SrcReg[0].Index = index; - inst->SrcReg[0].Swizzle = fix_swizzle(swizzle); - inst->DstReg.File = PROGRAM_ADDRESS; - inst->DstReg.Index = 0; - inst->DstReg.WriteMask = WRITEMASK_X; - } - return inst; -} - - -/** - * Emit a new instruction with given opcode, operands. - * At this point the instruction may have multiple indirect register - * loads/stores. We convert those into ARL loads and address-relative - * operands. See comments inside. - * At some point in the future we could directly emit indirectly addressed - * registers in Mesa GPU instructions. - */ -static struct prog_instruction * -emit_instruction(slang_emit_info *emitInfo, - gl_inst_opcode opcode, - const slang_ir_storage *dst, - const slang_ir_storage *src0, - const slang_ir_storage *src1, - const slang_ir_storage *src2) -{ - struct prog_instruction *inst; - GLuint numIndirect = 0; - const slang_ir_storage *src[3]; - slang_ir_storage newSrc[3], newDst; - GLuint i; - GLboolean isTemp[3]; - - isTemp[0] = isTemp[1] = isTemp[2] = GL_FALSE; - - src[0] = src0; - src[1] = src1; - src[2] = src2; - - /* count up how many operands are indirect loads */ - for (i = 0; i < 3; i++) { - if (src[i] && src[i]->IsIndirect) - numIndirect++; - } - if (dst && dst->IsIndirect) - numIndirect++; - - /* Take special steps for indirect register loads. - * If we had multiple address registers this would be simpler. - * For example, this GLSL code: - * x[i] = y[j] + z[k]; - * would translate into something like: - * ARL ADDR.x, i; - * ARL ADDR.y, j; - * ARL ADDR.z, k; - * ADD TEMP[ADDR.x+5], TEMP[ADDR.y+9], TEMP[ADDR.z+4]; - * But since we currently only have one address register we have to do this: - * ARL ADDR.x, i; - * MOV t1, TEMP[ADDR.x+9]; - * ARL ADDR.x, j; - * MOV t2, TEMP[ADDR.x+4]; - * ARL ADDR.x, k; - * ADD TEMP[ADDR.x+5], t1, t2; - * The code here figures this out... - */ - if (numIndirect > 0) { - for (i = 0; i < 3; i++) { - if (src[i] && src[i]->IsIndirect) { - /* load the ARL register with the indirect register */ - emit_arl_load(emitInfo, - src[i]->IndirectFile, - src[i]->IndirectIndex, - src[i]->IndirectSwizzle); - - if (numIndirect > 1) { - /* Need to load src[i] into a temporary register */ - slang_ir_storage srcRelAddr; - alloc_local_temp(emitInfo, &newSrc[i], src[i]->Size); - isTemp[i] = GL_TRUE; - - /* set RelAddr flag on src register */ - srcRelAddr = *src[i]; - srcRelAddr.RelAddr = GL_TRUE; - srcRelAddr.IsIndirect = GL_FALSE; /* not really needed */ - - /* MOV newSrc, srcRelAddr; */ - inst = emit_instruction(emitInfo, - OPCODE_MOV, - &newSrc[i], - &srcRelAddr, - NULL, - NULL); - if (!inst) { - return NULL; - } - - src[i] = &newSrc[i]; - } - else { - /* just rewrite the src[i] storage to be ARL-relative */ - newSrc[i] = *src[i]; - newSrc[i].RelAddr = GL_TRUE; - newSrc[i].IsIndirect = GL_FALSE; /* not really needed */ - src[i] = &newSrc[i]; - } - } - } - } - - /* Take special steps for indirect dest register write */ - if (dst && dst->IsIndirect) { - /* load the ARL register with the indirect register */ - emit_arl_load(emitInfo, - dst->IndirectFile, - dst->IndirectIndex, - dst->IndirectSwizzle); - newDst = *dst; - newDst.RelAddr = GL_TRUE; - newDst.IsIndirect = GL_FALSE; - dst = &newDst; - } - - /* OK, emit the instruction and its dst, src regs */ - inst = new_instruction(emitInfo, opcode); - if (!inst) - return NULL; - - if (dst) - storage_to_dst_reg(&inst->DstReg, dst); - - for (i = 0; i < 3; i++) { - if (src[i]) - storage_to_src_reg(&inst->SrcReg[i], src[i]); - } - - /* Free any temp registers that we allocated above */ - for (i = 0; i < 3; i++) { - if (isTemp[i]) - _slang_free_temp(emitInfo->vt, &newSrc[i]); - } - - return inst; -} - - - -/** - * Put a comment on the given instruction. - */ -static void -inst_comment(struct prog_instruction *inst, const char *comment) -{ - if (inst) - inst->Comment = _mesa_strdup(comment); -} - - - -/** - * Return pointer to last instruction in program. - */ -static struct prog_instruction * -prev_instruction(slang_emit_info *emitInfo) -{ - struct gl_program *prog = emitInfo->prog; - if (prog->NumInstructions == 0) - return NULL; - else - return prog->Instructions + prog->NumInstructions - 1; -} - - -static struct prog_instruction * -emit(slang_emit_info *emitInfo, slang_ir_node *n); - - -/** - * Return an annotation string for given node's storage. - */ -static char * -storage_annotation(const slang_ir_node *n, const struct gl_program *prog) -{ -#if ANNOTATE - const slang_ir_storage *st = n->Store; - static char s[100] = ""; - - if (!st) - return _mesa_strdup(""); - - switch (st->File) { - case PROGRAM_CONSTANT: - if (st->Index >= 0) { - const GLfloat *val = prog->Parameters->ParameterValues[st->Index]; - if (st->Swizzle == SWIZZLE_NOOP) - _mesa_snprintf(s, sizeof(s), "{%g, %g, %g, %g}", val[0], val[1], val[2], val[3]); - else { - _mesa_snprintf(s, sizeof(s), "%g", val[GET_SWZ(st->Swizzle, 0)]); - } - } - break; - case PROGRAM_TEMPORARY: - if (n->Var) - _mesa_snprintf(s, sizeof(s), "%s", (char *) n->Var->a_name); - else - _mesa_snprintf(s, sizeof(s), "t[%d]", st->Index); - break; - case PROGRAM_STATE_VAR: - case PROGRAM_UNIFORM: - _mesa_snprintf(s, sizeof(s), "%s", prog->Parameters->Parameters[st->Index].Name); - break; - case PROGRAM_VARYING: - _mesa_snprintf(s, sizeof(s), "%s", prog->Varying->Parameters[st->Index].Name); - break; - case PROGRAM_INPUT: - _mesa_snprintf(s, sizeof(s), "input[%d]", st->Index); - break; - case PROGRAM_OUTPUT: - _mesa_snprintf(s, sizeof(s), "output[%d]", st->Index); - break; - default: - s[0] = 0; - } - return _mesa_strdup(s); -#else - return NULL; -#endif -} - - -/** - * Return an annotation string for an instruction. - */ -static char * -instruction_annotation(gl_inst_opcode opcode, char *dstAnnot, - char *srcAnnot0, char *srcAnnot1, char *srcAnnot2) -{ -#if ANNOTATE - const char *operator; - char *s; - int len = 50; - - if (dstAnnot) - len += strlen(dstAnnot); - else - dstAnnot = _mesa_strdup(""); - - if (srcAnnot0) - len += strlen(srcAnnot0); - else - srcAnnot0 = _mesa_strdup(""); - - if (srcAnnot1) - len += strlen(srcAnnot1); - else - srcAnnot1 = _mesa_strdup(""); - - if (srcAnnot2) - len += strlen(srcAnnot2); - else - srcAnnot2 = _mesa_strdup(""); - - switch (opcode) { - case OPCODE_ADD: - operator = "+"; - break; - case OPCODE_SUB: - operator = "-"; - break; - case OPCODE_MUL: - operator = "*"; - break; - case OPCODE_DP2: - operator = "DP2"; - break; - case OPCODE_DP3: - operator = "DP3"; - break; - case OPCODE_DP4: - operator = "DP4"; - break; - case OPCODE_XPD: - operator = "XPD"; - break; - case OPCODE_RSQ: - operator = "RSQ"; - break; - case OPCODE_SGT: - operator = ">"; - break; - default: - operator = ","; - } - - s = (char *) malloc(len); - _mesa_snprintf(s, len, "%s = %s %s %s %s", dstAnnot, - srcAnnot0, operator, srcAnnot1, srcAnnot2); - - free(dstAnnot); - free(srcAnnot0); - free(srcAnnot1); - free(srcAnnot2); - - return s; -#else - return NULL; -#endif -} - - -/** - * Emit an instruction that's just a comment. - */ -static struct prog_instruction * -emit_comment(slang_emit_info *emitInfo, const char *comment) -{ - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_NOP); - if (inst) { - inst_comment(inst, comment); - } - return inst; -} - - -/** - * Generate code for a simple arithmetic instruction. - * Either 1, 2 or 3 operands. - */ -static struct prog_instruction * -emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) -{ - const slang_ir_info *info = _slang_ir_info(n->Opcode); - struct prog_instruction *inst; - GLuint i; - - assert(info); - assert(info->InstOpcode != OPCODE_NOP); - -#if PEEPHOLE_OPTIMIZATIONS - /* Look for MAD opportunity */ - if (info->NumParams == 2 && - n->Opcode == IR_ADD && n->Children[0]->Opcode == IR_MUL) { - /* found pattern IR_ADD(IR_MUL(A, B), C) */ - emit(emitInfo, n->Children[0]->Children[0]); /* A */ - emit(emitInfo, n->Children[0]->Children[1]); /* B */ - emit(emitInfo, n->Children[1]); /* C */ - if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ - return NULL; - } - - inst = emit_instruction(emitInfo, - OPCODE_MAD, - n->Store, - n->Children[0]->Children[0]->Store, - n->Children[0]->Children[1]->Store, - n->Children[1]->Store); - - free_node_storage(emitInfo->vt, n->Children[0]->Children[0]); - free_node_storage(emitInfo->vt, n->Children[0]->Children[1]); - free_node_storage(emitInfo->vt, n->Children[1]); - return inst; - } - - if (info->NumParams == 2 && - n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) { - /* found pattern IR_ADD(A, IR_MUL(B, C)) */ - emit(emitInfo, n->Children[0]); /* A */ - emit(emitInfo, n->Children[1]->Children[0]); /* B */ - emit(emitInfo, n->Children[1]->Children[1]); /* C */ - if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ - return NULL; - } - - inst = emit_instruction(emitInfo, - OPCODE_MAD, - n->Store, - n->Children[1]->Children[0]->Store, - n->Children[1]->Children[1]->Store, - n->Children[0]->Store); - - free_node_storage(emitInfo->vt, n->Children[1]->Children[0]); - free_node_storage(emitInfo->vt, n->Children[1]->Children[1]); - free_node_storage(emitInfo->vt, n->Children[0]); - return inst; - } -#endif - - /* gen code for children, may involve temp allocation */ - for (i = 0; i < info->NumParams; i++) { - emit(emitInfo, n->Children[i]); - if (!n->Children[i] || !n->Children[i]->Store) { - /* error recovery */ - return NULL; - } - } - - /* result storage */ - if (!alloc_node_storage(emitInfo, n, -1)) { - return NULL; - } - - inst = emit_instruction(emitInfo, - info->InstOpcode, - n->Store, /* dest */ - (info->NumParams > 0 ? n->Children[0]->Store : NULL), - (info->NumParams > 1 ? n->Children[1]->Store : NULL), - (info->NumParams > 2 ? n->Children[2]->Store : NULL) - ); - - /* free temps */ - for (i = 0; i < info->NumParams; i++) - free_node_storage(emitInfo->vt, n->Children[i]); - - return inst; -} - - -/** - * Emit code for == and != operators. These could normally be handled - * by emit_arith() except we need to be able to handle structure comparisons. - */ -static struct prog_instruction * -emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst = NULL; - GLint size; - - assert(n->Opcode == IR_EQUAL || n->Opcode == IR_NOTEQUAL); - - /* gen code for children */ - emit(emitInfo, n->Children[0]); - emit(emitInfo, n->Children[1]); - - if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) { - /* XXX this error should have been caught in slang_codegen.c */ - slang_info_log_error(emitInfo->log, "invalid operands to == or !="); - n->Store = NULL; - return NULL; - } - - /* final result is 1 bool */ - if (!alloc_node_storage(emitInfo, n, 1)) - return NULL; - - size = n->Children[0]->Store->Size; - - if (size == 1) { - gl_inst_opcode opcode = n->Opcode == IR_EQUAL ? OPCODE_SEQ : OPCODE_SNE; - inst = emit_instruction(emitInfo, - opcode, - n->Store, /* dest */ - n->Children[0]->Store, - n->Children[1]->Store, - NULL); - } - else if (size <= 4) { - /* compare two vectors. - * Unfortunately, there's no instruction to compare vectors and - * return a scalar result. Do it with some compare and dot product - * instructions... - */ - GLuint swizzle; - gl_inst_opcode dotOp; - slang_ir_storage tempStore; - - if (!alloc_local_temp(emitInfo, &tempStore, 4)) { - n->Store = NULL; - return NULL; - /* out of temps */ - } - - if (size == 4) { - dotOp = OPCODE_DP4; - swizzle = SWIZZLE_XYZW; - } - else if (size == 3) { - dotOp = OPCODE_DP3; - swizzle = SWIZZLE_XYZW; - } - else { - assert(size == 2); - dotOp = OPCODE_DP3; /* XXX use OPCODE_DP2 eventually */ - swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y); - } - - /* Compute inequality (temp = (A != B)) */ - inst = emit_instruction(emitInfo, - OPCODE_SNE, - &tempStore, - n->Children[0]->Store, - n->Children[1]->Store, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Compare values"); - - /* Compute val = DOT(temp, temp) (reduction) */ - inst = emit_instruction(emitInfo, - dotOp, - n->Store, - &tempStore, - &tempStore, - NULL); - if (!inst) { - return NULL; - } - inst->SrcReg[0].Swizzle = inst->SrcReg[1].Swizzle = swizzle; /*override*/ - inst_comment(inst, "Reduce vec to bool"); - - _slang_free_temp(emitInfo->vt, &tempStore); /* free temp */ - - if (n->Opcode == IR_EQUAL) { - /* compute val = !val.x with SEQ val, val, 0; */ - slang_ir_storage zero; - constant_to_storage(emitInfo, 0.0, &zero); - inst = emit_instruction(emitInfo, - OPCODE_SEQ, - n->Store, /* dest */ - n->Store, - &zero, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Invert true/false"); - } - } - else { - /* size > 4, struct or array compare. - * XXX this won't work reliably for structs with padding!! - */ - GLint i, num = (n->Children[0]->Store->Size + 3) / 4; - slang_ir_storage accTemp, sneTemp; - - if (!alloc_local_temp(emitInfo, &accTemp, 4)) - return NULL; - - if (!alloc_local_temp(emitInfo, &sneTemp, 4)) - return NULL; - - for (i = 0; i < num; i++) { - slang_ir_storage srcStore0 = *n->Children[0]->Store; - slang_ir_storage srcStore1 = *n->Children[1]->Store; - srcStore0.Index += i; - srcStore1.Index += i; - - if (i == 0) { - /* SNE accTemp, left[i], right[i] */ - inst = emit_instruction(emitInfo, OPCODE_SNE, - &accTemp, /* dest */ - &srcStore0, - &srcStore1, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Begin struct/array comparison"); - } - else { - /* SNE sneTemp, left[i], right[i] */ - inst = emit_instruction(emitInfo, OPCODE_SNE, - &sneTemp, /* dest */ - &srcStore0, - &srcStore1, - NULL); - if (!inst) { - return NULL; - } - /* ADD accTemp, accTemp, sneTemp; # like logical-OR */ - inst = emit_instruction(emitInfo, OPCODE_ADD, - &accTemp, /* dest */ - &accTemp, - &sneTemp, - NULL); - if (!inst) { - return NULL; - } - } - } - - /* compute accTemp.x || accTemp.y || accTemp.z || accTemp.w with DOT4 */ - inst = emit_instruction(emitInfo, OPCODE_DP4, - n->Store, - &accTemp, - &accTemp, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "End struct/array comparison"); - - if (n->Opcode == IR_EQUAL) { - /* compute tmp.x = !tmp.x via tmp.x = (tmp.x == 0) */ - slang_ir_storage zero; - constant_to_storage(emitInfo, 0.0, &zero); - inst = emit_instruction(emitInfo, OPCODE_SEQ, - n->Store, /* dest */ - n->Store, - &zero, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Invert true/false"); - } - - _slang_free_temp(emitInfo->vt, &accTemp); - _slang_free_temp(emitInfo->vt, &sneTemp); - } - - /* free temps */ - free_node_storage(emitInfo->vt, n->Children[0]); - free_node_storage(emitInfo->vt, n->Children[1]); - - return inst; -} - - - -/** - * Generate code for an IR_CLAMP instruction. - */ -static struct prog_instruction * -emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - slang_ir_node tmpNode; - - assert(n->Opcode == IR_CLAMP); - /* ch[0] = value - * ch[1] = min limit - * ch[2] = max limit - */ - - inst = emit(emitInfo, n->Children[0]); - - /* If lower limit == 0.0 and upper limit == 1.0, - * set prev instruction's SaturateMode field to SATURATE_ZERO_ONE. - * Else, - * emit OPCODE_MIN, OPCODE_MAX sequence. - */ -#if 0 - /* XXX this isn't quite finished yet */ - if (n->Children[1]->Opcode == IR_FLOAT && - n->Children[1]->Value[0] == 0.0 && - n->Children[1]->Value[1] == 0.0 && - n->Children[1]->Value[2] == 0.0 && - n->Children[1]->Value[3] == 0.0 && - n->Children[2]->Opcode == IR_FLOAT && - n->Children[2]->Value[0] == 1.0 && - n->Children[2]->Value[1] == 1.0 && - n->Children[2]->Value[2] == 1.0 && - n->Children[2]->Value[3] == 1.0) { - if (!inst) { - inst = prev_instruction(prog); - } - if (inst && inst->Opcode != OPCODE_NOP) { - /* and prev instruction's DstReg matches n->Children[0]->Store */ - inst->SaturateMode = SATURATE_ZERO_ONE; - n->Store = n->Children[0]->Store; - return inst; - } - } -#else - (void) inst; -#endif - - if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) - return NULL; - - emit(emitInfo, n->Children[1]); - emit(emitInfo, n->Children[2]); - - /* Some GPUs don't allow reading from output registers. So if the - * dest for this clamp() is an output reg, we can't use that reg for - * the intermediate result. Use a temp register instead. - */ - memset(&tmpNode, 0, sizeof(tmpNode)); - if (!alloc_node_storage(emitInfo, &tmpNode, n->Store->Size)) { - return NULL; - } - - /* tmp = max(ch[0], ch[1]) */ - inst = emit_instruction(emitInfo, OPCODE_MAX, - tmpNode.Store, /* dest */ - n->Children[0]->Store, - n->Children[1]->Store, - NULL); - if (!inst) { - return NULL; - } - - /* n->dest = min(tmp, ch[2]) */ - inst = emit_instruction(emitInfo, OPCODE_MIN, - n->Store, /* dest */ - tmpNode.Store, - n->Children[2]->Store, - NULL); - - free_node_storage(emitInfo->vt, &tmpNode); - - return inst; -} - - -static struct prog_instruction * -emit_negation(slang_emit_info *emitInfo, slang_ir_node *n) -{ - /* Implement as MOV dst, -src; */ - /* XXX we could look at the previous instruction and in some circumstances - * modify it to accomplish the negation. - */ - struct prog_instruction *inst; - - emit(emitInfo, n->Children[0]); - - if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) - return NULL; - - inst = emit_instruction(emitInfo, - OPCODE_MOV, - n->Store, /* dest */ - n->Children[0]->Store, - NULL, - NULL); - if (inst) { - inst->SrcReg[0].Negate = NEGATE_XYZW; - } - return inst; -} - - -static struct prog_instruction * -emit_label(slang_emit_info *emitInfo, const slang_ir_node *n) -{ - assert(n->Label); -#if 0 - /* XXX this fails in loop tail code - investigate someday */ - assert(_slang_label_get_location(n->Label) < 0); - _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, - emitInfo->prog); -#else - if (_slang_label_get_location(n->Label) < 0) - _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, - emitInfo->prog); -#endif - return NULL; -} - - -/** - * Emit code for a function call. - * Note that for each time a function is called, we emit the function's - * body code again because the set of available registers may be different. - */ -static struct prog_instruction * -emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct gl_program *progSave; - struct prog_instruction *inst; - GLuint subroutineId; - GLuint maxInstSave; - - assert(n->Opcode == IR_CALL); - assert(n->Label); - - /* save/push cur program */ - maxInstSave = emitInfo->MaxInstructions; - progSave = emitInfo->prog; - - emitInfo->prog = new_subroutine(emitInfo, &subroutineId); - emitInfo->MaxInstructions = emitInfo->prog->NumInstructions; - - _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, - emitInfo->prog); - - if (emitInfo->EmitBeginEndSub) { - /* BGNSUB isn't a real instruction. - * We require a label (i.e. "foobar:") though, if we're going to - * print the program in the NV format. The BNGSUB instruction is - * really just a NOP to attach the label to. - */ - inst = new_instruction(emitInfo, OPCODE_BGNSUB); - if (!inst) { - return NULL; - } - inst_comment(inst, n->Label->Name); - } - - /* body of function: */ - emit(emitInfo, n->Children[0]); - n->Store = n->Children[0]->Store; - - /* add RET instruction now, if needed */ - inst = prev_instruction(emitInfo); - if (inst && inst->Opcode != OPCODE_RET) { - inst = new_instruction(emitInfo, OPCODE_RET); - if (!inst) { - return NULL; - } - } - - if (emitInfo->EmitBeginEndSub) { - inst = new_instruction(emitInfo, OPCODE_ENDSUB); - if (!inst) { - return NULL; - } - inst_comment(inst, n->Label->Name); - } - - /* pop/restore cur program */ - emitInfo->prog = progSave; - emitInfo->MaxInstructions = maxInstSave; - - /* emit the function call */ - inst = new_instruction(emitInfo, OPCODE_CAL); - if (!inst) { - return NULL; - } - /* The branch target is just the subroutine number (changed later) */ - inst->BranchTarget = subroutineId; - inst_comment(inst, n->Label->Name); - assert(inst->BranchTarget >= 0); - - return inst; -} - - -/** - * Emit code for a 'return' statement. - */ -static struct prog_instruction * -emit_return(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - assert(n); - assert(n->Opcode == IR_RETURN); - assert(n->Label); - inst = new_instruction(emitInfo, OPCODE_RET); - if (inst) { - inst->DstReg.CondMask = COND_TR; /* always return */ - } - return inst; -} - - -static struct prog_instruction * -emit_kill(slang_emit_info *emitInfo) -{ - struct gl_fragment_program *fp; - struct prog_instruction *inst; - /* NV-KILL - discard fragment depending on condition code. - * Note that ARB-KILL depends on sign of vector operand. - */ - inst = new_instruction(emitInfo, OPCODE_KIL_NV); - if (!inst) { - return NULL; - } - inst->DstReg.CondMask = COND_TR; /* always kill */ - - assert(emitInfo->prog->Target == GL_FRAGMENT_PROGRAM_ARB); - fp = (struct gl_fragment_program *) emitInfo->prog; - fp->UsesKill = GL_TRUE; - - return inst; -} - - -static struct prog_instruction * -emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - gl_inst_opcode opcode; - GLboolean shadow = GL_FALSE; - - switch (n->Opcode) { - case IR_TEX: - opcode = OPCODE_TEX; - break; - case IR_TEX_SH: - opcode = OPCODE_TEX; - shadow = GL_TRUE; - break; - case IR_TEXB: - opcode = OPCODE_TXB; - break; - case IR_TEXB_SH: - opcode = OPCODE_TXB; - shadow = GL_TRUE; - break; - case IR_TEXP: - opcode = OPCODE_TXP; - break; - case IR_TEXP_SH: - opcode = OPCODE_TXP; - shadow = GL_TRUE; - break; - default: - _mesa_problem(NULL, "Bad IR TEX code"); - return NULL; - } - - if (n->Children[0]->Opcode == IR_ELEMENT) { - /* array is the sampler (a uniform which'll indicate the texture unit) */ - assert(n->Children[0]->Children[0]->Store); - assert(n->Children[0]->Children[0]->Store->File == PROGRAM_SAMPLER); - - emit(emitInfo, n->Children[0]); - - n->Children[0]->Var = n->Children[0]->Children[0]->Var; - } else { - /* this is the sampler (a uniform which'll indicate the texture unit) */ - assert(n->Children[0]->Store); - assert(n->Children[0]->Store->File == PROGRAM_SAMPLER); - } - - /* emit code for the texcoord operand */ - (void) emit(emitInfo, n->Children[1]); - - /* alloc storage for result of texture fetch */ - if (!alloc_node_storage(emitInfo, n, 4)) - return NULL; - - /* emit TEX instruction; Child[1] is the texcoord */ - inst = emit_instruction(emitInfo, - opcode, - n->Store, - n->Children[1]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - - inst->TexShadow = shadow; - - /* Store->Index is the uniform/sampler index */ - assert(n->Children[0]->Store->Index >= 0); - inst->TexSrcUnit = n->Children[0]->Store->Index; - inst->TexSrcTarget = n->Children[0]->Store->TexTarget; - - /* mark the sampler as being used */ - _mesa_use_uniform(emitInfo->prog->Parameters, - (char *) n->Children[0]->Var->a_name); - - return inst; -} - - -/** - * Assignment/copy - */ -static struct prog_instruction * -emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - assert(n->Opcode == IR_COPY); - - /* lhs */ - emit(emitInfo, n->Children[0]); - if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) { - /* an error should have been already recorded */ - return NULL; - } - - /* rhs */ - assert(n->Children[1]); - inst = emit(emitInfo, n->Children[1]); - - if (!n->Children[1]->Store || n->Children[1]->Store->Index < 0) { - if (!emitInfo->log->text && !emitInfo->UnresolvedFunctions) { - /* XXX this error should have been caught in slang_codegen.c */ - slang_info_log_error(emitInfo->log, "invalid assignment"); - } - return NULL; - } - - assert(n->Children[1]->Store->Index >= 0); - - /*assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size);*/ - - n->Store = n->Children[0]->Store; - - if (n->Store->File == PROGRAM_SAMPLER) { - /* no code generated for sampler assignments, - * just copy the sampler index/target at compile time. - */ - n->Store->Index = n->Children[1]->Store->Index; - n->Store->TexTarget = n->Children[1]->Store->TexTarget; - return NULL; - } - -#if PEEPHOLE_OPTIMIZATIONS - if (inst && - (n->Children[1]->Opcode != IR_SWIZZLE) && - _slang_is_temp(emitInfo->vt, n->Children[1]->Store) && - (inst->DstReg.File == n->Children[1]->Store->File) && - (inst->DstReg.Index == n->Children[1]->Store->Index) && - !n->Children[0]->Store->IsIndirect && - n->Children[0]->Store->Size <= 4) { - /* Peephole optimization: - * The Right-Hand-Side has its results in a temporary place. - * Modify the RHS (and the prev instruction) to store its results - * in the destination specified by n->Children[0]. - * Then, this MOVE is a no-op. - * Ex: - * MUL tmp, x, y; - * MOV a, tmp; - * becomes: - * MUL a, x, y; - */ - - /* fixup the previous instruction (which stored the RHS result) */ - assert(n->Children[0]->Store->Index >= 0); - storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store); - return inst; - } - else -#endif - { - if (n->Children[0]->Store->Size > 4) { - /* move matrix/struct etc (block of registers) */ - slang_ir_storage dstStore = *n->Children[0]->Store; - slang_ir_storage srcStore = *n->Children[1]->Store; - GLint size = srcStore.Size; - ASSERT(n->Children[1]->Store->Swizzle == SWIZZLE_NOOP); - dstStore.Size = 4; - srcStore.Size = 4; - while (size >= 4) { - inst = emit_instruction(emitInfo, OPCODE_MOV, - &dstStore, - &srcStore, - NULL, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "IR_COPY block"); - srcStore.Index++; - dstStore.Index++; - size -= 4; - } - } - else { - /* single register move */ - char *srcAnnot, *dstAnnot; - assert(n->Children[0]->Store->Index >= 0); - inst = emit_instruction(emitInfo, OPCODE_MOV, - n->Children[0]->Store, /* dest */ - n->Children[1]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - dstAnnot = storage_annotation(n->Children[0], emitInfo->prog); - srcAnnot = storage_annotation(n->Children[1], emitInfo->prog); - inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, - srcAnnot, NULL, NULL); - } - free_node_storage(emitInfo->vt, n->Children[1]); - return inst; - } -} - - -/** - * An IR_COND node wraps a boolean expression which is used by an - * IF or WHILE test. This is where we'll set condition codes, if needed. - */ -static struct prog_instruction * -emit_cond(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - assert(n->Opcode == IR_COND); - - if (!n->Children[0]) - return NULL; - - /* emit code for the expression */ - inst = emit(emitInfo, n->Children[0]); - - if (!n->Children[0]->Store) { - /* error recovery */ - return NULL; - } - - assert(n->Children[0]->Store); - /*assert(n->Children[0]->Store->Size == 1);*/ - - if (emitInfo->EmitCondCodes) { - if (inst && - n->Children[0]->Store && - inst->DstReg.File == n->Children[0]->Store->File && - inst->DstReg.Index == n->Children[0]->Store->Index) { - /* The previous instruction wrote to the register who's value - * we're testing. Just fix that instruction so that the - * condition codes are computed. - */ - inst->CondUpdate = GL_TRUE; - n->Store = n->Children[0]->Store; - return inst; - } - else { - /* This'll happen for things like "if (i) ..." where no code - * is normally generated for the expression "i". - * Generate a move instruction just to set condition codes. - */ - if (!alloc_node_storage(emitInfo, n, 1)) - return NULL; - inst = emit_instruction(emitInfo, OPCODE_MOV, - n->Store, /* dest */ - n->Children[0]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - inst->CondUpdate = GL_TRUE; - inst_comment(inst, "COND expr"); - _slang_free_temp(emitInfo->vt, n->Store); - return inst; - } - } - else { - /* No-op: the boolean result of the expression is in a regular reg */ - n->Store = n->Children[0]->Store; - return inst; - } -} - - -/** - * Logical-NOT - */ -static struct prog_instruction * -emit_not(slang_emit_info *emitInfo, slang_ir_node *n) -{ - static const struct { - gl_inst_opcode op, opNot; - } operators[] = { - { OPCODE_SLT, OPCODE_SGE }, - { OPCODE_SLE, OPCODE_SGT }, - { OPCODE_SGT, OPCODE_SLE }, - { OPCODE_SGE, OPCODE_SLT }, - { OPCODE_SEQ, OPCODE_SNE }, - { OPCODE_SNE, OPCODE_SEQ }, - { 0, 0 } - }; - struct prog_instruction *inst; - slang_ir_storage zero; - GLuint i; - - /* child expr */ - inst = emit(emitInfo, n->Children[0]); - -#if PEEPHOLE_OPTIMIZATIONS - if (inst) { - /* if the prev instruction was a comparison instruction, invert it */ - for (i = 0; operators[i].op; i++) { - if (inst->Opcode == operators[i].op) { - inst->Opcode = operators[i].opNot; - n->Store = n->Children[0]->Store; - return inst; - } - } - } -#endif - - /* else, invert using SEQ (v = v == 0) */ - if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) - return NULL; - - constant_to_storage(emitInfo, 0.0, &zero); - inst = emit_instruction(emitInfo, - OPCODE_SEQ, - n->Store, - n->Children[0]->Store, - &zero, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "NOT"); - - free_node_storage(emitInfo->vt, n->Children[0]); - - return inst; -} - - -static struct prog_instruction * -emit_if(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct gl_program *prog = emitInfo->prog; - GLuint ifInstLoc, elseInstLoc = 0; - GLuint condWritemask = 0; - - /* emit condition expression code */ - { - struct prog_instruction *inst; - inst = emit(emitInfo, n->Children[0]); - if (emitInfo->EmitCondCodes) { - if (!inst) { - /* error recovery */ - return NULL; - } - condWritemask = inst->DstReg.WriteMask; - } - } - - if (!n->Children[0]->Store) - return NULL; - -#if 0 - assert(n->Children[0]->Store->Size == 1); /* a bool! */ -#endif - - ifInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - if (emitInfo->EmitCondCodes) { - /* IF condcode THEN ... */ - struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_IF); - if (!ifInst) { - return NULL; - } - ifInst->DstReg.CondMask = COND_NE; /* if cond is non-zero */ - /* only test the cond code (1 of 4) that was updated by the - * previous instruction. - */ - ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - else { - struct prog_instruction *inst; - - /* IF src[0] THEN ... */ - inst = emit_instruction(emitInfo, OPCODE_IF, - NULL, /* dst */ - n->Children[0]->Store, /* op0 */ - NULL, - NULL); - if (!inst) { - return NULL; - } - } - } - else { - /* conditional jump to else, or endif */ - struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_BRA); - if (!ifInst) { - return NULL; - } - ifInst->DstReg.CondMask = COND_EQ; /* BRA if cond is zero */ - inst_comment(ifInst, "if zero"); - ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - - /* if body */ - emit(emitInfo, n->Children[1]); - - if (n->Children[2]) { - /* have else body */ - elseInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ELSE); - if (!inst) { - return NULL; - } - prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions - 1; - } - else { - /* jump to endif instruction */ - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BRA); - if (!inst) { - return NULL; - } - inst_comment(inst, "else"); - inst->DstReg.CondMask = COND_TR; /* always branch */ - prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; - } - emit(emitInfo, n->Children[2]); - } - else { - /* no else body */ - prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; - } - - if (emitInfo->EmitHighLevelInstructions) { - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ENDIF); - if (!inst) { - return NULL; - } - } - - if (elseInstLoc) { - /* point ELSE instruction BranchTarget at ENDIF */ - if (emitInfo->EmitHighLevelInstructions) { - prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions - 1; - } - else { - prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions; - } - } - return NULL; -} - - -static struct prog_instruction * -emit_loop(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct gl_program *prog = emitInfo->prog; - struct prog_instruction *endInst; - GLuint beginInstLoc, tailInstLoc, endInstLoc; - slang_ir_node *ir; - - /* emit OPCODE_BGNLOOP */ - beginInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BGNLOOP); - if (!inst) { - return NULL; - } - } - - /* body */ - emit(emitInfo, n->Children[0]); - - /* tail */ - tailInstLoc = prog->NumInstructions; - if (n->Children[1]) { - if (emitInfo->EmitComments) - emit_comment(emitInfo, "Loop tail code:"); - emit(emitInfo, n->Children[1]); - } - - endInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - /* emit OPCODE_ENDLOOP */ - endInst = new_instruction(emitInfo, OPCODE_ENDLOOP); - if (!endInst) { - return NULL; - } - } - else { - /* emit unconditional BRA-nch */ - endInst = new_instruction(emitInfo, OPCODE_BRA); - if (!endInst) { - return NULL; - } - endInst->DstReg.CondMask = COND_TR; /* always true */ - } - /* ENDLOOP's BranchTarget points to the BGNLOOP inst */ - endInst->BranchTarget = beginInstLoc; - - if (emitInfo->EmitHighLevelInstructions) { - /* BGNLOOP's BranchTarget points to the ENDLOOP inst */ - prog->Instructions[beginInstLoc].BranchTarget = prog->NumInstructions -1; - } - - /* Done emitting loop code. Now walk over the loop's linked list of - * BREAK and CONT nodes, filling in their BranchTarget fields (which - * will point to the corresponding ENDLOOP instruction. - */ - for (ir = n->List; ir; ir = ir->List) { - struct prog_instruction *inst = prog->Instructions + ir->InstLocation; - assert(inst->BranchTarget < 0); - if (ir->Opcode == IR_BREAK || - ir->Opcode == IR_BREAK_IF_TRUE) { - assert(inst->Opcode == OPCODE_BRK || - inst->Opcode == OPCODE_BRA); - /* go to instruction at end of loop */ - if (emitInfo->EmitHighLevelInstructions) { - inst->BranchTarget = endInstLoc; - } - else { - inst->BranchTarget = endInstLoc + 1; - } - } - else { - assert(ir->Opcode == IR_CONT || - ir->Opcode == IR_CONT_IF_TRUE); - assert(inst->Opcode == OPCODE_CONT || - inst->Opcode == OPCODE_BRA); - /* go to instruction at tail of loop */ - inst->BranchTarget = endInstLoc; - } - } - return NULL; -} - - -/** - * Unconditional "continue" or "break" statement. - * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. - */ -static struct prog_instruction * -emit_cont_break(slang_emit_info *emitInfo, slang_ir_node *n) -{ - gl_inst_opcode opcode; - struct prog_instruction *inst; - - if (n->Opcode == IR_CONT) { - /* we need to execute the loop's tail code before doing CONT */ - assert(n->Parent); - assert(n->Parent->Opcode == IR_LOOP); - if (n->Parent->Children[1]) { - /* emit tail code */ - if (emitInfo->EmitComments) { - emit_comment(emitInfo, "continue - tail code:"); - } - emit(emitInfo, n->Parent->Children[1]); - } - } - - /* opcode selection */ - if (emitInfo->EmitHighLevelInstructions) { - opcode = (n->Opcode == IR_CONT) ? OPCODE_CONT : OPCODE_BRK; - } - else { - opcode = OPCODE_BRA; - } - n->InstLocation = emitInfo->prog->NumInstructions; - inst = new_instruction(emitInfo, opcode); - if (inst) { - inst->DstReg.CondMask = COND_TR; /* always true */ - } - return inst; -} - - -/** - * Conditional "continue" or "break" statement. - * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. - */ -static struct prog_instruction * -emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - assert(n->Opcode == IR_CONT_IF_TRUE || - n->Opcode == IR_BREAK_IF_TRUE); - - /* evaluate condition expr, setting cond codes */ - inst = emit(emitInfo, n->Children[0]); - if (emitInfo->EmitCondCodes) { - assert(inst); - inst->CondUpdate = GL_TRUE; - } - - n->InstLocation = emitInfo->prog->NumInstructions; - - /* opcode selection */ - if (emitInfo->EmitHighLevelInstructions) { - const gl_inst_opcode opcode - = (n->Opcode == IR_CONT_IF_TRUE) ? OPCODE_CONT : OPCODE_BRK; - if (emitInfo->EmitCondCodes) { - /* Get the writemask from the previous instruction which set - * the condcodes. Use that writemask as the CondSwizzle. - */ - const GLuint condWritemask = inst->DstReg.WriteMask; - inst = new_instruction(emitInfo, opcode); - if (inst) { - inst->DstReg.CondMask = COND_NE; - inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - return inst; - } - else { - /* IF reg - * BRK/CONT; - * ENDIF - */ - GLint ifInstLoc; - ifInstLoc = emitInfo->prog->NumInstructions; - inst = emit_instruction(emitInfo, OPCODE_IF, - NULL, /* dest */ - n->Children[0]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - n->InstLocation = emitInfo->prog->NumInstructions; - - inst = new_instruction(emitInfo, opcode); - if (!inst) { - return NULL; - } - inst = new_instruction(emitInfo, OPCODE_ENDIF); - if (!inst) { - return NULL; - } - - emitInfo->prog->Instructions[ifInstLoc].BranchTarget - = emitInfo->prog->NumInstructions - 1; - return inst; - } - } - else { - const GLuint condWritemask = inst->DstReg.WriteMask; - assert(emitInfo->EmitCondCodes); - inst = new_instruction(emitInfo, OPCODE_BRA); - if (inst) { - inst->DstReg.CondMask = COND_NE; - inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - return inst; - } -} - - -/** - * Return the size of a swizzle mask given that some swizzle components - * may be NIL/undefined. For example: - * swizzle_size(".zzxx") = 4 - * swizzle_size(".xy??") = 2 - * swizzle_size(".w???") = 1 - */ -static GLuint -swizzle_size(GLuint swizzle) -{ - GLuint i; - for (i = 0; i < 4; i++) { - if (GET_SWZ(swizzle, i) == SWIZZLE_NIL) - return i; - } - return 4; -} - - -static struct prog_instruction * -emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - inst = emit(emitInfo, n->Children[0]); - - if (!n->Store->Parent) { - /* this covers a case such as "(b ? p : q).x" */ - n->Store->Parent = n->Children[0]->Store; - assert(n->Store->Parent); - } - - { - const GLuint swizzle = n->Store->Swizzle; - /* new storage is parent storage with updated Swizzle + Size fields */ - _slang_copy_ir_storage(n->Store, n->Store->Parent); - /* Apply this node's swizzle to parent's storage */ - n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle); - /* Update size */ - n->Store->Size = swizzle_size(n->Store->Swizzle); - } - - assert(!n->Store->Parent); - assert(n->Store->Index >= 0); - - return inst; -} - - -/** - * Dereference array element: element == array[index] - * This basically involves emitting code for computing the array index - * and updating the node/element's storage info. - */ -static struct prog_instruction * -emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) -{ - slang_ir_storage *arrayStore, *indexStore; - const int elemSize = n->Store->Size; /* number of floats */ - const GLint elemSizeVec = (elemSize + 3) / 4; /* number of vec4 */ - struct prog_instruction *inst; - - assert(n->Opcode == IR_ELEMENT); - assert(elemSize > 0); - - /* special case for built-in state variables, like light state */ - { - slang_ir_storage *root = n->Store; - assert(!root->Parent); - while (root->Parent) - root = root->Parent; - - if (root->File == PROGRAM_STATE_VAR) { - GLboolean direct; - GLint index = - _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); - if (index < 0) { - /* error */ - return NULL; - } - if (direct) { - n->Store->Index = index; - return NULL; /* all done */ - } - } - } - - /* do codegen for array itself */ - emit(emitInfo, n->Children[0]); - arrayStore = n->Children[0]->Store; - - /* The initial array element storage is the array's storage, - * then modified below. - */ - _slang_copy_ir_storage(n->Store, arrayStore); - - - if (n->Children[1]->Opcode == IR_FLOAT) { - /* Constant array index */ - const GLint element = (GLint) n->Children[1]->Value[0]; - - /* this element's storage is the array's storage, plus constant offset */ - n->Store->Index += elemSizeVec * element; - } - else { - /* Variable array index */ - - /* do codegen for array index expression */ - emit(emitInfo, n->Children[1]); - indexStore = n->Children[1]->Store; - - if (indexStore->IsIndirect) { - /* need to put the array index into a temporary since we can't - * directly support a[b[i]] constructs. - */ - - - /*indexStore = tempstore();*/ - } - - - if (elemSize > 4) { - /* need to multiply array index by array element size */ - struct prog_instruction *inst; - slang_ir_storage *indexTemp; - slang_ir_storage elemSizeStore; - - /* allocate 1 float indexTemp */ - indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); - _slang_alloc_temp(emitInfo->vt, indexTemp); - - /* allocate a constant containing the element size */ - constant_to_storage(emitInfo, (float) elemSizeVec, &elemSizeStore); - - /* multiply array index by element size */ - inst = emit_instruction(emitInfo, - OPCODE_MUL, - indexTemp, /* dest */ - indexStore, /* the index */ - &elemSizeStore, - NULL); - if (!inst) { - return NULL; - } - - indexStore = indexTemp; - } - - if (arrayStore->IsIndirect) { - /* ex: in a[i][j], a[i] (the arrayStore) is indirect */ - /* Need to add indexStore to arrayStore->Indirect store */ - slang_ir_storage indirectArray; - slang_ir_storage *indexTemp; - - _slang_init_ir_storage(&indirectArray, - arrayStore->IndirectFile, - arrayStore->IndirectIndex, - 1, - arrayStore->IndirectSwizzle); - - /* allocate 1 float indexTemp */ - indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); - _slang_alloc_temp(emitInfo->vt, indexTemp); - - inst = emit_instruction(emitInfo, - OPCODE_ADD, - indexTemp, /* dest */ - indexStore, /* the index */ - &indirectArray, /* indirect array base */ - NULL); - if (!inst) { - return NULL; - } - - indexStore = indexTemp; - } - - /* update the array element storage info */ - n->Store->IsIndirect = GL_TRUE; - n->Store->IndirectFile = indexStore->File; - n->Store->IndirectIndex = indexStore->Index; - n->Store->IndirectSwizzle = indexStore->Swizzle; - } - - n->Store->Size = elemSize; - n->Store->Swizzle = _slang_var_swizzle(elemSize, 0); - - return NULL; /* no instruction */ -} - - -/** - * Resolve storage for accessing a structure field. - */ -static struct prog_instruction * -emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) -{ - slang_ir_storage *root = n->Store; - GLint fieldOffset, fieldSize; - - assert(n->Opcode == IR_FIELD); - - assert(!root->Parent); - while (root->Parent) - root = root->Parent; - - /* If this is the field of a state var, allocate constant/uniform - * storage for it now if we haven't already. - * Note that we allocate storage (uniform/constant slots) for state - * variables here rather than at declaration time so we only allocate - * space for the ones that we actually use! - */ - if (root->File == PROGRAM_STATE_VAR) { - GLboolean direct; - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); - if (index < 0) { - slang_info_log_error(emitInfo->log, "Error parsing state variable"); - return NULL; - } - if (direct) { - root->Index = index; - return NULL; /* all done */ - } - } - - /* do codegen for struct */ - emit(emitInfo, n->Children[0]); - assert(n->Children[0]->Store->Index >= 0); - - - fieldOffset = n->Store->Index; - fieldSize = n->Store->Size; - - _slang_copy_ir_storage(n->Store, n->Children[0]->Store); - - n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; - n->Store->Size = fieldSize; - - switch (fieldSize) { - case 1: - { - GLint swz = fieldOffset % 4; - n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); - } - break; - case 2: - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_NIL, SWIZZLE_NIL); - break; - case 3: - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_Z, SWIZZLE_NIL); - break; - default: - n->Store->Swizzle = SWIZZLE_XYZW; - } - - assert(n->Store->Index >= 0); - - return NULL; /* no instruction */ -} - - -/** - * Emit code for a variable declaration. - * This usually doesn't result in any code generation, but just - * memory allocation. - */ -static struct prog_instruction * -emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) -{ - assert(n->Store); - assert(n->Store->File != PROGRAM_UNDEFINED); - assert(n->Store->Size > 0); - /*assert(n->Store->Index < 0);*/ - - if (!n->Var || n->Var->isTemp) { - /* a nameless/temporary variable, will be freed after first use */ - /*NEW*/ - if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) { - slang_info_log_error(emitInfo->log, - "Ran out of registers, too many temporaries"); - return NULL; - } - } - else { - /* a regular variable */ - _slang_add_variable(emitInfo->vt, n->Var); - if (!_slang_alloc_var(emitInfo->vt, n->Store)) { - slang_info_log_error(emitInfo->log, - "Ran out of registers, too many variables"); - return NULL; - } - /* - printf("IR_VAR_DECL %s %d store %p\n", - (char*) n->Var->a_name, n->Store->Index, (void*) n->Store); - */ - assert(n->Var->store == n->Store); - } - if (emitInfo->EmitComments) { - /* emit NOP with comment describing the variable's storage location */ - char s[1000]; - _mesa_snprintf(s, sizeof(s), "TEMP[%d]%s = variable %s (size %d)", - n->Store->Index, - _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE), - (n->Var ? (char *) n->Var->a_name : "anonymous"), - n->Store->Size); - emit_comment(emitInfo, s); - } - return NULL; -} - - -/** - * Emit code for a reference to a variable. - * Actually, no code is generated but we may do some memory allocation. - * In particular, state vars (uniforms) are allocated on an as-needed basis. - */ -static struct prog_instruction * -emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) -{ - assert(n->Store); - assert(n->Store->File != PROGRAM_UNDEFINED); - - if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { - GLboolean direct; - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); - if (index < 0) { - /* error */ - char s[100]; - /* XXX isn't this really an out of memory/resources error? */ - _mesa_snprintf(s, sizeof(s), "Undefined variable '%s'", - (char *) n->Var->a_name); - slang_info_log_error(emitInfo->log, s); - return NULL; - } - - n->Store->Index = index; - } - else if (n->Store->File == PROGRAM_UNIFORM || - n->Store->File == PROGRAM_SAMPLER) { - /* mark var as used */ - _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); - } - else if (n->Store->File == PROGRAM_INPUT) { - assert(n->Store->Index >= 0); - emitInfo->prog->InputsRead |= (1 << n->Store->Index); - } - - if (n->Store->Index < 0) { - /* probably ran out of registers */ - return NULL; - } - assert(n->Store->Size > 0); - - return NULL; -} - - -static struct prog_instruction * -emit(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - if (!n) - return NULL; - - if (emitInfo->log->error_flag) { - return NULL; - } - - if (n->Comment) { - inst = new_instruction(emitInfo, OPCODE_NOP); - if (inst) { - inst->Comment = _mesa_strdup(n->Comment); - } - inst = NULL; - } - - switch (n->Opcode) { - case IR_SEQ: - /* sequence of two sub-trees */ - assert(n->Children[0]); - assert(n->Children[1]); - emit(emitInfo, n->Children[0]); - if (emitInfo->log->error_flag) - return NULL; - inst = emit(emitInfo, n->Children[1]); -#if 0 - assert(!n->Store); -#endif - n->Store = n->Children[1]->Store; - return inst; - - case IR_SCOPE: - /* new variable scope */ - _slang_push_var_table(emitInfo->vt); - inst = emit(emitInfo, n->Children[0]); - _slang_pop_var_table(emitInfo->vt); - return inst; - - case IR_VAR_DECL: - /* Variable declaration - allocate a register for it */ - inst = emit_var_decl(emitInfo, n); - return inst; - - case IR_VAR: - /* Reference to a variable - * Storage should have already been resolved/allocated. - */ - return emit_var_ref(emitInfo, n); - - case IR_ELEMENT: - return emit_array_element(emitInfo, n); - case IR_FIELD: - return emit_struct_field(emitInfo, n); - case IR_SWIZZLE: - return emit_swizzle(emitInfo, n); - - /* Simple arithmetic */ - /* unary */ - case IR_MOVE: - case IR_RSQ: - case IR_RCP: - case IR_FLOOR: - case IR_FRAC: - case IR_F_TO_I: - case IR_I_TO_F: - case IR_ABS: - case IR_SIN: - case IR_COS: - case IR_DDX: - case IR_DDY: - case IR_EXP: - case IR_EXP2: - case IR_LOG2: - case IR_NOISE1: - case IR_NOISE2: - case IR_NOISE3: - case IR_NOISE4: - case IR_NRM4: - case IR_NRM3: - /* binary */ - case IR_ADD: - case IR_SUB: - case IR_MUL: - case IR_DOT4: - case IR_DOT3: - case IR_DOT2: - case IR_CROSS: - case IR_MIN: - case IR_MAX: - case IR_SEQUAL: - case IR_SNEQUAL: - case IR_SGE: - case IR_SGT: - case IR_SLE: - case IR_SLT: - case IR_POW: - /* trinary operators */ - case IR_LRP: - case IR_CMP: - return emit_arith(emitInfo, n); - - case IR_EQUAL: - case IR_NOTEQUAL: - return emit_compare(emitInfo, n); - - case IR_CLAMP: - return emit_clamp(emitInfo, n); - case IR_TEX: - case IR_TEXB: - case IR_TEXP: - case IR_TEX_SH: - case IR_TEXB_SH: - case IR_TEXP_SH: - return emit_tex(emitInfo, n); - case IR_NEG: - return emit_negation(emitInfo, n); - case IR_FLOAT: - /* find storage location for this float constant */ - n->Store->Index = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, - n->Value, - n->Store->Size, - &n->Store->Swizzle); - if (n->Store->Index < 0) { - slang_info_log_error(emitInfo->log, "Ran out of space for constants"); - return NULL; - } - return NULL; - - case IR_COPY: - return emit_copy(emitInfo, n); - - case IR_COND: - return emit_cond(emitInfo, n); - - case IR_NOT: - return emit_not(emitInfo, n); - - case IR_LABEL: - return emit_label(emitInfo, n); - - case IR_KILL: - return emit_kill(emitInfo); - - case IR_CALL: - /* new variable scope for subroutines/function calls */ - _slang_push_var_table(emitInfo->vt); - inst = emit_fcall(emitInfo, n); - _slang_pop_var_table(emitInfo->vt); - return inst; - - case IR_IF: - return emit_if(emitInfo, n); - - case IR_LOOP: - return emit_loop(emitInfo, n); - case IR_BREAK_IF_TRUE: - case IR_CONT_IF_TRUE: - return emit_cont_break_if_true(emitInfo, n); - case IR_BREAK: - /* fall-through */ - case IR_CONT: - return emit_cont_break(emitInfo, n); - - case IR_BEGIN_SUB: - return new_instruction(emitInfo, OPCODE_BGNSUB); - case IR_END_SUB: - return new_instruction(emitInfo, OPCODE_ENDSUB); - case IR_RETURN: - return emit_return(emitInfo, n); - - case IR_NOP: - return NULL; - - default: - _mesa_problem(NULL, "Unexpected IR opcode in emit()\n"); - } - return NULL; -} - - -/** - * After code generation, any subroutines will be in separate program - * objects. This function appends all the subroutines onto the main - * program and resolves the linking of all the branch/call instructions. - * XXX this logic should really be part of the linking process... - */ -static void -_slang_resolve_subroutines(slang_emit_info *emitInfo) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_program *mainP = emitInfo->prog; - GLuint *subroutineLoc, i, total; - - subroutineLoc - = (GLuint *) malloc(emitInfo->NumSubroutines * sizeof(GLuint)); - - /* total number of instructions */ - total = mainP->NumInstructions; - for (i = 0; i < emitInfo->NumSubroutines; i++) { - subroutineLoc[i] = total; - total += emitInfo->Subroutines[i]->NumInstructions; - } - - /* adjust BranchTargets within the functions */ - for (i = 0; i < emitInfo->NumSubroutines; i++) { - struct gl_program *sub = emitInfo->Subroutines[i]; - GLuint j; - for (j = 0; j < sub->NumInstructions; j++) { - struct prog_instruction *inst = sub->Instructions + j; - if (inst->Opcode != OPCODE_CAL && inst->BranchTarget >= 0) { - inst->BranchTarget += subroutineLoc[i]; - } - } - } - - /* append subroutines' instructions after main's instructions */ - mainP->Instructions = _mesa_realloc_instructions(mainP->Instructions, - mainP->NumInstructions, - total); - mainP->NumInstructions = total; - for (i = 0; i < emitInfo->NumSubroutines; i++) { - struct gl_program *sub = emitInfo->Subroutines[i]; - _mesa_copy_instructions(mainP->Instructions + subroutineLoc[i], - sub->Instructions, - sub->NumInstructions); - /* delete subroutine code */ - sub->Parameters = NULL; /* prevent double-free */ - _mesa_reference_program(ctx, &emitInfo->Subroutines[i], NULL); - } - - /* free subroutine list */ - if (emitInfo->Subroutines) { - free(emitInfo->Subroutines); - emitInfo->Subroutines = NULL; - } - emitInfo->NumSubroutines = 0; - - /* Examine CAL instructions. - * At this point, the BranchTarget field of the CAL instruction is - * the number/id of the subroutine to call (an index into the - * emitInfo->Subroutines list). - * Translate that into an actual instruction location now. - */ - for (i = 0; i < mainP->NumInstructions; i++) { - struct prog_instruction *inst = mainP->Instructions + i; - if (inst->Opcode == OPCODE_CAL) { - const GLuint f = inst->BranchTarget; - inst->BranchTarget = subroutineLoc[f]; - } - } - - free(subroutineLoc); -} - - - -/** - * Convert the IR tree into GPU instructions. - * \param n root of IR tree - * \param vt variable table - * \param prog program to put GPU instructions into - * \param pragmas controls codegen options - * \param withEnd if true, emit END opcode at end - * \param log log for emitting errors/warnings/info - */ -GLboolean -_slang_emit_code(slang_ir_node *n, slang_var_table *vt, - struct gl_program *prog, - const struct gl_sl_pragmas *pragmas, - GLboolean withEnd, - slang_info_log *log) -{ - GET_CURRENT_CONTEXT(ctx); - GLboolean success; - slang_emit_info emitInfo; - GLuint maxUniforms; - - emitInfo.log = log; - emitInfo.vt = vt; - emitInfo.prog = prog; - emitInfo.Subroutines = NULL; - emitInfo.NumSubroutines = 0; - emitInfo.MaxInstructions = prog->NumInstructions; - - emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions; - emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes; - emitInfo.EmitComments = ctx->Shader.EmitComments || pragmas->Debug; - emitInfo.EmitBeginEndSub = GL_TRUE; - - if (!emitInfo.EmitCondCodes) { - emitInfo.EmitHighLevelInstructions = GL_TRUE; - } - - /* Check uniform/constant limits */ - if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - maxUniforms = ctx->Const.FragmentProgram.MaxUniformComponents / 4; - } - else { - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4; - } - if (prog->Parameters->NumParameters > maxUniforms) { - slang_info_log_error(log, "Constant/uniform register limit exceeded " - "(max=%u vec4)", maxUniforms); - - return GL_FALSE; - } - - (void) emit(&emitInfo, n); - - /* finish up by adding the END opcode to program */ - if (withEnd) { - struct prog_instruction *inst; - inst = new_instruction(&emitInfo, OPCODE_END); - if (!inst) { - return GL_FALSE; - } - } - - _slang_resolve_subroutines(&emitInfo); - - success = GL_TRUE; - -#if 0 - printf("*********** End emit code (%u inst):\n", prog->NumInstructions); - _mesa_print_program(prog); - _mesa_print_program_parameters(ctx,prog); -#endif - - return success; -} diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h deleted file mode 100644 index ab4c202d673..00000000000 --- a/src/mesa/shader/slang/slang_emit.h +++ /dev/null @@ -1,51 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_EMIT_H -#define SLANG_EMIT_H - - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_ir.h" -#include "main/mtypes.h" - - -extern GLuint -_slang_swizzle_swizzle(GLuint swz1, GLuint swz2); - - -extern GLuint -_slang_var_swizzle(GLint size, GLint comp); - - -extern GLboolean -_slang_emit_code(slang_ir_node *n, slang_var_table *vartable, - struct gl_program *prog, - const struct gl_sl_pragmas *pragmas, - GLboolean withEnd, - slang_info_log *log); - - -#endif /* SLANG_EMIT_H */ diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c deleted file mode 100644 index c223004b22b..00000000000 --- a/src/mesa/shader/slang/slang_ir.c +++ /dev/null @@ -1,498 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/imports.h" -#include "main/context.h" -#include "slang_ir.h" -#include "slang_mem.h" -#include "shader/prog_instruction.h" -#include "shader/prog_print.h" - - -static const slang_ir_info IrInfo[] = { - /* binary ops */ - { IR_ADD, "IR_ADD", OPCODE_ADD, 4, 2 }, - { IR_SUB, "IR_SUB", OPCODE_SUB, 4, 2 }, - { IR_MUL, "IR_MUL", OPCODE_MUL, 4, 2 }, - { IR_DIV, "IR_DIV", OPCODE_NOP, 0, 2 }, /* XXX broke */ - { IR_DOT4, "IR_DOT4", OPCODE_DP4, 1, 2 }, - { IR_DOT3, "IR_DOT3", OPCODE_DP3, 1, 2 }, - { IR_DOT2, "IR_DOT2", OPCODE_DP2, 1, 2 }, - { IR_NRM4, "IR_NRM4", OPCODE_NRM4, 1, 1 }, - { IR_NRM3, "IR_NRM3", OPCODE_NRM3, 1, 1 }, - { IR_CROSS, "IR_CROSS", OPCODE_XPD, 3, 2 }, - { IR_LRP, "IR_LRP", OPCODE_LRP, 4, 3 }, - { IR_MIN, "IR_MIN", OPCODE_MIN, 4, 2 }, - { IR_MAX, "IR_MAX", OPCODE_MAX, 4, 2 }, - { IR_CLAMP, "IR_CLAMP", OPCODE_NOP, 4, 3 }, /* special case: emit_clamp() */ - { IR_SEQUAL, "IR_SEQUAL", OPCODE_SEQ, 4, 2 }, - { IR_SNEQUAL, "IR_SNEQUAL", OPCODE_SNE, 4, 2 }, - { IR_SGE, "IR_SGE", OPCODE_SGE, 4, 2 }, - { IR_SGT, "IR_SGT", OPCODE_SGT, 4, 2 }, - { IR_SLE, "IR_SLE", OPCODE_SLE, 4, 2 }, - { IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 }, - { IR_POW, "IR_POW", OPCODE_POW, 1, 2 }, - { IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 }, - { IR_NOTEQUAL, "IR_NOTEQUAL", OPCODE_NOP, 1, 2 }, - - /* unary ops */ - { IR_MOVE, "IR_MOVE", OPCODE_MOV, 4, 1 }, - { IR_I_TO_F, "IR_I_TO_F", OPCODE_MOV, 4, 1 }, /* int[4] to float[4] */ - { IR_F_TO_I, "IR_F_TO_I", OPCODE_TRUNC, 4, 1 }, - { IR_EXP, "IR_EXP", OPCODE_EXP, 1, 1 }, - { IR_EXP2, "IR_EXP2", OPCODE_EX2, 1, 1 }, - { IR_LOG2, "IR_LOG2", OPCODE_LG2, 1, 1 }, - { IR_RSQ, "IR_RSQ", OPCODE_RSQ, 1, 1 }, - { IR_RCP, "IR_RCP", OPCODE_RCP, 1, 1 }, - { IR_FLOOR, "IR_FLOOR", OPCODE_FLR, 4, 1 }, - { IR_FRAC, "IR_FRAC", OPCODE_FRC, 4, 1 }, - { IR_ABS, "IR_ABS", OPCODE_ABS, 4, 1 }, - { IR_NEG, "IR_NEG", OPCODE_NOP, 4, 1 }, /* special case: emit_negation() */ - { IR_DDX, "IR_DDX", OPCODE_DDX, 4, 1 }, - { IR_DDY, "IR_DDY", OPCODE_DDY, 4, 1 }, - { IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 }, - { IR_COS, "IR_COS", OPCODE_COS, 1, 1 }, - { IR_NOISE1, "IR_NOISE1", OPCODE_NOISE1, 1, 1 }, - { IR_NOISE2, "IR_NOISE2", OPCODE_NOISE2, 1, 1 }, - { IR_NOISE3, "IR_NOISE3", OPCODE_NOISE3, 1, 1 }, - { IR_NOISE4, "IR_NOISE4", OPCODE_NOISE4, 1, 1 }, - - /* other */ - { IR_CMP, "IR_CMP", OPCODE_CMP, 4, 3 }, /* compare/select */ - { IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 }, - { IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 }, - { IR_LABEL, "IR_LABEL", OPCODE_NOP, 0, 0 }, - { IR_IF, "IR_IF", OPCODE_NOP, 0, 0 }, - { IR_KILL, "IR_KILL", OPCODE_NOP, 0, 0 }, - { IR_COND, "IR_COND", OPCODE_NOP, 0, 0 }, - { IR_CALL, "IR_CALL", OPCODE_NOP, 0, 0 }, - { IR_COPY, "IR_COPY", OPCODE_NOP, 0, 1 }, - { IR_NOT, "IR_NOT", OPCODE_NOP, 1, 1 }, - { IR_VAR, "IR_VAR", OPCODE_NOP, 0, 0 }, - { IR_VAR_DECL, "IR_VAR_DECL", OPCODE_NOP, 0, 0 }, - { IR_TEX, "IR_TEX", OPCODE_TEX, 4, 1 }, - { IR_TEXB, "IR_TEXB", OPCODE_TXB, 4, 1 }, - { IR_TEXP, "IR_TEXP", OPCODE_TXP, 4, 1 }, - { IR_TEX_SH, "IR_TEX_SH", OPCODE_TEX, 4, 1 }, - { IR_TEXB_SH, "IR_TEXB_SH", OPCODE_TXB, 4, 1 }, - { IR_TEXP_SH, "IR_TEXP_SH", OPCODE_TXP, 4, 1 }, - { IR_FLOAT, "IR_FLOAT", OPCODE_NOP, 0, 0 }, /* float literal */ - { IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 }, - { IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 }, - { IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 }, - { IR_NOP, "IR_NOP", OPCODE_NOP, 0, 0 }, - { 0, NULL, 0, 0, 0 } -}; - - -const slang_ir_info * -_slang_ir_info(slang_ir_opcode opcode) -{ - GLuint i; - for (i = 0; IrInfo[i].IrName; i++) { - if (IrInfo[i].IrOpcode == opcode) { - return IrInfo + i; - } - } - return NULL; -} - - -void -_slang_init_ir_storage(slang_ir_storage *st, - gl_register_file file, GLint index, GLint size, - GLuint swizzle) -{ - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = swizzle; - st->Parent = NULL; - st->IsIndirect = GL_FALSE; -} - - -/** - * Return a new slang_ir_storage object. - */ -slang_ir_storage * -_slang_new_ir_storage(gl_register_file file, GLint index, GLint size) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = SWIZZLE_NOOP; - st->Parent = NULL; - st->IsIndirect = GL_FALSE; - } - return st; -} - - -/** - * Return a new slang_ir_storage object. - */ -slang_ir_storage * -_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, - GLuint swizzle) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = swizzle; - st->Parent = NULL; - st->IsIndirect = GL_FALSE; - } - return st; -} - - -/** - * Return a new slang_ir_storage object. - */ -slang_ir_storage * -_slang_new_ir_storage_relative(GLint index, GLint size, - slang_ir_storage *parent) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = PROGRAM_UNDEFINED; - st->Index = index; - st->Size = size; - st->Swizzle = SWIZZLE_NOOP; - st->Parent = parent; - st->IsIndirect = GL_FALSE; - } - return st; -} - - -slang_ir_storage * -_slang_new_ir_storage_indirect(gl_register_file file, - GLint index, - GLint size, - gl_register_file indirectFile, - GLint indirectIndex, - GLuint indirectSwizzle) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = SWIZZLE_NOOP; - st->IsIndirect = GL_TRUE; - st->IndirectFile = indirectFile; - st->IndirectIndex = indirectIndex; - st->IndirectSwizzle = indirectSwizzle; - } - return st; -} - - -/** - * Allocate IR storage for a texture sampler. - * \param sampNum the sampler number/index - * \param texTarget one of TEXTURE_x_INDEX values - * \param size number of samplers (in case of sampler array) - */ -slang_ir_storage * -_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size) -{ - slang_ir_storage *st; - assert(texTarget < NUM_TEXTURE_TARGETS); - st = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, size); - if (st) { - st->TexTarget = texTarget; - } - return st; -} - - - -/* XXX temporary function */ -void -_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src) -{ - *dst = *src; - dst->Parent = NULL; -} - - - -static const char * -_slang_ir_name(slang_ir_opcode opcode) -{ - return _slang_ir_info(opcode)->IrName; -} - - - -#if 0 /* no longer needed with mempool */ -/** - * Since many IR nodes might point to the same IR storage info, we need - * to be careful when deleting things. - * Before deleting an IR tree, traverse it and do refcounting on the - * IR storage nodes. Use the refcount info during delete to free things - * properly. - */ -static void -_slang_refcount_storage(slang_ir_node *n) -{ - GLuint i; - if (!n) - return; - if (n->Store) - n->Store->RefCount++; - for (i = 0; i < 3; i++) - _slang_refcount_storage(n->Children[i]); -} -#endif - - -static void -_slang_free_ir(slang_ir_node *n) -{ - GLuint i; - if (!n) - return; - -#if 0 - if (n->Store) { - n->Store->RefCount--; - if (n->Store->RefCount == 0) { - _slang_free(n->Store); - n->Store = NULL; - } - } -#endif - - for (i = 0; i < 3; i++) - _slang_free_ir(n->Children[i]); - /* Do not free n->List since it's a child elsewhere */ - _slang_free(n); -} - - -/** - * Recursively free an IR tree. - */ -void -_slang_free_ir_tree(slang_ir_node *n) -{ -#if 0 - _slang_refcount_storage(n); -#endif - _slang_free_ir(n); -} - - -static const char * -storage_string(const slang_ir_storage *st) -{ - static const char *files[] = { - "TEMP", - "LOCAL_PARAM", - "ENV_PARAM", - "STATE", - "INPUT", - "OUTPUT", - "NAMED_PARAM", - "CONSTANT", - "UNIFORM", - "VARYING", - "WRITE_ONLY", - "ADDRESS", - "SAMPLER", - "UNDEFINED" - }; - static char s[100]; - assert(Elements(files) == PROGRAM_FILE_MAX); -#if 0 - if (st->Size == 1) - _mesa_snprintf(s, "%s[%d]", files[st->File], st->Index); - else - _mesa_snprintf(s, "%s[%d..%d]", files[st->File], st->Index, - st->Index + st->Size - 1); -#endif - assert(st->File < (GLint) (sizeof(files) / sizeof(files[0]))); - _mesa_snprintf(s, sizeof(s), "%s[%d]", files[st->File], st->Index); - return s; -} - - -static void -spaces(int n) -{ - while (n-- > 0) { - printf(" "); - } -} - - -void -_slang_print_ir_tree(const slang_ir_node *n, int indent) -{ -#define IND 0 - - if (!n) - return; -#if !IND - if (n->Opcode != IR_SEQ) -#else - printf("%3d:", indent); -#endif - spaces(indent); - - switch (n->Opcode) { - case IR_SEQ: -#if IND - printf("SEQ at %p\n", (void*) n); -#endif - assert(n->Children[0]); - assert(n->Children[1]); - _slang_print_ir_tree(n->Children[0], indent + IND); - _slang_print_ir_tree(n->Children[1], indent + IND); - break; - case IR_SCOPE: - printf("NEW SCOPE\n"); - assert(!n->Children[1]); - _slang_print_ir_tree(n->Children[0], indent + 3); - break; - case IR_COPY: - printf("COPY\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - _slang_print_ir_tree(n->Children[1], indent+3); - break; - case IR_LABEL: - printf("LABEL: %s\n", n->Label->Name); - break; - case IR_COND: - printf("COND\n"); - _slang_print_ir_tree(n->Children[0], indent + 3); - break; - - case IR_IF: - printf("IF \n"); - _slang_print_ir_tree(n->Children[0], indent+3); - spaces(indent); - printf("THEN\n"); - _slang_print_ir_tree(n->Children[1], indent+3); - if (n->Children[2]) { - spaces(indent); - printf("ELSE\n"); - _slang_print_ir_tree(n->Children[2], indent+3); - } - spaces(indent); - printf("ENDIF\n"); - break; - - case IR_BEGIN_SUB: - printf("BEGIN_SUB\n"); - break; - case IR_END_SUB: - printf("END_SUB\n"); - break; - case IR_RETURN: - printf("RETURN\n"); - break; - case IR_CALL: - printf("CALL %s\n", n->Label->Name); - break; - - case IR_LOOP: - printf("LOOP\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - if (n->Children[1]) { - spaces(indent); - printf("TAIL:\n"); - _slang_print_ir_tree(n->Children[1], indent+3); - } - spaces(indent); - printf("ENDLOOP\n"); - break; - case IR_CONT: - printf("CONT\n"); - break; - case IR_BREAK: - printf("BREAK\n"); - break; - case IR_BREAK_IF_TRUE: - printf("BREAK_IF_TRUE\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_CONT_IF_TRUE: - printf("CONT_IF_TRUE\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - - case IR_VAR: - printf("VAR %s%s at %s store %p\n", - (n->Var ? (char *) n->Var->a_name : "TEMP"), - _mesa_swizzle_string(n->Store->Swizzle, 0, 0), - storage_string(n->Store), (void*) n->Store); - break; - case IR_VAR_DECL: - printf("VAR_DECL %s (%p) at %s store %p\n", - (n->Var ? (char *) n->Var->a_name : "TEMP"), - (void*) n->Var, storage_string(n->Store), - (void*) n->Store); - break; - case IR_FIELD: - printf("FIELD %s of\n", n->Field); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_FLOAT: - printf("FLOAT %g %g %g %g\n", - n->Value[0], n->Value[1], n->Value[2], n->Value[3]); - break; - case IR_I_TO_F: - printf("INT_TO_FLOAT\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_F_TO_I: - printf("FLOAT_TO_INT\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_SWIZZLE: - printf("SWIZZLE %s of (store %p) \n", - _mesa_swizzle_string(n->Store->Swizzle, 0, 0), (void*) n->Store); - _slang_print_ir_tree(n->Children[0], indent + 3); - break; - default: - printf("%s (%p, %p) (store %p)\n", _slang_ir_name(n->Opcode), - (void*) n->Children[0], (void*) n->Children[1], (void*) n->Store); - _slang_print_ir_tree(n->Children[0], indent+3); - _slang_print_ir_tree(n->Children[1], indent+3); - } -} diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h deleted file mode 100644 index 166b4e80436..00000000000 --- a/src/mesa/shader/slang/slang_ir.h +++ /dev/null @@ -1,280 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_ir.h - * Mesa GLSL Intermediate Representation tree types and constants. - * \author Brian Paul - */ - - -#ifndef SLANG_IR_H -#define SLANG_IR_H - - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_label.h" -#include "main/mtypes.h" - - -/** - * Intermediate Representation opcodes - */ -typedef enum -{ - IR_NOP = 0, - IR_SEQ, /* sequence (eval left, then right) */ - IR_SCOPE, /* new variable scope (one child) */ - - IR_LABEL, /* target of a jump or cjump */ - - IR_COND, /* conditional expression/predicate */ - - IR_IF, /* high-level IF/then/else */ - /* Children[0] = conditional expression */ - /* Children[1] = if-true part */ - /* Children[2] = if-else part, or NULL */ - - IR_BEGIN_SUB, /* begin subroutine */ - IR_END_SUB, /* end subroutine */ - IR_RETURN, /* return from subroutine */ - IR_CALL, /* call subroutine */ - - IR_LOOP, /* high-level loop-begin / loop-end */ - /* Children[0] = loop body */ - /* Children[1] = loop tail code, or NULL */ - - IR_CONT, /* continue loop */ - /* n->Parent = ptr to parent IR_LOOP Node */ - IR_BREAK, /* break loop */ - - IR_BREAK_IF_TRUE, /**< Children[0] = the condition expression */ - IR_CONT_IF_TRUE, - - IR_COPY, /**< assignment/copy */ - IR_MOVE, /**< assembly MOV instruction */ - - /* vector ops: */ - IR_ADD, /**< assembly ADD instruction */ - IR_SUB, - IR_MUL, - IR_DIV, - IR_DOT4, - IR_DOT3, - IR_DOT2, - IR_NRM4, - IR_NRM3, - IR_CROSS, /* vec3 cross product */ - IR_LRP, - IR_CLAMP, - IR_MIN, - IR_MAX, - IR_CMP, /* = (op0 < 0) ? op1 : op2 */ - IR_SEQUAL, /* Set if args are equal (vector) */ - IR_SNEQUAL, /* Set if args are not equal (vector) */ - IR_SGE, /* Set if greater or equal (vector) */ - IR_SGT, /* Set if greater than (vector) */ - IR_SLE, /* Set if less or equal (vector) */ - IR_SLT, /* Set if less than (vector) */ - IR_POW, /* x^y */ - IR_EXP, /* e^x */ - IR_EXP2, /* 2^x */ - IR_LOG2, /* log base 2 */ - IR_RSQ, /* 1/sqrt() */ - IR_RCP, /* reciprocol */ - IR_FLOOR, - IR_FRAC, - IR_ABS, /* absolute value */ - IR_NEG, /* negate */ - IR_DDX, /* derivative w.r.t. X */ - IR_DDY, /* derivative w.r.t. Y */ - IR_SIN, /* sine */ - IR_COS, /* cosine */ - IR_NOISE1, /* noise(x) */ - IR_NOISE2, /* noise(x, y) */ - IR_NOISE3, /* noise(x, y, z) */ - IR_NOISE4, /* noise(x, y, z, w) */ - - IR_EQUAL, /* boolean equality */ - IR_NOTEQUAL,/* boolean inequality */ - IR_NOT, /* boolean not */ - - IR_VAR, /* variable reference */ - IR_VAR_DECL,/* var declaration */ - - IR_ELEMENT, /* array element */ - IR_FIELD, /* struct field */ - IR_SWIZZLE, /* swizzled storage access */ - - IR_TEX, /* texture lookup */ - IR_TEXB, /* texture lookup with LOD bias */ - IR_TEXP, /* texture lookup with projection */ - - IR_TEX_SH, /* texture lookup, shadow compare */ - IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */ - IR_TEXP_SH, /* texture lookup with projection, shadow compare */ - - IR_FLOAT, - IR_I_TO_F, /* int[4] to float[4] conversion */ - IR_F_TO_I, /* float[4] to int[4] conversion */ - - IR_KILL /* fragment kill/discard */ -} slang_ir_opcode; - - -/** - * Describes where data/variables are stored in the various register files. - * - * In the simple case, the File, Index and Size fields indicate where - * a variable is stored. For example, a vec3 variable may be stored - * as (File=PROGRAM_TEMPORARY, Index=6, Size=3). Or, File[Index]. - * Or, a program input like color may be stored as - * (File=PROGRAM_INPUT,Index=3,Size=4); - * - * For single-float values, the Swizzle field indicates which component - * of the vector contains the float. - * - * If IsIndirect is set, the storage is accessed through an indirect - * register lookup. The value in question will be located at: - * File[Index + IndirectFile[IndirectIndex]] - * - * This is primary used for indexing arrays. For example, consider this - * GLSL code: - * uniform int i; - * float a[10]; - * float x = a[i]; - * - * here, storage for a[i] would be described by (File=PROGRAM_TEMPORAY, - * Index=aPos, IndirectFile=PROGRAM_UNIFORM, IndirectIndex=iPos), which - * would mean TEMP[aPos + UNIFORM[iPos]] - */ -struct slang_ir_storage_ -{ - gl_register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */ - GLint Index; /**< -1 means unallocated */ - GLint Size; /**< number of floats or ints */ - GLuint Swizzle; /**< Swizzle AND writemask info */ - GLint RefCount; /**< Used during IR tree delete */ - - GLboolean RelAddr; /* we'll remove this eventually */ - - GLboolean IsIndirect; - gl_register_file IndirectFile; - GLint IndirectIndex; - GLuint IndirectSwizzle; - GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */ - - /** If Parent is non-null, Index is relative to parent. - * The other fields are ignored. - */ - struct slang_ir_storage_ *Parent; -}; - -typedef struct slang_ir_storage_ slang_ir_storage; - - -/** - * Intermediate Representation (IR) tree node - * Basically a binary tree, but IR_LRP and IR_CLAMP have three children. - */ -typedef struct slang_ir_node_ -{ - slang_ir_opcode Opcode; - struct slang_ir_node_ *Children[3]; - slang_ir_storage *Store; /**< location of result of this operation */ - GLint InstLocation; /**< Location of instruction emitted for this node */ - - /** special fields depending on Opcode: */ - const char *Field; /**< If Opcode == IR_FIELD */ - GLfloat Value[4]; /**< If Opcode == IR_FLOAT */ - slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */ - struct slang_ir_node_ *List; /**< For various linked lists */ - struct slang_ir_node_ *Parent; /**< Pointer to logical parent (ie. loop) */ - slang_label *Label; /**< Used for branches */ - const char *Comment; /**< If Opcode == IR_COMMENT */ -} slang_ir_node; - - - -/** - * Assembly and IR info - */ -typedef struct -{ - slang_ir_opcode IrOpcode; - const char *IrName; - gl_inst_opcode InstOpcode; - GLuint ResultSize, NumParams; -} slang_ir_info; - - - -extern const slang_ir_info * -_slang_ir_info(slang_ir_opcode opcode); - - -extern void -_slang_init_ir_storage(slang_ir_storage *st, - gl_register_file file, GLint index, GLint size, - GLuint swizzle); - -extern slang_ir_storage * -_slang_new_ir_storage(gl_register_file file, GLint index, GLint size); - - -extern slang_ir_storage * -_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, - GLuint swizzle); - -extern slang_ir_storage * -_slang_new_ir_storage_relative(GLint index, GLint size, - slang_ir_storage *parent); - - -extern slang_ir_storage * -_slang_new_ir_storage_indirect(gl_register_file file, - GLint index, - GLint size, - gl_register_file indirectFile, - GLint indirectIndex, - GLuint indirectSwizzle); - -extern slang_ir_storage * -_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size); - - -extern void -_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src); - - -extern void -_slang_free_ir_tree(slang_ir_node *n); - - -extern void -_slang_print_ir_tree(const slang_ir_node *n, int indent); - - -#endif /* SLANG_IR_H */ diff --git a/src/mesa/shader/slang/slang_label.c b/src/mesa/shader/slang/slang_label.c deleted file mode 100644 index 8e3a8ebc1aa..00000000000 --- a/src/mesa/shader/slang/slang_label.c +++ /dev/null @@ -1,104 +0,0 @@ - - -/** - * Functions for managing instruction labels. - * Basically, this is used to manage the problem of forward branches where - * we have a branch instruciton but don't know the target address yet. - */ - - -#include "slang_label.h" -#include "slang_mem.h" - - - -slang_label * -_slang_label_new(const char *name) -{ - slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); - if (l) { - l->Name = _slang_strdup(name); - l->Location = -1; - } - return l; -} - -/** - * As above, but suffix the name with a unique number. - */ -slang_label * -_slang_label_new_unique(const char *name) -{ - static int id = 1; - slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); - if (l) { - l->Name = (char *) _slang_alloc(strlen(name) + 10); - if (!l->Name) { - free(l); - return NULL; - } - _mesa_snprintf(l->Name, strlen(name) + 10, "%s_%d", name, id); - id++; - l->Location = -1; - } - return l; -} - -void -_slang_label_delete(slang_label *l) -{ - if (l->Name) { - _slang_free(l->Name); - l->Name = NULL; - } - if (l->References) { - _slang_free(l->References); - l->References = NULL; - } - _slang_free(l); -} - - -void -_slang_label_add_reference(slang_label *l, GLuint inst) -{ - const GLuint oldSize = l->NumReferences * sizeof(GLuint); - assert(l->Location < 0); - l->References = _slang_realloc(l->References, - oldSize, oldSize + sizeof(GLuint)); - if (l->References) { - l->References[l->NumReferences] = inst; - l->NumReferences++; - } -} - - -GLint -_slang_label_get_location(const slang_label *l) -{ - return l->Location; -} - - -void -_slang_label_set_location(slang_label *l, GLint location, - struct gl_program *prog) -{ - GLuint i; - - assert(l->Location < 0); - assert(location >= 0); - - l->Location = location; - - /* for the instructions that were waiting to learn the label's location: */ - for (i = 0; i < l->NumReferences; i++) { - const GLuint j = l->References[i]; - prog->Instructions[j].BranchTarget = location; - } - - if (l->References) { - _slang_free(l->References); - l->References = NULL; - } -} diff --git a/src/mesa/shader/slang/slang_label.h b/src/mesa/shader/slang/slang_label.h deleted file mode 100644 index 87068ae7a7f..00000000000 --- a/src/mesa/shader/slang/slang_label.h +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef SLANG_LABEL_H -#define SLANG_LABEL_H 1 - -#include "main/imports.h" -#include "main/mtypes.h" -#include "shader/prog_instruction.h" - - -struct slang_label_ -{ - char *Name; - GLint Location; - /** - * List of instruction references (numbered starting at zero) which need - * their BranchTarget field filled in with the location eventually - * assigned to the label. - */ - GLuint NumReferences; - GLuint *References; /** Array [NumReferences] */ -}; - -typedef struct slang_label_ slang_label; - - -extern slang_label * -_slang_label_new(const char *name); - -extern slang_label * -_slang_label_new_unique(const char *name); - -extern void -_slang_label_delete(slang_label *l); - -extern void -_slang_label_add_reference(slang_label *l, GLuint inst); - -extern GLint -_slang_label_get_location(const slang_label *l); - -extern void -_slang_label_set_location(slang_label *l, GLint location, - struct gl_program *prog); - - -#endif /* SLANG_LABEL_H */ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c deleted file mode 100644 index 56d42ca0a79..00000000000 --- a/src/mesa/shader/slang/slang_link.c +++ /dev/null @@ -1,1124 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_link.c - * GLSL linker - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/uniforms.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" -#include "shader/prog_uniform.h" -#include "slang_builtin.h" -#include "slang_link.h" - - -/** cast wrapper */ -static struct gl_vertex_program * -vertex_program(struct gl_program *prog) -{ - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - return (struct gl_vertex_program *) prog; -} - - -/** cast wrapper */ -static struct gl_fragment_program * -fragment_program(struct gl_program *prog) -{ - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - return (struct gl_fragment_program *) prog; -} - - -/** - * Record a linking error. - */ -static void -link_error(struct gl_shader_program *shProg, const char *msg) -{ - if (shProg->InfoLog) { - free(shProg->InfoLog); - } - shProg->InfoLog = _mesa_strdup(msg); - shProg->LinkStatus = GL_FALSE; -} - - - -/** - * Check if the given bit is either set or clear in both bitfields. - */ -static GLboolean -bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) -{ - return (flags1 & bit) == (flags2 & bit); -} - - -/** - * Examine the outputs/varyings written by the vertex shader and - * append the names of those outputs onto the Varyings list. - * This will only capture the pre-defined/built-in varyings like - * gl_Position, not user-defined varyings. - */ -static void -update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) -{ - if (shProg->VertexProgram) { - GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten; - GLuint i; - for (i = 0; written && i < VERT_RESULT_MAX; i++) { - if (written & BITFIELD64_BIT(i)) { - const char *name = _slang_vertex_output_name(i); - if (name) - _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0); - written &= ~BITFIELD64_BIT(i); - } - } - } -} - - -/** - * Do link error checking related to transform feedback. - */ -static GLboolean -link_transform_feedback(GLcontext *ctx, struct gl_shader_program *shProg) -{ - GLbitfield varyingMask; - GLuint totalComps, maxComps, i; - - if (shProg->TransformFeedback.NumVarying == 0) { - /* nothing to do */ - return GL_TRUE; - } - - /* Check that there's a vertex shader */ - if (shProg->TransformFeedback.NumVarying > 0 && - !shProg->VertexProgram) { - link_error(shProg, "Transform feedback without vertex shader"); - return GL_FALSE; - } - - /* Check that all named variables exist, and that none are duplicated. - * Also, build a count of the number of varying components to feedback. - */ - totalComps = 0; - varyingMask = 0x0; - for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { - const GLchar *name = shProg->TransformFeedback.VaryingNames[i]; - GLint v = _mesa_lookup_parameter_index(shProg->Varying, -1, name); - struct gl_program_parameter *p; - - if (v < 0) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "vertex shader does not emit %s", name); - link_error(shProg, msg); - return GL_FALSE; - } - - assert(v < MAX_VARYING); - - /* already seen this varying name? */ - if (varyingMask & (1 << v)) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "duplicated transform feedback varying name: %s", - name); - link_error(shProg, msg); - return GL_FALSE; - } - - varyingMask |= (1 << v); - - p = &shProg->Varying->Parameters[v]; - - totalComps += _mesa_sizeof_glsl_type(p->DataType); - } - - if (shProg->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS) - maxComps = ctx->Const.MaxTransformFeedbackInterleavedComponents; - else - maxComps = ctx->Const.MaxTransformFeedbackSeparateComponents; - - /* check max varying components against the limit */ - if (totalComps > maxComps) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "Too many feedback components: %u, max is %u", - totalComps, maxComps); - link_error(shProg, msg); - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Linking varying vars involves rearranging varying vars so that the - * vertex program's output varyings matches the order of the fragment - * program's input varyings. - * We'll then rewrite instructions to replace PROGRAM_VARYING with either - * PROGRAM_INPUT or PROGRAM_OUTPUT depending on whether it's a vertex or - * fragment shader. - * This is also where we set program Input/OutputFlags to indicate - * which inputs are centroid-sampled, invariant, etc. - */ -static GLboolean -link_varying_vars(GLcontext *ctx, - struct gl_shader_program *shProg, struct gl_program *prog) -{ - GLuint *map, i, firstVarying, newFile; - GLbitfield *inOutFlags; - - map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); - if (!map) - return GL_FALSE; - - /* Varying variables are treated like other vertex program outputs - * (and like other fragment program inputs). The position of the - * first varying differs for vertex/fragment programs... - * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT. - */ - if (prog->Target == GL_VERTEX_PROGRAM_ARB) { - firstVarying = VERT_RESULT_VAR0; - newFile = PROGRAM_OUTPUT; - inOutFlags = prog->OutputFlags; - } - else { - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - firstVarying = FRAG_ATTRIB_VAR0; - newFile = PROGRAM_INPUT; - inOutFlags = prog->InputFlags; - } - - for (i = 0; i < prog->Varying->NumParameters; i++) { - /* see if this varying is in the linked varying list */ - const struct gl_program_parameter *var = prog->Varying->Parameters + i; - GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); - if (j >= 0) { - /* varying is already in list, do some error checking */ - const struct gl_program_parameter *v = - &shProg->Varying->Parameters[j]; - if (var->Size != v->Size) { - link_error(shProg, "mismatched varying variable types"); - free(map); - return GL_FALSE; - } - if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); - link_error(shProg, msg); - free(map); - return GL_FALSE; - } - if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); - link_error(shProg, msg); - free(map); - return GL_FALSE; - } - } - else { - /* not already in linked list */ - j = _mesa_add_varying(shProg->Varying, var->Name, var->Size, - var->DataType, var->Flags); - } - - if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { - link_error(shProg, "Too many varying variables"); - free(map); - return GL_FALSE; - } - - /* Map varying[i] to varying[j]. - * Note: the loop here takes care of arrays or large (sz>4) vars. - */ - { - GLint sz = var->Size; - while (sz > 0) { - inOutFlags[firstVarying + j] = var->Flags; - /*printf("Link varying from %d to %d\n", i, j);*/ - map[i++] = j++; - sz -= 4; - } - i--; /* go back one */ - } - } - - - /* OK, now scan the program/shader instructions looking for varying vars, - * replacing the old index with the new index. - */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - GLuint j; - - if (inst->DstReg.File == PROGRAM_VARYING) { - inst->DstReg.File = newFile; - inst->DstReg.Index = map[ inst->DstReg.Index ] + firstVarying; - } - - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_VARYING) { - inst->SrcReg[j].File = newFile; - inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstVarying; - } - } - } - - free(map); - - /* these will get recomputed before linking is completed */ - prog->InputsRead = 0x0; - prog->OutputsWritten = 0x0; - - return GL_TRUE; -} - - -/** - * Build the shProg->Uniforms list. - * This is basically a list/index of all uniforms found in either/both of - * the vertex and fragment shaders. - * - * About uniforms: - * Each uniform has two indexes, one that points into the vertex - * program's parameter array and another that points into the fragment - * program's parameter array. When the user changes a uniform's value - * we have to change the value in the vertex and/or fragment program's - * parameter array. - * - * This function will be called twice to set up the two uniform->parameter - * mappings. - * - * If a uniform is only present in the vertex program OR fragment program - * then the fragment/vertex parameter index, respectively, will be -1. - */ -static GLboolean -link_uniform_vars(GLcontext *ctx, - struct gl_shader_program *shProg, - struct gl_program *prog, - GLuint *numSamplers) -{ - GLuint samplerMap[200]; /* max number of samplers declared, not used */ - GLuint i; - - for (i = 0; i < prog->Parameters->NumParameters; i++) { - const struct gl_program_parameter *p = prog->Parameters->Parameters + i; - - /* - * XXX FIX NEEDED HERE - * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. - * For example, modelview matrix, light pos, etc. - * Also, we need to update the state-var name-generator code to - * generate GLSL-style names, like "gl_LightSource[0].position". - * Furthermore, we'll need to fix the state-var's size/datatype info. - */ - - if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) - && p->Used) { - /* add this uniform, indexing into the target's Parameters list */ - struct gl_uniform *uniform = - _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); - if (uniform) - uniform->Initialized = p->Initialized; - } - - /* The samplerMap[] table we build here is used to remap/re-index - * sampler references by TEX instructions. - */ - if (p->Type == PROGRAM_SAMPLER && p->Used) { - /* Allocate a new sampler index */ - GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - GLuint newSampNum = *numSamplers; - if (newSampNum >= ctx->Const.MaxTextureImageUnits) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "Too many texture samplers (%u, max is %u)", - newSampNum, ctx->Const.MaxTextureImageUnits); - link_error(shProg, s); - return GL_FALSE; - } - /* save old->new mapping in the table */ - if (oldSampNum < Elements(samplerMap)) - samplerMap[oldSampNum] = newSampNum; - /* update parameter's sampler index */ - prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; - (*numSamplers)++; - } - } - - /* OK, now scan the program/shader instructions looking for texture - * instructions using sampler vars. Replace old sampler indexes with - * new ones. - */ - prog->SamplersUsed = 0x0; - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (_mesa_is_tex_instruction(inst->Opcode)) { - /* here, inst->TexSrcUnit is really the sampler unit */ - const GLint oldSampNum = inst->TexSrcUnit; - -#if 0 - printf("====== remap sampler from %d to %d\n", - inst->TexSrcUnit, samplerMap[ inst->TexSrcUnit ]); -#endif - - if (oldSampNum < Elements(samplerMap)) { - const GLuint newSampNum = samplerMap[oldSampNum]; - inst->TexSrcUnit = newSampNum; - prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; - prog->SamplersUsed |= (1 << newSampNum); - if (inst->TexShadow) { - prog->ShadowSamplers |= (1 << newSampNum); - } - } - } - } - - return GL_TRUE; -} - - -/** - * Resolve binding of generic vertex attributes. - * For example, if the vertex shader declared "attribute vec4 foobar" we'll - * allocate a generic vertex attribute for "foobar" and plug that value into - * the vertex program instructions. - * But if the user called glBindAttributeLocation(), those bindings will - * have priority. - */ -static GLboolean -_slang_resolve_attributes(struct gl_shader_program *shProg, - const struct gl_program *origProg, - struct gl_program *linkedProg) -{ - GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; - GLuint i, j; - GLbitfield usedAttributes; /* generics only, not legacy attributes */ - GLbitfield inputsRead = 0x0; - - assert(origProg != linkedProg); - assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); - assert(linkedProg->Target == GL_VERTEX_PROGRAM_ARB); - - if (!shProg->Attributes) - shProg->Attributes = _mesa_new_parameter_list(); - - if (linkedProg->Attributes) { - _mesa_free_parameter_list(linkedProg->Attributes); - } - linkedProg->Attributes = _mesa_new_parameter_list(); - - - /* Build a bitmask indicating which attribute indexes have been - * explicitly bound by the user with glBindAttributeLocation(). - */ - usedAttributes = 0x0; - for (i = 0; i < shProg->Attributes->NumParameters; i++) { - GLint attr = shProg->Attributes->Parameters[i].StateIndexes[0]; - usedAttributes |= (1 << attr); - } - - /* If gl_Vertex is used, that actually counts against the limit - * on generic vertex attributes. This avoids the ambiguity of - * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos) - * or generic attribute[0]. If gl_Vertex is used, we want the former. - */ - if (origProg->InputsRead & VERT_BIT_POS) { - usedAttributes |= 0x1; - } - - /* initialize the generic attribute map entries to -1 */ - for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { - attribMap[i] = -1; - } - - /* - * Scan program for generic attribute references - */ - for (i = 0; i < linkedProg->NumInstructions; i++) { - struct prog_instruction *inst = linkedProg->Instructions + i; - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_INPUT) { - inputsRead |= (1 << inst->SrcReg[j].Index); - } - - if (inst->SrcReg[j].File == PROGRAM_INPUT && - inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { - /* - * OK, we've found a generic vertex attribute reference. - */ - const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; - - GLint attr = attribMap[k]; - - if (attr < 0) { - /* Need to figure out attribute mapping now. - */ - const char *name = origProg->Attributes->Parameters[k].Name; - const GLint size = origProg->Attributes->Parameters[k].Size; - const GLenum type =origProg->Attributes->Parameters[k].DataType; - GLint index; - - /* See if there's a user-defined attribute binding for - * this name. - */ - index = _mesa_lookup_parameter_index(shProg->Attributes, - -1, name); - if (index >= 0) { - /* Found a user-defined binding */ - attr = shProg->Attributes->Parameters[index].StateIndexes[0]; - } - else { - /* No user-defined binding, choose our own attribute number. - * Start at 1 since generic attribute 0 always aliases - * glVertex/position. - */ - for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) - break; - } - if (attr == MAX_VERTEX_GENERIC_ATTRIBS) { - link_error(shProg, "Too many vertex attributes"); - return GL_FALSE; - } - - /* mark this attribute as used */ - usedAttributes |= (1 << attr); - } - - attribMap[k] = attr; - - /* Save the final name->attrib binding so it can be queried - * with glGetAttributeLocation(). - */ - _mesa_add_attribute(linkedProg->Attributes, name, - size, type, attr); - } - - assert(attr >= 0); - - /* update the instruction's src reg */ - inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; - } - } - } - - /* Handle pre-defined attributes here (gl_Vertex, gl_Normal, etc). - * When the user queries the active attributes we need to include both - * the user-defined attributes and the built-in ones. - */ - for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_GENERIC0; i++) { - if (inputsRead & (1 << i)) { - _mesa_add_attribute(linkedProg->Attributes, - _slang_vert_attrib_name(i), - 4, /* size in floats */ - _slang_vert_attrib_type(i), - -1 /* attrib/input */); - } - } - - return GL_TRUE; -} - - -/** - * Scan program instructions to update the program's NumTemporaries field. - * Note: this implemenation relies on the code generator allocating - * temps in increasing order (0, 1, 2, ... ). - */ -static void -_slang_count_temporaries(struct gl_program *prog) -{ - GLuint i, j; - GLint maxIndex = -1; - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { - if (maxIndex < inst->SrcReg[j].Index) - maxIndex = inst->SrcReg[j].Index; - } - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - if (maxIndex < (GLint) inst->DstReg.Index) - maxIndex = inst->DstReg.Index; - } - } - } - - prog->NumTemporaries = (GLuint) (maxIndex + 1); -} - - -/** - * If an input attribute is indexed with relative addressing we have - * to compute a gl_program::InputsRead bitmask which reflects the fact - * that any input may be referenced by array element. Ex: gl_TexCoord[i]. - * This function computes the bitmask of potentially read inputs. - */ -static GLbitfield -get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr) -{ - GLbitfield mask; - - mask = 1 << index; - - if (relAddr) { - if (target == GL_VERTEX_PROGRAM_ARB) { - switch (index) { - case VERT_ATTRIB_TEX0: - mask = ((1U << (VERT_ATTRIB_TEX7 + 1)) - 1) - - ((1U << VERT_ATTRIB_TEX0) - 1); - break; - case VERT_ATTRIB_GENERIC0: - /* different code to avoid uint overflow */ - mask = ~0x0U - ((1U << VERT_ATTRIB_GENERIC0) - 1); - break; - default: - ; /* a non-array input attribute */ - } - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { - switch (index) { - case FRAG_ATTRIB_TEX0: - mask = ((1U << (FRAG_ATTRIB_TEX7 + 1)) - 1) - - ((1U << FRAG_ATTRIB_TEX0) - 1); - break; - case FRAG_ATTRIB_VAR0: - mask = ((1U << (FRAG_ATTRIB_VAR0 + MAX_VARYING)) - 1) - - ((1U << FRAG_ATTRIB_VAR0) - 1); - break; - default: - ; /* a non-array input attribute */ - } - } - else { - assert(0 && "bad program target"); - } - } - else { - } - - return mask; -} - - -/** - * If an output attribute is indexed with relative addressing we have - * to compute a gl_program::OutputsWritten bitmask which reflects the fact - * that any output may be referenced by array element. Ex: gl_TexCoord[i]. - * This function computes the bitmask of potentially written outputs. - */ -static GLbitfield64 -get_outputs_written_mask(GLenum target, GLuint index, GLboolean relAddr) -{ - GLbitfield64 mask; - - mask = BITFIELD64_BIT(index); - - if (relAddr) { - if (target == GL_VERTEX_PROGRAM_ARB) { - switch (index) { - case VERT_RESULT_TEX0: - mask = BITFIELD64_RANGE(VERT_RESULT_TEX0, - (VERT_RESULT_TEX0 - + MAX_TEXTURE_COORD_UNITS - 1)); - break; - case VERT_RESULT_VAR0: - mask = BITFIELD64_RANGE(VERT_RESULT_VAR0, - (VERT_RESULT_VAR0 + MAX_VARYING - 1)); - break; - default: - ; /* a non-array output attribute */ - } - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { - switch (index) { - case FRAG_RESULT_DATA0: - mask = BITFIELD64_RANGE(FRAG_RESULT_DATA0, - (FRAG_RESULT_DATA0 - + MAX_DRAW_BUFFERS - 1)); - break; - default: - ; /* a non-array output attribute */ - } - } - else { - assert(0 && "bad program target"); - } - } - - return mask; -} - - -/** - * Scan program instructions to update the program's InputsRead and - * OutputsWritten fields. - */ -static void -_slang_update_inputs_outputs(struct gl_program *prog) -{ - GLuint i, j; - GLuint maxAddrReg = 0; - - prog->InputsRead = 0x0; - prog->OutputsWritten = 0x0; - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_INPUT) { - prog->InputsRead |= get_inputs_read_mask(prog->Target, - inst->SrcReg[j].Index, - inst->SrcReg[j].RelAddr); - } - else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { - maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); - } - } - - if (inst->DstReg.File == PROGRAM_OUTPUT) { - prog->OutputsWritten |= get_outputs_written_mask(prog->Target, - inst->DstReg.Index, - inst->DstReg.RelAddr); - } - else if (inst->DstReg.File == PROGRAM_ADDRESS) { - maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); - } - } - prog->NumAddressRegs = maxAddrReg; -} - - - -/** - * Remove extra #version directives from the concatenated source string. - * Disable the extra ones by converting first two chars to //, a comment. - * This is a bit of hack to work around a preprocessor bug that only - * allows one #version directive per source. - */ -static void -remove_extra_version_directives(GLchar *source) -{ - GLuint verCount = 0; - while (1) { - char *ver = strstr(source, "#version"); - if (ver) { - verCount++; - if (verCount > 1) { - ver[0] = '/'; - ver[1] = '/'; - } - source += 8; - } - else { - break; - } - } -} - - - -/** - * Return a new shader whose source code is the concatenation of - * all the shader sources of the given type. - */ -static struct gl_shader * -concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) -{ - struct gl_shader *newShader; - const struct gl_shader *firstShader = NULL; - GLuint *shaderLengths; - GLchar *source; - GLuint totalLen = 0, len = 0; - GLuint i; - - shaderLengths = (GLuint *)malloc(shProg->NumShaders * sizeof(GLuint)); - if (!shaderLengths) { - return NULL; - } - - /* compute total size of new shader source code */ - for (i = 0; i < shProg->NumShaders; i++) { - const struct gl_shader *shader = shProg->Shaders[i]; - if (shader->Type == shaderType) { - shaderLengths[i] = strlen(shader->Source); - totalLen += shaderLengths[i]; - if (!firstShader) - firstShader = shader; - } - } - - if (totalLen == 0) { - free(shaderLengths); - return NULL; - } - - source = (GLchar *) malloc(totalLen + 1); - if (!source) { - free(shaderLengths); - return NULL; - } - - /* concatenate shaders */ - for (i = 0; i < shProg->NumShaders; i++) { - const struct gl_shader *shader = shProg->Shaders[i]; - if (shader->Type == shaderType) { - memcpy(source + len, shader->Source, shaderLengths[i]); - len += shaderLengths[i]; - } - } - source[len] = '\0'; - /* - printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); - */ - - free(shaderLengths); - - remove_extra_version_directives(source); - - newShader = CALLOC_STRUCT(gl_shader); - if (!newShader) { - free(source); - return NULL; - } - - newShader->Type = shaderType; - newShader->Source = source; - newShader->Pragmas = firstShader->Pragmas; - - return newShader; -} - - -/** - * Search the shader program's list of shaders to find the one that - * defines main(). - * This will involve shader concatenation and recompilation if needed. - */ -static struct gl_shader * -get_main_shader(GLcontext *ctx, - struct gl_shader_program *shProg, GLenum type) -{ - struct gl_shader *shader = NULL; - GLuint i; - - /* - * Look for a shader that defines main() and has no unresolved references. - */ - for (i = 0; i < shProg->NumShaders; i++) { - shader = shProg->Shaders[i]; - if (shader->Type == type && - shader->Main && - !shader->UnresolvedRefs) { - /* All set! */ - return shader; - } - } - - /* - * There must have been unresolved references during the original - * compilation. Try concatenating all the shaders of the given type - * and recompile that. - */ - shader = concat_shaders(shProg, type); - - if (shader) { - _slang_compile(ctx, shader); - - /* Finally, check if recompiling failed */ - if (!shader->CompileStatus || - !shader->Main || - shader->UnresolvedRefs) { - link_error(shProg, "Unresolved symbols"); - ctx->Driver.DeleteShader(ctx, shader); - return NULL; - } - } - - return shader; -} - - -/** - * Shader linker. Currently: - * - * 1. The last attached vertex shader and fragment shader are linked. - * 2. Varying vars in the two shaders are combined so their locations - * agree between the vertex and fragment stages. They're treated as - * vertex program output attribs and as fragment program input attribs. - * 3. The vertex and fragment programs are cloned and modified to update - * src/dst register references so they use the new, linked varying - * storage locations. - */ -void -_slang_link(GLcontext *ctx, - GLhandleARB programObj, - struct gl_shader_program *shProg) -{ - const struct gl_vertex_program *vertProg = NULL; - const struct gl_fragment_program *fragProg = NULL; - GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; - GLuint numSamplers = 0; - GLuint i; - - _mesa_clear_shader_program_data(ctx, shProg); - - /* Initialize LinkStatus to "success". Will be cleared if error. */ - shProg->LinkStatus = GL_TRUE; - - /* check that all programs compiled successfully */ - for (i = 0; i < shProg->NumShaders; i++) { - if (!shProg->Shaders[i]->CompileStatus) { - link_error(shProg, "linking with uncompiled shader\n"); - return; - } - } - - shProg->Uniforms = _mesa_new_uniform_list(); - shProg->Varying = _mesa_new_parameter_list(); - - /* - * Find the vertex and fragment shaders which define main() - */ - { - struct gl_shader *vertShader, *fragShader; - vertShader = get_main_shader(ctx, shProg, GL_VERTEX_SHADER); - fragShader = get_main_shader(ctx, shProg, GL_FRAGMENT_SHADER); - if (vertShader) - vertProg = vertex_program(vertShader->Program); - if (fragShader) - fragProg = fragment_program(fragShader->Program); - if (!shProg->LinkStatus) - return; - } - -#if FEATURE_es2_glsl - /* must have both a vertex and fragment program for ES2 */ - if (ctx->API == API_OPENGLES2) { - if (!vertProg) { - link_error(shProg, "missing vertex shader\n"); - return; - } - if (!fragProg) { - link_error(shProg, "missing fragment shader\n"); - return; - } - } -#endif - - /* - * Make copies of the vertex/fragment programs now since we'll be - * changing src/dst registers after merging the uniforms and varying vars. - */ - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); - if (vertProg) { - struct gl_vertex_program *linked_vprog = - _mesa_clone_vertex_program(ctx, vertProg); - shProg->VertexProgram = linked_vprog; /* refcount OK */ - /* vertex program ID not significant; just set Id for debugging purposes */ - shProg->VertexProgram->Base.Id = shProg->Name; - ASSERT(shProg->VertexProgram->Base.RefCount == 1); - } - - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - if (fragProg) { - struct gl_fragment_program *linked_fprog = - _mesa_clone_fragment_program(ctx, fragProg); - shProg->FragmentProgram = linked_fprog; /* refcount OK */ - /* vertex program ID not significant; just set Id for debugging purposes */ - shProg->FragmentProgram->Base.Id = shProg->Name; - ASSERT(shProg->FragmentProgram->Base.RefCount == 1); - } - - /* link varying vars */ - if (shProg->VertexProgram) { - if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base)) - return; - } - if (shProg->FragmentProgram) { - if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base)) - return; - } - - /* link uniform vars */ - if (shProg->VertexProgram) { - if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, - &numSamplers)) { - return; - } - } - if (shProg->FragmentProgram) { - if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, - &numSamplers)) { - return; - } - } - - /*_mesa_print_uniforms(shProg->Uniforms);*/ - - if (shProg->VertexProgram) { - if (!_slang_resolve_attributes(shProg, &vertProg->Base, - &shProg->VertexProgram->Base)) { - return; - } - } - - if (shProg->VertexProgram) { - _slang_update_inputs_outputs(&shProg->VertexProgram->Base); - _slang_count_temporaries(&shProg->VertexProgram->Base); - if (!(shProg->VertexProgram->Base.OutputsWritten - & BITFIELD64_BIT(VERT_RESULT_HPOS))) { - /* the vertex program did not compute a vertex position */ - link_error(shProg, - "gl_Position was not written by vertex shader\n"); - return; - } - } - if (shProg->FragmentProgram) { - _slang_count_temporaries(&shProg->FragmentProgram->Base); - _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); - } - - /* Check that all the varying vars needed by the fragment shader are - * actually produced by the vertex shader. - */ - if (shProg->FragmentProgram) { - const GLbitfield varyingRead - = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0; - const GLbitfield64 varyingWritten = shProg->VertexProgram ? - shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0; - if ((varyingRead & varyingWritten) != varyingRead) { - link_error(shProg, - "Fragment program using varying vars not written by vertex shader\n"); - return; - } - } - - /* check that gl_FragColor and gl_FragData are not both written to */ - if (shProg->FragmentProgram) { - const GLbitfield64 outputsWritten = - shProg->FragmentProgram->Base.OutputsWritten; - if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && - (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) { - link_error(shProg, "Fragment program cannot write both gl_FragColor" - " and gl_FragData[].\n"); - return; - } - } - - update_varying_var_list(ctx, shProg); - - /* checks related to transform feedback */ - if (!link_transform_feedback(ctx, shProg)) { - return; - } - - if (fragProg && shProg->FragmentProgram) { - /* Compute initial program's TexturesUsed info */ - _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); - - /* notify driver that a new fragment program has been compiled/linked */ - vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - &shProg->FragmentProgram->Base); - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("Mesa pre-link fragment program:\n"); - _mesa_print_program(&fragProg->Base); - _mesa_print_program_parameters(ctx, &fragProg->Base); - - printf("Mesa post-link fragment program:\n"); - _mesa_print_program(&shProg->FragmentProgram->Base); - _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); - } - } - - if (vertProg && shProg->VertexProgram) { - /* Compute initial program's TexturesUsed info */ - _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); - - /* notify driver that a new vertex program has been compiled/linked */ - fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - &shProg->VertexProgram->Base); - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("Mesa pre-link vertex program:\n"); - _mesa_print_program(&vertProg->Base); - _mesa_print_program_parameters(ctx, &vertProg->Base); - - printf("Mesa post-link vertex program:\n"); - _mesa_print_program(&shProg->VertexProgram->Base); - _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); - } - } - - /* Debug: */ - if (0) { - if (shProg->VertexProgram) - _mesa_postprocess_program(ctx, &shProg->VertexProgram->Base); - if (shProg->FragmentProgram) - _mesa_postprocess_program(ctx, &shProg->FragmentProgram->Base); - } - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("Varying vars:\n"); - _mesa_print_parameter_list(shProg->Varying); - if (shProg->InfoLog) { - printf("Info Log: %s\n", shProg->InfoLog); - } - } - - if (!vertNotify || !fragNotify) { - /* driver rejected one/both of the vertex/fragment programs */ - if (!shProg->InfoLog) { - link_error(shProg, - "Vertex and/or fragment program rejected by driver\n"); - } - } - else { - shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); - } -} - diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h deleted file mode 100644 index 2b44d20787a..00000000000 --- a/src/mesa/shader/slang/slang_link.h +++ /dev/null @@ -1,37 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_LINK_H -#define SLANG_LINK_H 1 - -#include "slang_compile.h" - - -extern void -_slang_link(GLcontext *ctx, GLhandleARB h, - struct gl_shader_program *shProg); - - -#endif - diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c deleted file mode 100644 index 9ff21417bc5..00000000000 --- a/src/mesa/shader/slang/slang_log.c +++ /dev/null @@ -1,133 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/imports.h" -#include "slang_log.h" -#include "slang_utility.h" - - - -static char *out_of_memory = "Error: Out of memory.\n"; - -void -slang_info_log_construct(slang_info_log * log) -{ - log->text = NULL; - log->dont_free_text = GL_FALSE; - log->error_flag = GL_FALSE; -} - -void -slang_info_log_destruct(slang_info_log * log) -{ - if (!log->dont_free_text) - free(log->text); -} - -static int -slang_info_log_message(slang_info_log * log, const char *prefix, - const char *msg) -{ - GLuint size; - - if (log->dont_free_text) - return 0; - size = slang_string_length(msg) + 2; - if (prefix != NULL) - size += slang_string_length(prefix) + 2; - if (log->text != NULL) { - GLuint old_len = slang_string_length(log->text); - log->text = (char *) - _mesa_realloc(log->text, old_len + 1, old_len + size); - } - else { - log->text = (char *) (malloc(size)); - if (log->text != NULL) - log->text[0] = '\0'; - } - if (log->text == NULL) - return 0; - if (prefix != NULL) { - slang_string_concat(log->text, prefix); - slang_string_concat(log->text, ": "); - } - slang_string_concat(log->text, msg); - slang_string_concat(log->text, "\n"); - - return 1; -} - -int -slang_info_log_print(slang_info_log * log, const char *msg, ...) -{ - va_list va; - char buf[1024]; - - va_start(va, msg); - vsprintf(buf, msg, va); - va_end(va); - return slang_info_log_message(log, NULL, buf); -} - -int -slang_info_log_error(slang_info_log * log, const char *msg, ...) -{ - va_list va; - char buf[1024]; - - va_start(va, msg); - vsprintf(buf, msg, va); - va_end(va); - log->error_flag = GL_TRUE; - if (slang_info_log_message(log, "Error", buf)) - return 1; - slang_info_log_memory(log); - return 0; -} - -int -slang_info_log_warning(slang_info_log * log, const char *msg, ...) -{ - va_list va; - char buf[1024]; - - va_start(va, msg); - vsprintf(buf, msg, va); - va_end(va); - if (slang_info_log_message(log, "Warning", buf)) - return 1; - slang_info_log_memory(log); - return 0; -} - -void -slang_info_log_memory(slang_info_log * log) -{ - if (!slang_info_log_message(log, "Error", "Out of memory.")) { - log->dont_free_text = GL_TRUE; - log->error_flag = GL_TRUE; - log->text = out_of_memory; - } -} diff --git a/src/mesa/shader/slang/slang_log.h b/src/mesa/shader/slang/slang_log.h deleted file mode 100644 index dcaba0285a7..00000000000 --- a/src/mesa/shader/slang/slang_log.h +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_LOG_H -#define SLANG_LOG_H - - -typedef struct slang_info_log_ -{ - char *text; - GLboolean dont_free_text; - GLboolean error_flag; -} slang_info_log; - - -extern void -slang_info_log_construct(slang_info_log *); - -extern void -slang_info_log_destruct(slang_info_log *); - -extern int -slang_info_log_print(slang_info_log *, const char *, ...); - -extern int -slang_info_log_error(slang_info_log *, const char *, ...); - -extern int -slang_info_log_warning(slang_info_log *, const char *, ...); - -extern void -slang_info_log_memory(slang_info_log *); - - -#endif /* SLANG_LOG_H */ diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c deleted file mode 100644 index 5eaa7c44272..00000000000 --- a/src/mesa/shader/slang/slang_mem.c +++ /dev/null @@ -1,243 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_mem.c - * - * Memory manager for GLSL compiler. The general idea is to do all - * allocations out of a large pool then just free the pool when done - * compiling to avoid intricate malloc/free tracking and memory leaks. - * - * \author Brian Paul - */ - -#include "main/context.h" -#include "main/macros.h" -#include "slang_mem.h" - - -#define GRANULARITY 8 -#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) ) - - -/** If 1, use conventional malloc/free. Helpful for debugging */ -#define USE_MALLOC_FREE 0 - - -struct slang_mempool_ -{ - GLuint Size, Used, Count, Largest; - char *Data; - struct slang_mempool_ *Next; -}; - - -slang_mempool * -_slang_new_mempool(GLuint initialSize) -{ - slang_mempool *pool = (slang_mempool *) calloc(1, sizeof(slang_mempool)); - if (pool) { - pool->Data = (char *) calloc(1, initialSize); - /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/ - if (!pool->Data) { - free(pool); - return NULL; - } - pool->Size = initialSize; - pool->Used = 0; - } - return pool; -} - - -void -_slang_delete_mempool(slang_mempool *pool) -{ - GLuint total = 0; - while (pool) { - slang_mempool *next = pool->Next; - /* - printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n", - pool->Used, pool->Size, pool->Count, pool->Largest); - */ - total += pool->Used; - free(pool->Data); - free(pool); - pool = next; - } - /*printf("TOTAL ALLOCATED: %u\n", total);*/ -} - - -#ifdef DEBUG -static void -check_zero(const char *addr, GLuint n) -{ - GLuint i; - for (i = 0; i < n; i++) { - assert(addr[i]==0); - } -} -#endif - - -#ifdef DEBUG -static GLboolean -is_valid_address(const slang_mempool *pool, void *addr) -{ - while (pool) { - if ((char *) addr >= pool->Data && - (char *) addr < pool->Data + pool->Used) - return GL_TRUE; - - pool = pool->Next; - } - return GL_FALSE; -} -#endif - - -/** - * Alloc 'bytes' from shader mempool. - */ -void * -_slang_alloc(GLuint bytes) -{ -#if USE_MALLOC_FREE - return calloc(1, bytes); -#else - slang_mempool *pool; - GET_CURRENT_CONTEXT(ctx); - pool = (slang_mempool *) ctx->Shader.MemPool; - - if (bytes == 0) - bytes = 1; - - while (pool) { - if (pool->Used + bytes <= pool->Size) { - /* found room */ - void *addr = (void *) (pool->Data + pool->Used); -#ifdef DEBUG - check_zero((char*) addr, bytes); -#endif - pool->Used += ROUND_UP(bytes); - pool->Largest = MAX2(pool->Largest, bytes); - pool->Count++; - /*printf("alloc %u Used %u\n", bytes, pool->Used);*/ - return addr; - } - else if (pool->Next) { - /* try next block */ - pool = pool->Next; - } - else { - /* alloc new pool */ - const GLuint sz = MAX2(bytes, pool->Size); - pool->Next = _slang_new_mempool(sz); - if (!pool->Next) { - /* we're _really_ out of memory */ - return NULL; - } - else { - pool = pool->Next; - pool->Largest = bytes; - pool->Count++; - pool->Used = ROUND_UP(bytes); -#ifdef DEBUG - check_zero((char*) pool->Data, bytes); -#endif - return (void *) pool->Data; - } - } - } - return NULL; -#endif -} - - -void * -_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize) -{ -#if USE_MALLOC_FREE - return _mesa_realloc(oldBuffer, oldSize, newSize); -#else - GET_CURRENT_CONTEXT(ctx); - slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; - (void) pool; - - if (newSize < oldSize) { - return oldBuffer; - } - else { - const GLuint copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = _slang_alloc(newSize); - - if (oldBuffer) - ASSERT(is_valid_address(pool, oldBuffer)); - - if (newBuffer && oldBuffer && copySize > 0) - memcpy(newBuffer, oldBuffer, copySize); - - return newBuffer; - } -#endif -} - - -/** - * Clone string, storing in current mempool. - */ -char * -_slang_strdup(const char *s) -{ - if (s) { - size_t l = strlen(s); - char *s2 = (char *) _slang_alloc(l + 1); - if (s2) - strcpy(s2, s); - return s2; - } - else { - return NULL; - } -} - - -/** - * Don't actually free memory, but mark it (for debugging). - */ -void -_slang_free(void *addr) -{ -#if USE_MALLOC_FREE - free(addr); -#else - if (addr) { - GET_CURRENT_CONTEXT(ctx); - slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; - (void) pool; - ASSERT(is_valid_address(pool, addr)); - } -#endif -} diff --git a/src/mesa/shader/slang/slang_mem.h b/src/mesa/shader/slang/slang_mem.h deleted file mode 100644 index b5bfae24791..00000000000 --- a/src/mesa/shader/slang/slang_mem.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_MEM_H -#define SLANG_MEM_H - - -#include "main/imports.h" - - -typedef struct slang_mempool_ slang_mempool; - - -extern slang_mempool * -_slang_new_mempool(GLuint initialSize); - -extern void -_slang_delete_mempool(slang_mempool *pool); - -extern void * -_slang_alloc(GLuint bytes); - -extern void * -_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize); - -extern char * -_slang_strdup(const char *s); - -extern void -_slang_free(void *addr); - - -#endif diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c deleted file mode 100644 index 6b34f395fdf..00000000000 --- a/src/mesa/shader/slang/slang_print.c +++ /dev/null @@ -1,883 +0,0 @@ - -/** - * Dump/print a slang_operation tree - */ - - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_print.h" - - -static void -spaces(int n) -{ - while (n--) - printf(" "); -} - - -static void -print_type(const slang_fully_specified_type *t) -{ - switch (t->qualifier) { - case SLANG_QUAL_NONE: - /*printf("");*/ - break; - case SLANG_QUAL_CONST: - printf("const "); - break; - case SLANG_QUAL_ATTRIBUTE: - printf("attrib "); - break; - case SLANG_QUAL_VARYING: - printf("varying "); - break; - case SLANG_QUAL_UNIFORM: - printf("uniform "); - break; - case SLANG_QUAL_OUT: - printf("output "); - break; - case SLANG_QUAL_INOUT: - printf("inout "); - break; - case SLANG_QUAL_FIXEDOUTPUT: - printf("fixedoutput"); - break; - case SLANG_QUAL_FIXEDINPUT: - printf("fixedinput"); - break; - default: - printf("unknown qualifer!"); - } - - switch (t->specifier.type) { - case SLANG_SPEC_VOID: - printf("void"); - break; - case SLANG_SPEC_BOOL: - printf("bool"); - break; - case SLANG_SPEC_BVEC2: - printf("bvec2"); - break; - case SLANG_SPEC_BVEC3: - printf("bvec3"); - break; - case SLANG_SPEC_BVEC4: - printf("bvec4"); - break; - case SLANG_SPEC_INT: - printf("int"); - break; - case SLANG_SPEC_IVEC2: - printf("ivec2"); - break; - case SLANG_SPEC_IVEC3: - printf("ivec3"); - break; - case SLANG_SPEC_IVEC4: - printf("ivec4"); - break; - case SLANG_SPEC_FLOAT: - printf("float"); - break; - case SLANG_SPEC_VEC2: - printf("vec2"); - break; - case SLANG_SPEC_VEC3: - printf("vec3"); - break; - case SLANG_SPEC_VEC4: - printf("vec4"); - break; - case SLANG_SPEC_MAT2: - printf("mat2"); - break; - case SLANG_SPEC_MAT3: - printf("mat3"); - break; - case SLANG_SPEC_MAT4: - printf("mat4"); - break; - case SLANG_SPEC_MAT23: - printf("mat2x3"); - break; - case SLANG_SPEC_MAT32: - printf("mat3x2"); - break; - case SLANG_SPEC_MAT24: - printf("mat2x4"); - break; - case SLANG_SPEC_MAT42: - printf("mat4x2"); - break; - case SLANG_SPEC_MAT34: - printf("mat3x4"); - break; - case SLANG_SPEC_MAT43: - printf("mat4x3"); - break; - case SLANG_SPEC_SAMPLER_1D: - printf("sampler1D"); - break; - case SLANG_SPEC_SAMPLER_2D: - printf("sampler2D"); - break; - case SLANG_SPEC_SAMPLER_3D: - printf("sampler3D"); - break; - case SLANG_SPEC_SAMPLER_CUBE: - printf("samplerCube"); - break; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - printf("sampler1DShadow"); - break; - case SLANG_SPEC_SAMPLER_2D_SHADOW: - printf("sampler2DShadow"); - break; - case SLANG_SPEC_STRUCT: - printf("struct"); - break; - case SLANG_SPEC_ARRAY: - printf("array"); - break; - default: - printf("unknown type"); - } - /*printf("\n");*/ -} - - -static void -print_variable(const slang_variable *v, int indent) -{ - spaces(indent); - printf("VAR "); - print_type(&v->type); - printf(" %s (at %p)", (char *) v->a_name, (void *) v); - if (v->initializer) { - printf(" :=\n"); - slang_print_tree(v->initializer, indent + 3); - } - else { - printf(";\n"); - } -} - - -static void -print_binary(const slang_operation *op, const char *oper, int indent) -{ - assert(op->num_children == 2); -#if 0 - printf("binary at %p locals=%p outer=%p\n", - (void *) op, - (void *) op->locals, - (void *) op->locals->outer_scope); -#endif - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("%s at %p locals=%p outer=%p\n", - oper, (void *) op, (void *) op->locals, - (void *) op->locals->outer_scope); - slang_print_tree(&op->children[1], indent + 3); -} - - -static void -print_generic2(const slang_operation *op, const char *oper, - const char *s, int indent) -{ - GLuint i; - if (oper) { - spaces(indent); - printf("%s %s at %p locals=%p outer=%p\n", - oper, s, (void *) op, (void *) op->locals, - (void *) op->locals->outer_scope); - } - for (i = 0; i < op->num_children; i++) { - spaces(indent); - printf("//child %u of %u:\n", i, op->num_children); - slang_print_tree(&op->children[i], indent); - } -} - -static void -print_generic(const slang_operation *op, const char *oper, int indent) -{ - print_generic2(op, oper, "", indent); -} - - -static const slang_variable_scope * -find_scope(const slang_variable_scope *s, slang_atom name) -{ - GLuint i; - for (i = 0; i < s->num_variables; i++) { - if (s->variables[i]->a_name == name) - return s; - } - if (s->outer_scope) - return find_scope(s->outer_scope, name); - else - return NULL; -} - -static const slang_variable * -find_var(const slang_variable_scope *s, slang_atom name) -{ - GLuint i; - for (i = 0; i < s->num_variables; i++) { - if (s->variables[i]->a_name == name) - return s->variables[i]; - } - if (s->outer_scope) - return find_var(s->outer_scope, name); - else - return NULL; -} - - -void -slang_print_tree(const slang_operation *op, int indent) -{ - GLuint i; - - switch (op->type) { - - case SLANG_OPER_NONE: - spaces(indent); - printf("SLANG_OPER_NONE\n"); - break; - - case SLANG_OPER_BLOCK_NO_NEW_SCOPE: - spaces(indent); - printf("{ locals=%p outer=%p\n", (void*)op->locals, (void*)op->locals->outer_scope); - print_generic(op, NULL, indent+3); - spaces(indent); - printf("}\n"); - break; - - case SLANG_OPER_BLOCK_NEW_SCOPE: - case SLANG_OPER_NON_INLINED_CALL: - spaces(indent); - printf("{{ // new scope locals=%p outer=%p: ", - (void *) op->locals, - (void *) op->locals->outer_scope); - for (i = 0; i < op->locals->num_variables; i++) { - printf("%s ", (char *) op->locals->variables[i]->a_name); - } - printf("\n"); - print_generic(op, NULL, indent+3); - spaces(indent); - printf("}}\n"); - break; - - case SLANG_OPER_VARIABLE_DECL: - assert(op->num_children == 0 || op->num_children == 1); - { - slang_variable *v; - v = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); - if (v) { - const slang_variable_scope *scope; - spaces(indent); - printf("DECL (locals=%p outer=%p) ", (void*)op->locals, (void*) op->locals->outer_scope); - print_type(&v->type); - printf(" %s (%p)", (char *) op->a_id, - (void *) find_var(op->locals, op->a_id)); - - scope = find_scope(op->locals, op->a_id); - printf(" (in scope %p) ", (void *) scope); - assert(scope); - if (op->num_children == 1) { - printf(" :=\n"); - slang_print_tree(&op->children[0], indent + 3); - } - else if (v->initializer) { - printf(" := INITIALIZER\n"); - slang_print_tree(v->initializer, indent + 3); - } - else { - printf(";\n"); - } - /* - spaces(indent); - printf("TYPE: "); - print_type(&v->type); - spaces(indent); - printf("ADDR: %d size: %d\n", v->address, v->size); - */ - } - else { - spaces(indent); - printf("DECL %s (anonymous variable!!!!)\n", (char *) op->a_id); - } - } - break; - - case SLANG_OPER_ASM: - spaces(indent); - printf("ASM: %s at %p locals=%p outer=%p\n", - (char *) op->a_id, - (void *) op, - (void *) op->locals, - (void *) op->locals->outer_scope); - print_generic(op, "ASM", indent+3); - break; - - case SLANG_OPER_BREAK: - spaces(indent); - printf("BREAK\n"); - break; - - case SLANG_OPER_CONTINUE: - spaces(indent); - printf("CONTINUE\n"); - break; - - case SLANG_OPER_DISCARD: - spaces(indent); - printf("DISCARD\n"); - break; - - case SLANG_OPER_RETURN: - spaces(indent); - printf("RETURN\n"); - if (op->num_children > 0) - slang_print_tree(&op->children[0], indent + 3); - break; - - case SLANG_OPER_RETURN_INLINED: - spaces(indent); - printf("RETURN_INLINED\n"); - if (op->num_children > 0) - slang_print_tree(&op->children[0], indent + 3); - break; - - case SLANG_OPER_LABEL: - spaces(indent); - printf("LABEL %s\n", (char *) op->a_id); - break; - - case SLANG_OPER_EXPRESSION: - spaces(indent); - printf("EXPR: locals=%p outer=%p\n", - (void *) op->locals, - (void *) op->locals->outer_scope); - /*print_generic(op, "SLANG_OPER_EXPRESSION", indent);*/ - slang_print_tree(&op->children[0], indent + 3); - break; - - case SLANG_OPER_IF: - spaces(indent); - printf("IF\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("THEN\n"); - slang_print_tree(&op->children[1], indent + 3); - spaces(indent); - printf("ELSE\n"); - slang_print_tree(&op->children[2], indent + 3); - spaces(indent); - printf("ENDIF\n"); - break; - - case SLANG_OPER_WHILE: - assert(op->num_children == 2); - spaces(indent); - printf("WHILE LOOP: locals = %p\n", (void *) op->locals); - indent += 3; - spaces(indent); - printf("WHILE cond:\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("WHILE body:\n"); - slang_print_tree(&op->children[1], indent + 3); - indent -= 3; - spaces(indent); - printf("END WHILE LOOP\n"); - break; - - case SLANG_OPER_DO: - spaces(indent); - printf("DO LOOP: locals = %p\n", (void *) op->locals); - indent += 3; - spaces(indent); - printf("DO body:\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("DO cond:\n"); - slang_print_tree(&op->children[1], indent + 3); - indent -= 3; - spaces(indent); - printf("END DO LOOP\n"); - break; - - case SLANG_OPER_FOR: - spaces(indent); - printf("FOR LOOP: locals = %p\n", (void *) op->locals); - indent += 3; - spaces(indent); - printf("FOR init:\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("FOR condition:\n"); - slang_print_tree(&op->children[1], indent + 3); - spaces(indent); - printf("FOR step:\n"); - slang_print_tree(&op->children[2], indent + 3); - spaces(indent); - printf("FOR body:\n"); - slang_print_tree(&op->children[3], indent + 3); - indent -= 3; - spaces(indent); - printf("ENDFOR\n"); - /* - print_generic(op, "FOR", indent + 3); - */ - break; - - case SLANG_OPER_VOID: - spaces(indent); - printf("(oper-void)\n"); - break; - - case SLANG_OPER_LITERAL_BOOL: - spaces(indent); - printf("LITERAL ("); - for (i = 0; i < op->literal_size; i++) - printf("%s ", op->literal[0] ? "TRUE" : "FALSE"); - printf(")\n"); - - break; - - case SLANG_OPER_LITERAL_INT: - spaces(indent); - printf("LITERAL ("); - for (i = 0; i < op->literal_size; i++) - printf("%d ", (int) op->literal[i]); - printf(")\n"); - break; - - case SLANG_OPER_LITERAL_FLOAT: - spaces(indent); - printf("LITERAL ("); - for (i = 0; i < op->literal_size; i++) - printf("%f ", op->literal[i]); - printf(")\n"); - break; - - case SLANG_OPER_IDENTIFIER: - { - const slang_variable_scope *scope; - spaces(indent); - if (op->var && op->var->a_name) { - scope = find_scope(op->locals, op->var->a_name); - printf("VAR %s (in scope %p)\n", (char *) op->var->a_name, - (void *) scope); - assert(scope); - } - else { - scope = find_scope(op->locals, op->a_id); - printf("VAR' %s (in scope %p) locals=%p outer=%p\n", - (char *) op->a_id, - (void *) scope, - (void *) op->locals, - (void *) op->locals->outer_scope); - /*assert(scope);*/ - } - } - break; - - case SLANG_OPER_SEQUENCE: - print_generic(op, "COMMA-SEQ", indent+3); - break; - - case SLANG_OPER_ASSIGN: - spaces(indent); - printf("ASSIGNMENT locals=%p outer=%p\n", - (void *) op->locals, - (void *) op->locals->outer_scope); - print_binary(op, ":=", indent); - break; - - case SLANG_OPER_ADDASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "+=", indent); - break; - - case SLANG_OPER_SUBASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "-=", indent); - break; - - case SLANG_OPER_MULASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "*=", indent); - break; - - case SLANG_OPER_DIVASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "/=", indent); - break; - - /*SLANG_OPER_MODASSIGN,*/ - /*SLANG_OPER_LSHASSIGN,*/ - /*SLANG_OPER_RSHASSIGN,*/ - /*SLANG_OPER_ORASSIGN,*/ - /*SLANG_OPER_XORASSIGN,*/ - /*SLANG_OPER_ANDASSIGN,*/ - case SLANG_OPER_SELECT: - spaces(indent); - printf("SLANG_OPER_SELECT n=%d\n", op->num_children); - assert(op->num_children == 3); - slang_print_tree(&op->children[0], indent+3); - spaces(indent); - printf("?\n"); - slang_print_tree(&op->children[1], indent+3); - spaces(indent); - printf(":\n"); - slang_print_tree(&op->children[2], indent+3); - break; - - case SLANG_OPER_LOGICALOR: - print_binary(op, "||", indent); - break; - - case SLANG_OPER_LOGICALXOR: - print_binary(op, "^^", indent); - break; - - case SLANG_OPER_LOGICALAND: - print_binary(op, "&&", indent); - break; - - /*SLANG_OPER_BITOR*/ - /*SLANG_OPER_BITXOR*/ - /*SLANG_OPER_BITAND*/ - case SLANG_OPER_EQUAL: - print_binary(op, "==", indent); - break; - - case SLANG_OPER_NOTEQUAL: - print_binary(op, "!=", indent); - break; - - case SLANG_OPER_LESS: - print_binary(op, "<", indent); - break; - - case SLANG_OPER_GREATER: - print_binary(op, ">", indent); - break; - - case SLANG_OPER_LESSEQUAL: - print_binary(op, "<=", indent); - break; - - case SLANG_OPER_GREATEREQUAL: - print_binary(op, ">=", indent); - break; - - /*SLANG_OPER_LSHIFT*/ - /*SLANG_OPER_RSHIFT*/ - case SLANG_OPER_ADD: - print_binary(op, "+", indent); - break; - - case SLANG_OPER_SUBTRACT: - print_binary(op, "-", indent); - break; - - case SLANG_OPER_MULTIPLY: - print_binary(op, "*", indent); - break; - - case SLANG_OPER_DIVIDE: - print_binary(op, "/", indent); - break; - - /*SLANG_OPER_MODULUS*/ - case SLANG_OPER_PREINCREMENT: - spaces(indent); - printf("PRE++\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_PREDECREMENT: - spaces(indent); - printf("PRE--\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_PLUS: - spaces(indent); - printf("SLANG_OPER_PLUS\n"); - break; - - case SLANG_OPER_MINUS: - spaces(indent); - printf("SLANG_OPER_MINUS\n"); - break; - - /*SLANG_OPER_COMPLEMENT*/ - case SLANG_OPER_NOT: - spaces(indent); - printf("NOT\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_SUBSCRIPT: - spaces(indent); - printf("SLANG_OPER_SUBSCRIPT locals=%p outer=%p\n", - (void *) op->locals, - (void *) op->locals->outer_scope); - print_generic(op, NULL, indent+3); - break; - - case SLANG_OPER_CALL: -#if 0 - slang_function *fun - = _slang_function_locate(A->space.funcs, oper->a_id, - oper->children, - oper->num_children, &A->space, A->atoms); -#endif - spaces(indent); - printf("CALL %s(\n", (char *) op->a_id); - for (i = 0; i < op->num_children; i++) { - slang_print_tree(&op->children[i], indent+3); - if (i + 1 < op->num_children) { - spaces(indent + 3); - printf(",\n"); - } - } - spaces(indent); - printf(")\n"); - break; - - case SLANG_OPER_METHOD: - spaces(indent); - printf("METHOD CALL %s.%s\n", (char *) op->a_obj, (char *) op->a_id); - break; - - case SLANG_OPER_FIELD: - spaces(indent); - printf("FIELD %s of\n", (char*) op->a_id); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_POSTINCREMENT: - spaces(indent); - printf("POST++\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_POSTDECREMENT: - spaces(indent); - printf("POST--\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - default: - printf("unknown op->type %d\n", (int) op->type); - } - -} - - - -void -slang_print_function(const slang_function *f, GLboolean body) -{ - GLuint i; - -#if 0 - if (strcmp((char *) f->header.a_name, "main") != 0) - return; -#endif - - printf("FUNCTION %s ( scope=%p\n", - (char *) f->header.a_name, (void *) f->parameters); - - for (i = 0; i < f->param_count; i++) { - print_variable(f->parameters->variables[i], 3); - } - - printf(") param scope = %p\n", (void *) f->parameters); - - if (body && f->body) - slang_print_tree(f->body, 0); -} - - - - - -const char * -slang_type_qual_string(slang_type_qualifier q) -{ - switch (q) { - case SLANG_QUAL_NONE: - return "none"; - case SLANG_QUAL_CONST: - return "const"; - case SLANG_QUAL_ATTRIBUTE: - return "attribute"; - case SLANG_QUAL_VARYING: - return "varying"; - case SLANG_QUAL_UNIFORM: - return "uniform"; - case SLANG_QUAL_OUT: - return "out"; - case SLANG_QUAL_INOUT: - return "inout"; - case SLANG_QUAL_FIXEDOUTPUT: - return "fixedoutput"; - case SLANG_QUAL_FIXEDINPUT: - return "fixedinputk"; - default: - return "qual?"; - } -} - - -static const char * -slang_type_string(slang_type_specifier_type t) -{ - switch (t) { - case SLANG_SPEC_VOID: - return "void"; - case SLANG_SPEC_BOOL: - return "bool"; - case SLANG_SPEC_BVEC2: - return "bvec2"; - case SLANG_SPEC_BVEC3: - return "bvec3"; - case SLANG_SPEC_BVEC4: - return "bvec4"; - case SLANG_SPEC_INT: - return "int"; - case SLANG_SPEC_IVEC2: - return "ivec2"; - case SLANG_SPEC_IVEC3: - return "ivec3"; - case SLANG_SPEC_IVEC4: - return "ivec4"; - case SLANG_SPEC_FLOAT: - return "float"; - case SLANG_SPEC_VEC2: - return "vec2"; - case SLANG_SPEC_VEC3: - return "vec3"; - case SLANG_SPEC_VEC4: - return "vec4"; - case SLANG_SPEC_MAT2: - return "mat2"; - case SLANG_SPEC_MAT3: - return "mat3"; - case SLANG_SPEC_MAT4: - return "mat4"; - case SLANG_SPEC_SAMPLER_1D: - return "sampler1D"; - case SLANG_SPEC_SAMPLER_2D: - return "sampler2D"; - case SLANG_SPEC_SAMPLER_3D: - return "sampler3D"; - case SLANG_SPEC_SAMPLER_CUBE: - return "samplerCube"; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - return "sampler1DShadow"; - case SLANG_SPEC_SAMPLER_2D_SHADOW: - return "sampler2DShadow"; - case SLANG_SPEC_SAMPLER_RECT: - return "sampler2DRect"; - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - return "sampler2DRectShadow"; - case SLANG_SPEC_STRUCT: - return "struct"; - case SLANG_SPEC_ARRAY: - return "array"; - default: - return "type?"; - } -} - - -static const char * -slang_fq_type_string(const slang_fully_specified_type *t) -{ - static char str[1000]; - _mesa_snprintf(str, sizeof(str), "%s %s", slang_type_qual_string(t->qualifier), - slang_type_string(t->specifier.type)); - return str; -} - - -void -slang_print_type(const slang_fully_specified_type *t) -{ - printf("%s %s", slang_type_qual_string(t->qualifier), - slang_type_string(t->specifier.type)); -} - - -#if 0 -static char * -slang_var_string(const slang_variable *v) -{ - static char str[1000]; - _mesa_snprintf(str, sizeof(str), "%s : %s", - (char *) v->a_name, - slang_fq_type_string(&v->type)); - return str; -} -#endif - - -void -slang_print_variable(const slang_variable *v) -{ - printf("Name: %s\n", (char *) v->a_name); - printf("Type: %s\n", slang_fq_type_string(&v->type)); -} - - -void -_slang_print_var_scope(const slang_variable_scope *vars, int indent) -{ - GLuint i; - - spaces(indent); - printf("Var scope %p %d vars:\n", (void *) vars, vars->num_variables); - for (i = 0; i < vars->num_variables; i++) { - spaces(indent + 3); - printf("%s (at %p)\n", (char *) vars->variables[i]->a_name, (void*) (vars->variables + i)); - } - spaces(indent + 3); - printf("outer_scope = %p\n", (void*) vars->outer_scope); - - if (vars->outer_scope) { - /*spaces(indent + 3);*/ - _slang_print_var_scope(vars->outer_scope, indent + 3); - } -} - - - -int -slang_checksum_tree(const slang_operation *op) -{ - int s = op->num_children; - GLuint i; - - for (i = 0; i < op->num_children; i++) { - s += slang_checksum_tree(&op->children[i]); - } - return s; -} diff --git a/src/mesa/shader/slang/slang_print.h b/src/mesa/shader/slang/slang_print.h deleted file mode 100644 index 46605c80610..00000000000 --- a/src/mesa/shader/slang/slang_print.h +++ /dev/null @@ -1,29 +0,0 @@ - - -#ifndef SLANG_PRINT -#define SLANG_PRINT - -extern void -slang_print_function(const slang_function *f, GLboolean body); - -extern void -slang_print_tree(const slang_operation *op, int indent); - -extern const char * -slang_type_qual_string(slang_type_qualifier q); - -extern void -slang_print_type(const slang_fully_specified_type *t); - -extern void -slang_print_variable(const slang_variable *v); - -extern void -_slang_print_var_scope(const slang_variable_scope *s, int indent); - - -extern int -slang_checksum_tree(const slang_operation *op); - -#endif /* SLANG_PRINT */ - diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c deleted file mode 100644 index 13b9ca3c877..00000000000 --- a/src/mesa/shader/slang/slang_simplify.c +++ /dev/null @@ -1,527 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * Functions for constant folding, built-in constant lookup, and function - * call casting. - */ - - -#include "main/imports.h" -#include "main/macros.h" -#include "main/get.h" -#include "slang_compile.h" -#include "slang_codegen.h" -#include "slang_simplify.h" -#include "slang_print.h" - - -#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#endif -#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#endif -#ifndef GL_MAX_VARYING_VECTORS -#define GL_MAX_VARYING_VECTORS 0x8DFC -#endif - - -/** - * Lookup the value of named constant, such as gl_MaxLights. - * \return value of constant, or -1 if unknown - */ -GLint -_slang_lookup_constant(const char *name) -{ - struct constant_info { - const char *Name; - const GLenum Token; - }; - static const struct constant_info info[] = { - { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, - { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, - { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, - { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, - { "gl_MaxLights", GL_MAX_LIGHTS }, - { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, - { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, - { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, - { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, - { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, - { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, - { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, -#if FEATURE_es2_glsl - { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, - { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, - { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, -#endif - { NULL, 0 } - }; - GLuint i; - - for (i = 0; info[i].Name; i++) { - if (strcmp(info[i].Name, name) == 0) { - /* found */ - GLint values[16]; - values[0] = -1; - _mesa_GetIntegerv(info[i].Token, values); - ASSERT(values[0] >= 0); /* sanity check that glGetFloatv worked */ - return values[0]; - } - } - return -1; -} - - -static slang_operation_type -literal_type(slang_operation_type t1, slang_operation_type t2) -{ - if (t1 == SLANG_OPER_LITERAL_FLOAT || t2 == SLANG_OPER_LITERAL_FLOAT) - return SLANG_OPER_LITERAL_FLOAT; - else - return SLANG_OPER_LITERAL_INT; -} - - -/** - * Recursively traverse an AST tree, applying simplifications wherever - * possible. - * At the least, we do constant folding. We need to do that much so that - * compile-time expressions can be evaluated for things like array - * declarations. I.e.: float foo[3 + 5]; - */ -void -_slang_simplify(slang_operation *oper, - const slang_name_space * space, - slang_atom_pool * atoms) -{ - GLboolean isFloat[4]; - GLboolean isBool[4]; - GLuint i, n; - - if (oper->type == SLANG_OPER_IDENTIFIER) { - /* see if it's a named constant */ - GLint value = _slang_lookup_constant((char *) oper->a_id); - /*printf("value[%s] = %d\n", (char*) oper->a_id, value);*/ - if (value >= 0) { - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = (GLfloat) value; - oper->type = SLANG_OPER_LITERAL_INT; - return; - } - /* look for user-defined constant */ - { - slang_variable *var; - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (var) { - if (var->type.qualifier == SLANG_QUAL_CONST && - var->initializer && - (var->initializer->type == SLANG_OPER_LITERAL_INT || - var->initializer->type == SLANG_OPER_LITERAL_FLOAT)) { - oper->literal[0] = var->initializer->literal[0]; - oper->literal[1] = var->initializer->literal[1]; - oper->literal[2] = var->initializer->literal[2]; - oper->literal[3] = var->initializer->literal[3]; - oper->literal_size = var->initializer->literal_size; - oper->type = var->initializer->type; - /* - printf("value[%s] = %f\n", - (char*) oper->a_id, oper->literal[0]); - */ - return; - } - } - } - } - - /* first, simplify children */ - for (i = 0; i < oper->num_children; i++) { - _slang_simplify(&oper->children[i], space, atoms); - } - - /* examine children */ - n = MIN2(oper->num_children, 4); - for (i = 0; i < n; i++) { - isFloat[i] = (oper->children[i].type == SLANG_OPER_LITERAL_FLOAT || - oper->children[i].type == SLANG_OPER_LITERAL_INT); - isBool[i] = (oper->children[i].type == SLANG_OPER_LITERAL_BOOL); - } - - if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { - /* probably simple arithmetic */ - switch (oper->type) { - case SLANG_OPER_ADD: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] + oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); /* frees unused children */ - return; - case SLANG_OPER_SUBTRACT: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] - oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); - return; - case SLANG_OPER_MULTIPLY: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] * oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); - return; - case SLANG_OPER_DIVIDE: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] / oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); - return; - default: - ; /* nothing */ - } - } - - if (oper->num_children == 1 && isFloat[0]) { - switch (oper->type) { - case SLANG_OPER_MINUS: - for (i = 0; i < 4; i++) { - oper->literal[i] = -oper->children[0].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - case SLANG_OPER_PLUS: - COPY_4V(oper->literal, oper->children[0].literal); - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - default: - ; /* nothing */ - } - } - - if (oper->num_children == 2 && isBool[0] && isBool[1]) { - /* simple boolean expression */ - switch (oper->type) { - case SLANG_OPER_LOGICALAND: - for (i = 0; i < 4; i++) { - const GLint a = oper->children[0].literal[i] ? 1 : 0; - const GLint b = oper->children[1].literal[i] ? 1 : 0; - oper->literal[i] = (GLfloat) (a && b); - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_BOOL; - return; - case SLANG_OPER_LOGICALOR: - for (i = 0; i < 4; i++) { - const GLint a = oper->children[0].literal[i] ? 1 : 0; - const GLint b = oper->children[1].literal[i] ? 1 : 0; - oper->literal[i] = (GLfloat) (a || b); - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_BOOL; - return; - case SLANG_OPER_LOGICALXOR: - for (i = 0; i < 4; i++) { - const GLint a = oper->children[0].literal[i] ? 1 : 0; - const GLint b = oper->children[1].literal[i] ? 1 : 0; - oper->literal[i] = (GLfloat) (a ^ b); - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_BOOL; - return; - default: - ; /* nothing */ - } - } - - if (oper->num_children == 4 - && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { - /* vec4(flt, flt, flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - if (strcmp((char *) oper->a_id, "vec4") == 0) { - oper->literal[0] = oper->children[0].literal[0]; - oper->literal[1] = oper->children[1].literal[0]; - oper->literal[2] = oper->children[2].literal[0]; - oper->literal[3] = oper->children[3].literal[0]; - oper->literal_size = 4; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - } - } - } - - if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { - /* vec3(flt, flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - if (strcmp((char *) oper->a_id, "vec3") == 0) { - oper->literal[0] = oper->children[0].literal[0]; - oper->literal[1] = oper->children[1].literal[0]; - oper->literal[2] = oper->children[2].literal[0]; - oper->literal[3] = oper->literal[2]; - oper->literal_size = 3; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - } - } - } - - if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { - /* vec2(flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - if (strcmp((char *) oper->a_id, "vec2") == 0) { - oper->literal[0] = oper->children[0].literal[0]; - oper->literal[1] = oper->children[1].literal[0]; - oper->literal[2] = oper->literal[1]; - oper->literal[3] = oper->literal[1]; - oper->literal_size = 2; - slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ - oper->type = SLANG_OPER_LITERAL_FLOAT; - assert(oper->num_children == 0); - return; - } - } - } - - if (oper->num_children == 1 && isFloat[0]) { - /* vec2/3/4(flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - const char *func = (const char *) oper->a_id; - if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') { - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = oper->children[0].literal[0]; - oper->literal_size = func[3] - '0'; - assert(oper->literal_size >= 2); - assert(oper->literal_size <= 4); - slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ - oper->type = SLANG_OPER_LITERAL_FLOAT; - assert(oper->num_children == 0); - return; - } - } - } -} - - - -/** - * Insert casts to try to adapt actual parameters to formal parameters for a - * function call when an exact match for the parameter types is not found. - * Example: - * void foo(int i, bool b) {} - * x = foo(3.15, 9); - * Gets translated into: - * x = foo(int(3.15), bool(9)) - */ -GLboolean -_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log) -{ - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - const int numParams = fun->param_count - haveRetValue; - int i; - int dbg = 0; - - if (dbg) - printf("Adapt call of %d args to func %s (%d params)\n", - callOper->num_children, (char*) fun->header.a_name, numParams); - - for (i = 0; i < numParams; i++) { - slang_typeinfo argType; - slang_variable *paramVar = fun->parameters->variables[i]; - - /* Get type of arg[i] */ - if (!slang_typeinfo_construct(&argType)) - return GL_FALSE; - if (!_slang_typeof_operation(&callOper->children[i], space, - &argType, atoms, log)) { - slang_typeinfo_destruct(&argType); - return GL_FALSE; - } - - /* see if arg type matches parameter type */ - if (!slang_type_specifier_equal(&argType.spec, - ¶mVar->type.specifier)) { - /* need to adapt arg type to match param type */ - const char *constructorName = - slang_type_specifier_type_to_string(paramVar->type.specifier.type); - slang_operation *child = slang_operation_new(1); - - if (dbg) - printf("Need to adapt types of arg %d\n", i); - - slang_operation_copy(child, &callOper->children[i]); - child->locals->outer_scope = callOper->children[i].locals; - -#if 0 - if (_slang_sizeof_type_specifier(&argType.spec) > - _slang_sizeof_type_specifier(¶mVar->type.specifier)) { - } -#endif - - callOper->children[i].type = SLANG_OPER_CALL; - callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); - callOper->children[i].num_children = 1; - callOper->children[i].children = child; - } - - slang_typeinfo_destruct(&argType); - } - - if (dbg) { - printf("===== New call to %s with cast arguments ===============\n", - (char*) fun->header.a_name); - slang_print_tree(callOper, 5); - } - - return GL_TRUE; -} - - -/** - * Adapt the arguments for a function call to match the parameters of - * the given function. - * This is for: - * 1. converting/casting argument types to match parameters - * 2. breaking up vector/matrix types into individual components to - * satisfy constructors. - */ -GLboolean -_slang_adapt_call(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log) -{ - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - const int numParams = fun->param_count - haveRetValue; - int i; - int dbg = 0; - - if (dbg) - printf("Adapt %d args to %d parameters for %s\n", - callOper->num_children, numParams, (char *) fun->header.a_name); - - /* Only try adapting for constructors */ - if (fun->kind != SLANG_FUNC_CONSTRUCTOR) - return GL_FALSE; - - if (callOper->num_children != numParams) { - /* number of arguments doesn't match number of parameters */ - - /* For constructor calls, we can try to unroll vector/matrix args - * into individual floats/ints and try to match the function params. - */ - for (i = 0; i < numParams; i++) { - slang_typeinfo argType; - GLint argSz, j; - - /* Get type of arg[i] */ - if (!slang_typeinfo_construct(&argType)) - return GL_FALSE; - if (!_slang_typeof_operation(&callOper->children[i], space, - &argType, atoms, log)) { - slang_typeinfo_destruct(&argType); - return GL_FALSE; - } - - /* - paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); - assert(paramSz == 1); - */ - argSz = _slang_sizeof_type_specifier(&argType.spec); - if (argSz > 1) { - slang_operation origArg; - /* break up arg[i] into components */ - if (dbg) - printf("Break up arg %d from 1 to %d elements\n", i, argSz); - - slang_operation_construct(&origArg); - slang_operation_copy(&origArg, &callOper->children[i]); - - /* insert argSz-1 new children/args */ - for (j = 0; j < argSz - 1; j++) { - (void) slang_operation_insert(&callOper->num_children, - &callOper->children, i); - } - - /* replace arg[i+j] with subscript/index oper */ - for (j = 0; j < argSz; j++) { - callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; - callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); - callOper->children[i + j].num_children = 2; - callOper->children[i + j].children = slang_operation_new(2); - slang_operation_copy(&callOper->children[i + j].children[0], - &origArg); - callOper->children[i + j].children[1].type - = SLANG_OPER_LITERAL_INT; - callOper->children[i + j].children[1].literal[0] = (GLfloat) j; - } - } - } - } - - if (callOper->num_children < (GLuint) numParams) { - /* still not enough args for all params */ - return GL_FALSE; - } - else if (callOper->num_children > (GLuint) numParams) { - /* now too many arguments */ - /* just truncate */ - callOper->num_children = (GLuint) numParams; - } - - if (dbg) { - printf("===== New call to %s with adapted arguments ===============\n", - (char*) fun->header.a_name); - slang_print_tree(callOper, 5); - } - - return GL_TRUE; -} diff --git a/src/mesa/shader/slang/slang_simplify.h b/src/mesa/shader/slang/slang_simplify.h deleted file mode 100644 index 8689c23b1a0..00000000000 --- a/src/mesa/shader/slang/slang_simplify.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_SIMPLIFY_H -#define SLANG_SIMPLIFY_H - - -extern GLint -_slang_lookup_constant(const char *name); - - -extern void -_slang_simplify(slang_operation *oper, - const slang_name_space * space, - slang_atom_pool * atoms); - - -extern GLboolean -_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log); - -extern GLboolean -_slang_adapt_call(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log); - - -#endif /* SLANG_SIMPLIFY_H */ diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c deleted file mode 100644 index 656e15670d3..00000000000 --- a/src/mesa/shader/slang/slang_storage.c +++ /dev/null @@ -1,321 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_storage.c - * slang variable storage - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_storage.h" -#include "slang_mem.h" - -/* slang_storage_array */ - -GLboolean -slang_storage_array_construct(slang_storage_array * arr) -{ - arr->type = SLANG_STORE_AGGREGATE; - arr->aggregate = NULL; - arr->length = 0; - return GL_TRUE; -} - -GLvoid -slang_storage_array_destruct(slang_storage_array * arr) -{ - if (arr->aggregate != NULL) { - slang_storage_aggregate_destruct(arr->aggregate); - _slang_free(arr->aggregate); - } -} - -/* slang_storage_aggregate */ - -GLboolean -slang_storage_aggregate_construct(slang_storage_aggregate * agg) -{ - agg->arrays = NULL; - agg->count = 0; - return GL_TRUE; -} - -GLvoid -slang_storage_aggregate_destruct(slang_storage_aggregate * agg) -{ - GLuint i; - - for (i = 0; i < agg->count; i++) - slang_storage_array_destruct(agg->arrays + i); - _slang_free(agg->arrays); -} - -static slang_storage_array * -slang_storage_aggregate_push_new(slang_storage_aggregate * agg) -{ - slang_storage_array *arr = NULL; - - agg->arrays = (slang_storage_array *) - _slang_realloc(agg->arrays, - agg->count * sizeof(slang_storage_array), - (agg->count + 1) * sizeof(slang_storage_array)); - if (agg->arrays != NULL) { - arr = agg->arrays + agg->count; - if (!slang_storage_array_construct(arr)) - return NULL; - agg->count++; - } - return arr; -} - -/* _slang_aggregate_variable() */ - -static GLboolean -aggregate_vector(slang_storage_aggregate * agg, slang_storage_type basic_type, - GLuint row_count) -{ - slang_storage_array *arr = slang_storage_aggregate_push_new(agg); - if (arr == NULL) - return GL_FALSE; - arr->type = basic_type; - arr->length = row_count; - return GL_TRUE; -} - -static GLboolean -aggregate_matrix(slang_storage_aggregate * agg, slang_storage_type basic_type, - GLuint columns, GLuint rows) -{ - slang_storage_array *arr = slang_storage_aggregate_push_new(agg); - if (arr == NULL) - return GL_FALSE; - arr->type = SLANG_STORE_AGGREGATE; - arr->length = columns; - arr->aggregate = (slang_storage_aggregate *) - _slang_alloc(sizeof(slang_storage_aggregate)); - if (arr->aggregate == NULL) - return GL_FALSE; - if (!slang_storage_aggregate_construct(arr->aggregate)) { - _slang_free(arr->aggregate); - arr->aggregate = NULL; - return GL_FALSE; - } - if (!aggregate_vector(arr->aggregate, basic_type, rows)) - return GL_FALSE; - return GL_TRUE; -} - - -static GLboolean -aggregate_variables(slang_storage_aggregate * agg, - slang_variable_scope * vars, slang_function_scope * funcs, - slang_struct_scope * structs, - slang_variable_scope * globals, - slang_atom_pool * atoms) -{ - GLuint i; - - for (i = 0; i < vars->num_variables; i++) - if (!_slang_aggregate_variable(agg, &vars->variables[i]->type.specifier, - vars->variables[i]->array_len, funcs, - structs, globals, atoms)) - return GL_FALSE; - return GL_TRUE; -} - - -GLboolean -_slang_aggregate_variable(slang_storage_aggregate * agg, - slang_type_specifier * spec, GLuint array_len, - slang_function_scope * funcs, - slang_struct_scope * structs, - slang_variable_scope * vars, - slang_atom_pool * atoms) -{ - switch (spec->type) { - case SLANG_SPEC_BOOL: - return aggregate_vector(agg, SLANG_STORE_BOOL, 1); - case SLANG_SPEC_BVEC2: - return aggregate_vector(agg, SLANG_STORE_BOOL, 2); - case SLANG_SPEC_BVEC3: - return aggregate_vector(agg, SLANG_STORE_BOOL, 3); - case SLANG_SPEC_BVEC4: - return aggregate_vector(agg, SLANG_STORE_BOOL, 4); - case SLANG_SPEC_INT: - return aggregate_vector(agg, SLANG_STORE_INT, 1); - case SLANG_SPEC_IVEC2: - return aggregate_vector(agg, SLANG_STORE_INT, 2); - case SLANG_SPEC_IVEC3: - return aggregate_vector(agg, SLANG_STORE_INT, 3); - case SLANG_SPEC_IVEC4: - return aggregate_vector(agg, SLANG_STORE_INT, 4); - case SLANG_SPEC_FLOAT: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 1); - case SLANG_SPEC_VEC2: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 2); - case SLANG_SPEC_VEC3: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 3); - case SLANG_SPEC_VEC4: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 4); - case SLANG_SPEC_MAT2: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 2); - case SLANG_SPEC_MAT3: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 3); - case SLANG_SPEC_MAT4: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 4); - - case SLANG_SPEC_MAT23: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 3); - case SLANG_SPEC_MAT32: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 2); - case SLANG_SPEC_MAT24: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 4); - case SLANG_SPEC_MAT42: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 2); - case SLANG_SPEC_MAT34: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 4); - case SLANG_SPEC_MAT43: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 3); - - case SLANG_SPEC_SAMPLER_1D: - case SLANG_SPEC_SAMPLER_2D: - case SLANG_SPEC_SAMPLER_3D: - case SLANG_SPEC_SAMPLER_CUBE: - case SLANG_SPEC_SAMPLER_1D_SHADOW: - case SLANG_SPEC_SAMPLER_2D_SHADOW: - case SLANG_SPEC_SAMPLER_RECT: - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - case SLANG_SPEC_SAMPLER_1D_ARRAY: - case SLANG_SPEC_SAMPLER_2D_ARRAY: - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - - return aggregate_vector(agg, SLANG_STORE_INT, 1); - case SLANG_SPEC_STRUCT: - return aggregate_variables(agg, spec->_struct->fields, funcs, structs, - vars, atoms); - case SLANG_SPEC_ARRAY: - { - slang_storage_array *arr; - - arr = slang_storage_aggregate_push_new(agg); - if (arr == NULL) - return GL_FALSE; - arr->type = SLANG_STORE_AGGREGATE; - arr->aggregate = (slang_storage_aggregate *) - _slang_alloc(sizeof(slang_storage_aggregate)); - if (arr->aggregate == NULL) - return GL_FALSE; - if (!slang_storage_aggregate_construct(arr->aggregate)) { - _slang_free(arr->aggregate); - arr->aggregate = NULL; - return GL_FALSE; - } - if (!_slang_aggregate_variable(arr->aggregate, spec->_array, 0, - funcs, structs, vars, atoms)) - return GL_FALSE; - arr->length = array_len; - /* TODO: check if 0 < arr->length <= 65535 */ - } - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -GLuint -_slang_sizeof_type(slang_storage_type type) -{ - if (type == SLANG_STORE_AGGREGATE) - return 0; - if (type == SLANG_STORE_VEC4) - return 4 * sizeof(GLfloat); - return sizeof(GLfloat); -} - - -GLuint -_slang_sizeof_aggregate(const slang_storage_aggregate * agg) -{ - GLuint i, size = 0; - - for (i = 0; i < agg->count; i++) { - slang_storage_array *arr = &agg->arrays[i]; - GLuint element_size; - - if (arr->type == SLANG_STORE_AGGREGATE) - element_size = _slang_sizeof_aggregate(arr->aggregate); - else - element_size = _slang_sizeof_type(arr->type); - size += element_size * arr->length; - } - return size; -} - - -#if 0 -GLboolean -_slang_flatten_aggregate(slang_storage_aggregate * flat, - const slang_storage_aggregate * agg) -{ - GLuint i; - - for (i = 0; i < agg->count; i++) { - GLuint j; - - for (j = 0; j < agg->arrays[i].length; j++) { - if (agg->arrays[i].type == SLANG_STORE_AGGREGATE) { - if (!_slang_flatten_aggregate(flat, agg->arrays[i].aggregate)) - return GL_FALSE; - } - else { - GLuint k, count; - slang_storage_type type; - - if (agg->arrays[i].type == SLANG_STORE_VEC4) { - count = 4; - type = SLANG_STORE_FLOAT; - } - else { - count = 1; - type = agg->arrays[i].type; - } - - for (k = 0; k < count; k++) { - slang_storage_array *arr; - - arr = slang_storage_aggregate_push_new(flat); - if (arr == NULL) - return GL_FALSE; - arr->type = type; - arr->length = 1; - } - } - } - } - return GL_TRUE; -} -#endif diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h deleted file mode 100644 index 1876a36dd63..00000000000 --- a/src/mesa/shader/slang/slang_storage.h +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_STORAGE_H -#define SLANG_STORAGE_H - -#include "slang_compile.h" - - -/* - * Program variable data storage is kept completely transparent to the - * front-end compiler. It is up to the back-end how the data is - * actually allocated. The slang_storage_type enum provides the basic - * information about how the memory is interpreted. This abstract - * piece of memory is called a data slot. A data slot of a particular - * type has a fixed size. - * - * For now, only the three basic types are supported, that is bool, - * int and float. Other built-in types like vector or matrix can - * easily be decomposed into a series of basic types. - * - * If the vec4 module is enabled, 4-component vectors of floats are - * used when possible. 4x4 matrices are constructed of 4 vec4 slots. - */ -typedef enum slang_storage_type_ -{ - /* core */ - SLANG_STORE_AGGREGATE, - SLANG_STORE_BOOL, - SLANG_STORE_INT, - SLANG_STORE_FLOAT, - /* vec4 */ - SLANG_STORE_VEC4 -} slang_storage_type; - - -/** - * The slang_storage_array structure groups data slots of the same - * type into an array. This array has a fixed length. Arrays are - * required to have a size equal to the sum of sizes of its - * elements. They are also required to support indirect - * addressing. That is, if B references first data slot in the array, - * S is the size of the data slot and I is the integral index that is - * not known at compile time, B+I*S references I-th data slot. - * - * This structure is also used to break down built-in data types that - * are not supported directly. Vectors, like vec3, are constructed - * from arrays of their basic types. Matrices are formed of an array - * of column vectors, which are in turn processed as other vectors. - */ -typedef struct slang_storage_array_ -{ - slang_storage_type type; - struct slang_storage_aggregate_ *aggregate; - GLuint length; -} slang_storage_array; - -GLboolean slang_storage_array_construct (slang_storage_array *); -GLvoid slang_storage_array_destruct (slang_storage_array *); - - -/** - * The slang_storage_aggregate structure relaxes the indirect - * addressing requirement for slang_storage_array - * structure. Aggregates are always accessed statically - its member - * addresses are well-known at compile time. For example, user-defined - * types are implemented as aggregates. Aggregates can collect data of - * a different type. - */ -typedef struct slang_storage_aggregate_ -{ - slang_storage_array *arrays; - GLuint count; -} slang_storage_aggregate; - -GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *); -GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *); - - -extern GLboolean -_slang_aggregate_variable(slang_storage_aggregate *agg, - slang_type_specifier *spec, - GLuint array_len, - slang_function_scope *funcs, - slang_struct_scope *structs, - slang_variable_scope *vars, - slang_atom_pool *atoms); - -/* - * Returns the size (in machine units) of the given storage type. - * It is an error to pass-in SLANG_STORE_AGGREGATE. - * Returns 0 on error. - */ -extern GLuint -_slang_sizeof_type (slang_storage_type); - - -/** - * Returns total size (in machine units) of the given aggregate. - * Returns 0 on error. - */ -extern GLuint -_slang_sizeof_aggregate (const slang_storage_aggregate *); - - -#if 0 -/** - * Converts structured aggregate to a flat one, with arrays of generic - * type being one-element long. Returns GL_TRUE on success. Returns - * GL_FALSE otherwise. - */ -extern GLboolean -_slang_flatten_aggregate (slang_storage_aggregate *, - const slang_storage_aggregate *); - -#endif - -#endif /* SLANG_STORAGE_H */ diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c deleted file mode 100644 index 0f96768b02e..00000000000 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ /dev/null @@ -1,1177 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_typeinfo.c - * slang type info - * \author Michal Krol - */ - -#include "main/imports.h" -#include "shader/prog_instruction.h" -#include "slang_typeinfo.h" -#include "slang_compile.h" -#include "slang_log.h" -#include "slang_mem.h" - - -/** - * Checks if a field selector is a general swizzle (an r-value swizzle - * with replicated components or an l-value swizzle mask) for a - * vector. Returns GL_TRUE if this is the case, is filled with - * swizzle information. Returns GL_FALSE otherwise. - */ -GLboolean -_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle * swz) -{ - GLuint i; - GLboolean xyzw = GL_FALSE, rgba = GL_FALSE, stpq = GL_FALSE; - - /* init to undefined. - * We rely on undefined/nil values to distinguish between - * regular swizzles and writemasks. - * For example, the swizzle ".xNNN" is the writemask ".x". - * That's different than the swizzle ".xxxx". - */ - for (i = 0; i < 4; i++) - swz->swizzle[i] = SWIZZLE_NIL; - - /* the swizzle can be at most 4-component long */ - swz->num_components = slang_string_length(field); - if (swz->num_components > 4) - return GL_FALSE; - - for (i = 0; i < swz->num_components; i++) { - /* mark which swizzle group is used */ - switch (field[i]) { - case 'x': - case 'y': - case 'z': - case 'w': - xyzw = GL_TRUE; - break; - case 'r': - case 'g': - case 'b': - case 'a': - rgba = GL_TRUE; - break; - case 's': - case 't': - case 'p': - case 'q': - stpq = GL_TRUE; - break; - default: - return GL_FALSE; - } - - /* collect swizzle component */ - switch (field[i]) { - case 'x': - case 'r': - case 's': - swz->swizzle[i] = 0; - break; - case 'y': - case 'g': - case 't': - swz->swizzle[i] = 1; - break; - case 'z': - case 'b': - case 'p': - swz->swizzle[i] = 2; - break; - case 'w': - case 'a': - case 'q': - swz->swizzle[i] = 3; - break; - } - - /* check if the component is valid for given vector's row count */ - if (rows <= swz->swizzle[i]) - return GL_FALSE; - } - - /* only one swizzle group can be used */ - if ((xyzw && rgba) || (xyzw && stpq) || (rgba && stpq)) - return GL_FALSE; - - return GL_TRUE; -} - - - -/** - * Checks if a general swizzle is an l-value swizzle - these swizzles - * do not have duplicated fields. Returns GL_TRUE if this is a - * swizzle mask. Returns GL_FALSE otherwise - */ -static GLboolean -_slang_is_swizzle_mask(const slang_swizzle * swz, GLuint rows) -{ - GLuint i, c = 0; - - /* the swizzle may not be longer than the vector dim */ - if (swz->num_components > rows) - return GL_FALSE; - - /* the swizzle components cannot be duplicated */ - for (i = 0; i < swz->num_components; i++) { - if ((c & (1 << swz->swizzle[i])) != 0) - return GL_FALSE; - c |= 1 << swz->swizzle[i]; - } - - return GL_TRUE; -} - - -/** - * Combines (multiplies) two swizzles to form single swizzle. - * Example: "vec.wzyx.yx" --> "vec.zw". - */ -static void -_slang_multiply_swizzles(slang_swizzle * dst, const slang_swizzle * left, - const slang_swizzle * right) -{ - GLuint i; - - dst->num_components = right->num_components; - for (i = 0; i < right->num_components; i++) - dst->swizzle[i] = left->swizzle[right->swizzle[i]]; -} - - -typedef struct -{ - const char *name; - slang_type_specifier_type type; -} type_specifier_type_name; - -static const type_specifier_type_name type_specifier_type_names[] = { - {"void", SLANG_SPEC_VOID}, - {"bool", SLANG_SPEC_BOOL}, - {"bvec2", SLANG_SPEC_BVEC2}, - {"bvec3", SLANG_SPEC_BVEC3}, - {"bvec4", SLANG_SPEC_BVEC4}, - {"int", SLANG_SPEC_INT}, - {"ivec2", SLANG_SPEC_IVEC2}, - {"ivec3", SLANG_SPEC_IVEC3}, - {"ivec4", SLANG_SPEC_IVEC4}, - {"float", SLANG_SPEC_FLOAT}, - {"vec2", SLANG_SPEC_VEC2}, - {"vec3", SLANG_SPEC_VEC3}, - {"vec4", SLANG_SPEC_VEC4}, - {"mat2", SLANG_SPEC_MAT2}, - {"mat3", SLANG_SPEC_MAT3}, - {"mat4", SLANG_SPEC_MAT4}, - {"mat2x3", SLANG_SPEC_MAT23}, - {"mat3x2", SLANG_SPEC_MAT32}, - {"mat2x4", SLANG_SPEC_MAT24}, - {"mat4x2", SLANG_SPEC_MAT42}, - {"mat3x4", SLANG_SPEC_MAT34}, - {"mat4x3", SLANG_SPEC_MAT43}, - {"sampler1D", SLANG_SPEC_SAMPLER_1D}, - {"sampler2D", SLANG_SPEC_SAMPLER_2D}, - {"sampler3D", SLANG_SPEC_SAMPLER_3D}, - {"samplerCube", SLANG_SPEC_SAMPLER_CUBE}, - {"sampler1DShadow", SLANG_SPEC_SAMPLER_1D_SHADOW}, - {"sampler2DShadow", SLANG_SPEC_SAMPLER_2D_SHADOW}, - {"sampler2DRect", SLANG_SPEC_SAMPLER_RECT}, - {"sampler2DRectShadow", SLANG_SPEC_SAMPLER_RECT_SHADOW}, - {"sampler1DArray", SLANG_SPEC_SAMPLER_1D_ARRAY}, - {"sampler2DArray", SLANG_SPEC_SAMPLER_2D_ARRAY}, - {"sampler1DArrayShadow", SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW}, - {"sampler2DArrayShadow", SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW}, - {NULL, SLANG_SPEC_VOID} -}; - -slang_type_specifier_type -slang_type_specifier_type_from_string(const char *name) -{ - const type_specifier_type_name *p = type_specifier_type_names; - while (p->name != NULL) { - if (slang_string_compare(p->name, name) == 0) - break; - p++; - } - return p->type; -} - -const char * -slang_type_specifier_type_to_string(slang_type_specifier_type type) -{ - const type_specifier_type_name *p = type_specifier_type_names; - while (p->name != NULL) { - if (p->type == type) - break; - p++; - } - return p->name; -} - -/* slang_fully_specified_type */ - -int -slang_fully_specified_type_construct(slang_fully_specified_type * type) -{ - type->qualifier = SLANG_QUAL_NONE; - slang_type_specifier_ctr(&type->specifier); - return 1; -} - -void -slang_fully_specified_type_destruct(slang_fully_specified_type * type) -{ - slang_type_specifier_dtr(&type->specifier); -} - -int -slang_fully_specified_type_copy(slang_fully_specified_type * x, - const slang_fully_specified_type * y) -{ - slang_fully_specified_type z; - - if (!slang_fully_specified_type_construct(&z)) - return 0; - z.qualifier = y->qualifier; - z.precision = y->precision; - z.variant = y->variant; - z.centroid = y->centroid; - z.layout = y->layout; - z.array_len = y->array_len; - if (!slang_type_specifier_copy(&z.specifier, &y->specifier)) { - slang_fully_specified_type_destruct(&z); - return 0; - } - slang_fully_specified_type_destruct(x); - *x = z; - return 1; -} - - -/** - * Test if two fully specified types are compatible. This is a bit - * looser than testing for equality. We don't check the precision, - * variant, centroid, etc. information. - * XXX this may need some tweaking. - */ -GLboolean -slang_fully_specified_types_compatible(const slang_fully_specified_type * x, - const slang_fully_specified_type * y) -{ - if (!slang_type_specifier_equal(&x->specifier, &y->specifier)) - return GL_FALSE; - - if (x->qualifier == SLANG_QUAL_FIXEDINPUT && - y->qualifier == SLANG_QUAL_VARYING) - ; /* ok */ - else if (x->qualifier != y->qualifier) - return GL_FALSE; - - /* Note: don't compare precision, variant, centroid */ - - /* XXX array length? */ - - return GL_TRUE; -} - - -GLvoid -slang_type_specifier_ctr(slang_type_specifier * self) -{ - self->type = SLANG_SPEC_VOID; - self->_struct = NULL; - self->_array = NULL; -} - -GLvoid -slang_type_specifier_dtr(slang_type_specifier * self) -{ - if (self->_struct != NULL) { - slang_struct_destruct(self->_struct); - _slang_free(self->_struct); - } - if (self->_array != NULL) { - slang_type_specifier_dtr(self->_array); - _slang_free(self->_array); - } -} - -slang_type_specifier * -slang_type_specifier_new(slang_type_specifier_type type, - struct slang_struct_ *_struct, - struct slang_type_specifier_ *_array) -{ - slang_type_specifier *spec = - (slang_type_specifier *) _slang_alloc(sizeof(slang_type_specifier)); - if (spec) { - spec->type = type; - spec->_struct = _struct; - spec->_array = _array; - } - return spec; -} - -GLboolean -slang_type_specifier_copy(slang_type_specifier * x, - const slang_type_specifier * y) -{ - slang_type_specifier z; - - slang_type_specifier_ctr(&z); - z.type = y->type; - if (z.type == SLANG_SPEC_STRUCT) { - z._struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (z._struct == NULL) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - if (!slang_struct_construct(z._struct)) { - _slang_free(z._struct); - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - if (!slang_struct_copy(z._struct, y->_struct)) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - } - else if (z.type == SLANG_SPEC_ARRAY) { - z._array = (slang_type_specifier *) - _slang_alloc(sizeof(slang_type_specifier)); - if (z._array == NULL) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - slang_type_specifier_ctr(z._array); - if (!slang_type_specifier_copy(z._array, y->_array)) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - } - slang_type_specifier_dtr(x); - *x = z; - return GL_TRUE; -} - - -/** - * Test if two types are equal. - */ -GLboolean -slang_type_specifier_equal(const slang_type_specifier * x, - const slang_type_specifier * y) -{ - if (x->type != y->type) - return GL_FALSE; - if (x->type == SLANG_SPEC_STRUCT) - return slang_struct_equal(x->_struct, y->_struct); - if (x->type == SLANG_SPEC_ARRAY) - return slang_type_specifier_equal(x->_array, y->_array); - return GL_TRUE; -} - - -/** - * As above, but allow float/int casting. - */ -GLboolean -slang_type_specifier_compatible(const slang_type_specifier * x, - const slang_type_specifier * y) -{ - /* special case: float == int */ - if (x->type == SLANG_SPEC_INT && y->type == SLANG_SPEC_FLOAT) { - return GL_TRUE; - } - /* XXX may need to add bool/int compatibility, etc */ - - if (x->type != y->type) - return GL_FALSE; - if (x->type == SLANG_SPEC_STRUCT) - return slang_struct_equal(x->_struct, y->_struct); - if (x->type == SLANG_SPEC_ARRAY) - return slang_type_specifier_compatible(x->_array, y->_array); - return GL_TRUE; -} - - -GLboolean -slang_typeinfo_construct(slang_typeinfo * ti) -{ - memset(ti, 0, sizeof(*ti)); - slang_type_specifier_ctr(&ti->spec); - ti->array_len = 0; - return GL_TRUE; -} - -GLvoid -slang_typeinfo_destruct(slang_typeinfo * ti) -{ - slang_type_specifier_dtr(&ti->spec); -} - - - -/** - * Determine the return type of a function. - * \param a_name the function name - * \param param function parameters (overloading) - * \param num_params number of parameters to function - * \param space namespace to search - * \param spec returns the type - * \param funFound returns pointer to the function, or NULL if not found. - * \return GL_TRUE for success, GL_FALSE if failure (bad function name) - */ -static GLboolean -_slang_typeof_function(slang_atom a_name, - slang_operation * params, GLuint num_params, - const slang_name_space * space, - slang_type_specifier * spec, - slang_function **funFound, - slang_atom_pool *atoms, slang_info_log *log) -{ - GLboolean error; - - *funFound = _slang_function_locate(space->funcs, a_name, params, - num_params, space, atoms, log, &error); - if (error) - return GL_FALSE; - - if (!*funFound) - return GL_TRUE; /* yes, not false */ - - return slang_type_specifier_copy(spec, &(*funFound)->header.type.specifier); -} - - -/** - * Determine the type of a math function. - * \param name name of the operator, one of +,-,*,/ or unary - - * \param params array of function parameters - * \param num_params number of parameters - * \param space namespace to use - * \param spec returns the function's type - * \param atoms atom pool - * \return GL_TRUE for success, GL_FALSE if failure - */ -static GLboolean -typeof_math_call(const char *name, slang_operation *call, - const slang_name_space * space, - slang_type_specifier * spec, - slang_atom_pool * atoms, - slang_info_log *log) -{ - if (call->fun) { - /* we've previously resolved this function call */ - slang_type_specifier_copy(spec, &call->fun->header.type.specifier); - return GL_TRUE; - } - else { - slang_atom atom; - slang_function *fun; - - /* number of params: */ - assert(call->num_children == 1 || call->num_children == 2); - - atom = slang_atom_pool_atom(atoms, name); - if (!_slang_typeof_function(atom, call->children, call->num_children, - space, spec, &fun, atoms, log)) - return GL_FALSE; - - if (fun) { - /* Save pointer to save time in future */ - call->fun = fun; - return GL_TRUE; - } - return GL_FALSE; - } -} - - -/** - * Determine the return type of an operation. - * \param op the operation node - * \param space the namespace to use - * \param ti the returned type - * \param atoms atom pool - * \return GL_TRUE for success, GL_FALSE if failure - */ -GLboolean -_slang_typeof_operation(slang_operation * op, - const slang_name_space * space, - slang_typeinfo * ti, - slang_atom_pool * atoms, - slang_info_log *log) -{ - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - - switch (op->type) { - case SLANG_OPER_BLOCK_NO_NEW_SCOPE: - case SLANG_OPER_BLOCK_NEW_SCOPE: - case SLANG_OPER_ASM: - case SLANG_OPER_BREAK: - case SLANG_OPER_CONTINUE: - case SLANG_OPER_DISCARD: - case SLANG_OPER_RETURN: - case SLANG_OPER_IF: - case SLANG_OPER_WHILE: - case SLANG_OPER_DO: - case SLANG_OPER_FOR: - case SLANG_OPER_VOID: - ti->spec.type = SLANG_SPEC_VOID; - break; - case SLANG_OPER_EXPRESSION: - case SLANG_OPER_ASSIGN: - case SLANG_OPER_ADDASSIGN: - case SLANG_OPER_SUBASSIGN: - case SLANG_OPER_MULASSIGN: - case SLANG_OPER_DIVASSIGN: - case SLANG_OPER_PREINCREMENT: - case SLANG_OPER_PREDECREMENT: - if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_LITERAL_BOOL: - if (op->literal_size == 1) - ti->spec.type = SLANG_SPEC_BOOL; - else if (op->literal_size == 2) - ti->spec.type = SLANG_SPEC_BVEC2; - else if (op->literal_size == 3) - ti->spec.type = SLANG_SPEC_BVEC3; - else if (op->literal_size == 4) - ti->spec.type = SLANG_SPEC_BVEC4; - else { - _mesa_problem(NULL, - "Unexpected bool literal_size %d in _slang_typeof_operation()", - op->literal_size); - ti->spec.type = SLANG_SPEC_BOOL; - } - break; - case SLANG_OPER_LOGICALOR: - case SLANG_OPER_LOGICALXOR: - case SLANG_OPER_LOGICALAND: - case SLANG_OPER_EQUAL: - case SLANG_OPER_NOTEQUAL: - case SLANG_OPER_LESS: - case SLANG_OPER_GREATER: - case SLANG_OPER_LESSEQUAL: - case SLANG_OPER_GREATEREQUAL: - case SLANG_OPER_NOT: - ti->spec.type = SLANG_SPEC_BOOL; - break; - case SLANG_OPER_LITERAL_INT: - if (op->literal_size == 1) - ti->spec.type = SLANG_SPEC_INT; - else if (op->literal_size == 2) - ti->spec.type = SLANG_SPEC_IVEC2; - else if (op->literal_size == 3) - ti->spec.type = SLANG_SPEC_IVEC3; - else if (op->literal_size == 4) - ti->spec.type = SLANG_SPEC_IVEC4; - else { - _mesa_problem(NULL, - "Unexpected int literal_size %d in _slang_typeof_operation()", - op->literal_size); - ti->spec.type = SLANG_SPEC_INT; - } - break; - case SLANG_OPER_LITERAL_FLOAT: - if (op->literal_size == 1) - ti->spec.type = SLANG_SPEC_FLOAT; - else if (op->literal_size == 2) - ti->spec.type = SLANG_SPEC_VEC2; - else if (op->literal_size == 3) - ti->spec.type = SLANG_SPEC_VEC3; - else if (op->literal_size == 4) - ti->spec.type = SLANG_SPEC_VEC4; - else { - _mesa_problem(NULL, - "Unexpected float literal_size %d in _slang_typeof_operation()", - op->literal_size); - ti->spec.type = SLANG_SPEC_FLOAT; - } - break; - case SLANG_OPER_IDENTIFIER: - case SLANG_OPER_VARIABLE_DECL: - { - slang_variable *var; - var = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); - if (!var) { - slang_info_log_error(log, "undefined variable '%s'", - (char *) op->a_id); - return GL_FALSE; - } - if (!slang_type_specifier_copy(&ti->spec, &var->type.specifier)) { - slang_info_log_memory(log); - return GL_FALSE; - } - ti->can_be_referenced = GL_TRUE; - if (var->type.specifier.type == SLANG_SPEC_ARRAY && - var->type.array_len >= 1) { - /* the datatype is an array, ex: float[3] x; */ - ti->array_len = var->type.array_len; - } - else { - /* the variable is an array, ex: float x[3]; */ - ti->array_len = var->array_len; - } - } - break; - case SLANG_OPER_SEQUENCE: - /* TODO: check [0] and [1] if they match */ - if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { - return GL_FALSE; - } - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - /*case SLANG_OPER_MODASSIGN: */ - /*case SLANG_OPER_LSHASSIGN: */ - /*case SLANG_OPER_RSHASSIGN: */ - /*case SLANG_OPER_ORASSIGN: */ - /*case SLANG_OPER_XORASSIGN: */ - /*case SLANG_OPER_ANDASSIGN: */ - case SLANG_OPER_SELECT: - /* TODO: check [1] and [2] if they match */ - if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { - return GL_FALSE; - } - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - /*case SLANG_OPER_BITOR: */ - /*case SLANG_OPER_BITXOR: */ - /*case SLANG_OPER_BITAND: */ - /*case SLANG_OPER_LSHIFT: */ - /*case SLANG_OPER_RSHIFT: */ - case SLANG_OPER_ADD: - assert(op->num_children == 2); - if (!typeof_math_call("+", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_SUBTRACT: - assert(op->num_children == 2); - if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_MULTIPLY: - assert(op->num_children == 2); - if (!typeof_math_call("*", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_DIVIDE: - assert(op->num_children == 2); - if (!typeof_math_call("/", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - /*case SLANG_OPER_MODULUS: */ - case SLANG_OPER_PLUS: - if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) - return GL_FALSE; - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - case SLANG_OPER_MINUS: - assert(op->num_children == 1); - if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - /*case SLANG_OPER_COMPLEMENT: */ - case SLANG_OPER_SUBSCRIPT: - { - slang_typeinfo _ti; - - if (!slang_typeinfo_construct(&_ti)) - return GL_FALSE; - if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - ti->can_be_referenced = _ti.can_be_referenced; - if (_ti.spec.type == SLANG_SPEC_ARRAY) { - if (!slang_type_specifier_copy(&ti->spec, _ti.spec._array)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - } - else { - if (!_slang_type_is_vector(_ti.spec.type) - && !_slang_type_is_matrix(_ti.spec.type)) { - slang_typeinfo_destruct(&_ti); - slang_info_log_error(log, "cannot index a non-array type"); - return GL_FALSE; - } - ti->spec.type = _slang_type_base(_ti.spec.type); - } - slang_typeinfo_destruct(&_ti); - } - break; - case SLANG_OPER_CALL: - if (op->array_constructor) { - /* build array typeinfo */ - ti->spec.type = SLANG_SPEC_ARRAY; - ti->spec._array = (slang_type_specifier *) - _slang_alloc(sizeof(slang_type_specifier)); - slang_type_specifier_ctr(ti->spec._array); - - ti->spec._array->type = - slang_type_specifier_type_from_string((char *) op->a_id); - ti->array_len = op->num_children; - } - else if (op->fun) { - /* we've resolved this call before */ - slang_type_specifier_copy(&ti->spec, &op->fun->header.type.specifier); - } - else { - slang_function *fun; - if (!_slang_typeof_function(op->a_id, op->children, op->num_children, - space, &ti->spec, &fun, atoms, log)) - return GL_FALSE; - if (fun) { - /* save result for future use */ - op->fun = fun; - } - else { - slang_struct *s = - slang_struct_scope_find(space->structs, op->a_id, GL_TRUE); - if (s) { - /* struct initializer */ - ti->spec.type = SLANG_SPEC_STRUCT; - ti->spec._struct = - (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (ti->spec._struct == NULL) - return GL_FALSE; - if (!slang_struct_construct(ti->spec._struct)) { - _slang_free(ti->spec._struct); - ti->spec._struct = NULL; - return GL_FALSE; - } - if (!slang_struct_copy(ti->spec._struct, s)) - return GL_FALSE; - } - else { - /* float, int, vec4, mat3, etc. constructor? */ - const char *name; - slang_type_specifier_type type; - - name = slang_atom_pool_id(atoms, op->a_id); - type = slang_type_specifier_type_from_string(name); - if (type == SLANG_SPEC_VOID) { - slang_info_log_error(log, "undefined function '%s'", name); - return GL_FALSE; - } - ti->spec.type = type; - } - } - } - break; - case SLANG_OPER_METHOD: - /* at this time, GLSL 1.20 only has one method: array.length() - * which returns an integer. - */ - ti->spec.type = SLANG_SPEC_INT; - break; - case SLANG_OPER_FIELD: - { - slang_typeinfo _ti; - - if (!slang_typeinfo_construct(&_ti)) - return GL_FALSE; - if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - if (_ti.spec.type == SLANG_SPEC_STRUCT) { - slang_variable *field; - - field = _slang_variable_locate(_ti.spec._struct->fields, op->a_id, - GL_FALSE); - if (field == NULL) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - if (!slang_type_specifier_copy(&ti->spec, &field->type.specifier)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - ti->can_be_referenced = _ti.can_be_referenced; - ti->array_len = field->array_len; - } - else { - GLuint rows; - const char *swizzle; - slang_type_specifier_type base; - - /* determine the swizzle of the field expression */ - if (!_slang_type_is_vector(_ti.spec.type)) { - slang_typeinfo_destruct(&_ti); - slang_info_log_error(log, "Can't swizzle scalar expression"); - return GL_FALSE; - } - rows = _slang_type_dim(_ti.spec.type); - swizzle = slang_atom_pool_id(atoms, op->a_id); - if (!_slang_is_swizzle(swizzle, rows, &ti->swz)) { - slang_typeinfo_destruct(&_ti); - slang_info_log_error(log, "bad swizzle '%s'", swizzle); - return GL_FALSE; - } - ti->is_swizzled = GL_TRUE; - ti->can_be_referenced = _ti.can_be_referenced - && _slang_is_swizzle_mask(&ti->swz, rows); - if (_ti.is_swizzled) { - slang_swizzle swz; - - /* swizzle the swizzle */ - _slang_multiply_swizzles(&swz, &_ti.swz, &ti->swz); - ti->swz = swz; - } - base = _slang_type_base(_ti.spec.type); - switch (ti->swz.num_components) { - case 1: - ti->spec.type = base; - break; - case 2: - switch (base) { - case SLANG_SPEC_FLOAT: - ti->spec.type = SLANG_SPEC_VEC2; - break; - case SLANG_SPEC_INT: - ti->spec.type = SLANG_SPEC_IVEC2; - break; - case SLANG_SPEC_BOOL: - ti->spec.type = SLANG_SPEC_BVEC2; - break; - default: - break; - } - break; - case 3: - switch (base) { - case SLANG_SPEC_FLOAT: - ti->spec.type = SLANG_SPEC_VEC3; - break; - case SLANG_SPEC_INT: - ti->spec.type = SLANG_SPEC_IVEC3; - break; - case SLANG_SPEC_BOOL: - ti->spec.type = SLANG_SPEC_BVEC3; - break; - default: - break; - } - break; - case 4: - switch (base) { - case SLANG_SPEC_FLOAT: - ti->spec.type = SLANG_SPEC_VEC4; - break; - case SLANG_SPEC_INT: - ti->spec.type = SLANG_SPEC_IVEC4; - break; - case SLANG_SPEC_BOOL: - ti->spec.type = SLANG_SPEC_BVEC4; - break; - default: - break; - } - break; - default: - break; - } - } - slang_typeinfo_destruct(&_ti); - } - break; - case SLANG_OPER_POSTINCREMENT: - case SLANG_OPER_POSTDECREMENT: - if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) - return GL_FALSE; - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - default: - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Determine if a type is a matrix. - * \return GL_TRUE if is a matrix, GL_FALSE otherwise. - */ -GLboolean -_slang_type_is_matrix(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_MAT2: - case SLANG_SPEC_MAT3: - case SLANG_SPEC_MAT4: - case SLANG_SPEC_MAT23: - case SLANG_SPEC_MAT32: - case SLANG_SPEC_MAT24: - case SLANG_SPEC_MAT42: - case SLANG_SPEC_MAT34: - case SLANG_SPEC_MAT43: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Determine if a type is a vector. - * \return GL_TRUE if is a vector, GL_FALSE otherwise. - */ -GLboolean -_slang_type_is_vector(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_VEC2: - case SLANG_SPEC_VEC3: - case SLANG_SPEC_VEC4: - case SLANG_SPEC_IVEC2: - case SLANG_SPEC_IVEC3: - case SLANG_SPEC_IVEC4: - case SLANG_SPEC_BVEC2: - case SLANG_SPEC_BVEC3: - case SLANG_SPEC_BVEC4: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Determine if a type is a float, float vector or float matrix. - * \return GL_TRUE if so, GL_FALSE otherwise - */ -GLboolean -_slang_type_is_float_vec_mat(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_FLOAT: - case SLANG_SPEC_VEC2: - case SLANG_SPEC_VEC3: - case SLANG_SPEC_VEC4: - case SLANG_SPEC_MAT2: - case SLANG_SPEC_MAT3: - case SLANG_SPEC_MAT4: - case SLANG_SPEC_MAT23: - case SLANG_SPEC_MAT32: - case SLANG_SPEC_MAT24: - case SLANG_SPEC_MAT42: - case SLANG_SPEC_MAT34: - case SLANG_SPEC_MAT43: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Given a vector type, return the type of the vector's elements. - * For a matrix, return the type of the columns. - */ -slang_type_specifier_type -_slang_type_base(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_FLOAT: - case SLANG_SPEC_VEC2: - case SLANG_SPEC_VEC3: - case SLANG_SPEC_VEC4: - return SLANG_SPEC_FLOAT; - case SLANG_SPEC_INT: - case SLANG_SPEC_IVEC2: - case SLANG_SPEC_IVEC3: - case SLANG_SPEC_IVEC4: - return SLANG_SPEC_INT; - case SLANG_SPEC_BOOL: - case SLANG_SPEC_BVEC2: - case SLANG_SPEC_BVEC3: - case SLANG_SPEC_BVEC4: - return SLANG_SPEC_BOOL; - case SLANG_SPEC_MAT2: - return SLANG_SPEC_VEC2; - case SLANG_SPEC_MAT3: - return SLANG_SPEC_VEC3; - case SLANG_SPEC_MAT4: - return SLANG_SPEC_VEC4; - case SLANG_SPEC_MAT23: - return SLANG_SPEC_VEC3; - case SLANG_SPEC_MAT32: - return SLANG_SPEC_VEC2; - case SLANG_SPEC_MAT24: - return SLANG_SPEC_VEC4; - case SLANG_SPEC_MAT42: - return SLANG_SPEC_VEC2; - case SLANG_SPEC_MAT34: - return SLANG_SPEC_VEC4; - case SLANG_SPEC_MAT43: - return SLANG_SPEC_VEC3; - default: - return SLANG_SPEC_VOID; - } -} - - -/** - * Return the dimensionality of a vector, or for a matrix, return number - * of columns. - */ -GLuint -_slang_type_dim(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_FLOAT: - case SLANG_SPEC_INT: - case SLANG_SPEC_BOOL: - return 1; - case SLANG_SPEC_VEC2: - case SLANG_SPEC_IVEC2: - case SLANG_SPEC_BVEC2: - case SLANG_SPEC_MAT2: - return 2; - case SLANG_SPEC_VEC3: - case SLANG_SPEC_IVEC3: - case SLANG_SPEC_BVEC3: - case SLANG_SPEC_MAT3: - return 3; - case SLANG_SPEC_VEC4: - case SLANG_SPEC_IVEC4: - case SLANG_SPEC_BVEC4: - case SLANG_SPEC_MAT4: - return 4; - - case SLANG_SPEC_MAT23: - return 2; - case SLANG_SPEC_MAT32: - return 3; - case SLANG_SPEC_MAT24: - return 2; - case SLANG_SPEC_MAT42: - return 4; - case SLANG_SPEC_MAT34: - return 3; - case SLANG_SPEC_MAT43: - return 4; - - default: - return 0; - } -} - - -/** - * Return the GL_* type that corresponds to a SLANG_SPEC_* type. - */ -GLenum -_slang_gltype_from_specifier(const slang_type_specifier *type) -{ - switch (type->type) { - case SLANG_SPEC_BOOL: - return GL_BOOL; - case SLANG_SPEC_BVEC2: - return GL_BOOL_VEC2; - case SLANG_SPEC_BVEC3: - return GL_BOOL_VEC3; - case SLANG_SPEC_BVEC4: - return GL_BOOL_VEC4; - case SLANG_SPEC_INT: - return GL_INT; - case SLANG_SPEC_IVEC2: - return GL_INT_VEC2; - case SLANG_SPEC_IVEC3: - return GL_INT_VEC3; - case SLANG_SPEC_IVEC4: - return GL_INT_VEC4; - case SLANG_SPEC_FLOAT: - return GL_FLOAT; - case SLANG_SPEC_VEC2: - return GL_FLOAT_VEC2; - case SLANG_SPEC_VEC3: - return GL_FLOAT_VEC3; - case SLANG_SPEC_VEC4: - return GL_FLOAT_VEC4; - case SLANG_SPEC_MAT2: - return GL_FLOAT_MAT2; - case SLANG_SPEC_MAT3: - return GL_FLOAT_MAT3; - case SLANG_SPEC_MAT4: - return GL_FLOAT_MAT4; - case SLANG_SPEC_MAT23: - return GL_FLOAT_MAT2x3; - case SLANG_SPEC_MAT32: - return GL_FLOAT_MAT3x2; - case SLANG_SPEC_MAT24: - return GL_FLOAT_MAT2x4; - case SLANG_SPEC_MAT42: - return GL_FLOAT_MAT4x2; - case SLANG_SPEC_MAT34: - return GL_FLOAT_MAT3x4; - case SLANG_SPEC_MAT43: - return GL_FLOAT_MAT4x3; - case SLANG_SPEC_SAMPLER_1D: - return GL_SAMPLER_1D; - case SLANG_SPEC_SAMPLER_2D: - return GL_SAMPLER_2D; - case SLANG_SPEC_SAMPLER_3D: - return GL_SAMPLER_3D; - case SLANG_SPEC_SAMPLER_CUBE: - return GL_SAMPLER_CUBE; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - return GL_SAMPLER_1D_SHADOW; - case SLANG_SPEC_SAMPLER_2D_SHADOW: - return GL_SAMPLER_2D_SHADOW; - case SLANG_SPEC_SAMPLER_RECT: - return GL_SAMPLER_2D_RECT_ARB; - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - return GL_SAMPLER_2D_RECT_SHADOW_ARB; - case SLANG_SPEC_SAMPLER_1D_ARRAY: - return GL_SAMPLER_1D_ARRAY_EXT; - case SLANG_SPEC_SAMPLER_2D_ARRAY: - return GL_SAMPLER_2D_ARRAY_EXT; - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - return GL_SAMPLER_1D_ARRAY_SHADOW_EXT; - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - return GL_SAMPLER_2D_ARRAY_SHADOW_EXT; - case SLANG_SPEC_ARRAY: - return _slang_gltype_from_specifier(type->_array); - case SLANG_SPEC_STRUCT: - /* fall-through */ - default: - return GL_NONE; - } -} - diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h deleted file mode 100644 index 9a6407a31bf..00000000000 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ /dev/null @@ -1,259 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_TYPEINFO_H -#define SLANG_TYPEINFO_H 1 - -#include "main/imports.h" -#include "main/mtypes.h" -#include "slang_log.h" -#include "slang_utility.h" -#include "slang_vartable.h" - - -struct slang_operation_; - -struct slang_name_space_; - - - -/** - * Holds complete information about vector swizzle - the - * array contains vector component source indices, where 0 is "x", 1 - * is "y", 2 is "z" and 3 is "w". - * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. - */ -typedef struct slang_swizzle_ -{ - GLuint num_components; - GLuint swizzle[4]; -} slang_swizzle; - -extern GLboolean -_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); - - -typedef enum slang_type_variant_ -{ - SLANG_VARIANT, /* the default */ - SLANG_INVARIANT /* indicates the "invariant" keyword */ -} slang_type_variant; - - -typedef enum slang_type_centroid_ -{ - SLANG_CENTER, /* the default */ - SLANG_CENTROID /* indicates the "centroid" keyword */ -} slang_type_centroid; - - -/** - * These only apply to gl_FragCoord, but other layout qualifiers may - * appear in the future. - */ -typedef enum slang_layout_qualifier_ -{ - SLANG_LAYOUT_NONE = 0x0, - SLANG_LAYOUT_UPPER_LEFT_BIT = 0x1, - SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT = 0x2 -} slang_layout_qualifier; - - -typedef enum slang_type_qualifier_ -{ - SLANG_QUAL_NONE, - SLANG_QUAL_CONST, - SLANG_QUAL_ATTRIBUTE, - SLANG_QUAL_VARYING, - SLANG_QUAL_UNIFORM, - SLANG_QUAL_OUT, - SLANG_QUAL_INOUT, - SLANG_QUAL_FIXEDOUTPUT, /* internal */ - SLANG_QUAL_FIXEDINPUT /* internal */ -} slang_type_qualifier; - - -typedef enum slang_type_precision_ -{ - SLANG_PREC_DEFAULT, - SLANG_PREC_LOW, - SLANG_PREC_MEDIUM, - SLANG_PREC_HIGH -} slang_type_precision; - - -/** - * The basic shading language types (float, vec4, mat3, etc) - */ -typedef enum slang_type_specifier_type_ -{ - SLANG_SPEC_VOID, - SLANG_SPEC_BOOL, - SLANG_SPEC_BVEC2, - SLANG_SPEC_BVEC3, - SLANG_SPEC_BVEC4, - SLANG_SPEC_INT, - SLANG_SPEC_IVEC2, - SLANG_SPEC_IVEC3, - SLANG_SPEC_IVEC4, - SLANG_SPEC_FLOAT, - SLANG_SPEC_VEC2, - SLANG_SPEC_VEC3, - SLANG_SPEC_VEC4, - SLANG_SPEC_MAT2, - SLANG_SPEC_MAT3, - SLANG_SPEC_MAT4, - SLANG_SPEC_MAT23, - SLANG_SPEC_MAT32, - SLANG_SPEC_MAT24, - SLANG_SPEC_MAT42, - SLANG_SPEC_MAT34, - SLANG_SPEC_MAT43, - SLANG_SPEC_SAMPLER_1D, - SLANG_SPEC_SAMPLER_2D, - SLANG_SPEC_SAMPLER_3D, - SLANG_SPEC_SAMPLER_CUBE, - SLANG_SPEC_SAMPLER_RECT, - SLANG_SPEC_SAMPLER_1D_SHADOW, - SLANG_SPEC_SAMPLER_2D_SHADOW, - SLANG_SPEC_SAMPLER_RECT_SHADOW, - SLANG_SPEC_SAMPLER_1D_ARRAY, - SLANG_SPEC_SAMPLER_2D_ARRAY, - SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW, - SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW, - SLANG_SPEC_STRUCT, - SLANG_SPEC_ARRAY -} slang_type_specifier_type; - - -extern slang_type_specifier_type -slang_type_specifier_type_from_string(const char *); - -extern const char * -slang_type_specifier_type_to_string(slang_type_specifier_type); - - -/** - * Describes more sophisticated types, like structs and arrays. - */ -typedef struct slang_type_specifier_ -{ - slang_type_specifier_type type; - struct slang_struct_ *_struct; /**< if type == SLANG_SPEC_STRUCT */ - struct slang_type_specifier_ *_array; /**< if type == SLANG_SPEC_ARRAY */ -} slang_type_specifier; - - -extern GLvoid -slang_type_specifier_ctr(slang_type_specifier *); - -extern GLvoid -slang_type_specifier_dtr(slang_type_specifier *); - -extern slang_type_specifier * -slang_type_specifier_new(slang_type_specifier_type type, - struct slang_struct_ *_struct, - struct slang_type_specifier_ *_array); - - -extern GLboolean -slang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *); - -extern GLboolean -slang_type_specifier_equal(const slang_type_specifier *, - const slang_type_specifier *); - - -extern GLboolean -slang_type_specifier_compatible(const slang_type_specifier *x, - const slang_type_specifier *y); - - -typedef struct slang_fully_specified_type_ -{ - slang_type_qualifier qualifier; - slang_type_specifier specifier; - slang_type_precision precision; - slang_type_variant variant; - slang_type_centroid centroid; - slang_layout_qualifier layout; - GLint array_len; /**< -1 if not an array type */ -} slang_fully_specified_type; - -extern int -slang_fully_specified_type_construct(slang_fully_specified_type *); - -extern void -slang_fully_specified_type_destruct(slang_fully_specified_type *); - -extern int -slang_fully_specified_type_copy(slang_fully_specified_type *, - const slang_fully_specified_type *); - -GLboolean -slang_fully_specified_types_compatible(const slang_fully_specified_type * x, - const slang_fully_specified_type * y); - - -typedef struct slang_typeinfo_ -{ - GLboolean can_be_referenced; - GLboolean is_swizzled; - slang_swizzle swz; - slang_type_specifier spec; - GLuint array_len; -} slang_typeinfo; - -extern GLboolean -slang_typeinfo_construct(slang_typeinfo *); - -extern GLvoid -slang_typeinfo_destruct(slang_typeinfo *); - - -extern GLboolean -_slang_typeof_operation(struct slang_operation_ *, - const struct slang_name_space_ *, - slang_typeinfo *, slang_atom_pool *, - slang_info_log *log); - -extern GLboolean -_slang_type_is_matrix(slang_type_specifier_type); - -extern GLboolean -_slang_type_is_vector(slang_type_specifier_type); - -extern GLboolean -_slang_type_is_float_vec_mat(slang_type_specifier_type); - -extern slang_type_specifier_type -_slang_type_base(slang_type_specifier_type); - -extern GLuint -_slang_type_dim(slang_type_specifier_type); - -extern GLenum -_slang_gltype_from_specifier(const slang_type_specifier *type); - -#endif diff --git a/src/mesa/shader/slang/slang_utility.c b/src/mesa/shader/slang/slang_utility.c deleted file mode 100644 index c1d57409a43..00000000000 --- a/src/mesa/shader/slang/slang_utility.c +++ /dev/null @@ -1,228 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_utility.c - * slang utilities - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_utility.h" -#include "slang_mem.h" - -char * -slang_string_concat (char *dst, const char *src) -{ - return strcpy (dst + strlen (dst), src); -} - - -/* slang_string */ - -GLvoid -slang_string_init (slang_string *self) -{ - self->data = NULL; - self->capacity = 0; - self->length = 0; - self->fail = GL_FALSE; -} - -GLvoid -slang_string_free (slang_string *self) -{ - if (self->data != NULL) - free(self->data); -} - -GLvoid -slang_string_reset (slang_string *self) -{ - self->length = 0; - self->fail = GL_FALSE; -} - -static GLboolean -grow (slang_string *self, GLuint size) -{ - if (self->fail) - return GL_FALSE; - if (size > self->capacity) { - /* do not overflow 32-bit range */ - assert (size < 0x80000000); - - self->data = (char *) (_mesa_realloc (self->data, self->capacity, size * 2)); - self->capacity = size * 2; - if (self->data == NULL) { - self->capacity = 0; - self->fail = GL_TRUE; - return GL_FALSE; - } - } - return GL_TRUE; -} - -GLvoid -slang_string_push (slang_string *self, const slang_string *str) -{ - if (str->fail) { - self->fail = GL_TRUE; - return; - } - if (grow (self, self->length + str->length)) { - memcpy (&self->data[self->length], str->data, str->length); - self->length += str->length; - } -} - -GLvoid -slang_string_pushc (slang_string *self, const char c) -{ - if (grow (self, self->length + 1)) { - self->data[self->length] = c; - self->length++; - } -} - -GLvoid -slang_string_pushs (slang_string *self, const char *cstr, GLuint len) -{ - if (grow (self, self->length + len)) { - memcpy (&self->data[self->length], cstr, len); - self->length += len; - } -} - -GLvoid -slang_string_pushi (slang_string *self, GLint i) -{ - char buffer[12]; - - _mesa_snprintf (buffer, sizeof(buffer), "%d", i); - slang_string_pushs (self, buffer, strlen (buffer)); -} - -const char * -slang_string_cstr (slang_string *self) -{ - if (grow (self, self->length + 1)) - self->data[self->length] = '\0'; - return self->data; -} - -/* slang_atom_pool */ - -void -slang_atom_pool_construct(slang_atom_pool * pool) -{ - GLuint i; - - for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) - pool->entries[i] = NULL; -} - -void -slang_atom_pool_destruct (slang_atom_pool * pool) -{ - GLuint i; - - for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) { - slang_atom_entry * entry; - - entry = pool->entries[i]; - while (entry != NULL) { - slang_atom_entry *next = entry->next; - _slang_free(entry->id); - _slang_free(entry); - entry = next; - } - } -} - -/* - * Search the atom pool for an atom with a given name. - * If atom is not found, create and add it to the pool. - * Returns ATOM_NULL if the atom was not found and the function failed - * to create a new atom. - */ -slang_atom -slang_atom_pool_atom(slang_atom_pool * pool, const char * id) -{ - GLuint hash; - const char * p = id; - slang_atom_entry ** entry; - - /* Hash a given string to a number in the range [0, ATOM_POOL_SIZE). */ - hash = 0; - while (*p != '\0') { - GLuint g; - - hash = (hash << 4) + (GLuint) (*p++); - g = hash & 0xf0000000; - if (g != 0) - hash ^= g >> 24; - hash &= ~g; - } - hash %= SLANG_ATOM_POOL_SIZE; - - /* Now the hash points to a linked list of atoms with names that - * have the same hash value. Search the linked list for a given - * name. - */ - entry = &pool->entries[hash]; - while (*entry != NULL) { - /* If the same, return the associated atom. */ - if (slang_string_compare((**entry).id, id) == 0) - return (slang_atom) (**entry).id; - /* Grab the next atom in the linked list. */ - entry = &(**entry).next; - } - - /* Okay, we have not found an atom. Create a new entry for it. - * Note that the points to the last entry's field. - */ - *entry = (slang_atom_entry *) _slang_alloc(sizeof(slang_atom_entry)); - if (*entry == NULL) - return SLANG_ATOM_NULL; - - /* Initialize a new entry. Because we'll need the actual name of - * the atom, we use the pointer to this string as an actual atom's - * value. - */ - (**entry).next = NULL; - (**entry).id = _slang_strdup(id); - if ((**entry).id == NULL) - return SLANG_ATOM_NULL; - return (slang_atom) (**entry).id; -} - -/** - * Return the name of a given atom. - */ -const char * -slang_atom_pool_id(slang_atom_pool * pool, slang_atom atom) -{ - return (const char *) (atom); -} diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h deleted file mode 100644 index 2c0d0bcbb2a..00000000000 --- a/src/mesa/shader/slang/slang_utility.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_UTILITY_H -#define SLANG_UTILITY_H - - -/* Compile-time assertions. If the expression is zero, try to declare an - * array of size [-1] to cause compilation error. - */ -#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) - - -#define slang_string_compare(str1, str2) strcmp (str1, str2) -#define slang_string_copy(dst, src) strcpy (dst, src) -#define slang_string_length(str) strlen (str) - -char *slang_string_concat (char *, const char *); - -/* slang_string */ - -typedef struct -{ - char *data; - GLuint length; - GLuint capacity; - GLboolean fail; -} slang_string; - -GLvoid -slang_string_init (slang_string *); - -GLvoid -slang_string_free (slang_string *); - -GLvoid -slang_string_reset (slang_string *); - -GLvoid -slang_string_push (slang_string *, const slang_string *); - -GLvoid -slang_string_pushc (slang_string *, const char); - -GLvoid -slang_string_pushs (slang_string *, const char *, GLuint); - -GLvoid -slang_string_pushi (slang_string *, GLint); - -const char * -slang_string_cstr (slang_string *); - -/* slang_atom */ - -typedef GLvoid *slang_atom; - -#define SLANG_ATOM_NULL ((slang_atom) 0) - -typedef struct slang_atom_entry_ -{ - char *id; - struct slang_atom_entry_ *next; -} slang_atom_entry; - -#define SLANG_ATOM_POOL_SIZE 1023 - -typedef struct slang_atom_pool_ -{ - slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE]; -} slang_atom_pool; - -GLvoid slang_atom_pool_construct (slang_atom_pool *); -GLvoid slang_atom_pool_destruct (slang_atom_pool *); -slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *); -const char *slang_atom_pool_id (slang_atom_pool *, slang_atom); - - -#endif diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c deleted file mode 100644 index e07e3a226a5..00000000000 --- a/src/mesa/shader/slang/slang_vartable.c +++ /dev/null @@ -1,362 +0,0 @@ - -#include "main/imports.h" -#include "shader/program.h" -#include "shader/prog_print.h" -#include "slang_compile.h" -#include "slang_compile_variable.h" -#include "slang_emit.h" -#include "slang_mem.h" -#include "slang_vartable.h" -#include "slang_ir.h" - - -static int dbg = 0; - - -typedef enum { - FREE, - VAR, - TEMP -} TempState; - - -/** - * Variable/register info for one variable scope. - */ -struct table -{ - int Level; - int NumVars; - slang_variable **Vars; /* array [NumVars] */ - - TempState Temps[MAX_PROGRAM_TEMPS * 4]; /* per-component state */ - int ValSize[MAX_PROGRAM_TEMPS * 4]; /**< For debug only */ - - struct table *Parent; /** Parent scope table */ -}; - - -/** - * A variable table is a stack of tables, one per scope. - */ -struct slang_var_table_ -{ - GLint CurLevel; - GLuint MaxRegisters; - struct table *Top; /**< Table at top of stack */ -}; - - - -slang_var_table * -_slang_new_var_table(GLuint maxRegisters) -{ - slang_var_table *vt - = (slang_var_table *) _slang_alloc(sizeof(slang_var_table)); - if (vt) { - vt->MaxRegisters = maxRegisters; - } - return vt; -} - - -void -_slang_delete_var_table(slang_var_table *vt) -{ - if (vt->Top) { - _mesa_problem(NULL, "non-empty var table in _slang_delete_var_table()"); - return; - } - _slang_free(vt); -} - - - -/** - * Create new table on top of vartable stack. - * Used when we enter a {} block. - */ -void -_slang_push_var_table(slang_var_table *vt) -{ - struct table *t = (struct table *) _slang_alloc(sizeof(struct table)); - if (t) { - t->Level = vt->CurLevel++; - t->Parent = vt->Top; - if (t->Parent) { - /* copy the info indicating which temp regs are in use */ - memcpy(t->Temps, t->Parent->Temps, sizeof(t->Temps)); - memcpy(t->ValSize, t->Parent->ValSize, sizeof(t->ValSize)); - } - vt->Top = t; - if (dbg) printf("Pushing level %d\n", t->Level); - } -} - - -/** - * Pop top entry from variable table. - * Used when we leave a {} block. - */ -void -_slang_pop_var_table(slang_var_table *vt) -{ - struct table *t = vt->Top; - int i; - - if (dbg) printf("Popping level %d\n", t->Level); - - /* free the storage allocated for each variable */ - for (i = 0; i < t->NumVars; i++) { - slang_ir_storage *store = t->Vars[i]->store; - GLint j; - GLuint comp; - if (dbg) printf(" Free var %s, size %d at %d.%s\n", - (char*) t->Vars[i]->a_name, store->Size, - store->Index, - _mesa_swizzle_string(store->Swizzle, 0, 0)); - - if (store->File == PROGRAM_SAMPLER) { - /* samplers have no storage */ - continue; - } - - if (store->Size == 1) - comp = GET_SWZ(store->Swizzle, 0); - else - comp = 0; - - /* store->Index may be -1 if we run out of registers */ - if (store->Index >= 0) { - for (j = 0; j < store->Size; j++) { - assert(t->Temps[store->Index * 4 + j + comp] == VAR); - t->Temps[store->Index * 4 + j + comp] = FREE; - } - } - store->Index = -1; - } - if (t->Parent) { - /* just verify that any remaining allocations in this scope - * were for temps - */ - for (i = 0; i < (int) vt->MaxRegisters * 4; i++) { - if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) { - if (dbg) printf(" Free reg %d\n", i/4); - assert(t->Temps[i] == TEMP); - } - } - } - - if (t->Vars) { - _slang_free(t->Vars); - t->Vars = NULL; - } - - vt->Top = t->Parent; - _slang_free(t); - vt->CurLevel--; -} - - -/** - * Add a new variable to the given var/symbol table. - */ -void -_slang_add_variable(slang_var_table *vt, slang_variable *v) -{ - struct table *t; - assert(vt); - t = vt->Top; - assert(t); - if (dbg) printf("Adding var %s, store %p\n", (char *) v->a_name, (void *) v->store); - t->Vars = (slang_variable **) - _slang_realloc(t->Vars, - t->NumVars * sizeof(slang_variable *), - (t->NumVars + 1) * sizeof(slang_variable *)); - t->Vars[t->NumVars] = v; - t->NumVars++; -} - - -/** - * Look for variable by name in given table. - * If not found, Parent table will be searched. - */ -slang_variable * -_slang_find_variable(const slang_var_table *vt, slang_atom name) -{ - struct table *t = vt->Top; - while (1) { - int i; - for (i = 0; i < t->NumVars; i++) { - if (t->Vars[i]->a_name == name) - return t->Vars[i]; - } - if (t->Parent) - t = t->Parent; - else - return NULL; - } -} - - -/** - * Allocation helper. - * \param size var size in floats - * \return position for var, measured in floats - */ -static GLint -alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) -{ - struct table *t = vt->Top; - /* if size == 1, allocate anywhere, else, pos must be multiple of 4 */ - const GLuint step = (size == 1) ? 1 : 4; - GLuint i, j; - assert(size > 0); /* number of floats */ - - for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) { - GLuint found = 0; - for (j = 0; j < (GLuint) size; j++) { - assert(i + j < 4 * MAX_PROGRAM_TEMPS); - if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) { - found++; - } - else { - break; - } - } - if (found == size) { - /* found block of size free regs */ - if (size > 1) - assert(i % 4 == 0); - for (j = 0; j < (GLuint) size; j++) { - assert(i + j < 4 * MAX_PROGRAM_TEMPS); - t->Temps[i + j] = isTemp ? TEMP : VAR; - } - assert(i < MAX_PROGRAM_TEMPS * 4); - t->ValSize[i] = size; - return i; - } - } - - /* if we get here, we ran out of registers */ - return -1; -} - - -/** - * Allocate temp register(s) for storing a variable. - * \param size size needed, in floats - * \param swizzle returns swizzle mask for accessing var in register - * \return register allocated, or -1 - */ -GLboolean -_slang_alloc_var(slang_var_table *vt, slang_ir_storage *store) -{ - struct table *t = vt->Top; - int i; - - if (store->File == PROGRAM_SAMPLER) { - /* don't really allocate storage */ - store->Index = 0; - return GL_TRUE; - } - - i = alloc_reg(vt, store->Size, GL_FALSE); - if (i < 0) - return GL_FALSE; - - store->Index = i / 4; - store->Swizzle = _slang_var_swizzle(store->Size, i % 4); - - if (dbg) - printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n", - store->Size, store->Index, - _mesa_swizzle_string(store->Swizzle, 0, 0), - t->Level, - (void*) store); - - return GL_TRUE; -} - - - -/** - * Allocate temp register(s) for storing an unnamed intermediate value. - */ -GLboolean -_slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store) -{ - struct table *t = vt->Top; - const int i = alloc_reg(vt, store->Size, GL_TRUE); - if (i < 0) - return GL_FALSE; - - assert(store->Index < 0); - - store->Index = i / 4; - store->Swizzle = _slang_var_swizzle(store->Size, i % 4); - - if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n", - store->Size, store->Index, - _mesa_swizzle_string(store->Swizzle, 0, 0), t->Level, - (void *) store); - - return GL_TRUE; -} - - -void -_slang_free_temp(slang_var_table *vt, slang_ir_storage *store) -{ - struct table *t = vt->Top; - GLuint i; - GLint r = store->Index; - assert(store->Size > 0); - assert(r >= 0); - assert((GLuint)r + store->Size <= vt->MaxRegisters * 4); - if (dbg) printf("Free temp sz %d at %d.%s (level %d) store %p\n", - store->Size, r, - _mesa_swizzle_string(store->Swizzle, 0, 0), - t->Level, (void *) store); - if (store->Size == 1) { - const GLuint comp = GET_SWZ(store->Swizzle, 0); - /* we can actually fail some of these assertions because of the - * troublesome IR_SWIZZLE handling. - */ -#if 0 - assert(store->Swizzle == MAKE_SWIZZLE4(comp, comp, comp, comp)); - assert(comp < 4); - assert(t->ValSize[r * 4 + comp] == 1); -#endif - assert(t->Temps[r * 4 + comp] == TEMP); - t->Temps[r * 4 + comp] = FREE; - } - else { - /*assert(store->Swizzle == SWIZZLE_NOOP);*/ - assert(t->ValSize[r*4] == store->Size); - for (i = 0; i < (GLuint) store->Size; i++) { - assert(t->Temps[r * 4 + i] == TEMP); - t->Temps[r * 4 + i] = FREE; - } - } -} - - -GLboolean -_slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store) -{ - struct table *t = vt->Top; - GLuint comp; - assert(store->Index >= 0); - assert(store->Index < (int) vt->MaxRegisters); - if (store->Swizzle == SWIZZLE_NOOP) - comp = 0; - else - comp = GET_SWZ(store->Swizzle, 0); - - if (t->Temps[store->Index * 4 + comp] == TEMP) - return GL_TRUE; - else - return GL_FALSE; -} diff --git a/src/mesa/shader/slang/slang_vartable.h b/src/mesa/shader/slang/slang_vartable.h deleted file mode 100644 index 94bcd63f45a..00000000000 --- a/src/mesa/shader/slang/slang_vartable.h +++ /dev/null @@ -1,42 +0,0 @@ - -#ifndef SLANG_VARTABLE_H -#define SLANG_VARTABLE_H - -struct slang_ir_storage_; - -typedef struct slang_var_table_ slang_var_table; - -struct slang_variable_; - -extern slang_var_table * -_slang_new_var_table(GLuint maxRegisters); - -extern void -_slang_delete_var_table(slang_var_table *vt); - -extern void -_slang_push_var_table(slang_var_table *parent); - -extern void -_slang_pop_var_table(slang_var_table *t); - -extern void -_slang_add_variable(slang_var_table *t, struct slang_variable_ *v); - -extern struct slang_variable_ * -_slang_find_variable(const slang_var_table *t, slang_atom name); - -extern GLboolean -_slang_alloc_var(slang_var_table *t, struct slang_ir_storage_ *store); - -extern GLboolean -_slang_alloc_temp(slang_var_table *t, struct slang_ir_storage_ *store); - -extern void -_slang_free_temp(slang_var_table *t, struct slang_ir_storage_ *store); - -extern GLboolean -_slang_is_temp(const slang_var_table *t, const struct slang_ir_storage_ *store); - - -#endif /* SLANG_VARTABLE_H */ diff --git a/src/mesa/slang/descrip.mms b/src/mesa/slang/descrip.mms new file mode 100644 index 00000000000..674b786ac08 --- /dev/null +++ b/src/mesa/slang/descrip.mms @@ -0,0 +1,67 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [----.include.gl] + define math [--.math] + define swrast [--.swrast] + define array_cache [--.array_cache] + define main [--.main] + define glapi [--.glapi] + define shader [--.shader] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-] +LIBDIR = [----.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = \ + slang_compile.c + +OBJECTS = slang_builtin.obj,slang_codegen.obj,slang_compile.obj,\ + slang_compile_function.obj,slang_compile_operation.obj,\ + slang_compile_struct.obj,slang_compile_variable.obj,slang_emit.obj,\ + slang_ir.obj,slang_label.obj,slang_library_noise.obj,slang_link.obj,\ + slang_log.obj,slang_mem.obj,slang_preprocess.obj,slang_print.obj,\ + slang_simplify.obj,slang_storage.obj,slang_typeinfo.obj,\ + slang_utility.obj,slang_vartable.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +slang_builtin.obj : slang_builtin.c +slang_codegen.obj : slang_codegen.c +slang_compile.obj : slang_compile.c +slang_compile_function.obj : slang_compile_function.c +slang_compile_operation.obj : slang_compile_operation.c +slang_compile_struct.obj : slang_compile_struct.c +slang_compile_variable.obj : slang_compile_variable.c +slang_emit.obj : slang_emit.c +slang_ir.obj : slang_ir.c +slang_label.obj : slang_label.c +slang_library_noise.obj : slang_library_noise.c +slang_link.obj : slang_link.c +slang_log.obj : slang_log.c +slang_mem.obj : slang_mem.c +slang_print.obj : slang_print.c +slang_simplify.obj : slang_simplify.c +slang_storage.obj : slang_storage.c +slang_typeinfo.obj : slang_typeinfo.c +slang_utility.obj : slang_utility.c +slang_vartable.obj : slang_vartable.c diff --git a/src/mesa/slang/library/.gitignore b/src/mesa/slang/library/.gitignore new file mode 100644 index 00000000000..02a89fc7df7 --- /dev/null +++ b/src/mesa/slang/library/.gitignore @@ -0,0 +1 @@ +*_gc.h diff --git a/src/mesa/slang/library/Makefile b/src/mesa/slang/library/Makefile new file mode 100644 index 00000000000..75c91e7db73 --- /dev/null +++ b/src/mesa/slang/library/Makefile @@ -0,0 +1,51 @@ +# src/mesa/shader/slang/library/Makefile + +TOP = ../../../.. + +include $(TOP)/configs/current + +GLSL_CL = $(TOP)/src/glsl/apps/compile + +# +# targets +# + +.PHONY: default clean + +default: builtin + +clean: + -rm -f *_gc.h + +builtin: builtin_110 builtin_120 + +# +# builtin library sources +# + +builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h + +builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h + + +slang_120_core_gc.h: slang_120_core.gc + $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h + +slang_builtin_120_common_gc.h: slang_builtin_120_common.gc + $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h + +slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc + $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h + +slang_common_builtin_gc.h: slang_common_builtin.gc + $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h + +slang_core_gc.h: slang_core.gc + $(GLSL_CL) fragment slang_core.gc slang_core_gc.h + +slang_fragment_builtin_gc.h: slang_fragment_builtin.gc + $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h + +slang_vertex_builtin_gc.h: slang_vertex_builtin.gc + $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h + diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript new file mode 100644 index 00000000000..0b25467a4e8 --- /dev/null +++ b/src/mesa/slang/library/SConscript @@ -0,0 +1,52 @@ +####################################################################### +# SConscript for GLSL builtin library + +Import('*') + +env = env.Clone() + +# See also http://www.scons.org/wiki/UsingCodeGenerators + +def glsl_compile_emitter(target, source, env): + env.Depends(target, glsl_compile) + return (target, source) + +bld_frag = Builder( + action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'), + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +bld_vert = Builder( + action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'), + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +env['BUILDERS']['bld_frag'] = bld_frag +env['BUILDERS']['bld_vert'] = bld_vert + +# Generate GLSL builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_core_gc.h', + '#src/mesa/shader/slang/library/slang_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_common_builtin.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') +env.bld_vert( + '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') + +# Generate GLSL 1.20 builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_120_core_gc.h', + '#src/mesa/shader/slang/library/slang_120_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') diff --git a/src/mesa/slang/library/slang_120_core.gc b/src/mesa/slang/library/slang_120_core.gc new file mode 100644 index 00000000000..04c5ec2ec5c --- /dev/null +++ b/src/mesa/slang/library/slang_120_core.gc @@ -0,0 +1,1978 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// Constructors and operators introduced in GLSL 1.20 - mostly on new +// (non-square) types of matrices. +// +// One important change in the language is that when a matrix is used +// as an argument to a matrix constructor, it must be the only argument +// for the constructor. The compiler takes care of it by itself and +// here we only care to re-introduce constructors for old (square) +// types of matrices. +// + +// +// From Shader Spec, ver. 1.20, rev. 6 +// + +//// mat2x3: 2 columns of vec3 + +mat2x3 __constructor(const float f00, const float f10, const float f20, + const float f01, const float f11, const float f21) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; +} + +mat2x3 __constructor(const float f) +{ + __retVal = mat2x3( f, 0.0, 0.0, + 0.0, f, 0.0); +} + +mat2x3 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat2x3(f); +} + +mat2x3 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat2x3(f); +} + +mat2x3 __constructor(const vec3 c0, const vec3 c1) +{ + __retVal[0] = c0; + __retVal[1] = c1; +} + + + +//// mat2x4: 2 columns of vec4 + +mat2x4 __constructor(const float f00, const float f10, const float f20, const float f30, + const float f01, const float f11, const float f21, const float f31) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[0].w = f30; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; + __retVal[1].w = f31; +} + +mat2x4 __constructor(const float f) +{ + __retVal = mat2x4( f, 0.0, 0.0, 0.0, + 0.0, f, 0.0, 0.0); +} + +mat2x4 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat2x4(f); +} + +mat2x4 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat2x4(f); +} + +mat2x4 __constructor(const vec4 c0, const vec4 c1) +{ + __retVal[0] = c0; + __retVal[1] = c1; +} + + + +//// mat3x2: 3 columns of vec2 + +mat3x2 __constructor(const float f00, const float f10, + const float f01, const float f11, + const float f02, const float f12) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[2].x = f02; + __retVal[2].y = f12; +} + +mat3x2 __constructor(const float f) +{ + __retVal = mat3x2( f, 0.0, + 0.0, f, + 0.0, 0.0); +} + +mat3x2 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat3x2(f); +} + +mat3x2 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat3x2(f); +} + +mat3x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; +} + + + +//// mat3x4: 3 columns of vec4 + +mat3x4 __constructor(const float f00, const float f10, const float f20, const float f30, + const float f01, const float f11, const float f21, const float f31, + const float f02, const float f12, const float f22, const float f32) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[0].w = f30; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; + __retVal[1].w = f31; + __retVal[2].x = f02; + __retVal[2].y = f12; + __retVal[2].z = f22; + __retVal[2].w = f32; +} + +mat3x4 __constructor(const float f) +{ + __retVal = mat3x4( f, 0.0, 0.0, 0.0, + 0.0, f, 0.0, 0.0, + 0.0, 0.0, f, 0.0); +} + +mat3x4 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat3x4(f); +} + +mat3x4 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat3x4(f); +} + +mat3x4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; +} + + + +//// mat4x2: 4 columns of vec2 + +mat4x2 __constructor(const float f00, const float f10, + const float f01, const float f11, + const float f02, const float f12, + const float f03, const float f13) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[2].x = f02; + __retVal[2].y = f12; + __retVal[3].x = f03; + __retVal[3].y = f13; +} + +mat4x2 __constructor(const float f) +{ + __retVal = mat4x2( f, 0.0, + 0.0, 4, + 0.0, 0.0, + 0.0, 0.0); +} + +mat4x2 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat4x2(f); +} + +mat4x2 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat4x2(f); +} + +mat4x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2, const vec2 c3) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; + __retVal[3] = c3; +} + + + +//// mat4x3: 4 columns of vec3 + +mat4x3 __constructor(const float f00, const float f10, const float f20, + const float f01, const float f11, const float f21, + const float f02, const float f12, const float f22, + const float f03, const float f13, const float f23) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; + __retVal[2].x = f02; + __retVal[2].y = f12; + __retVal[2].z = f22; + __retVal[3].x = f03; + __retVal[3].y = f13; + __retVal[3].z = f23; +} + +mat4x3 __constructor(const float f) +{ + __retVal = mat4x3( f, 0.0, 0.0, + 0.0, f, 0.0, + 0.0, 0.0, f, + 0.0, 0.0, 0.0); +} + +mat4x3 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat4x3(f); +} + +mat4x3 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat4x3(f); +} + +mat4x3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2, const vec3 c3) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; + __retVal[3] = c3; +} + + + +//// misc assorted matrix constructors + +mat2 __constructor(const mat2 m) +{ + __retVal = m; +} + +mat2 __constructor(const mat3x2 m) +{ + __retVal = mat2(m[0], m[1]); +} + +mat2 __constructor(const mat4x2 m) +{ + __retVal = mat2(m[0], m[1]); +} + +mat2 __constructor(const mat2x3 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat2x4 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat3 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat3x4 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat4x3 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat4 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + + + +mat2x3 __constructor(const mat2x3 m) +{ + __retVal = m; +} + +mat2x3 __constructor(const mat3 m) +{ + __retVal = mat2x3(m[0], m[1]); +} + +mat2x3 __constructor(const mat4x3 m) +{ + __retVal = mat2x3(m[0], m[1]); +} + +mat2x3 __constructor(const mat2x4 m) +{ + __retVal = mat2x3(m[0].xyz, m[1].xyz); +} + +mat2x3 __constructor(const mat3x4 m) +{ + __retVal = mat2x3(m[0].xyz, m[1].xyz); +} + +mat2x3 __constructor(const mat4 m) +{ + __retVal = mat2x3(m[0].xyz, m[1].xyz); +} + +mat2x3 __constructor(const mat2 m) +{ + __retVal = mat2x3(m[0].x, m[0].y, 0.0, + m[1].x, m[1].y, 0.0); +} + +mat2x3 __constructor(const mat3x2 m) +{ + __retVal = mat2x3(m[0].x, m[0].y, 0.0, + m[1].x, m[1].y, 0.0); +} + +mat2x3 __constructor(const mat4x2 m) +{ + __retVal = mat2x3(m[0].x, m[0].y, 0.0, + m[1].x, m[1].y, 0.0); +} + + + +mat2x4 __constructor(const mat2x4 m) +{ + __retVal = m; +} + +mat2x4 __constructor(const mat3x4 m) +{ + __retVal = mat2x4(m[0], m[1]); +} + +mat2x4 __constructor(const mat4 m) +{ + __retVal = mat2x4(m[0], m[1]); +} + +mat2x4 __constructor(const mat2x3 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, + m[1].x, m[1].y, m[1].z, 0.0); +} + +mat2x4 __constructor(const mat3 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, + m[1].x, m[1].y, m[1].z, 0.0); +} + +mat2x4 __constructor(const mat4x3 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, + m[1].x, m[1].y, m[1].z, 0.0); +} + +mat2x4 __constructor(const mat2 m) +{ + __retVal = mat2x4(m[0].x, m[1].y, 0.0, 0.0, + m[1].x, m[1].y, 0.0, 0.0); +} + +mat2x4 __constructor(const mat3x2 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, + m[1].x, m[1].y, 0.0, 0.0); +} + +mat2x4 __constructor(const mat4x2 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, + m[1].x, m[1].y, 0.0, 0.0); +} + + + +mat3x2 __constructor(const mat3x2 m) +{ + __retVal = m; +} + +mat3x2 __constructor(const mat4x2 m) +{ + __retVal = mat3x2(m[0], m[1], m[2]); +} + +mat3x2 __constructor(const mat3 m) +{ + __retVal = mat3x2(m[0], m[1], m[2]); +} + +mat3x2 __constructor(const mat3x4 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + m[2].x, m[2].y); +} + +mat3x2 __constructor(const mat4x3 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + m[2].x, m[2].y); +} + +mat3x2 __constructor(const mat4 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + 0.0, 0.0); +} + +mat3x2 __constructor(const mat2 m) +{ + __retVal = mat3x2(m[0], m[1], vec2(0.0)); +} + +mat3x2 __constructor(const mat2x3 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + 0.0, 0.0); +} + +mat3x2 __constructor(const mat2x4 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + 0.0, 0.0); +} + + + + +mat3 __constructor(const mat3 m) +{ + __retVal = m; +} + +mat3 __constructor(const mat4x3 m) +{ + __retVal = mat3 ( + m[0], + m[1], + m[2] + ); +} + +mat3 __constructor(const mat3x4 m) +{ + __retVal = mat3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz + ); +} + +mat3 __constructor(const mat4 m) +{ + __retVal = mat3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz + ); +} + +mat3 __constructor(const mat2x3 m) +{ + __retVal = mat3 ( + m[0], + m[1], + 0., 0., 1. + ); +} + +mat3 __constructor(const mat2x4 m) +{ + __retVal = mat3 ( + m[0].xyz, + m[1].xyz, + 0., 0., 1. + ); +} + +mat3 __constructor(const mat3x2 m) +{ + __retVal = mat3 ( + m[0], 0., + m[1], 0., + m[2], 1. + ); +} + +mat3 __constructor(const mat4x2 m) +{ + __retVal = mat3 ( + m[0], 0., + m[1], 0., + m[2], 1. + ); +} + +mat3 __constructor(const mat2 m) +{ + __retVal = mat3 ( + m[0], 0., + m[1], 0., + 0., 0., 1. + ); +} + + +mat3x4 __constructor(const mat3x4 m) +{ + __retVal = m; +} + +mat3x4 __constructor(const mat4 m) +{ + __retVal = mat3x4 ( + m[0], + m[1], + m[2] + ); +} + +mat3x4 __constructor(const mat3 m) +{ + __retVal = mat3x4 ( + m[0], 0., + m[1], 0., + m[2], 0. + ); +} + +mat3x4 __constructor(const mat4x3 m) +{ + __retVal = mat3x4 ( + m[0], 0., + m[1], 0., + m[2], 0. + ); +} + +mat3x4 __constructor(const mat2x4 m) +{ + __retVal = mat3x4 ( + m[0], + m[1], + 0., 0., 1., 0. + ); +} + +mat3x4 __constructor(const mat2x3 m) +{ + __retVal = mat3x4 ( + m[0], 0., + m[1], 0., + 0., 0., 1., 0. + ); +} + +mat3x4 __constructor(const mat3x2 m) +{ + __retVal = mat3x4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0. + ); +} + +mat3x4 __constructor(const mat4x2 m) +{ + __retVal = mat3x4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0. + ); +} + +mat3x4 __constructor(const mat2 m) +{ + __retVal = mat3x4 ( + m[0], 0., 0., + m[1], 0., 0., + 0., 0., 1., 0. + ); +} + + +mat4x2 __constructor(const mat4x2 m) +{ + __retVal = m; +} + +mat4x2 __constructor(const mat4x3 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + m[3].xy + ); +} + +mat4x2 __constructor(const mat4 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + m[3].xy + ); +} + +mat4x2 __constructor(const mat3x2 m) +{ + __retVal = mat4x2 ( + m[0], + m[1], + 0., 0. + ); +} + +mat4x2 __constructor(const mat3 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + 0., 0. + ); +} + +mat4x2 __constructor(const mat3x4 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + 0., 0. + ); +} + +mat4x2 __constructor(const mat2 m) +{ + __retVal = mat4x2 ( + m[0], + m[1], + 0., 0., + 0., 0. + ); +} + +mat4x2 __constructor(const mat2x3 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + 0., 0., + 0., 0. + ); +} + +mat4x2 __constructor(const mat2x4 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + 0., 0., + 0., 0. + ); +} + + +mat4x3 __constructor(const mat4x3 m) +{ + __retVal = m; +} + +mat4x3 __constructor(const mat4 m) +{ + __retVal = mat4x3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz, + m[3].xyz + ); +} + +mat4x3 __constructor(const mat3 m) +{ + __retVal = mat4x3 ( + m[0], + m[1], + m[2], + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat3x4 m) +{ + __retVal = mat4x3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz, + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat4x2 m) +{ + __retVal = mat4x3 ( + m[0], 0., + m[1], 0., + m[2], 1., + m[3], 0. + ); +} + +mat4x3 __constructor(const mat2x3 m) +{ + __retVal = mat4x3 ( + m[0], + m[1], + 0., 0., 1., + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat3x2 m) +{ + __retVal = mat4x3 ( + m[0], 0., + m[1], 0., + m[2], 1., + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat2x4 m) +{ + __retVal = mat4x3 ( + m[0].xyz, + m[1].xyz, + 0., 0., 1., + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat2 m) +{ + __retVal = mat4x3 ( + m[0], 0., + m[1], 0., + 0., 0., 1., + 0., 0., 0. + ); +} + + +mat4 __constructor(const mat4 m) +{ + __retVal = m; +} + +mat4 __constructor(const mat3x4 m) +{ + __retVal = mat4 ( + m[0], + m[1], + m[2], + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat4x3 m) +{ + __retVal = mat4 ( + m[0], 0., + m[1], 0., + m[2], 0., + m[3], 1. + ); +} + +mat4 __constructor(const mat2x4 m) +{ + __retVal = mat4 ( + m[0], + m[1], + 0., 0., 1., 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat4x2 m) +{ + __retVal = mat4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0., + m[3], 0., 1. + ); +} + +mat4 __constructor(const mat3 m) +{ + __retVal = mat4 ( + m[0], 0., + m[1], 0., + m[2], 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat2x3 m) +{ + __retVal = mat4 ( + m[0], 0., + m[1], 0., + 0., 0., 1., 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat3x2 m) +{ + __retVal = mat4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat2 m) +{ + __retVal = mat4 ( + m[0], 0., 0., + m[1], 0., 0., + 0., 0., 1., 0., + 0., 0., 0., 1. + ); +} + + +void __operator += (inout mat2x3 m, const mat2x3 n) { + m[0] += n[0]; + m[1] += n[1]; +} + +void __operator += (inout mat2x4 m, const mat2x4 n) { + m[0] += n[0]; + m[1] += n[1]; +} + +void __operator += (inout mat3x2 m, const mat3x2 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; +} + +void __operator += (inout mat3x4 m, const mat3x4 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; +} + +void __operator += (inout mat4x2 m, const mat4x2 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; + m[3] += n[3]; +} + +void __operator += (inout mat4x3 m, const mat4x3 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; + m[3] += n[3]; +} + + +void __operator -= (inout mat2x3 m, const mat2x3 n) { + m[0] -= n[0]; + m[1] -= n[1]; +} + +void __operator -= (inout mat2x4 m, const mat2x4 n) { + m[0] -= n[0]; + m[1] -= n[1]; +} + +void __operator -= (inout mat3x2 m, const mat3x2 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; +} + +void __operator -= (inout mat3x4 m, const mat3x4 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; +} + +void __operator -= (inout mat4x2 m, const mat4x2 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; + m[3] -= n[3]; +} + +void __operator -= (inout mat4x3 m, const mat4x3 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; + m[3] -= n[3]; +} + + +void __operator /= (inout mat2x3 m, const mat2x3 n) { + m[0] /= n[0]; + m[1] /= n[1]; +} + +void __operator /= (inout mat2x4 m, const mat2x4 n) { + m[0] /= n[0]; + m[1] /= n[1]; +} + +void __operator /= (inout mat3x2 m, const mat3x2 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; +} + +void __operator /= (inout mat3x4 m, const mat3x4 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; +} + +void __operator /= (inout mat4x2 m, const mat4x2 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; + m[3] /= n[3]; +} + +void __operator /= (inout mat4x3 m, const mat4x3 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; + m[3] /= n[3]; +} + + +vec3 __operator * (const mat2x3 m, const vec2 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z; +} + +vec4 __operator * (const mat2x4 m, const vec2 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z; + __retVal.w = v.x * m[0].w + v.y * m[1].w; +} + +vec2 __operator * (const mat3x2 m, const vec3 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; +} + +vec4 __operator * (const mat3x4 m, const vec3 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z; + __retVal.w = v.x * m[0].w + v.y * m[1].w + v.z * m[2].w; +} + +vec2 __operator * (const mat4x2 m, const vec4 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; +} + +vec3 __operator * (const mat4x3 m, const vec4 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z; +} + + +mat3x2 __operator * (const mat2 m, const mat3x2 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x2 __operator * (const mat2 m, const mat4x2 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x3 __operator * (const mat2x3 m, const mat2 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3 __operator * (const mat2x3 m, const mat3x2 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x3 __operator * (const mat2x3 m, const mat4x2 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x4 __operator * (const mat2x4 m, const mat2 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x4 __operator * (const mat2x4 m, const mat3x2 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4 __operator * (const mat2x4 m, const mat4x2 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2 __operator * (const mat3x2 m, const mat2x3 n) +{ + //return mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x2 __operator * (const mat3x2 m, const mat3 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x2 __operator * (const mat3x2 m, const mat4x3 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x3 __operator * (const mat3 m, const mat2x3 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat4x3 __operator * (const mat3 m, const mat4x3 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x4 __operator * (const mat3x4 m, const mat2x3 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x4 __operator * (const mat3x4 m, const mat3 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4 __operator * (const mat3x4 m, const mat4x3 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2 __operator * (const mat4x2 m, const mat2x4 n) +{ + //return = mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x2 __operator * (const mat4x2 m, const mat3x4 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x2 __operator * (const mat4x2 m, const mat4 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x3 __operator * (const mat4x3 m, const mat2x4 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3 __operator * (const mat4x3 m, const mat3x4 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x3 __operator * (const mat4x3 m, const mat4 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x4 __operator * (const mat4 m, const mat2x4 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x4 __operator * (const mat4 m, const mat3x4 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + + +void __operator *= (inout mat2x3 m, const mat2 n) { + m = m * n; +} + +void __operator *= (inout mat2x4 m, const mat2 n) { + m = m * n; +} + +void __operator *= (inout mat3x2 m, const mat3 n) { + m = m * n; +} + +void __operator *= (inout mat3x4 m, const mat3 n) { + m = m * n; +} + +void __operator *= (inout mat4x2 m, const mat4 n) { + m = m * n; +} + +void __operator *= (inout mat4x3 m, const mat4 n) { + m = m * n; +} + + +vec3 __operator * (const vec2 v, const mat3x2 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); +} + +vec4 __operator * (const vec2 v, const mat4x2 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); + __retVal.w = dot(v, m[3]); +} + +vec2 __operator * (const vec3 v, const mat2x3 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); +} + +vec4 __operator * (const vec3 v, const mat4x3 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); + __retVal.w = dot(v, m[3]); +} + +vec2 __operator * (const vec4 v, const mat2x4 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); +} + +vec3 __operator * (const vec4 v, const mat3x4 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); +} + + +void __operator += (inout mat2x3 m, const float a) { + m[0] += a; + m[1] += a; +} + +void __operator += (inout mat2x4 m, const float a) { + m[0] += a; + m[1] += a; +} + +void __operator += (inout mat3x2 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; +} + +void __operator += (inout mat3x4 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; +} + +void __operator += (inout mat4x2 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; + m[3] += a; +} + +void __operator += (inout mat4x3 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; + m[3] += a; +} + + +void __operator -= (inout mat2x3 m, const float a) { + m[0] -= a; + m[1] -= a; +} + +void __operator -= (inout mat2x4 m, const float a) { + m[0] -= a; + m[1] -= a; +} + +void __operator -= (inout mat3x2 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; +} + +void __operator -= (inout mat3x4 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; +} + +void __operator -= (inout mat4x2 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; + m[3] -= a; +} + +void __operator -= (inout mat4x3 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; + m[3] -= a; +} + + +void __operator *= (inout mat2x3 m, const float a) { + m[0] *= a; + m[1] *= a; +} + +void __operator *= (inout mat2x4 m, const float a) { + m[0] *= a; + m[1] *= a; +} + +void __operator *= (inout mat3x2 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; +} + +void __operator *= (inout mat3x4 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; +} + +void __operator *= (inout mat4x2 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; + m[3] *= a; +} + +void __operator *= (inout mat4x3 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; + m[3] *= a; +} + + +void __operator /= (inout mat2x3 m, const float a) { + m[0] /= a; + m[1] /= a; +} + +void __operator /= (inout mat2x4 m, const float a) { + m[0] /= a; + m[1] /= a; +} + +void __operator /= (inout mat3x2 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; +} + +void __operator /= (inout mat3x4 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; +} + +void __operator /= (inout mat4x2 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; + m[3] /= a; +} + +void __operator /= (inout mat4x3 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; + m[3] /= a; +} + + +mat2x3 __operator + (const mat2x3 m, const mat2x3 n) { + return mat2x3 (m[0] + n[0], m[1] + n[1]); +} + +mat2x4 __operator + (const mat2x4 m, const mat2x4 n) { + return mat2x4 (m[0] + n[0], m[1] + n[1]); +} + +mat3x2 __operator + (const mat3x2 m, const mat3x2 n) { + return mat3x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); +} + +mat3x4 __operator + (const mat3x4 m, const mat3x4 n) { + return mat3x4 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); +} + +mat4x2 __operator + (const mat4x2 m, const mat4x2 n) { + return mat4x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); +} + +mat4x3 __operator + (const mat4x3 m, const mat4x3 n) { + return mat4x3 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); +} + + +mat2x3 __operator - (const mat2x3 m, const mat2x3 n) { + return mat2x3 (m[0] - n[0], m[1] - n[1]); +} + +mat2x4 __operator - (const mat2x4 m, const mat2x4 n) { + return mat2x4 (m[0] - n[0], m[1] - n[1]); +} + +mat3x2 __operator - (const mat3x2 m, const mat3x2 n) { + return mat3x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); +} + +mat3x4 __operator - (const mat3x4 m, const mat3x4 n) { + return mat3x4 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); +} + +mat4x2 __operator - (const mat4x2 m, const mat4x2 n) { + return mat4x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); +} + +mat4x3 __operator - (const mat4x3 m, const mat4x3 n) { + return mat4x3 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); +} + + +mat2x3 __operator / (const mat2x3 m, const mat2x3 n) { + return mat2x3 (m[0] / n[0], m[1] / n[1]); +} + +mat2x4 __operator / (const mat2x4 m, const mat2x4 n) { + return mat2x4 (m[0] / n[0], m[1] / n[1]); +} + +mat3x2 __operator / (const mat3x2 m, const mat3x2 n) { + return mat3x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); +} + +mat3x4 __operator / (const mat3x4 m, const mat3x4 n) { + return mat3x4 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); +} + +mat4x2 __operator / (const mat4x2 m, const mat4x2 n) { + return mat4x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); +} + +mat4x3 __operator / (const mat4x3 m, const mat4x3 n) { + return mat4x3 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); +} + + +mat2x3 __operator + (const float a, const mat2x3 n) { + return mat2x3 (a + n[0], a + n[1]); +} + +mat2x3 __operator + (const mat2x3 m, const float b) { + return mat2x3 (m[0] + b, m[1] + b); +} + +mat2x4 __operator + (const float a, const mat2x4 n) { + return mat2x4 (a + n[0], a + n[1]); +} + +mat2x4 __operator + (const mat2x4 m, const float b) { + return mat2x4 (m[0] + b, m[1] + b); +} + +mat3x2 __operator + (const float a, const mat3x2 n) { + return mat3x2 (a + n[0], a + n[1], a + n[2]); +} + +mat3x2 __operator + (const mat3x2 m, const float b) { + return mat3x2 (m[0] + b, m[1] + b, m[2] + b); +} + +mat3x4 __operator + (const float a, const mat3x4 n) { + return mat3x4 (a + n[0], a + n[1], a + n[2]); +} + +mat3x4 __operator + (const mat3x4 m, const float b) { + return mat3x4 (m[0] + b, m[1] + b, m[2] + b); +} + +mat4x2 __operator + (const mat4x2 m, const float b) { + return mat4x2 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); +} + +mat4x2 __operator + (const float a, const mat4x2 n) { + return mat4x2 (a + n[0], a + n[1], a + n[2], a + n[3]); +} + +mat4x3 __operator + (const mat4x3 m, const float b) { + return mat4x3 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); +} + +mat4x3 __operator + (const float a, const mat4x3 n) { + return mat4x3 (a + n[0], a + n[1], a + n[2], a + n[3]); +} + + +mat2x3 __operator - (const float a, const mat2x3 n) { + return mat2x3 (a - n[0], a - n[1]); +} + +mat2x3 __operator - (const mat2x3 m, const float b) { + return mat2x3 (m[0] - b, m[1] - b); +} + +mat2x4 __operator - (const float a, const mat2x4 n) { + return mat2x4 (a - n[0], a - n[1]); +} + +mat2x4 __operator - (const mat2x4 m, const float b) { + return mat2x4 (m[0] - b, m[1] - b); +} + +mat3x2 __operator - (const float a, const mat3x2 n) { + return mat3x2 (a - n[0], a - n[1], a - n[2]); +} + +mat3x2 __operator - (const mat3x2 m, const float b) { + return mat3x2 (m[0] - b, m[1] - b, m[2] - b); +} + +mat3x4 __operator - (const float a, const mat3x4 n) { + return mat3x4 (a - n[0], a - n[1], a - n[2]); +} + +mat3x4 __operator - (const mat3x4 m, const float b) { + return mat3x4 (m[0] - b, m[1] - b, m[2] - b); +} + +mat4x2 __operator - (const mat4x2 m, const float b) { + return mat4x2 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); +} + +mat4x2 __operator - (const float a, const mat4x2 n) { + return mat4x2 (a - n[0], a - n[1], a - n[2], a - n[3]); +} + +mat4x3 __operator - (const mat4x3 m, const float b) { + return mat4x3 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); +} + +mat4x3 __operator - (const float a, const mat4x3 n) { + return mat4x3 (a - n[0], a - n[1], a - n[2], a - n[3]); +} + + +mat2x3 __operator * (const float a, const mat2x3 n) +{ + //return mat2x3 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; +} + +mat2x3 __operator * (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; +} + +mat2x4 __operator * (const float a, const mat2x4 n) +{ + //return mat2x4 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; +} + +mat2x4 __operator * (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; +} + +mat3x2 __operator * (const float a, const mat3x2 n) +{ + //return mat3x2 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; +} + +mat3x2 __operator * (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; +} + +mat3x4 __operator * (const float a, const mat3x4 n) +{ + //return mat3x4 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; +} + +mat3x4 __operator * (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; +} + +mat4x2 __operator * (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; +} + +mat4x2 __operator * (const float a, const mat4x2 n) +{ + //return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; +} + +mat4x3 __operator * (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; +} + +mat4x3 __operator * (const float a, const mat4x3 n) +{ + //return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; +} + + +mat2x3 __operator / (const float a, const mat2x3 n) +{ + //return mat2x3 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; +} + +mat2x3 __operator / (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; +} + +mat2x4 __operator / (const float a, const mat2x4 n) +{ + //return mat2x4 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; +} + +mat2x4 __operator / (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; +} + +mat3x2 __operator / (const float a, const mat3x2 n) +{ + //return mat3x2 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; +} + +mat3x2 __operator / (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; +} + +mat3x4 __operator / (const float a, const mat3x4 n) +{ + //return mat3x4 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; +} + +mat3x4 __operator / (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; +} + +mat4x2 __operator / (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; +} + +mat4x2 __operator / (const float a, const mat4x2 n) +{ + //return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; +} + +mat4x3 __operator / (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; +} + +mat4x3 __operator / (const float a, const mat4x3 n) +{ + //return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; +} + + +mat2x3 __operator - (const mat2x3 m) { + return mat2x3 (-m[0], -m[1]); +} + +mat2x4 __operator - (const mat2x4 m) { + return mat2x4 (-m[0], -m[1]); +} + +mat3x2 __operator - (const mat3x2 m) { + return mat3x2 (-m[0], -m[1], -m[2]); +} + +mat3x4 __operator - (const mat3x4 m) { + return mat3x4 (-m[0], -m[1], -m[2]); +} + +mat4x2 __operator - (const mat4x2 m) { + return mat4x2 (-m[0], -m[1], -m[2], -m[3]); +} + +mat4x3 __operator - (const mat4x3 m) { + return mat4x3 (-m[0], -m[1], -m[2], -m[3]); +} + + +void __operator -- (inout mat2x3 m) { + --m[0]; + --m[1]; +} + +void __operator -- (inout mat2x4 m) { + --m[0]; + --m[1]; +} + +void __operator -- (inout mat3x2 m) { + --m[0]; + --m[1]; + --m[2]; +} + +void __operator -- (inout mat3x4 m) { + --m[0]; + --m[1]; + --m[2]; +} + +void __operator -- (inout mat4x2 m) { + --m[0]; + --m[1]; + --m[2]; + --m[3]; +} + +void __operator -- (inout mat4x3 m) { + --m[0]; + --m[1]; + --m[2]; + --m[3]; +} + + +void __operator ++ (inout mat2x3 m) { + ++m[0]; + ++m[1]; +} + +void __operator ++ (inout mat2x4 m) { + ++m[0]; + ++m[1]; +} + +void __operator ++ (inout mat3x2 m) { + ++m[0]; + ++m[1]; + ++m[2]; +} + +void __operator ++ (inout mat3x4 m) { + ++m[0]; + ++m[1]; + ++m[2]; +} + +void __operator ++ (inout mat4x2 m) { + ++m[0]; + ++m[1]; + ++m[2]; + ++m[3]; +} + +void __operator ++ (inout mat4x3 m) { + ++m[0]; + ++m[1]; + ++m[2]; + ++m[3]; +} + diff --git a/src/mesa/slang/library/slang_builtin_120_common.gc b/src/mesa/slang/library/slang_builtin_120_common.gc new file mode 100644 index 00000000000..c6264c3b471 --- /dev/null +++ b/src/mesa/slang/library/slang_builtin_120_common.gc @@ -0,0 +1,200 @@ +/* + * Mesa 3-D graphics library + * Version: 6.6 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.20, rev. 6 +// + +// +// 8.5 Matrix Functions +// + +mat2x3 matrixCompMult (mat2x3 m, mat2x3 n) { + return mat2x3 (m[0] * n[0], m[1] * n[1]); +} + +mat2x4 matrixCompMult (mat2x4 m, mat2x4 n) { + return mat2x4 (m[0] * n[0], m[1] * n[1]); +} + +mat3x2 matrixCompMult (mat3x2 m, mat3x2 n) { + return mat3x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); +} + +mat3x4 matrixCompMult (mat3x4 m, mat3x4 n) { + return mat3x4 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); +} + +mat4x2 matrixCompMult (mat4x2 m, mat4x2 n) { + return mat4x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); +} + +mat4x3 matrixCompMult (mat4x3 m, mat4x3 n) { + return mat4x3 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); +} + +mat2 outerProduct (vec2 c, vec2 r) { + return mat2 ( + c.x * r.x, c.y * r.x, + c.x * r.y, c.y * r.y + ); +} + +mat3 outerProduct (vec3 c, vec3 r) { + return mat3 ( + c.x * r.x, c.y * r.x, c.z * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, + c.x * r.z, c.y * r.z, c.z * r.z + ); +} + +mat4 outerProduct (vec4 c, vec4 r) { + return mat4 ( + c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, + c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z, + c.x * r.w, c.y * r.w, c.z * r.w, c.w * r.w + ); +} + +mat2x3 outerProduct (vec3 c, vec2 r) { + return mat2x3 ( + c.x * r.x, c.y * r.x, c.z * r.x, + c.x * r.y, c.y * r.y, c.z * r.y + ); +} + +mat3x2 outerProduct (vec2 c, vec3 r) { + return mat3x2 ( + c.x * r.x, c.y * r.x, + c.x * r.y, c.y * r.y, + c.x * r.z, c.y * r.z + ); +} + +mat2x4 outerProduct (vec4 c, vec2 r) { + return mat2x4 ( + c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y + ); +} + +mat4x2 outerProduct (vec2 c, vec4 r) { + return mat4x2 ( + c.x * r.x, c.y * r.x, + c.x * r.y, c.y * r.y, + c.x * r.z, c.y * r.z, + c.x * r.w, c.y * r.w + ); +} + +mat3x4 outerProduct (vec4 c, vec3 r) { + return mat3x4 ( + c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, + c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z + ); +} + +mat4x3 outerProduct (vec3 c, vec4 r) { + return mat4x3 ( + c.x * r.x, c.y * r.x, c.z * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, + c.x * r.z, c.y * r.z, c.z * r.z, + c.x * r.w, c.y * r.w, c.z * r.w + ); +} + +mat2 transpose (mat2 m) { + return mat2 ( + m[0].x, m[1].x, + m[0].y, m[1].y + ); +} + +mat3 transpose (mat3 m) { + return mat3 ( + m[0].x, m[1].x, m[2].x, + m[0].y, m[1].y, m[2].y, + m[0].z, m[1].z, m[2].z + ); +} + +mat4 transpose (mat4 m) { + return mat4 ( + m[0].x, m[1].x, m[2].x, m[3].x, + m[0].y, m[1].y, m[2].y, m[3].y, + m[0].z, m[1].z, m[2].z, m[3].z, + m[0].w, m[1].w, m[2].w, m[3].w + ); +} + +mat2x3 transpose (mat3x2 m) { + return mat2x3 ( + m[0].x, m[1].x, m[2].x, + m[0].y, m[1].y, m[2].y + ); +} + +mat3x2 transpose (mat2x3 m) { + return mat3x2 ( + m[0].x, m[1].x, + m[0].y, m[1].y, + m[0].z, m[1].z + ); +} + +mat2x4 transpose (mat4x2 m) { + return mat2x4 ( + m[0].x, m[1].x, m[2].x, m[3].x, + m[0].y, m[1].y, m[2].y, m[3].y + ); +} + +mat4x2 transpose (mat2x4 m) { + return mat4x2 ( + m[0].x, m[1].x, + m[0].y, m[1].y, + m[0].z, m[1].z, + m[0].w, m[1].w + ); +} + +mat3x4 transpose (mat4x3 m) { + return mat3x4 ( + m[0].x, m[1].x, m[2].x, m[3].x, + m[0].y, m[1].y, m[2].y, m[3].y, + m[0].z, m[1].z, m[2].z, m[3].z + ); +} + +mat4x3 transpose (mat3x4 m) { + return mat4x3 ( + m[0].x, m[1].x, m[2].x, + m[0].y, m[1].y, m[2].y, + m[0].z, m[1].z, m[2].z, + m[0].w, m[1].w, m[2].w + ); +} + diff --git a/src/mesa/slang/library/slang_builtin_120_fragment.gc b/src/mesa/slang/library/slang_builtin_120_fragment.gc new file mode 100644 index 00000000000..7d516046a18 --- /dev/null +++ b/src/mesa/slang/library/slang_builtin_120_fragment.gc @@ -0,0 +1,30 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.20, rev. 6 +// + +varying vec2 gl_PointCoord; + diff --git a/src/mesa/slang/library/slang_common_builtin.gc b/src/mesa/slang/library/slang_common_builtin.gc new file mode 100644 index 00000000000..d75354deffe --- /dev/null +++ b/src/mesa/slang/library/slang_common_builtin.gc @@ -0,0 +1,1887 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.10, rev. 59 +// + +// Note: the values assigned to these constants here aren't actually used. +// They're set by the compiler according to the GL context limits. +// See slang_simplify.c +const int gl_MaxLights = 8; +const int gl_MaxClipPlanes = 6; +const int gl_MaxTextureUnits = 8; +const int gl_MaxTextureCoords = 8; +const int gl_MaxVertexAttribs = 16; +const int gl_MaxVertexUniformComponents = 512; +const int gl_MaxVaryingFloats = 32; +const int gl_MaxVertexTextureImageUnits = 0; +const int gl_MaxCombinedTextureImageUnits = 2; +const int gl_MaxTextureImageUnits = 2; +const int gl_MaxFragmentUniformComponents = 64; +const int gl_MaxDrawBuffers = 1; + +uniform mat4 gl_ModelViewMatrix; +uniform mat4 gl_ProjectionMatrix; +uniform mat4 gl_ModelViewProjectionMatrix; +uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords]; + +uniform mat3 gl_NormalMatrix; + +uniform mat4 gl_ModelViewMatrixInverse; +uniform mat4 gl_ProjectionMatrixInverse; +uniform mat4 gl_ModelViewProjectionMatrixInverse; +uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords]; + +uniform mat4 gl_ModelViewMatrixTranspose; +uniform mat4 gl_ProjectionMatrixTranspose; +uniform mat4 gl_ModelViewProjectionMatrixTranspose; +uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords]; + +uniform mat4 gl_ModelViewMatrixInverseTranspose; +uniform mat4 gl_ProjectionMatrixInverseTranspose; +uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose; +uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords]; + +uniform float gl_NormalScale; + +struct gl_DepthRangeParameters { + float near; + float far; + float diff; +}; + +uniform gl_DepthRangeParameters gl_DepthRange; + +uniform vec4 gl_ClipPlane[gl_MaxClipPlanes]; + +struct gl_PointParameters { + float size; + float sizeMin; + float sizeMax; + float fadeThresholdSize; + float distanceConstantAttenuation; + float distanceLinearAttenuation; + float distanceQuadraticAttenuation; +}; + +uniform gl_PointParameters gl_Point; + +struct gl_MaterialParameters { + vec4 emission; + vec4 ambient; + vec4 diffuse; + vec4 specular; + float shininess; +}; + +uniform gl_MaterialParameters gl_FrontMaterial; +uniform gl_MaterialParameters gl_BackMaterial; + +/* NOTE: the order of these fields is significant! + * See the definition of the lighting state vars such as STATE_SPOT_DIRECTION. + */ +struct gl_LightSourceParameters { + vec4 ambient; + vec4 diffuse; + vec4 specular; + vec4 position; + vec4 halfVector; + vec3 spotDirection; + float spotCosCutoff; + + float constantAttenuation; + float linearAttenuation; + float quadraticAttenuation; + float spotExponent; + + float spotCutoff; +}; + +uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; + +struct gl_LightModelParameters { + vec4 ambient; +}; + +uniform gl_LightModelParameters gl_LightModel; + +struct gl_LightModelProducts { + vec4 sceneColor; +}; + +uniform gl_LightModelProducts gl_FrontLightModelProduct; +uniform gl_LightModelProducts gl_BackLightModelProduct; + +struct gl_LightProducts { + vec4 ambient; + vec4 diffuse; + vec4 specular; +}; + +uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights]; +uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights]; + +uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits]; +uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords]; +uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords]; +uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords]; +uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords]; + +struct gl_FogParameters { + vec4 color; + float density; + float start; + float end; + float scale; +}; + +uniform gl_FogParameters gl_Fog; + + + + + +// +// 8.1 Angle and Trigonometry Functions +// + +//// radians + +float radians(const float deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal, deg, c; +} + +vec2 radians(const vec2 deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal.xy, deg.xy, c.xx; +} + +vec3 radians(const vec3 deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal.xyz, deg.xyz, c.xxx; +} + +vec4 radians(const vec4 deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal, deg, c.xxxx; +} + + +//// degrees + +float degrees(const float rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal, rad, c; +} + +vec2 degrees(const vec2 rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal.xy, rad.xy, c.xx; +} + +vec3 degrees(const vec3 rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal.xyz, rad.xyz, c.xxx; +} + +vec4 degrees(const vec4 rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal, rad, c.xxxx; +} + + +//// sin + +float sin(const float radians) +{ + __asm float_sine __retVal, radians; +} + +vec2 sin(const vec2 radians) +{ + __asm float_sine __retVal.x, radians.x; + __asm float_sine __retVal.y, radians.y; +} + +vec3 sin(const vec3 radians) +{ + __asm float_sine __retVal.x, radians.x; + __asm float_sine __retVal.y, radians.y; + __asm float_sine __retVal.z, radians.z; +} + +vec4 sin(const vec4 radians) +{ + __asm float_sine __retVal.x, radians.x; + __asm float_sine __retVal.y, radians.y; + __asm float_sine __retVal.z, radians.z; + __asm float_sine __retVal.w, radians.w; +} + + +//// cos + +float cos(const float radians) +{ + __asm float_cosine __retVal, radians; +} + +vec2 cos(const vec2 radians) +{ + __asm float_cosine __retVal.x, radians.x; + __asm float_cosine __retVal.y, radians.y; +} + +vec3 cos(const vec3 radians) +{ + __asm float_cosine __retVal.x, radians.x; + __asm float_cosine __retVal.y, radians.y; + __asm float_cosine __retVal.z, radians.z; +} + +vec4 cos(const vec4 radians) +{ + __asm float_cosine __retVal.x, radians.x; + __asm float_cosine __retVal.y, radians.y; + __asm float_cosine __retVal.z, radians.z; + __asm float_cosine __retVal.w, radians.w; +} + + + +//// tan + +float tan(const float angle) +{ + const float s = sin(angle); + const float c = cos(angle); + return s / c; +} + +vec2 tan(const vec2 angle) +{ + const vec2 s = sin(angle); + const vec2 c = cos(angle); + return s / c; +} + +vec3 tan(const vec3 angle) +{ + const vec3 s = sin(angle); + const vec3 c = cos(angle); + return s / c; +} + +vec4 tan(const vec4 angle) +{ + const vec4 s = sin(angle); + const vec4 c = cos(angle); + return s / c; +} + + + +float asin(const float x) +{ + const float a0 = 1.5707288; // PI/2? + const float a1 = -0.2121144; + const float a2 = 0.0742610; + //const float a3 = -0.0187293; + const float halfPi = 3.1415926 * 0.5; + const float y = abs(x); + // three terms seem to be enough: + __retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + a2 * y))) * sign(x); + // otherwise, try four: + //__retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + y * (a2 + y * a3)))) * sign(x); +} + +vec2 asin(const vec2 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); +} + +vec3 asin(const vec3 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); + __retVal.z = asin(v.z); +} + +vec4 asin(const vec4 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); + __retVal.z = asin(v.z); + __retVal.w = asin(v.w); +} + +float acos(const float x) +{ + const float halfPi = 3.1415926 * 0.5; + __retVal = halfPi - asin(x); +} + +vec2 acos(const vec2 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); +} + +vec3 acos(const vec3 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); + __retVal.z = acos(v.z); +} + +vec4 acos(const vec4 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); + __retVal.z = acos(v.z); + __retVal.w = acos(v.w); +} + +float atan(const float x) +{ + __retVal = asin(x * inversesqrt(x * x + 1.0)); +} + +vec2 atan(const vec2 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); +} + +vec3 atan(const vec3 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); + __retVal.z = atan(y_over_x.z); +} + +vec4 atan(const vec4 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); + __retVal.z = atan(y_over_x.z); + __retVal.w = atan(y_over_x.w); +} + +float atan(const float y, const float x) +{ + float r; + if (abs(x) > 1.0e-4) { + r = atan(y / x); + if (x < 0.0) { + r = r + sign(y) * 3.141593; + } + } + else { + r = sign(y) * 1.5707965; // pi/2 + } + return r; +} + +vec2 atan(const vec2 u, const vec2 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); +} + +vec3 atan(const vec3 u, const vec3 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); + __retVal.z = atan(u.z, v.z); +} + +vec4 atan(const vec4 u, const vec4 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); + __retVal.z = atan(u.z, v.z); + __retVal.w = atan(u.w, v.w); +} + + +// +// 8.2 Exponential Functions +// + +//// pow + +float pow(const float a, const float b) +{ + __asm float_power __retVal, a, b; +} + +vec2 pow(const vec2 a, const vec2 b) +{ + __asm float_power __retVal.x, a.x, b.x; + __asm float_power __retVal.y, a.y, b.y; +} + +vec3 pow(const vec3 a, const vec3 b) +{ + __asm float_power __retVal.x, a.x, b.x; + __asm float_power __retVal.y, a.y, b.y; + __asm float_power __retVal.z, a.z, b.z; +} + +vec4 pow(const vec4 a, const vec4 b) +{ + __asm float_power __retVal.x, a.x, b.x; + __asm float_power __retVal.y, a.y, b.y; + __asm float_power __retVal.z, a.z, b.z; + __asm float_power __retVal.w, a.w, b.w; +} + + +//// exp + +float exp(const float a) +{ + // NOTE: log2(e) = 1.44269502 + float t = a * 1.44269502; + __asm float_exp2 __retVal, t; +} + +vec2 exp(const vec2 a) +{ + vec2 t = a * 1.44269502; + __asm float_exp2 __retVal.x, t.x; + __asm float_exp2 __retVal.y, t.y; +} + +vec3 exp(const vec3 a) +{ + vec3 t = a * 1.44269502; + __asm float_exp2 __retVal.x, t.x; + __asm float_exp2 __retVal.y, t.y; + __asm float_exp2 __retVal.z, t.z; +} + +vec4 exp(const vec4 a) +{ + vec4 t = a * 1.44269502; + __asm float_exp2 __retVal.x, t.x; + __asm float_exp2 __retVal.y, t.y; + __asm float_exp2 __retVal.z, t.z; + __asm float_exp2 __retVal.w, t.w; +} + + + +//// log2 + +float log2(const float x) +{ + __asm float_log2 __retVal, x; +} + +vec2 log2(const vec2 v) +{ + __asm float_log2 __retVal.x, v.x; + __asm float_log2 __retVal.y, v.y; +} + +vec3 log2(const vec3 v) +{ + __asm float_log2 __retVal.x, v.x; + __asm float_log2 __retVal.y, v.y; + __asm float_log2 __retVal.z, v.z; +} + +vec4 log2(const vec4 v) +{ + __asm float_log2 __retVal.x, v.x; + __asm float_log2 __retVal.y, v.y; + __asm float_log2 __retVal.z, v.z; + __asm float_log2 __retVal.w, v.w; +} + + +//// log (natural log) + +float log(const float x) +{ + // note: logBaseB(x) = logBaseN(x) / logBaseN(B) + // compute log(x) = log2(x) / log2(e) + // c = 1.0 / log2(e) = 0.693147181 + const float c = 0.693147181; + return log2(x) * c; +} + +vec2 log(const vec2 v) +{ + const float c = 0.693147181; + return log2(v) * c; +} + +vec3 log(const vec3 v) +{ + const float c = 0.693147181; + return log2(v) * c; +} + +vec4 log(const vec4 v) +{ + const float c = 0.693147181; + return log2(v) * c; +} + + +//// exp2 + +float exp2(const float a) +{ + __asm float_exp2 __retVal, a; +} + +vec2 exp2(const vec2 a) +{ + __asm float_exp2 __retVal.x, a.x; + __asm float_exp2 __retVal.y, a.y; +} + +vec3 exp2(const vec3 a) +{ + __asm float_exp2 __retVal.x, a.x; + __asm float_exp2 __retVal.y, a.y; + __asm float_exp2 __retVal.z, a.z; +} + +vec4 exp2(const vec4 a) +{ + __asm float_exp2 __retVal.x, a.x; + __asm float_exp2 __retVal.y, a.y; + __asm float_exp2 __retVal.z, a.z; + __asm float_exp2 __retVal.w, a.w; +} + + +//// sqrt + +float sqrt(const float x) +{ + const float nx = -x; + float r; + __asm float_rsq r, x; + r = r * x; + __asm vec4_cmp __retVal, nx, r, 0.0; +} + +vec2 sqrt(const vec2 x) +{ + const vec2 nx = -x, zero = vec2(0.0); + vec2 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + r = r * x; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec3 sqrt(const vec3 x) +{ + const vec3 nx = -x, zero = vec3(0.0); + vec3 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + r = r * x; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec4 sqrt(const vec4 x) +{ + const vec4 nx = -x, zero = vec4(0.0); + vec4 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + __asm float_rsq r.w, x.w; + r = r * x; + __asm vec4_cmp __retVal, nx, r, zero; +} + + +//// inversesqrt + +float inversesqrt(const float x) +{ + __asm float_rsq __retVal.x, x; +} + +vec2 inversesqrt(const vec2 v) +{ + __asm float_rsq __retVal.x, v.x; + __asm float_rsq __retVal.y, v.y; +} + +vec3 inversesqrt(const vec3 v) +{ + __asm float_rsq __retVal.x, v.x; + __asm float_rsq __retVal.y, v.y; + __asm float_rsq __retVal.z, v.z; +} + +vec4 inversesqrt(const vec4 v) +{ + __asm float_rsq __retVal.x, v.x; + __asm float_rsq __retVal.y, v.y; + __asm float_rsq __retVal.z, v.z; + __asm float_rsq __retVal.w, v.w; +} + + +//// normalize + +float normalize(const float x) +{ + __retVal = 1.0; +} + +vec2 normalize(const vec2 v) +{ + const float s = inversesqrt(dot(v, v)); + __asm vec4_multiply __retVal.xy, v, s; +} + +vec3 normalize(const vec3 v) +{ +// const float s = inversesqrt(dot(v, v)); +// __retVal = v * s; +// XXX note, we _could_ use __retVal.w instead of tmp and save a +// register, but that's actually a compilation error because v is a vec3 +// and the .w suffix is illegal. Oh well. + float tmp; + __asm vec3_dot tmp, v, v; + __asm float_rsq tmp, tmp; + __asm vec4_multiply __retVal.xyz, v, tmp; +} + +vec4 normalize(const vec4 v) +{ + float tmp; + __asm vec4_dot tmp, v, v; + __asm float_rsq tmp, tmp; + __asm vec4_multiply __retVal.xyz, v, tmp; +} + + + +// +// 8.3 Common Functions +// + + +//// abs + +float abs(const float a) +{ + __asm vec4_abs __retVal, a; +} + +vec2 abs(const vec2 a) +{ + __asm vec4_abs __retVal.xy, a; +} + +vec3 abs(const vec3 a) +{ + __asm vec4_abs __retVal.xyz, a; +} + +vec4 abs(const vec4 a) +{ + __asm vec4_abs __retVal, a; +} + + +//// sign + +float sign(const float x) +{ + float p, n; + __asm vec4_sgt p, x, 0.0; // p = (x > 0) + __asm vec4_sgt n, 0.0, x; // n = (x < 0) + __asm vec4_subtract __retVal, p, n; // sign = p - n +} + +vec2 sign(const vec2 v) +{ + vec2 p, n; + __asm vec4_sgt p.xy, v, 0.0; + __asm vec4_sgt n.xy, 0.0, v; + __asm vec4_subtract __retVal.xy, p, n; +} + +vec3 sign(const vec3 v) +{ + vec3 p, n; + __asm vec4_sgt p.xyz, v, 0.0; + __asm vec4_sgt n.xyz, 0.0, v; + __asm vec4_subtract __retVal.xyz, p, n; +} + +vec4 sign(const vec4 v) +{ + vec4 p, n; + __asm vec4_sgt p, v, 0.0; + __asm vec4_sgt n, 0.0, v; + __asm vec4_subtract __retVal, p, n; +} + + +//// floor + +float floor(const float a) +{ + __asm vec4_floor __retVal, a; +} + +vec2 floor(const vec2 a) +{ + __asm vec4_floor __retVal.xy, a; +} + +vec3 floor(const vec3 a) +{ + __asm vec4_floor __retVal.xyz, a; +} + +vec4 floor(const vec4 a) +{ + __asm vec4_floor __retVal, a; +} + + +//// ceil + +float ceil(const float a) +{ + // XXX this could be improved + float b = -a; + __asm vec4_floor b, b; + __retVal = -b; +} + +vec2 ceil(const vec2 a) +{ + vec2 b = -a; + __asm vec4_floor b, b; + __retVal.xy = -b; +} + +vec3 ceil(const vec3 a) +{ + vec3 b = -a; + __asm vec4_floor b, b; + __retVal.xyz = -b; +} + +vec4 ceil(const vec4 a) +{ + vec4 b = -a; + __asm vec4_floor b, b; + __retVal = -b; +} + + +//// fract + +float fract(const float a) +{ + __asm vec4_frac __retVal, a; +} + +vec2 fract(const vec2 a) +{ + __asm vec4_frac __retVal.xy, a; +} + +vec3 fract(const vec3 a) +{ + __asm vec4_frac __retVal.xyz, a; +} + +vec4 fract(const vec4 a) +{ + __asm vec4_frac __retVal, a; +} + + +//// mod (very untested!) + +float mod(const float a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal = a - b * floor(a * oneOverB); +} + +vec2 mod(const vec2 a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal.xy = a - b * floor(a * oneOverB); +} + +vec3 mod(const vec3 a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal.xyz = a - b * floor(a * oneOverB); +} + +vec4 mod(const vec4 a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal = a - b * floor(a * oneOverB); +} + +vec2 mod(const vec2 a, const vec2 b) +{ + vec2 oneOverB; + __asm float_rcp oneOverB.x, b.x; + __asm float_rcp oneOverB.y, b.y; + __retVal = a - b * floor(a * oneOverB); +} + +vec3 mod(const vec3 a, const vec3 b) +{ + vec3 oneOverB; + __asm float_rcp oneOverB.x, b.x; + __asm float_rcp oneOverB.y, b.y; + __asm float_rcp oneOverB.z, b.z; + __retVal = a - b * floor(a * oneOverB); +} + +vec4 mod(const vec4 a, const vec4 b) +{ + vec4 oneOverB; + __asm float_rcp oneOverB.x, b.x; + __asm float_rcp oneOverB.y, b.y; + __asm float_rcp oneOverB.z, b.z; + __asm float_rcp oneOverB.w, b.w; + __retVal = a - b * floor(a * oneOverB); +} + + +//// min + +float min(const float a, const float b) +{ + __asm vec4_min __retVal, a, b; +} + +vec2 min(const vec2 a, const vec2 b) +{ + __asm vec4_min __retVal.xy, a.xy, b.xy; +} + +vec3 min(const vec3 a, const vec3 b) +{ + __asm vec4_min __retVal.xyz, a.xyz, b.xyz; +} + +vec4 min(const vec4 a, const vec4 b) +{ + __asm vec4_min __retVal, a, b; +} + +vec2 min(const vec2 a, const float b) +{ + __asm vec4_min __retVal, a.xy, b; +} + +vec3 min(const vec3 a, const float b) +{ + __asm vec4_min __retVal, a.xyz, b; +} + +vec4 min(const vec4 a, const float b) +{ + __asm vec4_min __retVal, a, b; +} + + +//// max + +float max(const float a, const float b) +{ + __asm vec4_max __retVal, a, b; +} + +vec2 max(const vec2 a, const vec2 b) +{ + __asm vec4_max __retVal.xy, a.xy, b.xy; +} + +vec3 max(const vec3 a, const vec3 b) +{ + __asm vec4_max __retVal.xyz, a.xyz, b.xyz; +} + +vec4 max(const vec4 a, const vec4 b) +{ + __asm vec4_max __retVal, a, b; +} + +vec2 max(const vec2 a, const float b) +{ + __asm vec4_max __retVal, a.xy, b; +} + +vec3 max(const vec3 a, const float b) +{ + __asm vec4_max __retVal, a.xyz, b; +} + +vec4 max(const vec4 a, const float b) +{ + __asm vec4_max __retVal, a, b; +} + + +//// clamp + +float clamp(const float val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec2 clamp(const vec2 val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec3 clamp(const vec3 val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec4 clamp(const vec4 val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec2 clamp(const vec2 val, const vec2 minVal, const vec2 maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec3 clamp(const vec3 val, const vec3 minVal, const vec3 maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec4 clamp(const vec4 val, const vec4 minVal, const vec4 maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + + +//// mix + +float mix(const float x, const float y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec2 mix(const vec2 x, const vec2 y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec3 mix(const vec3 x, const vec3 y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec4 mix(const vec4 x, const vec4 y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec2 mix(const vec2 x, const vec2 y, const vec2 a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec3 mix(const vec3 x, const vec3 y, const vec3 a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec4 mix(const vec4 x, const vec4 y, const vec4 a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + + +//// step + +float step(const float edge, const float x) +{ + __asm vec4_sge __retVal, x, edge; +} + +vec2 step(const vec2 edge, const vec2 x) +{ + __asm vec4_sge __retVal.xy, x, edge; +} + +vec3 step(const vec3 edge, const vec3 x) +{ + __asm vec4_sge __retVal.xyz, x, edge; +} + +vec4 step(const vec4 edge, const vec4 x) +{ + __asm vec4_sge __retVal, x, edge; +} + +vec2 step(const float edge, const vec2 v) +{ + __asm vec4_sge __retVal.xy, v, edge; +} + +vec3 step(const float edge, const vec3 v) +{ + __asm vec4_sge __retVal.xyz, v, edge; +} + +vec4 step(const float edge, const vec4 v) +{ + __asm vec4_sge __retVal, v, edge; +} + + +//// smoothstep + +float smoothstep(const float edge0, const float edge1, const float x) +{ + float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec2 smoothstep(const vec2 edge0, const vec2 edge1, const vec2 v) +{ + vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec3 smoothstep(const vec3 edge0, const vec3 edge1, const vec3 v) +{ + vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec4 smoothstep(const vec4 edge0, const vec4 edge1, const vec4 v) +{ + vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec2 smoothstep(const float edge0, const float edge1, const vec2 v) +{ + vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec3 smoothstep(const float edge0, const float edge1, const vec3 v) +{ + vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec4 smoothstep(const float edge0, const float edge1, const vec4 v) +{ + vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + + + +// +// 8.4 Geometric Functions +// + + +//// length + +float length(const float x) +{ + return abs(x); +} + +float length(const vec2 v) +{ + float r; + const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + __asm float_rsq r, p; // r = 1 / sqrt(p) + __retVal = p * r; // p * r = sqrt(p); +} + +float length(const vec3 v) +{ + float r; + const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + v.z * v.z + __asm float_rsq r, p; // r = 1 / sqrt(p) + __retVal = p * r; // p * r = sqrt(p); +} + +float length(const vec4 v) +{ + float r; + const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + ... + __asm float_rsq r, p; // r = 1 / sqrt(p) + __retVal = p * r; // p * r = sqrt(p); +} + + +//// distance + +float distance(const float x, const float y) +{ + const float d = x - y; + __retVal = length(d); +} + +float distance(const vec2 v, const vec2 u) +{ + const vec2 d2 = v - u; + __retVal = length(d2); +} + +float distance(const vec3 v, const vec3 u) +{ + const vec3 d3 = v - u; + __retVal = length(d3); +} + +float distance(const vec4 v, const vec4 u) +{ + const vec4 d4 = v - u; + __retVal = length(d4); +} + + +//// cross + +vec3 cross(const vec3 v, const vec3 u) +{ + __asm vec3_cross __retVal.xyz, v, u; +} + + +//// faceforward + +float faceforward(const float N, const float I, const float Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + +vec2 faceforward(const vec2 N, const vec2 I, const vec2 Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + +vec3 faceforward(const vec3 N, const vec3 I, const vec3 Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + +vec4 faceforward(const vec4 N, const vec4 I, const vec4 Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + + +//// reflect + +float reflect(const float I, const float N) +{ + return I - 2.0 * dot(N, I) * N; +} + +vec2 reflect(const vec2 I, const vec2 N) +{ + return I - 2.0 * dot(N, I) * N; +} + +vec3 reflect(const vec3 I, const vec3 N) +{ + return I - 2.0 * dot(N, I) * N; +} + +vec4 reflect(const vec4 I, const vec4 N) +{ + return I - 2.0 * dot(N, I) * N; +} + +//// refract + +float refract(const float I, const float N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + float retval; + if (k < 0.0) + retval = 0.0; + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + +vec2 refract(const vec2 I, const vec2 N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + vec2 retval; + if (k < 0.0) + retval = vec2(0.0); + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + +vec3 refract(const vec3 I, const vec3 N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + vec3 retval; + if (k < 0.0) + retval = vec3(0.0); + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + +vec4 refract(const vec4 I, const vec4 N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + vec4 retval; + if (k < 0.0) + retval = vec4(0.0); + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + + + + +// +// 8.5 Matrix Functions +// + +mat2 matrixCompMult (mat2 m, mat2 n) { + return mat2 (m[0] * n[0], m[1] * n[1]); +} + +mat3 matrixCompMult (mat3 m, mat3 n) { + return mat3 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); +} + +mat4 matrixCompMult (mat4 m, mat4 n) { + return mat4 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); +} + + + + +// +// 8.6 Vector Relational Functions +// + +//// lessThan + +bvec2 lessThan(const vec2 u, const vec2 v) +{ + __asm vec4_slt __retVal.xy, u, v; +} + +bvec3 lessThan(const vec3 u, const vec3 v) +{ + __asm vec4_slt __retVal.xyz, u, v; +} + +bvec4 lessThan(const vec4 u, const vec4 v) +{ + __asm vec4_slt __retVal, u, v; +} + +bvec2 lessThan(const ivec2 u, const ivec2 v) +{ + __asm vec4_slt __retVal.xy, u, v; +} + +bvec3 lessThan(const ivec3 u, const ivec3 v) +{ + __asm vec4_slt __retVal.xyz, u, v; +} + +bvec4 lessThan(const ivec4 u, const ivec4 v) +{ + __asm vec4_slt __retVal, u, v; +} + + +//// lessThanEqual + +bvec2 lessThanEqual(const vec2 u, const vec2 v) +{ + __asm vec4_sle __retVal.xy, u, v; +} + +bvec3 lessThanEqual(const vec3 u, const vec3 v) +{ + __asm vec4_sle __retVal.xyz, u, v; +} + +bvec4 lessThanEqual(const vec4 u, const vec4 v) +{ + __asm vec4_sle __retVal, u, v; +} + +bvec2 lessThanEqual(const ivec2 u, const ivec2 v) +{ + __asm vec4_sle __retVal.xy, u, v; +} + +bvec3 lessThanEqual(const ivec3 u, const ivec3 v) +{ + __asm vec4_sle __retVal.xyz, u, v; +} + +bvec4 lessThanEqual(const ivec4 u, const ivec4 v) +{ + __asm vec4_sle __retVal, u, v; +} + + +//// greaterThan + +bvec2 greaterThan(const vec2 u, const vec2 v) +{ + __asm vec4_sgt __retVal.xy, u, v; +} + +bvec3 greaterThan(const vec3 u, const vec3 v) +{ + __asm vec4_sgt __retVal.xyz, u, v; +} + +bvec4 greaterThan(const vec4 u, const vec4 v) +{ + __asm vec4_sgt __retVal, u, v; +} + +bvec2 greaterThan(const ivec2 u, const ivec2 v) +{ + __asm vec4_sgt __retVal.xy, u.xy, v.xy; +} + +bvec3 greaterThan(const ivec3 u, const ivec3 v) +{ + __asm vec4_sgt __retVal.xyz, u, v; +} + +bvec4 greaterThan(const ivec4 u, const ivec4 v) +{ + __asm vec4_sgt __retVal, u, v; +} + + +//// greaterThanEqual + +bvec2 greaterThanEqual(const vec2 u, const vec2 v) +{ + __asm vec4_sge __retVal.xy, u, v; +} + +bvec3 greaterThanEqual(const vec3 u, const vec3 v) +{ + __asm vec4_sge __retVal.xyz, u, v; +} + +bvec4 greaterThanEqual(const vec4 u, const vec4 v) +{ + __asm vec4_sge __retVal, u, v; +} + +bvec2 greaterThanEqual(const ivec2 u, const ivec2 v) +{ + __asm vec4_sge __retVal.xy, u, v; +} + +bvec3 greaterThanEqual(const ivec3 u, const ivec3 v) +{ + __asm vec4_sge __retVal.xyz, u, v; +} + +bvec4 greaterThanEqual(const ivec4 u, const ivec4 v) +{ + __asm vec4_sge __retVal, u, v; +} + + +//// equal + +bvec2 equal(const vec2 u, const vec2 v) +{ + __asm vec4_seq __retVal.xy, u, v; +} + +bvec3 equal(const vec3 u, const vec3 v) +{ + __asm vec4_seq __retVal.xyz, u, v; +} + +bvec4 equal(const vec4 u, const vec4 v) +{ + __asm vec4_seq __retVal, u, v; +} + +bvec2 equal(const ivec2 u, const ivec2 v) +{ + __asm vec4_seq __retVal.xy, u, v; +} + +bvec3 equal(const ivec3 u, const ivec3 v) +{ + __asm vec4_seq __retVal.xyz, u, v; +} + +bvec4 equal(const ivec4 u, const ivec4 v) +{ + __asm vec4_seq __retVal, u, v; +} + +bvec2 equal(const bvec2 u, const bvec2 v) +{ + __asm vec4_seq __retVal.xy, u, v; +} + +bvec3 equal(const bvec3 u, const bvec3 v) +{ + __asm vec4_seq __retVal.xyz, u, v; +} + +bvec4 equal(const bvec4 u, const bvec4 v) +{ + __asm vec4_seq __retVal, u, v; +} + + + + +//// notEqual + +bvec2 notEqual(const vec2 u, const vec2 v) +{ + __asm vec4_sne __retVal.xy, u, v; +} + +bvec3 notEqual(const vec3 u, const vec3 v) +{ + __asm vec4_sne __retVal.xyz, u, v; +} + +bvec4 notEqual(const vec4 u, const vec4 v) +{ + __asm vec4_sne __retVal, u, v; +} + +bvec2 notEqual(const ivec2 u, const ivec2 v) +{ + __asm vec4_sne __retVal.xy, u, v; +} + +bvec3 notEqual(const ivec3 u, const ivec3 v) +{ + __asm vec4_sne __retVal.xyz, u, v; +} + +bvec4 notEqual(const ivec4 u, const ivec4 v) +{ + __asm vec4_sne __retVal, u, v; +} + +bvec2 notEqual(const bvec2 u, const bvec2 v) +{ + __asm vec4_sne __retVal.xy, u, v; +} + +bvec3 notEqual(const bvec3 u, const bvec3 v) +{ + __asm vec4_sne __retVal.xyz, u, v; +} + +bvec4 notEqual(const bvec4 u, const bvec4 v) +{ + __asm vec4_sne __retVal, u, v; +} + + + +//// any + +bool any(const bvec2 v) +{ + float sum; + __asm vec4_add sum.x, v.x, v.y; + __asm vec4_sne __retVal.x, sum.x, 0.0; +} + +bool any(const bvec3 v) +{ + float sum; + __asm vec4_add sum.x, v.x, v.y; + __asm vec4_add sum.x, sum.x, v.z; + __asm vec4_sne __retVal.x, sum.x, 0.0; +} + +bool any(const bvec4 v) +{ + float sum; + __asm vec4_add sum.x, v.x, v.y; + __asm vec4_add sum.x, sum.x, v.z; + __asm vec4_add sum.x, sum.x, v.w; + __asm vec4_sne __retVal.x, sum.x, 0.0; +} + + +//// all + +bool all (const bvec2 v) +{ + float prod; + __asm vec4_multiply prod, v.x, v.y; + __asm vec4_sne __retVal, prod, 0.0; +} + +bool all (const bvec3 v) +{ + float prod; + __asm vec4_multiply prod, v.x, v.y; + __asm vec4_multiply prod, prod, v.z; + __asm vec4_sne __retVal, prod, 0.0; +} + +bool all (const bvec4 v) +{ + float prod; + __asm vec4_multiply prod, v.x, v.y; + __asm vec4_multiply prod, prod, v.z; + __asm vec4_multiply prod, prod, v.w; + __asm vec4_sne __retVal, prod, 0.0; +} + + + +//// not + +bvec2 not (const bvec2 v) +{ + __asm vec4_seq __retVal.xy, v, 0.0; +} + +bvec3 not (const bvec3 v) +{ + __asm vec4_seq __retVal.xyz, v, 0.0; +} + +bvec4 not (const bvec4 v) +{ + __asm vec4_seq __retVal, v, 0.0; +} + + + +//// Texture Lookup Functions (for both fragment and vertex shaders) + +vec4 texture1D(const sampler1D sampler, const float coord) +{ + __asm vec4_tex_1d __retVal, sampler, coord; +} + +vec4 texture1DProj(const sampler1D sampler, const vec2 coord) +{ + // need to swizzle .y into .w + __asm vec4_tex_1d_proj __retVal, sampler, coord.xyyy; +} + +vec4 texture1DProj(const sampler1D sampler, const vec4 coord) +{ + __asm vec4_tex_1d_proj __retVal, sampler, coord; +} + + +vec4 texture2D(const sampler2D sampler, const vec2 coord) +{ + __asm vec4_tex_2d __retVal, sampler, coord; +} + +vec4 texture2DProj(const sampler2D sampler, const vec3 coord) +{ + // need to swizzle 'z' into 'w'. + __asm vec4_tex_2d_proj __retVal, sampler, coord.xyzz; +} + +vec4 texture2DProj(const sampler2D sampler, const vec4 coord) +{ + __asm vec4_tex_2d_proj __retVal, sampler, coord; +} + + +vec4 texture3D(const sampler3D sampler, const vec3 coord) +{ + __asm vec4_tex_3d __retVal, sampler, coord; +} + +vec4 texture3DProj(const sampler3D sampler, const vec4 coord) +{ + __asm vec4_tex_3d_proj __retVal, sampler, coord; +} + + +vec4 textureCube(const samplerCube sampler, const vec3 coord) +{ + __asm vec4_tex_cube __retVal, sampler, coord; +} + + + +vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord) +{ + __asm vec4_tex_1d_shadow __retVal, sampler, coord; +} + +vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord) +{ + // .s and .p will be divided by .q + __asm vec4_tex_1d_proj_shadow __retVal, sampler, coord; +} + +vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) +{ + __asm vec4_tex_2d_shadow __retVal, sampler, coord; +} + +vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord) +{ + // .s, .t and .p will be divided by .q + __asm vec4_tex_2d_proj_shadow __retVal, sampler, coord; +} + + +//// GL_ARB_texture_rectangle: +vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) +{ + __asm vec4_tex_rect __retVal, sampler, coord; +} + +vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) +{ + // need to swizzle .y into .w + __asm vec4_tex_rect_proj __retVal, sampler, coord.xyzz; +} + +vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) +{ + __asm vec4_tex_rect_proj __retVal, sampler, ccoord; +} + +vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) +{ + __asm vec4_tex_rect_shadow __retVal, sampler, coord; +} + +vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) +{ + __asm vec4_tex_rect_proj_shadow __retVal, sampler, coord; +} + + + +//// GL_EXT_texture_array +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + __asm vec4_tex_1d_array __retVal, sampler, coord; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord) +{ + __asm vec4_tex_2d_array __retVal, sampler, coord; +} + + +// +// 8.9 Noise Functions +// +// AUTHOR: Stefan Gustavson (stegu@itn.liu.se), Nov 26, 2005 +// + +float noise1(const float x) +{ + __asm float_noise1 __retVal, x; +} + + +float noise1(const vec2 x) +{ + __asm float_noise2 __retVal, x; +} + +float noise1(const vec3 x) +{ + __asm float_noise3 __retVal, x; +} + +float noise1(const vec4 x) +{ + __asm float_noise4 __retVal, x; +} + +vec2 noise2(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); +} + +vec2 noise2(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2(19.34, 7.66)); +} + +vec2 noise2(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); +} + +vec2 noise2(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); +} + +vec3 noise3(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); + __retVal.z = noise1(x + 5.47); +} + +vec3 noise3(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2(19.34, 7.66)); + __retVal.z = noise1(x + vec2(5.47, 17.85)); +} + +vec3 noise3(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); + __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); +} + +vec3 noise3(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); + __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); +} + +vec4 noise4(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); + __retVal.z = noise1(x + 5.47); + __retVal.w = noise1(x + 23.54); +} + +vec4 noise4(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2 (19.34, 7.66)); + __retVal.z = noise1(x + vec2 (5.47, 17.85)); + __retVal.w = noise1(x + vec2 (23.54, 29.11)); +} + +vec4 noise4(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); + __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); + __retVal.w = noise1(x + vec3(23.54, 29.11, 31.91)); +} + +vec4 noise4(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); + __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); + __retVal.w = noise1(x + vec4(23.54, 29.11, 31.91, 37.48)); +} diff --git a/src/mesa/slang/library/slang_core.gc b/src/mesa/slang/library/slang_core.gc new file mode 100644 index 00000000000..0a0d15903bc --- /dev/null +++ b/src/mesa/slang/library/slang_core.gc @@ -0,0 +1,2619 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// This file defines nearly all constructors and operators for built-in data +// types, using extended language syntax. In general, compiler treats +// constructors and operators as ordinary functions with some exceptions. +// For example, the language does not allow functions to be called in +// constant expressions - here the exception is made to allow it. +// +// Each implementation provides its own version of this file. Each +// implementation can define the required set of operators and constructors +// in its own fashion. +// +// The extended language syntax is only present when compiling this file. +// It is implicitly included at the very beginning of the compiled shader, +// so no built-in functions can be used. +// +// To communicate with the implementation, a special extended "__asm" keyword +// is used, followed by an instruction name (any valid identifier), a +// destination variable identifier and a list of zero or more source +// variable identifiers. +// +// A variable identifier is a variable name declared earlier in the code +// (as a function parameter, local or global variable). +// +// An instruction name designates an instruction that must be exported +// by the implementation. Each instruction receives data from source +// variable identifiers and returns data in the destination variable +// identifier. +// +// It is up to the implementation how to define a particular operator +// or constructor. If it is expected to being used rarely, it can be +// defined in terms of other operators and constructors, +// for example: +// +// ivec2 __operator + (const ivec2 x, const ivec2 y) { +// return ivec2 (x[0] + y[0], x[1] + y[1]); +// } +// +// If a particular operator or constructor is expected to be used very +// often or is an atomic operation (that is, an operation that cannot be +// expressed in terms of other operations or would create a dependency +// cycle) it must be defined using one or more __asm constructs. +// +// Each implementation must define constructors for all scalar types +// (bool, float, int). There are 9 scalar-to-scalar constructors +// (including identity constructors). However, since the language +// introduces special constructors (like matrix constructor with a single +// scalar value), implementations must also implement these cases. +// The compiler provides the following algorithm when resolving a constructor: +// - try to find a constructor with a prototype matching ours, +// - if no constructor is found and this is a scalar-to-scalar constructor, +// raise an error, +// - if a constructor is found, execute it and return, +// - count the size of the constructor parameter list - if it is less than +// the size of our constructor's type, raise an error, +// - for each parameter in the list do a recursive constructor matching for +// appropriate scalar fields in the constructed variable, +// +// Each implementation must also define a set of operators that deal with +// built-in data types. +// There are four kinds of operators: +// 1) Operators that are implemented only by the compiler: "()" (function +// call), "," (sequence) and "?:" (selection). +// 2) Operators that are implemented by the compiler by expressing it in +// terms of other operators: +// - "." (field selection) - translated to subscript access, +// - "&&" (logical and) - translated to " ? : +// false", +// - "||" (logical or) - translated to " ? true : ", +// 3) Operators that can be defined by the implementation and if the required +// prototype is not found, standard behaviour is used: +// - "==", "!=", "=" (equality, assignment) - compare or assign +// matching fields one-by-one; +// note that at least operators for scalar data types must be defined +// by the implementation to get it work, +// 4) All other operators not mentioned above. If no required prototype is +// found, an error is raised. An implementation must follow the language +// specification to provide all valid operator prototypes. +// + + + +//// Basic, scalar constructors/casts + +int __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal, f; +} + +int __constructor(const bool b) +{ + __retVal = b; +} + +int __constructor(const int i) +{ + __retVal = i; +} + +bool __constructor(const int i) +{ + __asm vec4_sne __retVal, i, 0.0; +} + +bool __constructor(const float f) +{ + __asm vec4_sne __retVal, f, 0.0; +} + +bool __constructor(const bool b) +{ + __retVal = b; +} + +float __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal, i; +} + +float __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal, b; +} + +float __constructor(const float f) +{ + __retVal = f; +} + + +//// vec2 constructors + +vec2 __constructor(const float x, const float y) +{ + __retVal.x = x; + __retVal.y = y; +} + +vec2 __constructor(const float f) +{ + __asm vec4_move __retVal.xy, f; +} + +vec2 __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal.xy, i; +} + +vec2 __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal.xy, b; +} + +vec2 __constructor(const bvec2 b) +{ +// __retVal = b; + __asm ivec4_to_vec4 __retVal.xy, b; +} + +vec2 __constructor(const vec3 v) +{ + __asm vec4_move __retVal.xy, v.xy; +} + +vec2 __constructor(const vec4 v) +{ + __asm vec4_move __retVal.xy, v.xy; +} + + +//// vec3 constructors + +vec3 __constructor(const float x, const float y, const float z) +{ + __retVal.x = x; + __retVal.y = y; + __retVal.z = z; +} + +vec3 __constructor(const float f) +{ + // Note: this could be "__retVal.xyz = f" but that's an illegal assignment + __asm vec4_move __retVal.xyz, f; +} + +vec3 __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal.xyz, i; +} + +vec3 __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal.xyz, b; +} + +vec3 __constructor(const bvec3 b) +{ + __asm ivec4_to_vec4 __retVal.xyz, b; +} + +vec3 __constructor(const vec4 v) +{ + __asm vec4_move __retVal.xyz, v; +} + + +//// vec4 constructors + +vec4 __constructor(const float x, const float y, const float z, const float w) +{ + __retVal.x = x; + __retVal.y = y; + __retVal.z = z; + __retVal.w = w; +} + +vec4 __constructor(const float f) +{ + // Note: this could be "__retVal = f" but that's an illegal assignment + __asm vec4_move __retVal, f; +} + +vec4 __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal, i; +} + +vec4 __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal, b; +} + +vec4 __constructor(const bvec4 b) +{ + __asm ivec4_to_vec4 __retVal, b; +} + +vec4 __constructor(const ivec4 i) +{ + __asm ivec4_to_vec4 __retVal, i; +} + +vec4 __constructor(const vec3 v3, const float f) +{ + // XXX this constructor shouldn't be needed anymore + __retVal.xyz = v3; + __retVal.w = f; +} + +vec4 __constructor(const vec2 v2, const float f1, const float f2) +{ + // XXX this constructor shouldn't be needed anymore + __retVal.xy = v2; + __retVal.z = f1; + __retVal.w = f2; +} + + +//// ivec2 constructors + +ivec2 __constructor(const int i, const int j) +{ + __retVal.x = i; + __retVal.y = j; +} + +ivec2 __constructor(const int i) +{ + __asm vec4_move __retVal.xy, i; +} + +ivec2 __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal.xy, f; +} + +ivec2 __constructor(const bool b) +{ + __asm vec4_to_ivec4 __retVal.xy, b; +} + + +//// ivec3 constructors + +ivec3 __constructor(const int i, const int j, const int k) +{ + __retVal.x = i; + __retVal.y = j; + __retVal.z = k; +} + +ivec3 __constructor(const int i) +{ + __asm vec4_move __retVal.xyz, i; +} + +ivec3 __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal.xyz, f; +} + +ivec3 __constructor(const bool b) +{ + __asm vec4_move __retVal.xyz, b; +} + + +//// ivec4 constructors + +ivec4 __constructor(const int x, const int y, const int z, const int w) +{ + __retVal.x = x; + __retVal.y = y; + __retVal.z = z; + __retVal.w = w; +} + +ivec4 __constructor(const int i) +{ + __asm vec4_move __retVal, i; +} + +ivec4 __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal, f; +} + +ivec4 __constructor(const bool b) +{ + __asm vec4_to_ivec4 __retVal, b; +} + + +//// bvec2 constructors + +bvec2 __constructor(const bool b1, const bool b2) +{ + __retVal.x = b1; + __retVal.y = b2; +} + +bvec2 __constructor(const int i1, const int i2) +{ + __asm vec4_sne __retVal.x, i1, 0.0; + __asm vec4_sne __retVal.y, i2, 0.0; +} + + +bvec2 __constructor(const bool b) +{ + __asm vec4_move __retVal.xy, b; +} + +bvec2 __constructor(const float f) +{ + __asm vec4_sne __retVal.xy, f, 0.0; +} + +bvec2 __constructor(const int i) +{ + __asm vec4_sne __retVal.xy, i, 0.0; +} + +bvec2 __constructor(const vec2 v) +{ + __asm vec4_sne __retVal.xy, v, 0.0; +} + +bvec2 __constructor(const ivec2 v) +{ + __asm vec4_sne __retVal.xy, v, 0.0; +} + + + +//// bvec3 constructors + +bvec3 __constructor(const bool b1, const bool b2, const bool b3) +{ + __retVal.x = b1; + __retVal.y = b2; + __retVal.z = b3; +} + +bvec3 __constructor(const float f1, const float f2, const float f3) +{ + __asm vec4_sne __retVal.x, f1, 0.0; + __asm vec4_sne __retVal.y, f2, 0.0; + __asm vec4_sne __retVal.z, f3, 0.0; +} + +bvec3 __constructor(const bool b) +{ + __asm vec4_move __retVal.xyz, b; +} + +bvec3 __constructor(const float f) +{ + __asm vec4_sne __retVal.xyz, f, 0.0; +} + +bvec3 __constructor(const int i) +{ + __asm vec4_sne __retVal.xyz, i, 0.0; +} + +bvec3 __constructor(const vec3 v) +{ + __asm vec4_sne __retVal.xyz, v, 0.0; +} + +bvec3 __constructor(const ivec3 v) +{ + __asm vec4_sne __retVal.xyz, v, 0.0; +} + + + +//// bvec4 constructors + +bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4) +{ + __retVal.x = b1; + __retVal.y = b2; + __retVal.z = b3; + __retVal.w = b4; +} + +bvec4 __constructor(const float f1, const float f2, const float f3, const float f4) +{ + const float zero = 0.0; + __asm vec4_sne __retVal.x, f1, zero; + __asm vec4_sne __retVal.y, f2, zero; + __asm vec4_sne __retVal.z, f3, zero; + __asm vec4_sne __retVal.w, f4, zero; +} + +bvec4 __constructor(const bool b) +{ + __asm vec4_move __retVal.xyzw, b; +} + +bvec4 __constructor(const float f) +{ + __asm vec4_sne __retVal.xyzw, f, 0.0; +} + +bvec4 __constructor(const int i) +{ + __asm vec4_sne __retVal.xyzw, i, 0.0; +} + +bvec4 __constructor(const vec4 v) +{ + __asm vec4_sne __retVal.xyzw, v, 0.0; +} + +bvec4 __constructor(const ivec4 v) +{ + __asm vec4_sne __retVal.xyzw, v, 0.0; +} + + + +//// mat2 constructors + +mat2 __constructor(const float m00, const float m10, + const float m01, const float m11) +{ + __retVal[0].x = m00; + __retVal[0].y = m10; + __retVal[1].x = m01; + __retVal[1].y = m11; +} + +mat2 __constructor(const float f) +{ + __retVal[0].x = f; + __retVal[0].y = 0.0; + __retVal[1].x = 0.0; + __retVal[1].y = f; +} + +mat2 __constructor(const int i) +{ + return mat2(float(i)); +} + +mat2 __constructor(const bool b) +{ + return mat2(float(b)); +} + +mat2 __constructor(const vec2 c0, const vec2 c1) +{ + __retVal[0] = c0; + __retVal[1] = c1; +} + + +//// mat3 constructors + +mat3 __constructor(const float m00, const float m10, const float m20, + const float m01, const float m11, const float m21, + const float m02, const float m12, const float m22) +{ + __retVal[0].x = m00; + __retVal[0].y = m10; + __retVal[0].z = m20; + __retVal[1].x = m01; + __retVal[1].y = m11; + __retVal[1].z = m21; + __retVal[2].x = m02; + __retVal[2].y = m12; + __retVal[2].z = m22; +} + +mat3 __constructor(const float f) +{ + vec2 v = vec2(f, 0.0); + __retVal[0] = v.xyy; + __retVal[1] = v.yxy; + __retVal[2] = v.yyx; +} + +mat3 __constructor(const int i) +{ + return mat3(float(i)); +} + +mat3 __constructor(const bool b) +{ + return mat3(float(b)); +} + +mat3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; +} + + +//// mat4 constructors + +mat4 __constructor(const float m00, const float m10, const float m20, const float m30, + const float m01, const float m11, const float m21, const float m31, + const float m02, const float m12, const float m22, const float m32, + const float m03, const float m13, const float m23, const float m33) +{ + __retVal[0].x = m00; + __retVal[0].y = m10; + __retVal[0].z = m20; + __retVal[0].w = m30; + __retVal[1].x = m01; + __retVal[1].y = m11; + __retVal[1].z = m21; + __retVal[1].w = m31; + __retVal[2].x = m02; + __retVal[2].y = m12; + __retVal[2].z = m22; + __retVal[2].w = m32; + __retVal[3].x = m03; + __retVal[3].y = m13; + __retVal[3].z = m23; + __retVal[3].w = m33; +} + + +mat4 __constructor(const float f) +{ + vec2 v = vec2(f, 0.0); + __retVal[0] = v.xyyy; + __retVal[1] = v.yxyy; + __retVal[2] = v.yyxy; + __retVal[3] = v.yyyx; +} + +mat4 __constructor(const int i) +{ + return mat4(float(i)); +} + +mat4 __constructor(const bool b) +{ + return mat4(float(b)); +} + +mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; + __retVal[3] = c3; +} + + + +//// Basic int operators + +int __operator + (const int a, const int b) +{ + __asm vec4_add __retVal, a, b; +} + +int __operator - (const int a, const int b) +{ + __asm vec4_subtract __retVal, a, b; +} + +int __operator * (const int a, const int b) +{ + __asm vec4_multiply __retVal, a, b; +} + +int __operator / (const int a, const int b) +{ + float bInv, x; + __asm float_rcp bInv, b; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic ivec2 operators + +ivec2 __operator + (const ivec2 a, const ivec2 b) +{ + __asm vec4_add __retVal, a, b; +} + +ivec2 __operator - (const ivec2 a, const ivec2 b) +{ + __asm vec4_subtract __retVal, a, b; +} + +ivec2 __operator * (const ivec2 a, const ivec2 b) +{ + __asm vec4_multiply __retVal, a, b; +} + +ivec2 __operator / (const ivec2 a, const ivec2 b) +{ + vec2 bInv, x; + __asm float_rcp bInv.x, b.x; + __asm float_rcp bInv.y, b.y; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic ivec3 operators + +ivec3 __operator + (const ivec3 a, const ivec3 b) +{ + __asm vec4_add __retVal, a, b; +} + +ivec3 __operator - (const ivec3 a, const ivec3 b) +{ + __asm vec4_subtract __retVal, a, b; +} + +ivec3 __operator * (const ivec3 a, const ivec3 b) +{ + __asm vec4_multiply __retVal, a, b; +} + +ivec3 __operator / (const ivec3 a, const ivec3 b) +{ + vec3 bInv, x; + __asm float_rcp bInv.x, b.x; + __asm float_rcp bInv.y, b.y; + __asm float_rcp bInv.z, b.z; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic ivec4 operators + +ivec4 __operator + (const ivec4 a, const ivec4 b) +{ + __asm vec4_add __retVal, a, b; +} + +ivec4 __operator - (const ivec4 a, const ivec4 b) +{ + __asm vec4_subtract __retVal, a, b; +} + +ivec4 __operator * (const ivec4 a, const ivec4 b) +{ + __asm vec4_multiply __retVal, a, b; +} + +ivec4 __operator / (const ivec4 a, const ivec4 b) +{ + vec4 bInv, x; + __asm float_rcp bInv.x, b.x; + __asm float_rcp bInv.y, b.y; + __asm float_rcp bInv.z, b.z; + __asm float_rcp bInv.w, b.w; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic float operators + +float __operator + (const float a, const float b) +{ + __asm vec4_add __retVal, a, b; +} + +float __operator - (const float a, const float b) +{ + __asm vec4_subtract __retVal, a, b; +} + +float __operator * (const float a, const float b) +{ + __asm vec4_multiply __retVal, a, b; +} + +float __operator / (const float a, const float b) +{ + float bInv; + __asm float_rcp bInv.x, b; + __asm vec4_multiply __retVal, a, bInv; +} + + +//// Basic vec2 operators + +vec2 __operator + (const vec2 v, const vec2 u) +{ + __asm vec4_add __retVal.xy, v, u; +} + +vec2 __operator - (const vec2 v, const vec2 u) +{ + __asm vec4_subtract __retVal.xy, v, u; +} + +vec2 __operator * (const vec2 v, const vec2 u) +{ + __asm vec4_multiply __retVal.xy, v, u; +} + +vec2 __operator / (const vec2 v, const vec2 u) +{ + vec2 w; // = 1 / u + __asm float_rcp w.x, u.x; + __asm float_rcp w.y, u.y; + __asm vec4_multiply __retVal.xy, v, w; +} + + +//// Basic vec3 operators + +vec3 __operator + (const vec3 v, const vec3 u) +{ + __asm vec4_add __retVal.xyz, v, u; +} + +vec3 __operator - (const vec3 v, const vec3 u) +{ + __asm vec4_subtract __retVal.xyz, v, u; +} + +vec3 __operator * (const vec3 v, const vec3 u) +{ + __asm vec4_multiply __retVal.xyz, v, u; +} + +vec3 __operator / (const vec3 v, const vec3 u) +{ + vec3 w; // = 1 / u + __asm float_rcp w.x, u.x; + __asm float_rcp w.y, u.y; + __asm float_rcp w.z, u.z; + __asm vec4_multiply __retVal.xyz, v, w; +} + + +//// Basic vec4 operators + +vec4 __operator + (const vec4 v, const vec4 u) +{ + __asm vec4_add __retVal, v, u; +} + +vec4 __operator - (const vec4 v, const vec4 u) +{ + __asm vec4_subtract __retVal, v, u; +} + +vec4 __operator * (const vec4 v, const vec4 u) +{ + __asm vec4_multiply __retVal, v, u; +} + +vec4 __operator / (const vec4 v, const vec4 u) +{ + vec4 w; // = 1 / u + __asm float_rcp w.x, u.x; + __asm float_rcp w.y, u.y; + __asm float_rcp w.z, u.z; + __asm float_rcp w.w, u.w; + __asm vec4_multiply __retVal, v, w; +} + + + + +//// Basic vec2/float operators + +vec2 __operator + (const float a, const vec2 u) +{ + __asm vec4_add __retVal.xy, a, u.xy; +} + +vec2 __operator + (const vec2 v, const float b) +{ + __asm vec4_add __retVal.xy, v.xy, b; +} + +vec2 __operator - (const float a, const vec2 u) +{ + __asm vec4_subtract __retVal.xy, a, u.xy; +} + +vec2 __operator - (const vec2 v, const float b) +{ + __asm vec4_subtract __retVal.xy, v.xy, b; +} + +vec2 __operator * (const float a, const vec2 u) +{ + __asm vec4_multiply __retVal.xy, a, u.xy; +} + +vec2 __operator * (const vec2 v, const float b) +{ + __asm vec4_multiply __retVal.xy, v.xy, b; +} + +vec2 __operator / (const float a, const vec2 u) +{ + vec2 invU; + __asm float_rcp invU.x, u.x; + __asm float_rcp invU.y, u.y; + __asm vec4_multiply __retVal.xy, a, invU.xy; +} + +vec2 __operator / (const vec2 v, const float b) +{ + float invB; + __asm float_rcp invB, b; + __asm vec4_multiply __retVal.xy, v.xy, invB; +} + + +//// Basic vec3/float operators + +vec3 __operator + (const float a, const vec3 u) +{ + __asm vec4_add __retVal.xyz, a, u.xyz; +} + +vec3 __operator + (const vec3 v, const float b) +{ + __asm vec4_add __retVal.xyz, v.xyz, b; +} + +vec3 __operator - (const float a, const vec3 u) +{ + __asm vec4_subtract __retVal.xyz, a, u.xyz; +} + +vec3 __operator - (const vec3 v, const float b) +{ + __asm vec4_subtract __retVal.xyz, v.xyz, b; +} + +vec3 __operator * (const float a, const vec3 u) +{ + __asm vec4_multiply __retVal.xyz, a, u.xyz; +} + +vec3 __operator * (const vec3 v, const float b) +{ + __asm vec4_multiply __retVal.xyz, v.xyz, b; +} + +vec3 __operator / (const float a, const vec3 u) +{ + vec3 invU; + __asm float_rcp invU.x, u.x; + __asm float_rcp invU.y, u.y; + __asm float_rcp invU.z, u.z; + __asm vec4_multiply __retVal.xyz, a, invU.xyz; +} + +vec3 __operator / (const vec3 v, const float b) +{ + float invB; + __asm float_rcp invB, b; + __asm vec4_multiply __retVal.xyz, v.xyz, invB; +} + + +//// Basic vec4/float operators + +vec4 __operator + (const float a, const vec4 u) +{ + __asm vec4_add __retVal, a, u; +} + +vec4 __operator + (const vec4 v, const float b) +{ + __asm vec4_add __retVal, v, b; +} + +vec4 __operator - (const float a, const vec4 u) +{ + __asm vec4_subtract __retVal, a, u; +} + +vec4 __operator - (const vec4 v, const float b) +{ + __asm vec4_subtract __retVal, v, b; +} + +vec4 __operator * (const float a, const vec4 u) +{ + __asm vec4_multiply __retVal, a, u; +} + +vec4 __operator * (const vec4 v, const float b) +{ + __asm vec4_multiply __retVal, v, b; +} + +vec4 __operator / (const float a, const vec4 u) +{ + vec4 invU; + __asm float_rcp invU.x, u.x; + __asm float_rcp invU.y, u.y; + __asm float_rcp invU.z, u.z; + __asm float_rcp invU.w, u.w; + __asm vec4_multiply __retVal, a, invU; +} + +vec4 __operator / (const vec4 v, const float b) +{ + float invB; + __asm float_rcp invB, b; + __asm vec4_multiply __retVal, v, invB; +} + + + +//// Basic ivec2/int operators + +ivec2 __operator + (const int a, const ivec2 u) +{ + __retVal = ivec2(a) + u; +} + +ivec2 __operator + (const ivec2 v, const int b) +{ + __retVal = v + ivec2(b); +} + +ivec2 __operator - (const int a, const ivec2 u) +{ + __retVal = ivec2(a) - u; +} + +ivec2 __operator - (const ivec2 v, const int b) +{ + __retVal = v - ivec2(b); +} + +ivec2 __operator * (const int a, const ivec2 u) +{ + __retVal = ivec2(a) * u; +} + +ivec2 __operator * (const ivec2 v, const int b) +{ + __retVal = v * ivec2(b); +} + +ivec2 __operator / (const int a, const ivec2 u) +{ + __retVal = ivec2(a) / u; +} + +ivec2 __operator / (const ivec2 v, const int b) +{ + __retVal = v / ivec2(b); +} + + +//// Basic ivec3/int operators + +ivec3 __operator + (const int a, const ivec3 u) +{ + __retVal = ivec3(a) + u; +} + +ivec3 __operator + (const ivec3 v, const int b) +{ + __retVal = v + ivec3(b); +} + +ivec3 __operator - (const int a, const ivec3 u) +{ + __retVal = ivec3(a) - u; +} + +ivec3 __operator - (const ivec3 v, const int b) +{ + __retVal = v - ivec3(b); +} + +ivec3 __operator * (const int a, const ivec3 u) +{ + __retVal = ivec3(a) * u; +} + +ivec3 __operator * (const ivec3 v, const int b) +{ + __retVal = v * ivec3(b); +} + +ivec3 __operator / (const int a, const ivec3 u) +{ + __retVal = ivec3(a) / u; +} + +ivec3 __operator / (const ivec3 v, const int b) +{ + __retVal = v / ivec3(b); +} + + +//// Basic ivec4/int operators + +ivec4 __operator + (const int a, const ivec4 u) +{ + __retVal = ivec4(a) + u; +} + +ivec4 __operator + (const ivec4 v, const int b) +{ + __retVal = v + ivec4(b); +} + +ivec4 __operator - (const int a, const ivec4 u) +{ + __retVal = ivec4(a) - u; +} + +ivec4 __operator - (const ivec4 v, const int b) +{ + __retVal = v - ivec4(b); +} + +ivec4 __operator * (const int a, const ivec4 u) +{ + __retVal = ivec4(a) * u; +} + +ivec4 __operator * (const ivec4 v, const int b) +{ + __retVal = v * ivec4(b); +} + +ivec4 __operator / (const int a, const ivec4 u) +{ + __retVal = ivec4(a) / u; +} + +ivec4 __operator / (const ivec4 v, const int b) +{ + __retVal = v / ivec4(b); +} + + + + +//// Unary negation operator + +int __operator - (const int a) +{ + __asm vec4_negate __retVal.x, a; +} + +ivec2 __operator - (const ivec2 v) +{ + __asm vec4_negate __retVal, v; +} + +ivec3 __operator - (const ivec3 v) +{ + __asm vec4_negate __retVal, v; +} + +ivec4 __operator - (const ivec4 v) +{ + __asm vec4_negate __retVal, v; +} + +float __operator - (const float a) +{ + __asm vec4_negate __retVal.x, a; +} + +vec2 __operator - (const vec2 v) +{ + __asm vec4_negate __retVal.xy, v.xy; +} + +vec3 __operator - (const vec3 v) +{ + __asm vec4_negate __retVal.xyz, v.xyz; +} + +vec4 __operator - (const vec4 v) +{ + __asm vec4_negate __retVal, v; +} + +mat2 __operator - (const mat2 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; +} + +mat3 __operator - (const mat3 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; + __retVal[2] = -m[2]; +} + +mat4 __operator - (const mat4 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; + __retVal[2] = -m[2]; + __retVal[3] = -m[3]; +} + + + +//// dot product + +float dot(const float a, const float b) +{ + __retVal = a * b; +} + +float dot(const vec2 a, const vec2 b) +{ + __retVal = a.x * b.x + a.y * b.y; +} + +float dot(const vec3 a, const vec3 b) +{ + __asm vec3_dot __retVal, a, b; +} + +float dot(const vec4 a, const vec4 b) +{ + __asm vec4_dot __retVal, a, b; +} + + + +//// int assignment operators + +int __operator += (inout int a, const int b) +{ + a = a + b; + return a; +} + +int __operator -= (inout int a, const int b) +{ + a = a - b; + return a; +} + +int __operator *= (inout int a, const int b) +{ + a = a * b; + return a; +} + +int __operator /= (inout int a, const int b) +{ + a = a / b; + return a; +} + + +//// ivec2 assignment operators + +ivec2 __operator += (inout ivec2 v, const ivec2 u) +{ + v = v + u; + return v; +} + +ivec2 __operator -= (inout ivec2 v, const ivec2 u) +{ + v = v - u; + return v; +} + +ivec2 __operator *= (inout ivec2 v, const ivec2 u) +{ + v = v * u; + return v; +} + +ivec2 __operator /= (inout ivec2 v, const ivec2 u) +{ + v = v / u; + return v; +} + + +//// ivec3 assignment operators + +ivec3 __operator += (inout ivec3 v, const ivec3 u) +{ + v = v + u; + return v; +} + +ivec3 __operator -= (inout ivec3 v, const ivec3 u) +{ + v = v - u; + return v; +} + +ivec3 __operator *= (inout ivec3 v, const ivec3 u) +{ + v = v * u; + return v; +} + +ivec3 __operator /= (inout ivec3 v, const ivec3 u) +{ + v = v / u; + return v; +} + + +//// ivec4 assignment operators + +ivec4 __operator += (inout ivec4 v, const ivec4 u) +{ + v = v + u; + return v; +} + +ivec4 __operator -= (inout ivec4 v, const ivec4 u) +{ + v = v - u; + return v; +} + +ivec4 __operator *= (inout ivec4 v, const ivec4 u) +{ + v = v * u; + return v; +} + +ivec4 __operator /= (inout ivec4 v, const ivec4 u) +{ + v = v / u; + return v; +} + + +//// float assignment operators + +float __operator += (inout float a, const float b) +{ + a = a + b; + return a; +} + +float __operator -= (inout float a, const float b) +{ + a = a - b; + return a; +} + +float __operator *= (inout float a, const float b) +{ + a = a * b; + return a; +} + +float __operator /= (inout float a, const float b) +{ + a = a / b; + return a; +} + + +//// vec2 assignment operators + +vec2 __operator += (inout vec2 v, const vec2 u) +{ + v = v + u; + return v; +} + +vec2 __operator -= (inout vec2 v, const vec2 u) +{ + v = v - u; + return v; +} + +vec2 __operator *= (inout vec2 v, const vec2 u) +{ + v = v * u; + return v; +} + +vec2 __operator /= (inout vec2 v, const vec2 u) +{ + v = v / u; + return v; +} + + +//// vec3 assignment operators + +vec3 __operator += (inout vec3 v, const vec3 u) +{ + v = v + u; + return v; +} + +vec3 __operator -= (inout vec3 v, const vec3 u) +{ + v = v - u; + return v; +} + +vec3 __operator *= (inout vec3 v, const vec3 u) +{ + v = v * u; + return v; +} + +vec3 __operator /= (inout vec3 v, const vec3 u) +{ + v = v / u; + return v; +} + + +//// vec4 assignment operators + +vec4 __operator += (inout vec4 v, const vec4 u) +{ + v = v + u; + return v; +} + +vec4 __operator -= (inout vec4 v, const vec4 u) +{ + v = v - u; + return v; +} + +vec4 __operator *= (inout vec4 v, const vec4 u) +{ + v = v * u; + return v; +} + +vec4 __operator /= (inout vec4 v, const vec4 u) +{ + v = v / u; + return v; +} + + + +//// ivec2/int assignment operators + +ivec2 __operator += (inout ivec2 v, const int a) +{ + v = v + ivec2(a); + return v; +} + +ivec2 __operator -= (inout ivec2 v, const int a) +{ + v = v - ivec2(a); + return v; +} + +ivec2 __operator *= (inout ivec2 v, const int a) +{ + v = v * ivec2(a); + return v; +} + +ivec2 __operator /= (inout ivec2 v, const int a) +{ + v = v / ivec2(a); + return v; +} + + +//// ivec3/int assignment operators + +ivec3 __operator += (inout ivec3 v, const int a) +{ + v = v + ivec3(a); + return v; +} + +ivec3 __operator -= (inout ivec3 v, const int a) +{ + v = v - ivec3(a); + return v; +} + +ivec3 __operator *= (inout ivec3 v, const int a) +{ + v = v * ivec3(a); + return v; +} + +ivec4 __operator /= (inout ivec3 v, const int a) +{ + v = v / ivec3(a); + return v; +} + + +//// ivec4/int assignment operators + +ivec4 __operator += (inout ivec4 v, const int a) +{ + v = v + ivec4(a); + return v; +} + +ivec4 __operator -= (inout ivec4 v, const int a) +{ + v = v - ivec4(a); + return v; +} + +ivec4 __operator *= (inout ivec4 v, const int a) +{ + v = v * ivec4(a); + return v; +} + +ivec4 __operator /= (inout ivec4 v, const int a) +{ + v = v / ivec4(a); + return v; +} + + + +//// vec2/float assignment operators + +vec2 __operator += (inout vec2 v, const float a) +{ + v = v + vec2(a); + return v; +} + +vec2 __operator -= (inout vec2 v, const float a) +{ + v = v - vec2(a); + return v; +} + +vec2 __operator *= (inout vec2 v, const float a) +{ + v = v * vec2(a); + return v; +} + +vec2 __operator /= (inout vec2 v, const float a) +{ + v = v / vec2(a); + return v; +} + + +//// vec3/float assignment operators + +vec3 __operator += (inout vec3 v, const float a) +{ + v = v + vec3(a); + return v; +} + +vec3 __operator -= (inout vec3 v, const float a) +{ + v = v - vec3(a); + return v; +} + +vec3 __operator *= (inout vec3 v, const float a) +{ + v = v * vec3(a); + return v; +} + +vec3 __operator /= (inout vec3 v, const float a) +{ + v = v / vec3(a); + return v; +} + + +//// vec4/float assignment operators + +vec4 __operator += (inout vec4 v, const float a) +{ + v = v + vec4(a); + return v; +} + +vec4 __operator -= (inout vec4 v, const float a) +{ + v = v - vec4(a); + return v; +} + +vec4 __operator *= (inout vec4 v, const float a) +{ + v = v * vec4(a); + return v; +} + +vec4 __operator /= (inout vec4 v, const float a) +{ + v = v / vec4(a); + return v; +} + + + + + +//// Basic mat2 operations + +mat2 __operator + (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] + n[0]; + __retVal[1] = m[1] + n[1]; +} + +mat2 __operator - (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] - n[0]; + __retVal[1] = m[1] - n[1]; +} + +mat2 __operator * (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] * n[0].xx + m[1] * n[0].yy; + __retVal[1] = m[0] * n[1].xx + m[1] * n[1].yy; +} + +mat2 __operator / (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] / n[0]; + __retVal[1] = m[1] / n[1]; +} + + +//// Basic mat3 operations + +mat3 __operator + (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] + n[0]; + __retVal[1] = m[1] + n[1]; + __retVal[2] = m[2] + n[2]; +} + +mat3 __operator - (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] - n[0]; + __retVal[1] = m[1] - n[1]; + __retVal[2] = m[2] - n[2]; +} + +mat3 __operator * (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] * n[0].xxx + m[1] * n[0].yyy + m[2] * n[0].zzz; + __retVal[1] = m[0] * n[1].xxx + m[1] * n[1].yyy + m[2] * n[1].zzz; + __retVal[2] = m[0] * n[2].xxx + m[1] * n[2].yyy + m[2] * n[2].zzz; +} + +mat3 __operator / (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] / n[0]; + __retVal[1] = m[1] / n[1]; + __retVal[2] = m[2] / n[2]; +} + + +//// Basic mat4 operations + +mat4 __operator + (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] + n[0]; + __retVal[1] = m[1] + n[1]; + __retVal[2] = m[2] + n[2]; + __retVal[3] = m[3] + n[3]; +} + +mat4 __operator - (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] - n[0]; + __retVal[1] = m[1] - n[1]; + __retVal[2] = m[2] - n[2]; + __retVal[3] = m[3] - n[3]; +} + +mat4 __operator * (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] * n[0].xxxx + m[1] * n[0].yyyy + m[2] * n[0].zzzz + m[3] * n[0].wwww; + __retVal[1] = m[0] * n[1].xxxx + m[1] * n[1].yyyy + m[2] * n[1].zzzz + m[3] * n[1].wwww; + __retVal[2] = m[0] * n[2].xxxx + m[1] * n[2].yyyy + m[2] * n[2].zzzz + m[3] * n[2].wwww; + __retVal[3] = m[0] * n[3].xxxx + m[1] * n[3].yyyy + m[2] * n[3].zzzz + m[3] * n[3].wwww; +} + +mat4 __operator / (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] / n[0]; + __retVal[1] = m[1] / n[1]; + __retVal[2] = m[2] / n[2]; + __retVal[3] = m[3] / n[3]; +} + + +//// mat2/float operations + +mat2 __operator + (const float a, const mat2 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; +} + +mat2 __operator + (const mat2 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; +} + +mat2 __operator - (const float a, const mat2 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; +} + +mat2 __operator - (const mat2 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; +} + +mat2 __operator * (const float a, const mat2 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; +} + +mat2 __operator * (const mat2 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; +} + +mat2 __operator / (const float a, const mat2 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; +} + +mat2 __operator / (const mat2 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; +} + + +//// mat3/float operations + +mat3 __operator + (const float a, const mat3 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; + __retVal[2] = a + n[2]; +} + +mat3 __operator + (const mat3 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; + __retVal[2] = m[2] + b; +} + +mat3 __operator - (const float a, const mat3 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; + __retVal[2] = a - n[2]; +} + +mat3 __operator - (const mat3 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; + __retVal[2] = m[2] - b; +} + +mat3 __operator * (const float a, const mat3 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; +} + +mat3 __operator * (const mat3 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; +} + +mat3 __operator / (const float a, const mat3 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; + __retVal[2] = a / n[2]; +} + +mat3 __operator / (const mat3 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; + __retVal[2] = m[2] / b; +} + + +//// mat4/float operations + +mat4 __operator + (const float a, const mat4 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; + __retVal[2] = a + n[2]; + __retVal[3] = a + n[3]; +} + +mat4 __operator + (const mat4 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; + __retVal[2] = m[2] + b; + __retVal[3] = m[3] + b; +} + +mat4 __operator - (const float a, const mat4 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; + __retVal[2] = a - n[2]; + __retVal[3] = a - n[3]; +} + +mat4 __operator - (const mat4 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; + __retVal[2] = m[2] - b; + __retVal[3] = m[3] - b; +} + +mat4 __operator * (const float a, const mat4 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; +} + +mat4 __operator * (const mat4 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; +} + +mat4 __operator / (const float a, const mat4 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; + __retVal[2] = a / n[2]; + __retVal[3] = a / n[3]; +} + +mat4 __operator / (const mat4 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; + __retVal[2] = m[2] / b; + __retVal[3] = m[3] / b; +} + + + +//// matrix / vector products + +vec2 __operator * (const mat2 m, const vec2 v) +{ + __retVal = m[0] * v.xx + + m[1] * v.yy; +} + +vec2 __operator * (const vec2 v, const mat2 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); +} + +vec3 __operator * (const mat3 m, const vec3 v) +{ + __retVal = m[0] * v.xxx + + m[1] * v.yyy + + m[2] * v.zzz; +} + +vec3 __operator * (const vec3 v, const mat3 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); +} + +vec4 __operator * (const mat4 m, const vec4 v) +{ + __retVal = m[0] * v.xxxx + + m[1] * v.yyyy + + m[2] * v.zzzz + + m[3] * v.wwww; +} + +vec4 __operator * (const vec4 v, const mat4 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); + __retVal.w = dot(v, m[3]); +} + + + +//// mat2 assignment operators + +mat2 __operator += (inout mat2 m, const mat2 n) +{ + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + return m; +} + +mat2 __operator -= (inout mat2 m, const mat2 n) +{ + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + return m; +} + +mat2 __operator *= (inout mat2 m, const mat2 n) +{ + m = m * n; + return m; +} + +mat2 __operator /= (inout mat2 m, const mat2 n) +{ + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + return m; +} + + +//// mat3 assignment operators + +mat3 __operator += (inout mat3 m, const mat3 n) +{ + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + m[2] = m[2] + n[2]; + return m; +} + +mat3 __operator -= (inout mat3 m, const mat3 n) +{ + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + m[2] = m[2] - n[2]; + return m; +} + +mat3 __operator *= (inout mat3 m, const mat3 n) +{ + m = m * n; + return m; +} + +mat3 __operator /= (inout mat3 m, const mat3 n) +{ + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + m[2] = m[2] / n[2]; + return m; +} + + +// mat4 assignment operators + +mat4 __operator += (inout mat4 m, const mat4 n) +{ + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + m[2] = m[2] + n[2]; + m[3] = m[3] + n[3]; + return m; +} + +mat4 __operator -= (inout mat4 m, const mat4 n) +{ + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + m[2] = m[2] - n[2]; + m[3] = m[3] - n[3]; + return m; +} + +mat4 __operator *= (inout mat4 m, const mat4 n) +{ + m = m * n; + return m; +} + +mat4 __operator /= (inout mat4 m, const mat4 n) +{ + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + m[2] = m[2] / n[2]; + m[3] = m[3] / n[3]; + return m; +} + + +//// mat2/float assignment operators + +mat2 __operator += (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + return m; +} + +mat2 __operator -= (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + return m; +} + +mat2 __operator *= (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + return m; +} + +mat2 __operator /= (inout mat2 m, const float a) +{ + vec2 v = vec2(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + return m; +} + + +//// mat3/float assignment operators + +mat3 __operator += (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + m[2] = m[2] + v; + return m; +} + +mat3 __operator -= (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + m[2] = m[2] - v; + return m; +} + +mat3 __operator *= (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + return m; +} + +mat3 __operator /= (inout mat3 m, const float a) +{ + vec3 v = vec3(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + return m; +} + + +//// mat4/float assignment operators + +mat4 __operator += (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + m[2] = m[2] + v; + m[3] = m[3] + v; + return m; +} + +mat4 __operator -= (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + m[2] = m[2] - v; + m[3] = m[3] - v; + return m; +} + +mat4 __operator *= (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + m[3] = m[3] * v; + return m; +} + +mat4 __operator /= (inout mat4 m, const float a) +{ + vec4 v = vec4(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + m[3] = m[3] * v; + return m; +} + + + +//// vec/mat assignment operators + +vec2 __operator *= (inout vec2 v, const mat2 m) +{ + v = v * m; + return v; +} + +vec3 __operator *= (inout vec3 v, const mat3 m) +{ + v = v * m; + return v; +} + +vec4 __operator *= (inout vec4 v, const mat4 m) +{ + v = v * m; + return v; +} + + + +//// pre-decrement operators + +int __operator --(inout int a) +{ + a = a - 1; + __retVal = a; +} + +ivec2 __operator --(inout ivec2 v) +{ + v = v - ivec2(1); + __retVal = v; +} + +ivec3 __operator --(inout ivec3 v) +{ + v = v - ivec3(1); + __retVal = v; +} + +ivec4 __operator --(inout ivec4 v) +{ + v = v - ivec4(1); + __retVal = v; +} + + +float __operator --(inout float a) +{ + a = a - 1.0; + __retVal = a; +} + +vec2 __operator --(inout vec2 v) +{ + v = v - vec2(1.0); + __retVal = v; +} + +vec3 __operator --(inout vec3 v) +{ + v = v - vec3(1.0); + __retVal = v; +} + +vec4 __operator --(inout vec4 v) +{ + v = v - vec4(1.0); + __retVal = v; +} + + +mat2 __operator --(inout mat2 m) +{ + m[0] = m[0] - vec2(1.0); + m[1] = m[1] - vec2(1.0); + __retVal = m; +} + +mat3 __operator --(inout mat3 m) +{ + m[0] = m[0] - vec3(1.0); + m[1] = m[1] - vec3(1.0); + m[2] = m[2] - vec3(1.0); + __retVal = m; +} + +mat4 __operator --(inout mat4 m) +{ + m[0] = m[0] - vec4(1.0); + m[1] = m[1] - vec4(1.0); + m[2] = m[2] - vec4(1.0); + m[3] = m[3] - vec4(1.0); + __retVal = m; +} + + +//// pre-increment operators + +int __operator ++(inout int a) +{ + a = a + 1; + __retVal = a; +} + +ivec2 __operator ++(inout ivec2 v) +{ + v = v + ivec2(1); + __retVal = v; +} + +ivec3 __operator ++(inout ivec3 v) +{ + v = v + ivec3(1); + __retVal = v; +} + +ivec4 __operator ++(inout ivec4 v) +{ + v = v + ivec4(1); + __retVal = v; +} + + +float __operator ++(inout float a) +{ + a = a + 1.0; + __retVal = a; +} + +vec2 __operator ++(inout vec2 v) +{ + v = v + vec2(1.0); + __retVal = v; +} + +vec3 __operator ++(inout vec3 v) +{ + v = v + vec3(1.0); + __retVal = v; +} + +vec4 __operator ++(inout vec4 v) +{ + v = v + vec4(1.0); + __retVal = v; +} + + +mat2 __operator ++(inout mat2 m) +{ + m[0] = m[0] + vec2(1.0); + m[1] = m[1] + vec2(1.0); + __retVal = m; +} + +mat3 __operator ++(inout mat3 m) +{ + m[0] = m[0] + vec3(1.0); + m[1] = m[1] + vec3(1.0); + m[2] = m[2] + vec3(1.0); + __retVal = m; +} + +mat4 __operator ++(inout mat4 m) +{ + m[0] = m[0] + vec4(1.0); + m[1] = m[1] + vec4(1.0); + m[2] = m[2] + vec4(1.0); + m[3] = m[3] + vec4(1.0); + __retVal = m; +} + + + +//// post-decrement + +int __postDecr(inout int a) +{ + __retVal = a; + a = a - 1; +} + +ivec2 __postDecr(inout ivec2 v) +{ + __retVal = v; + v = v - ivec2(1); +} + +ivec3 __postDecr(inout ivec3 v) +{ + __retVal = v; + v = v - ivec3(1); +} + +ivec4 __postDecr(inout ivec4 v) +{ + __retVal = v; + v = v - ivec4(1); +} + + +float __postDecr(inout float a) +{ + __retVal = a; + a = a - 1.0; +} + +vec2 __postDecr(inout vec2 v) +{ + __retVal = v; + v = v - vec2(1.0); +} + +vec3 __postDecr(inout vec3 v) +{ + __retVal = v; + v = v - vec3(1.0); +} + +vec4 __postDecr(inout vec4 v) +{ + __retVal = v; + v = v - vec4(1.0); +} + + +mat2 __postDecr(inout mat2 m) +{ + __retVal = m; + m[0] = m[0] - vec2(1.0); + m[1] = m[1] - vec2(1.0); +} + +mat3 __postDecr(inout mat3 m) +{ + __retVal = m; + m[0] = m[0] - vec3(1.0); + m[1] = m[1] - vec3(1.0); + m[2] = m[2] - vec3(1.0); +} + +mat4 __postDecr(inout mat4 m) +{ + __retVal = m; + m[0] = m[0] - vec4(1.0); + m[1] = m[1] - vec4(1.0); + m[2] = m[2] - vec4(1.0); + m[3] = m[3] - vec4(1.0); +} + + +//// post-increment + +float __postIncr(inout float a) +{ + __retVal = a; + a = a + 1; +} + +vec2 __postIncr(inout vec2 v) +{ + __retVal = v; + v = v + vec2(1.0); +} + +vec3 __postIncr(inout vec3 v) +{ + __retVal = v; + v = v + vec3(1.0); +} + +vec4 __postIncr(inout vec4 v) +{ + __retVal = v; + v = v + vec4(1.0); +} + + +int __postIncr(inout int a) +{ + __retVal = a; + a = a + 1; +} + +ivec2 __postIncr(inout ivec2 v) +{ + __retVal = v; + v = v + ivec2(1); +} + +ivec3 __postIncr(inout ivec3 v) +{ + __retVal = v; + v = v + ivec3(1); +} + +ivec4 __postIncr(inout ivec4 v) +{ + __retVal = v; + v = v + ivec3(1); +} + + +mat2 __postIncr(inout mat2 m) +{ + mat2 n = m; + m[0] = m[0] + vec2(1.0); + m[1] = m[1] + vec2(1.0); + return n; +} + +mat3 __postIncr(inout mat3 m) +{ + mat3 n = m; + m[0] = m[0] + vec3(1.0); + m[1] = m[1] + vec3(1.0); + m[2] = m[2] + vec3(1.0); + return n; +} + +mat4 __postIncr(inout mat4 m) +{ + mat4 n = m; + m[0] = m[0] + vec4(1.0); + m[1] = m[1] + vec4(1.0); + m[2] = m[2] + vec4(1.0); + m[3] = m[3] + vec4(1.0); + return n; +} + + + +//// inequality operators + + +// XXX are the inequality operators for floats/ints really needed???? +bool __operator < (const float a, const float b) +{ + __asm vec4_sgt __retVal.x, b, a; +} + + +bool __operator < (const int a, const int b) { + return float (a) < float (b); +} + +bool __operator > (const float a, const float b) { + bool c; + __asm float_less c, b, a; + return c; +} + +bool __operator > (const int a, const int b) { + return float (a) > float (b); +} + +bool __operator >= (const float a, const float b) { + bool g, e; + __asm float_less g, b, a; + __asm float_equal e, a, b; + return g || e; +} + +bool __operator >= (const int a, const int b) { + return float (a) >= float (b); +} + +bool __operator <= (const float a, const float b) { + bool g, e; + __asm float_less g, a, b; + __asm float_equal e, a, b; + return g || e; +} + +bool __operator <= (const int a, const int b) { + return float (a) <= float (b); +} + + + +// +// MESA-specific extension functions. +// + +void printMESA (const float f) { + __asm float_print f; +} + +void printMESA (const int i) { + __asm int_print i; +} + +void printMESA (const bool b) { + __asm bool_print b; +} + +void printMESA (const vec2 v) { + printMESA (v.x); + printMESA (v.y); +} + +void printMESA (const vec3 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); +} + +void printMESA (const vec4 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); + printMESA (v.w); +} + +void printMESA (const ivec2 v) { + printMESA (v.x); + printMESA (v.y); +} + +void printMESA (const ivec3 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); +} + +void printMESA (const ivec4 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); + printMESA (v.w); +} + +void printMESA (const bvec2 v) { + printMESA (v.x); + printMESA (v.y); +} + +void printMESA (const bvec3 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); +} + +void printMESA (const bvec4 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); + printMESA (v.w); +} + +void printMESA (const mat2 m) { + printMESA (m[0]); + printMESA (m[1]); +} + +void printMESA (const mat3 m) { + printMESA (m[0]); + printMESA (m[1]); + printMESA (m[2]); +} + +void printMESA (const mat4 m) { + printMESA (m[0]); + printMESA (m[1]); + printMESA (m[2]); + printMESA (m[3]); +} + +void printMESA (const sampler1D e) { + __asm int_print e; +} + +void printMESA (const sampler2D e) { + __asm int_print e; +} + +void printMESA (const sampler3D e) { + __asm int_print e; +} + +void printMESA (const samplerCube e) { + __asm int_print e; +} + +void printMESA (const sampler1DShadow e) { + __asm int_print e; +} + +void printMESA (const sampler2DShadow e) { + __asm int_print e; +} + diff --git a/src/mesa/slang/library/slang_fragment_builtin.gc b/src/mesa/slang/library/slang_fragment_builtin.gc new file mode 100644 index 00000000000..54a80ea0e06 --- /dev/null +++ b/src/mesa/slang/library/slang_fragment_builtin.gc @@ -0,0 +1,299 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.10, rev. 59 +// + +__fixed_input vec4 gl_FragCoord; +__fixed_input bool gl_FrontFacing; +__fixed_output vec4 gl_FragColor; +__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers]; +__fixed_output float gl_FragDepth; + +varying vec4 gl_Color; +varying vec4 gl_SecondaryColor; +varying vec4 gl_TexCoord[gl_MaxTextureCoords]; +varying float gl_FogFragCoord; + + + +//// 8.7 Texture Lookup Functions (with bias) + +vec4 texture1D(const sampler1D sampler, const float coord, const float bias) +{ + vec4 coord4; + coord4.x = coord; + coord4.w = bias; + __asm vec4_tex_1d_bias __retVal, sampler, coord4; +} + +vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias) +{ + // do projection here (there's no vec4_texbp1d instruction) + vec4 pcoord; + pcoord.x = coord.x / coord.y; + pcoord.w = bias; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + +vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias) +{ + // do projection here (there's no vec4_texbp1d instruction) + vec4 pcoord; + pcoord.x = coord.x / coord.z; + pcoord.w = bias; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + + + + +vec4 texture2D(const sampler2D sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord.xy; + coord4.w = bias; + __asm vec4_tex_2d_bias __retVal, sampler, coord4; +} + +vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias) +{ + // do projection here (there's no vec4_texbp2d instruction) + vec4 pcoord; + pcoord.xy = coord.xy / coord.z; + pcoord.w = bias; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + +vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias) +{ + // do projection here (there's no vec4_texbp2d instruction) + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + pcoord.w = bias; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + + + + +vec4 texture3D(const sampler3D sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord.xyz; + coord4.w = bias; + __asm vec4_tex_3d_bias __retVal, sampler, coord4; +} + +vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias) +{ + // do projection here (there's no vec4_texbp3d instruction) + vec4 pcoord; + pcoord.xyz = coord.xyz / coord.w; + pcoord.w = bias; + __asm vec4_tex_3d_bias __retVal, sampler, pcoord; +} + + + + +vec4 textureCube(const samplerCube sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_cube __retVal, sampler, coord4; +} + + + +vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float bias) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.w; + pcoord.z = coord.z; + pcoord.w = bias; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; +} + +vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float bias) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + pcoord.z = coord.z; + pcoord.w = bias; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; +} + + + +//// GL_EXT_texture_array + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array __retVal, sampler, coord4; +} + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + +vec4 texure2DArray(const sampler2DArray sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array __retVal, sampler, coord4; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias_shadow __retVal, sampler, coord4; +} + + + +// +// 8.8 Fragment Processing Functions +// + +float dFdx(const float p) +{ + __asm vec4_ddx __retVal.x, p.xxxx; +} + +vec2 dFdx(const vec2 p) +{ + __asm vec4_ddx __retVal.xy, p.xyyy; +} + +vec3 dFdx(const vec3 p) +{ + __asm vec4_ddx __retVal.xyz, p.xyzz; +} + +vec4 dFdx(const vec4 p) +{ + __asm vec4_ddx __retVal, p; +} + +float dFdy(const float p) +{ + __asm vec4_ddy __retVal.x, p.xxxx; +} + +vec2 dFdy(const vec2 p) +{ + __asm vec4_ddy __retVal.xy, p.xyyy; +} + +vec3 dFdy(const vec3 p) +{ + __asm vec4_ddy __retVal.xyz, p.xyzz; +} + +vec4 dFdy(const vec4 p) +{ + __asm vec4_ddy __retVal, p; +} + +float fwidth (const float p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + +vec2 fwidth(const vec2 p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + +vec3 fwidth(const vec3 p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + +vec4 fwidth(const vec4 p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + diff --git a/src/mesa/slang/library/slang_vertex_builtin.gc b/src/mesa/slang/library/slang_vertex_builtin.gc new file mode 100644 index 00000000000..0c67c2ef20d --- /dev/null +++ b/src/mesa/slang/library/slang_vertex_builtin.gc @@ -0,0 +1,210 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.10, rev. 59 +// + +__fixed_output vec4 gl_Position; +__fixed_output float gl_PointSize; +__fixed_output vec4 gl_ClipVertex; + +attribute vec4 gl_Color; +attribute vec4 gl_SecondaryColor; +attribute vec3 gl_Normal; +attribute vec4 gl_Vertex; +attribute vec4 gl_MultiTexCoord0; +attribute vec4 gl_MultiTexCoord1; +attribute vec4 gl_MultiTexCoord2; +attribute vec4 gl_MultiTexCoord3; +attribute vec4 gl_MultiTexCoord4; +attribute vec4 gl_MultiTexCoord5; +attribute vec4 gl_MultiTexCoord6; +attribute vec4 gl_MultiTexCoord7; +attribute float gl_FogCoord; + +varying vec4 gl_FrontColor; +varying vec4 gl_BackColor; +varying vec4 gl_FrontSecondaryColor; +varying vec4 gl_BackSecondaryColor; +varying vec4 gl_TexCoord[gl_MaxTextureCoords]; +varying float gl_FogFragCoord; + +// +// Geometric Functions +// + +vec4 ftransform() +{ + __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx + + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy + + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz + + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww; +} + + + +// +// 8.7 Texture Lookup Functions +// These are pretty much identical to the ones in slang_fragment_builtin.gc +// When used in a vertex program, the texture sample instructions should not +// be using a LOD term so it's effectively zero. Adding 'lod' to that does +// what we want. +// + +vec4 texture1DLod(const sampler1D sampler, const float coord, const float lod) +{ + vec4 coord4; + coord4.x = coord; + coord4.w = lod; + __asm vec4_tex_1d_bias __retVal, sampler, coord4; +} + +vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.y; + pcoord.w = lod; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + +vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.z; + pcoord.w = lod; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + + + +vec4 texture2DLod(const sampler2D sampler, const vec2 coord, const float lod) +{ + vec4 coord4; + coord4.xy = coord.xy; + coord4.w = lod; + __asm vec4_tex_2d_bias __retVal, sampler, coord4; +} + +vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.z; + pcoord.w = lod; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + +vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.z; + pcoord.w = lod; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + + +vec4 texture3DLod(const sampler3D sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord.xyz; + coord4.w = lod; + __asm vec4_tex_3d_bias __retVal, sampler, coord4; +} + +vec4 texture3DProjLod(const sampler3D sampler, const vec4 coord, const float lod) +{ + // do projection here (there's no vec4_tex_3d_bias_proj instruction) + vec4 pcoord; + pcoord.xyz = coord.xyz / coord.w; + pcoord.w = lod; + __asm vec4_tex_3d_bias __retVal, sampler, pcoord; +} + + +vec4 textureCubeLod(const samplerCube sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_cube __retVal, sampler, coord4; +} + + +vec4 shadow1DLod(const sampler1DShadow sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord, + const float lod) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.w; + pcoord.z = coord.z; + pcoord.w = lod; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; +} + + +vec4 shadow2DLod(const sampler2DShadow sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, + const float lod) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + pcoord.z = coord.z; + pcoord.w = lod; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; +} + + +//// GL_EXT_texture_array + +vec4 texture1DArrayLod(const sampler1DArray sampler, const vec2 coord, const float lod) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = lod; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + + +vec4 texture2DArrayLod(const sampler2DArray sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + diff --git a/src/mesa/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c new file mode 100644 index 00000000000..edb6052cb57 --- /dev/null +++ b/src/mesa/slang/slang_builtin.c @@ -0,0 +1,937 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_builtin.c + * Resolve built-in uniform vars. + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/mtypes.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "slang/slang_ir.h" +#include "slang/slang_builtin.h" + + +/** special state token (see below) */ +#define STATE_ARRAY ((gl_state_index) 0xfffff) + + +/** + * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. + * Allocate room for the state in the given param list and return position + * in the list. + * Yes, this is kind of ugly, but it works. + */ +static GLint +lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, + GLuint *swizzleOut, + struct gl_program_parameter_list *paramList) +{ + /* + * NOTE: The ARB_vertex_program extension specified that matrices get + * loaded in registers in row-major order. With GLSL, we want column- + * major order. So, we need to transpose all matrices here... + */ + static const struct { + const char *name; + gl_state_index matrix; + gl_state_index modifier; + } matrices[] = { + { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, + { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 }, + { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 }, + { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, + { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, + + { NULL, 0, 0 } + }; + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLboolean isMatrix = GL_FALSE; + + for (i = 0; i < STATE_LENGTH; i++) { + tokens[i] = 0; + } + *swizzleOut = SWIZZLE_NOOP; + + /* first, look if var is a pre-defined matrix */ + for (i = 0; matrices[i].name; i++) { + if (strcmp(var, matrices[i].name) == 0) { + tokens[0] = matrices[i].matrix; + /* tokens[1], [2] and [3] filled below */ + tokens[4] = matrices[i].modifier; + isMatrix = GL_TRUE; + break; + } + } + + if (isMatrix) { + if (tokens[0] == STATE_TEXTURE_MATRIX) { + /* texture_matrix[index1][index2] */ + tokens[1] = index1 >= 0 ? index1 : 0; /* which texture matrix */ + index1 = index2; /* move matrix row value to index1 */ + } + if (index1 < 0) { + /* index1 is unused: prevent extra addition at end of function */ + index1 = 0; + } + } + else if (strcmp(var, "gl_DepthRange") == 0) { + tokens[0] = STATE_DEPTH_RANGE; + assert(field); + if (strcmp(field, "near") == 0) { + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "far") == 0) { + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "diff") == 0) { + *swizzleOut = SWIZZLE_ZZZZ; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_ClipPlane") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_CLIPPLANE; + tokens[1] = index1; + } + else if (strcmp(var, "gl_Point") == 0) { + assert(field); + if (strcmp(field, "size") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "sizeMin") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "sizeMax") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_ZZZZ; + } + else if (strcmp(field, "fadeThresholdSize") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_WWWW; + } + else if (strcmp(field, "distanceConstantAttenuation") == 0) { + tokens[0] = STATE_POINT_ATTENUATION; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "distanceLinearAttenuation") == 0) { + tokens[0] = STATE_POINT_ATTENUATION; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "distanceQuadraticAttenuation") == 0) { + tokens[0] = STATE_POINT_ATTENUATION; + *swizzleOut = SWIZZLE_ZZZZ; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_FrontMaterial") == 0 || + strcmp(var, "gl_BackMaterial") == 0) { + tokens[0] = STATE_MATERIAL; + if (strcmp(var, "gl_FrontMaterial") == 0) + tokens[1] = 0; + else + tokens[1] = 1; + assert(field); + if (strcmp(field, "emission") == 0) { + tokens[2] = STATE_EMISSION; + } + else if (strcmp(field, "ambient") == 0) { + tokens[2] = STATE_AMBIENT; + } + else if (strcmp(field, "diffuse") == 0) { + tokens[2] = STATE_DIFFUSE; + } + else if (strcmp(field, "specular") == 0) { + tokens[2] = STATE_SPECULAR; + } + else if (strcmp(field, "shininess") == 0) { + tokens[2] = STATE_SHININESS; + *swizzleOut = SWIZZLE_XXXX; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_LightSource") == 0) { + if (!field || index1 < 0) + return -1; + + tokens[0] = STATE_LIGHT; + tokens[1] = index1; + + if (strcmp(field, "ambient") == 0) { + tokens[2] = STATE_AMBIENT; + } + else if (strcmp(field, "diffuse") == 0) { + tokens[2] = STATE_DIFFUSE; + } + else if (strcmp(field, "specular") == 0) { + tokens[2] = STATE_SPECULAR; + } + else if (strcmp(field, "position") == 0) { + tokens[2] = STATE_POSITION; + } + else if (strcmp(field, "halfVector") == 0) { + tokens[2] = STATE_HALF_VECTOR; + } + else if (strcmp(field, "spotDirection") == 0) { + tokens[2] = STATE_SPOT_DIRECTION; + } + else if (strcmp(field, "spotCosCutoff") == 0) { + tokens[2] = STATE_SPOT_DIRECTION; + *swizzleOut = SWIZZLE_WWWW; + } + else if (strcmp(field, "spotCutoff") == 0) { + tokens[2] = STATE_SPOT_CUTOFF; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "spotExponent") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_WWWW; + } + else if (strcmp(field, "constantAttenuation") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "linearAttenuation") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "quadraticAttenuation") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_ZZZZ; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_LightModel") == 0) { + if (strcmp(field, "ambient") == 0) { + tokens[0] = STATE_LIGHTMODEL_AMBIENT; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_FrontLightModelProduct") == 0) { + if (strcmp(field, "sceneColor") == 0) { + tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; + tokens[1] = 0; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_BackLightModelProduct") == 0) { + if (strcmp(field, "sceneColor") == 0) { + tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; + tokens[1] = 1; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_FrontLightProduct") == 0 || + strcmp(var, "gl_BackLightProduct") == 0) { + if (index1 < 0 || !field) + return -1; + + tokens[0] = STATE_LIGHTPROD; + tokens[1] = index1; /* light number */ + if (strcmp(var, "gl_FrontLightProduct") == 0) { + tokens[2] = 0; /* front */ + } + else { + tokens[2] = 1; /* back */ + } + if (strcmp(field, "ambient") == 0) { + tokens[3] = STATE_AMBIENT; + } + else if (strcmp(field, "diffuse") == 0) { + tokens[3] = STATE_DIFFUSE; + } + else if (strcmp(field, "specular") == 0) { + tokens[3] = STATE_SPECULAR; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_TextureEnvColor") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXENV_COLOR; + tokens[1] = index1; + } + else if (strcmp(var, "gl_EyePlaneS") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(var, "gl_EyePlaneT") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(var, "gl_EyePlaneR") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(var, "gl_EyePlaneQ") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(var, "gl_ObjectPlaneS") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(var, "gl_ObjectPlaneT") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(var, "gl_ObjectPlaneR") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_Q; + } + else if (strcmp(var, "gl_Fog") == 0) { + if (strcmp(field, "color") == 0) { + tokens[0] = STATE_FOG_COLOR; + } + else if (strcmp(field, "density") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "start") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "end") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_ZZZZ; + } + else if (strcmp(field, "scale") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_WWWW; + } + else { + return -1; + } + } + else { + return -1; + } + + if (isMatrix) { + /* load all four columns of matrix */ + GLint pos[4]; + GLuint j; + for (j = 0; j < 4; j++) { + tokens[2] = tokens[3] = j; /* jth row of matrix */ + pos[j] = _mesa_add_state_reference(paramList, tokens); + assert(pos[j] >= 0); + ASSERT(pos[j] >= 0); + } + return pos[0] + index1; + } + else { + /* allocate a single register */ + GLint pos = _mesa_add_state_reference(paramList, tokens); + ASSERT(pos >= 0); + return pos; + } +} + + + +/** + * Given a variable name and datatype, emit uniform/constant buffer + * entries which will store that state variable. + * For example, if name="gl_LightSource" we'll emit 64 state variable + * vectors/references and return position where that data starts. This will + * allow run-time array indexing into the light source array. + * + * Note that this is a recursive function. + * + * \return -1 if error, else index of start of data in the program parameter list + */ +static GLint +emit_statevars(const char *name, int array_len, + const slang_type_specifier *type, + gl_state_index tokens[STATE_LENGTH], + struct gl_program_parameter_list *paramList) +{ + if (type->type == SLANG_SPEC_ARRAY) { + GLint i, pos = -1; + assert(array_len > 0); + if (strcmp(name, "gl_ClipPlane") == 0) { + tokens[0] = STATE_CLIPPLANE; + } + else if (strcmp(name, "gl_LightSource") == 0) { + tokens[0] = STATE_LIGHT; + } + else if (strcmp(name, "gl_FrontLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 0; /* front */ + } + else if (strcmp(name, "gl_BackLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 1; /* back */ + } + else if (strcmp(name, "gl_TextureEnvColor") == 0) { + tokens[0] = STATE_TEXENV_COLOR; + } + else if (strcmp(name, "gl_EyePlaneS") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(name, "gl_EyePlaneT") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(name, "gl_EyePlaneR") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(name, "gl_EyePlaneQ") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(name, "gl_ObjectPlaneS") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(name, "gl_ObjectPlaneT") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(name, "gl_ObjectPlaneR") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_Q; + } + else { + return -1; /* invalid array name */ + } + for (i = 0; i < array_len; i++) { + GLint p; + tokens[1] = i; + p = emit_statevars(NULL, 0, type->_array, tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else if (type->type == SLANG_SPEC_STRUCT) { + const slang_variable_scope *fields = type->_struct->fields; + GLuint i, pos = 0; + for (i = 0; i < fields->num_variables; i++) { + const slang_variable *var = fields->variables[i]; + GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, + tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else { + GLint pos; + assert(type->type == SLANG_SPEC_VEC4 || + type->type == SLANG_SPEC_VEC3 || + type->type == SLANG_SPEC_VEC2 || + type->type == SLANG_SPEC_FLOAT || + type->type == SLANG_SPEC_IVEC4 || + type->type == SLANG_SPEC_IVEC3 || + type->type == SLANG_SPEC_IVEC2 || + type->type == SLANG_SPEC_INT); + if (name) { + GLint t; + + if (tokens[0] == STATE_LIGHT) + t = 2; + else if (tokens[0] == STATE_LIGHTPROD) + t = 3; + else + return -1; /* invalid array name */ + + if (strcmp(name, "ambient") == 0) { + tokens[t] = STATE_AMBIENT; + } + else if (strcmp(name, "diffuse") == 0) { + tokens[t] = STATE_DIFFUSE; + } + else if (strcmp(name, "specular") == 0) { + tokens[t] = STATE_SPECULAR; + } + else if (strcmp(name, "position") == 0) { + tokens[t] = STATE_POSITION; + } + else if (strcmp(name, "halfVector") == 0) { + tokens[t] = STATE_HALF_VECTOR; + } + else if (strcmp(name, "spotDirection") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ + } + else if (strcmp(name, "spotCosCutoff") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* w component */ + } + + else if (strcmp(name, "constantAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* x component */ + } + else if (strcmp(name, "linearAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* y component */ + } + else if (strcmp(name, "quadraticAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* z component */ + } + else if (strcmp(name, "spotExponent") == 0) { + tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ + } + + else if (strcmp(name, "spotCutoff") == 0) { + tokens[t] = STATE_SPOT_CUTOFF; /* x component */ + } + + else { + return -1; /* invalid field name */ + } + } + + pos = _mesa_add_state_reference(paramList, tokens); + return pos; + } + + return 1; +} + + +/** + * Unroll the named built-in uniform variable into a sequence of state + * vars in the given parameter list. + */ +static GLint +alloc_state_var_array(const slang_variable *var, + struct gl_program_parameter_list *paramList) +{ + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLint pos; + + /* Initialize the state tokens array. This is very important. + * When we call _mesa_add_state_reference() it'll searches the parameter + * list to see if the given statevar token sequence is already present. + * This is normally a good thing since it prevents redundant values in the + * constant buffer. + * + * But when we're building arrays of state this can be bad. For example, + * consider this fragment of GLSL code: + * foo = gl_LightSource[3].diffuse; + * ... + * bar = gl_LightSource[i].diffuse; + * + * When we unroll the gl_LightSource array (for "bar") we want to re-emit + * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") + * since that would upset the array layout. We handle this situation by + * setting the last token in the state var token array to the special + * value STATE_ARRAY. + * This token will only be set for array state. We can hijack the last + * element in the array for this since it's never used for light, clipplane + * or texture env array state. + */ + for (i = 0; i < STATE_LENGTH; i++) + tokens[i] = 0; + tokens[STATE_LENGTH - 1] = STATE_ARRAY; + + pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, + tokens, paramList); + + return pos; +} + + + +/** + * Allocate storage for a pre-defined uniform (a GL state variable). + * As a memory-saving optimization, we try to only allocate storage for + * state vars that are actually used. + * + * Arrays such as gl_LightSource are handled specially. For an expression + * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant + * slot and return the index. In this case, we return direct=TRUE. + * + * Buf for something like "gl_LightSource[i].diffuse" we don't know the value + * of 'i' at compile time so we need to "unroll" the gl_LightSource array + * into a consecutive sequence of uniform/constant slots so it can be indexed + * at runtime. In this case, we return direct=FALSE. + * + * Currently, all pre-defined uniforms are in one of these forms: + * var + * var[i] + * var.field + * var[i].field + * var[i][j] + * + * \return -1 upon error, else position in paramList of the state variable/data + */ +GLint +_slang_alloc_statevar(slang_ir_node *n, + struct gl_program_parameter_list *paramList, + GLboolean *direct) +{ + slang_ir_node *n0 = n; + const char *field = NULL; + GLint index1 = -1, index2 = -1; + GLuint swizzle; + + *direct = GL_TRUE; + + if (n->Opcode == IR_FIELD) { + field = n->Field; + n = n->Children[0]; + } + + if (n->Opcode == IR_ELEMENT) { + if (n->Children[1]->Opcode == IR_FLOAT) { + index1 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } + n = n->Children[0]; + } + + if (n->Opcode == IR_ELEMENT) { + /* XXX can only handle constant indexes for now */ + if (n->Children[1]->Opcode == IR_FLOAT) { + /* two-dimensional array index: mat[i][j] */ + index2 = index1; + index1 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } + n = n->Children[0]; + } + + assert(n->Opcode == IR_VAR); + + if (*direct) { + const char *var = (const char *) n->Var->a_name; + GLint pos = + lookup_statevar(var, index1, index2, field, &swizzle, paramList); + if (pos >= 0) { + /* newly resolved storage for the statevar/constant/uniform */ + n0->Store->File = PROGRAM_STATE_VAR; + n0->Store->Index = pos; + n0->Store->Swizzle = swizzle; + n0->Store->Parent = NULL; + return pos; + } + } + + *direct = GL_FALSE; + return alloc_state_var_array(n->Var, paramList); +} + + + + +#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) + + +/** Predefined shader inputs */ +struct input_info +{ + const char *Name; + GLuint Attrib; + GLenum Type; + GLuint Swizzle; +}; + +/** Predefined vertex shader inputs/attributes */ +static const struct input_info vertInputs[] = { + { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP }, + { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { NULL, 0, GL_NONE, SWIZZLE_NOOP } +}; + +/** Predefined fragment shader inputs */ +static const struct input_info fragInputs[] = { + { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, + { NULL, 0, GL_NONE, SWIZZLE_NOOP } +}; + + +/** + * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to + * a vertex or fragment program input variable. Return -1 if the input + * name is invalid. + * XXX return size too + */ +GLint +_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) +{ + const struct input_info *inputs; + GLuint i; + + switch (target) { + case GL_VERTEX_PROGRAM_ARB: + inputs = vertInputs; + break; + case GL_FRAGMENT_PROGRAM_ARB: + inputs = fragInputs; + break; + /* XXX geom program */ + default: + _mesa_problem(NULL, "bad target in _slang_input_index"); + return -1; + } + + ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ + + for (i = 0; inputs[i].Name; i++) { + if (strcmp(inputs[i].Name, name) == 0) { + /* found */ + *swizzleOut = inputs[i].Swizzle; + return inputs[i].Attrib; + } + } + return -1; +} + + +/** + * Return name of the given vertex attribute (VERT_ATTRIB_x). + */ +const char * +_slang_vert_attrib_name(GLuint attrib) +{ + GLuint i; + assert(attrib < VERT_ATTRIB_GENERIC0); + for (i = 0; vertInputs[i].Name; i++) { + if (vertInputs[i].Attrib == attrib) + return vertInputs[i].Name; + } + return NULL; +} + + +/** + * Return type (GL_FLOAT, GL_FLOAT_VEC2, etc) of the given vertex + * attribute (VERT_ATTRIB_x). + */ +GLenum +_slang_vert_attrib_type(GLuint attrib) +{ + GLuint i; + assert(attrib < VERT_ATTRIB_GENERIC0); + for (i = 0; vertInputs[i].Name; i++) { + if (vertInputs[i].Attrib == attrib) + return vertInputs[i].Type; + } + return GL_NONE; +} + + + + + +/** Predefined shader output info */ +struct output_info +{ + const char *Name; + GLuint Attrib; + GLenum Type; +}; + +/** Predefined vertex shader outputs */ +static const struct output_info vertOutputs[] = { + { "gl_Position", VERT_RESULT_HPOS, GL_FLOAT_VEC4 }, + { "gl_FrontColor", VERT_RESULT_COL0, GL_FLOAT_VEC4 }, + { "gl_BackColor", VERT_RESULT_BFC0, GL_FLOAT_VEC4 }, + { "gl_FrontSecondaryColor", VERT_RESULT_COL1, GL_FLOAT_VEC4 }, + { "gl_BackSecondaryColor", VERT_RESULT_BFC1, GL_FLOAT_VEC4 }, + { "gl_TexCoord", VERT_RESULT_TEX0, GL_FLOAT_VEC4 }, + { "gl_FogFragCoord", VERT_RESULT_FOGC, GL_FLOAT }, + { "gl_PointSize", VERT_RESULT_PSIZ, GL_FLOAT }, + { NULL, 0, GL_NONE } +}; + +/** Predefined fragment shader outputs */ +static const struct output_info fragOutputs[] = { + { "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 }, + { "gl_FragDepth", FRAG_RESULT_DEPTH, GL_FLOAT }, + { "gl_FragData", FRAG_RESULT_DATA0, GL_FLOAT_VEC4 }, + { NULL, 0, GL_NONE } +}; + + +/** + * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to + * a vertex or fragment program output variable. Return -1 for an invalid + * output name. + */ +GLint +_slang_output_index(const char *name, GLenum target) +{ + const struct output_info *outputs; + GLuint i; + + switch (target) { + case GL_VERTEX_PROGRAM_ARB: + outputs = vertOutputs; + break; + case GL_FRAGMENT_PROGRAM_ARB: + outputs = fragOutputs; + break; + /* XXX geom program */ + default: + _mesa_problem(NULL, "bad target in _slang_output_index"); + return -1; + } + + for (i = 0; outputs[i].Name; i++) { + if (strcmp(outputs[i].Name, name) == 0) { + /* found */ + return outputs[i].Attrib; + } + } + return -1; +} + + +/** + * Given a VERT_RESULT_x index, return the corresponding string name. + */ +const char * +_slang_vertex_output_name(gl_vert_result index) +{ + if (index < Elements(vertOutputs)) + return vertOutputs[index].Name; + else + return NULL; +} + + +/** + * Given a FRAG_RESULT_x index, return the corresponding string name. + */ +const char * +_slang_fragment_output_name(gl_frag_result index) +{ + if (index < Elements(fragOutputs)) + return fragOutputs[index].Name; + else + return NULL; +} + + +/** + * Given a VERT_RESULT_x index, return the corresponding varying + * var's datatype. + */ +GLenum +_slang_vertex_output_type(gl_vert_result index) +{ + if (index < Elements(vertOutputs)) + return vertOutputs[index].Type; + else + return GL_NONE; +} diff --git a/src/mesa/slang/slang_builtin.h b/src/mesa/slang/slang_builtin.h new file mode 100644 index 00000000000..c3021ca33c7 --- /dev/null +++ b/src/mesa/slang/slang_builtin.h @@ -0,0 +1,64 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_BUILTIN_H +#define SLANG_BUILTIN_H + +#include "shader/prog_parameter.h" +#include "slang_utility.h" +#include "slang_ir.h" + + +extern GLint +_slang_alloc_statevar(slang_ir_node *n, + struct gl_program_parameter_list *paramList, + GLboolean *direct); + + +extern GLint +_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut); + +extern GLint +_slang_output_index(const char *name, GLenum target); + + +extern const char * +_slang_vert_attrib_name(GLuint attrib); + +extern GLenum +_slang_vert_attrib_type(GLuint attrib); + + +const char * +_slang_vertex_output_name(gl_vert_result index); + +const char * +_slang_fragment_output_name(gl_frag_result index); + +GLenum +_slang_vertex_output_type(gl_vert_result index); + + +#endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c new file mode 100644 index 00000000000..0504d47765f --- /dev/null +++ b/src/mesa/slang/slang_codegen.c @@ -0,0 +1,5357 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_codegen.c + * Generate IR tree from AST. + * \author Brian Paul + */ + + +/*** + *** NOTES: + *** The new_() functions return a new instance of a simple IR node. + *** The gen_() functions generate larger IR trees from the simple nodes. + ***/ + + + +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" +#include "slang_typeinfo.h" +#include "slang_builtin.h" +#include "slang_codegen.h" +#include "slang_compile.h" +#include "slang_label.h" +#include "slang_mem.h" +#include "slang_simplify.h" +#include "slang_emit.h" +#include "slang_vartable.h" +#include "slang_ir.h" +#include "slang_print.h" + + +/** Max iterations to unroll */ +const GLuint MAX_FOR_LOOP_UNROLL_ITERATIONS = 32; + +/** Max for-loop body size (in slang operations) to unroll */ +const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; + +/** Max for-loop body complexity to unroll. + * We'll compute complexity as the product of the number of iterations + * and the size of the body. So long-ish loops with very simple bodies + * can be unrolled, as well as short loops with larger bodies. + */ +const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; + + + +static slang_ir_node * +_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper); + +static void +slang_substitute(slang_assemble_ctx *A, slang_operation *oper, + GLuint substCount, slang_variable **substOld, + slang_operation **substNew, GLboolean isLHS); + + +/** + * Retrieves type information about an operation. + * Returns GL_TRUE on success. + * Returns GL_FALSE otherwise. + */ +static GLboolean +typeof_operation(const struct slang_assemble_ctx_ *A, + slang_operation *op, + slang_typeinfo *ti) +{ + return _slang_typeof_operation(op, &A->space, ti, A->atoms, A->log); +} + + +static GLboolean +is_sampler_type(const slang_fully_specified_type *t) +{ + switch (t->specifier.type) { + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Return the offset (in floats or ints) of the named field within + * the given struct. Return -1 if field not found. + * If field is NULL, return the size of the struct instead. + */ +static GLint +_slang_field_offset(const slang_type_specifier *spec, slang_atom field) +{ + GLint offset = 0; + GLuint i; + for (i = 0; i < spec->_struct->fields->num_variables; i++) { + const slang_variable *v = spec->_struct->fields->variables[i]; + const GLuint sz = _slang_sizeof_type_specifier(&v->type.specifier); + if (sz > 1) { + /* types larger than 1 float are register (4-float) aligned */ + offset = (offset + 3) & ~3; + } + if (field && v->a_name == field) { + return offset; + } + offset += sz; + } + if (field) + return -1; /* field not found */ + else + return offset; /* struct size */ +} + + +/** + * Return the size (in floats) of the given type specifier. + * If the size is greater than 4, the size should be a multiple of 4 + * so that the correct number of 4-float registers are allocated. + * For example, a mat3x2 is size 12 because we want to store the + * 3 columns in 3 float[4] registers. + */ +GLuint +_slang_sizeof_type_specifier(const slang_type_specifier *spec) +{ + GLuint sz; + switch (spec->type) { + case SLANG_SPEC_VOID: + sz = 0; + break; + case SLANG_SPEC_BOOL: + sz = 1; + break; + case SLANG_SPEC_BVEC2: + sz = 2; + break; + case SLANG_SPEC_BVEC3: + sz = 3; + break; + case SLANG_SPEC_BVEC4: + sz = 4; + break; + case SLANG_SPEC_INT: + sz = 1; + break; + case SLANG_SPEC_IVEC2: + sz = 2; + break; + case SLANG_SPEC_IVEC3: + sz = 3; + break; + case SLANG_SPEC_IVEC4: + sz = 4; + break; + case SLANG_SPEC_FLOAT: + sz = 1; + break; + case SLANG_SPEC_VEC2: + sz = 2; + break; + case SLANG_SPEC_VEC3: + sz = 3; + break; + case SLANG_SPEC_VEC4: + sz = 4; + break; + case SLANG_SPEC_MAT2: + sz = 2 * 4; /* 2 columns (regs) */ + break; + case SLANG_SPEC_MAT3: + sz = 3 * 4; + break; + case SLANG_SPEC_MAT4: + sz = 4 * 4; + break; + case SLANG_SPEC_MAT23: + sz = 2 * 4; /* 2 columns (regs) */ + break; + case SLANG_SPEC_MAT32: + sz = 3 * 4; /* 3 columns (regs) */ + break; + case SLANG_SPEC_MAT24: + sz = 2 * 4; + break; + case SLANG_SPEC_MAT42: + sz = 4 * 4; /* 4 columns (regs) */ + break; + case SLANG_SPEC_MAT34: + sz = 3 * 4; + break; + case SLANG_SPEC_MAT43: + sz = 4 * 4; /* 4 columns (regs) */ + break; + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + sz = 1; /* a sampler is basically just an integer index */ + break; + case SLANG_SPEC_STRUCT: + sz = _slang_field_offset(spec, 0); /* special use */ + if (sz == 1) { + /* 1-float structs are actually troublesome to deal with since they + * might get placed at R.x, R.y, R.z or R.z. Return size=2 to + * ensure the object is placed at R.x + */ + sz = 2; + } + else if (sz > 4) { + sz = (sz + 3) & ~0x3; /* round up to multiple of four */ + } + break; + case SLANG_SPEC_ARRAY: + sz = _slang_sizeof_type_specifier(spec->_array); + break; + default: + _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()"); + sz = 0; + } + + if (sz > 4) { + /* if size is > 4, it should be a multiple of four */ + assert((sz & 0x3) == 0); + } + return sz; +} + + +/** + * Query variable/array length (number of elements). + * This is slightly non-trivial because there are two ways to express + * arrays: "float x[3]" vs. "float[3] x". + * \return the length of the array for the given variable, or 0 if not an array + */ +static GLint +_slang_array_length(const slang_variable *var) +{ + if (var->type.array_len > 0) { + /* Ex: float[4] x; */ + return var->type.array_len; + } + if (var->array_len > 0) { + /* Ex: float x[4]; */ + return var->array_len; + } + return 0; +} + + +/** + * Compute total size of array give size of element, number of elements. + * \return size in floats + */ +static GLint +_slang_array_size(GLint elemSize, GLint arrayLen) +{ + GLint total; + assert(elemSize > 0); + if (arrayLen > 1) { + /* round up base type to multiple of 4 */ + total = ((elemSize + 3) & ~0x3) * MAX2(arrayLen, 1); + } + else { + total = elemSize; + } + return total; +} + + +/** + * Return the TEXTURE_*_INDEX value that corresponds to a sampler type, + * or -1 if the type is not a sampler. + */ +static GLint +sampler_to_texture_index(const slang_type_specifier_type type) +{ + switch (type) { + case SLANG_SPEC_SAMPLER_1D: + return TEXTURE_1D_INDEX; + case SLANG_SPEC_SAMPLER_2D: + return TEXTURE_2D_INDEX; + case SLANG_SPEC_SAMPLER_3D: + return TEXTURE_3D_INDEX; + case SLANG_SPEC_SAMPLER_CUBE: + return TEXTURE_CUBE_INDEX; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + return TEXTURE_1D_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_2D_SHADOW: + return TEXTURE_2D_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_RECT: + return TEXTURE_RECT_INDEX; + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + return TEXTURE_RECT_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return TEXTURE_2D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return TEXTURE_2D_ARRAY_INDEX; + default: + return -1; + } +} + + +/** helper to build a SLANG_OPER_IDENTIFIER node */ +static void +slang_operation_identifier(slang_operation *oper, + slang_assemble_ctx *A, + const char *name) +{ + oper->type = SLANG_OPER_IDENTIFIER; + oper->a_id = slang_atom_pool_atom(A->atoms, name); +} + + +/** + * Called when we begin code/IR generation for a new while/do/for loop. + */ +static void +push_loop(slang_assemble_ctx *A, slang_operation *loopOper, slang_ir_node *loopIR) +{ + A->LoopOperStack[A->LoopDepth] = loopOper; + A->LoopIRStack[A->LoopDepth] = loopIR; + A->LoopDepth++; +} + + +/** + * Called when we end code/IR generation for a new while/do/for loop. + */ +static void +pop_loop(slang_assemble_ctx *A) +{ + assert(A->LoopDepth > 0); + A->LoopDepth--; +} + + +/** + * Return pointer to slang_operation for the loop we're currently inside, + * or NULL if not in a loop. + */ +static const slang_operation * +current_loop_oper(const slang_assemble_ctx *A) +{ + if (A->LoopDepth > 0) + return A->LoopOperStack[A->LoopDepth - 1]; + else + return NULL; +} + + +/** + * Return pointer to slang_ir_node for the loop we're currently inside, + * or NULL if not in a loop. + */ +static slang_ir_node * +current_loop_ir(const slang_assemble_ctx *A) +{ + if (A->LoopDepth > 0) + return A->LoopIRStack[A->LoopDepth - 1]; + else + return NULL; +} + + +/**********************************************************************/ + + +/** + * Map "_asm foo" to IR_FOO, etc. + */ +typedef struct +{ + const char *Name; + slang_ir_opcode Opcode; + GLuint HaveRetValue, NumParams; +} slang_asm_info; + + +static slang_asm_info AsmInfo[] = { + /* vec4 binary op */ + { "vec4_add", IR_ADD, 1, 2 }, + { "vec4_subtract", IR_SUB, 1, 2 }, + { "vec4_multiply", IR_MUL, 1, 2 }, + { "vec4_dot", IR_DOT4, 1, 2 }, + { "vec3_dot", IR_DOT3, 1, 2 }, + { "vec2_dot", IR_DOT2, 1, 2 }, + { "vec3_nrm", IR_NRM3, 1, 1 }, + { "vec4_nrm", IR_NRM4, 1, 1 }, + { "vec3_cross", IR_CROSS, 1, 2 }, + { "vec4_lrp", IR_LRP, 1, 3 }, + { "vec4_min", IR_MIN, 1, 2 }, + { "vec4_max", IR_MAX, 1, 2 }, + { "vec4_cmp", IR_CMP, 1, 3 }, + { "vec4_clamp", IR_CLAMP, 1, 3 }, + { "vec4_seq", IR_SEQUAL, 1, 2 }, + { "vec4_sne", IR_SNEQUAL, 1, 2 }, + { "vec4_sge", IR_SGE, 1, 2 }, + { "vec4_sgt", IR_SGT, 1, 2 }, + { "vec4_sle", IR_SLE, 1, 2 }, + { "vec4_slt", IR_SLT, 1, 2 }, + /* vec4 unary */ + { "vec4_move", IR_MOVE, 1, 1 }, + { "vec4_floor", IR_FLOOR, 1, 1 }, + { "vec4_frac", IR_FRAC, 1, 1 }, + { "vec4_abs", IR_ABS, 1, 1 }, + { "vec4_negate", IR_NEG, 1, 1 }, + { "vec4_ddx", IR_DDX, 1, 1 }, + { "vec4_ddy", IR_DDY, 1, 1 }, + /* float binary op */ + { "float_power", IR_POW, 1, 2 }, + /* texture / sampler */ + { "vec4_tex_1d", IR_TEX, 1, 2 }, + { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */ + { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */ + { "vec4_tex_2d", IR_TEX, 1, 2 }, + { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */ + { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */ + { "vec4_tex_3d", IR_TEX, 1, 2 }, + { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */ + { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */ + { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ + { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ + { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ + { "vec4_tex_1d_array", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_1d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias_shadow", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias_shadow", IR_TEXB, 1, 2 }, + + /* texture / sampler but with shadow comparison */ + { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 }, + { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 }, + { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 }, + { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 }, + { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 }, + + /* unary op */ + { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */ + { "vec4_to_ivec4", IR_F_TO_I, 1, 1 }, /* float[4] to int[4] */ + { "float_exp", IR_EXP, 1, 1 }, + { "float_exp2", IR_EXP2, 1, 1 }, + { "float_log2", IR_LOG2, 1, 1 }, + { "float_rsq", IR_RSQ, 1, 1 }, + { "float_rcp", IR_RCP, 1, 1 }, + { "float_sine", IR_SIN, 1, 1 }, + { "float_cosine", IR_COS, 1, 1 }, + { "float_noise1", IR_NOISE1, 1, 1}, + { "float_noise2", IR_NOISE2, 1, 1}, + { "float_noise3", IR_NOISE3, 1, 1}, + { "float_noise4", IR_NOISE4, 1, 1}, + + { NULL, IR_NOP, 0, 0 } +}; + + +static slang_ir_node * +new_node3(slang_ir_opcode op, + slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2) +{ + slang_ir_node *n = (slang_ir_node *) _slang_alloc(sizeof(slang_ir_node)); + if (n) { + n->Opcode = op; + n->Children[0] = c0; + n->Children[1] = c1; + n->Children[2] = c2; + n->InstLocation = -1; + } + return n; +} + +static slang_ir_node * +new_node2(slang_ir_opcode op, slang_ir_node *c0, slang_ir_node *c1) +{ + return new_node3(op, c0, c1, NULL); +} + +static slang_ir_node * +new_node1(slang_ir_opcode op, slang_ir_node *c0) +{ + return new_node3(op, c0, NULL, NULL); +} + +static slang_ir_node * +new_node0(slang_ir_opcode op) +{ + return new_node3(op, NULL, NULL, NULL); +} + + +/** + * Create sequence of two nodes. + */ +static slang_ir_node * +new_seq(slang_ir_node *left, slang_ir_node *right) +{ + if (!left) + return right; + if (!right) + return left; + return new_node2(IR_SEQ, left, right); +} + +static slang_ir_node * +new_label(slang_label *label) +{ + slang_ir_node *n = new_node0(IR_LABEL); + assert(label); + if (n) + n->Label = label; + return n; +} + +static slang_ir_node * +new_float_literal(const float v[4], GLuint size) +{ + slang_ir_node *n = new_node0(IR_FLOAT); + assert(size <= 4); + COPY_4V(n->Value, v); + /* allocate a storage object, but compute actual location (Index) later */ + n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); + return n; +} + + +static slang_ir_node * +new_not(slang_ir_node *n) +{ + return new_node1(IR_NOT, n); +} + + +/** + * Non-inlined function call. + */ +static slang_ir_node * +new_function_call(slang_ir_node *code, slang_label *name) +{ + slang_ir_node *n = new_node1(IR_CALL, code); + assert(name); + if (n) + n->Label = name; + return n; +} + + +/** + * Unconditional jump. + */ +static slang_ir_node * +new_return(slang_label *dest) +{ + slang_ir_node *n = new_node0(IR_RETURN); + assert(dest); + if (n) + n->Label = dest; + return n; +} + + +static slang_ir_node * +new_loop(slang_ir_node *body) +{ + return new_node1(IR_LOOP, body); +} + + +static slang_ir_node * +new_break(slang_ir_node *loopNode) +{ + slang_ir_node *n = new_node0(IR_BREAK); + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + if (n) { + /* insert this node at head of linked list of cont/break instructions */ + n->List = loopNode->List; + loopNode->List = n; + } + return n; +} + + +/** + * Make new IR_BREAK_IF_TRUE. + */ +static slang_ir_node * +new_break_if_true(slang_assemble_ctx *A, slang_ir_node *cond) +{ + slang_ir_node *loopNode = current_loop_ir(A); + slang_ir_node *n; + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + n = new_node1(IR_BREAK_IF_TRUE, cond); + if (n) { + /* insert this node at head of linked list of cont/break instructions */ + n->List = loopNode->List; + loopNode->List = n; + } + return n; +} + + +/** + * Make new IR_CONT_IF_TRUE node. + */ +static slang_ir_node * +new_cont_if_true(slang_assemble_ctx *A, slang_ir_node *cond) +{ + slang_ir_node *loopNode = current_loop_ir(A); + slang_ir_node *n; + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + n = new_node1(IR_CONT_IF_TRUE, cond); + if (n) { + n->Parent = loopNode; /* pointer to containing loop */ + /* insert this node at head of linked list of cont/break instructions */ + n->List = loopNode->List; + loopNode->List = n; + } + return n; +} + + +static slang_ir_node * +new_cond(slang_ir_node *n) +{ + slang_ir_node *c = new_node1(IR_COND, n); + return c; +} + + +static slang_ir_node * +new_if(slang_ir_node *cond, slang_ir_node *ifPart, slang_ir_node *elsePart) +{ + return new_node3(IR_IF, cond, ifPart, elsePart); +} + + +/** + * New IR_VAR node - a reference to a previously declared variable. + */ +static slang_ir_node * +new_var(slang_assemble_ctx *A, slang_variable *var) +{ + slang_ir_node *n = new_node0(IR_VAR); + if (n) { + ASSERT(var); + ASSERT(var->store); + ASSERT(!n->Store); + ASSERT(!n->Var); + + /* Set IR node's Var and Store pointers */ + n->Var = var; + n->Store = var->store; + } + return n; +} + + +/** + * Check if the given function is really just a wrapper for a + * basic assembly instruction. + */ +static GLboolean +slang_is_asm_function(const slang_function *fun) +{ + if (fun->body->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE && + fun->body->num_children == 1 && + fun->body->children[0].type == SLANG_OPER_ASM) { + return GL_TRUE; + } + return GL_FALSE; +} + + +static GLboolean +_slang_is_noop(const slang_operation *oper) +{ + if (!oper || + oper->type == SLANG_OPER_VOID || + (oper->num_children == 1 && oper->children[0].type == SLANG_OPER_VOID)) + return GL_TRUE; + else + return GL_FALSE; +} + + +/** + * Recursively search tree for a node of the given type. + */ +#if 0 +static slang_operation * +_slang_find_node_type(slang_operation *oper, slang_operation_type type) +{ + GLuint i; + if (oper->type == type) + return oper; + for (i = 0; i < oper->num_children; i++) { + slang_operation *p = _slang_find_node_type(&oper->children[i], type); + if (p) + return p; + } + return NULL; +} +#endif + + +/** + * Count the number of operations of the given time rooted at 'oper'. + */ +static GLuint +_slang_count_node_type(const slang_operation *oper, slang_operation_type type) +{ + GLuint i, count = 0; + if (oper->type == type) { + return 1; + } + for (i = 0; i < oper->num_children; i++) { + count += _slang_count_node_type(&oper->children[i], type); + } + return count; +} + + +/** + * Check if the 'return' statement found under 'oper' is a "tail return" + * that can be no-op'd. For example: + * + * void func(void) + * { + * .. do something .. + * return; // this is a no-op + * } + * + * This is used when determining if a function can be inlined. If the + * 'return' is not the last statement, we can't inline the function since + * we still need the semantic behaviour of the 'return' but we don't want + * to accidentally return from the _calling_ function. We'd need to use an + * unconditional branch, but we don't have such a GPU instruction (not + * always, at least). + */ +static GLboolean +_slang_is_tail_return(const slang_operation *oper) +{ + GLuint k = oper->num_children; + + while (k > 0) { + const slang_operation *last = &oper->children[k - 1]; + if (last->type == SLANG_OPER_RETURN) + return GL_TRUE; + else if (last->type == SLANG_OPER_IDENTIFIER || + last->type == SLANG_OPER_LABEL) + k--; /* try prev child */ + else if (last->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || + last->type == SLANG_OPER_BLOCK_NEW_SCOPE) + /* try sub-children */ + return _slang_is_tail_return(last); + else + break; + } + + return GL_FALSE; +} + + +/** + * Generate a variable declaration opeartion. + * I.e.: generate AST code for "bool flag = false;" + */ +static void +slang_generate_declaration(slang_assemble_ctx *A, + slang_variable_scope *scope, + slang_operation *decl, + slang_type_specifier_type type, + const char *name, + GLint initValue) +{ + slang_variable *var; + + assert(type == SLANG_SPEC_BOOL || + type == SLANG_SPEC_INT); + + decl->type = SLANG_OPER_VARIABLE_DECL; + + var = slang_variable_scope_grow(scope); + + slang_fully_specified_type_construct(&var->type); + + var->type.specifier.type = type; + var->a_name = slang_atom_pool_atom(A->atoms, name); + decl->a_id = var->a_name; + var->initializer = slang_operation_new(1); + slang_operation_literal_bool(var->initializer, initValue); +} + + +static void +slang_resolve_variable(slang_operation *oper) +{ + if (oper->type == SLANG_OPER_IDENTIFIER && !oper->var) { + oper->var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + } +} + + +/** + * Rewrite AST code for "return expression;". + * + * We return values from functions by assinging the returned value to + * the hidden __retVal variable which is an extra 'out' parameter we add + * to the function signature. + * This code basically converts "return expr;" into "__retVal = expr; return;" + * + * \return the new AST code. + */ +static slang_operation * +gen_return_with_expression(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *blockOper, *assignOper; + + assert(oper->type == SLANG_OPER_RETURN); + + if (A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) { + slang_info_log_error(A->log, "illegal return expression"); + return NULL; + } + + blockOper = slang_operation_new(1); + blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + blockOper->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(blockOper, 2); + + if (A->UseReturnFlag) { + /* Emit: + * { + * if (__notRetFlag) + * __retVal = expr; + * __notRetFlag = 0; + * } + */ + { + slang_operation *ifOper = slang_oper_child(blockOper, 0); + ifOper->type = SLANG_OPER_IF; + slang_operation_add_children(ifOper, 3); + { + slang_operation *cond = slang_oper_child(ifOper, 0); + cond->type = SLANG_OPER_IDENTIFIER; + cond->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *elseOper = slang_oper_child(ifOper, 2); + elseOper->type = SLANG_OPER_VOID; + } + assignOper = slang_oper_child(ifOper, 1); + } + { + slang_operation *setOper = slang_oper_child(blockOper, 1); + setOper->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(setOper, 2); + { + slang_operation *lhs = slang_oper_child(setOper, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *rhs = slang_oper_child(setOper, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + } + else { + /* Emit: + * { + * __retVal = expr; + * return_inlined; + * } + */ + assignOper = slang_oper_child(blockOper, 0); + { + slang_operation *returnOper = slang_oper_child(blockOper, 1); + returnOper->type = SLANG_OPER_RETURN_INLINED; + assert(returnOper->num_children == 0); + } + } + + /* __retVal = expression; */ + assignOper->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(assignOper, 2); + { + slang_operation *lhs = slang_oper_child(assignOper, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__retVal"); + } + { + slang_operation *rhs = slang_oper_child(assignOper, 1); + slang_operation_copy(rhs, &oper->children[0]); + } + + /*blockOper->locals->outer_scope = oper->locals->outer_scope;*/ + + /*slang_print_tree(blockOper, 0);*/ + + return blockOper; +} + + +/** + * Rewrite AST code for "return;" (no expression). + */ +static slang_operation * +gen_return_without_expression(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *newRet; + + assert(oper->type == SLANG_OPER_RETURN); + + if (A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { + slang_info_log_error(A->log, "return statement requires an expression"); + return NULL; + } + + if (A->UseReturnFlag) { + /* Emit: + * __notRetFlag = 0; + */ + { + newRet = slang_operation_new(1); + newRet->locals->outer_scope = oper->locals->outer_scope; + newRet->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(newRet, 2); + { + slang_operation *lhs = slang_oper_child(newRet, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *rhs = slang_oper_child(newRet, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + } + else { + /* Emit: + * return_inlined; + */ + newRet = slang_operation_new(1); + newRet->locals->outer_scope = oper->locals->outer_scope; + newRet->type = SLANG_OPER_RETURN_INLINED; + } + + /*slang_print_tree(newRet, 0);*/ + + return newRet; +} + + + + +/** + * Replace particular variables (SLANG_OPER_IDENTIFIER) with new expressions. + */ +static void +slang_substitute(slang_assemble_ctx *A, slang_operation *oper, + GLuint substCount, slang_variable **substOld, + slang_operation **substNew, GLboolean isLHS) +{ + switch (oper->type) { + case SLANG_OPER_VARIABLE_DECL: + { + slang_variable *v = _slang_variable_locate(oper->locals, + oper->a_id, GL_TRUE); + assert(v); + if (v->initializer && oper->num_children == 0) { + /* set child of oper to copy of initializer */ + oper->num_children = 1; + oper->children = slang_operation_new(1); + slang_operation_copy(&oper->children[0], v->initializer); + } + if (oper->num_children == 1) { + /* the initializer */ + slang_substitute(A, &oper->children[0], substCount, + substOld, substNew, GL_FALSE); + } + } + break; + case SLANG_OPER_IDENTIFIER: + assert(oper->num_children == 0); + if (1/**!isLHS XXX FIX */) { + slang_atom id = oper->a_id; + slang_variable *v; + GLuint i; + v = _slang_variable_locate(oper->locals, id, GL_TRUE); + if (!v) { + if (strcmp((char *) oper->a_id, "__notRetFlag")) + _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); + return; + } + + /* look for a substitution */ + for (i = 0; i < substCount; i++) { + if (v == substOld[i]) { + /* OK, replace this SLANG_OPER_IDENTIFIER with a new expr */ +#if 0 /* DEBUG only */ + if (substNew[i]->type == SLANG_OPER_IDENTIFIER) { + assert(substNew[i]->var); + assert(substNew[i]->var->a_name); + printf("Substitute %s with %s in id node %p\n", + (char*)v->a_name, (char*) substNew[i]->var->a_name, + (void*) oper); + } + else { + printf("Substitute %s with %f in id node %p\n", + (char*)v->a_name, substNew[i]->literal[0], + (void*) oper); + } +#endif + slang_operation_copy(oper, substNew[i]); + break; + } + } + } + break; + + case SLANG_OPER_RETURN: + { + slang_operation *newReturn; + /* generate new 'return' code' */ + if (slang_oper_child(oper, 0)->type == SLANG_OPER_VOID) + newReturn = gen_return_without_expression(A, oper); + else + newReturn = gen_return_with_expression(A, oper); + + if (!newReturn) + return; + + /* do substitutions on the new 'return' code */ + slang_substitute(A, newReturn, + substCount, substOld, substNew, GL_FALSE); + + /* install new 'return' code */ + slang_operation_copy(oper, newReturn); + slang_operation_destruct(newReturn); + } + break; + + case SLANG_OPER_ASSIGN: + case SLANG_OPER_SUBSCRIPT: + /* special case: + * child[0] can't have substitutions but child[1] can. + */ + slang_substitute(A, &oper->children[0], + substCount, substOld, substNew, GL_TRUE); + slang_substitute(A, &oper->children[1], + substCount, substOld, substNew, GL_FALSE); + break; + case SLANG_OPER_FIELD: + /* XXX NEW - test */ + slang_substitute(A, &oper->children[0], + substCount, substOld, substNew, GL_TRUE); + break; + default: + { + GLuint i; + for (i = 0; i < oper->num_children; i++) + slang_substitute(A, &oper->children[i], + substCount, substOld, substNew, GL_FALSE); + } + } +} + + +/** + * Produce inline code for a call to an assembly instruction. + * This is typically used to compile a call to a built-in function like this: + * + * vec4 mix(const vec4 x, const vec4 y, const vec4 a) + * { + * __asm vec4_lrp __retVal, a, y, x; + * } + * + * + * A call to + * r = mix(p1, p2, p3); + * + * Becomes: + * + * mov + * / \ + * r vec4_lrp + * / | \ + * p3 p2 p1 + * + * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM. + */ +static slang_operation * +slang_inline_asm_function(slang_assemble_ctx *A, + slang_function *fun, slang_operation *oper) +{ + const GLuint numArgs = oper->num_children; + GLuint i; + slang_operation *inlined; + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + slang_variable **substOld; + slang_operation **substNew; + + ASSERT(slang_is_asm_function(fun)); + ASSERT(fun->param_count == numArgs + haveRetValue); + + /* + printf("Inline %s as %s\n", + (char*) fun->header.a_name, + (char*) fun->body->children[0].a_id); + */ + + /* + * We'll substitute formal params with actual args in the asm call. + */ + substOld = (slang_variable **) + _slang_alloc(numArgs * sizeof(slang_variable *)); + substNew = (slang_operation **) + _slang_alloc(numArgs * sizeof(slang_operation *)); + for (i = 0; i < numArgs; i++) { + substOld[i] = fun->parameters->variables[i]; + substNew[i] = oper->children + i; + } + + /* make a copy of the code to inline */ + inlined = slang_operation_new(1); + slang_operation_copy(inlined, &fun->body->children[0]); + if (haveRetValue) { + /* get rid of the __retVal child */ + inlined->num_children--; + for (i = 0; i < inlined->num_children; i++) { + inlined->children[i] = inlined->children[i + 1]; + } + } + + /* now do formal->actual substitutions */ + slang_substitute(A, inlined, numArgs, substOld, substNew, GL_FALSE); + + _slang_free(substOld); + _slang_free(substNew); + +#if 0 + printf("+++++++++++++ inlined asm function %s +++++++++++++\n", + (char *) fun->header.a_name); + slang_print_tree(inlined, 3); + printf("+++++++++++++++++++++++++++++++++++++++++++++++++++\n"); +#endif + + return inlined; +} + + +/** + * Inline the given function call operation. + * Return a new slang_operation that corresponds to the inlined code. + */ +static slang_operation * +slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, + slang_operation *oper, slang_operation *returnOper) +{ + typedef enum { + SUBST = 1, + COPY_IN, + COPY_OUT + } ParamMode; + ParamMode *paramMode; + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const GLuint numArgs = oper->num_children; + const GLuint totalArgs = numArgs + haveRetValue; + slang_operation *args = oper->children; + slang_operation *inlined, *top; + slang_variable **substOld; + slang_operation **substNew; + GLuint substCount, numCopyIn, i; + slang_function *prevFunction; + slang_variable_scope *newScope = NULL; + + /* save / push */ + prevFunction = A->CurFunction; + A->CurFunction = fun; + + /*assert(oper->type == SLANG_OPER_CALL); (or (matrix) multiply, etc) */ + assert(fun->param_count == totalArgs); + + /* allocate temporary arrays */ + paramMode = (ParamMode *) + _slang_alloc(totalArgs * sizeof(ParamMode)); + substOld = (slang_variable **) + _slang_alloc(totalArgs * sizeof(slang_variable *)); + substNew = (slang_operation **) + _slang_alloc(totalArgs * sizeof(slang_operation *)); + +#if 0 + printf("\nInline call to %s (total vars=%d nparams=%d)\n", + (char *) fun->header.a_name, + fun->parameters->num_variables, numArgs); +#endif + + if (haveRetValue && !returnOper) { + /* Create 3-child comma sequence for inlined code: + * child[0]: declare __resultTmp + * child[1]: inlined function body + * child[2]: __resultTmp + */ + slang_operation *commaSeq; + slang_operation *declOper = NULL; + slang_variable *resultVar; + + commaSeq = slang_operation_new(1); + commaSeq->type = SLANG_OPER_SEQUENCE; + assert(commaSeq->locals); + commaSeq->locals->outer_scope = oper->locals->outer_scope; + commaSeq->num_children = 3; + commaSeq->children = slang_operation_new(3); + /* allocate the return var */ + resultVar = slang_variable_scope_grow(commaSeq->locals); + /* + printf("Alloc __resultTmp in scope %p for retval of calling %s\n", + (void*)commaSeq->locals, (char *) fun->header.a_name); + */ + + resultVar->a_name = slang_atom_pool_atom(A->atoms, "__resultTmp"); + resultVar->type = fun->header.type; /* XXX copy? */ + resultVar->isTemp = GL_TRUE; + + /* child[0] = __resultTmp declaration */ + declOper = &commaSeq->children[0]; + declOper->type = SLANG_OPER_VARIABLE_DECL; + declOper->a_id = resultVar->a_name; + declOper->locals->outer_scope = commaSeq->locals; + + /* child[1] = function body */ + inlined = &commaSeq->children[1]; + inlined->locals->outer_scope = commaSeq->locals; + + /* child[2] = __resultTmp reference */ + returnOper = &commaSeq->children[2]; + returnOper->type = SLANG_OPER_IDENTIFIER; + returnOper->a_id = resultVar->a_name; + returnOper->locals->outer_scope = commaSeq->locals; + + top = commaSeq; + } + else { + top = inlined = slang_operation_new(1); + /* XXXX this may be inappropriate!!!! */ + inlined->locals->outer_scope = oper->locals->outer_scope; + } + + + assert(inlined->locals); + + /* Examine the parameters, look for inout/out params, look for possible + * substitutions, etc: + * param type behaviour + * in copy actual to local + * const in substitute param with actual + * out copy out + */ + substCount = 0; + for (i = 0; i < totalArgs; i++) { + slang_variable *p = fun->parameters->variables[i]; + /* + printf("Param %d: %s %s \n", i, + slang_type_qual_string(p->type.qualifier), + (char *) p->a_name); + */ + if (p->type.qualifier == SLANG_QUAL_INOUT || + p->type.qualifier == SLANG_QUAL_OUT) { + /* an output param */ + slang_operation *arg; + if (i < numArgs) + arg = &args[i]; + else + arg = returnOper; + paramMode[i] = SUBST; + + if (arg->type == SLANG_OPER_IDENTIFIER) + slang_resolve_variable(arg); + + /* replace parameter 'p' with argument 'arg' */ + substOld[substCount] = p; + substNew[substCount] = arg; /* will get copied */ + substCount++; + } + else if (p->type.qualifier == SLANG_QUAL_CONST) { + /* a constant input param */ + if (args[i].type == SLANG_OPER_IDENTIFIER || + args[i].type == SLANG_OPER_LITERAL_FLOAT || + args[i].type == SLANG_OPER_SUBSCRIPT) { + /* replace all occurances of this parameter variable with the + * actual argument variable or a literal. + */ + paramMode[i] = SUBST; + slang_resolve_variable(&args[i]); + substOld[substCount] = p; + substNew[substCount] = &args[i]; /* will get copied */ + substCount++; + } + else { + paramMode[i] = COPY_IN; + } + } + else { + paramMode[i] = COPY_IN; + } + assert(paramMode[i]); + } + + /* actual code inlining: */ + slang_operation_copy(inlined, fun->body); + + /*** XXX review this */ + assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || + inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE); + inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE; + +#if 0 + printf("======================= orig body code ======================\n"); + printf("=== params scope = %p\n", (void*) fun->parameters); + slang_print_tree(fun->body, 8); + printf("======================= copied code =========================\n"); + slang_print_tree(inlined, 8); +#endif + + /* do parameter substitution in inlined code: */ + slang_substitute(A, inlined, substCount, substOld, substNew, GL_FALSE); + +#if 0 + printf("======================= subst code ==========================\n"); + slang_print_tree(inlined, 8); + printf("=============================================================\n"); +#endif + + /* New prolog statements: (inserted before the inlined code) + * Copy the 'in' arguments. + */ + numCopyIn = 0; + for (i = 0; i < numArgs; i++) { + if (paramMode[i] == COPY_IN) { + slang_variable *p = fun->parameters->variables[i]; + /* declare parameter 'p' */ + slang_operation *decl = slang_operation_insert(&inlined->num_children, + &inlined->children, + numCopyIn); + + decl->type = SLANG_OPER_VARIABLE_DECL; + assert(decl->locals); + decl->locals->outer_scope = inlined->locals; + decl->a_id = p->a_name; + decl->num_children = 1; + decl->children = slang_operation_new(1); + + /* child[0] is the var's initializer */ + slang_operation_copy(&decl->children[0], args + i); + + /* add parameter 'p' to the local variable scope here */ + { + slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); + pCopy->type = p->type; + pCopy->a_name = p->a_name; + pCopy->array_len = p->array_len; + } + + newScope = inlined->locals; + numCopyIn++; + } + } + + /* Now add copies of the function's local vars to the new variable scope */ + for (i = totalArgs; i < fun->parameters->num_variables; i++) { + slang_variable *p = fun->parameters->variables[i]; + slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); + pCopy->type = p->type; + pCopy->a_name = p->a_name; + pCopy->array_len = p->array_len; + } + + + /* New epilog statements: + * 1. Create end of function label to jump to from return statements. + * 2. Copy the 'out' parameter vars + */ + { + slang_operation *lab = slang_operation_insert(&inlined->num_children, + &inlined->children, + inlined->num_children); + lab->type = SLANG_OPER_LABEL; + lab->label = A->curFuncEndLabel; + } + + for (i = 0; i < totalArgs; i++) { + if (paramMode[i] == COPY_OUT) { + const slang_variable *p = fun->parameters->variables[i]; + /* actualCallVar = outParam */ + /*if (i > 0 || !haveRetValue)*/ + slang_operation *ass = slang_operation_insert(&inlined->num_children, + &inlined->children, + inlined->num_children); + ass->type = SLANG_OPER_ASSIGN; + ass->num_children = 2; + ass->locals->outer_scope = inlined->locals; + ass->children = slang_operation_new(2); + ass->children[0] = args[i]; /*XXX copy */ + ass->children[1].type = SLANG_OPER_IDENTIFIER; + ass->children[1].a_id = p->a_name; + ass->children[1].locals->outer_scope = ass->locals; + } + } + + _slang_free(paramMode); + _slang_free(substOld); + _slang_free(substNew); + + /* Update scoping to use the new local vars instead of the + * original function's vars. This is especially important + * for nested inlining. + */ + if (newScope) + slang_replace_scope(inlined, fun->parameters, newScope); + +#if 0 + printf("Done Inline call to %s (total vars=%d nparams=%d)\n\n", + (char *) fun->header.a_name, + fun->parameters->num_variables, numArgs); + slang_print_tree(top, 0); +#endif + + /* pop */ + A->CurFunction = prevFunction; + + return top; +} + + +/** + * Insert declaration for "bool __notRetFlag" in given block operation. + * This is used when we can't emit "early" return statements in subroutines. + */ +static void +declare_return_flag(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *decl; + + assert(oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + oper->type == SLANG_OPER_SEQUENCE); + + decl = slang_operation_insert_child(oper, 1); + + slang_generate_declaration(A, oper->locals, decl, + SLANG_SPEC_BOOL, "__notRetFlag", GL_TRUE); + + /*slang_print_tree(oper, 0);*/ +} + + +/** + * Recursively replace instances of the old node type with the new type. + */ +static void +replace_node_type(slang_operation *oper, slang_operation_type oldType, + slang_operation_type newType) +{ + GLuint i; + + if (oper->type == oldType) + oper->type = newType; + + for (i = 0; i < slang_oper_num_children(oper); i++) { + replace_node_type(slang_oper_child(oper, i), oldType, newType); + } +} + + + +/** + * Test if the given function body has an "early return". That is, there's + * a 'return' statement that's not the very last instruction in the body. + */ +static GLboolean +has_early_return(const slang_operation *funcBody) +{ + GLuint retCount = _slang_count_node_type(funcBody, SLANG_OPER_RETURN); + if (retCount == 0) + return GL_FALSE; + else if (retCount == 1 && _slang_is_tail_return(funcBody)) + return GL_FALSE; + else + return GL_TRUE; +} + + +/** + * Emit IR code for a function call. This does one of two things: + * 1. Inline the function's code + * 2. Create an IR for the function's body and create a real call to it. + */ +static slang_ir_node * +_slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, + slang_operation *oper, slang_operation *dest) +{ + slang_ir_node *n; + slang_operation *instance; + slang_label *prevFuncEndLabel; + char name[200]; + + prevFuncEndLabel = A->curFuncEndLabel; + _mesa_snprintf(name, sizeof(name), "__endOfFunc_%s_", (char *) fun->header.a_name); + A->curFuncEndLabel = _slang_label_new(name); + assert(A->curFuncEndLabel); + + /* + * 'instance' is basically a copy of the function's body with various + * transformations. + */ + + if (slang_is_asm_function(fun) && !dest) { + /* assemble assembly function - tree style */ + instance = slang_inline_asm_function(A, fun, oper); + } + else { + /* non-assembly function */ + /* We always generate an "inline-able" block of code here. + * We may either: + * 1. insert the inline code + * 2. Generate a call to the "inline" code as a subroutine + */ + const GLboolean earlyReturn = has_early_return(fun->body); + + if (earlyReturn && !A->EmitContReturn) { + A->UseReturnFlag = GL_TRUE; + } + + instance = slang_inline_function_call(A, fun, oper, dest); + if (!instance) + return NULL; + + if (earlyReturn) { + /* The function we're calling has one or more 'return' statements + * that prevent us from inlining the function's code. + * + * In this case, change the function's body type from + * SLANG_OPER_BLOCK_NEW_SCOPE to SLANG_OPER_NON_INLINED_CALL. + * During code emit this will result in a true subroutine call. + * + * Also, convert SLANG_OPER_RETURN_INLINED nodes to SLANG_OPER_RETURN. + */ + slang_operation *callOper; + + assert(instance->type == SLANG_OPER_BLOCK_NEW_SCOPE || + instance->type == SLANG_OPER_SEQUENCE); + + if (_slang_function_has_return_value(fun) && !dest) { + assert(instance->children[0].type == SLANG_OPER_VARIABLE_DECL); + assert(instance->children[2].type == SLANG_OPER_IDENTIFIER); + callOper = &instance->children[1]; + } + else { + callOper = instance; + } + + if (A->UseReturnFlag) { + /* Early returns not supported. Create a _returnFlag variable + * that's set upon 'return' and tested elsewhere to no-op any + * remaining instructions in the subroutine. + */ + assert(callOper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + callOper->type == SLANG_OPER_SEQUENCE); + declare_return_flag(A, callOper); + } + else { + /* We can emit real 'return' statements. If we generated any + * 'inline return' statements during function instantiation, + * change them back to regular 'return' statements. + */ + replace_node_type(instance, SLANG_OPER_RETURN_INLINED, + SLANG_OPER_RETURN); + } + + callOper->type = SLANG_OPER_NON_INLINED_CALL; + callOper->fun = fun; + callOper->label = _slang_label_new_unique((char*) fun->header.a_name); + } + else { + /* If there are any 'return' statements remaining, they're at the + * very end of the function and can effectively become no-ops. + */ + replace_node_type(instance, SLANG_OPER_RETURN_INLINED, + SLANG_OPER_VOID); + } + } + + if (!instance) + return NULL; + + /* Replace the function call with the instance block (or new CALL stmt) */ + slang_operation_destruct(oper); + *oper = *instance; + _slang_free(instance); + +#if 0 + assert(instance->locals); + printf("*** Inlined code for call to %s:\n", (char*) fun->header.a_name); + slang_print_tree(oper, 10); + printf("\n"); +#endif + + n = _slang_gen_operation(A, oper); + + /*_slang_label_delete(A->curFuncEndLabel);*/ + A->curFuncEndLabel = prevFuncEndLabel; + + if (A->pragmas->Debug) { + char s[1000]; + _mesa_snprintf(s, sizeof(s), "Call/inline %s()", (char *) fun->header.a_name); + n->Comment = _slang_strdup(s); + } + + A->UseReturnFlag = GL_FALSE; + + return n; +} + + +static slang_asm_info * +slang_find_asm_info(const char *name) +{ + GLuint i; + for (i = 0; AsmInfo[i].Name; i++) { + if (strcmp(AsmInfo[i].Name, name) == 0) { + return AsmInfo + i; + } + } + return NULL; +} + + +/** + * Some write-masked assignments are simple, but others are hard. + * Simple example: + * vec3 v; + * v.xy = vec2(a, b); + * Hard example: + * vec3 v; + * v.zy = vec2(a, b); + * this gets transformed/swizzled into: + * v.zy = vec2(a, b).*yx* (* = don't care) + * This function helps to determine simple vs. non-simple. + */ +static GLboolean +_slang_simple_writemask(GLuint writemask, GLuint swizzle) +{ + switch (writemask) { + case WRITEMASK_X: + return GET_SWZ(swizzle, 0) == SWIZZLE_X; + case WRITEMASK_Y: + return GET_SWZ(swizzle, 1) == SWIZZLE_Y; + case WRITEMASK_Z: + return GET_SWZ(swizzle, 2) == SWIZZLE_Z; + case WRITEMASK_W: + return GET_SWZ(swizzle, 3) == SWIZZLE_W; + case WRITEMASK_XY: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y); + case WRITEMASK_XYZ: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y) + && (GET_SWZ(swizzle, 2) == SWIZZLE_Z); + case WRITEMASK_XYZW: + return swizzle == SWIZZLE_NOOP; + default: + return GL_FALSE; + } +} + + +/** + * Convert the given swizzle into a writemask. In some cases this + * is trivial, in other cases, we'll need to also swizzle the right + * hand side to put components in the right places. + * See comment above for more info. + * XXX this function could be simplified and should probably be renamed. + * \param swizzle the incoming swizzle + * \param writemaskOut returns the writemask + * \param swizzleOut swizzle to apply to the right-hand-side + * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple + */ +static GLboolean +swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle, + GLuint *writemaskOut, GLuint *swizzleOut) +{ + GLuint mask = 0x0, newSwizzle[4]; + GLint i, size; + + /* make new dst writemask, compute size */ + for (i = 0; i < 4; i++) { + const GLuint swz = GET_SWZ(swizzle, i); + if (swz == SWIZZLE_NIL) { + /* end */ + break; + } + assert(swz <= 3); + + if (swizzle != SWIZZLE_XXXX && + swizzle != SWIZZLE_YYYY && + swizzle != SWIZZLE_ZZZZ && + swizzle != SWIZZLE_WWWW && + (mask & (1 << swz))) { + /* a channel can't be specified twice (ex: ".xyyz") */ + slang_info_log_error(A->log, "Invalid writemask '%s'", + _mesa_swizzle_string(swizzle, 0, 0)); + return GL_FALSE; + } + + mask |= (1 << swz); + } + assert(mask <= 0xf); + size = i; /* number of components in mask/swizzle */ + + *writemaskOut = mask; + + /* make new src swizzle, by inversion */ + for (i = 0; i < 4; i++) { + newSwizzle[i] = i; /*identity*/ + } + for (i = 0; i < size; i++) { + const GLuint swz = GET_SWZ(swizzle, i); + newSwizzle[swz] = i; + } + *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0], + newSwizzle[1], + newSwizzle[2], + newSwizzle[3]); + + if (_slang_simple_writemask(mask, *swizzleOut)) { + if (size >= 1) + assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X); + if (size >= 2) + assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y); + if (size >= 3) + assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z); + if (size >= 4) + assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W); + return GL_TRUE; + } + else + return GL_FALSE; +} + + +#if 0 /* not used, but don't remove just yet */ +/** + * Recursively traverse 'oper' to produce a swizzle mask in the event + * of any vector subscripts and swizzle suffixes. + * Ex: for "vec4 v", "v[2].x" resolves to v.z + */ +static GLuint +resolve_swizzle(const slang_operation *oper) +{ + if (oper->type == SLANG_OPER_FIELD) { + /* writemask from .xyzw suffix */ + slang_swizzle swz; + if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) { + GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else + return SWIZZLE_XYZW; + } + else if (oper->type == SLANG_OPER_SUBSCRIPT && + oper->children[1].type == SLANG_OPER_LITERAL_INT) { + /* writemask from [index] */ + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint i = (GLuint) oper->children[1].literal[0]; + GLuint swizzle; + GLuint s; + switch (i) { + case 0: + swizzle = SWIZZLE_XXXX; + break; + case 1: + swizzle = SWIZZLE_YYYY; + break; + case 2: + swizzle = SWIZZLE_ZZZZ; + break; + case 3: + swizzle = SWIZZLE_WWWW; + break; + default: + swizzle = SWIZZLE_XYZW; + } + s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else { + return SWIZZLE_XYZW; + } +} +#endif + + +#if 0 +/** + * Recursively descend through swizzle nodes to find the node's storage info. + */ +static slang_ir_storage * +get_store(const slang_ir_node *n) +{ + if (n->Opcode == IR_SWIZZLE) { + return get_store(n->Children[0]); + } + return n->Store; +} +#endif + + +/** + * Generate IR tree for an asm instruction/operation such as: + * __asm vec4_dot __retVal.x, v1, v2; + */ +static slang_ir_node * +_slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, + slang_operation *dest) +{ + const slang_asm_info *info; + slang_ir_node *kids[3], *n; + GLuint j, firstOperand; + + assert(oper->type == SLANG_OPER_ASM); + + info = slang_find_asm_info((char *) oper->a_id); + if (!info) { + _mesa_problem(NULL, "undefined __asm function %s\n", + (char *) oper->a_id); + assert(info); + return NULL; + } + assert(info->NumParams <= 3); + + if (info->NumParams == oper->num_children) { + /* Storage for result is not specified. + * Children[0], [1], [2] are the operands. + */ + firstOperand = 0; + } + else { + /* Storage for result (child[0]) is specified. + * Children[1], [2], [3] are the operands. + */ + firstOperand = 1; + } + + /* assemble child(ren) */ + kids[0] = kids[1] = kids[2] = NULL; + for (j = 0; j < info->NumParams; j++) { + kids[j] = _slang_gen_operation(A, &oper->children[firstOperand + j]); + if (!kids[j]) + return NULL; + } + + n = new_node3(info->Opcode, kids[0], kids[1], kids[2]); + + if (firstOperand) { + /* Setup n->Store to be a particular location. Otherwise, storage + * for the result (a temporary) will be allocated later. + */ + slang_operation *dest_oper; + slang_ir_node *n0; + + dest_oper = &oper->children[0]; + + n0 = _slang_gen_operation(A, dest_oper); + if (!n0) + return NULL; + + assert(!n->Store); + n->Store = n0->Store; + + assert(n->Store->File != PROGRAM_UNDEFINED || n->Store->Parent); + + _slang_free(n0); + } + + return n; +} + + +#if 0 +static void +print_funcs(struct slang_function_scope_ *scope, const char *name) +{ + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (!name || strcmp(name, (char*) f->header.a_name) == 0) + printf(" %s (%d args)\n", name, f->param_count); + + } + if (scope->outer_scope) + print_funcs(scope->outer_scope, name); +} +#endif + + +/** + * Find a function of the given name, taking 'numArgs' arguments. + * This is the function we'll try to call when there is no exact match + * between function parameters and call arguments. + * + * XXX we should really create a list of candidate functions and try + * all of them... + */ +static slang_function * +_slang_find_function_by_argc(slang_function_scope *scope, + const char *name, int numArgs) +{ + while (scope) { + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (strcmp(name, (char*) f->header.a_name) == 0) { + int haveRetValue = _slang_function_has_return_value(f); + if (numArgs == f->param_count - haveRetValue) + return f; + } + } + scope = scope->outer_scope; + } + + return NULL; +} + + +static slang_function * +_slang_find_function_by_max_argc(slang_function_scope *scope, + const char *name) +{ + slang_function *maxFunc = NULL; + GLuint maxArgs = 0; + + while (scope) { + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (strcmp(name, (char*) f->header.a_name) == 0) { + if (f->param_count > maxArgs) { + maxArgs = f->param_count; + maxFunc = f; + } + } + } + scope = scope->outer_scope; + } + + return maxFunc; +} + + +/** + * Generate a new slang_function which is a constructor for a user-defined + * struct type. + */ +static slang_function * +_slang_make_struct_constructor(slang_assemble_ctx *A, slang_struct *str) +{ + const GLint numFields = str->fields->num_variables; + slang_function *fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); + + /* function header (name, return type) */ + fun->header.a_name = str->a_name; + fun->header.type.qualifier = SLANG_QUAL_NONE; + fun->header.type.specifier.type = SLANG_SPEC_STRUCT; + fun->header.type.specifier._struct = str; + + /* function parameters (= struct's fields) */ + { + GLint i; + for (i = 0; i < numFields; i++) { + /* + printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); + */ + slang_variable *p = slang_variable_scope_grow(fun->parameters); + *p = *str->fields->variables[i]; /* copy the variable and type */ + p->type.qualifier = SLANG_QUAL_CONST; + } + fun->param_count = fun->parameters->num_variables; + } + + /* Add __retVal to params */ + { + slang_variable *p = slang_variable_scope_grow(fun->parameters); + slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = fun->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + fun->param_count++; + } + + /* function body is: + * block: + * declare T; + * T.f1 = p1; + * T.f2 = p2; + * ... + * T.fn = pn; + * return T; + */ + { + slang_variable_scope *scope; + slang_variable *var; + GLint i; + + fun->body = slang_operation_new(1); + fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; + fun->body->num_children = numFields + 2; + fun->body->children = slang_operation_new(numFields + 2); + + scope = fun->body->locals; + scope->outer_scope = fun->parameters; + + /* create local var 't' */ + var = slang_variable_scope_grow(scope); + var->a_name = slang_atom_pool_atom(A->atoms, "t"); + var->type = fun->header.type; + + /* declare t */ + { + slang_operation *decl; + + decl = &fun->body->children[0]; + decl->type = SLANG_OPER_VARIABLE_DECL; + decl->locals = _slang_variable_scope_new(scope); + decl->a_id = var->a_name; + } + + /* assign params to fields of t */ + for (i = 0; i < numFields; i++) { + slang_operation *assign = &fun->body->children[1 + i]; + + assign->type = SLANG_OPER_ASSIGN; + assign->locals = _slang_variable_scope_new(scope); + assign->num_children = 2; + assign->children = slang_operation_new(2); + + { + slang_operation *lhs = &assign->children[0]; + + lhs->type = SLANG_OPER_FIELD; + lhs->locals = _slang_variable_scope_new(scope); + lhs->num_children = 1; + lhs->children = slang_operation_new(1); + lhs->a_id = str->fields->variables[i]->a_name; + + lhs->children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[0].a_id = var->a_name; + lhs->children[0].locals = _slang_variable_scope_new(scope); + +#if 0 + lhs->children[1].num_children = 1; + lhs->children[1].children = slang_operation_new(1); + lhs->children[1].children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[1].children[0].a_id = str->fields->variables[i]->a_name; + lhs->children[1].children->locals = _slang_variable_scope_new(scope); +#endif + } + + { + slang_operation *rhs = &assign->children[1]; + + rhs->type = SLANG_OPER_IDENTIFIER; + rhs->locals = _slang_variable_scope_new(scope); + rhs->a_id = str->fields->variables[i]->a_name; + } + } + + /* return t; */ + { + slang_operation *ret = &fun->body->children[numFields + 1]; + + ret->type = SLANG_OPER_RETURN; + ret->locals = _slang_variable_scope_new(scope); + ret->num_children = 1; + ret->children = slang_operation_new(1); + ret->children[0].type = SLANG_OPER_IDENTIFIER; + ret->children[0].a_id = var->a_name; + ret->children[0].locals = _slang_variable_scope_new(scope); + } + } + /* + slang_print_function(fun, 1); + */ + return fun; +} + + +/** + * Find/create a function (constructor) for the given structure name. + */ +static slang_function * +_slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name) +{ + unsigned int i; + for (i = 0; i < A->space.structs->num_structs; i++) { + slang_struct *str = &A->space.structs->structs[i]; + if (strcmp(name, (const char *) str->a_name) == 0) { + /* found a structure type that matches the function name */ + if (!str->constructor) { + /* create the constructor function now */ + str->constructor = _slang_make_struct_constructor(A, str); + } + return str->constructor; + } + } + return NULL; +} + + +/** + * Generate a new slang_function to satisfy a call to an array constructor. + * Ex: float[3](1., 2., 3.) + */ +static slang_function * +_slang_make_array_constructor(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_type_specifier_type baseType; + slang_function *fun; + int num_elements; + + fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); + if (!fun) + return NULL; + + baseType = slang_type_specifier_type_from_string((char *) oper->a_id); + + num_elements = oper->num_children; + + /* function header, return type */ + { + fun->header.a_name = oper->a_id; + fun->header.type.qualifier = SLANG_QUAL_NONE; + fun->header.type.specifier.type = SLANG_SPEC_ARRAY; + fun->header.type.specifier._array = + slang_type_specifier_new(baseType, NULL, NULL); + fun->header.type.array_len = num_elements; + } + + /* function parameters (= number of elements) */ + { + GLint i; + for (i = 0; i < num_elements; i++) { + /* + printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); + */ + slang_variable *p = slang_variable_scope_grow(fun->parameters); + char name[10]; + _mesa_snprintf(name, sizeof(name), "p%d", i); + p->a_name = slang_atom_pool_atom(A->atoms, name); + p->type.qualifier = SLANG_QUAL_CONST; + p->type.specifier.type = baseType; + } + fun->param_count = fun->parameters->num_variables; + } + + /* Add __retVal to params */ + { + slang_variable *p = slang_variable_scope_grow(fun->parameters); + slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = fun->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + p->type.specifier.type = baseType; + fun->param_count++; + } + + /* function body is: + * block: + * declare T; + * T[0] = p0; + * T[1] = p1; + * ... + * T[n] = pn; + * return T; + */ + { + slang_variable_scope *scope; + slang_variable *var; + GLint i; + + fun->body = slang_operation_new(1); + fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; + fun->body->num_children = num_elements + 2; + fun->body->children = slang_operation_new(num_elements + 2); + + scope = fun->body->locals; + scope->outer_scope = fun->parameters; + + /* create local var 't' */ + var = slang_variable_scope_grow(scope); + var->a_name = slang_atom_pool_atom(A->atoms, "ttt"); + var->type = fun->header.type;/*XXX copy*/ + + /* declare t */ + { + slang_operation *decl; + + decl = &fun->body->children[0]; + decl->type = SLANG_OPER_VARIABLE_DECL; + decl->locals = _slang_variable_scope_new(scope); + decl->a_id = var->a_name; + } + + /* assign params to elements of t */ + for (i = 0; i < num_elements; i++) { + slang_operation *assign = &fun->body->children[1 + i]; + + assign->type = SLANG_OPER_ASSIGN; + assign->locals = _slang_variable_scope_new(scope); + assign->num_children = 2; + assign->children = slang_operation_new(2); + + { + slang_operation *lhs = &assign->children[0]; + + lhs->type = SLANG_OPER_SUBSCRIPT; + lhs->locals = _slang_variable_scope_new(scope); + lhs->num_children = 2; + lhs->children = slang_operation_new(2); + + lhs->children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[0].a_id = var->a_name; + lhs->children[0].locals = _slang_variable_scope_new(scope); + + lhs->children[1].type = SLANG_OPER_LITERAL_INT; + lhs->children[1].literal[0] = (GLfloat) i; + } + + { + slang_operation *rhs = &assign->children[1]; + + rhs->type = SLANG_OPER_IDENTIFIER; + rhs->locals = _slang_variable_scope_new(scope); + rhs->a_id = fun->parameters->variables[i]->a_name; + } + } + + /* return t; */ + { + slang_operation *ret = &fun->body->children[num_elements + 1]; + + ret->type = SLANG_OPER_RETURN; + ret->locals = _slang_variable_scope_new(scope); + ret->num_children = 1; + ret->children = slang_operation_new(1); + ret->children[0].type = SLANG_OPER_IDENTIFIER; + ret->children[0].a_id = var->a_name; + ret->children[0].locals = _slang_variable_scope_new(scope); + } + } + + /* + slang_print_function(fun, 1); + */ + + return fun; +} + + +static GLboolean +_slang_is_vec_mat_type(const char *name) +{ + static const char *vecmat_types[] = { + "float", "int", "bool", + "vec2", "vec3", "vec4", + "ivec2", "ivec3", "ivec4", + "bvec2", "bvec3", "bvec4", + "mat2", "mat3", "mat4", + "mat2x3", "mat2x4", "mat3x2", "mat3x4", "mat4x2", "mat4x3", + NULL + }; + int i; + for (i = 0; vecmat_types[i]; i++) + if (strcmp(name, vecmat_types[i]) == 0) + return GL_TRUE; + return GL_FALSE; +} + + +/** + * Assemble a function call, given a particular function name. + * \param name the function's name (operators like '*' are possible). + */ +static slang_ir_node * +_slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, + slang_operation *oper, slang_operation *dest) +{ + slang_operation *params = oper->children; + const GLuint param_count = oper->num_children; + slang_atom atom; + slang_function *fun; + slang_ir_node *n; + + atom = slang_atom_pool_atom(A->atoms, name); + if (atom == SLANG_ATOM_NULL) + return NULL; + + if (oper->array_constructor) { + /* this needs special handling */ + fun = _slang_make_array_constructor(A, oper); + } + else { + /* Try to find function by name and exact argument type matching */ + GLboolean error = GL_FALSE; + fun = _slang_function_locate(A->space.funcs, atom, params, param_count, + &A->space, A->atoms, A->log, &error); + if (error) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + } + + if (!fun) { + /* Next, try locating a constructor function for a user-defined type */ + fun = _slang_locate_struct_constructor(A, name); + } + + /* + * At this point, some heuristics are used to try to find a function + * that matches the calling signature by means of casting or "unrolling" + * of constructors. + */ + + if (!fun && _slang_is_vec_mat_type(name)) { + /* Next, if this call looks like a vec() or mat() constructor call, + * try "unwinding" the args to satisfy a constructor. + */ + fun = _slang_find_function_by_max_argc(A->space.funcs, name); + if (fun) { + if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + } + } + + if (!fun && _slang_is_vec_mat_type(name)) { + /* Next, try casting args to the types of the formal parameters */ + int numArgs = oper->num_children; + fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs); + if (!fun || !_slang_cast_func_params(oper, fun, &A->space, A->atoms, A->log)) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + assert(fun); + } + + if (!fun) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + + if (!fun->body) { + /* The function body may be in another compilation unit. + * We'll try concatenating the shaders and recompile at link time. + */ + A->UnresolvedRefs = GL_TRUE; + return new_node1(IR_NOP, NULL); + } + + /* type checking to be sure function's return type matches 'dest' type */ + if (dest) { + slang_typeinfo t0; + + slang_typeinfo_construct(&t0); + typeof_operation(A, dest, &t0); + + if (!slang_type_specifier_equal(&t0.spec, &fun->header.type.specifier)) { + slang_info_log_error(A->log, + "Incompatible type returned by call to '%s'", + name); + return NULL; + } + } + + n = _slang_gen_function_call(A, fun, oper, dest); + + if (n && !n->Store && !dest + && fun->header.type.specifier.type != SLANG_SPEC_VOID) { + /* setup n->Store for the result of the function call */ + GLint size = _slang_sizeof_type_specifier(&fun->header.type.specifier); + n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size); + /*printf("Alloc storage for function result, size %d \n", size);*/ + } + + if (oper->array_constructor) { + /* free the temporary array constructor function now */ + slang_function_destruct(fun); + } + + return n; +} + + +static slang_ir_node * +_slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_atom *a_length = slang_atom_pool_atom(A->atoms, "length"); + slang_ir_node *n; + slang_variable *var; + + /* NOTE: In GLSL 1.20, there's only one kind of method + * call: array.length(). Anything else is an error. + */ + if (oper->a_id != a_length) { + slang_info_log_error(A->log, + "Undefined method call '%s'", (char *) oper->a_id); + return NULL; + } + + /* length() takes no arguments */ + if (oper->num_children > 0) { + slang_info_log_error(A->log, "Invalid arguments to length() method"); + return NULL; + } + + /* lookup the object/variable */ + var = _slang_variable_locate(oper->locals, oper->a_obj, GL_TRUE); + if (!var || var->type.specifier.type != SLANG_SPEC_ARRAY) { + slang_info_log_error(A->log, + "Undefined object '%s'", (char *) oper->a_obj); + return NULL; + } + + /* Create a float/literal IR node encoding the array length */ + n = new_node0(IR_FLOAT); + if (n) { + n->Value[0] = (float) _slang_array_length(var); + n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1); + } + return n; +} + + +static GLboolean +_slang_is_constant_cond(const slang_operation *oper, GLboolean *value) +{ + if (oper->type == SLANG_OPER_LITERAL_FLOAT || + oper->type == SLANG_OPER_LITERAL_INT || + oper->type == SLANG_OPER_LITERAL_BOOL) { + if (oper->literal[0]) + *value = GL_TRUE; + else + *value = GL_FALSE; + return GL_TRUE; + } + else if (oper->type == SLANG_OPER_EXPRESSION && + oper->num_children == 1) { + return _slang_is_constant_cond(&oper->children[0], value); + } + return GL_FALSE; +} + + +/** + * Test if an operation is a scalar or boolean. + */ +static GLboolean +_slang_is_scalar_or_boolean(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_typeinfo type; + GLint size; + + slang_typeinfo_construct(&type); + typeof_operation(A, oper, &type); + size = _slang_sizeof_type_specifier(&type.spec); + slang_typeinfo_destruct(&type); + return size == 1; +} + + +/** + * Test if an operation is boolean. + */ +static GLboolean +_slang_is_boolean(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_typeinfo type; + GLboolean isBool; + + slang_typeinfo_construct(&type); + typeof_operation(A, oper, &type); + isBool = (type.spec.type == SLANG_SPEC_BOOL); + slang_typeinfo_destruct(&type); + return isBool; +} + + +/** + * Check if a loop contains a 'continue' statement. + * Stop looking if we find a nested loop. + */ +static GLboolean +_slang_loop_contains_continue(const slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + return GL_TRUE; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + return GL_FALSE; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + const slang_operation *child = slang_oper_child_const(oper, i); + if (_slang_loop_contains_continue(child)) + return GL_TRUE; + } + } + return GL_FALSE; + } +} + + +/** + * Check if a loop contains a 'continue' or 'break' statement. + * Stop looking if we find a nested loop. + */ +static GLboolean +_slang_loop_contains_continue_or_break(const slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + case SLANG_OPER_BREAK: + return GL_TRUE; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + return GL_FALSE; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + const slang_operation *child = slang_oper_child_const(oper, i); + if (_slang_loop_contains_continue_or_break(child)) + return GL_TRUE; + } + } + return GL_FALSE; + } +} + + +/** + * Replace 'break' and 'continue' statements inside a do and while loops. + * This is a recursive helper function used by + * _slang_gen_do/while_without_continue(). + */ +static void +replace_break_and_cont(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_BREAK: + /* replace 'break' with "_notBreakFlag = false; break" */ + { + slang_operation *block = oper; + block->type = SLANG_OPER_BLOCK_NEW_SCOPE; + slang_operation_add_children(block, 2); + { + slang_operation *assign = slang_oper_child(block, 0); + assign->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(assign, 2); + { + slang_operation *lhs = slang_oper_child(assign, 0); + slang_operation_identifier(lhs, A, "_notBreakFlag"); + } + { + slang_operation *rhs = slang_oper_child(assign, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + { + slang_operation *brk = slang_oper_child(block, 1); + brk->type = SLANG_OPER_BREAK; + assert(!brk->children); + } + } + break; + case SLANG_OPER_CONTINUE: + /* convert continue into a break */ + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_break_and_cont(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** + * Transform a while-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * while (LOOPCOND) { + * A; + * if (IFCOND) + * continue; + * B; + * break; + * C; + * } + * + * After: + * + * { + * bool _notBreakFlag = 1; + * while (_notBreakFlag && LOOPCOND) { + * do { + * A; + * if (IFCOND) { + * break; // was continue + * } + * B; + * _notBreakFlag = 0; // was + * break; // break + * C; + * } while (0) + * } + * } + */ +static slang_ir_node * +_slang_gen_while_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *innerBody; + + assert(oper->type == SLANG_OPER_WHILE); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _notBreakFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); + } + + /* build outer while-loop: while (_notBreakFlag && LOOPCOND) { ... } */ + { + slang_operation *outerWhile = slang_oper_child(top, 1); + outerWhile->type = SLANG_OPER_WHILE; + slang_operation_add_children(outerWhile, 2); + + /* _notBreakFlag && LOOPCOND */ + { + slang_operation *cond = slang_oper_child(outerWhile, 0); + cond->type = SLANG_OPER_LOGICALAND; + slang_operation_add_children(cond, 2); + { + slang_operation *notBreak = slang_oper_child(cond, 0); + slang_operation_identifier(notBreak, A, "_notBreakFlag"); + } + { + slang_operation *origCond = slang_oper_child(cond, 1); + slang_operation_copy(origCond, slang_oper_child(oper, 0)); + } + } + + /* inner loop */ + { + slang_operation *innerDo = slang_oper_child(outerWhile, 1); + innerDo->type = SLANG_OPER_DO; + slang_operation_add_children(innerDo, 2); + + /* copy original do-loop body into inner do-loop's body */ + innerBody = slang_oper_child(innerDo, 0); + slang_operation_copy(innerBody, slang_oper_child(oper, 1)); + innerBody->locals->outer_scope = innerDo->locals; + + /* inner do-loop's condition is constant/false */ + { + slang_operation *constFalse = slang_oper_child(innerDo, 1); + slang_operation_literal_bool(constFalse, GL_FALSE); + } + } + } + + /* Finally, in innerBody, + * replace "break" with "_notBreakFlag = 0; break" + * replace "continue" with "break" + */ + replace_break_and_cont(A, innerBody); + + /*slang_print_tree(top, 0);*/ + + return _slang_gen_operation(A, top); + + return NULL; +} + + +/** + * Generate loop code using high-level IR_LOOP instruction + */ +static slang_ir_node * +_slang_gen_while(slang_assemble_ctx * A, slang_operation *oper) +{ + /* + * LOOP: + * BREAK if !expr (child[0]) + * body code (child[1]) + */ + slang_ir_node *loop, *breakIf, *body; + GLboolean isConst, constTrue = GL_FALSE; + + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this while-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 1))) { + return _slang_gen_while_without_continue(A, oper); + } + } + + /* type-check expression */ + if (!_slang_is_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, "scalar/boolean expression expected for 'while'"); + return NULL; + } + + /* Check if loop condition is a constant */ + isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); + + if (isConst && !constTrue) { + /* loop is never executed! */ + return new_node0(IR_NOP); + } + + /* Begin new loop */ + loop = new_loop(NULL); + + /* save loop state */ + push_loop(A, oper, loop); + + if (isConst && constTrue) { + /* while(nonzero constant), no conditional break */ + breakIf = NULL; + } + else { + slang_ir_node *cond + = new_cond(new_not(_slang_gen_operation(A, &oper->children[0]))); + breakIf = new_break_if_true(A, cond); + } + body = _slang_gen_operation(A, &oper->children[1]); + loop->Children[0] = new_seq(breakIf, body); + + /* Do infinite loop detection */ + /* loop->List is head of linked list of break/continue nodes */ + if (!loop->List && isConst && constTrue) { + /* infinite loop detected */ + pop_loop(A); + slang_info_log_error(A->log, "Infinite loop detected!"); + return NULL; + } + + /* restore loop state */ + pop_loop(A); + + return loop; +} + + +/** + * Transform a do-while-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * do { + * A; + * if (IFCOND) + * continue; + * B; + * break; + * C; + * } while (LOOPCOND); + * + * After: + * + * { + * bool _notBreakFlag = 1; + * do { + * do { + * A; + * if (IFCOND) { + * break; // was continue + * } + * B; + * _notBreakFlag = 0; // was + * break; // break + * C; + * } while (0) + * } while (_notBreakFlag && LOOPCOND); + * } + */ +static slang_ir_node * +_slang_gen_do_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *innerBody; + + assert(oper->type == SLANG_OPER_DO); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _notBreakFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); + } + + /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */ + { + slang_operation *outerDo = slang_oper_child(top, 1); + outerDo->type = SLANG_OPER_DO; + slang_operation_add_children(outerDo, 2); + + /* inner do-loop */ + { + slang_operation *innerDo = slang_oper_child(outerDo, 0); + innerDo->type = SLANG_OPER_DO; + slang_operation_add_children(innerDo, 2); + + /* copy original do-loop body into inner do-loop's body */ + innerBody = slang_oper_child(innerDo, 0); + slang_operation_copy(innerBody, slang_oper_child(oper, 0)); + innerBody->locals->outer_scope = innerDo->locals; + + /* inner do-loop's condition is constant/false */ + { + slang_operation *constFalse = slang_oper_child(innerDo, 1); + slang_operation_literal_bool(constFalse, GL_FALSE); + } + } + + /* _notBreakFlag && LOOPCOND */ + { + slang_operation *cond = slang_oper_child(outerDo, 1); + cond->type = SLANG_OPER_LOGICALAND; + slang_operation_add_children(cond, 2); + { + slang_operation *notBreak = slang_oper_child(cond, 0); + slang_operation_identifier(notBreak, A, "_notBreakFlag"); + } + { + slang_operation *origCond = slang_oper_child(cond, 1); + slang_operation_copy(origCond, slang_oper_child(oper, 1)); + } + } + } + + /* Finally, in innerBody, + * replace "break" with "_notBreakFlag = 0; break" + * replace "continue" with "break" + */ + replace_break_and_cont(A, innerBody); + + /*slang_print_tree(top, 0);*/ + + return _slang_gen_operation(A, top); +} + + +/** + * Generate IR tree for a do-while loop using high-level LOOP, IF instructions. + */ +static slang_ir_node * +_slang_gen_do(slang_assemble_ctx * A, slang_operation *oper) +{ + /* + * LOOP: + * body code (child[0]) + * tail code: + * BREAK if !expr (child[1]) + */ + slang_ir_node *loop; + GLboolean isConst, constTrue; + + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this do-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 0))) { + return _slang_gen_do_without_continue(A, oper); + } + } + + /* type-check expression */ + if (!_slang_is_boolean(A, &oper->children[1])) { + slang_info_log_error(A->log, "scalar/boolean expression expected for 'do/while'"); + return NULL; + } + + loop = new_loop(NULL); + + /* save loop state */ + push_loop(A, oper, loop); + + /* loop body: */ + loop->Children[0] = _slang_gen_operation(A, &oper->children[0]); + + /* Check if loop condition is a constant */ + isConst = _slang_is_constant_cond(&oper->children[1], &constTrue); + if (isConst && constTrue) { + /* do { } while(1) ==> no conditional break */ + loop->Children[1] = NULL; /* no tail code */ + } + else { + slang_ir_node *cond + = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); + loop->Children[1] = new_break_if_true(A, cond); + } + + /* XXX we should do infinite loop detection, as above */ + + /* restore loop state */ + pop_loop(A); + + return loop; +} + + +/** + * Recursively count the number of operations rooted at 'oper'. + * This gives some kind of indication of the size/complexity of an operation. + */ +static GLuint +sizeof_operation(const slang_operation *oper) +{ + if (oper) { + GLuint count = 1; /* me */ + GLuint i; + for (i = 0; i < oper->num_children; i++) { + count += sizeof_operation(&oper->children[i]); + } + return count; + } + else { + return 0; + } +} + + +/** + * Determine if a for-loop can be unrolled. + * At this time, only a rather narrow class of for loops can be unrolled. + * See code for details. + * When a loop can't be unrolled because it's too large we'll emit a + * message to the log. + */ +static GLboolean +_slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) +{ + GLuint bodySize; + GLint start, end; + const char *varName; + slang_atom varId; + + if (oper->type != SLANG_OPER_FOR) + return GL_FALSE; + + assert(oper->num_children == 4); + + if (_slang_loop_contains_continue_or_break(slang_oper_child_const(oper, 3))) + return GL_FALSE; + + /* children[0] must be either "int i=constant" or "i=constant" */ + if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { + slang_variable *var; + + if (oper->children[0].children[0].type != SLANG_OPER_VARIABLE_DECL) + return GL_FALSE; + + varId = oper->children[0].children[0].a_id; + + var = _slang_variable_locate(oper->children[0].children[0].locals, + varId, GL_TRUE); + if (!var) + return GL_FALSE; + if (!var->initializer) + return GL_FALSE; + if (var->initializer->type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + start = (GLint) var->initializer->literal[0]; + } + else if (oper->children[0].type == SLANG_OPER_EXPRESSION) { + if (oper->children[0].children[0].type != SLANG_OPER_ASSIGN) + return GL_FALSE; + if (oper->children[0].children[0].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + if (oper->children[0].children[0].children[1].type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + + varId = oper->children[0].children[0].children[0].a_id; + + start = (GLint) oper->children[0].children[0].children[1].literal[0]; + } + else { + return GL_FALSE; + } + + /* children[1] must be "ichildren[1].type != SLANG_OPER_EXPRESSION) + return GL_FALSE; + if (oper->children[1].children[0].type != SLANG_OPER_LESS) + return GL_FALSE; + if (oper->children[1].children[0].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + if (oper->children[1].children[0].children[1].type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + + end = (GLint) oper->children[1].children[0].children[1].literal[0]; + + /* children[2] must be "i++" or "++i" */ + if (oper->children[2].type != SLANG_OPER_POSTINCREMENT && + oper->children[2].type != SLANG_OPER_PREINCREMENT) + return GL_FALSE; + if (oper->children[2].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + + /* make sure the same variable name is used in all places */ + if ((oper->children[1].children[0].children[0].a_id != varId) || + (oper->children[2].children[0].a_id != varId)) + return GL_FALSE; + + varName = (const char *) varId; + + /* children[3], the loop body, can't be too large */ + bodySize = sizeof_operation(&oper->children[3]); + if (bodySize > MAX_FOR_LOOP_UNROLL_BODY_SIZE) { + slang_info_log_print(A->log, + "Note: 'for (%s ... )' body is too large/complex" + " to unroll", + varName); + return GL_FALSE; + } + + if (start >= end) + return GL_FALSE; /* degenerate case */ + + if ((GLuint)(end - start) > MAX_FOR_LOOP_UNROLL_ITERATIONS) { + slang_info_log_print(A->log, + "Note: 'for (%s=%d; %s<%d; ++%s)' is too" + " many iterations to unroll", + varName, start, varName, end, varName); + return GL_FALSE; + } + + if ((end - start) * bodySize > MAX_FOR_LOOP_UNROLL_COMPLEXITY) { + slang_info_log_print(A->log, + "Note: 'for (%s=%d; %s<%d; ++%s)' will generate" + " too much code to unroll", + varName, start, varName, end, varName); + return GL_FALSE; + } + + return GL_TRUE; /* we can unroll the loop */ +} + + +/** + * Unroll a for-loop. + * First we determine the number of iterations to unroll. + * Then for each iteration: + * make a copy of the loop body + * replace instances of the loop variable with the current iteration value + * generate IR code for the body + * \return pointer to generated IR code or NULL if error, out of memory, etc. + */ +static slang_ir_node * +_slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) +{ + GLint start, end, iter; + slang_ir_node *n, *root = NULL; + slang_atom varId; + + if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { + /* for (int i=0; ... */ + slang_variable *var; + + varId = oper->children[0].children[0].a_id; + var = _slang_variable_locate(oper->children[0].children[0].locals, + varId, GL_TRUE); + assert(var); + start = (GLint) var->initializer->literal[0]; + } + else { + /* for (i=0; ... */ + varId = oper->children[0].children[0].children[0].a_id; + start = (GLint) oper->children[0].children[0].children[1].literal[0]; + } + + end = (GLint) oper->children[1].children[0].children[1].literal[0]; + + for (iter = start; iter < end; iter++) { + slang_operation *body; + + /* make a copy of the loop body */ + body = slang_operation_new(1); + if (!body) + return NULL; + + if (!slang_operation_copy(body, &oper->children[3])) + return NULL; + + /* in body, replace instances of 'varId' with literal 'iter' */ + { + slang_variable *oldVar; + slang_operation *newOper; + + oldVar = _slang_variable_locate(oper->locals, varId, GL_TRUE); + if (!oldVar) { + /* undeclared loop variable */ + slang_operation_delete(body); + return NULL; + } + + newOper = slang_operation_new(1); + newOper->type = SLANG_OPER_LITERAL_INT; + newOper->literal_size = 1; + newOper->literal[0] = (GLfloat) iter; + + /* replace instances of the loop variable with newOper */ + slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE); + } + + /* do IR codegen for body */ + n = _slang_gen_operation(A, body); + if (!n) + return NULL; + + root = new_seq(root, n); + + slang_operation_delete(body); + } + + return root; +} + + +/** + * Replace 'continue' statement with 'break' inside a for-loop. + * This is a recursive helper function used by _slang_gen_for_without_continue(). + */ +static void +replace_continue_with_break(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_continue_with_break(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** + * Transform a for-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * for (INIT; LOOPCOND; INCR) { + * A; + * if (IFCOND) { + * continue; + * } + * B; + * } + * + * After: + * + * { + * bool _condFlag = 1; + * for (INIT; _condFlag; ) { + * for ( ; _condFlag = LOOPCOND; INCR) { + * A; + * if (IFCOND) { + * break; + * } + * B; + * } + * if (_condFlag) + * INCR; + * } + * } + */ +static slang_ir_node * +_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *outerFor, *innerFor, *init, *cond, *incr; + slang_operation *lhs, *rhs; + + assert(oper->type == SLANG_OPER_FOR); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _condFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_condFlag", GL_TRUE); + } + + /* build outer loop: for (INIT; _condFlag; ) { */ + outerFor = slang_oper_child(top, 1); + outerFor->type = SLANG_OPER_FOR; + slang_operation_add_children(outerFor, 4); + + init = slang_oper_child(outerFor, 0); + slang_operation_copy(init, slang_oper_child(oper, 0)); + + cond = slang_oper_child(outerFor, 1); + cond->type = SLANG_OPER_IDENTIFIER; + cond->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); + + incr = slang_oper_child(outerFor, 2); + incr->type = SLANG_OPER_VOID; + + /* body of the outer loop */ + { + slang_operation *block = slang_oper_child(outerFor, 3); + + slang_operation_add_children(block, 2); + block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + + /* build inner loop: for ( ; _condFlag = LOOPCOND; INCR) { */ + { + innerFor = slang_oper_child(block, 0); + + /* make copy of orig loop */ + slang_operation_copy(innerFor, oper); + assert(innerFor->type == SLANG_OPER_FOR); + innerFor->locals->outer_scope = block->locals; + + init = slang_oper_child(innerFor, 0); + init->type = SLANG_OPER_VOID; /* leak? */ + + cond = slang_oper_child(innerFor, 1); + slang_operation_destruct(cond); + cond->type = SLANG_OPER_ASSIGN; + cond->locals = _slang_variable_scope_new(innerFor->locals); + slang_operation_add_children(cond, 2); + + lhs = slang_oper_child(cond, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); + + rhs = slang_oper_child(cond, 1); + slang_operation_copy(rhs, slang_oper_child(oper, 1)); + } + + /* if (_condFlag) INCR; */ + { + slang_operation *ifop = slang_oper_child(block, 1); + ifop->type = SLANG_OPER_IF; + slang_operation_add_children(ifop, 2); + + /* re-use cond node build above */ + slang_operation_copy(slang_oper_child(ifop, 0), cond); + + /* incr node from original for-loop operation */ + slang_operation_copy(slang_oper_child(ifop, 1), + slang_oper_child(oper, 2)); + } + + /* finally, replace "continue" with "break" in the inner for-loop */ + replace_continue_with_break(A, slang_oper_child(innerFor, 3)); + } + + return _slang_gen_operation(A, top); +} + + + +/** + * Generate IR for a for-loop. Unrolling will be done when possible. + */ +static slang_ir_node * +_slang_gen_for(slang_assemble_ctx * A, slang_operation *oper) +{ + GLboolean unroll; + + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this for-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 3))) { + return _slang_gen_for_without_continue(A, oper); + } + } + + unroll = _slang_can_unroll_for_loop(A, oper); + if (unroll) { + slang_ir_node *code = _slang_unroll_for_loop(A, oper); + if (code) + return code; + } + + assert(oper->type == SLANG_OPER_FOR); + + /* conventional for-loop code generation */ + { + /* + * init code (child[0]) + * LOOP: + * BREAK if !expr (child[1]) + * body code (child[3]) + * tail code: + * incr code (child[2]) // XXX continue here + */ + slang_ir_node *loop, *cond, *breakIf, *body, *init, *incr; + init = _slang_gen_operation(A, &oper->children[0]); + loop = new_loop(NULL); + + /* save loop state */ + push_loop(A, oper, loop); + + cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); + breakIf = new_break_if_true(A, cond); + body = _slang_gen_operation(A, &oper->children[3]); + incr = _slang_gen_operation(A, &oper->children[2]); + + loop->Children[0] = new_seq(breakIf, body); + loop->Children[1] = incr; /* tail code */ + + /* restore loop state */ + pop_loop(A); + + return new_seq(init, loop); + } +} + + +static slang_ir_node * +_slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper) +{ + slang_ir_node *n, *cont, *incr = NULL, *loopNode; + + assert(oper->type == SLANG_OPER_CONTINUE); + loopNode = current_loop_ir(A); + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + + cont = new_node0(IR_CONT); + if (cont) { + cont->Parent = loopNode; + /* insert this node at head of linked list of cont/break instructions */ + cont->List = loopNode->List; + loopNode->List = cont; + } + + n = new_seq(incr, cont); + return n; +} + + +/** + * Determine if the given operation is of a specific type. + */ +static GLboolean +is_operation_type(const slang_operation *oper, slang_operation_type type) +{ + if (oper->type == type) + return GL_TRUE; + else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) && + oper->num_children == 1) + return is_operation_type(&oper->children[0], type); + else + return GL_FALSE; +} + + +/** + * Generate IR tree for an if/then/else conditional using high-level + * IR_IF instruction. + */ +static slang_ir_node * +_slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) +{ + /* + * eval expr (child[0]) + * IF expr THEN + * if-body code + * ELSE + * else-body code + * ENDIF + */ + const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]); + slang_ir_node *ifNode, *cond, *ifBody, *elseBody; + GLboolean isConst, constTrue; + + /* type-check expression */ + if (!_slang_is_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, "boolean expression expected for 'if'"); + return NULL; + } + + if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, "scalar/boolean expression expected for 'if'"); + return NULL; + } + + isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); + if (isConst) { + if (constTrue) { + /* if (true) ... */ + return _slang_gen_operation(A, &oper->children[1]); + } + else { + /* if (false) ... */ + return _slang_gen_operation(A, &oper->children[2]); + } + } + + cond = _slang_gen_operation(A, &oper->children[0]); + cond = new_cond(cond); + + if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK) + && !haveElseClause) { + /* Special case: generate a conditional break */ + ifBody = new_break_if_true(A, cond); + return ifBody; + } + else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE) + && !haveElseClause + && current_loop_oper(A) + && current_loop_oper(A)->type != SLANG_OPER_FOR) { + /* Special case: generate a conditional continue */ + ifBody = new_cont_if_true(A, cond); + return ifBody; + } + else { + /* general case */ + ifBody = _slang_gen_operation(A, &oper->children[1]); + if (haveElseClause) + elseBody = _slang_gen_operation(A, &oper->children[2]); + else + elseBody = NULL; + ifNode = new_if(cond, ifBody, elseBody); + return ifNode; + } +} + + + +static slang_ir_node * +_slang_gen_not(slang_assemble_ctx * A, const slang_operation *oper) +{ + slang_ir_node *n; + + assert(oper->type == SLANG_OPER_NOT); + + /* type-check expression */ + if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, + "scalar/boolean expression expected for '!'"); + return NULL; + } + + n = _slang_gen_operation(A, &oper->children[0]); + if (n) + return new_not(n); + else + return NULL; +} + + +static slang_ir_node * +_slang_gen_xor(slang_assemble_ctx * A, const slang_operation *oper) +{ + slang_ir_node *n1, *n2; + + assert(oper->type == SLANG_OPER_LOGICALXOR); + + if (!_slang_is_scalar_or_boolean(A, &oper->children[0]) || + !_slang_is_scalar_or_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, + "scalar/boolean expressions expected for '^^'"); + return NULL; + } + + n1 = _slang_gen_operation(A, &oper->children[0]); + if (!n1) + return NULL; + n2 = _slang_gen_operation(A, &oper->children[1]); + if (!n2) + return NULL; + return new_node2(IR_NOTEQUAL, n1, n2); +} + + +/** + * Generate IR node for storage of a temporary of given size. + */ +static slang_ir_node * +_slang_gen_temporary(GLint size) +{ + slang_ir_storage *store; + slang_ir_node *n = NULL; + + store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -2, size); + if (store) { + n = new_node0(IR_VAR_DECL); + if (n) { + n->Store = store; + } + else { + _slang_free(store); + } + } + return n; +} + + +/** + * Generate program constants for an array. + * Ex: const vec2[3] v = vec2[3](vec2(1,1), vec2(2,2), vec2(3,3)); + * This will allocate and initialize three vector constants, storing + * the array in constant memory, not temporaries like a non-const array. + * This can also be used for uniform array initializers. + * \return GL_TRUE for success, GL_FALSE if failure (semantic error, etc). + */ +static GLboolean +make_constant_array(slang_assemble_ctx *A, + slang_variable *var, + slang_operation *initializer) +{ + struct gl_program *prog = A->program; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + const char *varName = (char *) var->a_name; + const GLuint numElements = initializer->num_children; + GLint size; + GLuint i, j; + GLfloat *values; + + if (!var->store) { + var->store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -6, -6); + } + size = var->store->Size; + + assert(var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM); + assert(initializer->type == SLANG_OPER_CALL); + assert(initializer->array_constructor); + + values = (GLfloat *) malloc(numElements * 4 * sizeof(GLfloat)); + + /* convert constructor params into ordinary floats */ + for (i = 0; i < numElements; i++) { + const slang_operation *op = &initializer->children[i]; + if (op->type != SLANG_OPER_LITERAL_FLOAT) { + /* unsupported type for this optimization */ + free(values); + return GL_FALSE; + } + for (j = 0; j < op->literal_size; j++) { + values[i * 4 + j] = op->literal[j]; + } + for ( ; j < 4; j++) { + values[i * 4 + j] = 0.0f; + } + } + + /* slightly different paths for constants vs. uniforms */ + if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + var->store->File = PROGRAM_UNIFORM; + var->store->Index = _mesa_add_uniform(prog->Parameters, varName, + size, datatype, values); + } + else { + var->store->File = PROGRAM_CONSTANT; + var->store->Index = _mesa_add_named_constant(prog->Parameters, varName, + values, size); + } + assert(var->store->Size == size); + + free(values); + + return GL_TRUE; +} + + + +/** + * Generate IR node for allocating/declaring a variable (either a local or + * a global). + * Generally, this involves allocating an slang_ir_storage instance for the + * variable, choosing a register file (temporary, constant, etc). + * For ordinary variables we do not yet allocate storage though. We do that + * when we find the first actual use of the variable to avoid allocating temp + * regs that will never get used. + * At this time, uniforms are always allocated space in this function. + * + * \param initializer Optional initializer expression for the variable. + */ +static slang_ir_node * +_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, + slang_operation *initializer) +{ + const char *varName = (const char *) var->a_name; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + slang_ir_node *varDecl, *n; + slang_ir_storage *store; + GLint arrayLen, size, totalSize; /* if array then totalSize > size */ + gl_register_file file; + + /*assert(!var->declared);*/ + var->declared = GL_TRUE; + + /* determine GPU register file for simple cases */ + if (is_sampler_type(&var->type)) { + file = PROGRAM_SAMPLER; + } + else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + file = PROGRAM_UNIFORM; + } + else { + file = PROGRAM_TEMPORARY; + } + + size = _slang_sizeof_type_specifier(&var->type.specifier); + if (size <= 0) { + slang_info_log_error(A->log, "invalid declaration for '%s'", varName); + return NULL; + } + + arrayLen = _slang_array_length(var); + totalSize = _slang_array_size(size, arrayLen); + + /* Allocate IR node for the declaration */ + varDecl = new_node0(IR_VAR_DECL); + if (!varDecl) + return NULL; + + /* Allocate slang_ir_storage for this variable if needed. + * Note that we may not actually allocate a constant or temporary register + * until later. + */ + if (!var->store) { + GLint index = -7; /* TBD / unknown */ + var->store = _slang_new_ir_storage(file, index, totalSize); + if (!var->store) + return NULL; /* out of memory */ + } + + /* set the IR node's Var and Store pointers */ + varDecl->Var = var; + varDecl->Store = var->store; + + + store = var->store; + + /* if there's an initializer, generate IR for the expression */ + if (initializer) { + slang_ir_node *varRef, *init; + + if (var->type.qualifier == SLANG_QUAL_CONST) { + /* if the variable is const, the initializer must be a const + * expression as well. + */ +#if 0 + if (!_slang_is_constant_expr(initializer)) { + slang_info_log_error(A->log, + "initializer for %s not constant", varName); + return NULL; + } +#endif + } + + if (var->type.qualifier == SLANG_QUAL_UNIFORM && + !A->allow_uniform_initializers) { + slang_info_log_error(A->log, + "initializer for uniform %s not allowed", + varName); + return NULL; + } + + /* IR for the variable we're initializing */ + varRef = new_var(A, var); + if (!varRef) { + slang_info_log_error(A->log, "out of memory"); + return NULL; + } + + /* constant-folding, etc here */ + _slang_simplify(initializer, &A->space, A->atoms); + + /* look for simple constant-valued variables and uniforms */ + if (var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM) { + + if (initializer->type == SLANG_OPER_CALL && + initializer->array_constructor) { + /* array initializer */ + if (make_constant_array(A, var, initializer)) + return varRef; + } + else if (initializer->type == SLANG_OPER_LITERAL_FLOAT || + initializer->type == SLANG_OPER_LITERAL_INT) { + /* simple float/vector initializer */ + if (store->File == PROGRAM_UNIFORM) { + store->Index = _mesa_add_uniform(A->program->Parameters, + varName, + totalSize, datatype, + initializer->literal); + store->Swizzle = _slang_var_swizzle(size, 0); + return varRef; + } +#if 0 + else { + store->File = PROGRAM_CONSTANT; + store->Index = _mesa_add_named_constant(A->program->Parameters, + varName, + initializer->literal, + totalSize); + store->Swizzle = _slang_var_swizzle(size, 0); + return varRef; + } +#endif + } + } + + /* IR for initializer */ + init = _slang_gen_operation(A, initializer); + if (!init) + return NULL; + + /* XXX remove this when type checking is added above */ + if (init->Store && init->Store->Size != totalSize) { + slang_info_log_error(A->log, "invalid assignment (wrong types)"); + return NULL; + } + + /* assign RHS to LHS */ + n = new_node2(IR_COPY, varRef, init); + n = new_seq(varDecl, n); + } + else { + /* no initializer */ + n = varDecl; + } + + if (store->File == PROGRAM_UNIFORM && store->Index < 0) { + /* always need to allocate storage for uniforms at this point */ + store->Index = _mesa_add_uniform(A->program->Parameters, varName, + totalSize, datatype, NULL); + store->Swizzle = _slang_var_swizzle(size, 0); + } + +#if 0 + printf("%s var %p %s store=%p index=%d size=%d\n", + __FUNCTION__, (void *) var, (char *) varName, + (void *) store, store->Index, store->Size); +#endif + + return n; +} + + +/** + * Generate code for a selection expression: b ? x : y + * XXX In some cases we could implement a selection expression + * with an LRP instruction (use the boolean as the interpolant). + * Otherwise, we use an IF/ELSE/ENDIF construct. + */ +static slang_ir_node * +_slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_ir_node *cond, *ifNode, *trueExpr, *falseExpr, *trueNode, *falseNode; + slang_ir_node *tmpDecl, *tmpVar, *tree; + slang_typeinfo type0, type1, type2; + int size, isBool, isEqual; + + assert(oper->type == SLANG_OPER_SELECT); + assert(oper->num_children == 3); + + /* type of children[0] must be boolean */ + slang_typeinfo_construct(&type0); + typeof_operation(A, &oper->children[0], &type0); + isBool = (type0.spec.type == SLANG_SPEC_BOOL); + slang_typeinfo_destruct(&type0); + if (!isBool) { + slang_info_log_error(A->log, "selector type is not boolean"); + return NULL; + } + + slang_typeinfo_construct(&type1); + slang_typeinfo_construct(&type2); + typeof_operation(A, &oper->children[1], &type1); + typeof_operation(A, &oper->children[2], &type2); + isEqual = slang_type_specifier_equal(&type1.spec, &type2.spec); + slang_typeinfo_destruct(&type1); + slang_typeinfo_destruct(&type2); + if (!isEqual) { + slang_info_log_error(A->log, "incompatible types for ?: operator"); + return NULL; + } + + /* size of x or y's type */ + size = _slang_sizeof_type_specifier(&type1.spec); + assert(size > 0); + + /* temporary var */ + tmpDecl = _slang_gen_temporary(size); + + /* the condition (child 0) */ + cond = _slang_gen_operation(A, &oper->children[0]); + cond = new_cond(cond); + + /* if-true body (child 1) */ + tmpVar = new_node0(IR_VAR); + tmpVar->Store = tmpDecl->Store; + trueExpr = _slang_gen_operation(A, &oper->children[1]); + trueNode = new_node2(IR_COPY, tmpVar, trueExpr); + + /* if-false body (child 2) */ + tmpVar = new_node0(IR_VAR); + tmpVar->Store = tmpDecl->Store; + falseExpr = _slang_gen_operation(A, &oper->children[2]); + falseNode = new_node2(IR_COPY, tmpVar, falseExpr); + + ifNode = new_if(cond, trueNode, falseNode); + + /* tmp var value */ + tmpVar = new_node0(IR_VAR); + tmpVar->Store = tmpDecl->Store; + + tree = new_seq(ifNode, tmpVar); + tree = new_seq(tmpDecl, tree); + + /*_slang_print_ir_tree(tree, 10);*/ + return tree; +} + + +/** + * Generate code for &&. + */ +static slang_ir_node * +_slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper) +{ + /* rewrite "a && b" as "a ? b : false" */ + slang_operation *select; + slang_ir_node *n; + + select = slang_operation_new(1); + select->type = SLANG_OPER_SELECT; + slang_operation_add_children(select, 3); + + slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); + slang_operation_copy(slang_oper_child(select, 1), &oper->children[1]); + slang_operation_literal_bool(slang_oper_child(select, 2), GL_FALSE); + + n = _slang_gen_select(A, select); + return n; +} + + +/** + * Generate code for ||. + */ +static slang_ir_node * +_slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper) +{ + /* rewrite "a || b" as "a ? true : b" */ + slang_operation *select; + slang_ir_node *n; + + select = slang_operation_new(1); + select->type = SLANG_OPER_SELECT; + slang_operation_add_children(select, 3); + + slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); + slang_operation_literal_bool(slang_oper_child(select, 1), GL_TRUE); + slang_operation_copy(slang_oper_child(select, 2), &oper->children[1]); + + n = _slang_gen_select(A, select); + return n; +} + + +/** + * Generate IR tree for a return statement. + */ +static slang_ir_node * +_slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) +{ + assert(oper->type == SLANG_OPER_RETURN); + return new_return(A->curFuncEndLabel); +} + + +#if 0 +/** + * Determine if the given operation/expression is const-valued. + */ +static GLboolean +_slang_is_constant_expr(const slang_operation *oper) +{ + slang_variable *var; + GLuint i; + + switch (oper->type) { + case SLANG_OPER_IDENTIFIER: + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (var && var->type.qualifier == SLANG_QUAL_CONST) + return GL_TRUE; + return GL_FALSE; + default: + for (i = 0; i < oper->num_children; i++) { + if (!_slang_is_constant_expr(&oper->children[i])) + return GL_FALSE; + } + return GL_TRUE; + } +} +#endif + + +/** + * Check if an assignment of type t1 to t0 is legal. + * XXX more cases needed. + */ +static GLboolean +_slang_assignment_compatible(slang_assemble_ctx *A, + slang_operation *op0, + slang_operation *op1) +{ + slang_typeinfo t0, t1; + GLuint sz0, sz1; + + if (op0->type == SLANG_OPER_POSTINCREMENT || + op0->type == SLANG_OPER_POSTDECREMENT) { + return GL_FALSE; + } + + slang_typeinfo_construct(&t0); + typeof_operation(A, op0, &t0); + + slang_typeinfo_construct(&t1); + typeof_operation(A, op1, &t1); + + sz0 = _slang_sizeof_type_specifier(&t0.spec); + sz1 = _slang_sizeof_type_specifier(&t1.spec); + +#if 1 + if (sz0 != sz1) { + /*printf("assignment size mismatch %u vs %u\n", sz0, sz1);*/ + return GL_FALSE; + } +#endif + + if (t0.spec.type == SLANG_SPEC_STRUCT && + t1.spec.type == SLANG_SPEC_STRUCT && + t0.spec._struct->a_name != t1.spec._struct->a_name) + return GL_FALSE; + + if (t0.spec.type == SLANG_SPEC_FLOAT && + t1.spec.type == SLANG_SPEC_BOOL) + return GL_FALSE; + +#if 0 /* not used just yet - causes problems elsewhere */ + if (t0.spec.type == SLANG_SPEC_INT && + t1.spec.type == SLANG_SPEC_FLOAT) + return GL_FALSE; +#endif + + if (t0.spec.type == SLANG_SPEC_BOOL && + t1.spec.type == SLANG_SPEC_FLOAT) + return GL_FALSE; + + if (t0.spec.type == SLANG_SPEC_BOOL && + t1.spec.type == SLANG_SPEC_INT) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Generate IR tree for a local variable declaration. + * Basically do some error checking and call _slang_gen_var_decl(). + */ +static slang_ir_node * +_slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) +{ + const char *varName = (char *) oper->a_id; + slang_variable *var; + slang_ir_node *varDecl; + slang_operation *initializer; + + assert(oper->type == SLANG_OPER_VARIABLE_DECL); + assert(oper->num_children <= 1); + + + /* lookup the variable by name */ + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (!var) + return NULL; /* "shouldn't happen" */ + + if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE || + var->type.qualifier == SLANG_QUAL_VARYING || + var->type.qualifier == SLANG_QUAL_UNIFORM) { + /* can't declare attribute/uniform vars inside functions */ + slang_info_log_error(A->log, + "local variable '%s' cannot be an attribute/uniform/varying", + varName); + return NULL; + } + +#if 0 + if (v->declared) { + slang_info_log_error(A->log, "variable '%s' redeclared", varName); + return NULL; + } +#endif + + /* check if the var has an initializer */ + if (oper->num_children > 0) { + assert(oper->num_children == 1); + initializer = &oper->children[0]; + } + else if (var->initializer) { + initializer = var->initializer; + } + else { + initializer = NULL; + } + + if (initializer) { + /* check/compare var type and initializer type */ + if (!_slang_assignment_compatible(A, oper, initializer)) { + slang_info_log_error(A->log, "incompatible types in assignment"); + return NULL; + } + } + else { + if (var->type.qualifier == SLANG_QUAL_CONST) { + slang_info_log_error(A->log, + "const-qualified variable '%s' requires initializer", + varName); + return NULL; + } + } + + /* Generate IR node */ + varDecl = _slang_gen_var_decl(A, var, initializer); + if (!varDecl) + return NULL; + + return varDecl; +} + + +/** + * Generate IR tree for a reference to a variable (such as in an expression). + * This is different from a variable declaration. + */ +static slang_ir_node * +_slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) +{ + /* If there's a variable associated with this oper (from inlining) + * use it. Otherwise, use the oper's var id. + */ + slang_atom name = oper->var ? oper->var->a_name : oper->a_id; + slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); + slang_ir_node *n; + if (!var || !var->declared) { + slang_info_log_error(A->log, "undefined variable '%s'", (char *) name); + return NULL; + } + n = new_var(A, var); + return n; +} + + + +/** + * Return the number of components actually named by the swizzle. + * Recall that swizzles may have undefined/don't-care values. + */ +static GLuint +swizzle_size(GLuint swizzle) +{ + GLuint size = 0, i; + for (i = 0; i < 4; i++) { + GLuint swz = GET_SWZ(swizzle, i); + size += (swz <= 3); + } + return size; +} + + +static slang_ir_node * +_slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) +{ + slang_ir_node *n = new_node1(IR_SWIZZLE, child); + assert(child); + if (n) { + assert(!n->Store); + n->Store = _slang_new_ir_storage_relative(0, + swizzle_size(swizzle), + child->Store); + assert(n->Store); + n->Store->Swizzle = swizzle; + } + return n; +} + + +static GLboolean +is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store) +{ + while (store->Parent) + store = store->Parent; + + if (!(store->File == PROGRAM_OUTPUT || + store->File == PROGRAM_TEMPORARY || + (store->File == PROGRAM_VARYING && + A->program->Target == GL_VERTEX_PROGRAM_ARB))) { + return GL_FALSE; + } + else { + return GL_TRUE; + } +} + + +/** + * Walk up an IR storage path to compute the final swizzle. + * This is used when we find an expression such as "foo.xz.yx". + */ +static GLuint +root_swizzle(const slang_ir_storage *st) +{ + GLuint swizzle = st->Swizzle; + while (st->Parent) { + st = st->Parent; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + return swizzle; +} + + +/** + * Generate IR tree for an assignment (=). + */ +static slang_ir_node * +_slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) +{ + slang_operation *pred = NULL; + slang_ir_node *n = NULL; + + if (oper->children[0].type == SLANG_OPER_IDENTIFIER) { + /* Check that var is writeable */ + const char *varName = (char *) oper->children[0].a_id; + slang_variable *var + = _slang_variable_locate(oper->children[0].locals, + oper->children[0].a_id, GL_TRUE); + if (!var) { + slang_info_log_error(A->log, "undefined variable '%s'", varName); + return NULL; + } + + if (var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_ATTRIBUTE || + var->type.qualifier == SLANG_QUAL_UNIFORM || + (var->type.qualifier == SLANG_QUAL_VARYING && + A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) { + slang_info_log_error(A->log, + "illegal assignment to read-only variable '%s'", + varName); + return NULL; + } + + /* check if we need to predicate this assignment based on __notRetFlag */ + if ((var->is_global || + var->type.qualifier == SLANG_QUAL_OUT || + var->type.qualifier == SLANG_QUAL_INOUT) && A->UseReturnFlag) { + /* create predicate, used below */ + pred = slang_operation_new(1); + pred->type = SLANG_OPER_IDENTIFIER; + pred->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + pred->locals->outer_scope = oper->locals->outer_scope; + } + } + + if (oper->children[0].type == SLANG_OPER_IDENTIFIER && + oper->children[1].type == SLANG_OPER_CALL) { + /* Special case of: x = f(a, b) + * Replace with f(a, b, x) (where x == hidden __retVal out param) + * + * XXX this could be even more effective if we could accomodate + * cases such as "v.x = f();" - would help with typical vertex + * transformation. + */ + n = _slang_gen_function_call_name(A, + (const char *) oper->children[1].a_id, + &oper->children[1], &oper->children[0]); + } + else { + slang_ir_node *lhs, *rhs; + + /* lhs and rhs type checking */ + if (!_slang_assignment_compatible(A, + &oper->children[0], + &oper->children[1])) { + slang_info_log_error(A->log, "incompatible types in assignment"); + return NULL; + } + + lhs = _slang_gen_operation(A, &oper->children[0]); + if (!lhs) { + return NULL; + } + + if (!lhs->Store) { + slang_info_log_error(A->log, + "invalid left hand side for assignment"); + return NULL; + } + + /* check that lhs is writable */ + if (!is_store_writable(A, lhs->Store)) { + slang_info_log_error(A->log, + "illegal assignment to read-only l-value"); + return NULL; + } + + rhs = _slang_gen_operation(A, &oper->children[1]); + if (lhs && rhs) { + /* convert lhs swizzle into writemask */ + const GLuint swizzle = root_swizzle(lhs->Store); + GLuint writemask, newSwizzle = 0x0; + if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { + /* Non-simple writemask, need to swizzle right hand side in + * order to put components into the right place. + */ + rhs = _slang_gen_swizzle(rhs, newSwizzle); + } + n = new_node2(IR_COPY, lhs, rhs); + } + else { + return NULL; + } + } + + if (n && pred) { + /* predicate the assignment code on __notRetFlag */ + slang_ir_node *top, *cond; + + cond = _slang_gen_operation(A, pred); + top = new_if(cond, n, NULL); + return top; + } + return n; +} + + +/** + * Generate IR tree for referencing a field in a struct (or basic vector type) + */ +static slang_ir_node * +_slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) +{ + slang_typeinfo ti; + + /* type of struct */ + slang_typeinfo_construct(&ti); + typeof_operation(A, &oper->children[0], &ti); + + if (_slang_type_is_vector(ti.spec.type)) { + /* the field should be a swizzle */ + const GLuint rows = _slang_type_dim(ti.spec.type); + slang_swizzle swz; + slang_ir_node *n; + GLuint swizzle; + if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { + slang_info_log_error(A->log, "Bad swizzle"); + return NULL; + } + swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + + n = _slang_gen_operation(A, &oper->children[0]); + /* create new parent node with swizzle */ + if (n) + n = _slang_gen_swizzle(n, swizzle); + return n; + } + else if ( ti.spec.type == SLANG_SPEC_FLOAT + || ti.spec.type == SLANG_SPEC_INT + || ti.spec.type == SLANG_SPEC_BOOL) { + const GLuint rows = 1; + slang_swizzle swz; + slang_ir_node *n; + GLuint swizzle; + if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { + slang_info_log_error(A->log, "Bad swizzle"); + } + swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + n = _slang_gen_operation(A, &oper->children[0]); + /* create new parent node with swizzle */ + n = _slang_gen_swizzle(n, swizzle); + return n; + } + else { + /* the field is a structure member (base.field) */ + /* oper->children[0] is the base */ + /* oper->a_id is the field name */ + slang_ir_node *base, *n; + slang_typeinfo field_ti; + GLint fieldSize, fieldOffset = -1; + + /* type of field */ + slang_typeinfo_construct(&field_ti); + typeof_operation(A, oper, &field_ti); + + fieldSize = _slang_sizeof_type_specifier(&field_ti.spec); + if (fieldSize > 0) + fieldOffset = _slang_field_offset(&ti.spec, oper->a_id); + + if (fieldSize == 0 || fieldOffset < 0) { + const char *structName; + if (ti.spec._struct) + structName = (char *) ti.spec._struct->a_name; + else + structName = "unknown"; + slang_info_log_error(A->log, + "\"%s\" is not a member of struct \"%s\"", + (char *) oper->a_id, structName); + return NULL; + } + assert(fieldSize >= 0); + + base = _slang_gen_operation(A, &oper->children[0]); + if (!base) { + /* error msg should have already been logged */ + return NULL; + } + + n = new_node1(IR_FIELD, base); + if (!n) + return NULL; + + n->Field = (char *) oper->a_id; + + /* Store the field's offset in storage->Index */ + n->Store = _slang_new_ir_storage(base->Store->File, + fieldOffset, + fieldSize); + + return n; + } +} + + +/** + * Gen code for array indexing. + */ +static slang_ir_node * +_slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) +{ + slang_typeinfo array_ti; + + /* get array's type info */ + slang_typeinfo_construct(&array_ti); + typeof_operation(A, &oper->children[0], &array_ti); + + if (_slang_type_is_vector(array_ti.spec.type)) { + /* indexing a simple vector type: "vec4 v; v[0]=p;" */ + /* translate the index into a swizzle/writemask: "v.x=p" */ + const GLuint max = _slang_type_dim(array_ti.spec.type); + GLint index; + slang_ir_node *n; + + index = (GLint) oper->children[1].literal[0]; + if (oper->children[1].type != SLANG_OPER_LITERAL_INT || + index >= (GLint) max) { +#if 0 + slang_info_log_error(A->log, "Invalid array index for vector type"); + printf("type = %d\n", oper->children[1].type); + printf("index = %d, max = %d\n", index, max); + printf("array = %s\n", (char*)oper->children[0].a_id); + printf("index = %s\n", (char*)oper->children[1].a_id); + return NULL; +#else + index = 0; +#endif + } + + n = _slang_gen_operation(A, &oper->children[0]); + if (n) { + /* use swizzle to access the element */ + GLuint swizzle = MAKE_SWIZZLE4(SWIZZLE_X + index, + SWIZZLE_NIL, + SWIZZLE_NIL, + SWIZZLE_NIL); + n = _slang_gen_swizzle(n, swizzle); + } + return n; + } + else { + /* conventional array */ + slang_typeinfo elem_ti; + slang_ir_node *elem, *array, *index; + GLint elemSize, arrayLen; + + /* size of array element */ + slang_typeinfo_construct(&elem_ti); + typeof_operation(A, oper, &elem_ti); + elemSize = _slang_sizeof_type_specifier(&elem_ti.spec); + + if (_slang_type_is_matrix(array_ti.spec.type)) + arrayLen = _slang_type_dim(array_ti.spec.type); + else + arrayLen = array_ti.array_len; + + slang_typeinfo_destruct(&array_ti); + slang_typeinfo_destruct(&elem_ti); + + if (elemSize <= 0) { + /* unknown var or type */ + slang_info_log_error(A->log, "Undefined variable or type"); + return NULL; + } + + array = _slang_gen_operation(A, &oper->children[0]); + index = _slang_gen_operation(A, &oper->children[1]); + if (array && index) { + /* bounds check */ + GLint constIndex = -1; + if (index->Opcode == IR_FLOAT) { + constIndex = (int) index->Value[0]; + if (constIndex < 0 || constIndex >= arrayLen) { + slang_info_log_error(A->log, + "Array index out of bounds (index=%d size=%d)", + constIndex, arrayLen); + _slang_free_ir_tree(array); + _slang_free_ir_tree(index); + return NULL; + } + } + + if (!array->Store) { + slang_info_log_error(A->log, "Invalid array"); + return NULL; + } + + elem = new_node2(IR_ELEMENT, array, index); + + /* The storage info here will be updated during code emit */ + elem->Store = _slang_new_ir_storage(array->Store->File, + array->Store->Index, + elemSize); + elem->Store->Swizzle = _slang_var_swizzle(elemSize, 0); + return elem; + } + else { + _slang_free_ir_tree(array); + _slang_free_ir_tree(index); + return NULL; + } + } +} + + +static slang_ir_node * +_slang_gen_compare(slang_assemble_ctx *A, slang_operation *oper, + slang_ir_opcode opcode) +{ + slang_typeinfo t0, t1; + slang_ir_node *n; + + slang_typeinfo_construct(&t0); + typeof_operation(A, &oper->children[0], &t0); + + slang_typeinfo_construct(&t1); + typeof_operation(A, &oper->children[0], &t1); + + if (t0.spec.type == SLANG_SPEC_ARRAY || + t1.spec.type == SLANG_SPEC_ARRAY) { + slang_info_log_error(A->log, "Illegal array comparison"); + return NULL; + } + + if (oper->type != SLANG_OPER_EQUAL && + oper->type != SLANG_OPER_NOTEQUAL) { + /* <, <=, >, >= can only be used with scalars */ + if ((t0.spec.type != SLANG_SPEC_INT && + t0.spec.type != SLANG_SPEC_FLOAT) || + (t1.spec.type != SLANG_SPEC_INT && + t1.spec.type != SLANG_SPEC_FLOAT)) { + slang_info_log_error(A->log, "Incompatible type(s) for inequality operator"); + return NULL; + } + } + + n = new_node2(opcode, + _slang_gen_operation(A, &oper->children[0]), + _slang_gen_operation(A, &oper->children[1])); + + /* result is a bool (size 1) */ + n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + + return n; +} + + +#if 0 +static void +print_vars(slang_variable_scope *s) +{ + int i; + printf("vars: "); + for (i = 0; i < s->num_variables; i++) { + printf("%s %d, \n", + (char*) s->variables[i]->a_name, + s->variables[i]->declared); + } + + printf("\n"); +} +#endif + + +#if 0 +static void +_slang_undeclare_vars(slang_variable_scope *locals) +{ + if (locals->num_variables > 0) { + int i; + for (i = 0; i < locals->num_variables; i++) { + slang_variable *v = locals->variables[i]; + printf("undeclare %s at %p\n", (char*) v->a_name, v); + v->declared = GL_FALSE; + } + } +} +#endif + + +/** + * Generate IR tree for a slang_operation (AST node) + */ +static slang_ir_node * +_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_BLOCK_NEW_SCOPE: + { + slang_ir_node *n; + + _slang_push_var_table(A->vartable); + + oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; /* temp change */ + n = _slang_gen_operation(A, oper); + oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; /* restore */ + + _slang_pop_var_table(A->vartable); + + /*_slang_undeclare_vars(oper->locals);*/ + /*print_vars(oper->locals);*/ + + if (n) + n = new_node1(IR_SCOPE, n); + return n; + } + break; + + case SLANG_OPER_BLOCK_NO_NEW_SCOPE: + /* list of operations */ + if (oper->num_children > 0) + { + slang_ir_node *n, *tree = NULL; + GLuint i; + + for (i = 0; i < oper->num_children; i++) { + n = _slang_gen_operation(A, &oper->children[i]); + if (!n) { + _slang_free_ir_tree(tree); + return NULL; /* error must have occured */ + } + tree = new_seq(tree, n); + } + + return tree; + } + else { + return new_node0(IR_NOP); + } + + case SLANG_OPER_EXPRESSION: + return _slang_gen_operation(A, &oper->children[0]); + + case SLANG_OPER_FOR: + return _slang_gen_for(A, oper); + case SLANG_OPER_DO: + return _slang_gen_do(A, oper); + case SLANG_OPER_WHILE: + return _slang_gen_while(A, oper); + case SLANG_OPER_BREAK: + if (!current_loop_oper(A)) { + slang_info_log_error(A->log, "'break' not in loop"); + return NULL; + } + return new_break(current_loop_ir(A)); + case SLANG_OPER_CONTINUE: + if (!current_loop_oper(A)) { + slang_info_log_error(A->log, "'continue' not in loop"); + return NULL; + } + return _slang_gen_continue(A, oper); + case SLANG_OPER_DISCARD: + return new_node0(IR_KILL); + + case SLANG_OPER_EQUAL: + return _slang_gen_compare(A, oper, IR_EQUAL); + case SLANG_OPER_NOTEQUAL: + return _slang_gen_compare(A, oper, IR_NOTEQUAL); + case SLANG_OPER_GREATER: + return _slang_gen_compare(A, oper, IR_SGT); + case SLANG_OPER_LESS: + return _slang_gen_compare(A, oper, IR_SLT); + case SLANG_OPER_GREATEREQUAL: + return _slang_gen_compare(A, oper, IR_SGE); + case SLANG_OPER_LESSEQUAL: + return _slang_gen_compare(A, oper, IR_SLE); + case SLANG_OPER_ADD: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "+", oper, NULL); + return n; + } + case SLANG_OPER_SUBTRACT: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "-", oper, NULL); + return n; + } + case SLANG_OPER_MULTIPLY: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "*", oper, NULL); + return n; + } + case SLANG_OPER_DIVIDE: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "/", oper, NULL); + return n; + } + case SLANG_OPER_MINUS: + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "-", oper, NULL); + return n; + } + case SLANG_OPER_PLUS: + /* +expr --> do nothing */ + return _slang_gen_operation(A, &oper->children[0]); + case SLANG_OPER_VARIABLE_DECL: + return _slang_gen_declaration(A, oper); + case SLANG_OPER_ASSIGN: + return _slang_gen_assignment(A, oper); + case SLANG_OPER_ADDASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "+=", oper, NULL); + return n; + } + case SLANG_OPER_SUBASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "-=", oper, NULL); + return n; + } + break; + case SLANG_OPER_MULASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "*=", oper, NULL); + return n; + } + case SLANG_OPER_DIVASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "/=", oper, NULL); + return n; + } + case SLANG_OPER_LOGICALAND: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_logical_and(A, oper); + return n; + } + case SLANG_OPER_LOGICALOR: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_logical_or(A, oper); + return n; + } + case SLANG_OPER_LOGICALXOR: + return _slang_gen_xor(A, oper); + case SLANG_OPER_NOT: + return _slang_gen_not(A, oper); + case SLANG_OPER_SELECT: /* b ? x : y */ + { + slang_ir_node *n; + assert(oper->num_children == 3); + n = _slang_gen_select(A, oper); + return n; + } + + case SLANG_OPER_ASM: + return _slang_gen_asm(A, oper, NULL); + case SLANG_OPER_CALL: + return _slang_gen_function_call_name(A, (const char *) oper->a_id, + oper, NULL); + case SLANG_OPER_METHOD: + return _slang_gen_method_call(A, oper); + case SLANG_OPER_RETURN: + return _slang_gen_return(A, oper); + case SLANG_OPER_RETURN_INLINED: + return _slang_gen_return(A, oper); + case SLANG_OPER_LABEL: + return new_label(oper->label); + case SLANG_OPER_IDENTIFIER: + return _slang_gen_variable(A, oper); + case SLANG_OPER_IF: + return _slang_gen_if(A, oper); + case SLANG_OPER_FIELD: + return _slang_gen_struct_field(A, oper); + case SLANG_OPER_SUBSCRIPT: + return _slang_gen_array_element(A, oper); + case SLANG_OPER_LITERAL_FLOAT: + /* fall-through */ + case SLANG_OPER_LITERAL_INT: + /* fall-through */ + case SLANG_OPER_LITERAL_BOOL: + return new_float_literal(oper->literal, oper->literal_size); + + case SLANG_OPER_POSTINCREMENT: /* var++ */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "__postIncr", oper, NULL); + return n; + } + case SLANG_OPER_POSTDECREMENT: /* var-- */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "__postDecr", oper, NULL); + return n; + } + case SLANG_OPER_PREINCREMENT: /* ++var */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "++", oper, NULL); + return n; + } + case SLANG_OPER_PREDECREMENT: /* --var */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "--", oper, NULL); + return n; + } + + case SLANG_OPER_NON_INLINED_CALL: + case SLANG_OPER_SEQUENCE: + { + slang_ir_node *tree = NULL; + GLuint i; + for (i = 0; i < oper->num_children; i++) { + slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); + tree = new_seq(tree, n); + if (n) + tree->Store = n->Store; + } + if (oper->type == SLANG_OPER_NON_INLINED_CALL) { + tree = new_function_call(tree, oper->label); + } + return tree; + } + + case SLANG_OPER_NONE: + case SLANG_OPER_VOID: + /* returning NULL here would generate an error */ + return new_node0(IR_NOP); + + default: + _mesa_problem(NULL, "bad node type %d in _slang_gen_operation", + oper->type); + return new_node0(IR_NOP); + } + + return NULL; +} + + +/** + * Check if the given type specifier is a rectangular texture sampler. + */ +static GLboolean +is_rect_sampler_spec(const slang_type_specifier *spec) +{ + while (spec->_array) { + spec = spec->_array; + } + return spec->type == SLANG_SPEC_SAMPLER_RECT || + spec->type == SLANG_SPEC_SAMPLER_RECT_SHADOW; +} + + + +/** + * Called by compiler when a global variable has been parsed/compiled. + * Here we examine the variable's type to determine what kind of register + * storage will be used. + * + * A uniform such as "gl_Position" will become the register specification + * (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord" + * will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC). + * + * Samplers are interesting. For "uniform sampler2D tex;" we'll specify + * (PROGRAM_SAMPLER, index) where index is resolved at link-time to an + * actual texture unit (as specified by the user calling glUniform1i()). + */ +GLboolean +_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, + slang_unit_type type) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *prog = A->program; + const char *varName = (char *) var->a_name; + GLboolean success = GL_TRUE; + slang_ir_storage *store = NULL; + int dbg = 0; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); + const GLint arrayLen = _slang_array_length(var); + const GLint totalSize = _slang_array_size(size, arrayLen); + GLint texIndex = sampler_to_texture_index(var->type.specifier.type); + + var->is_global = GL_TRUE; + + /* check for sampler2D arrays */ + if (texIndex == -1 && var->type.specifier._array) + texIndex = sampler_to_texture_index(var->type.specifier._array->type); + + if (texIndex != -1) { + /* This is a texture sampler variable... + * store->File = PROGRAM_SAMPLER + * store->Index = sampler number (0..7, typically) + * store->Size = texture type index (1D, 2D, 3D, cube, etc) + */ + if (var->initializer) { + slang_info_log_error(A->log, "illegal assignment to '%s'", varName); + return GL_FALSE; + } +#if FEATURE_es2_glsl /* XXX should use FEATURE_texture_rect */ + /* disallow rect samplers */ + if (ctx->API == API_OPENGLES2 && + is_rect_sampler_spec(&var->type.specifier)) { + slang_info_log_error(A->log, "invalid sampler type for '%s'", varName); + return GL_FALSE; + } +#else + (void) is_rect_sampler_spec; /* silence warning */ + (void) ctx; +#endif + { + GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); + store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize); + + /* If we have a sampler array, then we need to allocate the + * additional samplers to ensure we don't allocate them elsewhere. + * We can't directly use _mesa_add_sampler() as that checks the + * varName and gets a match, so we call _mesa_add_parameter() + * directly and use the last sampler number from the call above. + */ + if (arrayLen > 0) { + GLint a = arrayLen - 1; + GLint i; + for (i = 0; i < a; i++) { + GLfloat value = (GLfloat)(i + sampNum + 1); + (void) _mesa_add_parameter(prog->Parameters, PROGRAM_SAMPLER, + varName, 1, datatype, &value, NULL, 0x0); + } + } + } + if (dbg) printf("SAMPLER "); + } + else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + /* Uniform variable */ + const GLuint swizzle = _slang_var_swizzle(totalSize, 0); + + if (prog) { + /* user-defined uniform */ + if (datatype == GL_NONE) { + if ((var->type.specifier.type == SLANG_SPEC_ARRAY && + var->type.specifier._array->type == SLANG_SPEC_STRUCT) || + (var->type.specifier.type == SLANG_SPEC_STRUCT)) { + /* temporary work-around */ + GLenum datatype = GL_FLOAT; + GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, + totalSize, datatype, NULL); + store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, + totalSize, swizzle); + + if (arrayLen > 0) { + GLint a = arrayLen - 1; + GLint i; + for (i = 0; i < a; i++) { + GLfloat value = (GLfloat)(i + uniformLoc + 1); + (void) _mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM, + varName, 1, datatype, &value, NULL, 0x0); + } + } + + /* XXX what we need to do is unroll the struct into its + * basic types, creating a uniform variable for each. + * For example: + * struct foo { + * vec3 a; + * vec4 b; + * }; + * uniform foo f; + * + * Should produce uniforms: + * "f.a" (GL_FLOAT_VEC3) + * "f.b" (GL_FLOAT_VEC4) + */ + + if (var->initializer) { + slang_info_log_error(A->log, + "unsupported initializer for uniform '%s'", varName); + return GL_FALSE; + } + } + else { + slang_info_log_error(A->log, + "invalid datatype for uniform variable %s", + varName); + return GL_FALSE; + } + } + else { + /* non-struct uniform */ + if (!_slang_gen_var_decl(A, var, var->initializer)) + return GL_FALSE; + store = var->store; + } + } + else { + /* pre-defined uniform, like gl_ModelviewMatrix */ + /* We know it's a uniform, but don't allocate storage unless + * it's really used. + */ + store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1, + totalSize, swizzle); + } + if (dbg) printf("UNIFORM (sz %d) ", totalSize); + } + else if (var->type.qualifier == SLANG_QUAL_VARYING) { + /* varyings must be float, vec or mat */ + if (!_slang_type_is_float_vec_mat(var->type.specifier.type) && + var->type.specifier.type != SLANG_SPEC_ARRAY) { + slang_info_log_error(A->log, + "varying '%s' must be float/vector/matrix", + varName); + return GL_FALSE; + } + + if (var->initializer) { + slang_info_log_error(A->log, "illegal initializer for varying '%s'", + varName); + return GL_FALSE; + } + + if (prog) { + /* user-defined varying */ + GLbitfield flags; + GLint varyingLoc; + GLuint swizzle; + + flags = 0x0; + if (var->type.centroid == SLANG_CENTROID) + flags |= PROG_PARAM_BIT_CENTROID; + if (var->type.variant == SLANG_INVARIANT) + flags |= PROG_PARAM_BIT_INVARIANT; + + varyingLoc = _mesa_add_varying(prog->Varying, varName, + totalSize, GL_NONE, flags); + swizzle = _slang_var_swizzle(size, 0); + store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc, + totalSize, swizzle); + } + else { + /* pre-defined varying, like gl_Color or gl_TexCoord */ + if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { + /* fragment program input */ + GLuint swizzle; + GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, + &swizzle); + assert(index >= 0); + assert(index < FRAG_ATTRIB_MAX); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, + size, swizzle); + } + else { + /* vertex program output */ + GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + GLuint swizzle = _slang_var_swizzle(size, 0); + assert(index >= 0); + assert(index < VERT_RESULT_MAX); + assert(type == SLANG_UNIT_VERTEX_BUILTIN); + store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, + size, swizzle); + } + if (dbg) printf("V/F "); + } + if (dbg) printf("VARYING "); + } + else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) { + GLuint swizzle; + GLint index; + /* attributes must be float, vec or mat */ + if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) { + slang_info_log_error(A->log, + "attribute '%s' must be float/vector/matrix", + varName); + return GL_FALSE; + } + + if (prog) { + /* user-defined vertex attribute */ + const GLint attr = -1; /* unknown */ + swizzle = _slang_var_swizzle(size, 0); + index = _mesa_add_attribute(prog->Attributes, varName, + size, datatype, attr); + assert(index >= 0); + index = VERT_ATTRIB_GENERIC0 + index; + } + else { + /* pre-defined vertex attrib */ + index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle); + assert(index >= 0); + } + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); + if (dbg) printf("ATTRIB "); + } + else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) { + GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ + GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, + &swizzle); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); + if (dbg) printf("INPUT "); + } + else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) { + if (type == SLANG_UNIT_VERTEX_BUILTIN) { + GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); + } + else { + GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); + GLint specialSize = 4; /* treat all fragment outputs as float[4] */ + assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); + } + if (dbg) printf("OUTPUT "); + } + else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) { + /* pre-defined global constant, like gl_MaxLights */ + store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); + if (dbg) printf("CONST "); + } + else { + /* ordinary variable (may be const) */ + slang_ir_node *n; + + /* IR node to declare the variable */ + n = _slang_gen_var_decl(A, var, var->initializer); + + /* emit GPU instructions */ + success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_FALSE, A->log); + + _slang_free_ir_tree(n); + } + + if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, + store ? store->Index : -2); + + if (store) + var->store = store; /* save var's storage info */ + + var->declared = GL_TRUE; + + return success; +} + + +/** + * Produce an IR tree from a function AST (fun->body). + * Then call the code emitter to convert the IR tree into gl_program + * instructions. + */ +GLboolean +_slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) +{ + slang_ir_node *n; + GLboolean success = GL_TRUE; + + if (strcmp((char *) fun->header.a_name, "main") != 0) { + /* we only really generate code for main, all other functions get + * inlined or codegen'd upon an actual call. + */ +#if 0 + /* do some basic error checking though */ + if (fun->header.type.specifier.type != SLANG_SPEC_VOID) { + /* check that non-void functions actually return something */ + slang_operation *op + = _slang_find_node_type(fun->body, SLANG_OPER_RETURN); + if (!op) { + slang_info_log_error(A->log, + "function \"%s\" has no return statement", + (char *) fun->header.a_name); + printf( + "function \"%s\" has no return statement\n", + (char *) fun->header.a_name); + return GL_FALSE; + } + } +#endif + return GL_TRUE; /* not an error */ + } + +#if 0 + printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name); + slang_print_function(fun, 1); +#endif + + /* should have been allocated earlier: */ + assert(A->program->Parameters ); + assert(A->program->Varying); + assert(A->vartable); + + A->LoopDepth = 0; + A->UseReturnFlag = GL_FALSE; + A->CurFunction = fun; + + /* fold constant expressions, etc. */ + _slang_simplify(fun->body, &A->space, A->atoms); + +#if 0 + printf("\n*********** simplified %s\n", (char *) fun->header.a_name); + slang_print_function(fun, 1); +#endif + + /* Create an end-of-function label */ + A->curFuncEndLabel = _slang_label_new("__endOfFunc__main"); + + /* push new vartable scope */ + _slang_push_var_table(A->vartable); + + /* Generate IR tree for the function body code */ + n = _slang_gen_operation(A, fun->body); + if (n) + n = new_node1(IR_SCOPE, n); + + /* pop vartable, restore previous */ + _slang_pop_var_table(A->vartable); + + if (!n) { + /* XXX record error */ + return GL_FALSE; + } + + /* append an end-of-function-label to IR tree */ + n = new_seq(n, new_label(A->curFuncEndLabel)); + + /*_slang_label_delete(A->curFuncEndLabel);*/ + A->curFuncEndLabel = NULL; + +#if 0 + printf("************* New AST for %s *****\n", (char*)fun->header.a_name); + slang_print_function(fun, 1); +#endif +#if 0 + printf("************* IR for %s *******\n", (char*)fun->header.a_name); + _slang_print_ir_tree(n, 0); +#endif +#if 0 + printf("************* End codegen function ************\n\n"); +#endif + + if (A->UnresolvedRefs) { + /* Can't codegen at this time. + * At link time we'll concatenate all the vertex shaders and/or all + * the fragment shaders and try recompiling. + */ + return GL_TRUE; + } + + /* Emit program instructions */ + success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log); + _slang_free_ir_tree(n); + + /* free codegen context */ + /* + free(A->codegen); + */ + + return success; +} + diff --git a/src/mesa/slang/slang_codegen.h b/src/mesa/slang/slang_codegen.h new file mode 100644 index 00000000000..461633fe346 --- /dev/null +++ b/src/mesa/slang/slang_codegen.h @@ -0,0 +1,73 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_CODEGEN_H +#define SLANG_CODEGEN_H + + +#include "main/imports.h" +#include "slang_compile.h" + + +#define MAX_LOOP_DEPTH 30 + + +typedef struct slang_assemble_ctx_ +{ + slang_atom_pool *atoms; + slang_name_space space; + struct gl_program *program; + struct gl_sl_pragmas *pragmas; + slang_var_table *vartable; + slang_info_log *log; + GLboolean allow_uniform_initializers; + + /* current loop stack */ + const slang_operation *LoopOperStack[MAX_LOOP_DEPTH]; + struct slang_ir_node_ *LoopIRStack[MAX_LOOP_DEPTH]; + GLuint LoopDepth; + + /* current function */ + struct slang_function_ *CurFunction; + struct slang_label_ *curFuncEndLabel; + GLboolean UseReturnFlag; + + GLboolean UnresolvedRefs; + GLboolean EmitContReturn; +} slang_assemble_ctx; + + +extern GLuint +_slang_sizeof_type_specifier(const slang_type_specifier *spec); + +extern GLboolean +_slang_codegen_function(slang_assemble_ctx *A , struct slang_function_ *fun); + +extern GLboolean +_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, + slang_unit_type type); + + +#endif /* SLANG_CODEGEN_H */ diff --git a/src/mesa/slang/slang_compile.c b/src/mesa/slang/slang_compile.c new file mode 100644 index 00000000000..b6b1f3c9906 --- /dev/null +++ b/src/mesa/slang/slang_compile.c @@ -0,0 +1,3044 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "main/context.h" +#include "shader/program.h" +#include "shader/programopt.h" +#include "shader/prog_optimize.h" +#include "shader/prog_print.h" +#include "shader/prog_parameter.h" +#include "../../glsl/pp/sl_pp_public.h" +#include "../../glsl/cl/sl_cl_parse.h" +#include "slang_codegen.h" +#include "slang_compile.h" +#include "slang_storage.h" +#include "slang_log.h" +#include "slang_mem.h" +#include "slang_vartable.h" +#include "slang_simplify.h" + +/* + * This is a straightforward implementation of the slang front-end + * compiler. Lots of error-checking functionality is missing but + * every well-formed shader source should compile successfully and + * execute as expected. However, some semantically ill-formed shaders + * may be accepted resulting in undefined behaviour. + */ + + +/** re-defined below, should be the same though */ +#define TYPE_SPECIFIER_COUNT 36 + + +/** + * Check if the given identifier is legal. + */ +static GLboolean +legal_identifier(slang_atom name) +{ + /* "gl_" is a reserved prefix */ + if (strncmp((char *) name, "gl_", 3) == 0) { + return GL_FALSE; + } + return GL_TRUE; +} + + +/* + * slang_code_unit + */ + +GLvoid +_slang_code_unit_ctr(slang_code_unit * self, + struct slang_code_object_ * object) +{ + _slang_variable_scope_ctr(&self->vars); + _slang_function_scope_ctr(&self->funs); + _slang_struct_scope_ctr(&self->structs); + self->object = object; +} + +GLvoid +_slang_code_unit_dtr(slang_code_unit * self) +{ + slang_variable_scope_destruct(&self->vars); + slang_function_scope_destruct(&self->funs); + slang_struct_scope_destruct(&self->structs); +} + +/* + * slang_code_object + */ + +GLvoid +_slang_code_object_ctr(slang_code_object * self) +{ + GLuint i; + + for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) + _slang_code_unit_ctr(&self->builtin[i], self); + _slang_code_unit_ctr(&self->unit, self); + slang_atom_pool_construct(&self->atompool); +} + +GLvoid +_slang_code_object_dtr(slang_code_object * self) +{ + GLuint i; + + for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) + _slang_code_unit_dtr(&self->builtin[i]); + _slang_code_unit_dtr(&self->unit); + slang_atom_pool_destruct(&self->atompool); +} + + +/* slang_parse_ctx */ + +typedef struct slang_parse_ctx_ +{ + const unsigned char *I; + slang_info_log *L; + int parsing_builtin; + GLboolean global_scope; /**< Is object being declared a global? */ + slang_atom_pool *atoms; + slang_unit_type type; /**< Vertex vs. Fragment */ + GLuint version; /**< user-specified (or default) #version */ +} slang_parse_ctx; + +/* slang_output_ctx */ + +typedef struct slang_output_ctx_ +{ + slang_variable_scope *vars; + slang_function_scope *funs; + slang_struct_scope *structs; + struct gl_program *program; + struct gl_sl_pragmas *pragmas; + slang_var_table *vartable; + GLuint default_precision[TYPE_SPECIFIER_COUNT]; + GLboolean allow_precision; + GLboolean allow_invariant; + GLboolean allow_centroid; + GLboolean allow_array_types; /* float[] syntax */ +} slang_output_ctx; + +/* _slang_compile() */ + + +/* Debugging aid, print file/line where parsing error is detected */ +#define RETURN0 \ + do { \ + if (0) \ + printf("slang error at %s:%d\n", __FILE__, __LINE__); \ + return 0; \ + } while (0) + + +static void +parse_identifier_str(slang_parse_ctx * C, char **id) +{ + *id = (char *) C->I; + C->I += strlen(*id) + 1; +} + +static slang_atom +parse_identifier(slang_parse_ctx * C) +{ + const char *id; + + id = (const char *) C->I; + C->I += strlen(id) + 1; + return slang_atom_pool_atom(C->atoms, id); +} + +static int +is_hex_digit(char c) +{ + return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); +} + +static int +parse_general_number(slang_parse_ctx *ctx, float *number) +{ + char *flt = NULL; + + if (*ctx->I == '0') { + int value = 0; + const unsigned char *pi; + + if (ctx->I[1] == 'x' || ctx->I[1] == 'X') { + ctx->I += 2; + if (!is_hex_digit(*ctx->I)) { + return 0; + } + do { + int digit; + + if (*ctx->I >= '0' && *ctx->I <= '9') { + digit = (int)(*ctx->I - '0'); + } else if (*ctx->I >= 'a' && *ctx->I <= 'f') { + digit = (int)(*ctx->I - 'a') + 10; + } else { + digit = (int)(*ctx->I - 'A') + 10; + } + value = value * 0x10 + digit; + ctx->I++; + } while (is_hex_digit(*ctx->I)); + if (*ctx->I != '\0') { + return 0; + } + ctx->I++; + *number = (float)value; + return 1; + } + + pi = ctx->I; + pi++; + while (*pi >= '0' && *pi <= '7') { + int digit; + + digit = (int)(*pi - '0'); + value = value * 010 + digit; + pi++; + } + if (*pi == '\0') { + pi++; + ctx->I = pi; + *number = (float)value; + return 1; + } + } + + parse_identifier_str(ctx, &flt); + flt = _mesa_strdup(flt); + if (!flt) { + return 0; + } + if (flt[strlen(flt) - 1] == 'f' || flt[strlen(flt) - 1] == 'F') { + flt[strlen(flt) - 1] = '\0'; + } + *number = _mesa_strtof(flt, (char **)NULL); + free(flt); + + return 1; +} + +static int +parse_number(slang_parse_ctx * C, int *number) +{ + const int radix = (int) (*C->I++); + + if (radix == 1) { + float f = 0.0f; + + parse_general_number(C, &f); + *number = (int)f; + } else { + *number = 0; + while (*C->I != '\0') { + int digit; + if (*C->I >= '0' && *C->I <= '9') + digit = (int) (*C->I - '0'); + else if (*C->I >= 'A' && *C->I <= 'Z') + digit = (int) (*C->I - 'A') + 10; + else + digit = (int) (*C->I - 'a') + 10; + *number = *number * radix + digit; + C->I++; + } + C->I++; + } + if (*number > 65535) + slang_info_log_warning(C->L, "%d: literal integer overflow.", *number); + return 1; +} + +static int +parse_float(slang_parse_ctx * C, float *number) +{ + if (*C->I == 1) { + C->I++; + parse_general_number(C, number); + } else { + char *integral = NULL; + char *fractional = NULL; + char *exponent = NULL; + char *whole = NULL; + + parse_identifier_str(C, &integral); + parse_identifier_str(C, &fractional); + parse_identifier_str(C, &exponent); + + whole = (char *) _slang_alloc((strlen(integral) + + strlen(fractional) + + strlen(exponent) + 3) * sizeof(char)); + if (whole == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + + slang_string_copy(whole, integral); + slang_string_concat(whole, "."); + slang_string_concat(whole, fractional); + slang_string_concat(whole, "E"); + slang_string_concat(whole, exponent); + + *number = _mesa_strtof(whole, (char **) NULL); + + _slang_free(whole); + } + + return 1; +} + +/* revision number - increment after each change affecting emitted output */ +#define REVISION 5 + +static int +check_revision(slang_parse_ctx * C) +{ + if (*C->I != REVISION) { + slang_info_log_error(C->L, "Internal compiler error."); + RETURN0; + } + C->I++; + return 1; +} + +static int parse_statement(slang_parse_ctx *, slang_output_ctx *, + slang_operation *); +static int parse_expression(slang_parse_ctx *, slang_output_ctx *, + slang_operation *); +static int parse_type_specifier(slang_parse_ctx *, slang_output_ctx *, + slang_type_specifier *); +static int +parse_type_array_size(slang_parse_ctx *C, + slang_output_ctx *O, + GLint *array_len); + +static GLboolean +parse_array_len(slang_parse_ctx * C, slang_output_ctx * O, GLuint * len) +{ + slang_operation array_size; + slang_name_space space; + GLboolean result; + + if (!slang_operation_construct(&array_size)) + return GL_FALSE; + if (!parse_expression(C, O, &array_size)) { + slang_operation_destruct(&array_size); + return GL_FALSE; + } + + space.funcs = O->funs; + space.structs = O->structs; + space.vars = O->vars; + + /* evaluate compile-time expression which is array size */ + _slang_simplify(&array_size, &space, C->atoms); + + if (array_size.type == SLANG_OPER_LITERAL_INT) { + result = GL_TRUE; + *len = (GLint) array_size.literal[0]; + } else if (array_size.type == SLANG_OPER_IDENTIFIER) { + slang_variable *var = _slang_variable_locate(array_size.locals, array_size.a_id, GL_TRUE); + if (!var) { + slang_info_log_error(C->L, "undefined variable '%s'", + (char *) array_size.a_id); + result = GL_FALSE; + } else if (var->type.qualifier == SLANG_QUAL_CONST && + var->type.specifier.type == SLANG_SPEC_INT) { + if (var->initializer && + var->initializer->type == SLANG_OPER_LITERAL_INT) { + *len = (GLint) var->initializer->literal[0]; + result = GL_TRUE; + } else { + slang_info_log_error(C->L, "unable to parse array size declaration"); + result = GL_FALSE; + } + } else { + slang_info_log_error(C->L, "unable to parse array size declaration"); + result = GL_FALSE; + } + } else { + result = GL_FALSE; + } + + slang_operation_destruct(&array_size); + return result; +} + +static GLboolean +calculate_var_size(slang_parse_ctx * C, slang_output_ctx * O, + slang_variable * var) +{ + slang_storage_aggregate agg; + + if (!slang_storage_aggregate_construct(&agg)) + return GL_FALSE; + if (!_slang_aggregate_variable(&agg, &var->type.specifier, var->array_len, + O->funs, O->structs, O->vars, C->atoms)) { + slang_storage_aggregate_destruct(&agg); + return GL_FALSE; + } + var->size = _slang_sizeof_aggregate(&agg); + slang_storage_aggregate_destruct(&agg); + return GL_TRUE; +} + +static void +promote_type_to_array(slang_parse_ctx *C, + slang_fully_specified_type *type, + GLint array_len) +{ + slang_type_specifier *baseType = + slang_type_specifier_new(type->specifier.type, NULL, NULL); + + type->specifier.type = SLANG_SPEC_ARRAY; + type->specifier._array = baseType; + type->array_len = array_len; +} + + +static GLboolean +convert_to_array(slang_parse_ctx * C, slang_variable * var, + const slang_type_specifier * sp) +{ + /* sized array - mark it as array, copy the specifier to the array element + * and parse the expression */ + var->type.specifier.type = SLANG_SPEC_ARRAY; + var->type.specifier._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); + if (var->type.specifier._array == NULL) { + slang_info_log_memory(C->L); + return GL_FALSE; + } + slang_type_specifier_ctr(var->type.specifier._array); + return slang_type_specifier_copy(var->type.specifier._array, sp); +} + +/* structure field */ +#define FIELD_NONE 0 +#define FIELD_NEXT 1 +#define FIELD_ARRAY 2 + +static GLboolean +parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O, + slang_variable * var, slang_atom a_name, + const slang_type_specifier * sp, + GLuint array_len) +{ + var->a_name = a_name; + if (var->a_name == SLANG_ATOM_NULL) + return GL_FALSE; + + switch (*C->I++) { + case FIELD_NONE: + if (array_len != -1) { + if (!convert_to_array(C, var, sp)) + return GL_FALSE; + var->array_len = array_len; + } + else { + if (!slang_type_specifier_copy(&var->type.specifier, sp)) + return GL_FALSE; + } + break; + case FIELD_ARRAY: + if (array_len != -1) + return GL_FALSE; + if (!convert_to_array(C, var, sp)) + return GL_FALSE; + if (!parse_array_len(C, O, &var->array_len)) + return GL_FALSE; + break; + default: + return GL_FALSE; + } + + return calculate_var_size(C, O, var); +} + +static int +parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, + slang_struct * st, slang_type_specifier * sp) +{ + slang_output_ctx o = *O; + GLint array_len; + + o.structs = st->structs; + if (!parse_type_specifier(C, &o, sp)) + RETURN0; + if (!parse_type_array_size(C, &o, &array_len)) + RETURN0; + + do { + slang_atom a_name; + slang_variable *var = slang_variable_scope_grow(st->fields); + if (!var) { + slang_info_log_memory(C->L); + RETURN0; + } + a_name = parse_identifier(C); + if (_slang_variable_locate(st->fields, a_name, GL_FALSE)) { + slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name); + RETURN0; + } + + if (!parse_struct_field_var(C, &o, var, a_name, sp, array_len)) + RETURN0; + } + while (*C->I++ != FIELD_NONE); + + return 1; +} + +static int +parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) +{ + slang_atom a_name; + const char *name; + + /* parse struct name (if any) and make sure it is unique in current scope */ + a_name = parse_identifier(C); + if (a_name == SLANG_ATOM_NULL) + RETURN0; + + name = slang_atom_pool_id(C->atoms, a_name); + if (name[0] != '\0' + && slang_struct_scope_find(O->structs, a_name, 0) != NULL) { + slang_info_log_error(C->L, "%s: duplicate type name.", name); + RETURN0; + } + + /* set-up a new struct */ + *st = (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (*st == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_struct_construct(*st)) { + _slang_free(*st); + *st = NULL; + slang_info_log_memory(C->L); + RETURN0; + } + (**st).a_name = a_name; + (**st).structs->outer_scope = O->structs; + + /* parse individual struct fields */ + do { + slang_type_specifier sp; + + slang_type_specifier_ctr(&sp); + if (!parse_struct_field(C, O, *st, &sp)) { + slang_type_specifier_dtr(&sp); + RETURN0; + } + slang_type_specifier_dtr(&sp); + } + while (*C->I++ != FIELD_NONE); + + /* if named struct, copy it to current scope */ + if (name[0] != '\0') { + slang_struct *s; + + O->structs->structs = + (slang_struct *) _slang_realloc(O->structs->structs, + O->structs->num_structs + * sizeof(slang_struct), + (O->structs->num_structs + 1) + * sizeof(slang_struct)); + if (O->structs->structs == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + s = &O->structs->structs[O->structs->num_structs]; + if (!slang_struct_construct(s)) + RETURN0; + O->structs->num_structs++; + if (!slang_struct_copy(s, *st)) + RETURN0; + } + + return 1; +} + + +/* invariant qualifer */ +#define TYPE_VARIANT 90 +#define TYPE_INVARIANT 91 + +static int +parse_type_variant(slang_parse_ctx * C, slang_type_variant *variant) +{ + GLuint invariant = *C->I++; + switch (invariant) { + case TYPE_VARIANT: + *variant = SLANG_VARIANT; + return 1; + case TYPE_INVARIANT: + *variant = SLANG_INVARIANT; + return 1; + default: + RETURN0; + } +} + + +/* centroid qualifer */ +#define TYPE_CENTER 95 +#define TYPE_CENTROID 96 + +static int +parse_type_centroid(slang_parse_ctx * C, slang_type_centroid *centroid) +{ + GLuint c = *C->I++; + switch (c) { + case TYPE_CENTER: + *centroid = SLANG_CENTER; + return 1; + case TYPE_CENTROID: + *centroid = SLANG_CENTROID; + return 1; + default: + RETURN0; + } +} + + +/* Layout qualifiers */ +#define LAYOUT_QUALIFIER_NONE 0 +#define LAYOUT_QUALIFIER_UPPER_LEFT 1 +#define LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER 2 + +static int +parse_layout_qualifiers(slang_parse_ctx * C, slang_layout_qualifier *layout) +{ + *layout = 0x0; + + /* the layout qualifiers come as a list of LAYOUT_QUALIFER_x tokens, + * terminated by LAYOUT_QUALIFIER_NONE. + */ + while (1) { + GLuint c = *C->I++; + switch (c) { + case LAYOUT_QUALIFIER_NONE: + /* end of list of qualifiers */ + return 1; + case LAYOUT_QUALIFIER_UPPER_LEFT: + *layout |= SLANG_LAYOUT_UPPER_LEFT_BIT; + break; + case LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER: + *layout |= SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT; + break; + default: + assert(0 && "Bad layout qualifier"); + } + } +} + + +/* type qualifier */ +#define TYPE_QUALIFIER_NONE 0 +#define TYPE_QUALIFIER_CONST 1 +#define TYPE_QUALIFIER_ATTRIBUTE 2 +#define TYPE_QUALIFIER_VARYING 3 +#define TYPE_QUALIFIER_UNIFORM 4 +#define TYPE_QUALIFIER_FIXEDOUTPUT 5 +#define TYPE_QUALIFIER_FIXEDINPUT 6 + +static int +parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) +{ + GLuint qualifier = *C->I++; + switch (qualifier) { + case TYPE_QUALIFIER_NONE: + *qual = SLANG_QUAL_NONE; + break; + case TYPE_QUALIFIER_CONST: + *qual = SLANG_QUAL_CONST; + break; + case TYPE_QUALIFIER_ATTRIBUTE: + *qual = SLANG_QUAL_ATTRIBUTE; + break; + case TYPE_QUALIFIER_VARYING: + *qual = SLANG_QUAL_VARYING; + break; + case TYPE_QUALIFIER_UNIFORM: + *qual = SLANG_QUAL_UNIFORM; + break; + case TYPE_QUALIFIER_FIXEDOUTPUT: + *qual = SLANG_QUAL_FIXEDOUTPUT; + break; + case TYPE_QUALIFIER_FIXEDINPUT: + *qual = SLANG_QUAL_FIXEDINPUT; + break; + default: + RETURN0; + } + return 1; +} + +/* type specifier */ +#define TYPE_SPECIFIER_VOID 0 +#define TYPE_SPECIFIER_BOOL 1 +#define TYPE_SPECIFIER_BVEC2 2 +#define TYPE_SPECIFIER_BVEC3 3 +#define TYPE_SPECIFIER_BVEC4 4 +#define TYPE_SPECIFIER_INT 5 +#define TYPE_SPECIFIER_IVEC2 6 +#define TYPE_SPECIFIER_IVEC3 7 +#define TYPE_SPECIFIER_IVEC4 8 +#define TYPE_SPECIFIER_FLOAT 9 +#define TYPE_SPECIFIER_VEC2 10 +#define TYPE_SPECIFIER_VEC3 11 +#define TYPE_SPECIFIER_VEC4 12 +#define TYPE_SPECIFIER_MAT2 13 +#define TYPE_SPECIFIER_MAT3 14 +#define TYPE_SPECIFIER_MAT4 15 +#define TYPE_SPECIFIER_SAMPLER1D 16 +#define TYPE_SPECIFIER_SAMPLER2D 17 +#define TYPE_SPECIFIER_SAMPLER3D 18 +#define TYPE_SPECIFIER_SAMPLERCUBE 19 +#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20 +#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21 +#define TYPE_SPECIFIER_SAMPLER2DRECT 22 +#define TYPE_SPECIFIER_SAMPLER2DRECTSHADOW 23 +#define TYPE_SPECIFIER_STRUCT 24 +#define TYPE_SPECIFIER_TYPENAME 25 +#define TYPE_SPECIFIER_MAT23 26 +#define TYPE_SPECIFIER_MAT32 27 +#define TYPE_SPECIFIER_MAT24 28 +#define TYPE_SPECIFIER_MAT42 29 +#define TYPE_SPECIFIER_MAT34 30 +#define TYPE_SPECIFIER_MAT43 31 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY 32 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY 33 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW 34 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW 35 +#define TYPE_SPECIFIER_COUNT 36 + +static int +parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, + slang_type_specifier * spec) +{ + int type = *C->I++; + switch (type) { + case TYPE_SPECIFIER_VOID: + spec->type = SLANG_SPEC_VOID; + break; + case TYPE_SPECIFIER_BOOL: + spec->type = SLANG_SPEC_BOOL; + break; + case TYPE_SPECIFIER_BVEC2: + spec->type = SLANG_SPEC_BVEC2; + break; + case TYPE_SPECIFIER_BVEC3: + spec->type = SLANG_SPEC_BVEC3; + break; + case TYPE_SPECIFIER_BVEC4: + spec->type = SLANG_SPEC_BVEC4; + break; + case TYPE_SPECIFIER_INT: + spec->type = SLANG_SPEC_INT; + break; + case TYPE_SPECIFIER_IVEC2: + spec->type = SLANG_SPEC_IVEC2; + break; + case TYPE_SPECIFIER_IVEC3: + spec->type = SLANG_SPEC_IVEC3; + break; + case TYPE_SPECIFIER_IVEC4: + spec->type = SLANG_SPEC_IVEC4; + break; + case TYPE_SPECIFIER_FLOAT: + spec->type = SLANG_SPEC_FLOAT; + break; + case TYPE_SPECIFIER_VEC2: + spec->type = SLANG_SPEC_VEC2; + break; + case TYPE_SPECIFIER_VEC3: + spec->type = SLANG_SPEC_VEC3; + break; + case TYPE_SPECIFIER_VEC4: + spec->type = SLANG_SPEC_VEC4; + break; + case TYPE_SPECIFIER_MAT2: + spec->type = SLANG_SPEC_MAT2; + break; + case TYPE_SPECIFIER_MAT3: + spec->type = SLANG_SPEC_MAT3; + break; + case TYPE_SPECIFIER_MAT4: + spec->type = SLANG_SPEC_MAT4; + break; + case TYPE_SPECIFIER_MAT23: + spec->type = SLANG_SPEC_MAT23; + break; + case TYPE_SPECIFIER_MAT32: + spec->type = SLANG_SPEC_MAT32; + break; + case TYPE_SPECIFIER_MAT24: + spec->type = SLANG_SPEC_MAT24; + break; + case TYPE_SPECIFIER_MAT42: + spec->type = SLANG_SPEC_MAT42; + break; + case TYPE_SPECIFIER_MAT34: + spec->type = SLANG_SPEC_MAT34; + break; + case TYPE_SPECIFIER_MAT43: + spec->type = SLANG_SPEC_MAT43; + break; + case TYPE_SPECIFIER_SAMPLER1D: + spec->type = SLANG_SPEC_SAMPLER_1D; + break; + case TYPE_SPECIFIER_SAMPLER2D: + spec->type = SLANG_SPEC_SAMPLER_2D; + break; + case TYPE_SPECIFIER_SAMPLER3D: + spec->type = SLANG_SPEC_SAMPLER_3D; + break; + case TYPE_SPECIFIER_SAMPLERCUBE: + spec->type = SLANG_SPEC_SAMPLER_CUBE; + break; + case TYPE_SPECIFIER_SAMPLER2DRECT: + spec->type = SLANG_SPEC_SAMPLER_RECT; + break; + case TYPE_SPECIFIER_SAMPLER1DSHADOW: + spec->type = SLANG_SPEC_SAMPLER_1D_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER2DSHADOW: + spec->type = SLANG_SPEC_SAMPLER_2D_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: + spec->type = SLANG_SPEC_SAMPLER_RECT_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW; + break; + case TYPE_SPECIFIER_STRUCT: + spec->type = SLANG_SPEC_STRUCT; + if (!parse_struct(C, O, &spec->_struct)) + RETURN0; + break; + case TYPE_SPECIFIER_TYPENAME: + spec->type = SLANG_SPEC_STRUCT; + { + slang_atom a_name; + slang_struct *stru; + + a_name = parse_identifier(C); + if (a_name == NULL) + RETURN0; + + stru = slang_struct_scope_find(O->structs, a_name, 1); + if (stru == NULL) { + slang_info_log_error(C->L, "undeclared type name '%s'", + slang_atom_pool_id(C->atoms, a_name)); + RETURN0; + } + + spec->_struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (spec->_struct == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_struct_construct(spec->_struct)) { + _slang_free(spec->_struct); + spec->_struct = NULL; + RETURN0; + } + if (!slang_struct_copy(spec->_struct, stru)) + RETURN0; + } + break; + default: + RETURN0; + } + return 1; +} + +#define TYPE_SPECIFIER_NONARRAY 0 +#define TYPE_SPECIFIER_ARRAY 1 + +static int +parse_type_array_size(slang_parse_ctx *C, + slang_output_ctx *O, + GLint *array_len) +{ + GLuint size; + + switch (*C->I++) { + case TYPE_SPECIFIER_NONARRAY: + *array_len = -1; /* -1 = not an array */ + break; + case TYPE_SPECIFIER_ARRAY: + if (!parse_array_len(C, O, &size)) + RETURN0; + *array_len = (GLint) size; + break; + default: + assert(0); + RETURN0; + } + return 1; +} + +#define PRECISION_DEFAULT 0 +#define PRECISION_LOW 1 +#define PRECISION_MEDIUM 2 +#define PRECISION_HIGH 3 + +static int +parse_type_precision(slang_parse_ctx *C, + slang_type_precision *precision) +{ + GLint prec = *C->I++; + switch (prec) { + case PRECISION_DEFAULT: + *precision = SLANG_PREC_DEFAULT; + return 1; + case PRECISION_LOW: + *precision = SLANG_PREC_LOW; + return 1; + case PRECISION_MEDIUM: + *precision = SLANG_PREC_MEDIUM; + return 1; + case PRECISION_HIGH: + *precision = SLANG_PREC_HIGH; + return 1; + default: + RETURN0; + } +} + +static int +parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, + slang_fully_specified_type * type) +{ + if (!parse_layout_qualifiers(C, &type->layout)) + RETURN0; + + if (!parse_type_variant(C, &type->variant)) + RETURN0; + + if (!parse_type_centroid(C, &type->centroid)) + RETURN0; + + if (!parse_type_qualifier(C, &type->qualifier)) + RETURN0; + + if (!parse_type_precision(C, &type->precision)) + RETURN0; + + if (!parse_type_specifier(C, O, &type->specifier)) + RETURN0; + + if (!parse_type_array_size(C, O, &type->array_len)) + RETURN0; + + if (!O->allow_invariant && type->variant == SLANG_INVARIANT) { + slang_info_log_error(C->L, + "'invariant' keyword not allowed (perhaps set #version 120)"); + RETURN0; + } + + if (!O->allow_centroid && type->centroid == SLANG_CENTROID) { + slang_info_log_error(C->L, + "'centroid' keyword not allowed (perhaps set #version 120)"); + RETURN0; + } + else if (type->centroid == SLANG_CENTROID && + type->qualifier != SLANG_QUAL_VARYING) { + slang_info_log_error(C->L, + "'centroid' keyword only allowed for varying vars"); + RETURN0; + } + + + /* need this? + if (type->qualifier != SLANG_QUAL_VARYING && + type->variant == SLANG_INVARIANT) { + slang_info_log_error(C->L, + "invariant qualifer only allowed for varying vars"); + RETURN0; + } + */ + + if (O->allow_precision) { + if (type->precision == SLANG_PREC_DEFAULT) { + assert(type->specifier.type < TYPE_SPECIFIER_COUNT); + /* use the default precision for this datatype */ + type->precision = O->default_precision[type->specifier.type]; + } + } + else { + /* only default is allowed */ + if (type->precision != SLANG_PREC_DEFAULT) { + slang_info_log_error(C->L, "precision qualifiers not allowed"); + RETURN0; + } + } + + if (!O->allow_array_types && type->array_len >= 0) { + slang_info_log_error(C->L, "first-class array types not allowed"); + RETURN0; + } + + if (type->array_len >= 0) { + /* convert type to array type (ex: convert "int" to "array of int" */ + promote_type_to_array(C, type, type->array_len); + } + + return 1; +} + +/* operation */ +#define OP_END 0 +#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1 +#define OP_BLOCK_BEGIN_NEW_SCOPE 2 +#define OP_DECLARE 3 +#define OP_ASM 4 +#define OP_BREAK 5 +#define OP_CONTINUE 6 +#define OP_DISCARD 7 +#define OP_RETURN 8 +#define OP_EXPRESSION 9 +#define OP_IF 10 +#define OP_WHILE 11 +#define OP_DO 12 +#define OP_FOR 13 +#define OP_PUSH_VOID 14 +#define OP_PUSH_BOOL 15 +#define OP_PUSH_INT 16 +#define OP_PUSH_FLOAT 17 +#define OP_PUSH_IDENTIFIER 18 +#define OP_SEQUENCE 19 +#define OP_ASSIGN 20 +#define OP_ADDASSIGN 21 +#define OP_SUBASSIGN 22 +#define OP_MULASSIGN 23 +#define OP_DIVASSIGN 24 +/*#define OP_MODASSIGN 25*/ +/*#define OP_LSHASSIGN 26*/ +/*#define OP_RSHASSIGN 27*/ +/*#define OP_ORASSIGN 28*/ +/*#define OP_XORASSIGN 29*/ +/*#define OP_ANDASSIGN 30*/ +#define OP_SELECT 31 +#define OP_LOGICALOR 32 +#define OP_LOGICALXOR 33 +#define OP_LOGICALAND 34 +/*#define OP_BITOR 35*/ +/*#define OP_BITXOR 36*/ +/*#define OP_BITAND 37*/ +#define OP_EQUAL 38 +#define OP_NOTEQUAL 39 +#define OP_LESS 40 +#define OP_GREATER 41 +#define OP_LESSEQUAL 42 +#define OP_GREATEREQUAL 43 +/*#define OP_LSHIFT 44*/ +/*#define OP_RSHIFT 45*/ +#define OP_ADD 46 +#define OP_SUBTRACT 47 +#define OP_MULTIPLY 48 +#define OP_DIVIDE 49 +/*#define OP_MODULUS 50*/ +#define OP_PREINCREMENT 51 +#define OP_PREDECREMENT 52 +#define OP_PLUS 53 +#define OP_MINUS 54 +/*#define OP_COMPLEMENT 55*/ +#define OP_NOT 56 +#define OP_SUBSCRIPT 57 +#define OP_CALL 58 +#define OP_FIELD 59 +#define OP_POSTINCREMENT 60 +#define OP_POSTDECREMENT 61 +#define OP_PRECISION 62 +#define OP_METHOD 63 + + +/** + * When parsing a compound production, this function is used to parse the + * children. + * For example, a while-loop compound will have two children, the + * while condition expression and the loop body. So, this function will + * be called twice to parse those two sub-expressions. + * \param C the parsing context + * \param O the output context + * \param oper the operation we're parsing + * \param statement indicates whether parsing a statement, or expression + * \return 1 if success, 0 if error + */ +static int +parse_child_operation(slang_parse_ctx * C, slang_output_ctx * O, + slang_operation * oper, GLboolean statement) +{ + slang_operation *ch; + + /* grow child array */ + ch = slang_operation_grow(&oper->num_children, &oper->children); + if (statement) + return parse_statement(C, O, ch); + return parse_expression(C, O, ch); +} + +static int parse_declaration(slang_parse_ctx * C, slang_output_ctx * O); + +static int +parse_statement(slang_parse_ctx * C, slang_output_ctx * O, + slang_operation * oper) +{ + int op; + + oper->locals->outer_scope = O->vars; + + op = *C->I++; + switch (op) { + case OP_BLOCK_BEGIN_NO_NEW_SCOPE: + /* parse child statements, do not create new variable scope */ + oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + while (*C->I != OP_END) + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + C->I++; + break; + case OP_BLOCK_BEGIN_NEW_SCOPE: + /* parse child statements, create new variable scope */ + { + slang_output_ctx o = *O; + + oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; + o.vars = oper->locals; + while (*C->I != OP_END) + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + C->I++; + } + break; + case OP_DECLARE: + /* local variable declaration, individual declarators are stored as + * children identifiers + */ + oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + { + const unsigned int first_var = O->vars->num_variables; + + /* parse the declaration, note that there can be zero or more + * than one declarators + */ + if (!parse_declaration(C, O)) + RETURN0; + if (first_var < O->vars->num_variables) { + const unsigned int num_vars = O->vars->num_variables - first_var; + unsigned int i; + assert(oper->num_children == 0); + oper->num_children = num_vars; + oper->children = slang_operation_new(num_vars); + if (oper->children == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + for (i = first_var; i < O->vars->num_variables; i++) { + slang_operation *o = &oper->children[i - first_var]; + slang_variable *var = O->vars->variables[i]; + o->type = SLANG_OPER_VARIABLE_DECL; + o->locals->outer_scope = O->vars; + o->a_id = var->a_name; + + /* new/someday... + calculate_var_size(C, O, var); + */ + + if (!legal_identifier(o->a_id)) { + slang_info_log_error(C->L, "illegal variable name '%s'", + (char *) o->a_id); + RETURN0; + } + } + } + } + break; + case OP_ASM: + /* the __asm statement, parse the mnemonic and all its arguments + * as expressions + */ + oper->type = SLANG_OPER_ASM; + oper->a_id = parse_identifier(C); + if (oper->a_id == SLANG_ATOM_NULL) + RETURN0; + while (*C->I != OP_END) { + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + } + C->I++; + break; + case OP_BREAK: + oper->type = SLANG_OPER_BREAK; + break; + case OP_CONTINUE: + oper->type = SLANG_OPER_CONTINUE; + break; + case OP_DISCARD: + oper->type = SLANG_OPER_DISCARD; + break; + case OP_RETURN: + oper->type = SLANG_OPER_RETURN; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + break; + case OP_EXPRESSION: + oper->type = SLANG_OPER_EXPRESSION; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + break; + case OP_IF: + oper->type = SLANG_OPER_IF; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + break; + case OP_WHILE: + { + slang_output_ctx o = *O; + + oper->type = SLANG_OPER_WHILE; + o.vars = oper->locals; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + } + break; + case OP_DO: + oper->type = SLANG_OPER_DO; + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + break; + case OP_FOR: + { + slang_output_ctx o = *O; + + oper->type = SLANG_OPER_FOR; + o.vars = oper->locals; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_FALSE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + } + break; + case OP_PRECISION: + { + /* set default precision for a type in this scope */ + /* ignored at this time */ + int prec_qual = *C->I++; + int datatype = *C->I++; + (void) prec_qual; + (void) datatype; + } + break; + default: + /*printf("Unexpected operation %d\n", op);*/ + RETURN0; + } + return 1; +} + +static int +handle_nary_expression(slang_parse_ctx * C, slang_operation * op, + slang_operation ** ops, unsigned int *total_ops, + unsigned int n) +{ + unsigned int i; + + op->children = slang_operation_new(n); + if (op->children == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + op->num_children = n; + + for (i = 0; i < n; i++) { + slang_operation_destruct(&op->children[i]); + op->children[i] = (*ops)[*total_ops - (n + 1 - i)]; + } + + (*ops)[*total_ops - (n + 1)] = (*ops)[*total_ops - 1]; + *total_ops -= n; + + *ops = (slang_operation *) + _slang_realloc(*ops, + (*total_ops + n) * sizeof(slang_operation), + *total_ops * sizeof(slang_operation)); + if (*ops == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + return 1; +} + +static int +is_constructor_name(const char *name, slang_atom a_name, + slang_struct_scope * structs) +{ + if (slang_type_specifier_type_from_string(name) != SLANG_SPEC_VOID) + return 1; + return slang_struct_scope_find(structs, a_name, 1) != NULL; +} + +#define FUNCTION_CALL_NONARRAY 0 +#define FUNCTION_CALL_ARRAY 1 + +static int +parse_expression(slang_parse_ctx * C, slang_output_ctx * O, + slang_operation * oper) +{ + slang_operation *ops = NULL; + unsigned int num_ops = 0; + int number; + + while (*C->I != OP_END) { + slang_operation *op; + const unsigned int op_code = *C->I++; + + /* allocate default operation, becomes a no-op if not used */ + ops = (slang_operation *) + _slang_realloc(ops, + num_ops * sizeof(slang_operation), + (num_ops + 1) * sizeof(slang_operation)); + if (ops == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + op = &ops[num_ops]; + if (!slang_operation_construct(op)) { + slang_info_log_memory(C->L); + RETURN0; + } + num_ops++; + op->locals->outer_scope = O->vars; + + switch (op_code) { + case OP_PUSH_VOID: + op->type = SLANG_OPER_VOID; + break; + case OP_PUSH_BOOL: + op->type = SLANG_OPER_LITERAL_BOOL; + if (!parse_number(C, &number)) + RETURN0; + op->literal[0] = + op->literal[1] = + op->literal[2] = + op->literal[3] = (GLfloat) number; + op->literal_size = 1; + break; + case OP_PUSH_INT: + op->type = SLANG_OPER_LITERAL_INT; + if (!parse_number(C, &number)) + RETURN0; + op->literal[0] = + op->literal[1] = + op->literal[2] = + op->literal[3] = (GLfloat) number; + op->literal_size = 1; + break; + case OP_PUSH_FLOAT: + op->type = SLANG_OPER_LITERAL_FLOAT; + if (!parse_float(C, &op->literal[0])) + RETURN0; + op->literal[1] = + op->literal[2] = + op->literal[3] = op->literal[0]; + op->literal_size = 1; + break; + case OP_PUSH_IDENTIFIER: + op->type = SLANG_OPER_IDENTIFIER; + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + break; + case OP_SEQUENCE: + op->type = SLANG_OPER_SEQUENCE; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_ASSIGN: + op->type = SLANG_OPER_ASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_ADDASSIGN: + op->type = SLANG_OPER_ADDASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_SUBASSIGN: + op->type = SLANG_OPER_SUBASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_MULASSIGN: + op->type = SLANG_OPER_MULASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_DIVASSIGN: + op->type = SLANG_OPER_DIVASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_MODASSIGN: */ + /*case OP_LSHASSIGN: */ + /*case OP_RSHASSIGN: */ + /*case OP_ORASSIGN: */ + /*case OP_XORASSIGN: */ + /*case OP_ANDASSIGN: */ + case OP_SELECT: + op->type = SLANG_OPER_SELECT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 3)) + RETURN0; + break; + case OP_LOGICALOR: + op->type = SLANG_OPER_LOGICALOR; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LOGICALXOR: + op->type = SLANG_OPER_LOGICALXOR; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LOGICALAND: + op->type = SLANG_OPER_LOGICALAND; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_BITOR: */ + /*case OP_BITXOR: */ + /*case OP_BITAND: */ + case OP_EQUAL: + op->type = SLANG_OPER_EQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_NOTEQUAL: + op->type = SLANG_OPER_NOTEQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LESS: + op->type = SLANG_OPER_LESS; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_GREATER: + op->type = SLANG_OPER_GREATER; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LESSEQUAL: + op->type = SLANG_OPER_LESSEQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_GREATEREQUAL: + op->type = SLANG_OPER_GREATEREQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_LSHIFT: */ + /*case OP_RSHIFT: */ + case OP_ADD: + op->type = SLANG_OPER_ADD; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_SUBTRACT: + op->type = SLANG_OPER_SUBTRACT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_MULTIPLY: + op->type = SLANG_OPER_MULTIPLY; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_DIVIDE: + op->type = SLANG_OPER_DIVIDE; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_MODULUS: */ + case OP_PREINCREMENT: + op->type = SLANG_OPER_PREINCREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_PREDECREMENT: + op->type = SLANG_OPER_PREDECREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_PLUS: + op->type = SLANG_OPER_PLUS; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_MINUS: + op->type = SLANG_OPER_MINUS; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_NOT: + op->type = SLANG_OPER_NOT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + /*case OP_COMPLEMENT: */ + case OP_SUBSCRIPT: + op->type = SLANG_OPER_SUBSCRIPT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_METHOD: + op->type = SLANG_OPER_METHOD; + op->a_obj = parse_identifier(C); + if (op->a_obj == SLANG_ATOM_NULL) + RETURN0; + + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + + assert(*C->I == OP_END); + C->I++; + + while (*C->I != OP_END) + if (!parse_child_operation(C, O, op, GL_FALSE)) + RETURN0; + C->I++; +#if 0 + /* don't lookup the method (not yet anyway) */ + if (!C->parsing_builtin + && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { + const char *id; + + id = slang_atom_pool_id(C->atoms, op->a_id); + if (!is_constructor_name(id, op->a_id, O->structs)) { + slang_info_log_error(C->L, "%s: undeclared function name.", id); + RETURN0; + } + } +#endif + break; + case OP_CALL: + { + GLboolean array_constructor = GL_FALSE; + GLint array_constructor_size = 0; + + op->type = SLANG_OPER_CALL; + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + switch (*C->I++) { + case FUNCTION_CALL_NONARRAY: + /* Nothing to do. */ + break; + case FUNCTION_CALL_ARRAY: + /* Calling an array constructor. For example: + * float[3](1.1, 2.2, 3.3); + */ + if (!O->allow_array_types) { + slang_info_log_error(C->L, + "array constructors not allowed " + "in this GLSL version"); + RETURN0; + } + else { + /* parse the array constructor size */ + slang_operation array_size; + array_constructor = GL_TRUE; + slang_operation_construct(&array_size); + if (!parse_expression(C, O, &array_size)) { + slang_operation_destruct(&array_size); + return GL_FALSE; + } + if (array_size.type != SLANG_OPER_LITERAL_INT) { + slang_info_log_error(C->L, + "constructor array size is not an integer"); + slang_operation_destruct(&array_size); + RETURN0; + } + array_constructor_size = (int) array_size.literal[0]; + op->array_constructor = GL_TRUE; + slang_operation_destruct(&array_size); + } + break; + default: + assert(0); + RETURN0; + } + while (*C->I != OP_END) + if (!parse_child_operation(C, O, op, GL_FALSE)) + RETURN0; + C->I++; + + if (array_constructor && + array_constructor_size != op->num_children) { + slang_info_log_error(C->L, "number of parameters to array" + " constructor does not match array size"); + RETURN0; + } + + if (!C->parsing_builtin + && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { + const char *id; + + id = slang_atom_pool_id(C->atoms, op->a_id); + if (!is_constructor_name(id, op->a_id, O->structs)) { + slang_info_log_error(C->L, "%s: undeclared function name.", id); + RETURN0; + } + } + } + break; + case OP_FIELD: + op->type = SLANG_OPER_FIELD; + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_POSTINCREMENT: + op->type = SLANG_OPER_POSTINCREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_POSTDECREMENT: + op->type = SLANG_OPER_POSTDECREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + default: + RETURN0; + } + } + C->I++; + + slang_operation_destruct(oper); + *oper = *ops; /* struct copy */ + _slang_free(ops); + + return 1; +} + +/* parameter qualifier */ +#define PARAM_QUALIFIER_IN 0 +#define PARAM_QUALIFIER_OUT 1 +#define PARAM_QUALIFIER_INOUT 2 + +/* function parameter array presence */ +#define PARAMETER_ARRAY_NOT_PRESENT 0 +#define PARAMETER_ARRAY_PRESENT 1 + +static int +parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, + slang_variable * param) +{ + int param_qual, precision_qual; + + /* parse and validate the parameter's type qualifiers (there can be + * two at most) because not all combinations are valid + */ + if (!parse_type_qualifier(C, ¶m->type.qualifier)) + RETURN0; + + param_qual = *C->I++; + switch (param_qual) { + case PARAM_QUALIFIER_IN: + if (param->type.qualifier != SLANG_QUAL_CONST + && param->type.qualifier != SLANG_QUAL_NONE) { + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + } + break; + case PARAM_QUALIFIER_OUT: + if (param->type.qualifier == SLANG_QUAL_NONE) + param->type.qualifier = SLANG_QUAL_OUT; + else { + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + } + break; + case PARAM_QUALIFIER_INOUT: + if (param->type.qualifier == SLANG_QUAL_NONE) + param->type.qualifier = SLANG_QUAL_INOUT; + else { + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + } + break; + default: + RETURN0; + } + + /* parse precision qualifier (lowp, mediump, highp */ + precision_qual = *C->I++; + /* ignored at this time */ + (void) precision_qual; + + /* parse parameter's type specifier and name */ + if (!parse_type_specifier(C, O, ¶m->type.specifier)) + RETURN0; + if (!parse_type_array_size(C, O, ¶m->type.array_len)) + RETURN0; + param->a_name = parse_identifier(C); + if (param->a_name == SLANG_ATOM_NULL) + RETURN0; + + /* first-class array + */ + if (param->type.array_len >= 0) { + slang_type_specifier p; + + slang_type_specifier_ctr(&p); + if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + if (!convert_to_array(C, param, &p)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + slang_type_specifier_dtr(&p); + param->array_len = param->type.array_len; + } + + /* if the parameter is an array, parse its size (the size must be + * explicitly defined + */ + if (*C->I++ == PARAMETER_ARRAY_PRESENT) { + slang_type_specifier p; + + if (param->type.array_len >= 0) { + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } + slang_type_specifier_ctr(&p); + if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + if (!convert_to_array(C, param, &p)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + slang_type_specifier_dtr(&p); + if (!parse_array_len(C, O, ¶m->array_len)) + RETURN0; + } + +#if 0 + /* calculate the parameter size */ + if (!calculate_var_size(C, O, param)) + RETURN0; +#endif + /* TODO: allocate the local address here? */ + return 1; +} + +/* function type */ +#define FUNCTION_ORDINARY 0 +#define FUNCTION_CONSTRUCTOR 1 +#define FUNCTION_OPERATOR 2 + +/* function parameter */ +#define PARAMETER_NONE 0 +#define PARAMETER_NEXT 1 + +/* operator type */ +#define OPERATOR_ADDASSIGN 1 +#define OPERATOR_SUBASSIGN 2 +#define OPERATOR_MULASSIGN 3 +#define OPERATOR_DIVASSIGN 4 +/*#define OPERATOR_MODASSIGN 5*/ +/*#define OPERATOR_LSHASSIGN 6*/ +/*#define OPERATOR_RSHASSIGN 7*/ +/*#define OPERATOR_ANDASSIGN 8*/ +/*#define OPERATOR_XORASSIGN 9*/ +/*#define OPERATOR_ORASSIGN 10*/ +#define OPERATOR_LOGICALXOR 11 +/*#define OPERATOR_BITOR 12*/ +/*#define OPERATOR_BITXOR 13*/ +/*#define OPERATOR_BITAND 14*/ +#define OPERATOR_LESS 15 +#define OPERATOR_GREATER 16 +#define OPERATOR_LESSEQUAL 17 +#define OPERATOR_GREATEREQUAL 18 +/*#define OPERATOR_LSHIFT 19*/ +/*#define OPERATOR_RSHIFT 20*/ +#define OPERATOR_MULTIPLY 21 +#define OPERATOR_DIVIDE 22 +/*#define OPERATOR_MODULUS 23*/ +#define OPERATOR_INCREMENT 24 +#define OPERATOR_DECREMENT 25 +#define OPERATOR_PLUS 26 +#define OPERATOR_MINUS 27 +/*#define OPERATOR_COMPLEMENT 28*/ +#define OPERATOR_NOT 29 + +static const struct +{ + unsigned int o_code; + const char *o_name; +} operator_names[] = { + {OPERATOR_INCREMENT, "++"}, + {OPERATOR_ADDASSIGN, "+="}, + {OPERATOR_PLUS, "+"}, + {OPERATOR_DECREMENT, "--"}, + {OPERATOR_SUBASSIGN, "-="}, + {OPERATOR_MINUS, "-"}, + {OPERATOR_NOT, "!"}, + {OPERATOR_MULASSIGN, "*="}, + {OPERATOR_MULTIPLY, "*"}, + {OPERATOR_DIVASSIGN, "/="}, + {OPERATOR_DIVIDE, "/"}, + {OPERATOR_LESSEQUAL, "<="}, + /*{ OPERATOR_LSHASSIGN, "<<=" }, */ + /*{ OPERATOR_LSHIFT, "<<" }, */ + {OPERATOR_LESS, "<"}, + {OPERATOR_GREATEREQUAL, ">="}, + /*{ OPERATOR_RSHASSIGN, ">>=" }, */ + /*{ OPERATOR_RSHIFT, ">>" }, */ + {OPERATOR_GREATER, ">"}, + /*{ OPERATOR_MODASSIGN, "%=" }, */ + /*{ OPERATOR_MODULUS, "%" }, */ + /*{ OPERATOR_ANDASSIGN, "&=" }, */ + /*{ OPERATOR_BITAND, "&" }, */ + /*{ OPERATOR_ORASSIGN, "|=" }, */ + /*{ OPERATOR_BITOR, "|" }, */ + /*{ OPERATOR_COMPLEMENT, "~" }, */ + /*{ OPERATOR_XORASSIGN, "^=" }, */ + {OPERATOR_LOGICALXOR, "^^"}, + /*{ OPERATOR_BITXOR, "^" } */ +}; + +static slang_atom +parse_operator_name(slang_parse_ctx * C) +{ + unsigned int i; + + for (i = 0; i < sizeof(operator_names) / sizeof(*operator_names); i++) { + if (operator_names[i].o_code == (unsigned int) (*C->I)) { + slang_atom atom = + slang_atom_pool_atom(C->atoms, operator_names[i].o_name); + if (atom == SLANG_ATOM_NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + C->I++; + return atom; + } + } + RETURN0; +} + + +static int +parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O, + slang_function * func) +{ + GLuint functype; + /* parse function type and name */ + if (!parse_fully_specified_type(C, O, &func->header.type)) + RETURN0; + + functype = *C->I++; + switch (functype) { + case FUNCTION_ORDINARY: + func->kind = SLANG_FUNC_ORDINARY; + func->header.a_name = parse_identifier(C); + if (func->header.a_name == SLANG_ATOM_NULL) + RETURN0; + break; + case FUNCTION_CONSTRUCTOR: + func->kind = SLANG_FUNC_CONSTRUCTOR; + if (func->header.type.specifier.type == SLANG_SPEC_STRUCT) + RETURN0; + func->header.a_name = + slang_atom_pool_atom(C->atoms, + slang_type_specifier_type_to_string + (func->header.type.specifier.type)); + if (func->header.a_name == SLANG_ATOM_NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + break; + case FUNCTION_OPERATOR: + func->kind = SLANG_FUNC_OPERATOR; + func->header.a_name = parse_operator_name(C); + if (func->header.a_name == SLANG_ATOM_NULL) + RETURN0; + break; + default: + RETURN0; + } + + if (!legal_identifier(func->header.a_name)) { + slang_info_log_error(C->L, "illegal function name '%s'", + (char *) func->header.a_name); + RETURN0; + } + + /* parse function parameters */ + while (*C->I++ == PARAMETER_NEXT) { + slang_variable *p = slang_variable_scope_grow(func->parameters); + if (!p) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!parse_parameter_declaration(C, O, p)) + RETURN0; + } + + /* if the function returns a value, append a hidden __retVal 'out' + * parameter that corresponds to the return value. + */ + if (_slang_function_has_return_value(func)) { + slang_variable *p = slang_variable_scope_grow(func->parameters); + slang_atom a_retVal = slang_atom_pool_atom(C->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = func->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + } + + /* function formal parameters and local variables share the same + * scope, so save the information about param count in a seperate + * place also link the scope to the global variable scope so when a + * given identifier is not found here, the search process continues + * in the global space + */ + func->param_count = func->parameters->num_variables; + func->parameters->outer_scope = O->vars; + + return 1; +} + +static int +parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O, + slang_function * func) +{ + slang_output_ctx o = *O; + + if (!parse_function_prototype(C, O, func)) + RETURN0; + + /* create function's body operation */ + func->body = (slang_operation *) _slang_alloc(sizeof(slang_operation)); + if (func->body == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_operation_construct(func->body)) { + _slang_free(func->body); + func->body = NULL; + slang_info_log_memory(C->L); + RETURN0; + } + + /* to parse the body the parse context is modified in order to + * capture parsed variables into function's local variable scope + */ + C->global_scope = GL_FALSE; + o.vars = func->parameters; + if (!parse_statement(C, &o, func->body)) + RETURN0; + + C->global_scope = GL_TRUE; + return 1; +} + +static GLboolean +initialize_global(slang_assemble_ctx * A, slang_variable * var) +{ + slang_operation op_id, op_assign; + GLboolean result; + + /* construct the left side of assignment */ + if (!slang_operation_construct(&op_id)) + return GL_FALSE; + op_id.type = SLANG_OPER_IDENTIFIER; + op_id.a_id = var->a_name; + + /* put the variable into operation's scope */ + op_id.locals->variables = + (slang_variable **) _slang_alloc(sizeof(slang_variable *)); + if (op_id.locals->variables == NULL) { + slang_operation_destruct(&op_id); + return GL_FALSE; + } + op_id.locals->num_variables = 1; + op_id.locals->variables[0] = var; + + /* construct the assignment expression */ + if (!slang_operation_construct(&op_assign)) { + op_id.locals->num_variables = 0; + slang_operation_destruct(&op_id); + return GL_FALSE; + } + op_assign.type = SLANG_OPER_ASSIGN; + op_assign.children = + (slang_operation *) _slang_alloc(2 * sizeof(slang_operation)); + if (op_assign.children == NULL) { + slang_operation_destruct(&op_assign); + op_id.locals->num_variables = 0; + slang_operation_destruct(&op_id); + return GL_FALSE; + } + op_assign.num_children = 2; + op_assign.children[0] = op_id; + op_assign.children[1] = *var->initializer; + + result = 1; + + /* carefully destroy the operations */ + op_assign.num_children = 0; + _slang_free(op_assign.children); + op_assign.children = NULL; + slang_operation_destruct(&op_assign); + op_id.locals->num_variables = 0; + slang_operation_destruct(&op_id); + + if (!result) + return GL_FALSE; + + return GL_TRUE; +} + +/* init declarator list */ +#define DECLARATOR_NONE 0 +#define DECLARATOR_NEXT 1 + +/* variable declaration */ +#define VARIABLE_NONE 0 +#define VARIABLE_IDENTIFIER 1 +#define VARIABLE_INITIALIZER 2 +#define VARIABLE_ARRAY_EXPLICIT 3 +#define VARIABLE_ARRAY_UNKNOWN 4 + + +/** + * Check if it's OK to re-declare a variable with the given new type. + * This happens when applying layout qualifiers to gl_FragCoord or + * (re)setting an array size. + * If redeclaration is OK, return a pointer to the incoming variable + * updated with new type info. Else return NULL; + */ +static slang_variable * +redeclare_variable(slang_variable *var, + const slang_fully_specified_type *type) +{ + if (slang_fully_specified_types_compatible(&var->type, type)) { + /* replace orig var layout with new layout */ + var->type.layout = type->layout; + + /* XXX there may be other type updates in the future here */ + + return var; + } + else + return NULL; +} + + +/** + * Parse the initializer for a variable declaration. + */ +static int +parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, + const slang_fully_specified_type * type) +{ + GET_CURRENT_CONTEXT(ctx); /* a hack */ + slang_variable *var = NULL, *prevDecl; + slang_atom a_name; + + /* empty init declatator (without name, e.g. "float ;") */ + if (*C->I++ == VARIABLE_NONE) + return 1; + + a_name = parse_identifier(C); + + /* check if name is already in this scope */ + prevDecl = _slang_variable_locate(O->vars, a_name, C->global_scope); + if (prevDecl) { + /* A var with this name has already been declared. + * Check if redeclaring the var with a different type/layout is legal. + */ + if (C->global_scope) { + var = redeclare_variable(prevDecl, type); + } + if (!var) { + slang_info_log_error(C->L, + "declaration of '%s' conflicts with previous declaration", + (char *) a_name); + RETURN0; + } + } + + if (!var) { + /* make room for a new variable and initialize it */ + var = slang_variable_scope_grow(O->vars); + if (!var) { + slang_info_log_memory(C->L); + RETURN0; + } + + /* copy the declarator type qualifier/etc info, parse the identifier */ + var->type.qualifier = type->qualifier; + var->type.centroid = type->centroid; + var->type.precision = type->precision; + var->type.specifier = type->specifier;/*new*/ + var->type.variant = type->variant; + var->type.layout = type->layout; + var->type.array_len = type->array_len; + var->a_name = a_name; + if (var->a_name == SLANG_ATOM_NULL) + RETURN0; + } + + switch (*C->I++) { + case VARIABLE_NONE: + /* simple variable declarator - just copy the specifier */ + if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) + RETURN0; + break; + case VARIABLE_INITIALIZER: + /* initialized variable - copy the specifier and parse the expression */ + if (0 && type->array_len >= 0) { + /* The type was something like "float[4]" */ + convert_to_array(C, var, &type->specifier); + var->array_len = type->array_len; + } + else { + if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) + RETURN0; + } + var->initializer = + (slang_operation *) _slang_alloc(sizeof(slang_operation)); + if (var->initializer == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_operation_construct(var->initializer)) { + _slang_free(var->initializer); + var->initializer = NULL; + slang_info_log_memory(C->L); + RETURN0; + } + if (!parse_expression(C, O, var->initializer)) + RETURN0; + break; + case VARIABLE_ARRAY_UNKNOWN: + /* unsized array - mark it as array and copy the specifier to + * the array element + */ + if (type->array_len >= 0) { + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } + if (!convert_to_array(C, var, &type->specifier)) + return GL_FALSE; + break; + case VARIABLE_ARRAY_EXPLICIT: + if (type->array_len >= 0) { + /* the user is trying to do something like: float[2] x[3]; */ + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } + if (!convert_to_array(C, var, &type->specifier)) + return GL_FALSE; + if (!parse_array_len(C, O, &var->array_len)) + return GL_FALSE; + break; + default: + RETURN0; + } + + /* allocate global address space for a variable with a known size */ + if (C->global_scope + && !(var->type.specifier.type == SLANG_SPEC_ARRAY + && var->array_len == 0)) { + if (!calculate_var_size(C, O, var)) + return GL_FALSE; + } + + /* emit code for global var decl */ + if (C->global_scope) { + slang_assemble_ctx A; + memset(&A, 0, sizeof(slang_assemble_ctx)); + A.allow_uniform_initializers = C->version > 110; + A.atoms = C->atoms; + A.space.funcs = O->funs; + A.space.structs = O->structs; + A.space.vars = O->vars; + A.program = O->program; + A.pragmas = O->pragmas; + A.vartable = O->vartable; + A.log = C->L; + A.curFuncEndLabel = NULL; + A.EmitContReturn = ctx->Shader.EmitContReturn; + if (!_slang_codegen_global_variable(&A, var, C->type)) + RETURN0; + } + + /* initialize global variable */ + if (C->global_scope) { + if (var->initializer != NULL) { + slang_assemble_ctx A; + memset(&A, 0, sizeof(slang_assemble_ctx)); + A.allow_uniform_initializers = C->version > 110; + A.atoms = C->atoms; + A.space.funcs = O->funs; + A.space.structs = O->structs; + A.space.vars = O->vars; + if (!initialize_global(&A, var)) + RETURN0; + } + } + + if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT && + var->a_name == slang_atom_pool_atom(C->atoms, "gl_FragCoord")) { + /* set the program's PixelCenterInteger, OriginUpperLeft fields */ + struct gl_fragment_program *fragProg = + (struct gl_fragment_program *) O->program; + + if (var->type.layout & SLANG_LAYOUT_UPPER_LEFT_BIT) { + fragProg->OriginUpperLeft = GL_TRUE; + } + if (var->type.layout & SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT) { + fragProg->PixelCenterInteger = GL_TRUE; + } + } + + return 1; +} + +/** + * Parse a list of variable declarations. Each variable may have an + * initializer. + */ +static int +parse_init_declarator_list(slang_parse_ctx * C, slang_output_ctx * O) +{ + slang_fully_specified_type type; + + /* parse the fully specified type, common to all declarators */ + if (!slang_fully_specified_type_construct(&type)) + RETURN0; + if (!parse_fully_specified_type(C, O, &type)) { + slang_fully_specified_type_destruct(&type); + RETURN0; + } + + /* parse declarators, pass-in the parsed type */ + do { + if (!parse_init_declarator(C, O, &type)) { + slang_fully_specified_type_destruct(&type); + RETURN0; + } + } + while (*C->I++ == DECLARATOR_NEXT); + + slang_fully_specified_type_destruct(&type); + return 1; +} + + +/** + * Parse a function definition or declaration. + * \param C parsing context + * \param O output context + * \param definition if non-zero expect a definition, else a declaration + * \param parsed_func_ret returns the parsed function + * \return GL_TRUE if success, GL_FALSE if failure + */ +static GLboolean +parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, + slang_function ** parsed_func_ret) +{ + slang_function parsed_func, *found_func; + + /* parse function definition/declaration */ + if (!slang_function_construct(&parsed_func)) + return GL_FALSE; + if (definition) { + if (!parse_function_definition(C, O, &parsed_func)) { + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + } + else { + if (!parse_function_prototype(C, O, &parsed_func)) { + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + } + + /* find a function with a prototype matching the parsed one - only + * the current scope is being searched to allow built-in function + * overriding + */ + found_func = slang_function_scope_find(O->funs, &parsed_func, 0); + if (found_func == NULL) { + /* New function, add it to the function list */ + O->funs->functions = + (slang_function *) _slang_realloc(O->funs->functions, + O->funs->num_functions + * sizeof(slang_function), + (O->funs->num_functions + 1) + * sizeof(slang_function)); + if (O->funs->functions == NULL) { + /* Make sure that there are no functions marked, as the + * allocation is currently NULL, in order to avoid + * a potental segfault as we clean up later. + */ + O->funs->num_functions = 0; + + slang_info_log_memory(C->L); + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + O->funs->functions[O->funs->num_functions] = parsed_func; + O->funs->num_functions++; + + /* return the newly parsed function */ + *parsed_func_ret = &O->funs->functions[O->funs->num_functions - 1]; + } + else { + /* previously defined or declared */ + /* TODO: check function return type qualifiers and specifiers */ + if (definition) { + if (found_func->body != NULL) { + slang_info_log_error(C->L, "%s: function already has a body.", + slang_atom_pool_id(C->atoms, + parsed_func.header. + a_name)); + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + + /* destroy the existing function declaration and replace it + * with the new one + */ + slang_function_destruct(found_func); + *found_func = parsed_func; + } + else { + /* another declaration of the same function prototype - ignore it */ + slang_function_destruct(&parsed_func); + } + + /* return the found function */ + *parsed_func_ret = found_func; + } + + return GL_TRUE; +} + +/* declaration */ +#define DECLARATION_FUNCTION_PROTOTYPE 1 +#define DECLARATION_INIT_DECLARATOR_LIST 2 + +static int +parse_declaration(slang_parse_ctx * C, slang_output_ctx * O) +{ + switch (*C->I++) { + case DECLARATION_INIT_DECLARATOR_LIST: + if (!parse_init_declarator_list(C, O)) + RETURN0; + break; + case DECLARATION_FUNCTION_PROTOTYPE: + { + slang_function *dummy_func; + + if (!parse_function(C, O, 0, &dummy_func)) + RETURN0; + } + break; + default: + RETURN0; + } + return 1; +} + +static int +parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) +{ + int precision, type; + + if (!O->allow_precision) { + slang_info_log_error(C->L, "syntax error at \"precision\""); + RETURN0; + } + + precision = *C->I++; + switch (precision) { + case PRECISION_LOW: + case PRECISION_MEDIUM: + case PRECISION_HIGH: + /* OK */ + break; + default: + _mesa_problem(NULL, "unexpected precision %d at %s:%d\n", + precision, __FILE__, __LINE__); + RETURN0; + } + + type = *C->I++; + switch (type) { + case TYPE_SPECIFIER_FLOAT: + case TYPE_SPECIFIER_INT: + case TYPE_SPECIFIER_SAMPLER1D: + case TYPE_SPECIFIER_SAMPLER2D: + case TYPE_SPECIFIER_SAMPLER3D: + case TYPE_SPECIFIER_SAMPLERCUBE: + case TYPE_SPECIFIER_SAMPLER1DSHADOW: + case TYPE_SPECIFIER_SAMPLER2DSHADOW: + case TYPE_SPECIFIER_SAMPLER2DRECT: + case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: + /* OK */ + break; + default: + _mesa_problem(NULL, "unexpected type %d at %s:%d\n", + type, __FILE__, __LINE__); + RETURN0; + } + + assert(type < TYPE_SPECIFIER_COUNT); + O->default_precision[type] = precision; + + return 1; +} + + +/** + * Initialize the default precision for all types. + * XXX this info isn't used yet. + */ +static void +init_default_precision(slang_output_ctx *O, slang_unit_type type) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint i; + for (i = 0; i < TYPE_SPECIFIER_COUNT; i++) { +#if FEATURE_es2_glsl + if (ctx->API == API_OPENGLES2) + O->default_precision[i] = PRECISION_LOW; + else + O->default_precision[i] = PRECISION_HIGH; +#else + (void) ctx; + O->default_precision[i] = PRECISION_HIGH; +#endif + } + + if (type == SLANG_UNIT_VERTEX_SHADER) { + O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH; + O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH; + } + else { + O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_MEDIUM; + } +} + + +static int +parse_invariant(slang_parse_ctx * C, slang_output_ctx * O) +{ + if (O->allow_invariant) { + slang_atom *a = parse_identifier(C); + /* XXX not doing anything with this var yet */ + /*printf("ID: %s\n", (char*) a);*/ + return a ? 1 : 0; + } + else { + slang_info_log_error(C->L, "syntax error at \"invariant\""); + RETURN0; + } +} + + +/* external declaration or default precision specifier */ +#define EXTERNAL_NULL 0 +#define EXTERNAL_FUNCTION_DEFINITION 1 +#define EXTERNAL_DECLARATION 2 +#define DEFAULT_PRECISION 3 +#define INVARIANT_STMT 4 + + +static GLboolean +parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, + struct gl_shader *shader) +{ + GET_CURRENT_CONTEXT(ctx); + slang_output_ctx o; + GLboolean success; + GLuint maxRegs; + slang_function *mainFunc = NULL; + + if (unit->type == SLANG_UNIT_FRAGMENT_BUILTIN || + unit->type == SLANG_UNIT_FRAGMENT_SHADER) { + maxRegs = ctx->Const.FragmentProgram.MaxTemps; + } + else { + assert(unit->type == SLANG_UNIT_VERTEX_BUILTIN || + unit->type == SLANG_UNIT_VERTEX_SHADER); + maxRegs = ctx->Const.VertexProgram.MaxTemps; + } + + /* setup output context */ + o.funs = &unit->funs; + o.structs = &unit->structs; + o.vars = &unit->vars; + o.program = shader ? shader->Program : NULL; + o.pragmas = shader ? &shader->Pragmas : NULL; + o.vartable = _slang_new_var_table(maxRegs); + _slang_push_var_table(o.vartable); + + /* allow 'invariant' keyword? */ +#if FEATURE_es2_glsl + o.allow_invariant = + (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; +#else + o.allow_invariant = (C->version >= 120) ? GL_TRUE : GL_FALSE; +#endif + + /* allow 'centroid' keyword? */ + o.allow_centroid = (C->version >= 120) ? GL_TRUE : GL_FALSE; + + /* allow 'lowp/mediump/highp' keywords? */ +#if FEATURE_es2_glsl + o.allow_precision = + (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; +#else + o.allow_precision = (C->version >= 120) ? GL_TRUE : GL_FALSE; +#endif + init_default_precision(&o, unit->type); + + /* allow 'float[]' keyword? */ + o.allow_array_types = (C->version >= 120) ? GL_TRUE : GL_FALSE; + + /* parse individual functions and declarations */ + while (*C->I != EXTERNAL_NULL) { + switch (*C->I++) { + case EXTERNAL_FUNCTION_DEFINITION: + { + slang_function *func; + success = parse_function(C, &o, 1, &func); + if (success && strcmp((char *) func->header.a_name, "main") == 0) { + /* found main() */ + mainFunc = func; + } + } + break; + case EXTERNAL_DECLARATION: + success = parse_declaration(C, &o); + break; + case DEFAULT_PRECISION: + success = parse_default_precision(C, &o); + break; + case INVARIANT_STMT: + success = parse_invariant(C, &o); + break; + default: + success = GL_FALSE; + } + + if (!success) { + /* xxx free codegen */ + _slang_pop_var_table(o.vartable); + return GL_FALSE; + } + } + C->I++; + + if (mainFunc) { + /* assemble (generate code) for main() */ + slang_assemble_ctx A; + memset(&A, 0, sizeof(slang_assemble_ctx)); + A.atoms = C->atoms; + A.space.funcs = o.funs; + A.space.structs = o.structs; + A.space.vars = o.vars; + A.program = o.program; + A.pragmas = &shader->Pragmas; + A.vartable = o.vartable; + A.EmitContReturn = ctx->Shader.EmitContReturn; + A.log = C->L; + A.allow_uniform_initializers = C->version > 110; + + /* main() takes no parameters */ + if (mainFunc->param_count > 0) { + slang_info_log_error(A.log, "main() takes no arguments"); + return GL_FALSE; + } + + _slang_codegen_function(&A, mainFunc); + + shader->Main = GL_TRUE; /* this shader defines main() */ + + shader->UnresolvedRefs = A.UnresolvedRefs; + } + + _slang_pop_var_table(o.vartable); + _slang_delete_var_table(o.vartable); + + return GL_TRUE; +} + +static GLboolean +compile_binary(const unsigned char * prod, slang_code_unit * unit, + GLuint version, + slang_unit_type type, slang_info_log * infolog, + slang_code_unit * builtin, slang_code_unit * downlink, + struct gl_shader *shader) +{ + slang_parse_ctx C; + + unit->type = type; + + /* setup parse context */ + C.I = prod; + C.L = infolog; + C.parsing_builtin = (builtin == NULL); + C.global_scope = GL_TRUE; + C.atoms = &unit->object->atompool; + C.type = type; + C.version = version; + + if (!check_revision(&C)) + return GL_FALSE; + + if (downlink != NULL) { + unit->vars.outer_scope = &downlink->vars; + unit->funs.outer_scope = &downlink->funs; + unit->structs.outer_scope = &downlink->structs; + } + + /* parse translation unit */ + return parse_code_unit(&C, unit, shader); +} + +static GLboolean +compile_with_grammar(const char *source, + slang_code_unit *unit, + slang_unit_type type, + slang_info_log *infolog, + slang_code_unit *builtin, + struct gl_shader *shader, + struct gl_sl_pragmas *pragmas, + unsigned int shader_type, + unsigned int parsing_builtin) +{ + GET_CURRENT_CONTEXT(ctx); + struct sl_pp_purify_options options; + struct sl_pp_context *context; + unsigned char *prod; + GLuint size; + unsigned int version; + unsigned int maxVersion; + int result; + char errmsg[200] = ""; + + assert(shader_type == 1 || shader_type == 2); + + memset(&options, 0, sizeof(options)); + + context = sl_pp_context_create(source, &options); + if (!context) { + slang_info_log_error(infolog, "out of memory"); + return GL_FALSE; + } + + if (sl_pp_version(context, &version)) { + slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); + sl_pp_context_destroy(context); + return GL_FALSE; + } + + if (sl_pp_context_add_extension(context, "GL_ARB_draw_buffers") || + sl_pp_context_add_extension(context, "GL_ARB_texture_rectangle")) { + slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); + sl_pp_context_destroy(context); + return GL_FALSE; + } + + if (type == SLANG_UNIT_FRAGMENT_SHADER) { + sl_pp_context_add_extension(context, "GL_ARB_fragment_coord_conventions"); + } + + +#if FEATURE_es2_glsl + if (ctx->API == API_OPENGLES2) { + if (sl_pp_context_add_predefined(context, "GL_ES", "1") || + sl_pp_context_add_predefined(context, "GL_FRAGMENT_PRECISION_HIGH", "1")) { + slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); + sl_pp_context_destroy(context); + return GL_FALSE; + } + } +#else + (void) ctx; +#endif + +#if FEATURE_ARB_shading_language_120 + maxVersion = 120; +#elif FEATURE_es2_glsl + maxVersion = 100; +#else + maxVersion = 110; +#endif + + if (version > maxVersion || + (version != 100 && version != 110 && version != 120)) { + slang_info_log_error(infolog, + "language version %.2f is not supported.", + version * 0.01); + sl_pp_context_destroy(context); + return GL_FALSE; + } + + /* Finally check the syntax and generate its binary representation. */ + result = sl_cl_compile(context, + shader_type, + parsing_builtin, + &prod, + &size, + errmsg, + sizeof(errmsg)); + + sl_pp_context_destroy(context); + + if (result) { + /*GLint pos;*/ + + slang_info_log_error(infolog, errmsg); + /* syntax error (possibly in library code) */ +#if 0 + { + int line, col; + char *s; + s = (char *) _mesa_find_line_column((const GLubyte *) source, + (const GLubyte *) source + pos, + &line, &col); + printf("Error on line %d, col %d: %s\n", line, col, s); + } +#endif + return GL_FALSE; + } + + /* Syntax is okay - translate it to internal representation. */ + if (!compile_binary(prod, unit, version, type, infolog, builtin, + &builtin[SLANG_BUILTIN_TOTAL - 1], + shader)) { + free(prod); + return GL_FALSE; + } + free(prod); + return GL_TRUE; +} + +static const unsigned char slang_core_gc[] = { +#include "library/slang_core_gc.h" +}; + +static const unsigned char slang_120_core_gc[] = { +#include "library/slang_120_core_gc.h" +}; + +static const unsigned char slang_120_fragment_gc[] = { +#include "library/slang_builtin_120_fragment_gc.h" +}; + +static const unsigned char slang_common_builtin_gc[] = { +#include "library/slang_common_builtin_gc.h" +}; + +static const unsigned char slang_fragment_builtin_gc[] = { +#include "library/slang_fragment_builtin_gc.h" +}; + +static const unsigned char slang_vertex_builtin_gc[] = { +#include "library/slang_vertex_builtin_gc.h" +}; + +static GLboolean +compile_object(const char *source, + slang_code_object *object, + slang_unit_type type, + slang_info_log *infolog, + struct gl_shader *shader, + struct gl_sl_pragmas *pragmas) +{ + slang_code_unit *builtins = NULL; + GLuint base_version = 110; + unsigned int shader_type; + unsigned int parsing_builtin; + + /* set shader type - the syntax is slightly different for different shaders */ + if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_FRAGMENT_BUILTIN) { + shader_type = 1; + } else { + shader_type = 2; + } + + /* enable language extensions */ + parsing_builtin = 1; + + /* if parsing user-specified shader, load built-in library */ + if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_VERTEX_SHADER) { + /* compile core functionality first */ + if (!compile_binary(slang_core_gc, + &object->builtin[SLANG_BUILTIN_CORE], + base_version, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, + NULL, NULL, NULL)) + return GL_FALSE; + +#if FEATURE_ARB_shading_language_120 + if (!compile_binary(slang_120_core_gc, + &object->builtin[SLANG_BUILTIN_120_CORE], + 120, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, + NULL, &object->builtin[SLANG_BUILTIN_CORE], NULL)) + return GL_FALSE; +#endif + + /* compile common functions and variables, link to core */ + if (!compile_binary(slang_common_builtin_gc, + &object->builtin[SLANG_BUILTIN_COMMON], +#if FEATURE_ARB_shading_language_120 + 120, +#else + base_version, +#endif + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, +#if FEATURE_ARB_shading_language_120 + &object->builtin[SLANG_BUILTIN_120_CORE], +#else + &object->builtin[SLANG_BUILTIN_CORE], +#endif + NULL)) + return GL_FALSE; + + /* compile target-specific functions and variables, link to common */ + if (type == SLANG_UNIT_FRAGMENT_SHADER) { + if (!compile_binary(slang_fragment_builtin_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + base_version, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; +#if FEATURE_ARB_shading_language_120 + if (!compile_binary(slang_120_fragment_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + 120, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; +#endif + } + else if (type == SLANG_UNIT_VERTEX_SHADER) { + if (!compile_binary(slang_vertex_builtin_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + base_version, + SLANG_UNIT_VERTEX_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; + } + + /* disable language extensions */ + parsing_builtin = 0; + + builtins = object->builtin; + } + + /* compile the actual shader - pass-in built-in library for external shader */ + return compile_with_grammar(source, + &object->unit, + type, + infolog, + builtins, + shader, + pragmas, + shader_type, + parsing_builtin); +} + + +GLboolean +_slang_compile(GLcontext *ctx, struct gl_shader *shader) +{ + GLboolean success; + slang_info_log info_log; + slang_code_object obj; + slang_unit_type type; + GLenum progTarget; + + if (shader->Type == GL_VERTEX_SHADER) { + type = SLANG_UNIT_VERTEX_SHADER; + } + else { + assert(shader->Type == GL_FRAGMENT_SHADER); + type = SLANG_UNIT_FRAGMENT_SHADER; + } + + if (!shader->Source) + return GL_FALSE; + + ctx->Shader.MemPool = _slang_new_mempool(1024*1024); + + shader->Main = GL_FALSE; + + /* free the shader's old instructions, etc */ + _mesa_reference_program(ctx, &shader->Program, NULL); + + /* allocate new GPU program, parameter lists, etc. */ + if (shader->Type == GL_VERTEX_SHADER) + progTarget = GL_VERTEX_PROGRAM_ARB; + else + progTarget = GL_FRAGMENT_PROGRAM_ARB; + shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1); + shader->Program->Parameters = _mesa_new_parameter_list(); + shader->Program->Varying = _mesa_new_parameter_list(); + shader->Program->Attributes = _mesa_new_parameter_list(); + + slang_info_log_construct(&info_log); + _slang_code_object_ctr(&obj); + + success = compile_object(shader->Source, + &obj, + type, + &info_log, + shader, + &shader->Pragmas); + + /* free shader's prev info log */ + if (shader->InfoLog) { + free(shader->InfoLog); + shader->InfoLog = NULL; + } + + if (info_log.text) { + /* copy info-log string to shader object */ + shader->InfoLog = _mesa_strdup(info_log.text); + } + + if (info_log.error_flag) { + success = GL_FALSE; + } + + slang_info_log_destruct(&info_log); + _slang_code_object_dtr(&obj); + + _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); + ctx->Shader.MemPool = NULL; + + /* remove any reads of output registers */ +#if 0 + printf("Pre-remove output reads:\n"); + _mesa_print_program(shader->Program); +#endif + _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT); + if (shader->Type == GL_VERTEX_SHADER) { + /* and remove writes to varying vars in vertex programs */ + _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING); + } +#if 0 + printf("Post-remove output reads:\n"); + _mesa_print_program(shader->Program); +#endif + + shader->CompileStatus = success; + + if (success) { + if (shader->Pragmas.Optimize && + (ctx->Shader.Flags & GLSL_NO_OPT) == 0) { + _mesa_optimize_program(ctx, shader->Program); + } + if ((ctx->Shader.Flags & GLSL_NOP_VERT) && + shader->Program->Target == GL_VERTEX_PROGRAM_ARB) { + _mesa_nop_vertex_program(ctx, + (struct gl_vertex_program *) shader->Program); + } + if ((ctx->Shader.Flags & GLSL_NOP_FRAG) && + shader->Program->Target == GL_FRAGMENT_PROGRAM_ARB) { + _mesa_nop_fragment_program(ctx, + (struct gl_fragment_program *) shader->Program); + } + } + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + + return success; +} + diff --git a/src/mesa/slang/slang_compile.h b/src/mesa/slang/slang_compile.h new file mode 100644 index 00000000000..7fb549d33d2 --- /dev/null +++ b/src/mesa/slang/slang_compile.h @@ -0,0 +1,100 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_H +#define SLANG_COMPILE_H + +#include "main/imports.h" +#include "main/mtypes.h" +#include "slang_typeinfo.h" +#include "slang_compile_variable.h" +#include "slang_compile_struct.h" +#include "slang_compile_operation.h" +#include "slang_compile_function.h" + +#if defined __cplusplus +extern "C" { +#endif + +typedef struct slang_name_space_ +{ + struct slang_function_scope_ *funcs; + struct slang_struct_scope_ *structs; + struct slang_variable_scope_ *vars; +} slang_name_space; + +typedef enum slang_unit_type_ +{ + SLANG_UNIT_FRAGMENT_SHADER, + SLANG_UNIT_VERTEX_SHADER, + SLANG_UNIT_FRAGMENT_BUILTIN, + SLANG_UNIT_VERTEX_BUILTIN +} slang_unit_type; + + +typedef struct slang_code_unit_ +{ + slang_variable_scope vars; + slang_function_scope funs; + slang_struct_scope structs; + slang_unit_type type; + struct slang_code_object_ *object; +} slang_code_unit; + + +extern GLvoid +_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *); + +extern GLvoid +_slang_code_unit_dtr (slang_code_unit *); + +#define SLANG_BUILTIN_CORE 0 +#define SLANG_BUILTIN_120_CORE 1 +#define SLANG_BUILTIN_COMMON 2 +#define SLANG_BUILTIN_TARGET 3 + +#define SLANG_BUILTIN_TOTAL 4 + +typedef struct slang_code_object_ +{ + slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; + slang_code_unit unit; + slang_atom_pool atompool; +} slang_code_object; + +extern GLvoid +_slang_code_object_ctr (slang_code_object *); + +extern GLvoid +_slang_code_object_dtr (slang_code_object *); + +extern GLboolean +_slang_compile (GLcontext *ctx, struct gl_shader *shader); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/slang/slang_compile_function.c b/src/mesa/slang/slang_compile_function.c new file mode 100644 index 00000000000..4dd885176d4 --- /dev/null +++ b/src/mesa/slang/slang_compile_function.c @@ -0,0 +1,262 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_function.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_mem.h" + + +int +slang_function_construct(slang_function * func) +{ + func->kind = SLANG_FUNC_ORDINARY; + if (!slang_variable_construct(&func->header)) + return 0; + + func->parameters = (slang_variable_scope *) + _slang_alloc(sizeof(slang_variable_scope)); + if (func->parameters == NULL) { + slang_variable_destruct(&func->header); + return 0; + } + + _slang_variable_scope_ctr(func->parameters); + func->param_count = 0; + func->body = NULL; + return 1; +} + +void +slang_function_destruct(slang_function * func) +{ + slang_variable_destruct(&func->header); + slang_variable_scope_destruct(func->parameters); + _slang_free(func->parameters); + if (func->body != NULL) { + slang_operation_destruct(func->body); + _slang_free(func->body); + } +} + + +slang_function * +slang_function_new(slang_function_kind kind) +{ + slang_function *fun = (slang_function *) + _slang_alloc(sizeof(slang_function)); + if (fun) { + slang_function_construct(fun); + fun->kind = kind; + } + return fun; +} + + +/* + * slang_function_scope + */ + +GLvoid +_slang_function_scope_ctr(slang_function_scope * self) +{ + self->functions = NULL; + self->num_functions = 0; + self->outer_scope = NULL; +} + +void +slang_function_scope_destruct(slang_function_scope * scope) +{ + unsigned int i; + + for (i = 0; i < scope->num_functions; i++) + slang_function_destruct(scope->functions + i); + _slang_free(scope->functions); +} + + +/** + * Does this function have a non-void return value? + */ +GLboolean +_slang_function_has_return_value(const slang_function *fun) +{ + return fun->header.type.specifier.type != SLANG_SPEC_VOID; +} + + +/** + * Search a list of functions for a particular function by name. + * \param funcs the list of functions to search + * \param a_name the name to search for + * \param all_scopes if non-zero, search containing scopes too. + * \return pointer to found function, or NULL. + */ +int +slang_function_scope_find_by_name(slang_function_scope * funcs, + slang_atom a_name, int all_scopes) +{ + unsigned int i; + + for (i = 0; i < funcs->num_functions; i++) + if (a_name == funcs->functions[i].header.a_name) + return 1; + if (all_scopes && funcs->outer_scope != NULL) + return slang_function_scope_find_by_name(funcs->outer_scope, a_name, 1); + return 0; +} + + +/** + * Search a list of functions for a particular function (for implementing + * function calls. Matching is done by first comparing the function's name, + * then the function's parameter list. + * + * \param funcs the list of functions to search + * \param fun the function to search for + * \param all_scopes if non-zero, search containing scopes too. + * \return pointer to found function, or NULL. + */ +slang_function * +slang_function_scope_find(slang_function_scope * funcs, slang_function * fun, + int all_scopes) +{ + unsigned int i; + + for (i = 0; i < funcs->num_functions; i++) { + slang_function *f = &funcs->functions[i]; + const GLuint haveRetValue = 0; +#if 0 + = (f->header.type.specifier.type != SLANG_SPEC_VOID); +#endif + unsigned int j; + + /* + printf("Compare name %s to %s (ret %u, %d, %d)\n", + (char *) fun->header.a_name, (char *) f->header.a_name, + haveRetValue, + fun->param_count, f->param_count); + */ + + if (fun->header.a_name != f->header.a_name) + continue; + if (fun->param_count != f->param_count) + continue; + for (j = haveRetValue; j < fun->param_count; j++) { + if (!slang_type_specifier_equal + (&fun->parameters->variables[j]->type.specifier, + &f->parameters->variables[j]->type.specifier)) + break; + } + if (j == fun->param_count) { + /* + printf("Found match\n"); + */ + return f; + } + } + /* + printf("Not found\n"); + */ + if (all_scopes && funcs->outer_scope != NULL) + return slang_function_scope_find(funcs->outer_scope, fun, 1); + return NULL; +} + + +/** + * Lookup a function according to name and parameter count/types. + */ +slang_function * +_slang_function_locate(const slang_function_scope * funcs, slang_atom a_name, + slang_operation * args, GLuint num_args, + const slang_name_space * space, slang_atom_pool * atoms, + slang_info_log *log, GLboolean *error) +{ + slang_typeinfo arg_ti[100]; + GLuint i; + + *error = GL_FALSE; + + /* determine type of each argument */ + assert(num_args < 100); + for (i = 0; i < num_args; i++) { + if (!slang_typeinfo_construct(&arg_ti[i])) + return NULL; + if (!_slang_typeof_operation(&args[i], space, &arg_ti[i], atoms, log)) { + return NULL; + } + } + + /* loop over function scopes */ + while (funcs) { + + /* look for function with matching name and argument/param types */ + for (i = 0; i < funcs->num_functions; i++) { + slang_function *f = &funcs->functions[i]; + const GLuint haveRetValue = _slang_function_has_return_value(f); + GLuint j; + + if (a_name != f->header.a_name) + continue; + if (f->param_count - haveRetValue != num_args) + continue; + + /* compare parameter / argument types */ + for (j = 0; j < num_args; j++) { + if (!slang_type_specifier_compatible(&arg_ti[j].spec, + &f->parameters->variables[j]->type.specifier)) { + /* param/arg types don't match */ + break; + } + + /* "out" and "inout" formal parameter requires the actual + * argument to be an l-value. + */ + if (!arg_ti[j].can_be_referenced && + (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || + f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) { + /* param is not an lvalue! */ + *error = GL_TRUE; + return NULL; + } + } + + if (j == num_args) { + /* name and args match! */ + return f; + } + } + + funcs = funcs->outer_scope; + } + + return NULL; +} diff --git a/src/mesa/slang/slang_compile_function.h b/src/mesa/slang/slang_compile_function.h new file mode 100644 index 00000000000..a5445ec2537 --- /dev/null +++ b/src/mesa/slang/slang_compile_function.h @@ -0,0 +1,92 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_COMPILE_FUNCTION_H +#define SLANG_COMPILE_FUNCTION_H + + +/** + * Types of functions. + */ +typedef enum slang_function_kind_ +{ + SLANG_FUNC_ORDINARY, + SLANG_FUNC_CONSTRUCTOR, + SLANG_FUNC_OPERATOR +} slang_function_kind; + + +/** + * Description of a compiled shader function. + */ +typedef struct slang_function_ +{ + slang_function_kind kind; + slang_variable header; /**< The function's name and return type */ + slang_variable_scope *parameters; /**< formal parameters AND local vars */ + unsigned int param_count; /**< number of formal params (no locals) */ + slang_operation *body; /**< The instruction tree */ +} slang_function; + +extern int slang_function_construct(slang_function *); +extern void slang_function_destruct(slang_function *); +extern slang_function *slang_function_new(slang_function_kind kind); + +extern GLboolean +_slang_function_has_return_value(const slang_function *fun); + + +/** + * Basically, a list of compiled functions. + */ +typedef struct slang_function_scope_ +{ + slang_function *functions; + GLuint num_functions; + struct slang_function_scope_ *outer_scope; +} slang_function_scope; + + +extern GLvoid +_slang_function_scope_ctr(slang_function_scope *); + +extern void +slang_function_scope_destruct(slang_function_scope *); + +extern int +slang_function_scope_find_by_name(slang_function_scope *, slang_atom, int); + +extern slang_function * +slang_function_scope_find(slang_function_scope *, slang_function *, int); + +extern struct slang_function_ * +_slang_function_locate(const struct slang_function_scope_ *funcs, + slang_atom name, struct slang_operation_ *params, + GLuint num_params, + const struct slang_name_space_ *space, + slang_atom_pool *atoms, slang_info_log *log, + GLboolean *error); + + +#endif /* SLANG_COMPILE_FUNCTION_H */ diff --git a/src/mesa/slang/slang_compile_operation.c b/src/mesa/slang/slang_compile_operation.c new file mode 100644 index 00000000000..5441d60df59 --- /dev/null +++ b/src/mesa/slang/slang_compile_operation.c @@ -0,0 +1,334 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_operation.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_mem.h" + + +/** + * Init a slang_operation object + */ +GLboolean +slang_operation_construct(slang_operation * oper) +{ + oper->type = SLANG_OPER_NONE; + oper->children = NULL; + oper->num_children = 0; + oper->literal[0] = 0.0; + oper->literal_size = 1; + oper->array_constructor = GL_FALSE; + oper->a_id = SLANG_ATOM_NULL; + oper->a_obj = SLANG_ATOM_NULL; + oper->locals = _slang_variable_scope_new(NULL); + if (oper->locals == NULL) + return GL_FALSE; + _slang_variable_scope_ctr(oper->locals); + oper->fun = NULL; + oper->var = NULL; + oper->label = NULL; + return GL_TRUE; +} + +void +slang_operation_destruct(slang_operation * oper) +{ + GLuint i; + + for (i = 0; i < oper->num_children; i++) + slang_operation_destruct(oper->children + i); + _slang_free(oper->children); + slang_variable_scope_destruct(oper->locals); + _slang_free(oper->locals); + oper->children = NULL; + oper->num_children = 0; + oper->locals = NULL; +} + + +/** + * Recursively traverse 'oper', replacing occurances of 'oldScope' with + * 'newScope' in the oper->locals->outer_scope field. + */ +void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope) +{ + GLuint i; + + if (oper->locals != newScope && + oper->locals->outer_scope == oldScope) { + /* found. replace old w/ new */ + oper->locals->outer_scope = newScope; + } + + if (oper->type == SLANG_OPER_VARIABLE_DECL) { + /* search/replace in the initializer */ + slang_variable *var; + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (var && var->initializer) { + slang_replace_scope(var->initializer, oldScope, newScope); + } + } + + /* search/replace in children */ + for (i = 0; i < oper->num_children; i++) { + slang_replace_scope(&oper->children[i], oldScope, newScope); + } +} + + +/** + * Recursively copy a slang_operation node. + * \param x copy target + * \param y copy source + * \return GL_TRUE for success, GL_FALSE if failure + */ +GLboolean +slang_operation_copy(slang_operation * x, const slang_operation * y) +{ + slang_operation z; + GLuint i; + + if (!slang_operation_construct(&z)) + return GL_FALSE; + z.type = y->type; + if (y->num_children > 0) { + z.children = (slang_operation *) + _slang_alloc(y->num_children * sizeof(slang_operation)); + if (z.children == NULL) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + for (z.num_children = 0; z.num_children < y->num_children; + z.num_children++) { + if (!slang_operation_construct(&z.children[z.num_children])) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + for (i = 0; i < z.num_children; i++) { + if (!slang_operation_copy(&z.children[i], &y->children[i])) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + z.literal[0] = y->literal[0]; + z.literal[1] = y->literal[1]; + z.literal[2] = y->literal[2]; + z.literal[3] = y->literal[3]; + z.literal_size = y->literal_size; + assert(y->literal_size >= 1); + assert(y->literal_size <= 4); + z.a_id = y->a_id; + if (y->locals) { + if (!slang_variable_scope_copy(z.locals, y->locals)) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + + /* update scoping for children */ + for (i = 0; i < y->num_children; i++) { + if (y->children[i].locals && + y->children[i].locals->outer_scope == y->locals) { + z.children[i].locals->outer_scope = z.locals; + } + } + +#if 0 + z.var = y->var; + z.fun = y->fun; +#endif + slang_operation_destruct(x); + *x = z; + + /* If this operation declares a new scope, we need to make sure + * all children point to it, not the original operation's scope! + */ + if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE || + x->type == SLANG_OPER_WHILE || + x->type == SLANG_OPER_FOR) { + slang_replace_scope(x, y->locals, x->locals); + } + + return GL_TRUE; +} + + +slang_operation * +slang_operation_new(GLuint count) +{ + slang_operation *ops + = (slang_operation *) _slang_alloc(count * sizeof(slang_operation)); + assert(count > 0); + if (ops) { + GLuint i; + for (i = 0; i < count; i++) + slang_operation_construct(ops + i); + } + return ops; +} + + +/** + * Delete operation and all children + */ +void +slang_operation_delete(slang_operation *oper) +{ + slang_operation_destruct(oper); + _slang_free(oper); +} + + +void +slang_operation_free_children(slang_operation *oper) +{ + GLuint i; + for (i = 0; i < slang_oper_num_children(oper); i++) { + slang_operation *child = slang_oper_child(oper, i); + slang_operation_destruct(child); + } + _slang_free(oper->children); + oper->children = NULL; + oper->num_children = 0; +} + + +slang_operation * +slang_operation_grow(GLuint *numChildren, slang_operation **children) +{ + slang_operation *ops; + + ops = (slang_operation *) + _slang_realloc(*children, + *numChildren * sizeof(slang_operation), + (*numChildren + 1) * sizeof(slang_operation)); + if (ops) { + slang_operation *newOp = ops + *numChildren; + if (!slang_operation_construct(newOp)) { + _slang_free(ops); + *children = NULL; + return NULL; + } + *children = ops; + (*numChildren)++; + return newOp; + } + return NULL; +} + +/** + * Insert a new slang_operation into an array. + * \param numElements pointer to current array size (in/out) + * \param array address of the array (in/out) + * \param pos position to insert new element + * \return pointer to the new operation/element + */ +slang_operation * +slang_operation_insert(GLuint *numElements, slang_operation **array, + GLuint pos) +{ + slang_operation *ops; + + assert(pos <= *numElements); + + ops = (slang_operation *) + _slang_alloc((*numElements + 1) * sizeof(slang_operation)); + if (ops) { + slang_operation *newOp; + newOp = ops + pos; + if (pos > 0) + memcpy(ops, *array, pos * sizeof(slang_operation)); + if (pos < *numElements) + memcpy(newOp + 1, (*array) + pos, + (*numElements - pos) * sizeof(slang_operation)); + + if (!slang_operation_construct(newOp)) { + _slang_free(ops); + *numElements = 0; + *array = NULL; + return NULL; + } + if (*array) + _slang_free(*array); + *array = ops; + (*numElements)++; + return newOp; + } + return NULL; +} + + +/** + * Add/insert new child into given node at given position. + * \return pointer to the new child node + */ +slang_operation * +slang_operation_insert_child(slang_operation *oper, GLuint pos) +{ + slang_operation *newOp; + + newOp = slang_operation_insert(&oper->num_children, + &oper->children, + pos); + if (newOp) { + newOp->locals->outer_scope = oper->locals; + } + + return newOp; +} + + +void +_slang_operation_swap(slang_operation *oper0, slang_operation *oper1) +{ + slang_operation tmp = *oper0; + *oper0 = *oper1; + *oper1 = tmp; +} + + +void +slang_operation_add_children(slang_operation *oper, GLuint num_children) +{ + GLuint i; + assert(oper->num_children == 0); + assert(oper->children == NULL); + oper->num_children = num_children; + oper->children = slang_operation_new(num_children); + for (i = 0; i < num_children; i++) { + oper->children[i].locals = _slang_variable_scope_new(oper->locals); + } +} + diff --git a/src/mesa/slang/slang_compile_operation.h b/src/mesa/slang/slang_compile_operation.h new file mode 100644 index 00000000000..1f15c198963 --- /dev/null +++ b/src/mesa/slang/slang_compile_operation.h @@ -0,0 +1,225 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_COMPILE_OPERATION_H +#define SLANG_COMPILE_OPERATION_H + + +/** + * Types of slang operations. + * These are the types of the AST (abstract syntax tree) nodes. + * [foo] indicates a sub-tree or reference to another type of node + */ +typedef enum slang_operation_type_ +{ + SLANG_OPER_NONE, + SLANG_OPER_BLOCK_NO_NEW_SCOPE, /* "{" sequence "}" */ + SLANG_OPER_BLOCK_NEW_SCOPE, /* "{" sequence "}" */ + SLANG_OPER_VARIABLE_DECL, /* [type] [var] or [var] = [expr] */ + SLANG_OPER_ASM, + SLANG_OPER_BREAK, /* "break" statement */ + SLANG_OPER_CONTINUE, /* "continue" statement */ + SLANG_OPER_DISCARD, /* "discard" (kill fragment) statement */ + SLANG_OPER_RETURN, /* "return" [expr] */ + SLANG_OPER_RETURN_INLINED, /* "return" [expr] from inlined function */ + SLANG_OPER_LABEL, /* a jump target */ + SLANG_OPER_EXPRESSION, /* [expr] */ + SLANG_OPER_IF, /* "if" [0] then [1] else [2] */ + SLANG_OPER_WHILE, /* "while" [cond] [body] */ + SLANG_OPER_DO, /* "do" [body] "while" [cond] */ + SLANG_OPER_FOR, /* "for" [init] [while] [incr] [body] */ + SLANG_OPER_VOID, /* nop */ + SLANG_OPER_LITERAL_BOOL, /* "true" or "false" */ + SLANG_OPER_LITERAL_INT, /* integer literal */ + SLANG_OPER_LITERAL_FLOAT, /* float literal */ + SLANG_OPER_IDENTIFIER, /* var name, func name, etc */ + SLANG_OPER_SEQUENCE, /* [expr] "," [expr] "," etc */ + SLANG_OPER_ASSIGN, /* [var] "=" [expr] */ + SLANG_OPER_ADDASSIGN, /* [var] "+=" [expr] */ + SLANG_OPER_SUBASSIGN, /* [var] "-=" [expr] */ + SLANG_OPER_MULASSIGN, /* [var] "*=" [expr] */ + SLANG_OPER_DIVASSIGN, /* [var] "/=" [expr] */ + /*SLANG_OPER_MODASSIGN, */ + /*SLANG_OPER_LSHASSIGN, */ + /*SLANG_OPER_RSHASSIGN, */ + /*SLANG_OPER_ORASSIGN, */ + /*SLANG_OPER_XORASSIGN, */ + /*SLANG_OPER_ANDASSIGN, */ + SLANG_OPER_SELECT, /* [expr] "?" [expr] ":" [expr] */ + SLANG_OPER_LOGICALOR, /* [expr] "||" [expr] */ + SLANG_OPER_LOGICALXOR, /* [expr] "^^" [expr] */ + SLANG_OPER_LOGICALAND, /* [expr] "&&" [expr] */ + /*SLANG_OPER_BITOR, */ + /*SLANG_OPER_BITXOR, */ + /*SLANG_OPER_BITAND, */ + SLANG_OPER_EQUAL, /* [expr] "==" [expr] */ + SLANG_OPER_NOTEQUAL, /* [expr] "!=" [expr] */ + SLANG_OPER_LESS, /* [expr] "<" [expr] */ + SLANG_OPER_GREATER, /* [expr] ">" [expr] */ + SLANG_OPER_LESSEQUAL, /* [expr] "<=" [expr] */ + SLANG_OPER_GREATEREQUAL, /* [expr] ">=" [expr] */ + /*SLANG_OPER_LSHIFT, */ + /*SLANG_OPER_RSHIFT, */ + SLANG_OPER_ADD, /* [expr] "+" [expr] */ + SLANG_OPER_SUBTRACT, /* [expr] "-" [expr] */ + SLANG_OPER_MULTIPLY, /* [expr] "*" [expr] */ + SLANG_OPER_DIVIDE, /* [expr] "/" [expr] */ + /*SLANG_OPER_MODULUS, */ + SLANG_OPER_PREINCREMENT, /* "++" [var] */ + SLANG_OPER_PREDECREMENT, /* "--" [var] */ + SLANG_OPER_PLUS, /* "-" [expr] */ + SLANG_OPER_MINUS, /* "+" [expr] */ + /*SLANG_OPER_COMPLEMENT, */ + SLANG_OPER_NOT, /* "!" [expr] */ + SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ + SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ + SLANG_OPER_NON_INLINED_CALL, /* a real function call */ + SLANG_OPER_METHOD, /* method call, such as v.length() */ + SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ + SLANG_OPER_POSTINCREMENT, /* [var] "++" */ + SLANG_OPER_POSTDECREMENT /* [var] "--" */ +} slang_operation_type; + + +/** + * A slang_operation is basically a compiled instruction (such as assignment, + * a while-loop, a conditional, a multiply, a function call, etc). + * The AST (abstract syntax tree) is built from these nodes. + * NOTE: This structure could have been implemented as a union of simpler + * structs which would correspond to the operation types above. + */ +typedef struct slang_operation_ +{ + slang_operation_type type; + struct slang_operation_ *children; + GLuint num_children; + GLfloat literal[4]; /**< Used for float, int and bool values */ + GLuint literal_size; /**< 1, 2, 3, or 4 */ + slang_atom a_id; /**< type: asm, identifier, call, field */ + slang_atom a_obj; /**< object in a method call */ + slang_variable_scope *locals; /**< local vars for scope */ + struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */ + struct slang_variable_ *var; /**< If type == slang_oper_identier */ + struct slang_label_ *label; /**< If type == SLANG_OPER_LABEL */ + /** If type==SLANG_OPER_CALL and we're calling an array constructor, + * for which there's no real function, we need to have a flag to + * indicate such. num_children indicates number of elements. + */ + GLboolean array_constructor; +} slang_operation; + + +extern GLboolean +slang_operation_construct(slang_operation *); + +extern void +slang_operation_destruct(slang_operation *); + +extern void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope); + +extern GLboolean +slang_operation_copy(slang_operation *, const slang_operation *); + +extern slang_operation * +slang_operation_new(GLuint count); + +extern void +slang_operation_delete(slang_operation *oper); + +extern void +slang_operation_free_children(slang_operation *oper); + +extern slang_operation * +slang_operation_grow(GLuint *numChildren, slang_operation **children); + +extern slang_operation * +slang_operation_insert(GLuint *numChildren, slang_operation **children, + GLuint pos); + +extern slang_operation * +slang_operation_insert_child(slang_operation *oper, GLuint pos); + +extern void +_slang_operation_swap(slang_operation *oper0, slang_operation *oper1); + + +extern void +slang_operation_add_children(slang_operation *oper, GLuint num_children); + + +/** Return number of children of given node */ +static INLINE GLuint +slang_oper_num_children(const slang_operation *oper) +{ + return oper->num_children; +} + +/** Return child of given operation node */ +static INLINE slang_operation * +slang_oper_child(slang_operation *oper, GLuint child) +{ + assert(child < oper->num_children); + return &oper->children[child]; +} + + +/** Return child of given operation node, const version */ +static INLINE const slang_operation * +slang_oper_child_const(const slang_operation *oper, GLuint child) +{ + assert(child < oper->num_children); + return &oper->children[child]; +} + + +/** Init oper to a boolean literal. */ +static INLINE void +slang_operation_literal_bool(slang_operation *oper, GLboolean value) +{ + oper->type = SLANG_OPER_LITERAL_BOOL; + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (float) value; + oper->literal_size = 1; +} + + +/** Init oper to an int literal. */ +static INLINE void +slang_operation_literal_int(slang_operation *oper, GLint value) +{ + oper->type = SLANG_OPER_LITERAL_INT; + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (float) value; + oper->literal_size = 1; +} + + +#endif /* SLANG_COMPILE_OPERATION_H */ diff --git a/src/mesa/slang/slang_compile_struct.c b/src/mesa/slang/slang_compile_struct.c new file mode 100644 index 00000000000..e6c38730d7d --- /dev/null +++ b/src/mesa/slang/slang_compile_struct.c @@ -0,0 +1,174 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_struct.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_mem.h" +#include "slang_compile.h" + + +GLvoid +_slang_struct_scope_ctr(slang_struct_scope * self) +{ + self->structs = NULL; + self->num_structs = 0; + self->outer_scope = NULL; +} + +void +slang_struct_scope_destruct(slang_struct_scope * scope) +{ + GLuint i; + + for (i = 0; i < scope->num_structs; i++) + slang_struct_destruct(scope->structs + i); + _slang_free(scope->structs); + /* do not free scope->outer_scope */ +} + +int +slang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y) +{ + slang_struct_scope z; + GLuint i; + + _slang_struct_scope_ctr(&z); + z.structs = (slang_struct *) + _slang_alloc(y->num_structs * sizeof(slang_struct)); + if (z.structs == NULL) { + slang_struct_scope_destruct(&z); + return 0; + } + for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++) + if (!slang_struct_construct(&z.structs[z.num_structs])) { + slang_struct_scope_destruct(&z); + return 0; + } + for (i = 0; i < z.num_structs; i++) + if (!slang_struct_copy(&z.structs[i], &y->structs[i])) { + slang_struct_scope_destruct(&z); + return 0; + } + z.outer_scope = y->outer_scope; + slang_struct_scope_destruct(x); + *x = z; + return 1; +} + +slang_struct * +slang_struct_scope_find(slang_struct_scope * stru, slang_atom a_name, + int all_scopes) +{ + GLuint i; + + for (i = 0; i < stru->num_structs; i++) + if (a_name == stru->structs[i].a_name) + return &stru->structs[i]; + if (all_scopes && stru->outer_scope != NULL) + return slang_struct_scope_find(stru->outer_scope, a_name, 1); + return NULL; +} + +/* slang_struct */ + +int +slang_struct_construct(slang_struct * stru) +{ + stru->a_name = SLANG_ATOM_NULL; + stru->fields = (slang_variable_scope *) + _slang_alloc(sizeof(slang_variable_scope)); + if (stru->fields == NULL) + return 0; + _slang_variable_scope_ctr(stru->fields); + + stru->structs = + (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope)); + if (stru->structs == NULL) { + slang_variable_scope_destruct(stru->fields); + _slang_free(stru->fields); + return 0; + } + _slang_struct_scope_ctr(stru->structs); + stru->constructor = NULL; + return 1; +} + +void +slang_struct_destruct(slang_struct * stru) +{ + slang_variable_scope_destruct(stru->fields); + _slang_free(stru->fields); + slang_struct_scope_destruct(stru->structs); + _slang_free(stru->structs); +} + +int +slang_struct_copy(slang_struct * x, const slang_struct * y) +{ + slang_struct z; + + if (!slang_struct_construct(&z)) + return 0; + z.a_name = y->a_name; + if (!slang_variable_scope_copy(z.fields, y->fields)) { + slang_struct_destruct(&z); + return 0; + } + if (!slang_struct_scope_copy(z.structs, y->structs)) { + slang_struct_destruct(&z); + return 0; + } + slang_struct_destruct(x); + *x = z; + return 1; +} + +int +slang_struct_equal(const slang_struct * x, const slang_struct * y) +{ + GLuint i; + + if (x->fields->num_variables != y->fields->num_variables) + return 0; + + for (i = 0; i < x->fields->num_variables; i++) { + const slang_variable *varx = x->fields->variables[i]; + const slang_variable *vary = y->fields->variables[i]; + + if (varx->a_name != vary->a_name) + return 0; + if (!slang_type_specifier_equal(&varx->type.specifier, + &vary->type.specifier)) + return 0; + if (varx->type.specifier.type == SLANG_SPEC_ARRAY) + if (varx->array_len != vary->array_len) + return GL_FALSE; + } + return 1; +} diff --git a/src/mesa/slang/slang_compile_struct.h b/src/mesa/slang/slang_compile_struct.h new file mode 100644 index 00000000000..90c5512f4d3 --- /dev/null +++ b/src/mesa/slang/slang_compile_struct.h @@ -0,0 +1,66 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_STRUCT_H +#define SLANG_COMPILE_STRUCT_H + +#if defined __cplusplus +extern "C" { +#endif + +struct slang_function_; + +typedef struct slang_struct_scope_ +{ + struct slang_struct_ *structs; + GLuint num_structs; + struct slang_struct_scope_ *outer_scope; +} slang_struct_scope; + +extern GLvoid +_slang_struct_scope_ctr (slang_struct_scope *); + +void slang_struct_scope_destruct (slang_struct_scope *); +int slang_struct_scope_copy (slang_struct_scope *, const slang_struct_scope *); +struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom, int); + +typedef struct slang_struct_ +{ + slang_atom a_name; + struct slang_variable_scope_ *fields; + slang_struct_scope *structs; + struct slang_function_ *constructor; +} slang_struct; + +int slang_struct_construct (slang_struct *); +void slang_struct_destruct (slang_struct *); +int slang_struct_copy (slang_struct *, const slang_struct *); +int slang_struct_equal (const slang_struct *, const slang_struct *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/slang/slang_compile_variable.c b/src/mesa/slang/slang_compile_variable.c new file mode 100644 index 00000000000..23c08a9039d --- /dev/null +++ b/src/mesa/slang/slang_compile_variable.c @@ -0,0 +1,247 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_variable.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_mem.h" + + +static slang_variable * +slang_variable_new(void) +{ + slang_variable *v = (slang_variable *) _slang_alloc(sizeof(slang_variable)); + if (v) { + if (!slang_variable_construct(v)) { + _slang_free(v); + v = NULL; + } + } + return v; +} + + +static void +slang_variable_delete(slang_variable * var) +{ + slang_variable_destruct(var); + _slang_free(var); +} + + +/* + * slang_variable_scope + */ + +slang_variable_scope * +_slang_variable_scope_new(slang_variable_scope *parent) +{ + slang_variable_scope *s; + s = (slang_variable_scope *) _slang_alloc(sizeof(slang_variable_scope)); + if (s) + s->outer_scope = parent; + return s; +} + + +GLvoid +_slang_variable_scope_ctr(slang_variable_scope * self) +{ + self->variables = NULL; + self->num_variables = 0; + self->outer_scope = NULL; +} + +void +slang_variable_scope_destruct(slang_variable_scope * scope) +{ + unsigned int i; + + if (!scope) + return; + for (i = 0; i < scope->num_variables; i++) { + if (scope->variables[i]) + slang_variable_delete(scope->variables[i]); + } + _slang_free(scope->variables); + /* do not free scope->outer_scope */ +} + +int +slang_variable_scope_copy(slang_variable_scope * x, + const slang_variable_scope * y) +{ + slang_variable_scope z; + unsigned int i; + + _slang_variable_scope_ctr(&z); + z.variables = (slang_variable **) + _slang_alloc(y->num_variables * sizeof(slang_variable *)); + if (z.variables == NULL) { + slang_variable_scope_destruct(&z); + return 0; + } + for (z.num_variables = 0; z.num_variables < y->num_variables; + z.num_variables++) { + z.variables[z.num_variables] = slang_variable_new(); + if (!z.variables[z.num_variables]) { + slang_variable_scope_destruct(&z); + return 0; + } + } + for (i = 0; i < z.num_variables; i++) { + if (!slang_variable_copy(z.variables[i], y->variables[i])) { + slang_variable_scope_destruct(&z); + return 0; + } + } + z.outer_scope = y->outer_scope; + slang_variable_scope_destruct(x); + *x = z; + return 1; +} + + +/** + * Grow the variable list by one. + * \return pointer to space for the new variable (will be initialized) + */ +slang_variable * +slang_variable_scope_grow(slang_variable_scope *scope) +{ + const int n = scope->num_variables; + scope->variables = (slang_variable **) + _slang_realloc(scope->variables, + n * sizeof(slang_variable *), + (n + 1) * sizeof(slang_variable *)); + if (!scope->variables) + return NULL; + + scope->num_variables++; + + scope->variables[n] = slang_variable_new(); + if (!scope->variables[n]) + return NULL; + + return scope->variables[n]; +} + + + +/* slang_variable */ + +int +slang_variable_construct(slang_variable * var) +{ + if (!slang_fully_specified_type_construct(&var->type)) + return 0; + var->a_name = SLANG_ATOM_NULL; + var->array_len = 0; + var->initializer = NULL; + var->size = 0; + var->isTemp = GL_FALSE; + var->store = NULL; + var->declared = 0; + return 1; +} + + +void +slang_variable_destruct(slang_variable * var) +{ + slang_fully_specified_type_destruct(&var->type); + if (var->initializer != NULL) { + slang_operation_destruct(var->initializer); + _slang_free(var->initializer); + } +#if 0 + if (var->aux) { + free(var->aux); + } +#endif +} + + +int +slang_variable_copy(slang_variable * x, const slang_variable * y) +{ + slang_variable z; + + if (!slang_variable_construct(&z)) + return 0; + if (!slang_fully_specified_type_copy(&z.type, &y->type)) { + slang_variable_destruct(&z); + return 0; + } + z.a_name = y->a_name; + z.array_len = y->array_len; + if (y->initializer != NULL) { + z.initializer + = (slang_operation *) _slang_alloc(sizeof(slang_operation)); + if (z.initializer == NULL) { + slang_variable_destruct(&z); + return 0; + } + if (!slang_operation_construct(z.initializer)) { + _slang_free(z.initializer); + slang_variable_destruct(&z); + return 0; + } + if (!slang_operation_copy(z.initializer, y->initializer)) { + slang_variable_destruct(&z); + return 0; + } + } + z.size = y->size; + slang_variable_destruct(x); + *x = z; + return 1; +} + + +/** + * Search for named variable in given scope. + * \param all if true, search parent scopes too. + */ +slang_variable * +_slang_variable_locate(const slang_variable_scope * scope, + const slang_atom a_name, GLboolean all) +{ + while (scope) { + GLuint i; + for (i = 0; i < scope->num_variables; i++) + if (a_name == scope->variables[i]->a_name) + return scope->variables[i]; + if (all) + scope = scope->outer_scope; + else + scope = NULL; + } + return NULL; +} diff --git a/src/mesa/slang/slang_compile_variable.h b/src/mesa/slang/slang_compile_variable.h new file mode 100644 index 00000000000..5c9d248b354 --- /dev/null +++ b/src/mesa/slang/slang_compile_variable.h @@ -0,0 +1,90 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_COMPILE_VARIABLE_H +#define SLANG_COMPILE_VARIABLE_H + + +struct slang_ir_storage_; + + +/** + * A shading language program variable. + */ +typedef struct slang_variable_ +{ + slang_fully_specified_type type; /**< Variable's data type */ + slang_atom a_name; /**< The variable's name (char *) */ + GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */ + struct slang_operation_ *initializer; /**< Optional initializer code */ + GLuint size; /**< Variable's size in bytes */ + GLboolean is_global; + GLboolean isTemp; /**< a named temporary (__resultTmp) */ + GLboolean declared; /**< has the var been declared? */ + struct slang_ir_storage_ *store; /**< Storage for this var */ +} slang_variable; + + +/** + * Basically a list of variables, with a pointer to the parent scope. + */ +typedef struct slang_variable_scope_ +{ + slang_variable **variables; /**< Array [num_variables] of ptrs to vars */ + GLuint num_variables; + struct slang_variable_scope_ *outer_scope; +} slang_variable_scope; + + +extern slang_variable_scope * +_slang_variable_scope_new(slang_variable_scope *parent); + +extern GLvoid +_slang_variable_scope_ctr(slang_variable_scope *); + +extern void +slang_variable_scope_destruct(slang_variable_scope *); + +extern int +slang_variable_scope_copy(slang_variable_scope *, + const slang_variable_scope *); + +extern slang_variable * +slang_variable_scope_grow(slang_variable_scope *); + +extern int +slang_variable_construct(slang_variable *); + +extern void +slang_variable_destruct(slang_variable *); + +extern int +slang_variable_copy(slang_variable *, const slang_variable *); + +extern slang_variable * +_slang_variable_locate(const slang_variable_scope *, const slang_atom a_name, + GLboolean all); + + +#endif /* SLANG_COMPILE_VARIABLE_H */ diff --git a/src/mesa/slang/slang_emit.c b/src/mesa/slang/slang_emit.c new file mode 100644 index 00000000000..4d4c611dfe4 --- /dev/null +++ b/src/mesa/slang/slang_emit.c @@ -0,0 +1,2666 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_emit.c + * Emit program instructions (PI code) from IR trees. + * \author Brian Paul + */ + +/*** + *** NOTES + *** + *** To emit GPU instructions, we basically just do an in-order traversal + *** of the IR tree. + ***/ + + +#include "main/imports.h" +#include "main/context.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "slang_builtin.h" +#include "slang_emit.h" +#include "slang_mem.h" + + +#define PEEPHOLE_OPTIMIZATIONS 1 +#define ANNOTATE 0 + + +typedef struct +{ + slang_info_log *log; + slang_var_table *vt; + struct gl_program *prog; + struct gl_program **Subroutines; + GLuint NumSubroutines; + + GLuint MaxInstructions; /**< size of prog->Instructions[] buffer */ + + GLboolean UnresolvedFunctions; + + /* code-gen options */ + GLboolean EmitHighLevelInstructions; + GLboolean EmitCondCodes; + GLboolean EmitComments; + GLboolean EmitBeginEndSub; /* XXX TEMPORARY */ +} slang_emit_info; + + + +static struct gl_program * +new_subroutine(slang_emit_info *emitInfo, GLuint *id) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint n = emitInfo->NumSubroutines; + + emitInfo->Subroutines = (struct gl_program **) + _mesa_realloc(emitInfo->Subroutines, + n * sizeof(struct gl_program *), + (n + 1) * sizeof(struct gl_program *)); + emitInfo->Subroutines[n] = ctx->Driver.NewProgram(ctx, emitInfo->prog->Target, 0); + emitInfo->Subroutines[n]->Parameters = emitInfo->prog->Parameters; + emitInfo->NumSubroutines++; + *id = n; + return emitInfo->Subroutines[n]; +} + + +/** + * Convert a writemask to a swizzle. Used for testing cond codes because + * we only want to test the cond code component(s) that was set by the + * previous instruction. + */ +static GLuint +writemask_to_swizzle(GLuint writemask) +{ + if (writemask == WRITEMASK_X) + return SWIZZLE_XXXX; + if (writemask == WRITEMASK_Y) + return SWIZZLE_YYYY; + if (writemask == WRITEMASK_Z) + return SWIZZLE_ZZZZ; + if (writemask == WRITEMASK_W) + return SWIZZLE_WWWW; + return SWIZZLE_XYZW; /* shouldn't be hit */ +} + + +/** + * Convert a swizzle mask to a writemask. + * Note that the slang_ir_storage->Swizzle field can represent either a + * swizzle mask or a writemask, depending on how it's used. For example, + * when we parse "direction.yz" alone, we don't know whether .yz is a + * writemask or a swizzle. In this case, we encode ".yz" in store->Swizzle + * as a swizzle mask (.yz?? actually). Later, if direction.yz is used as + * an R-value, we use store->Swizzle as-is. Otherwise, if direction.yz is + * used as an L-value, we convert it to a writemask. + */ +static GLuint +swizzle_to_writemask(GLuint swizzle) +{ + GLuint i, writemask = 0x0; + for (i = 0; i < 4; i++) { + GLuint swz = GET_SWZ(swizzle, i); + if (swz <= SWIZZLE_W) { + writemask |= (1 << swz); + } + } + return writemask; +} + + +/** + * Swizzle a swizzle (function composition). + * That is, return swz2(swz1), or said another way: swz1.szw2 + * Example: swizzle_swizzle(".zwxx", ".xxyw") yields ".zzwx" + */ +GLuint +_slang_swizzle_swizzle(GLuint swz1, GLuint swz2) +{ + GLuint i, swz, s[4]; + for (i = 0; i < 4; i++) { + GLuint c = GET_SWZ(swz2, i); + if (c <= SWIZZLE_W) + s[i] = GET_SWZ(swz1, c); + else + s[i] = c; + } + swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]); + return swz; +} + + +/** + * Return the default swizzle mask for accessing a variable of the + * given size (in floats). If size = 1, comp is used to identify + * which component [0..3] of the register holds the variable. + */ +GLuint +_slang_var_swizzle(GLint size, GLint comp) +{ + switch (size) { + case 1: + return MAKE_SWIZZLE4(comp, SWIZZLE_NIL, SWIZZLE_NIL, SWIZZLE_NIL); + case 2: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); + case 3: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); + default: + return SWIZZLE_XYZW; + } +} + + + +/** + * Allocate storage for the given node (if it hasn't already been allocated). + * + * Typically this is temporary storage for an intermediate result (such as + * for a multiply or add, etc). + * + * If n->Store does not exist it will be created and will be of the size + * specified by defaultSize. + */ +static GLboolean +alloc_node_storage(slang_emit_info *emitInfo, slang_ir_node *n, + GLint defaultSize) +{ + assert(!n->Var); + if (!n->Store) { + assert(defaultSize > 0); + n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, defaultSize); + if (!n->Store) { + return GL_FALSE; + } + } + + /* now allocate actual register(s). I.e. set n->Store->Index >= 0 */ + if (n->Store->Index < 0) { + if (!_slang_alloc_temp(emitInfo->vt, n->Store)) { + slang_info_log_error(emitInfo->log, + "Ran out of registers, too many temporaries"); + _slang_free(n->Store); + n->Store = NULL; + return GL_FALSE; + } + } + return GL_TRUE; +} + + +/** + * Free temporary storage, if n->Store is, in fact, temp storage. + * Otherwise, no-op. + */ +static void +free_node_storage(slang_var_table *vt, slang_ir_node *n) +{ + if (n->Store->File == PROGRAM_TEMPORARY && + n->Store->Index >= 0 && + n->Opcode != IR_SWIZZLE) { + if (_slang_is_temp(vt, n->Store)) { + _slang_free_temp(vt, n->Store); + n->Store->Index = -1; + n->Store = NULL; /* XXX this may not be needed */ + } + } +} + + +/** + * Helper function to allocate a short-term temporary. + * Free it with _slang_free_temp(). + */ +static GLboolean +alloc_local_temp(slang_emit_info *emitInfo, slang_ir_storage *temp, GLint size) +{ + assert(size >= 1); + assert(size <= 4); + memset(temp, 0, sizeof(*temp)); + temp->Size = size; + temp->File = PROGRAM_TEMPORARY; + temp->Index = -1; + return _slang_alloc_temp(emitInfo->vt, temp); +} + + +/** + * Remove any SWIZZLE_NIL terms from given swizzle mask. + * For a swizzle like .z??? generate .zzzz (replicate single component). + * Else, for .wx?? generate .wxzw (insert default component for the position). + */ +static GLuint +fix_swizzle(GLuint swizzle) +{ + GLuint c0 = GET_SWZ(swizzle, 0), + c1 = GET_SWZ(swizzle, 1), + c2 = GET_SWZ(swizzle, 2), + c3 = GET_SWZ(swizzle, 3); + if (c1 == SWIZZLE_NIL && c2 == SWIZZLE_NIL && c3 == SWIZZLE_NIL) { + /* smear first component across all positions */ + c1 = c2 = c3 = c0; + } + else { + /* insert default swizzle components */ + if (c0 == SWIZZLE_NIL) + c0 = SWIZZLE_X; + if (c1 == SWIZZLE_NIL) + c1 = SWIZZLE_Y; + if (c2 == SWIZZLE_NIL) + c2 = SWIZZLE_Z; + if (c3 == SWIZZLE_NIL) + c3 = SWIZZLE_W; + } + return MAKE_SWIZZLE4(c0, c1, c2, c3); +} + + + +/** + * Convert IR storage to an instruction dst register. + */ +static void +storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st) +{ + const GLboolean relAddr = st->RelAddr; + const GLint size = st->Size; + GLint index = st->Index; + GLuint swizzle = st->Swizzle; + + assert(index >= 0); + /* if this is storage relative to some parent storage, walk up the tree */ + while (st->Parent) { + st = st->Parent; + assert(st->Index >= 0); + index += st->Index; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + + assert(st->File != PROGRAM_UNDEFINED); + dst->File = st->File; + + assert(index >= 0); + dst->Index = index; + + assert(size >= 1); + assert(size <= 4); + + if (swizzle != SWIZZLE_XYZW) { + dst->WriteMask = swizzle_to_writemask(swizzle); + } + else { + switch (size) { + case 1: + dst->WriteMask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); + break; + case 2: + dst->WriteMask = WRITEMASK_XY; + break; + case 3: + dst->WriteMask = WRITEMASK_XYZ; + break; + case 4: + dst->WriteMask = WRITEMASK_XYZW; + break; + default: + ; /* error would have been caught above */ + } + } + + dst->RelAddr = relAddr; +} + + +/** + * Convert IR storage to an instruction src register. + */ +static void +storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) +{ + const GLboolean relAddr = st->RelAddr; + GLint index = st->Index; + GLuint swizzle = st->Swizzle; + + /* if this is storage relative to some parent storage, walk up the tree */ + assert(index >= 0); + while (st->Parent) { + st = st->Parent; + if (st->Index < 0) { + /* an error should have been reported already */ + return; + } + assert(st->Index >= 0); + index += st->Index; + swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); + } + + assert(st->File >= 0); +#if 1 /* XXX temporary */ + if (st->File == PROGRAM_UNDEFINED) { + slang_ir_storage *st0 = (slang_ir_storage *) st; + st0->File = PROGRAM_TEMPORARY; + } +#endif + assert(st->File < PROGRAM_FILE_MAX); + src->File = st->File; + + assert(index >= 0); + src->Index = index; + + swizzle = fix_swizzle(swizzle); + assert(GET_SWZ(swizzle, 0) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 1) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 2) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 3) <= SWIZZLE_W); + src->Swizzle = swizzle; + + src->RelAddr = relAddr; +} + + +/* + * Setup storage pointing to a scalar constant/literal. + */ +static void +constant_to_storage(slang_emit_info *emitInfo, + GLfloat val, + slang_ir_storage *store) +{ + GLuint swizzle; + GLint reg; + GLfloat value[4]; + + value[0] = val; + reg = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, + value, 1, &swizzle); + + memset(store, 0, sizeof(*store)); + store->File = PROGRAM_CONSTANT; + store->Index = reg; + store->Swizzle = swizzle; +} + + +/** + * Add new instruction at end of given program. + * \param prog the program to append instruction onto + * \param opcode opcode for the new instruction + * \return pointer to the new instruction + */ +static struct prog_instruction * +new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode) +{ + struct gl_program *prog = emitInfo->prog; + struct prog_instruction *inst; + +#if 0 + /* print prev inst */ + if (prog->NumInstructions > 0) { + _mesa_print_instruction(prog->Instructions + prog->NumInstructions - 1); + } +#endif + assert(prog->NumInstructions <= emitInfo->MaxInstructions); + + if (prog->NumInstructions == emitInfo->MaxInstructions) { + /* grow the instruction buffer */ + emitInfo->MaxInstructions += 20; + prog->Instructions = + _mesa_realloc_instructions(prog->Instructions, + prog->NumInstructions, + emitInfo->MaxInstructions); + if (!prog->Instructions) { + return NULL; + } + } + + inst = prog->Instructions + prog->NumInstructions; + prog->NumInstructions++; + _mesa_init_instructions(inst, 1); + inst->Opcode = opcode; + inst->BranchTarget = -1; /* invalid */ + /* + printf("New inst %d: %p %s\n", prog->NumInstructions-1,(void*)inst, + _mesa_opcode_string(inst->Opcode)); + */ + return inst; +} + + +static struct prog_instruction * +emit_arl_load(slang_emit_info *emitInfo, + gl_register_file file, GLint index, GLuint swizzle) +{ + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL); + if (inst) { + inst->SrcReg[0].File = file; + inst->SrcReg[0].Index = index; + inst->SrcReg[0].Swizzle = fix_swizzle(swizzle); + inst->DstReg.File = PROGRAM_ADDRESS; + inst->DstReg.Index = 0; + inst->DstReg.WriteMask = WRITEMASK_X; + } + return inst; +} + + +/** + * Emit a new instruction with given opcode, operands. + * At this point the instruction may have multiple indirect register + * loads/stores. We convert those into ARL loads and address-relative + * operands. See comments inside. + * At some point in the future we could directly emit indirectly addressed + * registers in Mesa GPU instructions. + */ +static struct prog_instruction * +emit_instruction(slang_emit_info *emitInfo, + gl_inst_opcode opcode, + const slang_ir_storage *dst, + const slang_ir_storage *src0, + const slang_ir_storage *src1, + const slang_ir_storage *src2) +{ + struct prog_instruction *inst; + GLuint numIndirect = 0; + const slang_ir_storage *src[3]; + slang_ir_storage newSrc[3], newDst; + GLuint i; + GLboolean isTemp[3]; + + isTemp[0] = isTemp[1] = isTemp[2] = GL_FALSE; + + src[0] = src0; + src[1] = src1; + src[2] = src2; + + /* count up how many operands are indirect loads */ + for (i = 0; i < 3; i++) { + if (src[i] && src[i]->IsIndirect) + numIndirect++; + } + if (dst && dst->IsIndirect) + numIndirect++; + + /* Take special steps for indirect register loads. + * If we had multiple address registers this would be simpler. + * For example, this GLSL code: + * x[i] = y[j] + z[k]; + * would translate into something like: + * ARL ADDR.x, i; + * ARL ADDR.y, j; + * ARL ADDR.z, k; + * ADD TEMP[ADDR.x+5], TEMP[ADDR.y+9], TEMP[ADDR.z+4]; + * But since we currently only have one address register we have to do this: + * ARL ADDR.x, i; + * MOV t1, TEMP[ADDR.x+9]; + * ARL ADDR.x, j; + * MOV t2, TEMP[ADDR.x+4]; + * ARL ADDR.x, k; + * ADD TEMP[ADDR.x+5], t1, t2; + * The code here figures this out... + */ + if (numIndirect > 0) { + for (i = 0; i < 3; i++) { + if (src[i] && src[i]->IsIndirect) { + /* load the ARL register with the indirect register */ + emit_arl_load(emitInfo, + src[i]->IndirectFile, + src[i]->IndirectIndex, + src[i]->IndirectSwizzle); + + if (numIndirect > 1) { + /* Need to load src[i] into a temporary register */ + slang_ir_storage srcRelAddr; + alloc_local_temp(emitInfo, &newSrc[i], src[i]->Size); + isTemp[i] = GL_TRUE; + + /* set RelAddr flag on src register */ + srcRelAddr = *src[i]; + srcRelAddr.RelAddr = GL_TRUE; + srcRelAddr.IsIndirect = GL_FALSE; /* not really needed */ + + /* MOV newSrc, srcRelAddr; */ + inst = emit_instruction(emitInfo, + OPCODE_MOV, + &newSrc[i], + &srcRelAddr, + NULL, + NULL); + if (!inst) { + return NULL; + } + + src[i] = &newSrc[i]; + } + else { + /* just rewrite the src[i] storage to be ARL-relative */ + newSrc[i] = *src[i]; + newSrc[i].RelAddr = GL_TRUE; + newSrc[i].IsIndirect = GL_FALSE; /* not really needed */ + src[i] = &newSrc[i]; + } + } + } + } + + /* Take special steps for indirect dest register write */ + if (dst && dst->IsIndirect) { + /* load the ARL register with the indirect register */ + emit_arl_load(emitInfo, + dst->IndirectFile, + dst->IndirectIndex, + dst->IndirectSwizzle); + newDst = *dst; + newDst.RelAddr = GL_TRUE; + newDst.IsIndirect = GL_FALSE; + dst = &newDst; + } + + /* OK, emit the instruction and its dst, src regs */ + inst = new_instruction(emitInfo, opcode); + if (!inst) + return NULL; + + if (dst) + storage_to_dst_reg(&inst->DstReg, dst); + + for (i = 0; i < 3; i++) { + if (src[i]) + storage_to_src_reg(&inst->SrcReg[i], src[i]); + } + + /* Free any temp registers that we allocated above */ + for (i = 0; i < 3; i++) { + if (isTemp[i]) + _slang_free_temp(emitInfo->vt, &newSrc[i]); + } + + return inst; +} + + + +/** + * Put a comment on the given instruction. + */ +static void +inst_comment(struct prog_instruction *inst, const char *comment) +{ + if (inst) + inst->Comment = _mesa_strdup(comment); +} + + + +/** + * Return pointer to last instruction in program. + */ +static struct prog_instruction * +prev_instruction(slang_emit_info *emitInfo) +{ + struct gl_program *prog = emitInfo->prog; + if (prog->NumInstructions == 0) + return NULL; + else + return prog->Instructions + prog->NumInstructions - 1; +} + + +static struct prog_instruction * +emit(slang_emit_info *emitInfo, slang_ir_node *n); + + +/** + * Return an annotation string for given node's storage. + */ +static char * +storage_annotation(const slang_ir_node *n, const struct gl_program *prog) +{ +#if ANNOTATE + const slang_ir_storage *st = n->Store; + static char s[100] = ""; + + if (!st) + return _mesa_strdup(""); + + switch (st->File) { + case PROGRAM_CONSTANT: + if (st->Index >= 0) { + const GLfloat *val = prog->Parameters->ParameterValues[st->Index]; + if (st->Swizzle == SWIZZLE_NOOP) + _mesa_snprintf(s, sizeof(s), "{%g, %g, %g, %g}", val[0], val[1], val[2], val[3]); + else { + _mesa_snprintf(s, sizeof(s), "%g", val[GET_SWZ(st->Swizzle, 0)]); + } + } + break; + case PROGRAM_TEMPORARY: + if (n->Var) + _mesa_snprintf(s, sizeof(s), "%s", (char *) n->Var->a_name); + else + _mesa_snprintf(s, sizeof(s), "t[%d]", st->Index); + break; + case PROGRAM_STATE_VAR: + case PROGRAM_UNIFORM: + _mesa_snprintf(s, sizeof(s), "%s", prog->Parameters->Parameters[st->Index].Name); + break; + case PROGRAM_VARYING: + _mesa_snprintf(s, sizeof(s), "%s", prog->Varying->Parameters[st->Index].Name); + break; + case PROGRAM_INPUT: + _mesa_snprintf(s, sizeof(s), "input[%d]", st->Index); + break; + case PROGRAM_OUTPUT: + _mesa_snprintf(s, sizeof(s), "output[%d]", st->Index); + break; + default: + s[0] = 0; + } + return _mesa_strdup(s); +#else + return NULL; +#endif +} + + +/** + * Return an annotation string for an instruction. + */ +static char * +instruction_annotation(gl_inst_opcode opcode, char *dstAnnot, + char *srcAnnot0, char *srcAnnot1, char *srcAnnot2) +{ +#if ANNOTATE + const char *operator; + char *s; + int len = 50; + + if (dstAnnot) + len += strlen(dstAnnot); + else + dstAnnot = _mesa_strdup(""); + + if (srcAnnot0) + len += strlen(srcAnnot0); + else + srcAnnot0 = _mesa_strdup(""); + + if (srcAnnot1) + len += strlen(srcAnnot1); + else + srcAnnot1 = _mesa_strdup(""); + + if (srcAnnot2) + len += strlen(srcAnnot2); + else + srcAnnot2 = _mesa_strdup(""); + + switch (opcode) { + case OPCODE_ADD: + operator = "+"; + break; + case OPCODE_SUB: + operator = "-"; + break; + case OPCODE_MUL: + operator = "*"; + break; + case OPCODE_DP2: + operator = "DP2"; + break; + case OPCODE_DP3: + operator = "DP3"; + break; + case OPCODE_DP4: + operator = "DP4"; + break; + case OPCODE_XPD: + operator = "XPD"; + break; + case OPCODE_RSQ: + operator = "RSQ"; + break; + case OPCODE_SGT: + operator = ">"; + break; + default: + operator = ","; + } + + s = (char *) malloc(len); + _mesa_snprintf(s, len, "%s = %s %s %s %s", dstAnnot, + srcAnnot0, operator, srcAnnot1, srcAnnot2); + + free(dstAnnot); + free(srcAnnot0); + free(srcAnnot1); + free(srcAnnot2); + + return s; +#else + return NULL; +#endif +} + + +/** + * Emit an instruction that's just a comment. + */ +static struct prog_instruction * +emit_comment(slang_emit_info *emitInfo, const char *comment) +{ + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_NOP); + if (inst) { + inst_comment(inst, comment); + } + return inst; +} + + +/** + * Generate code for a simple arithmetic instruction. + * Either 1, 2 or 3 operands. + */ +static struct prog_instruction * +emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) +{ + const slang_ir_info *info = _slang_ir_info(n->Opcode); + struct prog_instruction *inst; + GLuint i; + + assert(info); + assert(info->InstOpcode != OPCODE_NOP); + +#if PEEPHOLE_OPTIMIZATIONS + /* Look for MAD opportunity */ + if (info->NumParams == 2 && + n->Opcode == IR_ADD && n->Children[0]->Opcode == IR_MUL) { + /* found pattern IR_ADD(IR_MUL(A, B), C) */ + emit(emitInfo, n->Children[0]->Children[0]); /* A */ + emit(emitInfo, n->Children[0]->Children[1]); /* B */ + emit(emitInfo, n->Children[1]); /* C */ + if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ + return NULL; + } + + inst = emit_instruction(emitInfo, + OPCODE_MAD, + n->Store, + n->Children[0]->Children[0]->Store, + n->Children[0]->Children[1]->Store, + n->Children[1]->Store); + + free_node_storage(emitInfo->vt, n->Children[0]->Children[0]); + free_node_storage(emitInfo->vt, n->Children[0]->Children[1]); + free_node_storage(emitInfo->vt, n->Children[1]); + return inst; + } + + if (info->NumParams == 2 && + n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) { + /* found pattern IR_ADD(A, IR_MUL(B, C)) */ + emit(emitInfo, n->Children[0]); /* A */ + emit(emitInfo, n->Children[1]->Children[0]); /* B */ + emit(emitInfo, n->Children[1]->Children[1]); /* C */ + if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ + return NULL; + } + + inst = emit_instruction(emitInfo, + OPCODE_MAD, + n->Store, + n->Children[1]->Children[0]->Store, + n->Children[1]->Children[1]->Store, + n->Children[0]->Store); + + free_node_storage(emitInfo->vt, n->Children[1]->Children[0]); + free_node_storage(emitInfo->vt, n->Children[1]->Children[1]); + free_node_storage(emitInfo->vt, n->Children[0]); + return inst; + } +#endif + + /* gen code for children, may involve temp allocation */ + for (i = 0; i < info->NumParams; i++) { + emit(emitInfo, n->Children[i]); + if (!n->Children[i] || !n->Children[i]->Store) { + /* error recovery */ + return NULL; + } + } + + /* result storage */ + if (!alloc_node_storage(emitInfo, n, -1)) { + return NULL; + } + + inst = emit_instruction(emitInfo, + info->InstOpcode, + n->Store, /* dest */ + (info->NumParams > 0 ? n->Children[0]->Store : NULL), + (info->NumParams > 1 ? n->Children[1]->Store : NULL), + (info->NumParams > 2 ? n->Children[2]->Store : NULL) + ); + + /* free temps */ + for (i = 0; i < info->NumParams; i++) + free_node_storage(emitInfo->vt, n->Children[i]); + + return inst; +} + + +/** + * Emit code for == and != operators. These could normally be handled + * by emit_arith() except we need to be able to handle structure comparisons. + */ +static struct prog_instruction * +emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst = NULL; + GLint size; + + assert(n->Opcode == IR_EQUAL || n->Opcode == IR_NOTEQUAL); + + /* gen code for children */ + emit(emitInfo, n->Children[0]); + emit(emitInfo, n->Children[1]); + + if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) { + /* XXX this error should have been caught in slang_codegen.c */ + slang_info_log_error(emitInfo->log, "invalid operands to == or !="); + n->Store = NULL; + return NULL; + } + + /* final result is 1 bool */ + if (!alloc_node_storage(emitInfo, n, 1)) + return NULL; + + size = n->Children[0]->Store->Size; + + if (size == 1) { + gl_inst_opcode opcode = n->Opcode == IR_EQUAL ? OPCODE_SEQ : OPCODE_SNE; + inst = emit_instruction(emitInfo, + opcode, + n->Store, /* dest */ + n->Children[0]->Store, + n->Children[1]->Store, + NULL); + } + else if (size <= 4) { + /* compare two vectors. + * Unfortunately, there's no instruction to compare vectors and + * return a scalar result. Do it with some compare and dot product + * instructions... + */ + GLuint swizzle; + gl_inst_opcode dotOp; + slang_ir_storage tempStore; + + if (!alloc_local_temp(emitInfo, &tempStore, 4)) { + n->Store = NULL; + return NULL; + /* out of temps */ + } + + if (size == 4) { + dotOp = OPCODE_DP4; + swizzle = SWIZZLE_XYZW; + } + else if (size == 3) { + dotOp = OPCODE_DP3; + swizzle = SWIZZLE_XYZW; + } + else { + assert(size == 2); + dotOp = OPCODE_DP3; /* XXX use OPCODE_DP2 eventually */ + swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y); + } + + /* Compute inequality (temp = (A != B)) */ + inst = emit_instruction(emitInfo, + OPCODE_SNE, + &tempStore, + n->Children[0]->Store, + n->Children[1]->Store, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Compare values"); + + /* Compute val = DOT(temp, temp) (reduction) */ + inst = emit_instruction(emitInfo, + dotOp, + n->Store, + &tempStore, + &tempStore, + NULL); + if (!inst) { + return NULL; + } + inst->SrcReg[0].Swizzle = inst->SrcReg[1].Swizzle = swizzle; /*override*/ + inst_comment(inst, "Reduce vec to bool"); + + _slang_free_temp(emitInfo->vt, &tempStore); /* free temp */ + + if (n->Opcode == IR_EQUAL) { + /* compute val = !val.x with SEQ val, val, 0; */ + slang_ir_storage zero; + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, + OPCODE_SEQ, + n->Store, /* dest */ + n->Store, + &zero, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Invert true/false"); + } + } + else { + /* size > 4, struct or array compare. + * XXX this won't work reliably for structs with padding!! + */ + GLint i, num = (n->Children[0]->Store->Size + 3) / 4; + slang_ir_storage accTemp, sneTemp; + + if (!alloc_local_temp(emitInfo, &accTemp, 4)) + return NULL; + + if (!alloc_local_temp(emitInfo, &sneTemp, 4)) + return NULL; + + for (i = 0; i < num; i++) { + slang_ir_storage srcStore0 = *n->Children[0]->Store; + slang_ir_storage srcStore1 = *n->Children[1]->Store; + srcStore0.Index += i; + srcStore1.Index += i; + + if (i == 0) { + /* SNE accTemp, left[i], right[i] */ + inst = emit_instruction(emitInfo, OPCODE_SNE, + &accTemp, /* dest */ + &srcStore0, + &srcStore1, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Begin struct/array comparison"); + } + else { + /* SNE sneTemp, left[i], right[i] */ + inst = emit_instruction(emitInfo, OPCODE_SNE, + &sneTemp, /* dest */ + &srcStore0, + &srcStore1, + NULL); + if (!inst) { + return NULL; + } + /* ADD accTemp, accTemp, sneTemp; # like logical-OR */ + inst = emit_instruction(emitInfo, OPCODE_ADD, + &accTemp, /* dest */ + &accTemp, + &sneTemp, + NULL); + if (!inst) { + return NULL; + } + } + } + + /* compute accTemp.x || accTemp.y || accTemp.z || accTemp.w with DOT4 */ + inst = emit_instruction(emitInfo, OPCODE_DP4, + n->Store, + &accTemp, + &accTemp, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "End struct/array comparison"); + + if (n->Opcode == IR_EQUAL) { + /* compute tmp.x = !tmp.x via tmp.x = (tmp.x == 0) */ + slang_ir_storage zero; + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, OPCODE_SEQ, + n->Store, /* dest */ + n->Store, + &zero, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Invert true/false"); + } + + _slang_free_temp(emitInfo->vt, &accTemp); + _slang_free_temp(emitInfo->vt, &sneTemp); + } + + /* free temps */ + free_node_storage(emitInfo->vt, n->Children[0]); + free_node_storage(emitInfo->vt, n->Children[1]); + + return inst; +} + + + +/** + * Generate code for an IR_CLAMP instruction. + */ +static struct prog_instruction * +emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + slang_ir_node tmpNode; + + assert(n->Opcode == IR_CLAMP); + /* ch[0] = value + * ch[1] = min limit + * ch[2] = max limit + */ + + inst = emit(emitInfo, n->Children[0]); + + /* If lower limit == 0.0 and upper limit == 1.0, + * set prev instruction's SaturateMode field to SATURATE_ZERO_ONE. + * Else, + * emit OPCODE_MIN, OPCODE_MAX sequence. + */ +#if 0 + /* XXX this isn't quite finished yet */ + if (n->Children[1]->Opcode == IR_FLOAT && + n->Children[1]->Value[0] == 0.0 && + n->Children[1]->Value[1] == 0.0 && + n->Children[1]->Value[2] == 0.0 && + n->Children[1]->Value[3] == 0.0 && + n->Children[2]->Opcode == IR_FLOAT && + n->Children[2]->Value[0] == 1.0 && + n->Children[2]->Value[1] == 1.0 && + n->Children[2]->Value[2] == 1.0 && + n->Children[2]->Value[3] == 1.0) { + if (!inst) { + inst = prev_instruction(prog); + } + if (inst && inst->Opcode != OPCODE_NOP) { + /* and prev instruction's DstReg matches n->Children[0]->Store */ + inst->SaturateMode = SATURATE_ZERO_ONE; + n->Store = n->Children[0]->Store; + return inst; + } + } +#else + (void) inst; +#endif + + if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) + return NULL; + + emit(emitInfo, n->Children[1]); + emit(emitInfo, n->Children[2]); + + /* Some GPUs don't allow reading from output registers. So if the + * dest for this clamp() is an output reg, we can't use that reg for + * the intermediate result. Use a temp register instead. + */ + memset(&tmpNode, 0, sizeof(tmpNode)); + if (!alloc_node_storage(emitInfo, &tmpNode, n->Store->Size)) { + return NULL; + } + + /* tmp = max(ch[0], ch[1]) */ + inst = emit_instruction(emitInfo, OPCODE_MAX, + tmpNode.Store, /* dest */ + n->Children[0]->Store, + n->Children[1]->Store, + NULL); + if (!inst) { + return NULL; + } + + /* n->dest = min(tmp, ch[2]) */ + inst = emit_instruction(emitInfo, OPCODE_MIN, + n->Store, /* dest */ + tmpNode.Store, + n->Children[2]->Store, + NULL); + + free_node_storage(emitInfo->vt, &tmpNode); + + return inst; +} + + +static struct prog_instruction * +emit_negation(slang_emit_info *emitInfo, slang_ir_node *n) +{ + /* Implement as MOV dst, -src; */ + /* XXX we could look at the previous instruction and in some circumstances + * modify it to accomplish the negation. + */ + struct prog_instruction *inst; + + emit(emitInfo, n->Children[0]); + + if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) + return NULL; + + inst = emit_instruction(emitInfo, + OPCODE_MOV, + n->Store, /* dest */ + n->Children[0]->Store, + NULL, + NULL); + if (inst) { + inst->SrcReg[0].Negate = NEGATE_XYZW; + } + return inst; +} + + +static struct prog_instruction * +emit_label(slang_emit_info *emitInfo, const slang_ir_node *n) +{ + assert(n->Label); +#if 0 + /* XXX this fails in loop tail code - investigate someday */ + assert(_slang_label_get_location(n->Label) < 0); + _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, + emitInfo->prog); +#else + if (_slang_label_get_location(n->Label) < 0) + _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, + emitInfo->prog); +#endif + return NULL; +} + + +/** + * Emit code for a function call. + * Note that for each time a function is called, we emit the function's + * body code again because the set of available registers may be different. + */ +static struct prog_instruction * +emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct gl_program *progSave; + struct prog_instruction *inst; + GLuint subroutineId; + GLuint maxInstSave; + + assert(n->Opcode == IR_CALL); + assert(n->Label); + + /* save/push cur program */ + maxInstSave = emitInfo->MaxInstructions; + progSave = emitInfo->prog; + + emitInfo->prog = new_subroutine(emitInfo, &subroutineId); + emitInfo->MaxInstructions = emitInfo->prog->NumInstructions; + + _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, + emitInfo->prog); + + if (emitInfo->EmitBeginEndSub) { + /* BGNSUB isn't a real instruction. + * We require a label (i.e. "foobar:") though, if we're going to + * print the program in the NV format. The BNGSUB instruction is + * really just a NOP to attach the label to. + */ + inst = new_instruction(emitInfo, OPCODE_BGNSUB); + if (!inst) { + return NULL; + } + inst_comment(inst, n->Label->Name); + } + + /* body of function: */ + emit(emitInfo, n->Children[0]); + n->Store = n->Children[0]->Store; + + /* add RET instruction now, if needed */ + inst = prev_instruction(emitInfo); + if (inst && inst->Opcode != OPCODE_RET) { + inst = new_instruction(emitInfo, OPCODE_RET); + if (!inst) { + return NULL; + } + } + + if (emitInfo->EmitBeginEndSub) { + inst = new_instruction(emitInfo, OPCODE_ENDSUB); + if (!inst) { + return NULL; + } + inst_comment(inst, n->Label->Name); + } + + /* pop/restore cur program */ + emitInfo->prog = progSave; + emitInfo->MaxInstructions = maxInstSave; + + /* emit the function call */ + inst = new_instruction(emitInfo, OPCODE_CAL); + if (!inst) { + return NULL; + } + /* The branch target is just the subroutine number (changed later) */ + inst->BranchTarget = subroutineId; + inst_comment(inst, n->Label->Name); + assert(inst->BranchTarget >= 0); + + return inst; +} + + +/** + * Emit code for a 'return' statement. + */ +static struct prog_instruction * +emit_return(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + assert(n); + assert(n->Opcode == IR_RETURN); + assert(n->Label); + inst = new_instruction(emitInfo, OPCODE_RET); + if (inst) { + inst->DstReg.CondMask = COND_TR; /* always return */ + } + return inst; +} + + +static struct prog_instruction * +emit_kill(slang_emit_info *emitInfo) +{ + struct gl_fragment_program *fp; + struct prog_instruction *inst; + /* NV-KILL - discard fragment depending on condition code. + * Note that ARB-KILL depends on sign of vector operand. + */ + inst = new_instruction(emitInfo, OPCODE_KIL_NV); + if (!inst) { + return NULL; + } + inst->DstReg.CondMask = COND_TR; /* always kill */ + + assert(emitInfo->prog->Target == GL_FRAGMENT_PROGRAM_ARB); + fp = (struct gl_fragment_program *) emitInfo->prog; + fp->UsesKill = GL_TRUE; + + return inst; +} + + +static struct prog_instruction * +emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + gl_inst_opcode opcode; + GLboolean shadow = GL_FALSE; + + switch (n->Opcode) { + case IR_TEX: + opcode = OPCODE_TEX; + break; + case IR_TEX_SH: + opcode = OPCODE_TEX; + shadow = GL_TRUE; + break; + case IR_TEXB: + opcode = OPCODE_TXB; + break; + case IR_TEXB_SH: + opcode = OPCODE_TXB; + shadow = GL_TRUE; + break; + case IR_TEXP: + opcode = OPCODE_TXP; + break; + case IR_TEXP_SH: + opcode = OPCODE_TXP; + shadow = GL_TRUE; + break; + default: + _mesa_problem(NULL, "Bad IR TEX code"); + return NULL; + } + + if (n->Children[0]->Opcode == IR_ELEMENT) { + /* array is the sampler (a uniform which'll indicate the texture unit) */ + assert(n->Children[0]->Children[0]->Store); + assert(n->Children[0]->Children[0]->Store->File == PROGRAM_SAMPLER); + + emit(emitInfo, n->Children[0]); + + n->Children[0]->Var = n->Children[0]->Children[0]->Var; + } else { + /* this is the sampler (a uniform which'll indicate the texture unit) */ + assert(n->Children[0]->Store); + assert(n->Children[0]->Store->File == PROGRAM_SAMPLER); + } + + /* emit code for the texcoord operand */ + (void) emit(emitInfo, n->Children[1]); + + /* alloc storage for result of texture fetch */ + if (!alloc_node_storage(emitInfo, n, 4)) + return NULL; + + /* emit TEX instruction; Child[1] is the texcoord */ + inst = emit_instruction(emitInfo, + opcode, + n->Store, + n->Children[1]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + + inst->TexShadow = shadow; + + /* Store->Index is the uniform/sampler index */ + assert(n->Children[0]->Store->Index >= 0); + inst->TexSrcUnit = n->Children[0]->Store->Index; + inst->TexSrcTarget = n->Children[0]->Store->TexTarget; + + /* mark the sampler as being used */ + _mesa_use_uniform(emitInfo->prog->Parameters, + (char *) n->Children[0]->Var->a_name); + + return inst; +} + + +/** + * Assignment/copy + */ +static struct prog_instruction * +emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + assert(n->Opcode == IR_COPY); + + /* lhs */ + emit(emitInfo, n->Children[0]); + if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) { + /* an error should have been already recorded */ + return NULL; + } + + /* rhs */ + assert(n->Children[1]); + inst = emit(emitInfo, n->Children[1]); + + if (!n->Children[1]->Store || n->Children[1]->Store->Index < 0) { + if (!emitInfo->log->text && !emitInfo->UnresolvedFunctions) { + /* XXX this error should have been caught in slang_codegen.c */ + slang_info_log_error(emitInfo->log, "invalid assignment"); + } + return NULL; + } + + assert(n->Children[1]->Store->Index >= 0); + + /*assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size);*/ + + n->Store = n->Children[0]->Store; + + if (n->Store->File == PROGRAM_SAMPLER) { + /* no code generated for sampler assignments, + * just copy the sampler index/target at compile time. + */ + n->Store->Index = n->Children[1]->Store->Index; + n->Store->TexTarget = n->Children[1]->Store->TexTarget; + return NULL; + } + +#if PEEPHOLE_OPTIMIZATIONS + if (inst && + (n->Children[1]->Opcode != IR_SWIZZLE) && + _slang_is_temp(emitInfo->vt, n->Children[1]->Store) && + (inst->DstReg.File == n->Children[1]->Store->File) && + (inst->DstReg.Index == n->Children[1]->Store->Index) && + !n->Children[0]->Store->IsIndirect && + n->Children[0]->Store->Size <= 4) { + /* Peephole optimization: + * The Right-Hand-Side has its results in a temporary place. + * Modify the RHS (and the prev instruction) to store its results + * in the destination specified by n->Children[0]. + * Then, this MOVE is a no-op. + * Ex: + * MUL tmp, x, y; + * MOV a, tmp; + * becomes: + * MUL a, x, y; + */ + + /* fixup the previous instruction (which stored the RHS result) */ + assert(n->Children[0]->Store->Index >= 0); + storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store); + return inst; + } + else +#endif + { + if (n->Children[0]->Store->Size > 4) { + /* move matrix/struct etc (block of registers) */ + slang_ir_storage dstStore = *n->Children[0]->Store; + slang_ir_storage srcStore = *n->Children[1]->Store; + GLint size = srcStore.Size; + ASSERT(n->Children[1]->Store->Swizzle == SWIZZLE_NOOP); + dstStore.Size = 4; + srcStore.Size = 4; + while (size >= 4) { + inst = emit_instruction(emitInfo, OPCODE_MOV, + &dstStore, + &srcStore, + NULL, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "IR_COPY block"); + srcStore.Index++; + dstStore.Index++; + size -= 4; + } + } + else { + /* single register move */ + char *srcAnnot, *dstAnnot; + assert(n->Children[0]->Store->Index >= 0); + inst = emit_instruction(emitInfo, OPCODE_MOV, + n->Children[0]->Store, /* dest */ + n->Children[1]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + dstAnnot = storage_annotation(n->Children[0], emitInfo->prog); + srcAnnot = storage_annotation(n->Children[1], emitInfo->prog); + inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, + srcAnnot, NULL, NULL); + } + free_node_storage(emitInfo->vt, n->Children[1]); + return inst; + } +} + + +/** + * An IR_COND node wraps a boolean expression which is used by an + * IF or WHILE test. This is where we'll set condition codes, if needed. + */ +static struct prog_instruction * +emit_cond(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + assert(n->Opcode == IR_COND); + + if (!n->Children[0]) + return NULL; + + /* emit code for the expression */ + inst = emit(emitInfo, n->Children[0]); + + if (!n->Children[0]->Store) { + /* error recovery */ + return NULL; + } + + assert(n->Children[0]->Store); + /*assert(n->Children[0]->Store->Size == 1);*/ + + if (emitInfo->EmitCondCodes) { + if (inst && + n->Children[0]->Store && + inst->DstReg.File == n->Children[0]->Store->File && + inst->DstReg.Index == n->Children[0]->Store->Index) { + /* The previous instruction wrote to the register who's value + * we're testing. Just fix that instruction so that the + * condition codes are computed. + */ + inst->CondUpdate = GL_TRUE; + n->Store = n->Children[0]->Store; + return inst; + } + else { + /* This'll happen for things like "if (i) ..." where no code + * is normally generated for the expression "i". + * Generate a move instruction just to set condition codes. + */ + if (!alloc_node_storage(emitInfo, n, 1)) + return NULL; + inst = emit_instruction(emitInfo, OPCODE_MOV, + n->Store, /* dest */ + n->Children[0]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + inst->CondUpdate = GL_TRUE; + inst_comment(inst, "COND expr"); + _slang_free_temp(emitInfo->vt, n->Store); + return inst; + } + } + else { + /* No-op: the boolean result of the expression is in a regular reg */ + n->Store = n->Children[0]->Store; + return inst; + } +} + + +/** + * Logical-NOT + */ +static struct prog_instruction * +emit_not(slang_emit_info *emitInfo, slang_ir_node *n) +{ + static const struct { + gl_inst_opcode op, opNot; + } operators[] = { + { OPCODE_SLT, OPCODE_SGE }, + { OPCODE_SLE, OPCODE_SGT }, + { OPCODE_SGT, OPCODE_SLE }, + { OPCODE_SGE, OPCODE_SLT }, + { OPCODE_SEQ, OPCODE_SNE }, + { OPCODE_SNE, OPCODE_SEQ }, + { 0, 0 } + }; + struct prog_instruction *inst; + slang_ir_storage zero; + GLuint i; + + /* child expr */ + inst = emit(emitInfo, n->Children[0]); + +#if PEEPHOLE_OPTIMIZATIONS + if (inst) { + /* if the prev instruction was a comparison instruction, invert it */ + for (i = 0; operators[i].op; i++) { + if (inst->Opcode == operators[i].op) { + inst->Opcode = operators[i].opNot; + n->Store = n->Children[0]->Store; + return inst; + } + } + } +#endif + + /* else, invert using SEQ (v = v == 0) */ + if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) + return NULL; + + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, + OPCODE_SEQ, + n->Store, + n->Children[0]->Store, + &zero, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "NOT"); + + free_node_storage(emitInfo->vt, n->Children[0]); + + return inst; +} + + +static struct prog_instruction * +emit_if(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct gl_program *prog = emitInfo->prog; + GLuint ifInstLoc, elseInstLoc = 0; + GLuint condWritemask = 0; + + /* emit condition expression code */ + { + struct prog_instruction *inst; + inst = emit(emitInfo, n->Children[0]); + if (emitInfo->EmitCondCodes) { + if (!inst) { + /* error recovery */ + return NULL; + } + condWritemask = inst->DstReg.WriteMask; + } + } + + if (!n->Children[0]->Store) + return NULL; + +#if 0 + assert(n->Children[0]->Store->Size == 1); /* a bool! */ +#endif + + ifInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + if (emitInfo->EmitCondCodes) { + /* IF condcode THEN ... */ + struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_IF); + if (!ifInst) { + return NULL; + } + ifInst->DstReg.CondMask = COND_NE; /* if cond is non-zero */ + /* only test the cond code (1 of 4) that was updated by the + * previous instruction. + */ + ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + else { + struct prog_instruction *inst; + + /* IF src[0] THEN ... */ + inst = emit_instruction(emitInfo, OPCODE_IF, + NULL, /* dst */ + n->Children[0]->Store, /* op0 */ + NULL, + NULL); + if (!inst) { + return NULL; + } + } + } + else { + /* conditional jump to else, or endif */ + struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_BRA); + if (!ifInst) { + return NULL; + } + ifInst->DstReg.CondMask = COND_EQ; /* BRA if cond is zero */ + inst_comment(ifInst, "if zero"); + ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + + /* if body */ + emit(emitInfo, n->Children[1]); + + if (n->Children[2]) { + /* have else body */ + elseInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ELSE); + if (!inst) { + return NULL; + } + prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions - 1; + } + else { + /* jump to endif instruction */ + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BRA); + if (!inst) { + return NULL; + } + inst_comment(inst, "else"); + inst->DstReg.CondMask = COND_TR; /* always branch */ + prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; + } + emit(emitInfo, n->Children[2]); + } + else { + /* no else body */ + prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; + } + + if (emitInfo->EmitHighLevelInstructions) { + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ENDIF); + if (!inst) { + return NULL; + } + } + + if (elseInstLoc) { + /* point ELSE instruction BranchTarget at ENDIF */ + if (emitInfo->EmitHighLevelInstructions) { + prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions - 1; + } + else { + prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions; + } + } + return NULL; +} + + +static struct prog_instruction * +emit_loop(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct gl_program *prog = emitInfo->prog; + struct prog_instruction *endInst; + GLuint beginInstLoc, tailInstLoc, endInstLoc; + slang_ir_node *ir; + + /* emit OPCODE_BGNLOOP */ + beginInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BGNLOOP); + if (!inst) { + return NULL; + } + } + + /* body */ + emit(emitInfo, n->Children[0]); + + /* tail */ + tailInstLoc = prog->NumInstructions; + if (n->Children[1]) { + if (emitInfo->EmitComments) + emit_comment(emitInfo, "Loop tail code:"); + emit(emitInfo, n->Children[1]); + } + + endInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + /* emit OPCODE_ENDLOOP */ + endInst = new_instruction(emitInfo, OPCODE_ENDLOOP); + if (!endInst) { + return NULL; + } + } + else { + /* emit unconditional BRA-nch */ + endInst = new_instruction(emitInfo, OPCODE_BRA); + if (!endInst) { + return NULL; + } + endInst->DstReg.CondMask = COND_TR; /* always true */ + } + /* ENDLOOP's BranchTarget points to the BGNLOOP inst */ + endInst->BranchTarget = beginInstLoc; + + if (emitInfo->EmitHighLevelInstructions) { + /* BGNLOOP's BranchTarget points to the ENDLOOP inst */ + prog->Instructions[beginInstLoc].BranchTarget = prog->NumInstructions -1; + } + + /* Done emitting loop code. Now walk over the loop's linked list of + * BREAK and CONT nodes, filling in their BranchTarget fields (which + * will point to the corresponding ENDLOOP instruction. + */ + for (ir = n->List; ir; ir = ir->List) { + struct prog_instruction *inst = prog->Instructions + ir->InstLocation; + assert(inst->BranchTarget < 0); + if (ir->Opcode == IR_BREAK || + ir->Opcode == IR_BREAK_IF_TRUE) { + assert(inst->Opcode == OPCODE_BRK || + inst->Opcode == OPCODE_BRA); + /* go to instruction at end of loop */ + if (emitInfo->EmitHighLevelInstructions) { + inst->BranchTarget = endInstLoc; + } + else { + inst->BranchTarget = endInstLoc + 1; + } + } + else { + assert(ir->Opcode == IR_CONT || + ir->Opcode == IR_CONT_IF_TRUE); + assert(inst->Opcode == OPCODE_CONT || + inst->Opcode == OPCODE_BRA); + /* go to instruction at tail of loop */ + inst->BranchTarget = endInstLoc; + } + } + return NULL; +} + + +/** + * Unconditional "continue" or "break" statement. + * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. + */ +static struct prog_instruction * +emit_cont_break(slang_emit_info *emitInfo, slang_ir_node *n) +{ + gl_inst_opcode opcode; + struct prog_instruction *inst; + + if (n->Opcode == IR_CONT) { + /* we need to execute the loop's tail code before doing CONT */ + assert(n->Parent); + assert(n->Parent->Opcode == IR_LOOP); + if (n->Parent->Children[1]) { + /* emit tail code */ + if (emitInfo->EmitComments) { + emit_comment(emitInfo, "continue - tail code:"); + } + emit(emitInfo, n->Parent->Children[1]); + } + } + + /* opcode selection */ + if (emitInfo->EmitHighLevelInstructions) { + opcode = (n->Opcode == IR_CONT) ? OPCODE_CONT : OPCODE_BRK; + } + else { + opcode = OPCODE_BRA; + } + n->InstLocation = emitInfo->prog->NumInstructions; + inst = new_instruction(emitInfo, opcode); + if (inst) { + inst->DstReg.CondMask = COND_TR; /* always true */ + } + return inst; +} + + +/** + * Conditional "continue" or "break" statement. + * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. + */ +static struct prog_instruction * +emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + assert(n->Opcode == IR_CONT_IF_TRUE || + n->Opcode == IR_BREAK_IF_TRUE); + + /* evaluate condition expr, setting cond codes */ + inst = emit(emitInfo, n->Children[0]); + if (emitInfo->EmitCondCodes) { + assert(inst); + inst->CondUpdate = GL_TRUE; + } + + n->InstLocation = emitInfo->prog->NumInstructions; + + /* opcode selection */ + if (emitInfo->EmitHighLevelInstructions) { + const gl_inst_opcode opcode + = (n->Opcode == IR_CONT_IF_TRUE) ? OPCODE_CONT : OPCODE_BRK; + if (emitInfo->EmitCondCodes) { + /* Get the writemask from the previous instruction which set + * the condcodes. Use that writemask as the CondSwizzle. + */ + const GLuint condWritemask = inst->DstReg.WriteMask; + inst = new_instruction(emitInfo, opcode); + if (inst) { + inst->DstReg.CondMask = COND_NE; + inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + return inst; + } + else { + /* IF reg + * BRK/CONT; + * ENDIF + */ + GLint ifInstLoc; + ifInstLoc = emitInfo->prog->NumInstructions; + inst = emit_instruction(emitInfo, OPCODE_IF, + NULL, /* dest */ + n->Children[0]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + n->InstLocation = emitInfo->prog->NumInstructions; + + inst = new_instruction(emitInfo, opcode); + if (!inst) { + return NULL; + } + inst = new_instruction(emitInfo, OPCODE_ENDIF); + if (!inst) { + return NULL; + } + + emitInfo->prog->Instructions[ifInstLoc].BranchTarget + = emitInfo->prog->NumInstructions - 1; + return inst; + } + } + else { + const GLuint condWritemask = inst->DstReg.WriteMask; + assert(emitInfo->EmitCondCodes); + inst = new_instruction(emitInfo, OPCODE_BRA); + if (inst) { + inst->DstReg.CondMask = COND_NE; + inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + return inst; + } +} + + +/** + * Return the size of a swizzle mask given that some swizzle components + * may be NIL/undefined. For example: + * swizzle_size(".zzxx") = 4 + * swizzle_size(".xy??") = 2 + * swizzle_size(".w???") = 1 + */ +static GLuint +swizzle_size(GLuint swizzle) +{ + GLuint i; + for (i = 0; i < 4; i++) { + if (GET_SWZ(swizzle, i) == SWIZZLE_NIL) + return i; + } + return 4; +} + + +static struct prog_instruction * +emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + inst = emit(emitInfo, n->Children[0]); + + if (!n->Store->Parent) { + /* this covers a case such as "(b ? p : q).x" */ + n->Store->Parent = n->Children[0]->Store; + assert(n->Store->Parent); + } + + { + const GLuint swizzle = n->Store->Swizzle; + /* new storage is parent storage with updated Swizzle + Size fields */ + _slang_copy_ir_storage(n->Store, n->Store->Parent); + /* Apply this node's swizzle to parent's storage */ + n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle); + /* Update size */ + n->Store->Size = swizzle_size(n->Store->Swizzle); + } + + assert(!n->Store->Parent); + assert(n->Store->Index >= 0); + + return inst; +} + + +/** + * Dereference array element: element == array[index] + * This basically involves emitting code for computing the array index + * and updating the node/element's storage info. + */ +static struct prog_instruction * +emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) +{ + slang_ir_storage *arrayStore, *indexStore; + const int elemSize = n->Store->Size; /* number of floats */ + const GLint elemSizeVec = (elemSize + 3) / 4; /* number of vec4 */ + struct prog_instruction *inst; + + assert(n->Opcode == IR_ELEMENT); + assert(elemSize > 0); + + /* special case for built-in state variables, like light state */ + { + slang_ir_storage *root = n->Store; + assert(!root->Parent); + while (root->Parent) + root = root->Parent; + + if (root->File == PROGRAM_STATE_VAR) { + GLboolean direct; + GLint index = + _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + return NULL; + } + if (direct) { + n->Store->Index = index; + return NULL; /* all done */ + } + } + } + + /* do codegen for array itself */ + emit(emitInfo, n->Children[0]); + arrayStore = n->Children[0]->Store; + + /* The initial array element storage is the array's storage, + * then modified below. + */ + _slang_copy_ir_storage(n->Store, arrayStore); + + + if (n->Children[1]->Opcode == IR_FLOAT) { + /* Constant array index */ + const GLint element = (GLint) n->Children[1]->Value[0]; + + /* this element's storage is the array's storage, plus constant offset */ + n->Store->Index += elemSizeVec * element; + } + else { + /* Variable array index */ + + /* do codegen for array index expression */ + emit(emitInfo, n->Children[1]); + indexStore = n->Children[1]->Store; + + if (indexStore->IsIndirect) { + /* need to put the array index into a temporary since we can't + * directly support a[b[i]] constructs. + */ + + + /*indexStore = tempstore();*/ + } + + + if (elemSize > 4) { + /* need to multiply array index by array element size */ + struct prog_instruction *inst; + slang_ir_storage *indexTemp; + slang_ir_storage elemSizeStore; + + /* allocate 1 float indexTemp */ + indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + _slang_alloc_temp(emitInfo->vt, indexTemp); + + /* allocate a constant containing the element size */ + constant_to_storage(emitInfo, (float) elemSizeVec, &elemSizeStore); + + /* multiply array index by element size */ + inst = emit_instruction(emitInfo, + OPCODE_MUL, + indexTemp, /* dest */ + indexStore, /* the index */ + &elemSizeStore, + NULL); + if (!inst) { + return NULL; + } + + indexStore = indexTemp; + } + + if (arrayStore->IsIndirect) { + /* ex: in a[i][j], a[i] (the arrayStore) is indirect */ + /* Need to add indexStore to arrayStore->Indirect store */ + slang_ir_storage indirectArray; + slang_ir_storage *indexTemp; + + _slang_init_ir_storage(&indirectArray, + arrayStore->IndirectFile, + arrayStore->IndirectIndex, + 1, + arrayStore->IndirectSwizzle); + + /* allocate 1 float indexTemp */ + indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + _slang_alloc_temp(emitInfo->vt, indexTemp); + + inst = emit_instruction(emitInfo, + OPCODE_ADD, + indexTemp, /* dest */ + indexStore, /* the index */ + &indirectArray, /* indirect array base */ + NULL); + if (!inst) { + return NULL; + } + + indexStore = indexTemp; + } + + /* update the array element storage info */ + n->Store->IsIndirect = GL_TRUE; + n->Store->IndirectFile = indexStore->File; + n->Store->IndirectIndex = indexStore->Index; + n->Store->IndirectSwizzle = indexStore->Swizzle; + } + + n->Store->Size = elemSize; + n->Store->Swizzle = _slang_var_swizzle(elemSize, 0); + + return NULL; /* no instruction */ +} + + +/** + * Resolve storage for accessing a structure field. + */ +static struct prog_instruction * +emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) +{ + slang_ir_storage *root = n->Store; + GLint fieldOffset, fieldSize; + + assert(n->Opcode == IR_FIELD); + + assert(!root->Parent); + while (root->Parent) + root = root->Parent; + + /* If this is the field of a state var, allocate constant/uniform + * storage for it now if we haven't already. + * Note that we allocate storage (uniform/constant slots) for state + * variables here rather than at declaration time so we only allocate + * space for the ones that we actually use! + */ + if (root->File == PROGRAM_STATE_VAR) { + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + slang_info_log_error(emitInfo->log, "Error parsing state variable"); + return NULL; + } + if (direct) { + root->Index = index; + return NULL; /* all done */ + } + } + + /* do codegen for struct */ + emit(emitInfo, n->Children[0]); + assert(n->Children[0]->Store->Index >= 0); + + + fieldOffset = n->Store->Index; + fieldSize = n->Store->Size; + + _slang_copy_ir_storage(n->Store, n->Children[0]->Store); + + n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; + n->Store->Size = fieldSize; + + switch (fieldSize) { + case 1: + { + GLint swz = fieldOffset % 4; + n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); + } + break; + case 2: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_NIL, SWIZZLE_NIL); + break; + case 3: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_Z, SWIZZLE_NIL); + break; + default: + n->Store->Swizzle = SWIZZLE_XYZW; + } + + assert(n->Store->Index >= 0); + + return NULL; /* no instruction */ +} + + +/** + * Emit code for a variable declaration. + * This usually doesn't result in any code generation, but just + * memory allocation. + */ +static struct prog_instruction * +emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) +{ + assert(n->Store); + assert(n->Store->File != PROGRAM_UNDEFINED); + assert(n->Store->Size > 0); + /*assert(n->Store->Index < 0);*/ + + if (!n->Var || n->Var->isTemp) { + /* a nameless/temporary variable, will be freed after first use */ + /*NEW*/ + if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) { + slang_info_log_error(emitInfo->log, + "Ran out of registers, too many temporaries"); + return NULL; + } + } + else { + /* a regular variable */ + _slang_add_variable(emitInfo->vt, n->Var); + if (!_slang_alloc_var(emitInfo->vt, n->Store)) { + slang_info_log_error(emitInfo->log, + "Ran out of registers, too many variables"); + return NULL; + } + /* + printf("IR_VAR_DECL %s %d store %p\n", + (char*) n->Var->a_name, n->Store->Index, (void*) n->Store); + */ + assert(n->Var->store == n->Store); + } + if (emitInfo->EmitComments) { + /* emit NOP with comment describing the variable's storage location */ + char s[1000]; + _mesa_snprintf(s, sizeof(s), "TEMP[%d]%s = variable %s (size %d)", + n->Store->Index, + _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE), + (n->Var ? (char *) n->Var->a_name : "anonymous"), + n->Store->Size); + emit_comment(emitInfo, s); + } + return NULL; +} + + +/** + * Emit code for a reference to a variable. + * Actually, no code is generated but we may do some memory allocation. + * In particular, state vars (uniforms) are allocated on an as-needed basis. + */ +static struct prog_instruction * +emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) +{ + assert(n->Store); + assert(n->Store->File != PROGRAM_UNDEFINED); + + if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + char s[100]; + /* XXX isn't this really an out of memory/resources error? */ + _mesa_snprintf(s, sizeof(s), "Undefined variable '%s'", + (char *) n->Var->a_name); + slang_info_log_error(emitInfo->log, s); + return NULL; + } + + n->Store->Index = index; + } + else if (n->Store->File == PROGRAM_UNIFORM || + n->Store->File == PROGRAM_SAMPLER) { + /* mark var as used */ + _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); + } + else if (n->Store->File == PROGRAM_INPUT) { + assert(n->Store->Index >= 0); + emitInfo->prog->InputsRead |= (1 << n->Store->Index); + } + + if (n->Store->Index < 0) { + /* probably ran out of registers */ + return NULL; + } + assert(n->Store->Size > 0); + + return NULL; +} + + +static struct prog_instruction * +emit(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + if (!n) + return NULL; + + if (emitInfo->log->error_flag) { + return NULL; + } + + if (n->Comment) { + inst = new_instruction(emitInfo, OPCODE_NOP); + if (inst) { + inst->Comment = _mesa_strdup(n->Comment); + } + inst = NULL; + } + + switch (n->Opcode) { + case IR_SEQ: + /* sequence of two sub-trees */ + assert(n->Children[0]); + assert(n->Children[1]); + emit(emitInfo, n->Children[0]); + if (emitInfo->log->error_flag) + return NULL; + inst = emit(emitInfo, n->Children[1]); +#if 0 + assert(!n->Store); +#endif + n->Store = n->Children[1]->Store; + return inst; + + case IR_SCOPE: + /* new variable scope */ + _slang_push_var_table(emitInfo->vt); + inst = emit(emitInfo, n->Children[0]); + _slang_pop_var_table(emitInfo->vt); + return inst; + + case IR_VAR_DECL: + /* Variable declaration - allocate a register for it */ + inst = emit_var_decl(emitInfo, n); + return inst; + + case IR_VAR: + /* Reference to a variable + * Storage should have already been resolved/allocated. + */ + return emit_var_ref(emitInfo, n); + + case IR_ELEMENT: + return emit_array_element(emitInfo, n); + case IR_FIELD: + return emit_struct_field(emitInfo, n); + case IR_SWIZZLE: + return emit_swizzle(emitInfo, n); + + /* Simple arithmetic */ + /* unary */ + case IR_MOVE: + case IR_RSQ: + case IR_RCP: + case IR_FLOOR: + case IR_FRAC: + case IR_F_TO_I: + case IR_I_TO_F: + case IR_ABS: + case IR_SIN: + case IR_COS: + case IR_DDX: + case IR_DDY: + case IR_EXP: + case IR_EXP2: + case IR_LOG2: + case IR_NOISE1: + case IR_NOISE2: + case IR_NOISE3: + case IR_NOISE4: + case IR_NRM4: + case IR_NRM3: + /* binary */ + case IR_ADD: + case IR_SUB: + case IR_MUL: + case IR_DOT4: + case IR_DOT3: + case IR_DOT2: + case IR_CROSS: + case IR_MIN: + case IR_MAX: + case IR_SEQUAL: + case IR_SNEQUAL: + case IR_SGE: + case IR_SGT: + case IR_SLE: + case IR_SLT: + case IR_POW: + /* trinary operators */ + case IR_LRP: + case IR_CMP: + return emit_arith(emitInfo, n); + + case IR_EQUAL: + case IR_NOTEQUAL: + return emit_compare(emitInfo, n); + + case IR_CLAMP: + return emit_clamp(emitInfo, n); + case IR_TEX: + case IR_TEXB: + case IR_TEXP: + case IR_TEX_SH: + case IR_TEXB_SH: + case IR_TEXP_SH: + return emit_tex(emitInfo, n); + case IR_NEG: + return emit_negation(emitInfo, n); + case IR_FLOAT: + /* find storage location for this float constant */ + n->Store->Index = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, + n->Value, + n->Store->Size, + &n->Store->Swizzle); + if (n->Store->Index < 0) { + slang_info_log_error(emitInfo->log, "Ran out of space for constants"); + return NULL; + } + return NULL; + + case IR_COPY: + return emit_copy(emitInfo, n); + + case IR_COND: + return emit_cond(emitInfo, n); + + case IR_NOT: + return emit_not(emitInfo, n); + + case IR_LABEL: + return emit_label(emitInfo, n); + + case IR_KILL: + return emit_kill(emitInfo); + + case IR_CALL: + /* new variable scope for subroutines/function calls */ + _slang_push_var_table(emitInfo->vt); + inst = emit_fcall(emitInfo, n); + _slang_pop_var_table(emitInfo->vt); + return inst; + + case IR_IF: + return emit_if(emitInfo, n); + + case IR_LOOP: + return emit_loop(emitInfo, n); + case IR_BREAK_IF_TRUE: + case IR_CONT_IF_TRUE: + return emit_cont_break_if_true(emitInfo, n); + case IR_BREAK: + /* fall-through */ + case IR_CONT: + return emit_cont_break(emitInfo, n); + + case IR_BEGIN_SUB: + return new_instruction(emitInfo, OPCODE_BGNSUB); + case IR_END_SUB: + return new_instruction(emitInfo, OPCODE_ENDSUB); + case IR_RETURN: + return emit_return(emitInfo, n); + + case IR_NOP: + return NULL; + + default: + _mesa_problem(NULL, "Unexpected IR opcode in emit()\n"); + } + return NULL; +} + + +/** + * After code generation, any subroutines will be in separate program + * objects. This function appends all the subroutines onto the main + * program and resolves the linking of all the branch/call instructions. + * XXX this logic should really be part of the linking process... + */ +static void +_slang_resolve_subroutines(slang_emit_info *emitInfo) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *mainP = emitInfo->prog; + GLuint *subroutineLoc, i, total; + + subroutineLoc + = (GLuint *) malloc(emitInfo->NumSubroutines * sizeof(GLuint)); + + /* total number of instructions */ + total = mainP->NumInstructions; + for (i = 0; i < emitInfo->NumSubroutines; i++) { + subroutineLoc[i] = total; + total += emitInfo->Subroutines[i]->NumInstructions; + } + + /* adjust BranchTargets within the functions */ + for (i = 0; i < emitInfo->NumSubroutines; i++) { + struct gl_program *sub = emitInfo->Subroutines[i]; + GLuint j; + for (j = 0; j < sub->NumInstructions; j++) { + struct prog_instruction *inst = sub->Instructions + j; + if (inst->Opcode != OPCODE_CAL && inst->BranchTarget >= 0) { + inst->BranchTarget += subroutineLoc[i]; + } + } + } + + /* append subroutines' instructions after main's instructions */ + mainP->Instructions = _mesa_realloc_instructions(mainP->Instructions, + mainP->NumInstructions, + total); + mainP->NumInstructions = total; + for (i = 0; i < emitInfo->NumSubroutines; i++) { + struct gl_program *sub = emitInfo->Subroutines[i]; + _mesa_copy_instructions(mainP->Instructions + subroutineLoc[i], + sub->Instructions, + sub->NumInstructions); + /* delete subroutine code */ + sub->Parameters = NULL; /* prevent double-free */ + _mesa_reference_program(ctx, &emitInfo->Subroutines[i], NULL); + } + + /* free subroutine list */ + if (emitInfo->Subroutines) { + free(emitInfo->Subroutines); + emitInfo->Subroutines = NULL; + } + emitInfo->NumSubroutines = 0; + + /* Examine CAL instructions. + * At this point, the BranchTarget field of the CAL instruction is + * the number/id of the subroutine to call (an index into the + * emitInfo->Subroutines list). + * Translate that into an actual instruction location now. + */ + for (i = 0; i < mainP->NumInstructions; i++) { + struct prog_instruction *inst = mainP->Instructions + i; + if (inst->Opcode == OPCODE_CAL) { + const GLuint f = inst->BranchTarget; + inst->BranchTarget = subroutineLoc[f]; + } + } + + free(subroutineLoc); +} + + + +/** + * Convert the IR tree into GPU instructions. + * \param n root of IR tree + * \param vt variable table + * \param prog program to put GPU instructions into + * \param pragmas controls codegen options + * \param withEnd if true, emit END opcode at end + * \param log log for emitting errors/warnings/info + */ +GLboolean +_slang_emit_code(slang_ir_node *n, slang_var_table *vt, + struct gl_program *prog, + const struct gl_sl_pragmas *pragmas, + GLboolean withEnd, + slang_info_log *log) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean success; + slang_emit_info emitInfo; + GLuint maxUniforms; + + emitInfo.log = log; + emitInfo.vt = vt; + emitInfo.prog = prog; + emitInfo.Subroutines = NULL; + emitInfo.NumSubroutines = 0; + emitInfo.MaxInstructions = prog->NumInstructions; + + emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions; + emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes; + emitInfo.EmitComments = ctx->Shader.EmitComments || pragmas->Debug; + emitInfo.EmitBeginEndSub = GL_TRUE; + + if (!emitInfo.EmitCondCodes) { + emitInfo.EmitHighLevelInstructions = GL_TRUE; + } + + /* Check uniform/constant limits */ + if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + maxUniforms = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + } + else { + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4; + } + if (prog->Parameters->NumParameters > maxUniforms) { + slang_info_log_error(log, "Constant/uniform register limit exceeded " + "(max=%u vec4)", maxUniforms); + + return GL_FALSE; + } + + (void) emit(&emitInfo, n); + + /* finish up by adding the END opcode to program */ + if (withEnd) { + struct prog_instruction *inst; + inst = new_instruction(&emitInfo, OPCODE_END); + if (!inst) { + return GL_FALSE; + } + } + + _slang_resolve_subroutines(&emitInfo); + + success = GL_TRUE; + +#if 0 + printf("*********** End emit code (%u inst):\n", prog->NumInstructions); + _mesa_print_program(prog); + _mesa_print_program_parameters(ctx,prog); +#endif + + return success; +} diff --git a/src/mesa/slang/slang_emit.h b/src/mesa/slang/slang_emit.h new file mode 100644 index 00000000000..ab4c202d673 --- /dev/null +++ b/src/mesa/slang/slang_emit.h @@ -0,0 +1,51 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_EMIT_H +#define SLANG_EMIT_H + + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_ir.h" +#include "main/mtypes.h" + + +extern GLuint +_slang_swizzle_swizzle(GLuint swz1, GLuint swz2); + + +extern GLuint +_slang_var_swizzle(GLint size, GLint comp); + + +extern GLboolean +_slang_emit_code(slang_ir_node *n, slang_var_table *vartable, + struct gl_program *prog, + const struct gl_sl_pragmas *pragmas, + GLboolean withEnd, + slang_info_log *log); + + +#endif /* SLANG_EMIT_H */ diff --git a/src/mesa/slang/slang_ir.c b/src/mesa/slang/slang_ir.c new file mode 100644 index 00000000000..c223004b22b --- /dev/null +++ b/src/mesa/slang/slang_ir.c @@ -0,0 +1,498 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/imports.h" +#include "main/context.h" +#include "slang_ir.h" +#include "slang_mem.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" + + +static const slang_ir_info IrInfo[] = { + /* binary ops */ + { IR_ADD, "IR_ADD", OPCODE_ADD, 4, 2 }, + { IR_SUB, "IR_SUB", OPCODE_SUB, 4, 2 }, + { IR_MUL, "IR_MUL", OPCODE_MUL, 4, 2 }, + { IR_DIV, "IR_DIV", OPCODE_NOP, 0, 2 }, /* XXX broke */ + { IR_DOT4, "IR_DOT4", OPCODE_DP4, 1, 2 }, + { IR_DOT3, "IR_DOT3", OPCODE_DP3, 1, 2 }, + { IR_DOT2, "IR_DOT2", OPCODE_DP2, 1, 2 }, + { IR_NRM4, "IR_NRM4", OPCODE_NRM4, 1, 1 }, + { IR_NRM3, "IR_NRM3", OPCODE_NRM3, 1, 1 }, + { IR_CROSS, "IR_CROSS", OPCODE_XPD, 3, 2 }, + { IR_LRP, "IR_LRP", OPCODE_LRP, 4, 3 }, + { IR_MIN, "IR_MIN", OPCODE_MIN, 4, 2 }, + { IR_MAX, "IR_MAX", OPCODE_MAX, 4, 2 }, + { IR_CLAMP, "IR_CLAMP", OPCODE_NOP, 4, 3 }, /* special case: emit_clamp() */ + { IR_SEQUAL, "IR_SEQUAL", OPCODE_SEQ, 4, 2 }, + { IR_SNEQUAL, "IR_SNEQUAL", OPCODE_SNE, 4, 2 }, + { IR_SGE, "IR_SGE", OPCODE_SGE, 4, 2 }, + { IR_SGT, "IR_SGT", OPCODE_SGT, 4, 2 }, + { IR_SLE, "IR_SLE", OPCODE_SLE, 4, 2 }, + { IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 }, + { IR_POW, "IR_POW", OPCODE_POW, 1, 2 }, + { IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 }, + { IR_NOTEQUAL, "IR_NOTEQUAL", OPCODE_NOP, 1, 2 }, + + /* unary ops */ + { IR_MOVE, "IR_MOVE", OPCODE_MOV, 4, 1 }, + { IR_I_TO_F, "IR_I_TO_F", OPCODE_MOV, 4, 1 }, /* int[4] to float[4] */ + { IR_F_TO_I, "IR_F_TO_I", OPCODE_TRUNC, 4, 1 }, + { IR_EXP, "IR_EXP", OPCODE_EXP, 1, 1 }, + { IR_EXP2, "IR_EXP2", OPCODE_EX2, 1, 1 }, + { IR_LOG2, "IR_LOG2", OPCODE_LG2, 1, 1 }, + { IR_RSQ, "IR_RSQ", OPCODE_RSQ, 1, 1 }, + { IR_RCP, "IR_RCP", OPCODE_RCP, 1, 1 }, + { IR_FLOOR, "IR_FLOOR", OPCODE_FLR, 4, 1 }, + { IR_FRAC, "IR_FRAC", OPCODE_FRC, 4, 1 }, + { IR_ABS, "IR_ABS", OPCODE_ABS, 4, 1 }, + { IR_NEG, "IR_NEG", OPCODE_NOP, 4, 1 }, /* special case: emit_negation() */ + { IR_DDX, "IR_DDX", OPCODE_DDX, 4, 1 }, + { IR_DDY, "IR_DDY", OPCODE_DDY, 4, 1 }, + { IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 }, + { IR_COS, "IR_COS", OPCODE_COS, 1, 1 }, + { IR_NOISE1, "IR_NOISE1", OPCODE_NOISE1, 1, 1 }, + { IR_NOISE2, "IR_NOISE2", OPCODE_NOISE2, 1, 1 }, + { IR_NOISE3, "IR_NOISE3", OPCODE_NOISE3, 1, 1 }, + { IR_NOISE4, "IR_NOISE4", OPCODE_NOISE4, 1, 1 }, + + /* other */ + { IR_CMP, "IR_CMP", OPCODE_CMP, 4, 3 }, /* compare/select */ + { IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 }, + { IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 }, + { IR_LABEL, "IR_LABEL", OPCODE_NOP, 0, 0 }, + { IR_IF, "IR_IF", OPCODE_NOP, 0, 0 }, + { IR_KILL, "IR_KILL", OPCODE_NOP, 0, 0 }, + { IR_COND, "IR_COND", OPCODE_NOP, 0, 0 }, + { IR_CALL, "IR_CALL", OPCODE_NOP, 0, 0 }, + { IR_COPY, "IR_COPY", OPCODE_NOP, 0, 1 }, + { IR_NOT, "IR_NOT", OPCODE_NOP, 1, 1 }, + { IR_VAR, "IR_VAR", OPCODE_NOP, 0, 0 }, + { IR_VAR_DECL, "IR_VAR_DECL", OPCODE_NOP, 0, 0 }, + { IR_TEX, "IR_TEX", OPCODE_TEX, 4, 1 }, + { IR_TEXB, "IR_TEXB", OPCODE_TXB, 4, 1 }, + { IR_TEXP, "IR_TEXP", OPCODE_TXP, 4, 1 }, + { IR_TEX_SH, "IR_TEX_SH", OPCODE_TEX, 4, 1 }, + { IR_TEXB_SH, "IR_TEXB_SH", OPCODE_TXB, 4, 1 }, + { IR_TEXP_SH, "IR_TEXP_SH", OPCODE_TXP, 4, 1 }, + { IR_FLOAT, "IR_FLOAT", OPCODE_NOP, 0, 0 }, /* float literal */ + { IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 }, + { IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 }, + { IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 }, + { IR_NOP, "IR_NOP", OPCODE_NOP, 0, 0 }, + { 0, NULL, 0, 0, 0 } +}; + + +const slang_ir_info * +_slang_ir_info(slang_ir_opcode opcode) +{ + GLuint i; + for (i = 0; IrInfo[i].IrName; i++) { + if (IrInfo[i].IrOpcode == opcode) { + return IrInfo + i; + } + } + return NULL; +} + + +void +_slang_init_ir_storage(slang_ir_storage *st, + gl_register_file file, GLint index, GLint size, + GLuint swizzle) +{ + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = swizzle; + st->Parent = NULL; + st->IsIndirect = GL_FALSE; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage(gl_register_file file, GLint index, GLint size) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->Parent = NULL; + st->IsIndirect = GL_FALSE; + } + return st; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, + GLuint swizzle) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = swizzle; + st->Parent = NULL; + st->IsIndirect = GL_FALSE; + } + return st; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage_relative(GLint index, GLint size, + slang_ir_storage *parent) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = PROGRAM_UNDEFINED; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->Parent = parent; + st->IsIndirect = GL_FALSE; + } + return st; +} + + +slang_ir_storage * +_slang_new_ir_storage_indirect(gl_register_file file, + GLint index, + GLint size, + gl_register_file indirectFile, + GLint indirectIndex, + GLuint indirectSwizzle) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->IsIndirect = GL_TRUE; + st->IndirectFile = indirectFile; + st->IndirectIndex = indirectIndex; + st->IndirectSwizzle = indirectSwizzle; + } + return st; +} + + +/** + * Allocate IR storage for a texture sampler. + * \param sampNum the sampler number/index + * \param texTarget one of TEXTURE_x_INDEX values + * \param size number of samplers (in case of sampler array) + */ +slang_ir_storage * +_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size) +{ + slang_ir_storage *st; + assert(texTarget < NUM_TEXTURE_TARGETS); + st = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, size); + if (st) { + st->TexTarget = texTarget; + } + return st; +} + + + +/* XXX temporary function */ +void +_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src) +{ + *dst = *src; + dst->Parent = NULL; +} + + + +static const char * +_slang_ir_name(slang_ir_opcode opcode) +{ + return _slang_ir_info(opcode)->IrName; +} + + + +#if 0 /* no longer needed with mempool */ +/** + * Since many IR nodes might point to the same IR storage info, we need + * to be careful when deleting things. + * Before deleting an IR tree, traverse it and do refcounting on the + * IR storage nodes. Use the refcount info during delete to free things + * properly. + */ +static void +_slang_refcount_storage(slang_ir_node *n) +{ + GLuint i; + if (!n) + return; + if (n->Store) + n->Store->RefCount++; + for (i = 0; i < 3; i++) + _slang_refcount_storage(n->Children[i]); +} +#endif + + +static void +_slang_free_ir(slang_ir_node *n) +{ + GLuint i; + if (!n) + return; + +#if 0 + if (n->Store) { + n->Store->RefCount--; + if (n->Store->RefCount == 0) { + _slang_free(n->Store); + n->Store = NULL; + } + } +#endif + + for (i = 0; i < 3; i++) + _slang_free_ir(n->Children[i]); + /* Do not free n->List since it's a child elsewhere */ + _slang_free(n); +} + + +/** + * Recursively free an IR tree. + */ +void +_slang_free_ir_tree(slang_ir_node *n) +{ +#if 0 + _slang_refcount_storage(n); +#endif + _slang_free_ir(n); +} + + +static const char * +storage_string(const slang_ir_storage *st) +{ + static const char *files[] = { + "TEMP", + "LOCAL_PARAM", + "ENV_PARAM", + "STATE", + "INPUT", + "OUTPUT", + "NAMED_PARAM", + "CONSTANT", + "UNIFORM", + "VARYING", + "WRITE_ONLY", + "ADDRESS", + "SAMPLER", + "UNDEFINED" + }; + static char s[100]; + assert(Elements(files) == PROGRAM_FILE_MAX); +#if 0 + if (st->Size == 1) + _mesa_snprintf(s, "%s[%d]", files[st->File], st->Index); + else + _mesa_snprintf(s, "%s[%d..%d]", files[st->File], st->Index, + st->Index + st->Size - 1); +#endif + assert(st->File < (GLint) (sizeof(files) / sizeof(files[0]))); + _mesa_snprintf(s, sizeof(s), "%s[%d]", files[st->File], st->Index); + return s; +} + + +static void +spaces(int n) +{ + while (n-- > 0) { + printf(" "); + } +} + + +void +_slang_print_ir_tree(const slang_ir_node *n, int indent) +{ +#define IND 0 + + if (!n) + return; +#if !IND + if (n->Opcode != IR_SEQ) +#else + printf("%3d:", indent); +#endif + spaces(indent); + + switch (n->Opcode) { + case IR_SEQ: +#if IND + printf("SEQ at %p\n", (void*) n); +#endif + assert(n->Children[0]); + assert(n->Children[1]); + _slang_print_ir_tree(n->Children[0], indent + IND); + _slang_print_ir_tree(n->Children[1], indent + IND); + break; + case IR_SCOPE: + printf("NEW SCOPE\n"); + assert(!n->Children[1]); + _slang_print_ir_tree(n->Children[0], indent + 3); + break; + case IR_COPY: + printf("COPY\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + _slang_print_ir_tree(n->Children[1], indent+3); + break; + case IR_LABEL: + printf("LABEL: %s\n", n->Label->Name); + break; + case IR_COND: + printf("COND\n"); + _slang_print_ir_tree(n->Children[0], indent + 3); + break; + + case IR_IF: + printf("IF \n"); + _slang_print_ir_tree(n->Children[0], indent+3); + spaces(indent); + printf("THEN\n"); + _slang_print_ir_tree(n->Children[1], indent+3); + if (n->Children[2]) { + spaces(indent); + printf("ELSE\n"); + _slang_print_ir_tree(n->Children[2], indent+3); + } + spaces(indent); + printf("ENDIF\n"); + break; + + case IR_BEGIN_SUB: + printf("BEGIN_SUB\n"); + break; + case IR_END_SUB: + printf("END_SUB\n"); + break; + case IR_RETURN: + printf("RETURN\n"); + break; + case IR_CALL: + printf("CALL %s\n", n->Label->Name); + break; + + case IR_LOOP: + printf("LOOP\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + if (n->Children[1]) { + spaces(indent); + printf("TAIL:\n"); + _slang_print_ir_tree(n->Children[1], indent+3); + } + spaces(indent); + printf("ENDLOOP\n"); + break; + case IR_CONT: + printf("CONT\n"); + break; + case IR_BREAK: + printf("BREAK\n"); + break; + case IR_BREAK_IF_TRUE: + printf("BREAK_IF_TRUE\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_CONT_IF_TRUE: + printf("CONT_IF_TRUE\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + + case IR_VAR: + printf("VAR %s%s at %s store %p\n", + (n->Var ? (char *) n->Var->a_name : "TEMP"), + _mesa_swizzle_string(n->Store->Swizzle, 0, 0), + storage_string(n->Store), (void*) n->Store); + break; + case IR_VAR_DECL: + printf("VAR_DECL %s (%p) at %s store %p\n", + (n->Var ? (char *) n->Var->a_name : "TEMP"), + (void*) n->Var, storage_string(n->Store), + (void*) n->Store); + break; + case IR_FIELD: + printf("FIELD %s of\n", n->Field); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_FLOAT: + printf("FLOAT %g %g %g %g\n", + n->Value[0], n->Value[1], n->Value[2], n->Value[3]); + break; + case IR_I_TO_F: + printf("INT_TO_FLOAT\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_F_TO_I: + printf("FLOAT_TO_INT\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_SWIZZLE: + printf("SWIZZLE %s of (store %p) \n", + _mesa_swizzle_string(n->Store->Swizzle, 0, 0), (void*) n->Store); + _slang_print_ir_tree(n->Children[0], indent + 3); + break; + default: + printf("%s (%p, %p) (store %p)\n", _slang_ir_name(n->Opcode), + (void*) n->Children[0], (void*) n->Children[1], (void*) n->Store); + _slang_print_ir_tree(n->Children[0], indent+3); + _slang_print_ir_tree(n->Children[1], indent+3); + } +} diff --git a/src/mesa/slang/slang_ir.h b/src/mesa/slang/slang_ir.h new file mode 100644 index 00000000000..166b4e80436 --- /dev/null +++ b/src/mesa/slang/slang_ir.h @@ -0,0 +1,280 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_ir.h + * Mesa GLSL Intermediate Representation tree types and constants. + * \author Brian Paul + */ + + +#ifndef SLANG_IR_H +#define SLANG_IR_H + + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_label.h" +#include "main/mtypes.h" + + +/** + * Intermediate Representation opcodes + */ +typedef enum +{ + IR_NOP = 0, + IR_SEQ, /* sequence (eval left, then right) */ + IR_SCOPE, /* new variable scope (one child) */ + + IR_LABEL, /* target of a jump or cjump */ + + IR_COND, /* conditional expression/predicate */ + + IR_IF, /* high-level IF/then/else */ + /* Children[0] = conditional expression */ + /* Children[1] = if-true part */ + /* Children[2] = if-else part, or NULL */ + + IR_BEGIN_SUB, /* begin subroutine */ + IR_END_SUB, /* end subroutine */ + IR_RETURN, /* return from subroutine */ + IR_CALL, /* call subroutine */ + + IR_LOOP, /* high-level loop-begin / loop-end */ + /* Children[0] = loop body */ + /* Children[1] = loop tail code, or NULL */ + + IR_CONT, /* continue loop */ + /* n->Parent = ptr to parent IR_LOOP Node */ + IR_BREAK, /* break loop */ + + IR_BREAK_IF_TRUE, /**< Children[0] = the condition expression */ + IR_CONT_IF_TRUE, + + IR_COPY, /**< assignment/copy */ + IR_MOVE, /**< assembly MOV instruction */ + + /* vector ops: */ + IR_ADD, /**< assembly ADD instruction */ + IR_SUB, + IR_MUL, + IR_DIV, + IR_DOT4, + IR_DOT3, + IR_DOT2, + IR_NRM4, + IR_NRM3, + IR_CROSS, /* vec3 cross product */ + IR_LRP, + IR_CLAMP, + IR_MIN, + IR_MAX, + IR_CMP, /* = (op0 < 0) ? op1 : op2 */ + IR_SEQUAL, /* Set if args are equal (vector) */ + IR_SNEQUAL, /* Set if args are not equal (vector) */ + IR_SGE, /* Set if greater or equal (vector) */ + IR_SGT, /* Set if greater than (vector) */ + IR_SLE, /* Set if less or equal (vector) */ + IR_SLT, /* Set if less than (vector) */ + IR_POW, /* x^y */ + IR_EXP, /* e^x */ + IR_EXP2, /* 2^x */ + IR_LOG2, /* log base 2 */ + IR_RSQ, /* 1/sqrt() */ + IR_RCP, /* reciprocol */ + IR_FLOOR, + IR_FRAC, + IR_ABS, /* absolute value */ + IR_NEG, /* negate */ + IR_DDX, /* derivative w.r.t. X */ + IR_DDY, /* derivative w.r.t. Y */ + IR_SIN, /* sine */ + IR_COS, /* cosine */ + IR_NOISE1, /* noise(x) */ + IR_NOISE2, /* noise(x, y) */ + IR_NOISE3, /* noise(x, y, z) */ + IR_NOISE4, /* noise(x, y, z, w) */ + + IR_EQUAL, /* boolean equality */ + IR_NOTEQUAL,/* boolean inequality */ + IR_NOT, /* boolean not */ + + IR_VAR, /* variable reference */ + IR_VAR_DECL,/* var declaration */ + + IR_ELEMENT, /* array element */ + IR_FIELD, /* struct field */ + IR_SWIZZLE, /* swizzled storage access */ + + IR_TEX, /* texture lookup */ + IR_TEXB, /* texture lookup with LOD bias */ + IR_TEXP, /* texture lookup with projection */ + + IR_TEX_SH, /* texture lookup, shadow compare */ + IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */ + IR_TEXP_SH, /* texture lookup with projection, shadow compare */ + + IR_FLOAT, + IR_I_TO_F, /* int[4] to float[4] conversion */ + IR_F_TO_I, /* float[4] to int[4] conversion */ + + IR_KILL /* fragment kill/discard */ +} slang_ir_opcode; + + +/** + * Describes where data/variables are stored in the various register files. + * + * In the simple case, the File, Index and Size fields indicate where + * a variable is stored. For example, a vec3 variable may be stored + * as (File=PROGRAM_TEMPORARY, Index=6, Size=3). Or, File[Index]. + * Or, a program input like color may be stored as + * (File=PROGRAM_INPUT,Index=3,Size=4); + * + * For single-float values, the Swizzle field indicates which component + * of the vector contains the float. + * + * If IsIndirect is set, the storage is accessed through an indirect + * register lookup. The value in question will be located at: + * File[Index + IndirectFile[IndirectIndex]] + * + * This is primary used for indexing arrays. For example, consider this + * GLSL code: + * uniform int i; + * float a[10]; + * float x = a[i]; + * + * here, storage for a[i] would be described by (File=PROGRAM_TEMPORAY, + * Index=aPos, IndirectFile=PROGRAM_UNIFORM, IndirectIndex=iPos), which + * would mean TEMP[aPos + UNIFORM[iPos]] + */ +struct slang_ir_storage_ +{ + gl_register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */ + GLint Index; /**< -1 means unallocated */ + GLint Size; /**< number of floats or ints */ + GLuint Swizzle; /**< Swizzle AND writemask info */ + GLint RefCount; /**< Used during IR tree delete */ + + GLboolean RelAddr; /* we'll remove this eventually */ + + GLboolean IsIndirect; + gl_register_file IndirectFile; + GLint IndirectIndex; + GLuint IndirectSwizzle; + GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */ + + /** If Parent is non-null, Index is relative to parent. + * The other fields are ignored. + */ + struct slang_ir_storage_ *Parent; +}; + +typedef struct slang_ir_storage_ slang_ir_storage; + + +/** + * Intermediate Representation (IR) tree node + * Basically a binary tree, but IR_LRP and IR_CLAMP have three children. + */ +typedef struct slang_ir_node_ +{ + slang_ir_opcode Opcode; + struct slang_ir_node_ *Children[3]; + slang_ir_storage *Store; /**< location of result of this operation */ + GLint InstLocation; /**< Location of instruction emitted for this node */ + + /** special fields depending on Opcode: */ + const char *Field; /**< If Opcode == IR_FIELD */ + GLfloat Value[4]; /**< If Opcode == IR_FLOAT */ + slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */ + struct slang_ir_node_ *List; /**< For various linked lists */ + struct slang_ir_node_ *Parent; /**< Pointer to logical parent (ie. loop) */ + slang_label *Label; /**< Used for branches */ + const char *Comment; /**< If Opcode == IR_COMMENT */ +} slang_ir_node; + + + +/** + * Assembly and IR info + */ +typedef struct +{ + slang_ir_opcode IrOpcode; + const char *IrName; + gl_inst_opcode InstOpcode; + GLuint ResultSize, NumParams; +} slang_ir_info; + + + +extern const slang_ir_info * +_slang_ir_info(slang_ir_opcode opcode); + + +extern void +_slang_init_ir_storage(slang_ir_storage *st, + gl_register_file file, GLint index, GLint size, + GLuint swizzle); + +extern slang_ir_storage * +_slang_new_ir_storage(gl_register_file file, GLint index, GLint size); + + +extern slang_ir_storage * +_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, + GLuint swizzle); + +extern slang_ir_storage * +_slang_new_ir_storage_relative(GLint index, GLint size, + slang_ir_storage *parent); + + +extern slang_ir_storage * +_slang_new_ir_storage_indirect(gl_register_file file, + GLint index, + GLint size, + gl_register_file indirectFile, + GLint indirectIndex, + GLuint indirectSwizzle); + +extern slang_ir_storage * +_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size); + + +extern void +_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src); + + +extern void +_slang_free_ir_tree(slang_ir_node *n); + + +extern void +_slang_print_ir_tree(const slang_ir_node *n, int indent); + + +#endif /* SLANG_IR_H */ diff --git a/src/mesa/slang/slang_label.c b/src/mesa/slang/slang_label.c new file mode 100644 index 00000000000..8e3a8ebc1aa --- /dev/null +++ b/src/mesa/slang/slang_label.c @@ -0,0 +1,104 @@ + + +/** + * Functions for managing instruction labels. + * Basically, this is used to manage the problem of forward branches where + * we have a branch instruciton but don't know the target address yet. + */ + + +#include "slang_label.h" +#include "slang_mem.h" + + + +slang_label * +_slang_label_new(const char *name) +{ + slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); + if (l) { + l->Name = _slang_strdup(name); + l->Location = -1; + } + return l; +} + +/** + * As above, but suffix the name with a unique number. + */ +slang_label * +_slang_label_new_unique(const char *name) +{ + static int id = 1; + slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); + if (l) { + l->Name = (char *) _slang_alloc(strlen(name) + 10); + if (!l->Name) { + free(l); + return NULL; + } + _mesa_snprintf(l->Name, strlen(name) + 10, "%s_%d", name, id); + id++; + l->Location = -1; + } + return l; +} + +void +_slang_label_delete(slang_label *l) +{ + if (l->Name) { + _slang_free(l->Name); + l->Name = NULL; + } + if (l->References) { + _slang_free(l->References); + l->References = NULL; + } + _slang_free(l); +} + + +void +_slang_label_add_reference(slang_label *l, GLuint inst) +{ + const GLuint oldSize = l->NumReferences * sizeof(GLuint); + assert(l->Location < 0); + l->References = _slang_realloc(l->References, + oldSize, oldSize + sizeof(GLuint)); + if (l->References) { + l->References[l->NumReferences] = inst; + l->NumReferences++; + } +} + + +GLint +_slang_label_get_location(const slang_label *l) +{ + return l->Location; +} + + +void +_slang_label_set_location(slang_label *l, GLint location, + struct gl_program *prog) +{ + GLuint i; + + assert(l->Location < 0); + assert(location >= 0); + + l->Location = location; + + /* for the instructions that were waiting to learn the label's location: */ + for (i = 0; i < l->NumReferences; i++) { + const GLuint j = l->References[i]; + prog->Instructions[j].BranchTarget = location; + } + + if (l->References) { + _slang_free(l->References); + l->References = NULL; + } +} diff --git a/src/mesa/slang/slang_label.h b/src/mesa/slang/slang_label.h new file mode 100644 index 00000000000..87068ae7a7f --- /dev/null +++ b/src/mesa/slang/slang_label.h @@ -0,0 +1,45 @@ +#ifndef SLANG_LABEL_H +#define SLANG_LABEL_H 1 + +#include "main/imports.h" +#include "main/mtypes.h" +#include "shader/prog_instruction.h" + + +struct slang_label_ +{ + char *Name; + GLint Location; + /** + * List of instruction references (numbered starting at zero) which need + * their BranchTarget field filled in with the location eventually + * assigned to the label. + */ + GLuint NumReferences; + GLuint *References; /** Array [NumReferences] */ +}; + +typedef struct slang_label_ slang_label; + + +extern slang_label * +_slang_label_new(const char *name); + +extern slang_label * +_slang_label_new_unique(const char *name); + +extern void +_slang_label_delete(slang_label *l); + +extern void +_slang_label_add_reference(slang_label *l, GLuint inst); + +extern GLint +_slang_label_get_location(const slang_label *l); + +extern void +_slang_label_set_location(slang_label *l, GLint location, + struct gl_program *prog); + + +#endif /* SLANG_LABEL_H */ diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c new file mode 100644 index 00000000000..56d42ca0a79 --- /dev/null +++ b/src/mesa/slang/slang_link.c @@ -0,0 +1,1124 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_link.c + * GLSL linker + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" +#include "slang_builtin.h" +#include "slang_link.h" + + +/** cast wrapper */ +static struct gl_vertex_program * +vertex_program(struct gl_program *prog) +{ + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + return (struct gl_vertex_program *) prog; +} + + +/** cast wrapper */ +static struct gl_fragment_program * +fragment_program(struct gl_program *prog) +{ + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + return (struct gl_fragment_program *) prog; +} + + +/** + * Record a linking error. + */ +static void +link_error(struct gl_shader_program *shProg, const char *msg) +{ + if (shProg->InfoLog) { + free(shProg->InfoLog); + } + shProg->InfoLog = _mesa_strdup(msg); + shProg->LinkStatus = GL_FALSE; +} + + + +/** + * Check if the given bit is either set or clear in both bitfields. + */ +static GLboolean +bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) +{ + return (flags1 & bit) == (flags2 & bit); +} + + +/** + * Examine the outputs/varyings written by the vertex shader and + * append the names of those outputs onto the Varyings list. + * This will only capture the pre-defined/built-in varyings like + * gl_Position, not user-defined varyings. + */ +static void +update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) +{ + if (shProg->VertexProgram) { + GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten; + GLuint i; + for (i = 0; written && i < VERT_RESULT_MAX; i++) { + if (written & BITFIELD64_BIT(i)) { + const char *name = _slang_vertex_output_name(i); + if (name) + _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0); + written &= ~BITFIELD64_BIT(i); + } + } + } +} + + +/** + * Do link error checking related to transform feedback. + */ +static GLboolean +link_transform_feedback(GLcontext *ctx, struct gl_shader_program *shProg) +{ + GLbitfield varyingMask; + GLuint totalComps, maxComps, i; + + if (shProg->TransformFeedback.NumVarying == 0) { + /* nothing to do */ + return GL_TRUE; + } + + /* Check that there's a vertex shader */ + if (shProg->TransformFeedback.NumVarying > 0 && + !shProg->VertexProgram) { + link_error(shProg, "Transform feedback without vertex shader"); + return GL_FALSE; + } + + /* Check that all named variables exist, and that none are duplicated. + * Also, build a count of the number of varying components to feedback. + */ + totalComps = 0; + varyingMask = 0x0; + for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { + const GLchar *name = shProg->TransformFeedback.VaryingNames[i]; + GLint v = _mesa_lookup_parameter_index(shProg->Varying, -1, name); + struct gl_program_parameter *p; + + if (v < 0) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "vertex shader does not emit %s", name); + link_error(shProg, msg); + return GL_FALSE; + } + + assert(v < MAX_VARYING); + + /* already seen this varying name? */ + if (varyingMask & (1 << v)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "duplicated transform feedback varying name: %s", + name); + link_error(shProg, msg); + return GL_FALSE; + } + + varyingMask |= (1 << v); + + p = &shProg->Varying->Parameters[v]; + + totalComps += _mesa_sizeof_glsl_type(p->DataType); + } + + if (shProg->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS) + maxComps = ctx->Const.MaxTransformFeedbackInterleavedComponents; + else + maxComps = ctx->Const.MaxTransformFeedbackSeparateComponents; + + /* check max varying components against the limit */ + if (totalComps > maxComps) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "Too many feedback components: %u, max is %u", + totalComps, maxComps); + link_error(shProg, msg); + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Linking varying vars involves rearranging varying vars so that the + * vertex program's output varyings matches the order of the fragment + * program's input varyings. + * We'll then rewrite instructions to replace PROGRAM_VARYING with either + * PROGRAM_INPUT or PROGRAM_OUTPUT depending on whether it's a vertex or + * fragment shader. + * This is also where we set program Input/OutputFlags to indicate + * which inputs are centroid-sampled, invariant, etc. + */ +static GLboolean +link_varying_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog) +{ + GLuint *map, i, firstVarying, newFile; + GLbitfield *inOutFlags; + + map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); + if (!map) + return GL_FALSE; + + /* Varying variables are treated like other vertex program outputs + * (and like other fragment program inputs). The position of the + * first varying differs for vertex/fragment programs... + * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT. + */ + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + firstVarying = VERT_RESULT_VAR0; + newFile = PROGRAM_OUTPUT; + inOutFlags = prog->OutputFlags; + } + else { + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + firstVarying = FRAG_ATTRIB_VAR0; + newFile = PROGRAM_INPUT; + inOutFlags = prog->InputFlags; + } + + for (i = 0; i < prog->Varying->NumParameters; i++) { + /* see if this varying is in the linked varying list */ + const struct gl_program_parameter *var = prog->Varying->Parameters + i; + GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); + if (j >= 0) { + /* varying is already in list, do some error checking */ + const struct gl_program_parameter *v = + &shProg->Varying->Parameters[j]; + if (var->Size != v->Size) { + link_error(shProg, "mismatched varying variable types"); + free(map); + return GL_FALSE; + } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + free(map); + return GL_FALSE; + } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + free(map); + return GL_FALSE; + } + } + else { + /* not already in linked list */ + j = _mesa_add_varying(shProg->Varying, var->Name, var->Size, + var->DataType, var->Flags); + } + + if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { + link_error(shProg, "Too many varying variables"); + free(map); + return GL_FALSE; + } + + /* Map varying[i] to varying[j]. + * Note: the loop here takes care of arrays or large (sz>4) vars. + */ + { + GLint sz = var->Size; + while (sz > 0) { + inOutFlags[firstVarying + j] = var->Flags; + /*printf("Link varying from %d to %d\n", i, j);*/ + map[i++] = j++; + sz -= 4; + } + i--; /* go back one */ + } + } + + + /* OK, now scan the program/shader instructions looking for varying vars, + * replacing the old index with the new index. + */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + GLuint j; + + if (inst->DstReg.File == PROGRAM_VARYING) { + inst->DstReg.File = newFile; + inst->DstReg.Index = map[ inst->DstReg.Index ] + firstVarying; + } + + for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_VARYING) { + inst->SrcReg[j].File = newFile; + inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstVarying; + } + } + } + + free(map); + + /* these will get recomputed before linking is completed */ + prog->InputsRead = 0x0; + prog->OutputsWritten = 0x0; + + return GL_TRUE; +} + + +/** + * Build the shProg->Uniforms list. + * This is basically a list/index of all uniforms found in either/both of + * the vertex and fragment shaders. + * + * About uniforms: + * Each uniform has two indexes, one that points into the vertex + * program's parameter array and another that points into the fragment + * program's parameter array. When the user changes a uniform's value + * we have to change the value in the vertex and/or fragment program's + * parameter array. + * + * This function will be called twice to set up the two uniform->parameter + * mappings. + * + * If a uniform is only present in the vertex program OR fragment program + * then the fragment/vertex parameter index, respectively, will be -1. + */ +static GLboolean +link_uniform_vars(GLcontext *ctx, + struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint *numSamplers) +{ + GLuint samplerMap[200]; /* max number of samplers declared, not used */ + GLuint i; + + for (i = 0; i < prog->Parameters->NumParameters; i++) { + const struct gl_program_parameter *p = prog->Parameters->Parameters + i; + + /* + * XXX FIX NEEDED HERE + * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. + * For example, modelview matrix, light pos, etc. + * Also, we need to update the state-var name-generator code to + * generate GLSL-style names, like "gl_LightSource[0].position". + * Furthermore, we'll need to fix the state-var's size/datatype info. + */ + + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) + && p->Used) { + /* add this uniform, indexing into the target's Parameters list */ + struct gl_uniform *uniform = + _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); + if (uniform) + uniform->Initialized = p->Initialized; + } + + /* The samplerMap[] table we build here is used to remap/re-index + * sampler references by TEX instructions. + */ + if (p->Type == PROGRAM_SAMPLER && p->Used) { + /* Allocate a new sampler index */ + GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + GLuint newSampNum = *numSamplers; + if (newSampNum >= ctx->Const.MaxTextureImageUnits) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "Too many texture samplers (%u, max is %u)", + newSampNum, ctx->Const.MaxTextureImageUnits); + link_error(shProg, s); + return GL_FALSE; + } + /* save old->new mapping in the table */ + if (oldSampNum < Elements(samplerMap)) + samplerMap[oldSampNum] = newSampNum; + /* update parameter's sampler index */ + prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; + (*numSamplers)++; + } + } + + /* OK, now scan the program/shader instructions looking for texture + * instructions using sampler vars. Replace old sampler indexes with + * new ones. + */ + prog->SamplersUsed = 0x0; + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (_mesa_is_tex_instruction(inst->Opcode)) { + /* here, inst->TexSrcUnit is really the sampler unit */ + const GLint oldSampNum = inst->TexSrcUnit; + +#if 0 + printf("====== remap sampler from %d to %d\n", + inst->TexSrcUnit, samplerMap[ inst->TexSrcUnit ]); +#endif + + if (oldSampNum < Elements(samplerMap)) { + const GLuint newSampNum = samplerMap[oldSampNum]; + inst->TexSrcUnit = newSampNum; + prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << newSampNum); + if (inst->TexShadow) { + prog->ShadowSamplers |= (1 << newSampNum); + } + } + } + } + + return GL_TRUE; +} + + +/** + * Resolve binding of generic vertex attributes. + * For example, if the vertex shader declared "attribute vec4 foobar" we'll + * allocate a generic vertex attribute for "foobar" and plug that value into + * the vertex program instructions. + * But if the user called glBindAttributeLocation(), those bindings will + * have priority. + */ +static GLboolean +_slang_resolve_attributes(struct gl_shader_program *shProg, + const struct gl_program *origProg, + struct gl_program *linkedProg) +{ + GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; + GLuint i, j; + GLbitfield usedAttributes; /* generics only, not legacy attributes */ + GLbitfield inputsRead = 0x0; + + assert(origProg != linkedProg); + assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); + assert(linkedProg->Target == GL_VERTEX_PROGRAM_ARB); + + if (!shProg->Attributes) + shProg->Attributes = _mesa_new_parameter_list(); + + if (linkedProg->Attributes) { + _mesa_free_parameter_list(linkedProg->Attributes); + } + linkedProg->Attributes = _mesa_new_parameter_list(); + + + /* Build a bitmask indicating which attribute indexes have been + * explicitly bound by the user with glBindAttributeLocation(). + */ + usedAttributes = 0x0; + for (i = 0; i < shProg->Attributes->NumParameters; i++) { + GLint attr = shProg->Attributes->Parameters[i].StateIndexes[0]; + usedAttributes |= (1 << attr); + } + + /* If gl_Vertex is used, that actually counts against the limit + * on generic vertex attributes. This avoids the ambiguity of + * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos) + * or generic attribute[0]. If gl_Vertex is used, we want the former. + */ + if (origProg->InputsRead & VERT_BIT_POS) { + usedAttributes |= 0x1; + } + + /* initialize the generic attribute map entries to -1 */ + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { + attribMap[i] = -1; + } + + /* + * Scan program for generic attribute references + */ + for (i = 0; i < linkedProg->NumInstructions; i++) { + struct prog_instruction *inst = linkedProg->Instructions + i; + for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_INPUT) { + inputsRead |= (1 << inst->SrcReg[j].Index); + } + + if (inst->SrcReg[j].File == PROGRAM_INPUT && + inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { + /* + * OK, we've found a generic vertex attribute reference. + */ + const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; + + GLint attr = attribMap[k]; + + if (attr < 0) { + /* Need to figure out attribute mapping now. + */ + const char *name = origProg->Attributes->Parameters[k].Name; + const GLint size = origProg->Attributes->Parameters[k].Size; + const GLenum type =origProg->Attributes->Parameters[k].DataType; + GLint index; + + /* See if there's a user-defined attribute binding for + * this name. + */ + index = _mesa_lookup_parameter_index(shProg->Attributes, + -1, name); + if (index >= 0) { + /* Found a user-defined binding */ + attr = shProg->Attributes->Parameters[index].StateIndexes[0]; + } + else { + /* No user-defined binding, choose our own attribute number. + * Start at 1 since generic attribute 0 always aliases + * glVertex/position. + */ + for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) { + if (((1 << attr) & usedAttributes) == 0) + break; + } + if (attr == MAX_VERTEX_GENERIC_ATTRIBS) { + link_error(shProg, "Too many vertex attributes"); + return GL_FALSE; + } + + /* mark this attribute as used */ + usedAttributes |= (1 << attr); + } + + attribMap[k] = attr; + + /* Save the final name->attrib binding so it can be queried + * with glGetAttributeLocation(). + */ + _mesa_add_attribute(linkedProg->Attributes, name, + size, type, attr); + } + + assert(attr >= 0); + + /* update the instruction's src reg */ + inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; + } + } + } + + /* Handle pre-defined attributes here (gl_Vertex, gl_Normal, etc). + * When the user queries the active attributes we need to include both + * the user-defined attributes and the built-in ones. + */ + for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_GENERIC0; i++) { + if (inputsRead & (1 << i)) { + _mesa_add_attribute(linkedProg->Attributes, + _slang_vert_attrib_name(i), + 4, /* size in floats */ + _slang_vert_attrib_type(i), + -1 /* attrib/input */); + } + } + + return GL_TRUE; +} + + +/** + * Scan program instructions to update the program's NumTemporaries field. + * Note: this implemenation relies on the code generator allocating + * temps in increasing order (0, 1, 2, ... ). + */ +static void +_slang_count_temporaries(struct gl_program *prog) +{ + GLuint i, j; + GLint maxIndex = -1; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + if (maxIndex < inst->SrcReg[j].Index) + maxIndex = inst->SrcReg[j].Index; + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + if (maxIndex < (GLint) inst->DstReg.Index) + maxIndex = inst->DstReg.Index; + } + } + } + + prog->NumTemporaries = (GLuint) (maxIndex + 1); +} + + +/** + * If an input attribute is indexed with relative addressing we have + * to compute a gl_program::InputsRead bitmask which reflects the fact + * that any input may be referenced by array element. Ex: gl_TexCoord[i]. + * This function computes the bitmask of potentially read inputs. + */ +static GLbitfield +get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr) +{ + GLbitfield mask; + + mask = 1 << index; + + if (relAddr) { + if (target == GL_VERTEX_PROGRAM_ARB) { + switch (index) { + case VERT_ATTRIB_TEX0: + mask = ((1U << (VERT_ATTRIB_TEX7 + 1)) - 1) + - ((1U << VERT_ATTRIB_TEX0) - 1); + break; + case VERT_ATTRIB_GENERIC0: + /* different code to avoid uint overflow */ + mask = ~0x0U - ((1U << VERT_ATTRIB_GENERIC0) - 1); + break; + default: + ; /* a non-array input attribute */ + } + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + switch (index) { + case FRAG_ATTRIB_TEX0: + mask = ((1U << (FRAG_ATTRIB_TEX7 + 1)) - 1) + - ((1U << FRAG_ATTRIB_TEX0) - 1); + break; + case FRAG_ATTRIB_VAR0: + mask = ((1U << (FRAG_ATTRIB_VAR0 + MAX_VARYING)) - 1) + - ((1U << FRAG_ATTRIB_VAR0) - 1); + break; + default: + ; /* a non-array input attribute */ + } + } + else { + assert(0 && "bad program target"); + } + } + else { + } + + return mask; +} + + +/** + * If an output attribute is indexed with relative addressing we have + * to compute a gl_program::OutputsWritten bitmask which reflects the fact + * that any output may be referenced by array element. Ex: gl_TexCoord[i]. + * This function computes the bitmask of potentially written outputs. + */ +static GLbitfield64 +get_outputs_written_mask(GLenum target, GLuint index, GLboolean relAddr) +{ + GLbitfield64 mask; + + mask = BITFIELD64_BIT(index); + + if (relAddr) { + if (target == GL_VERTEX_PROGRAM_ARB) { + switch (index) { + case VERT_RESULT_TEX0: + mask = BITFIELD64_RANGE(VERT_RESULT_TEX0, + (VERT_RESULT_TEX0 + + MAX_TEXTURE_COORD_UNITS - 1)); + break; + case VERT_RESULT_VAR0: + mask = BITFIELD64_RANGE(VERT_RESULT_VAR0, + (VERT_RESULT_VAR0 + MAX_VARYING - 1)); + break; + default: + ; /* a non-array output attribute */ + } + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + switch (index) { + case FRAG_RESULT_DATA0: + mask = BITFIELD64_RANGE(FRAG_RESULT_DATA0, + (FRAG_RESULT_DATA0 + + MAX_DRAW_BUFFERS - 1)); + break; + default: + ; /* a non-array output attribute */ + } + } + else { + assert(0 && "bad program target"); + } + } + + return mask; +} + + +/** + * Scan program instructions to update the program's InputsRead and + * OutputsWritten fields. + */ +static void +_slang_update_inputs_outputs(struct gl_program *prog) +{ + GLuint i, j; + GLuint maxAddrReg = 0; + + prog->InputsRead = 0x0; + prog->OutputsWritten = 0x0; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_INPUT) { + prog->InputsRead |= get_inputs_read_mask(prog->Target, + inst->SrcReg[j].Index, + inst->SrcReg[j].RelAddr); + } + else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); + } + } + + if (inst->DstReg.File == PROGRAM_OUTPUT) { + prog->OutputsWritten |= get_outputs_written_mask(prog->Target, + inst->DstReg.Index, + inst->DstReg.RelAddr); + } + else if (inst->DstReg.File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); + } + } + prog->NumAddressRegs = maxAddrReg; +} + + + +/** + * Remove extra #version directives from the concatenated source string. + * Disable the extra ones by converting first two chars to //, a comment. + * This is a bit of hack to work around a preprocessor bug that only + * allows one #version directive per source. + */ +static void +remove_extra_version_directives(GLchar *source) +{ + GLuint verCount = 0; + while (1) { + char *ver = strstr(source, "#version"); + if (ver) { + verCount++; + if (verCount > 1) { + ver[0] = '/'; + ver[1] = '/'; + } + source += 8; + } + else { + break; + } + } +} + + + +/** + * Return a new shader whose source code is the concatenation of + * all the shader sources of the given type. + */ +static struct gl_shader * +concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) +{ + struct gl_shader *newShader; + const struct gl_shader *firstShader = NULL; + GLuint *shaderLengths; + GLchar *source; + GLuint totalLen = 0, len = 0; + GLuint i; + + shaderLengths = (GLuint *)malloc(shProg->NumShaders * sizeof(GLuint)); + if (!shaderLengths) { + return NULL; + } + + /* compute total size of new shader source code */ + for (i = 0; i < shProg->NumShaders; i++) { + const struct gl_shader *shader = shProg->Shaders[i]; + if (shader->Type == shaderType) { + shaderLengths[i] = strlen(shader->Source); + totalLen += shaderLengths[i]; + if (!firstShader) + firstShader = shader; + } + } + + if (totalLen == 0) { + free(shaderLengths); + return NULL; + } + + source = (GLchar *) malloc(totalLen + 1); + if (!source) { + free(shaderLengths); + return NULL; + } + + /* concatenate shaders */ + for (i = 0; i < shProg->NumShaders; i++) { + const struct gl_shader *shader = shProg->Shaders[i]; + if (shader->Type == shaderType) { + memcpy(source + len, shader->Source, shaderLengths[i]); + len += shaderLengths[i]; + } + } + source[len] = '\0'; + /* + printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); + */ + + free(shaderLengths); + + remove_extra_version_directives(source); + + newShader = CALLOC_STRUCT(gl_shader); + if (!newShader) { + free(source); + return NULL; + } + + newShader->Type = shaderType; + newShader->Source = source; + newShader->Pragmas = firstShader->Pragmas; + + return newShader; +} + + +/** + * Search the shader program's list of shaders to find the one that + * defines main(). + * This will involve shader concatenation and recompilation if needed. + */ +static struct gl_shader * +get_main_shader(GLcontext *ctx, + struct gl_shader_program *shProg, GLenum type) +{ + struct gl_shader *shader = NULL; + GLuint i; + + /* + * Look for a shader that defines main() and has no unresolved references. + */ + for (i = 0; i < shProg->NumShaders; i++) { + shader = shProg->Shaders[i]; + if (shader->Type == type && + shader->Main && + !shader->UnresolvedRefs) { + /* All set! */ + return shader; + } + } + + /* + * There must have been unresolved references during the original + * compilation. Try concatenating all the shaders of the given type + * and recompile that. + */ + shader = concat_shaders(shProg, type); + + if (shader) { + _slang_compile(ctx, shader); + + /* Finally, check if recompiling failed */ + if (!shader->CompileStatus || + !shader->Main || + shader->UnresolvedRefs) { + link_error(shProg, "Unresolved symbols"); + ctx->Driver.DeleteShader(ctx, shader); + return NULL; + } + } + + return shader; +} + + +/** + * Shader linker. Currently: + * + * 1. The last attached vertex shader and fragment shader are linked. + * 2. Varying vars in the two shaders are combined so their locations + * agree between the vertex and fragment stages. They're treated as + * vertex program output attribs and as fragment program input attribs. + * 3. The vertex and fragment programs are cloned and modified to update + * src/dst register references so they use the new, linked varying + * storage locations. + */ +void +_slang_link(GLcontext *ctx, + GLhandleARB programObj, + struct gl_shader_program *shProg) +{ + const struct gl_vertex_program *vertProg = NULL; + const struct gl_fragment_program *fragProg = NULL; + GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; + GLuint numSamplers = 0; + GLuint i; + + _mesa_clear_shader_program_data(ctx, shProg); + + /* Initialize LinkStatus to "success". Will be cleared if error. */ + shProg->LinkStatus = GL_TRUE; + + /* check that all programs compiled successfully */ + for (i = 0; i < shProg->NumShaders; i++) { + if (!shProg->Shaders[i]->CompileStatus) { + link_error(shProg, "linking with uncompiled shader\n"); + return; + } + } + + shProg->Uniforms = _mesa_new_uniform_list(); + shProg->Varying = _mesa_new_parameter_list(); + + /* + * Find the vertex and fragment shaders which define main() + */ + { + struct gl_shader *vertShader, *fragShader; + vertShader = get_main_shader(ctx, shProg, GL_VERTEX_SHADER); + fragShader = get_main_shader(ctx, shProg, GL_FRAGMENT_SHADER); + if (vertShader) + vertProg = vertex_program(vertShader->Program); + if (fragShader) + fragProg = fragment_program(fragShader->Program); + if (!shProg->LinkStatus) + return; + } + +#if FEATURE_es2_glsl + /* must have both a vertex and fragment program for ES2 */ + if (ctx->API == API_OPENGLES2) { + if (!vertProg) { + link_error(shProg, "missing vertex shader\n"); + return; + } + if (!fragProg) { + link_error(shProg, "missing fragment shader\n"); + return; + } + } +#endif + + /* + * Make copies of the vertex/fragment programs now since we'll be + * changing src/dst registers after merging the uniforms and varying vars. + */ + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + if (vertProg) { + struct gl_vertex_program *linked_vprog = + _mesa_clone_vertex_program(ctx, vertProg); + shProg->VertexProgram = linked_vprog; /* refcount OK */ + /* vertex program ID not significant; just set Id for debugging purposes */ + shProg->VertexProgram->Base.Id = shProg->Name; + ASSERT(shProg->VertexProgram->Base.RefCount == 1); + } + + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); + if (fragProg) { + struct gl_fragment_program *linked_fprog = + _mesa_clone_fragment_program(ctx, fragProg); + shProg->FragmentProgram = linked_fprog; /* refcount OK */ + /* vertex program ID not significant; just set Id for debugging purposes */ + shProg->FragmentProgram->Base.Id = shProg->Name; + ASSERT(shProg->FragmentProgram->Base.RefCount == 1); + } + + /* link varying vars */ + if (shProg->VertexProgram) { + if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base)) + return; + } + if (shProg->FragmentProgram) { + if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base)) + return; + } + + /* link uniform vars */ + if (shProg->VertexProgram) { + if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, + &numSamplers)) { + return; + } + } + if (shProg->FragmentProgram) { + if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, + &numSamplers)) { + return; + } + } + + /*_mesa_print_uniforms(shProg->Uniforms);*/ + + if (shProg->VertexProgram) { + if (!_slang_resolve_attributes(shProg, &vertProg->Base, + &shProg->VertexProgram->Base)) { + return; + } + } + + if (shProg->VertexProgram) { + _slang_update_inputs_outputs(&shProg->VertexProgram->Base); + _slang_count_temporaries(&shProg->VertexProgram->Base); + if (!(shProg->VertexProgram->Base.OutputsWritten + & BITFIELD64_BIT(VERT_RESULT_HPOS))) { + /* the vertex program did not compute a vertex position */ + link_error(shProg, + "gl_Position was not written by vertex shader\n"); + return; + } + } + if (shProg->FragmentProgram) { + _slang_count_temporaries(&shProg->FragmentProgram->Base); + _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); + } + + /* Check that all the varying vars needed by the fragment shader are + * actually produced by the vertex shader. + */ + if (shProg->FragmentProgram) { + const GLbitfield varyingRead + = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0; + const GLbitfield64 varyingWritten = shProg->VertexProgram ? + shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0; + if ((varyingRead & varyingWritten) != varyingRead) { + link_error(shProg, + "Fragment program using varying vars not written by vertex shader\n"); + return; + } + } + + /* check that gl_FragColor and gl_FragData are not both written to */ + if (shProg->FragmentProgram) { + const GLbitfield64 outputsWritten = + shProg->FragmentProgram->Base.OutputsWritten; + if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && + (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) { + link_error(shProg, "Fragment program cannot write both gl_FragColor" + " and gl_FragData[].\n"); + return; + } + } + + update_varying_var_list(ctx, shProg); + + /* checks related to transform feedback */ + if (!link_transform_feedback(ctx, shProg)) { + return; + } + + if (fragProg && shProg->FragmentProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); + + /* notify driver that a new fragment program has been compiled/linked */ + vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + &shProg->FragmentProgram->Base); + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Mesa pre-link fragment program:\n"); + _mesa_print_program(&fragProg->Base); + _mesa_print_program_parameters(ctx, &fragProg->Base); + + printf("Mesa post-link fragment program:\n"); + _mesa_print_program(&shProg->FragmentProgram->Base); + _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); + } + } + + if (vertProg && shProg->VertexProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); + + /* notify driver that a new vertex program has been compiled/linked */ + fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + &shProg->VertexProgram->Base); + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Mesa pre-link vertex program:\n"); + _mesa_print_program(&vertProg->Base); + _mesa_print_program_parameters(ctx, &vertProg->Base); + + printf("Mesa post-link vertex program:\n"); + _mesa_print_program(&shProg->VertexProgram->Base); + _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); + } + } + + /* Debug: */ + if (0) { + if (shProg->VertexProgram) + _mesa_postprocess_program(ctx, &shProg->VertexProgram->Base); + if (shProg->FragmentProgram) + _mesa_postprocess_program(ctx, &shProg->FragmentProgram->Base); + } + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Varying vars:\n"); + _mesa_print_parameter_list(shProg->Varying); + if (shProg->InfoLog) { + printf("Info Log: %s\n", shProg->InfoLog); + } + } + + if (!vertNotify || !fragNotify) { + /* driver rejected one/both of the vertex/fragment programs */ + if (!shProg->InfoLog) { + link_error(shProg, + "Vertex and/or fragment program rejected by driver\n"); + } + } + else { + shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + } +} + diff --git a/src/mesa/slang/slang_link.h b/src/mesa/slang/slang_link.h new file mode 100644 index 00000000000..2b44d20787a --- /dev/null +++ b/src/mesa/slang/slang_link.h @@ -0,0 +1,37 @@ +/* + * Mesa 3-D graphics library + * Version: 7.2 + * + * Copyright (C) 2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_LINK_H +#define SLANG_LINK_H 1 + +#include "slang_compile.h" + + +extern void +_slang_link(GLcontext *ctx, GLhandleARB h, + struct gl_shader_program *shProg); + + +#endif + diff --git a/src/mesa/slang/slang_log.c b/src/mesa/slang/slang_log.c new file mode 100644 index 00000000000..9ff21417bc5 --- /dev/null +++ b/src/mesa/slang/slang_log.c @@ -0,0 +1,133 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "main/imports.h" +#include "slang_log.h" +#include "slang_utility.h" + + + +static char *out_of_memory = "Error: Out of memory.\n"; + +void +slang_info_log_construct(slang_info_log * log) +{ + log->text = NULL; + log->dont_free_text = GL_FALSE; + log->error_flag = GL_FALSE; +} + +void +slang_info_log_destruct(slang_info_log * log) +{ + if (!log->dont_free_text) + free(log->text); +} + +static int +slang_info_log_message(slang_info_log * log, const char *prefix, + const char *msg) +{ + GLuint size; + + if (log->dont_free_text) + return 0; + size = slang_string_length(msg) + 2; + if (prefix != NULL) + size += slang_string_length(prefix) + 2; + if (log->text != NULL) { + GLuint old_len = slang_string_length(log->text); + log->text = (char *) + _mesa_realloc(log->text, old_len + 1, old_len + size); + } + else { + log->text = (char *) (malloc(size)); + if (log->text != NULL) + log->text[0] = '\0'; + } + if (log->text == NULL) + return 0; + if (prefix != NULL) { + slang_string_concat(log->text, prefix); + slang_string_concat(log->text, ": "); + } + slang_string_concat(log->text, msg); + slang_string_concat(log->text, "\n"); + + return 1; +} + +int +slang_info_log_print(slang_info_log * log, const char *msg, ...) +{ + va_list va; + char buf[1024]; + + va_start(va, msg); + vsprintf(buf, msg, va); + va_end(va); + return slang_info_log_message(log, NULL, buf); +} + +int +slang_info_log_error(slang_info_log * log, const char *msg, ...) +{ + va_list va; + char buf[1024]; + + va_start(va, msg); + vsprintf(buf, msg, va); + va_end(va); + log->error_flag = GL_TRUE; + if (slang_info_log_message(log, "Error", buf)) + return 1; + slang_info_log_memory(log); + return 0; +} + +int +slang_info_log_warning(slang_info_log * log, const char *msg, ...) +{ + va_list va; + char buf[1024]; + + va_start(va, msg); + vsprintf(buf, msg, va); + va_end(va); + if (slang_info_log_message(log, "Warning", buf)) + return 1; + slang_info_log_memory(log); + return 0; +} + +void +slang_info_log_memory(slang_info_log * log) +{ + if (!slang_info_log_message(log, "Error", "Out of memory.")) { + log->dont_free_text = GL_TRUE; + log->error_flag = GL_TRUE; + log->text = out_of_memory; + } +} diff --git a/src/mesa/slang/slang_log.h b/src/mesa/slang/slang_log.h new file mode 100644 index 00000000000..dcaba0285a7 --- /dev/null +++ b/src/mesa/slang/slang_log.h @@ -0,0 +1,57 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_LOG_H +#define SLANG_LOG_H + + +typedef struct slang_info_log_ +{ + char *text; + GLboolean dont_free_text; + GLboolean error_flag; +} slang_info_log; + + +extern void +slang_info_log_construct(slang_info_log *); + +extern void +slang_info_log_destruct(slang_info_log *); + +extern int +slang_info_log_print(slang_info_log *, const char *, ...); + +extern int +slang_info_log_error(slang_info_log *, const char *, ...); + +extern int +slang_info_log_warning(slang_info_log *, const char *, ...); + +extern void +slang_info_log_memory(slang_info_log *); + + +#endif /* SLANG_LOG_H */ diff --git a/src/mesa/slang/slang_mem.c b/src/mesa/slang/slang_mem.c new file mode 100644 index 00000000000..5eaa7c44272 --- /dev/null +++ b/src/mesa/slang/slang_mem.c @@ -0,0 +1,243 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_mem.c + * + * Memory manager for GLSL compiler. The general idea is to do all + * allocations out of a large pool then just free the pool when done + * compiling to avoid intricate malloc/free tracking and memory leaks. + * + * \author Brian Paul + */ + +#include "main/context.h" +#include "main/macros.h" +#include "slang_mem.h" + + +#define GRANULARITY 8 +#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) ) + + +/** If 1, use conventional malloc/free. Helpful for debugging */ +#define USE_MALLOC_FREE 0 + + +struct slang_mempool_ +{ + GLuint Size, Used, Count, Largest; + char *Data; + struct slang_mempool_ *Next; +}; + + +slang_mempool * +_slang_new_mempool(GLuint initialSize) +{ + slang_mempool *pool = (slang_mempool *) calloc(1, sizeof(slang_mempool)); + if (pool) { + pool->Data = (char *) calloc(1, initialSize); + /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/ + if (!pool->Data) { + free(pool); + return NULL; + } + pool->Size = initialSize; + pool->Used = 0; + } + return pool; +} + + +void +_slang_delete_mempool(slang_mempool *pool) +{ + GLuint total = 0; + while (pool) { + slang_mempool *next = pool->Next; + /* + printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n", + pool->Used, pool->Size, pool->Count, pool->Largest); + */ + total += pool->Used; + free(pool->Data); + free(pool); + pool = next; + } + /*printf("TOTAL ALLOCATED: %u\n", total);*/ +} + + +#ifdef DEBUG +static void +check_zero(const char *addr, GLuint n) +{ + GLuint i; + for (i = 0; i < n; i++) { + assert(addr[i]==0); + } +} +#endif + + +#ifdef DEBUG +static GLboolean +is_valid_address(const slang_mempool *pool, void *addr) +{ + while (pool) { + if ((char *) addr >= pool->Data && + (char *) addr < pool->Data + pool->Used) + return GL_TRUE; + + pool = pool->Next; + } + return GL_FALSE; +} +#endif + + +/** + * Alloc 'bytes' from shader mempool. + */ +void * +_slang_alloc(GLuint bytes) +{ +#if USE_MALLOC_FREE + return calloc(1, bytes); +#else + slang_mempool *pool; + GET_CURRENT_CONTEXT(ctx); + pool = (slang_mempool *) ctx->Shader.MemPool; + + if (bytes == 0) + bytes = 1; + + while (pool) { + if (pool->Used + bytes <= pool->Size) { + /* found room */ + void *addr = (void *) (pool->Data + pool->Used); +#ifdef DEBUG + check_zero((char*) addr, bytes); +#endif + pool->Used += ROUND_UP(bytes); + pool->Largest = MAX2(pool->Largest, bytes); + pool->Count++; + /*printf("alloc %u Used %u\n", bytes, pool->Used);*/ + return addr; + } + else if (pool->Next) { + /* try next block */ + pool = pool->Next; + } + else { + /* alloc new pool */ + const GLuint sz = MAX2(bytes, pool->Size); + pool->Next = _slang_new_mempool(sz); + if (!pool->Next) { + /* we're _really_ out of memory */ + return NULL; + } + else { + pool = pool->Next; + pool->Largest = bytes; + pool->Count++; + pool->Used = ROUND_UP(bytes); +#ifdef DEBUG + check_zero((char*) pool->Data, bytes); +#endif + return (void *) pool->Data; + } + } + } + return NULL; +#endif +} + + +void * +_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize) +{ +#if USE_MALLOC_FREE + return _mesa_realloc(oldBuffer, oldSize, newSize); +#else + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + (void) pool; + + if (newSize < oldSize) { + return oldBuffer; + } + else { + const GLuint copySize = (oldSize < newSize) ? oldSize : newSize; + void *newBuffer = _slang_alloc(newSize); + + if (oldBuffer) + ASSERT(is_valid_address(pool, oldBuffer)); + + if (newBuffer && oldBuffer && copySize > 0) + memcpy(newBuffer, oldBuffer, copySize); + + return newBuffer; + } +#endif +} + + +/** + * Clone string, storing in current mempool. + */ +char * +_slang_strdup(const char *s) +{ + if (s) { + size_t l = strlen(s); + char *s2 = (char *) _slang_alloc(l + 1); + if (s2) + strcpy(s2, s); + return s2; + } + else { + return NULL; + } +} + + +/** + * Don't actually free memory, but mark it (for debugging). + */ +void +_slang_free(void *addr) +{ +#if USE_MALLOC_FREE + free(addr); +#else + if (addr) { + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + (void) pool; + ASSERT(is_valid_address(pool, addr)); + } +#endif +} diff --git a/src/mesa/slang/slang_mem.h b/src/mesa/slang/slang_mem.h new file mode 100644 index 00000000000..b5bfae24791 --- /dev/null +++ b/src/mesa/slang/slang_mem.h @@ -0,0 +1,55 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_MEM_H +#define SLANG_MEM_H + + +#include "main/imports.h" + + +typedef struct slang_mempool_ slang_mempool; + + +extern slang_mempool * +_slang_new_mempool(GLuint initialSize); + +extern void +_slang_delete_mempool(slang_mempool *pool); + +extern void * +_slang_alloc(GLuint bytes); + +extern void * +_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize); + +extern char * +_slang_strdup(const char *s); + +extern void +_slang_free(void *addr); + + +#endif diff --git a/src/mesa/slang/slang_print.c b/src/mesa/slang/slang_print.c new file mode 100644 index 00000000000..6b34f395fdf --- /dev/null +++ b/src/mesa/slang/slang_print.c @@ -0,0 +1,883 @@ + +/** + * Dump/print a slang_operation tree + */ + + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_print.h" + + +static void +spaces(int n) +{ + while (n--) + printf(" "); +} + + +static void +print_type(const slang_fully_specified_type *t) +{ + switch (t->qualifier) { + case SLANG_QUAL_NONE: + /*printf("");*/ + break; + case SLANG_QUAL_CONST: + printf("const "); + break; + case SLANG_QUAL_ATTRIBUTE: + printf("attrib "); + break; + case SLANG_QUAL_VARYING: + printf("varying "); + break; + case SLANG_QUAL_UNIFORM: + printf("uniform "); + break; + case SLANG_QUAL_OUT: + printf("output "); + break; + case SLANG_QUAL_INOUT: + printf("inout "); + break; + case SLANG_QUAL_FIXEDOUTPUT: + printf("fixedoutput"); + break; + case SLANG_QUAL_FIXEDINPUT: + printf("fixedinput"); + break; + default: + printf("unknown qualifer!"); + } + + switch (t->specifier.type) { + case SLANG_SPEC_VOID: + printf("void"); + break; + case SLANG_SPEC_BOOL: + printf("bool"); + break; + case SLANG_SPEC_BVEC2: + printf("bvec2"); + break; + case SLANG_SPEC_BVEC3: + printf("bvec3"); + break; + case SLANG_SPEC_BVEC4: + printf("bvec4"); + break; + case SLANG_SPEC_INT: + printf("int"); + break; + case SLANG_SPEC_IVEC2: + printf("ivec2"); + break; + case SLANG_SPEC_IVEC3: + printf("ivec3"); + break; + case SLANG_SPEC_IVEC4: + printf("ivec4"); + break; + case SLANG_SPEC_FLOAT: + printf("float"); + break; + case SLANG_SPEC_VEC2: + printf("vec2"); + break; + case SLANG_SPEC_VEC3: + printf("vec3"); + break; + case SLANG_SPEC_VEC4: + printf("vec4"); + break; + case SLANG_SPEC_MAT2: + printf("mat2"); + break; + case SLANG_SPEC_MAT3: + printf("mat3"); + break; + case SLANG_SPEC_MAT4: + printf("mat4"); + break; + case SLANG_SPEC_MAT23: + printf("mat2x3"); + break; + case SLANG_SPEC_MAT32: + printf("mat3x2"); + break; + case SLANG_SPEC_MAT24: + printf("mat2x4"); + break; + case SLANG_SPEC_MAT42: + printf("mat4x2"); + break; + case SLANG_SPEC_MAT34: + printf("mat3x4"); + break; + case SLANG_SPEC_MAT43: + printf("mat4x3"); + break; + case SLANG_SPEC_SAMPLER_1D: + printf("sampler1D"); + break; + case SLANG_SPEC_SAMPLER_2D: + printf("sampler2D"); + break; + case SLANG_SPEC_SAMPLER_3D: + printf("sampler3D"); + break; + case SLANG_SPEC_SAMPLER_CUBE: + printf("samplerCube"); + break; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + printf("sampler1DShadow"); + break; + case SLANG_SPEC_SAMPLER_2D_SHADOW: + printf("sampler2DShadow"); + break; + case SLANG_SPEC_STRUCT: + printf("struct"); + break; + case SLANG_SPEC_ARRAY: + printf("array"); + break; + default: + printf("unknown type"); + } + /*printf("\n");*/ +} + + +static void +print_variable(const slang_variable *v, int indent) +{ + spaces(indent); + printf("VAR "); + print_type(&v->type); + printf(" %s (at %p)", (char *) v->a_name, (void *) v); + if (v->initializer) { + printf(" :=\n"); + slang_print_tree(v->initializer, indent + 3); + } + else { + printf(";\n"); + } +} + + +static void +print_binary(const slang_operation *op, const char *oper, int indent) +{ + assert(op->num_children == 2); +#if 0 + printf("binary at %p locals=%p outer=%p\n", + (void *) op, + (void *) op->locals, + (void *) op->locals->outer_scope); +#endif + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("%s at %p locals=%p outer=%p\n", + oper, (void *) op, (void *) op->locals, + (void *) op->locals->outer_scope); + slang_print_tree(&op->children[1], indent + 3); +} + + +static void +print_generic2(const slang_operation *op, const char *oper, + const char *s, int indent) +{ + GLuint i; + if (oper) { + spaces(indent); + printf("%s %s at %p locals=%p outer=%p\n", + oper, s, (void *) op, (void *) op->locals, + (void *) op->locals->outer_scope); + } + for (i = 0; i < op->num_children; i++) { + spaces(indent); + printf("//child %u of %u:\n", i, op->num_children); + slang_print_tree(&op->children[i], indent); + } +} + +static void +print_generic(const slang_operation *op, const char *oper, int indent) +{ + print_generic2(op, oper, "", indent); +} + + +static const slang_variable_scope * +find_scope(const slang_variable_scope *s, slang_atom name) +{ + GLuint i; + for (i = 0; i < s->num_variables; i++) { + if (s->variables[i]->a_name == name) + return s; + } + if (s->outer_scope) + return find_scope(s->outer_scope, name); + else + return NULL; +} + +static const slang_variable * +find_var(const slang_variable_scope *s, slang_atom name) +{ + GLuint i; + for (i = 0; i < s->num_variables; i++) { + if (s->variables[i]->a_name == name) + return s->variables[i]; + } + if (s->outer_scope) + return find_var(s->outer_scope, name); + else + return NULL; +} + + +void +slang_print_tree(const slang_operation *op, int indent) +{ + GLuint i; + + switch (op->type) { + + case SLANG_OPER_NONE: + spaces(indent); + printf("SLANG_OPER_NONE\n"); + break; + + case SLANG_OPER_BLOCK_NO_NEW_SCOPE: + spaces(indent); + printf("{ locals=%p outer=%p\n", (void*)op->locals, (void*)op->locals->outer_scope); + print_generic(op, NULL, indent+3); + spaces(indent); + printf("}\n"); + break; + + case SLANG_OPER_BLOCK_NEW_SCOPE: + case SLANG_OPER_NON_INLINED_CALL: + spaces(indent); + printf("{{ // new scope locals=%p outer=%p: ", + (void *) op->locals, + (void *) op->locals->outer_scope); + for (i = 0; i < op->locals->num_variables; i++) { + printf("%s ", (char *) op->locals->variables[i]->a_name); + } + printf("\n"); + print_generic(op, NULL, indent+3); + spaces(indent); + printf("}}\n"); + break; + + case SLANG_OPER_VARIABLE_DECL: + assert(op->num_children == 0 || op->num_children == 1); + { + slang_variable *v; + v = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); + if (v) { + const slang_variable_scope *scope; + spaces(indent); + printf("DECL (locals=%p outer=%p) ", (void*)op->locals, (void*) op->locals->outer_scope); + print_type(&v->type); + printf(" %s (%p)", (char *) op->a_id, + (void *) find_var(op->locals, op->a_id)); + + scope = find_scope(op->locals, op->a_id); + printf(" (in scope %p) ", (void *) scope); + assert(scope); + if (op->num_children == 1) { + printf(" :=\n"); + slang_print_tree(&op->children[0], indent + 3); + } + else if (v->initializer) { + printf(" := INITIALIZER\n"); + slang_print_tree(v->initializer, indent + 3); + } + else { + printf(";\n"); + } + /* + spaces(indent); + printf("TYPE: "); + print_type(&v->type); + spaces(indent); + printf("ADDR: %d size: %d\n", v->address, v->size); + */ + } + else { + spaces(indent); + printf("DECL %s (anonymous variable!!!!)\n", (char *) op->a_id); + } + } + break; + + case SLANG_OPER_ASM: + spaces(indent); + printf("ASM: %s at %p locals=%p outer=%p\n", + (char *) op->a_id, + (void *) op, + (void *) op->locals, + (void *) op->locals->outer_scope); + print_generic(op, "ASM", indent+3); + break; + + case SLANG_OPER_BREAK: + spaces(indent); + printf("BREAK\n"); + break; + + case SLANG_OPER_CONTINUE: + spaces(indent); + printf("CONTINUE\n"); + break; + + case SLANG_OPER_DISCARD: + spaces(indent); + printf("DISCARD\n"); + break; + + case SLANG_OPER_RETURN: + spaces(indent); + printf("RETURN\n"); + if (op->num_children > 0) + slang_print_tree(&op->children[0], indent + 3); + break; + + case SLANG_OPER_RETURN_INLINED: + spaces(indent); + printf("RETURN_INLINED\n"); + if (op->num_children > 0) + slang_print_tree(&op->children[0], indent + 3); + break; + + case SLANG_OPER_LABEL: + spaces(indent); + printf("LABEL %s\n", (char *) op->a_id); + break; + + case SLANG_OPER_EXPRESSION: + spaces(indent); + printf("EXPR: locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); + /*print_generic(op, "SLANG_OPER_EXPRESSION", indent);*/ + slang_print_tree(&op->children[0], indent + 3); + break; + + case SLANG_OPER_IF: + spaces(indent); + printf("IF\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("THEN\n"); + slang_print_tree(&op->children[1], indent + 3); + spaces(indent); + printf("ELSE\n"); + slang_print_tree(&op->children[2], indent + 3); + spaces(indent); + printf("ENDIF\n"); + break; + + case SLANG_OPER_WHILE: + assert(op->num_children == 2); + spaces(indent); + printf("WHILE LOOP: locals = %p\n", (void *) op->locals); + indent += 3; + spaces(indent); + printf("WHILE cond:\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("WHILE body:\n"); + slang_print_tree(&op->children[1], indent + 3); + indent -= 3; + spaces(indent); + printf("END WHILE LOOP\n"); + break; + + case SLANG_OPER_DO: + spaces(indent); + printf("DO LOOP: locals = %p\n", (void *) op->locals); + indent += 3; + spaces(indent); + printf("DO body:\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("DO cond:\n"); + slang_print_tree(&op->children[1], indent + 3); + indent -= 3; + spaces(indent); + printf("END DO LOOP\n"); + break; + + case SLANG_OPER_FOR: + spaces(indent); + printf("FOR LOOP: locals = %p\n", (void *) op->locals); + indent += 3; + spaces(indent); + printf("FOR init:\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("FOR condition:\n"); + slang_print_tree(&op->children[1], indent + 3); + spaces(indent); + printf("FOR step:\n"); + slang_print_tree(&op->children[2], indent + 3); + spaces(indent); + printf("FOR body:\n"); + slang_print_tree(&op->children[3], indent + 3); + indent -= 3; + spaces(indent); + printf("ENDFOR\n"); + /* + print_generic(op, "FOR", indent + 3); + */ + break; + + case SLANG_OPER_VOID: + spaces(indent); + printf("(oper-void)\n"); + break; + + case SLANG_OPER_LITERAL_BOOL: + spaces(indent); + printf("LITERAL ("); + for (i = 0; i < op->literal_size; i++) + printf("%s ", op->literal[0] ? "TRUE" : "FALSE"); + printf(")\n"); + + break; + + case SLANG_OPER_LITERAL_INT: + spaces(indent); + printf("LITERAL ("); + for (i = 0; i < op->literal_size; i++) + printf("%d ", (int) op->literal[i]); + printf(")\n"); + break; + + case SLANG_OPER_LITERAL_FLOAT: + spaces(indent); + printf("LITERAL ("); + for (i = 0; i < op->literal_size; i++) + printf("%f ", op->literal[i]); + printf(")\n"); + break; + + case SLANG_OPER_IDENTIFIER: + { + const slang_variable_scope *scope; + spaces(indent); + if (op->var && op->var->a_name) { + scope = find_scope(op->locals, op->var->a_name); + printf("VAR %s (in scope %p)\n", (char *) op->var->a_name, + (void *) scope); + assert(scope); + } + else { + scope = find_scope(op->locals, op->a_id); + printf("VAR' %s (in scope %p) locals=%p outer=%p\n", + (char *) op->a_id, + (void *) scope, + (void *) op->locals, + (void *) op->locals->outer_scope); + /*assert(scope);*/ + } + } + break; + + case SLANG_OPER_SEQUENCE: + print_generic(op, "COMMA-SEQ", indent+3); + break; + + case SLANG_OPER_ASSIGN: + spaces(indent); + printf("ASSIGNMENT locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); + print_binary(op, ":=", indent); + break; + + case SLANG_OPER_ADDASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "+=", indent); + break; + + case SLANG_OPER_SUBASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "-=", indent); + break; + + case SLANG_OPER_MULASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "*=", indent); + break; + + case SLANG_OPER_DIVASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "/=", indent); + break; + + /*SLANG_OPER_MODASSIGN,*/ + /*SLANG_OPER_LSHASSIGN,*/ + /*SLANG_OPER_RSHASSIGN,*/ + /*SLANG_OPER_ORASSIGN,*/ + /*SLANG_OPER_XORASSIGN,*/ + /*SLANG_OPER_ANDASSIGN,*/ + case SLANG_OPER_SELECT: + spaces(indent); + printf("SLANG_OPER_SELECT n=%d\n", op->num_children); + assert(op->num_children == 3); + slang_print_tree(&op->children[0], indent+3); + spaces(indent); + printf("?\n"); + slang_print_tree(&op->children[1], indent+3); + spaces(indent); + printf(":\n"); + slang_print_tree(&op->children[2], indent+3); + break; + + case SLANG_OPER_LOGICALOR: + print_binary(op, "||", indent); + break; + + case SLANG_OPER_LOGICALXOR: + print_binary(op, "^^", indent); + break; + + case SLANG_OPER_LOGICALAND: + print_binary(op, "&&", indent); + break; + + /*SLANG_OPER_BITOR*/ + /*SLANG_OPER_BITXOR*/ + /*SLANG_OPER_BITAND*/ + case SLANG_OPER_EQUAL: + print_binary(op, "==", indent); + break; + + case SLANG_OPER_NOTEQUAL: + print_binary(op, "!=", indent); + break; + + case SLANG_OPER_LESS: + print_binary(op, "<", indent); + break; + + case SLANG_OPER_GREATER: + print_binary(op, ">", indent); + break; + + case SLANG_OPER_LESSEQUAL: + print_binary(op, "<=", indent); + break; + + case SLANG_OPER_GREATEREQUAL: + print_binary(op, ">=", indent); + break; + + /*SLANG_OPER_LSHIFT*/ + /*SLANG_OPER_RSHIFT*/ + case SLANG_OPER_ADD: + print_binary(op, "+", indent); + break; + + case SLANG_OPER_SUBTRACT: + print_binary(op, "-", indent); + break; + + case SLANG_OPER_MULTIPLY: + print_binary(op, "*", indent); + break; + + case SLANG_OPER_DIVIDE: + print_binary(op, "/", indent); + break; + + /*SLANG_OPER_MODULUS*/ + case SLANG_OPER_PREINCREMENT: + spaces(indent); + printf("PRE++\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_PREDECREMENT: + spaces(indent); + printf("PRE--\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_PLUS: + spaces(indent); + printf("SLANG_OPER_PLUS\n"); + break; + + case SLANG_OPER_MINUS: + spaces(indent); + printf("SLANG_OPER_MINUS\n"); + break; + + /*SLANG_OPER_COMPLEMENT*/ + case SLANG_OPER_NOT: + spaces(indent); + printf("NOT\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_SUBSCRIPT: + spaces(indent); + printf("SLANG_OPER_SUBSCRIPT locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); + print_generic(op, NULL, indent+3); + break; + + case SLANG_OPER_CALL: +#if 0 + slang_function *fun + = _slang_function_locate(A->space.funcs, oper->a_id, + oper->children, + oper->num_children, &A->space, A->atoms); +#endif + spaces(indent); + printf("CALL %s(\n", (char *) op->a_id); + for (i = 0; i < op->num_children; i++) { + slang_print_tree(&op->children[i], indent+3); + if (i + 1 < op->num_children) { + spaces(indent + 3); + printf(",\n"); + } + } + spaces(indent); + printf(")\n"); + break; + + case SLANG_OPER_METHOD: + spaces(indent); + printf("METHOD CALL %s.%s\n", (char *) op->a_obj, (char *) op->a_id); + break; + + case SLANG_OPER_FIELD: + spaces(indent); + printf("FIELD %s of\n", (char*) op->a_id); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_POSTINCREMENT: + spaces(indent); + printf("POST++\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_POSTDECREMENT: + spaces(indent); + printf("POST--\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + default: + printf("unknown op->type %d\n", (int) op->type); + } + +} + + + +void +slang_print_function(const slang_function *f, GLboolean body) +{ + GLuint i; + +#if 0 + if (strcmp((char *) f->header.a_name, "main") != 0) + return; +#endif + + printf("FUNCTION %s ( scope=%p\n", + (char *) f->header.a_name, (void *) f->parameters); + + for (i = 0; i < f->param_count; i++) { + print_variable(f->parameters->variables[i], 3); + } + + printf(") param scope = %p\n", (void *) f->parameters); + + if (body && f->body) + slang_print_tree(f->body, 0); +} + + + + + +const char * +slang_type_qual_string(slang_type_qualifier q) +{ + switch (q) { + case SLANG_QUAL_NONE: + return "none"; + case SLANG_QUAL_CONST: + return "const"; + case SLANG_QUAL_ATTRIBUTE: + return "attribute"; + case SLANG_QUAL_VARYING: + return "varying"; + case SLANG_QUAL_UNIFORM: + return "uniform"; + case SLANG_QUAL_OUT: + return "out"; + case SLANG_QUAL_INOUT: + return "inout"; + case SLANG_QUAL_FIXEDOUTPUT: + return "fixedoutput"; + case SLANG_QUAL_FIXEDINPUT: + return "fixedinputk"; + default: + return "qual?"; + } +} + + +static const char * +slang_type_string(slang_type_specifier_type t) +{ + switch (t) { + case SLANG_SPEC_VOID: + return "void"; + case SLANG_SPEC_BOOL: + return "bool"; + case SLANG_SPEC_BVEC2: + return "bvec2"; + case SLANG_SPEC_BVEC3: + return "bvec3"; + case SLANG_SPEC_BVEC4: + return "bvec4"; + case SLANG_SPEC_INT: + return "int"; + case SLANG_SPEC_IVEC2: + return "ivec2"; + case SLANG_SPEC_IVEC3: + return "ivec3"; + case SLANG_SPEC_IVEC4: + return "ivec4"; + case SLANG_SPEC_FLOAT: + return "float"; + case SLANG_SPEC_VEC2: + return "vec2"; + case SLANG_SPEC_VEC3: + return "vec3"; + case SLANG_SPEC_VEC4: + return "vec4"; + case SLANG_SPEC_MAT2: + return "mat2"; + case SLANG_SPEC_MAT3: + return "mat3"; + case SLANG_SPEC_MAT4: + return "mat4"; + case SLANG_SPEC_SAMPLER_1D: + return "sampler1D"; + case SLANG_SPEC_SAMPLER_2D: + return "sampler2D"; + case SLANG_SPEC_SAMPLER_3D: + return "sampler3D"; + case SLANG_SPEC_SAMPLER_CUBE: + return "samplerCube"; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + return "sampler1DShadow"; + case SLANG_SPEC_SAMPLER_2D_SHADOW: + return "sampler2DShadow"; + case SLANG_SPEC_SAMPLER_RECT: + return "sampler2DRect"; + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + return "sampler2DRectShadow"; + case SLANG_SPEC_STRUCT: + return "struct"; + case SLANG_SPEC_ARRAY: + return "array"; + default: + return "type?"; + } +} + + +static const char * +slang_fq_type_string(const slang_fully_specified_type *t) +{ + static char str[1000]; + _mesa_snprintf(str, sizeof(str), "%s %s", slang_type_qual_string(t->qualifier), + slang_type_string(t->specifier.type)); + return str; +} + + +void +slang_print_type(const slang_fully_specified_type *t) +{ + printf("%s %s", slang_type_qual_string(t->qualifier), + slang_type_string(t->specifier.type)); +} + + +#if 0 +static char * +slang_var_string(const slang_variable *v) +{ + static char str[1000]; + _mesa_snprintf(str, sizeof(str), "%s : %s", + (char *) v->a_name, + slang_fq_type_string(&v->type)); + return str; +} +#endif + + +void +slang_print_variable(const slang_variable *v) +{ + printf("Name: %s\n", (char *) v->a_name); + printf("Type: %s\n", slang_fq_type_string(&v->type)); +} + + +void +_slang_print_var_scope(const slang_variable_scope *vars, int indent) +{ + GLuint i; + + spaces(indent); + printf("Var scope %p %d vars:\n", (void *) vars, vars->num_variables); + for (i = 0; i < vars->num_variables; i++) { + spaces(indent + 3); + printf("%s (at %p)\n", (char *) vars->variables[i]->a_name, (void*) (vars->variables + i)); + } + spaces(indent + 3); + printf("outer_scope = %p\n", (void*) vars->outer_scope); + + if (vars->outer_scope) { + /*spaces(indent + 3);*/ + _slang_print_var_scope(vars->outer_scope, indent + 3); + } +} + + + +int +slang_checksum_tree(const slang_operation *op) +{ + int s = op->num_children; + GLuint i; + + for (i = 0; i < op->num_children; i++) { + s += slang_checksum_tree(&op->children[i]); + } + return s; +} diff --git a/src/mesa/slang/slang_print.h b/src/mesa/slang/slang_print.h new file mode 100644 index 00000000000..46605c80610 --- /dev/null +++ b/src/mesa/slang/slang_print.h @@ -0,0 +1,29 @@ + + +#ifndef SLANG_PRINT +#define SLANG_PRINT + +extern void +slang_print_function(const slang_function *f, GLboolean body); + +extern void +slang_print_tree(const slang_operation *op, int indent); + +extern const char * +slang_type_qual_string(slang_type_qualifier q); + +extern void +slang_print_type(const slang_fully_specified_type *t); + +extern void +slang_print_variable(const slang_variable *v); + +extern void +_slang_print_var_scope(const slang_variable_scope *s, int indent); + + +extern int +slang_checksum_tree(const slang_operation *op); + +#endif /* SLANG_PRINT */ + diff --git a/src/mesa/slang/slang_simplify.c b/src/mesa/slang/slang_simplify.c new file mode 100644 index 00000000000..13b9ca3c877 --- /dev/null +++ b/src/mesa/slang/slang_simplify.c @@ -0,0 +1,527 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Functions for constant folding, built-in constant lookup, and function + * call casting. + */ + + +#include "main/imports.h" +#include "main/macros.h" +#include "main/get.h" +#include "slang_compile.h" +#include "slang_codegen.h" +#include "slang_simplify.h" +#include "slang_print.h" + + +#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif +#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#endif +#ifndef GL_MAX_VARYING_VECTORS +#define GL_MAX_VARYING_VECTORS 0x8DFC +#endif + + +/** + * Lookup the value of named constant, such as gl_MaxLights. + * \return value of constant, or -1 if unknown + */ +GLint +_slang_lookup_constant(const char *name) +{ + struct constant_info { + const char *Name; + const GLenum Token; + }; + static const struct constant_info info[] = { + { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, + { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, + { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, + { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, + { "gl_MaxLights", GL_MAX_LIGHTS }, + { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, + { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, + { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, + { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, + { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, + { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, + { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, +#if FEATURE_es2_glsl + { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, + { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, + { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, +#endif + { NULL, 0 } + }; + GLuint i; + + for (i = 0; info[i].Name; i++) { + if (strcmp(info[i].Name, name) == 0) { + /* found */ + GLint values[16]; + values[0] = -1; + _mesa_GetIntegerv(info[i].Token, values); + ASSERT(values[0] >= 0); /* sanity check that glGetFloatv worked */ + return values[0]; + } + } + return -1; +} + + +static slang_operation_type +literal_type(slang_operation_type t1, slang_operation_type t2) +{ + if (t1 == SLANG_OPER_LITERAL_FLOAT || t2 == SLANG_OPER_LITERAL_FLOAT) + return SLANG_OPER_LITERAL_FLOAT; + else + return SLANG_OPER_LITERAL_INT; +} + + +/** + * Recursively traverse an AST tree, applying simplifications wherever + * possible. + * At the least, we do constant folding. We need to do that much so that + * compile-time expressions can be evaluated for things like array + * declarations. I.e.: float foo[3 + 5]; + */ +void +_slang_simplify(slang_operation *oper, + const slang_name_space * space, + slang_atom_pool * atoms) +{ + GLboolean isFloat[4]; + GLboolean isBool[4]; + GLuint i, n; + + if (oper->type == SLANG_OPER_IDENTIFIER) { + /* see if it's a named constant */ + GLint value = _slang_lookup_constant((char *) oper->a_id); + /*printf("value[%s] = %d\n", (char*) oper->a_id, value);*/ + if (value >= 0) { + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (GLfloat) value; + oper->type = SLANG_OPER_LITERAL_INT; + return; + } + /* look for user-defined constant */ + { + slang_variable *var; + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (var) { + if (var->type.qualifier == SLANG_QUAL_CONST && + var->initializer && + (var->initializer->type == SLANG_OPER_LITERAL_INT || + var->initializer->type == SLANG_OPER_LITERAL_FLOAT)) { + oper->literal[0] = var->initializer->literal[0]; + oper->literal[1] = var->initializer->literal[1]; + oper->literal[2] = var->initializer->literal[2]; + oper->literal[3] = var->initializer->literal[3]; + oper->literal_size = var->initializer->literal_size; + oper->type = var->initializer->type; + /* + printf("value[%s] = %f\n", + (char*) oper->a_id, oper->literal[0]); + */ + return; + } + } + } + } + + /* first, simplify children */ + for (i = 0; i < oper->num_children; i++) { + _slang_simplify(&oper->children[i], space, atoms); + } + + /* examine children */ + n = MIN2(oper->num_children, 4); + for (i = 0; i < n; i++) { + isFloat[i] = (oper->children[i].type == SLANG_OPER_LITERAL_FLOAT || + oper->children[i].type == SLANG_OPER_LITERAL_INT); + isBool[i] = (oper->children[i].type == SLANG_OPER_LITERAL_BOOL); + } + + if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { + /* probably simple arithmetic */ + switch (oper->type) { + case SLANG_OPER_ADD: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] + oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); /* frees unused children */ + return; + case SLANG_OPER_SUBTRACT: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] - oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + case SLANG_OPER_MULTIPLY: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] * oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + case SLANG_OPER_DIVIDE: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] / oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 1 && isFloat[0]) { + switch (oper->type) { + case SLANG_OPER_MINUS: + for (i = 0; i < 4; i++) { + oper->literal[i] = -oper->children[0].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + case SLANG_OPER_PLUS: + COPY_4V(oper->literal, oper->children[0].literal); + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 2 && isBool[0] && isBool[1]) { + /* simple boolean expression */ + switch (oper->type) { + case SLANG_OPER_LOGICALAND: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a && b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + case SLANG_OPER_LOGICALOR: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a || b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + case SLANG_OPER_LOGICALXOR: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a ^ b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 4 + && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { + /* vec4(flt, flt, flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec4") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->children[2].literal[0]; + oper->literal[3] = oper->children[3].literal[0]; + oper->literal_size = 4; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + } + } + } + + if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { + /* vec3(flt, flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec3") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->children[2].literal[0]; + oper->literal[3] = oper->literal[2]; + oper->literal_size = 3; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + } + } + } + + if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { + /* vec2(flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec2") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->literal[1]; + oper->literal[3] = oper->literal[1]; + oper->literal_size = 2; + slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ + oper->type = SLANG_OPER_LITERAL_FLOAT; + assert(oper->num_children == 0); + return; + } + } + } + + if (oper->num_children == 1 && isFloat[0]) { + /* vec2/3/4(flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + const char *func = (const char *) oper->a_id; + if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') { + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = oper->children[0].literal[0]; + oper->literal_size = func[3] - '0'; + assert(oper->literal_size >= 2); + assert(oper->literal_size <= 4); + slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ + oper->type = SLANG_OPER_LITERAL_FLOAT; + assert(oper->num_children == 0); + return; + } + } + } +} + + + +/** + * Insert casts to try to adapt actual parameters to formal parameters for a + * function call when an exact match for the parameter types is not found. + * Example: + * void foo(int i, bool b) {} + * x = foo(3.15, 9); + * Gets translated into: + * x = foo(int(3.15), bool(9)) + */ +GLboolean +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt call of %d args to func %s (%d params)\n", + callOper->num_children, (char*) fun->header.a_name, numParams); + + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + slang_variable *paramVar = fun->parameters->variables[i]; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* see if arg type matches parameter type */ + if (!slang_type_specifier_equal(&argType.spec, + ¶mVar->type.specifier)) { + /* need to adapt arg type to match param type */ + const char *constructorName = + slang_type_specifier_type_to_string(paramVar->type.specifier.type); + slang_operation *child = slang_operation_new(1); + + if (dbg) + printf("Need to adapt types of arg %d\n", i); + + slang_operation_copy(child, &callOper->children[i]); + child->locals->outer_scope = callOper->children[i].locals; + +#if 0 + if (_slang_sizeof_type_specifier(&argType.spec) > + _slang_sizeof_type_specifier(¶mVar->type.specifier)) { + } +#endif + + callOper->children[i].type = SLANG_OPER_CALL; + callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); + callOper->children[i].num_children = 1; + callOper->children[i].children = child; + } + + slang_typeinfo_destruct(&argType); + } + + if (dbg) { + printf("===== New call to %s with cast arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} + + +/** + * Adapt the arguments for a function call to match the parameters of + * the given function. + * This is for: + * 1. converting/casting argument types to match parameters + * 2. breaking up vector/matrix types into individual components to + * satisfy constructors. + */ +GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt %d args to %d parameters for %s\n", + callOper->num_children, numParams, (char *) fun->header.a_name); + + /* Only try adapting for constructors */ + if (fun->kind != SLANG_FUNC_CONSTRUCTOR) + return GL_FALSE; + + if (callOper->num_children != numParams) { + /* number of arguments doesn't match number of parameters */ + + /* For constructor calls, we can try to unroll vector/matrix args + * into individual floats/ints and try to match the function params. + */ + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + GLint argSz, j; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* + paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); + assert(paramSz == 1); + */ + argSz = _slang_sizeof_type_specifier(&argType.spec); + if (argSz > 1) { + slang_operation origArg; + /* break up arg[i] into components */ + if (dbg) + printf("Break up arg %d from 1 to %d elements\n", i, argSz); + + slang_operation_construct(&origArg); + slang_operation_copy(&origArg, &callOper->children[i]); + + /* insert argSz-1 new children/args */ + for (j = 0; j < argSz - 1; j++) { + (void) slang_operation_insert(&callOper->num_children, + &callOper->children, i); + } + + /* replace arg[i+j] with subscript/index oper */ + for (j = 0; j < argSz; j++) { + callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; + callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); + callOper->children[i + j].num_children = 2; + callOper->children[i + j].children = slang_operation_new(2); + slang_operation_copy(&callOper->children[i + j].children[0], + &origArg); + callOper->children[i + j].children[1].type + = SLANG_OPER_LITERAL_INT; + callOper->children[i + j].children[1].literal[0] = (GLfloat) j; + } + } + } + } + + if (callOper->num_children < (GLuint) numParams) { + /* still not enough args for all params */ + return GL_FALSE; + } + else if (callOper->num_children > (GLuint) numParams) { + /* now too many arguments */ + /* just truncate */ + callOper->num_children = (GLuint) numParams; + } + + if (dbg) { + printf("===== New call to %s with adapted arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} diff --git a/src/mesa/slang/slang_simplify.h b/src/mesa/slang/slang_simplify.h new file mode 100644 index 00000000000..8689c23b1a0 --- /dev/null +++ b/src/mesa/slang/slang_simplify.h @@ -0,0 +1,50 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_SIMPLIFY_H +#define SLANG_SIMPLIFY_H + + +extern GLint +_slang_lookup_constant(const char *name); + + +extern void +_slang_simplify(slang_operation *oper, + const slang_name_space * space, + slang_atom_pool * atoms); + + +extern GLboolean +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log); + +extern GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log); + + +#endif /* SLANG_SIMPLIFY_H */ diff --git a/src/mesa/slang/slang_storage.c b/src/mesa/slang/slang_storage.c new file mode 100644 index 00000000000..656e15670d3 --- /dev/null +++ b/src/mesa/slang/slang_storage.c @@ -0,0 +1,321 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_storage.c + * slang variable storage + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_storage.h" +#include "slang_mem.h" + +/* slang_storage_array */ + +GLboolean +slang_storage_array_construct(slang_storage_array * arr) +{ + arr->type = SLANG_STORE_AGGREGATE; + arr->aggregate = NULL; + arr->length = 0; + return GL_TRUE; +} + +GLvoid +slang_storage_array_destruct(slang_storage_array * arr) +{ + if (arr->aggregate != NULL) { + slang_storage_aggregate_destruct(arr->aggregate); + _slang_free(arr->aggregate); + } +} + +/* slang_storage_aggregate */ + +GLboolean +slang_storage_aggregate_construct(slang_storage_aggregate * agg) +{ + agg->arrays = NULL; + agg->count = 0; + return GL_TRUE; +} + +GLvoid +slang_storage_aggregate_destruct(slang_storage_aggregate * agg) +{ + GLuint i; + + for (i = 0; i < agg->count; i++) + slang_storage_array_destruct(agg->arrays + i); + _slang_free(agg->arrays); +} + +static slang_storage_array * +slang_storage_aggregate_push_new(slang_storage_aggregate * agg) +{ + slang_storage_array *arr = NULL; + + agg->arrays = (slang_storage_array *) + _slang_realloc(agg->arrays, + agg->count * sizeof(slang_storage_array), + (agg->count + 1) * sizeof(slang_storage_array)); + if (agg->arrays != NULL) { + arr = agg->arrays + agg->count; + if (!slang_storage_array_construct(arr)) + return NULL; + agg->count++; + } + return arr; +} + +/* _slang_aggregate_variable() */ + +static GLboolean +aggregate_vector(slang_storage_aggregate * agg, slang_storage_type basic_type, + GLuint row_count) +{ + slang_storage_array *arr = slang_storage_aggregate_push_new(agg); + if (arr == NULL) + return GL_FALSE; + arr->type = basic_type; + arr->length = row_count; + return GL_TRUE; +} + +static GLboolean +aggregate_matrix(slang_storage_aggregate * agg, slang_storage_type basic_type, + GLuint columns, GLuint rows) +{ + slang_storage_array *arr = slang_storage_aggregate_push_new(agg); + if (arr == NULL) + return GL_FALSE; + arr->type = SLANG_STORE_AGGREGATE; + arr->length = columns; + arr->aggregate = (slang_storage_aggregate *) + _slang_alloc(sizeof(slang_storage_aggregate)); + if (arr->aggregate == NULL) + return GL_FALSE; + if (!slang_storage_aggregate_construct(arr->aggregate)) { + _slang_free(arr->aggregate); + arr->aggregate = NULL; + return GL_FALSE; + } + if (!aggregate_vector(arr->aggregate, basic_type, rows)) + return GL_FALSE; + return GL_TRUE; +} + + +static GLboolean +aggregate_variables(slang_storage_aggregate * agg, + slang_variable_scope * vars, slang_function_scope * funcs, + slang_struct_scope * structs, + slang_variable_scope * globals, + slang_atom_pool * atoms) +{ + GLuint i; + + for (i = 0; i < vars->num_variables; i++) + if (!_slang_aggregate_variable(agg, &vars->variables[i]->type.specifier, + vars->variables[i]->array_len, funcs, + structs, globals, atoms)) + return GL_FALSE; + return GL_TRUE; +} + + +GLboolean +_slang_aggregate_variable(slang_storage_aggregate * agg, + slang_type_specifier * spec, GLuint array_len, + slang_function_scope * funcs, + slang_struct_scope * structs, + slang_variable_scope * vars, + slang_atom_pool * atoms) +{ + switch (spec->type) { + case SLANG_SPEC_BOOL: + return aggregate_vector(agg, SLANG_STORE_BOOL, 1); + case SLANG_SPEC_BVEC2: + return aggregate_vector(agg, SLANG_STORE_BOOL, 2); + case SLANG_SPEC_BVEC3: + return aggregate_vector(agg, SLANG_STORE_BOOL, 3); + case SLANG_SPEC_BVEC4: + return aggregate_vector(agg, SLANG_STORE_BOOL, 4); + case SLANG_SPEC_INT: + return aggregate_vector(agg, SLANG_STORE_INT, 1); + case SLANG_SPEC_IVEC2: + return aggregate_vector(agg, SLANG_STORE_INT, 2); + case SLANG_SPEC_IVEC3: + return aggregate_vector(agg, SLANG_STORE_INT, 3); + case SLANG_SPEC_IVEC4: + return aggregate_vector(agg, SLANG_STORE_INT, 4); + case SLANG_SPEC_FLOAT: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 1); + case SLANG_SPEC_VEC2: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 2); + case SLANG_SPEC_VEC3: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 3); + case SLANG_SPEC_VEC4: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 4); + case SLANG_SPEC_MAT2: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 2); + case SLANG_SPEC_MAT3: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 3); + case SLANG_SPEC_MAT4: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 4); + + case SLANG_SPEC_MAT23: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 3); + case SLANG_SPEC_MAT32: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 2); + case SLANG_SPEC_MAT24: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 4); + case SLANG_SPEC_MAT42: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 2); + case SLANG_SPEC_MAT34: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 4); + case SLANG_SPEC_MAT43: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 3); + + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + + return aggregate_vector(agg, SLANG_STORE_INT, 1); + case SLANG_SPEC_STRUCT: + return aggregate_variables(agg, spec->_struct->fields, funcs, structs, + vars, atoms); + case SLANG_SPEC_ARRAY: + { + slang_storage_array *arr; + + arr = slang_storage_aggregate_push_new(agg); + if (arr == NULL) + return GL_FALSE; + arr->type = SLANG_STORE_AGGREGATE; + arr->aggregate = (slang_storage_aggregate *) + _slang_alloc(sizeof(slang_storage_aggregate)); + if (arr->aggregate == NULL) + return GL_FALSE; + if (!slang_storage_aggregate_construct(arr->aggregate)) { + _slang_free(arr->aggregate); + arr->aggregate = NULL; + return GL_FALSE; + } + if (!_slang_aggregate_variable(arr->aggregate, spec->_array, 0, + funcs, structs, vars, atoms)) + return GL_FALSE; + arr->length = array_len; + /* TODO: check if 0 < arr->length <= 65535 */ + } + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +GLuint +_slang_sizeof_type(slang_storage_type type) +{ + if (type == SLANG_STORE_AGGREGATE) + return 0; + if (type == SLANG_STORE_VEC4) + return 4 * sizeof(GLfloat); + return sizeof(GLfloat); +} + + +GLuint +_slang_sizeof_aggregate(const slang_storage_aggregate * agg) +{ + GLuint i, size = 0; + + for (i = 0; i < agg->count; i++) { + slang_storage_array *arr = &agg->arrays[i]; + GLuint element_size; + + if (arr->type == SLANG_STORE_AGGREGATE) + element_size = _slang_sizeof_aggregate(arr->aggregate); + else + element_size = _slang_sizeof_type(arr->type); + size += element_size * arr->length; + } + return size; +} + + +#if 0 +GLboolean +_slang_flatten_aggregate(slang_storage_aggregate * flat, + const slang_storage_aggregate * agg) +{ + GLuint i; + + for (i = 0; i < agg->count; i++) { + GLuint j; + + for (j = 0; j < agg->arrays[i].length; j++) { + if (agg->arrays[i].type == SLANG_STORE_AGGREGATE) { + if (!_slang_flatten_aggregate(flat, agg->arrays[i].aggregate)) + return GL_FALSE; + } + else { + GLuint k, count; + slang_storage_type type; + + if (agg->arrays[i].type == SLANG_STORE_VEC4) { + count = 4; + type = SLANG_STORE_FLOAT; + } + else { + count = 1; + type = agg->arrays[i].type; + } + + for (k = 0; k < count; k++) { + slang_storage_array *arr; + + arr = slang_storage_aggregate_push_new(flat); + if (arr == NULL) + return GL_FALSE; + arr->type = type; + arr->length = 1; + } + } + } + } + return GL_TRUE; +} +#endif diff --git a/src/mesa/slang/slang_storage.h b/src/mesa/slang/slang_storage.h new file mode 100644 index 00000000000..1876a36dd63 --- /dev/null +++ b/src/mesa/slang/slang_storage.h @@ -0,0 +1,139 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_STORAGE_H +#define SLANG_STORAGE_H + +#include "slang_compile.h" + + +/* + * Program variable data storage is kept completely transparent to the + * front-end compiler. It is up to the back-end how the data is + * actually allocated. The slang_storage_type enum provides the basic + * information about how the memory is interpreted. This abstract + * piece of memory is called a data slot. A data slot of a particular + * type has a fixed size. + * + * For now, only the three basic types are supported, that is bool, + * int and float. Other built-in types like vector or matrix can + * easily be decomposed into a series of basic types. + * + * If the vec4 module is enabled, 4-component vectors of floats are + * used when possible. 4x4 matrices are constructed of 4 vec4 slots. + */ +typedef enum slang_storage_type_ +{ + /* core */ + SLANG_STORE_AGGREGATE, + SLANG_STORE_BOOL, + SLANG_STORE_INT, + SLANG_STORE_FLOAT, + /* vec4 */ + SLANG_STORE_VEC4 +} slang_storage_type; + + +/** + * The slang_storage_array structure groups data slots of the same + * type into an array. This array has a fixed length. Arrays are + * required to have a size equal to the sum of sizes of its + * elements. They are also required to support indirect + * addressing. That is, if B references first data slot in the array, + * S is the size of the data slot and I is the integral index that is + * not known at compile time, B+I*S references I-th data slot. + * + * This structure is also used to break down built-in data types that + * are not supported directly. Vectors, like vec3, are constructed + * from arrays of their basic types. Matrices are formed of an array + * of column vectors, which are in turn processed as other vectors. + */ +typedef struct slang_storage_array_ +{ + slang_storage_type type; + struct slang_storage_aggregate_ *aggregate; + GLuint length; +} slang_storage_array; + +GLboolean slang_storage_array_construct (slang_storage_array *); +GLvoid slang_storage_array_destruct (slang_storage_array *); + + +/** + * The slang_storage_aggregate structure relaxes the indirect + * addressing requirement for slang_storage_array + * structure. Aggregates are always accessed statically - its member + * addresses are well-known at compile time. For example, user-defined + * types are implemented as aggregates. Aggregates can collect data of + * a different type. + */ +typedef struct slang_storage_aggregate_ +{ + slang_storage_array *arrays; + GLuint count; +} slang_storage_aggregate; + +GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *); +GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *); + + +extern GLboolean +_slang_aggregate_variable(slang_storage_aggregate *agg, + slang_type_specifier *spec, + GLuint array_len, + slang_function_scope *funcs, + slang_struct_scope *structs, + slang_variable_scope *vars, + slang_atom_pool *atoms); + +/* + * Returns the size (in machine units) of the given storage type. + * It is an error to pass-in SLANG_STORE_AGGREGATE. + * Returns 0 on error. + */ +extern GLuint +_slang_sizeof_type (slang_storage_type); + + +/** + * Returns total size (in machine units) of the given aggregate. + * Returns 0 on error. + */ +extern GLuint +_slang_sizeof_aggregate (const slang_storage_aggregate *); + + +#if 0 +/** + * Converts structured aggregate to a flat one, with arrays of generic + * type being one-element long. Returns GL_TRUE on success. Returns + * GL_FALSE otherwise. + */ +extern GLboolean +_slang_flatten_aggregate (slang_storage_aggregate *, + const slang_storage_aggregate *); + +#endif + +#endif /* SLANG_STORAGE_H */ diff --git a/src/mesa/slang/slang_typeinfo.c b/src/mesa/slang/slang_typeinfo.c new file mode 100644 index 00000000000..0f96768b02e --- /dev/null +++ b/src/mesa/slang/slang_typeinfo.c @@ -0,0 +1,1177 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_typeinfo.c + * slang type info + * \author Michal Krol + */ + +#include "main/imports.h" +#include "shader/prog_instruction.h" +#include "slang_typeinfo.h" +#include "slang_compile.h" +#include "slang_log.h" +#include "slang_mem.h" + + +/** + * Checks if a field selector is a general swizzle (an r-value swizzle + * with replicated components or an l-value swizzle mask) for a + * vector. Returns GL_TRUE if this is the case, is filled with + * swizzle information. Returns GL_FALSE otherwise. + */ +GLboolean +_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle * swz) +{ + GLuint i; + GLboolean xyzw = GL_FALSE, rgba = GL_FALSE, stpq = GL_FALSE; + + /* init to undefined. + * We rely on undefined/nil values to distinguish between + * regular swizzles and writemasks. + * For example, the swizzle ".xNNN" is the writemask ".x". + * That's different than the swizzle ".xxxx". + */ + for (i = 0; i < 4; i++) + swz->swizzle[i] = SWIZZLE_NIL; + + /* the swizzle can be at most 4-component long */ + swz->num_components = slang_string_length(field); + if (swz->num_components > 4) + return GL_FALSE; + + for (i = 0; i < swz->num_components; i++) { + /* mark which swizzle group is used */ + switch (field[i]) { + case 'x': + case 'y': + case 'z': + case 'w': + xyzw = GL_TRUE; + break; + case 'r': + case 'g': + case 'b': + case 'a': + rgba = GL_TRUE; + break; + case 's': + case 't': + case 'p': + case 'q': + stpq = GL_TRUE; + break; + default: + return GL_FALSE; + } + + /* collect swizzle component */ + switch (field[i]) { + case 'x': + case 'r': + case 's': + swz->swizzle[i] = 0; + break; + case 'y': + case 'g': + case 't': + swz->swizzle[i] = 1; + break; + case 'z': + case 'b': + case 'p': + swz->swizzle[i] = 2; + break; + case 'w': + case 'a': + case 'q': + swz->swizzle[i] = 3; + break; + } + + /* check if the component is valid for given vector's row count */ + if (rows <= swz->swizzle[i]) + return GL_FALSE; + } + + /* only one swizzle group can be used */ + if ((xyzw && rgba) || (xyzw && stpq) || (rgba && stpq)) + return GL_FALSE; + + return GL_TRUE; +} + + + +/** + * Checks if a general swizzle is an l-value swizzle - these swizzles + * do not have duplicated fields. Returns GL_TRUE if this is a + * swizzle mask. Returns GL_FALSE otherwise + */ +static GLboolean +_slang_is_swizzle_mask(const slang_swizzle * swz, GLuint rows) +{ + GLuint i, c = 0; + + /* the swizzle may not be longer than the vector dim */ + if (swz->num_components > rows) + return GL_FALSE; + + /* the swizzle components cannot be duplicated */ + for (i = 0; i < swz->num_components; i++) { + if ((c & (1 << swz->swizzle[i])) != 0) + return GL_FALSE; + c |= 1 << swz->swizzle[i]; + } + + return GL_TRUE; +} + + +/** + * Combines (multiplies) two swizzles to form single swizzle. + * Example: "vec.wzyx.yx" --> "vec.zw". + */ +static void +_slang_multiply_swizzles(slang_swizzle * dst, const slang_swizzle * left, + const slang_swizzle * right) +{ + GLuint i; + + dst->num_components = right->num_components; + for (i = 0; i < right->num_components; i++) + dst->swizzle[i] = left->swizzle[right->swizzle[i]]; +} + + +typedef struct +{ + const char *name; + slang_type_specifier_type type; +} type_specifier_type_name; + +static const type_specifier_type_name type_specifier_type_names[] = { + {"void", SLANG_SPEC_VOID}, + {"bool", SLANG_SPEC_BOOL}, + {"bvec2", SLANG_SPEC_BVEC2}, + {"bvec3", SLANG_SPEC_BVEC3}, + {"bvec4", SLANG_SPEC_BVEC4}, + {"int", SLANG_SPEC_INT}, + {"ivec2", SLANG_SPEC_IVEC2}, + {"ivec3", SLANG_SPEC_IVEC3}, + {"ivec4", SLANG_SPEC_IVEC4}, + {"float", SLANG_SPEC_FLOAT}, + {"vec2", SLANG_SPEC_VEC2}, + {"vec3", SLANG_SPEC_VEC3}, + {"vec4", SLANG_SPEC_VEC4}, + {"mat2", SLANG_SPEC_MAT2}, + {"mat3", SLANG_SPEC_MAT3}, + {"mat4", SLANG_SPEC_MAT4}, + {"mat2x3", SLANG_SPEC_MAT23}, + {"mat3x2", SLANG_SPEC_MAT32}, + {"mat2x4", SLANG_SPEC_MAT24}, + {"mat4x2", SLANG_SPEC_MAT42}, + {"mat3x4", SLANG_SPEC_MAT34}, + {"mat4x3", SLANG_SPEC_MAT43}, + {"sampler1D", SLANG_SPEC_SAMPLER_1D}, + {"sampler2D", SLANG_SPEC_SAMPLER_2D}, + {"sampler3D", SLANG_SPEC_SAMPLER_3D}, + {"samplerCube", SLANG_SPEC_SAMPLER_CUBE}, + {"sampler1DShadow", SLANG_SPEC_SAMPLER_1D_SHADOW}, + {"sampler2DShadow", SLANG_SPEC_SAMPLER_2D_SHADOW}, + {"sampler2DRect", SLANG_SPEC_SAMPLER_RECT}, + {"sampler2DRectShadow", SLANG_SPEC_SAMPLER_RECT_SHADOW}, + {"sampler1DArray", SLANG_SPEC_SAMPLER_1D_ARRAY}, + {"sampler2DArray", SLANG_SPEC_SAMPLER_2D_ARRAY}, + {"sampler1DArrayShadow", SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW}, + {"sampler2DArrayShadow", SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW}, + {NULL, SLANG_SPEC_VOID} +}; + +slang_type_specifier_type +slang_type_specifier_type_from_string(const char *name) +{ + const type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) { + if (slang_string_compare(p->name, name) == 0) + break; + p++; + } + return p->type; +} + +const char * +slang_type_specifier_type_to_string(slang_type_specifier_type type) +{ + const type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) { + if (p->type == type) + break; + p++; + } + return p->name; +} + +/* slang_fully_specified_type */ + +int +slang_fully_specified_type_construct(slang_fully_specified_type * type) +{ + type->qualifier = SLANG_QUAL_NONE; + slang_type_specifier_ctr(&type->specifier); + return 1; +} + +void +slang_fully_specified_type_destruct(slang_fully_specified_type * type) +{ + slang_type_specifier_dtr(&type->specifier); +} + +int +slang_fully_specified_type_copy(slang_fully_specified_type * x, + const slang_fully_specified_type * y) +{ + slang_fully_specified_type z; + + if (!slang_fully_specified_type_construct(&z)) + return 0; + z.qualifier = y->qualifier; + z.precision = y->precision; + z.variant = y->variant; + z.centroid = y->centroid; + z.layout = y->layout; + z.array_len = y->array_len; + if (!slang_type_specifier_copy(&z.specifier, &y->specifier)) { + slang_fully_specified_type_destruct(&z); + return 0; + } + slang_fully_specified_type_destruct(x); + *x = z; + return 1; +} + + +/** + * Test if two fully specified types are compatible. This is a bit + * looser than testing for equality. We don't check the precision, + * variant, centroid, etc. information. + * XXX this may need some tweaking. + */ +GLboolean +slang_fully_specified_types_compatible(const slang_fully_specified_type * x, + const slang_fully_specified_type * y) +{ + if (!slang_type_specifier_equal(&x->specifier, &y->specifier)) + return GL_FALSE; + + if (x->qualifier == SLANG_QUAL_FIXEDINPUT && + y->qualifier == SLANG_QUAL_VARYING) + ; /* ok */ + else if (x->qualifier != y->qualifier) + return GL_FALSE; + + /* Note: don't compare precision, variant, centroid */ + + /* XXX array length? */ + + return GL_TRUE; +} + + +GLvoid +slang_type_specifier_ctr(slang_type_specifier * self) +{ + self->type = SLANG_SPEC_VOID; + self->_struct = NULL; + self->_array = NULL; +} + +GLvoid +slang_type_specifier_dtr(slang_type_specifier * self) +{ + if (self->_struct != NULL) { + slang_struct_destruct(self->_struct); + _slang_free(self->_struct); + } + if (self->_array != NULL) { + slang_type_specifier_dtr(self->_array); + _slang_free(self->_array); + } +} + +slang_type_specifier * +slang_type_specifier_new(slang_type_specifier_type type, + struct slang_struct_ *_struct, + struct slang_type_specifier_ *_array) +{ + slang_type_specifier *spec = + (slang_type_specifier *) _slang_alloc(sizeof(slang_type_specifier)); + if (spec) { + spec->type = type; + spec->_struct = _struct; + spec->_array = _array; + } + return spec; +} + +GLboolean +slang_type_specifier_copy(slang_type_specifier * x, + const slang_type_specifier * y) +{ + slang_type_specifier z; + + slang_type_specifier_ctr(&z); + z.type = y->type; + if (z.type == SLANG_SPEC_STRUCT) { + z._struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (z._struct == NULL) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + if (!slang_struct_construct(z._struct)) { + _slang_free(z._struct); + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + if (!slang_struct_copy(z._struct, y->_struct)) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + } + else if (z.type == SLANG_SPEC_ARRAY) { + z._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); + if (z._array == NULL) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + slang_type_specifier_ctr(z._array); + if (!slang_type_specifier_copy(z._array, y->_array)) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + } + slang_type_specifier_dtr(x); + *x = z; + return GL_TRUE; +} + + +/** + * Test if two types are equal. + */ +GLboolean +slang_type_specifier_equal(const slang_type_specifier * x, + const slang_type_specifier * y) +{ + if (x->type != y->type) + return GL_FALSE; + if (x->type == SLANG_SPEC_STRUCT) + return slang_struct_equal(x->_struct, y->_struct); + if (x->type == SLANG_SPEC_ARRAY) + return slang_type_specifier_equal(x->_array, y->_array); + return GL_TRUE; +} + + +/** + * As above, but allow float/int casting. + */ +GLboolean +slang_type_specifier_compatible(const slang_type_specifier * x, + const slang_type_specifier * y) +{ + /* special case: float == int */ + if (x->type == SLANG_SPEC_INT && y->type == SLANG_SPEC_FLOAT) { + return GL_TRUE; + } + /* XXX may need to add bool/int compatibility, etc */ + + if (x->type != y->type) + return GL_FALSE; + if (x->type == SLANG_SPEC_STRUCT) + return slang_struct_equal(x->_struct, y->_struct); + if (x->type == SLANG_SPEC_ARRAY) + return slang_type_specifier_compatible(x->_array, y->_array); + return GL_TRUE; +} + + +GLboolean +slang_typeinfo_construct(slang_typeinfo * ti) +{ + memset(ti, 0, sizeof(*ti)); + slang_type_specifier_ctr(&ti->spec); + ti->array_len = 0; + return GL_TRUE; +} + +GLvoid +slang_typeinfo_destruct(slang_typeinfo * ti) +{ + slang_type_specifier_dtr(&ti->spec); +} + + + +/** + * Determine the return type of a function. + * \param a_name the function name + * \param param function parameters (overloading) + * \param num_params number of parameters to function + * \param space namespace to search + * \param spec returns the type + * \param funFound returns pointer to the function, or NULL if not found. + * \return GL_TRUE for success, GL_FALSE if failure (bad function name) + */ +static GLboolean +_slang_typeof_function(slang_atom a_name, + slang_operation * params, GLuint num_params, + const slang_name_space * space, + slang_type_specifier * spec, + slang_function **funFound, + slang_atom_pool *atoms, slang_info_log *log) +{ + GLboolean error; + + *funFound = _slang_function_locate(space->funcs, a_name, params, + num_params, space, atoms, log, &error); + if (error) + return GL_FALSE; + + if (!*funFound) + return GL_TRUE; /* yes, not false */ + + return slang_type_specifier_copy(spec, &(*funFound)->header.type.specifier); +} + + +/** + * Determine the type of a math function. + * \param name name of the operator, one of +,-,*,/ or unary - + * \param params array of function parameters + * \param num_params number of parameters + * \param space namespace to use + * \param spec returns the function's type + * \param atoms atom pool + * \return GL_TRUE for success, GL_FALSE if failure + */ +static GLboolean +typeof_math_call(const char *name, slang_operation *call, + const slang_name_space * space, + slang_type_specifier * spec, + slang_atom_pool * atoms, + slang_info_log *log) +{ + if (call->fun) { + /* we've previously resolved this function call */ + slang_type_specifier_copy(spec, &call->fun->header.type.specifier); + return GL_TRUE; + } + else { + slang_atom atom; + slang_function *fun; + + /* number of params: */ + assert(call->num_children == 1 || call->num_children == 2); + + atom = slang_atom_pool_atom(atoms, name); + if (!_slang_typeof_function(atom, call->children, call->num_children, + space, spec, &fun, atoms, log)) + return GL_FALSE; + + if (fun) { + /* Save pointer to save time in future */ + call->fun = fun; + return GL_TRUE; + } + return GL_FALSE; + } +} + + +/** + * Determine the return type of an operation. + * \param op the operation node + * \param space the namespace to use + * \param ti the returned type + * \param atoms atom pool + * \return GL_TRUE for success, GL_FALSE if failure + */ +GLboolean +_slang_typeof_operation(slang_operation * op, + const slang_name_space * space, + slang_typeinfo * ti, + slang_atom_pool * atoms, + slang_info_log *log) +{ + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + + switch (op->type) { + case SLANG_OPER_BLOCK_NO_NEW_SCOPE: + case SLANG_OPER_BLOCK_NEW_SCOPE: + case SLANG_OPER_ASM: + case SLANG_OPER_BREAK: + case SLANG_OPER_CONTINUE: + case SLANG_OPER_DISCARD: + case SLANG_OPER_RETURN: + case SLANG_OPER_IF: + case SLANG_OPER_WHILE: + case SLANG_OPER_DO: + case SLANG_OPER_FOR: + case SLANG_OPER_VOID: + ti->spec.type = SLANG_SPEC_VOID; + break; + case SLANG_OPER_EXPRESSION: + case SLANG_OPER_ASSIGN: + case SLANG_OPER_ADDASSIGN: + case SLANG_OPER_SUBASSIGN: + case SLANG_OPER_MULASSIGN: + case SLANG_OPER_DIVASSIGN: + case SLANG_OPER_PREINCREMENT: + case SLANG_OPER_PREDECREMENT: + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_LITERAL_BOOL: + if (op->literal_size == 1) + ti->spec.type = SLANG_SPEC_BOOL; + else if (op->literal_size == 2) + ti->spec.type = SLANG_SPEC_BVEC2; + else if (op->literal_size == 3) + ti->spec.type = SLANG_SPEC_BVEC3; + else if (op->literal_size == 4) + ti->spec.type = SLANG_SPEC_BVEC4; + else { + _mesa_problem(NULL, + "Unexpected bool literal_size %d in _slang_typeof_operation()", + op->literal_size); + ti->spec.type = SLANG_SPEC_BOOL; + } + break; + case SLANG_OPER_LOGICALOR: + case SLANG_OPER_LOGICALXOR: + case SLANG_OPER_LOGICALAND: + case SLANG_OPER_EQUAL: + case SLANG_OPER_NOTEQUAL: + case SLANG_OPER_LESS: + case SLANG_OPER_GREATER: + case SLANG_OPER_LESSEQUAL: + case SLANG_OPER_GREATEREQUAL: + case SLANG_OPER_NOT: + ti->spec.type = SLANG_SPEC_BOOL; + break; + case SLANG_OPER_LITERAL_INT: + if (op->literal_size == 1) + ti->spec.type = SLANG_SPEC_INT; + else if (op->literal_size == 2) + ti->spec.type = SLANG_SPEC_IVEC2; + else if (op->literal_size == 3) + ti->spec.type = SLANG_SPEC_IVEC3; + else if (op->literal_size == 4) + ti->spec.type = SLANG_SPEC_IVEC4; + else { + _mesa_problem(NULL, + "Unexpected int literal_size %d in _slang_typeof_operation()", + op->literal_size); + ti->spec.type = SLANG_SPEC_INT; + } + break; + case SLANG_OPER_LITERAL_FLOAT: + if (op->literal_size == 1) + ti->spec.type = SLANG_SPEC_FLOAT; + else if (op->literal_size == 2) + ti->spec.type = SLANG_SPEC_VEC2; + else if (op->literal_size == 3) + ti->spec.type = SLANG_SPEC_VEC3; + else if (op->literal_size == 4) + ti->spec.type = SLANG_SPEC_VEC4; + else { + _mesa_problem(NULL, + "Unexpected float literal_size %d in _slang_typeof_operation()", + op->literal_size); + ti->spec.type = SLANG_SPEC_FLOAT; + } + break; + case SLANG_OPER_IDENTIFIER: + case SLANG_OPER_VARIABLE_DECL: + { + slang_variable *var; + var = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); + if (!var) { + slang_info_log_error(log, "undefined variable '%s'", + (char *) op->a_id); + return GL_FALSE; + } + if (!slang_type_specifier_copy(&ti->spec, &var->type.specifier)) { + slang_info_log_memory(log); + return GL_FALSE; + } + ti->can_be_referenced = GL_TRUE; + if (var->type.specifier.type == SLANG_SPEC_ARRAY && + var->type.array_len >= 1) { + /* the datatype is an array, ex: float[3] x; */ + ti->array_len = var->type.array_len; + } + else { + /* the variable is an array, ex: float x[3]; */ + ti->array_len = var->array_len; + } + } + break; + case SLANG_OPER_SEQUENCE: + /* TODO: check [0] and [1] if they match */ + if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { + return GL_FALSE; + } + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + /*case SLANG_OPER_MODASSIGN: */ + /*case SLANG_OPER_LSHASSIGN: */ + /*case SLANG_OPER_RSHASSIGN: */ + /*case SLANG_OPER_ORASSIGN: */ + /*case SLANG_OPER_XORASSIGN: */ + /*case SLANG_OPER_ANDASSIGN: */ + case SLANG_OPER_SELECT: + /* TODO: check [1] and [2] if they match */ + if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { + return GL_FALSE; + } + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + /*case SLANG_OPER_BITOR: */ + /*case SLANG_OPER_BITXOR: */ + /*case SLANG_OPER_BITAND: */ + /*case SLANG_OPER_LSHIFT: */ + /*case SLANG_OPER_RSHIFT: */ + case SLANG_OPER_ADD: + assert(op->num_children == 2); + if (!typeof_math_call("+", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_SUBTRACT: + assert(op->num_children == 2); + if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_MULTIPLY: + assert(op->num_children == 2); + if (!typeof_math_call("*", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_DIVIDE: + assert(op->num_children == 2); + if (!typeof_math_call("/", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + /*case SLANG_OPER_MODULUS: */ + case SLANG_OPER_PLUS: + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + case SLANG_OPER_MINUS: + assert(op->num_children == 1); + if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + /*case SLANG_OPER_COMPLEMENT: */ + case SLANG_OPER_SUBSCRIPT: + { + slang_typeinfo _ti; + + if (!slang_typeinfo_construct(&_ti)) + return GL_FALSE; + if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + ti->can_be_referenced = _ti.can_be_referenced; + if (_ti.spec.type == SLANG_SPEC_ARRAY) { + if (!slang_type_specifier_copy(&ti->spec, _ti.spec._array)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + } + else { + if (!_slang_type_is_vector(_ti.spec.type) + && !_slang_type_is_matrix(_ti.spec.type)) { + slang_typeinfo_destruct(&_ti); + slang_info_log_error(log, "cannot index a non-array type"); + return GL_FALSE; + } + ti->spec.type = _slang_type_base(_ti.spec.type); + } + slang_typeinfo_destruct(&_ti); + } + break; + case SLANG_OPER_CALL: + if (op->array_constructor) { + /* build array typeinfo */ + ti->spec.type = SLANG_SPEC_ARRAY; + ti->spec._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); + slang_type_specifier_ctr(ti->spec._array); + + ti->spec._array->type = + slang_type_specifier_type_from_string((char *) op->a_id); + ti->array_len = op->num_children; + } + else if (op->fun) { + /* we've resolved this call before */ + slang_type_specifier_copy(&ti->spec, &op->fun->header.type.specifier); + } + else { + slang_function *fun; + if (!_slang_typeof_function(op->a_id, op->children, op->num_children, + space, &ti->spec, &fun, atoms, log)) + return GL_FALSE; + if (fun) { + /* save result for future use */ + op->fun = fun; + } + else { + slang_struct *s = + slang_struct_scope_find(space->structs, op->a_id, GL_TRUE); + if (s) { + /* struct initializer */ + ti->spec.type = SLANG_SPEC_STRUCT; + ti->spec._struct = + (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (ti->spec._struct == NULL) + return GL_FALSE; + if (!slang_struct_construct(ti->spec._struct)) { + _slang_free(ti->spec._struct); + ti->spec._struct = NULL; + return GL_FALSE; + } + if (!slang_struct_copy(ti->spec._struct, s)) + return GL_FALSE; + } + else { + /* float, int, vec4, mat3, etc. constructor? */ + const char *name; + slang_type_specifier_type type; + + name = slang_atom_pool_id(atoms, op->a_id); + type = slang_type_specifier_type_from_string(name); + if (type == SLANG_SPEC_VOID) { + slang_info_log_error(log, "undefined function '%s'", name); + return GL_FALSE; + } + ti->spec.type = type; + } + } + } + break; + case SLANG_OPER_METHOD: + /* at this time, GLSL 1.20 only has one method: array.length() + * which returns an integer. + */ + ti->spec.type = SLANG_SPEC_INT; + break; + case SLANG_OPER_FIELD: + { + slang_typeinfo _ti; + + if (!slang_typeinfo_construct(&_ti)) + return GL_FALSE; + if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + if (_ti.spec.type == SLANG_SPEC_STRUCT) { + slang_variable *field; + + field = _slang_variable_locate(_ti.spec._struct->fields, op->a_id, + GL_FALSE); + if (field == NULL) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + if (!slang_type_specifier_copy(&ti->spec, &field->type.specifier)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + ti->can_be_referenced = _ti.can_be_referenced; + ti->array_len = field->array_len; + } + else { + GLuint rows; + const char *swizzle; + slang_type_specifier_type base; + + /* determine the swizzle of the field expression */ + if (!_slang_type_is_vector(_ti.spec.type)) { + slang_typeinfo_destruct(&_ti); + slang_info_log_error(log, "Can't swizzle scalar expression"); + return GL_FALSE; + } + rows = _slang_type_dim(_ti.spec.type); + swizzle = slang_atom_pool_id(atoms, op->a_id); + if (!_slang_is_swizzle(swizzle, rows, &ti->swz)) { + slang_typeinfo_destruct(&_ti); + slang_info_log_error(log, "bad swizzle '%s'", swizzle); + return GL_FALSE; + } + ti->is_swizzled = GL_TRUE; + ti->can_be_referenced = _ti.can_be_referenced + && _slang_is_swizzle_mask(&ti->swz, rows); + if (_ti.is_swizzled) { + slang_swizzle swz; + + /* swizzle the swizzle */ + _slang_multiply_swizzles(&swz, &_ti.swz, &ti->swz); + ti->swz = swz; + } + base = _slang_type_base(_ti.spec.type); + switch (ti->swz.num_components) { + case 1: + ti->spec.type = base; + break; + case 2: + switch (base) { + case SLANG_SPEC_FLOAT: + ti->spec.type = SLANG_SPEC_VEC2; + break; + case SLANG_SPEC_INT: + ti->spec.type = SLANG_SPEC_IVEC2; + break; + case SLANG_SPEC_BOOL: + ti->spec.type = SLANG_SPEC_BVEC2; + break; + default: + break; + } + break; + case 3: + switch (base) { + case SLANG_SPEC_FLOAT: + ti->spec.type = SLANG_SPEC_VEC3; + break; + case SLANG_SPEC_INT: + ti->spec.type = SLANG_SPEC_IVEC3; + break; + case SLANG_SPEC_BOOL: + ti->spec.type = SLANG_SPEC_BVEC3; + break; + default: + break; + } + break; + case 4: + switch (base) { + case SLANG_SPEC_FLOAT: + ti->spec.type = SLANG_SPEC_VEC4; + break; + case SLANG_SPEC_INT: + ti->spec.type = SLANG_SPEC_IVEC4; + break; + case SLANG_SPEC_BOOL: + ti->spec.type = SLANG_SPEC_BVEC4; + break; + default: + break; + } + break; + default: + break; + } + } + slang_typeinfo_destruct(&_ti); + } + break; + case SLANG_OPER_POSTINCREMENT: + case SLANG_OPER_POSTDECREMENT: + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + default: + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Determine if a type is a matrix. + * \return GL_TRUE if is a matrix, GL_FALSE otherwise. + */ +GLboolean +_slang_type_is_matrix(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_MAT2: + case SLANG_SPEC_MAT3: + case SLANG_SPEC_MAT4: + case SLANG_SPEC_MAT23: + case SLANG_SPEC_MAT32: + case SLANG_SPEC_MAT24: + case SLANG_SPEC_MAT42: + case SLANG_SPEC_MAT34: + case SLANG_SPEC_MAT43: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Determine if a type is a vector. + * \return GL_TRUE if is a vector, GL_FALSE otherwise. + */ +GLboolean +_slang_type_is_vector(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_VEC2: + case SLANG_SPEC_VEC3: + case SLANG_SPEC_VEC4: + case SLANG_SPEC_IVEC2: + case SLANG_SPEC_IVEC3: + case SLANG_SPEC_IVEC4: + case SLANG_SPEC_BVEC2: + case SLANG_SPEC_BVEC3: + case SLANG_SPEC_BVEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Determine if a type is a float, float vector or float matrix. + * \return GL_TRUE if so, GL_FALSE otherwise + */ +GLboolean +_slang_type_is_float_vec_mat(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_FLOAT: + case SLANG_SPEC_VEC2: + case SLANG_SPEC_VEC3: + case SLANG_SPEC_VEC4: + case SLANG_SPEC_MAT2: + case SLANG_SPEC_MAT3: + case SLANG_SPEC_MAT4: + case SLANG_SPEC_MAT23: + case SLANG_SPEC_MAT32: + case SLANG_SPEC_MAT24: + case SLANG_SPEC_MAT42: + case SLANG_SPEC_MAT34: + case SLANG_SPEC_MAT43: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Given a vector type, return the type of the vector's elements. + * For a matrix, return the type of the columns. + */ +slang_type_specifier_type +_slang_type_base(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_FLOAT: + case SLANG_SPEC_VEC2: + case SLANG_SPEC_VEC3: + case SLANG_SPEC_VEC4: + return SLANG_SPEC_FLOAT; + case SLANG_SPEC_INT: + case SLANG_SPEC_IVEC2: + case SLANG_SPEC_IVEC3: + case SLANG_SPEC_IVEC4: + return SLANG_SPEC_INT; + case SLANG_SPEC_BOOL: + case SLANG_SPEC_BVEC2: + case SLANG_SPEC_BVEC3: + case SLANG_SPEC_BVEC4: + return SLANG_SPEC_BOOL; + case SLANG_SPEC_MAT2: + return SLANG_SPEC_VEC2; + case SLANG_SPEC_MAT3: + return SLANG_SPEC_VEC3; + case SLANG_SPEC_MAT4: + return SLANG_SPEC_VEC4; + case SLANG_SPEC_MAT23: + return SLANG_SPEC_VEC3; + case SLANG_SPEC_MAT32: + return SLANG_SPEC_VEC2; + case SLANG_SPEC_MAT24: + return SLANG_SPEC_VEC4; + case SLANG_SPEC_MAT42: + return SLANG_SPEC_VEC2; + case SLANG_SPEC_MAT34: + return SLANG_SPEC_VEC4; + case SLANG_SPEC_MAT43: + return SLANG_SPEC_VEC3; + default: + return SLANG_SPEC_VOID; + } +} + + +/** + * Return the dimensionality of a vector, or for a matrix, return number + * of columns. + */ +GLuint +_slang_type_dim(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_FLOAT: + case SLANG_SPEC_INT: + case SLANG_SPEC_BOOL: + return 1; + case SLANG_SPEC_VEC2: + case SLANG_SPEC_IVEC2: + case SLANG_SPEC_BVEC2: + case SLANG_SPEC_MAT2: + return 2; + case SLANG_SPEC_VEC3: + case SLANG_SPEC_IVEC3: + case SLANG_SPEC_BVEC3: + case SLANG_SPEC_MAT3: + return 3; + case SLANG_SPEC_VEC4: + case SLANG_SPEC_IVEC4: + case SLANG_SPEC_BVEC4: + case SLANG_SPEC_MAT4: + return 4; + + case SLANG_SPEC_MAT23: + return 2; + case SLANG_SPEC_MAT32: + return 3; + case SLANG_SPEC_MAT24: + return 2; + case SLANG_SPEC_MAT42: + return 4; + case SLANG_SPEC_MAT34: + return 3; + case SLANG_SPEC_MAT43: + return 4; + + default: + return 0; + } +} + + +/** + * Return the GL_* type that corresponds to a SLANG_SPEC_* type. + */ +GLenum +_slang_gltype_from_specifier(const slang_type_specifier *type) +{ + switch (type->type) { + case SLANG_SPEC_BOOL: + return GL_BOOL; + case SLANG_SPEC_BVEC2: + return GL_BOOL_VEC2; + case SLANG_SPEC_BVEC3: + return GL_BOOL_VEC3; + case SLANG_SPEC_BVEC4: + return GL_BOOL_VEC4; + case SLANG_SPEC_INT: + return GL_INT; + case SLANG_SPEC_IVEC2: + return GL_INT_VEC2; + case SLANG_SPEC_IVEC3: + return GL_INT_VEC3; + case SLANG_SPEC_IVEC4: + return GL_INT_VEC4; + case SLANG_SPEC_FLOAT: + return GL_FLOAT; + case SLANG_SPEC_VEC2: + return GL_FLOAT_VEC2; + case SLANG_SPEC_VEC3: + return GL_FLOAT_VEC3; + case SLANG_SPEC_VEC4: + return GL_FLOAT_VEC4; + case SLANG_SPEC_MAT2: + return GL_FLOAT_MAT2; + case SLANG_SPEC_MAT3: + return GL_FLOAT_MAT3; + case SLANG_SPEC_MAT4: + return GL_FLOAT_MAT4; + case SLANG_SPEC_MAT23: + return GL_FLOAT_MAT2x3; + case SLANG_SPEC_MAT32: + return GL_FLOAT_MAT3x2; + case SLANG_SPEC_MAT24: + return GL_FLOAT_MAT2x4; + case SLANG_SPEC_MAT42: + return GL_FLOAT_MAT4x2; + case SLANG_SPEC_MAT34: + return GL_FLOAT_MAT3x4; + case SLANG_SPEC_MAT43: + return GL_FLOAT_MAT4x3; + case SLANG_SPEC_SAMPLER_1D: + return GL_SAMPLER_1D; + case SLANG_SPEC_SAMPLER_2D: + return GL_SAMPLER_2D; + case SLANG_SPEC_SAMPLER_3D: + return GL_SAMPLER_3D; + case SLANG_SPEC_SAMPLER_CUBE: + return GL_SAMPLER_CUBE; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + return GL_SAMPLER_1D_SHADOW; + case SLANG_SPEC_SAMPLER_2D_SHADOW: + return GL_SAMPLER_2D_SHADOW; + case SLANG_SPEC_SAMPLER_RECT: + return GL_SAMPLER_2D_RECT_ARB; + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + return GL_SAMPLER_2D_RECT_SHADOW_ARB; + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return GL_SAMPLER_1D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return GL_SAMPLER_2D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return GL_SAMPLER_1D_ARRAY_SHADOW_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return GL_SAMPLER_2D_ARRAY_SHADOW_EXT; + case SLANG_SPEC_ARRAY: + return _slang_gltype_from_specifier(type->_array); + case SLANG_SPEC_STRUCT: + /* fall-through */ + default: + return GL_NONE; + } +} + diff --git a/src/mesa/slang/slang_typeinfo.h b/src/mesa/slang/slang_typeinfo.h new file mode 100644 index 00000000000..9a6407a31bf --- /dev/null +++ b/src/mesa/slang/slang_typeinfo.h @@ -0,0 +1,259 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_TYPEINFO_H +#define SLANG_TYPEINFO_H 1 + +#include "main/imports.h" +#include "main/mtypes.h" +#include "slang_log.h" +#include "slang_utility.h" +#include "slang_vartable.h" + + +struct slang_operation_; + +struct slang_name_space_; + + + +/** + * Holds complete information about vector swizzle - the + * array contains vector component source indices, where 0 is "x", 1 + * is "y", 2 is "z" and 3 is "w". + * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. + */ +typedef struct slang_swizzle_ +{ + GLuint num_components; + GLuint swizzle[4]; +} slang_swizzle; + +extern GLboolean +_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); + + +typedef enum slang_type_variant_ +{ + SLANG_VARIANT, /* the default */ + SLANG_INVARIANT /* indicates the "invariant" keyword */ +} slang_type_variant; + + +typedef enum slang_type_centroid_ +{ + SLANG_CENTER, /* the default */ + SLANG_CENTROID /* indicates the "centroid" keyword */ +} slang_type_centroid; + + +/** + * These only apply to gl_FragCoord, but other layout qualifiers may + * appear in the future. + */ +typedef enum slang_layout_qualifier_ +{ + SLANG_LAYOUT_NONE = 0x0, + SLANG_LAYOUT_UPPER_LEFT_BIT = 0x1, + SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT = 0x2 +} slang_layout_qualifier; + + +typedef enum slang_type_qualifier_ +{ + SLANG_QUAL_NONE, + SLANG_QUAL_CONST, + SLANG_QUAL_ATTRIBUTE, + SLANG_QUAL_VARYING, + SLANG_QUAL_UNIFORM, + SLANG_QUAL_OUT, + SLANG_QUAL_INOUT, + SLANG_QUAL_FIXEDOUTPUT, /* internal */ + SLANG_QUAL_FIXEDINPUT /* internal */ +} slang_type_qualifier; + + +typedef enum slang_type_precision_ +{ + SLANG_PREC_DEFAULT, + SLANG_PREC_LOW, + SLANG_PREC_MEDIUM, + SLANG_PREC_HIGH +} slang_type_precision; + + +/** + * The basic shading language types (float, vec4, mat3, etc) + */ +typedef enum slang_type_specifier_type_ +{ + SLANG_SPEC_VOID, + SLANG_SPEC_BOOL, + SLANG_SPEC_BVEC2, + SLANG_SPEC_BVEC3, + SLANG_SPEC_BVEC4, + SLANG_SPEC_INT, + SLANG_SPEC_IVEC2, + SLANG_SPEC_IVEC3, + SLANG_SPEC_IVEC4, + SLANG_SPEC_FLOAT, + SLANG_SPEC_VEC2, + SLANG_SPEC_VEC3, + SLANG_SPEC_VEC4, + SLANG_SPEC_MAT2, + SLANG_SPEC_MAT3, + SLANG_SPEC_MAT4, + SLANG_SPEC_MAT23, + SLANG_SPEC_MAT32, + SLANG_SPEC_MAT24, + SLANG_SPEC_MAT42, + SLANG_SPEC_MAT34, + SLANG_SPEC_MAT43, + SLANG_SPEC_SAMPLER_1D, + SLANG_SPEC_SAMPLER_2D, + SLANG_SPEC_SAMPLER_3D, + SLANG_SPEC_SAMPLER_CUBE, + SLANG_SPEC_SAMPLER_RECT, + SLANG_SPEC_SAMPLER_1D_SHADOW, + SLANG_SPEC_SAMPLER_2D_SHADOW, + SLANG_SPEC_SAMPLER_RECT_SHADOW, + SLANG_SPEC_SAMPLER_1D_ARRAY, + SLANG_SPEC_SAMPLER_2D_ARRAY, + SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW, + SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW, + SLANG_SPEC_STRUCT, + SLANG_SPEC_ARRAY +} slang_type_specifier_type; + + +extern slang_type_specifier_type +slang_type_specifier_type_from_string(const char *); + +extern const char * +slang_type_specifier_type_to_string(slang_type_specifier_type); + + +/** + * Describes more sophisticated types, like structs and arrays. + */ +typedef struct slang_type_specifier_ +{ + slang_type_specifier_type type; + struct slang_struct_ *_struct; /**< if type == SLANG_SPEC_STRUCT */ + struct slang_type_specifier_ *_array; /**< if type == SLANG_SPEC_ARRAY */ +} slang_type_specifier; + + +extern GLvoid +slang_type_specifier_ctr(slang_type_specifier *); + +extern GLvoid +slang_type_specifier_dtr(slang_type_specifier *); + +extern slang_type_specifier * +slang_type_specifier_new(slang_type_specifier_type type, + struct slang_struct_ *_struct, + struct slang_type_specifier_ *_array); + + +extern GLboolean +slang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *); + +extern GLboolean +slang_type_specifier_equal(const slang_type_specifier *, + const slang_type_specifier *); + + +extern GLboolean +slang_type_specifier_compatible(const slang_type_specifier *x, + const slang_type_specifier *y); + + +typedef struct slang_fully_specified_type_ +{ + slang_type_qualifier qualifier; + slang_type_specifier specifier; + slang_type_precision precision; + slang_type_variant variant; + slang_type_centroid centroid; + slang_layout_qualifier layout; + GLint array_len; /**< -1 if not an array type */ +} slang_fully_specified_type; + +extern int +slang_fully_specified_type_construct(slang_fully_specified_type *); + +extern void +slang_fully_specified_type_destruct(slang_fully_specified_type *); + +extern int +slang_fully_specified_type_copy(slang_fully_specified_type *, + const slang_fully_specified_type *); + +GLboolean +slang_fully_specified_types_compatible(const slang_fully_specified_type * x, + const slang_fully_specified_type * y); + + +typedef struct slang_typeinfo_ +{ + GLboolean can_be_referenced; + GLboolean is_swizzled; + slang_swizzle swz; + slang_type_specifier spec; + GLuint array_len; +} slang_typeinfo; + +extern GLboolean +slang_typeinfo_construct(slang_typeinfo *); + +extern GLvoid +slang_typeinfo_destruct(slang_typeinfo *); + + +extern GLboolean +_slang_typeof_operation(struct slang_operation_ *, + const struct slang_name_space_ *, + slang_typeinfo *, slang_atom_pool *, + slang_info_log *log); + +extern GLboolean +_slang_type_is_matrix(slang_type_specifier_type); + +extern GLboolean +_slang_type_is_vector(slang_type_specifier_type); + +extern GLboolean +_slang_type_is_float_vec_mat(slang_type_specifier_type); + +extern slang_type_specifier_type +_slang_type_base(slang_type_specifier_type); + +extern GLuint +_slang_type_dim(slang_type_specifier_type); + +extern GLenum +_slang_gltype_from_specifier(const slang_type_specifier *type); + +#endif diff --git a/src/mesa/slang/slang_utility.c b/src/mesa/slang/slang_utility.c new file mode 100644 index 00000000000..c1d57409a43 --- /dev/null +++ b/src/mesa/slang/slang_utility.c @@ -0,0 +1,228 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_utility.c + * slang utilities + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_utility.h" +#include "slang_mem.h" + +char * +slang_string_concat (char *dst, const char *src) +{ + return strcpy (dst + strlen (dst), src); +} + + +/* slang_string */ + +GLvoid +slang_string_init (slang_string *self) +{ + self->data = NULL; + self->capacity = 0; + self->length = 0; + self->fail = GL_FALSE; +} + +GLvoid +slang_string_free (slang_string *self) +{ + if (self->data != NULL) + free(self->data); +} + +GLvoid +slang_string_reset (slang_string *self) +{ + self->length = 0; + self->fail = GL_FALSE; +} + +static GLboolean +grow (slang_string *self, GLuint size) +{ + if (self->fail) + return GL_FALSE; + if (size > self->capacity) { + /* do not overflow 32-bit range */ + assert (size < 0x80000000); + + self->data = (char *) (_mesa_realloc (self->data, self->capacity, size * 2)); + self->capacity = size * 2; + if (self->data == NULL) { + self->capacity = 0; + self->fail = GL_TRUE; + return GL_FALSE; + } + } + return GL_TRUE; +} + +GLvoid +slang_string_push (slang_string *self, const slang_string *str) +{ + if (str->fail) { + self->fail = GL_TRUE; + return; + } + if (grow (self, self->length + str->length)) { + memcpy (&self->data[self->length], str->data, str->length); + self->length += str->length; + } +} + +GLvoid +slang_string_pushc (slang_string *self, const char c) +{ + if (grow (self, self->length + 1)) { + self->data[self->length] = c; + self->length++; + } +} + +GLvoid +slang_string_pushs (slang_string *self, const char *cstr, GLuint len) +{ + if (grow (self, self->length + len)) { + memcpy (&self->data[self->length], cstr, len); + self->length += len; + } +} + +GLvoid +slang_string_pushi (slang_string *self, GLint i) +{ + char buffer[12]; + + _mesa_snprintf (buffer, sizeof(buffer), "%d", i); + slang_string_pushs (self, buffer, strlen (buffer)); +} + +const char * +slang_string_cstr (slang_string *self) +{ + if (grow (self, self->length + 1)) + self->data[self->length] = '\0'; + return self->data; +} + +/* slang_atom_pool */ + +void +slang_atom_pool_construct(slang_atom_pool * pool) +{ + GLuint i; + + for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) + pool->entries[i] = NULL; +} + +void +slang_atom_pool_destruct (slang_atom_pool * pool) +{ + GLuint i; + + for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) { + slang_atom_entry * entry; + + entry = pool->entries[i]; + while (entry != NULL) { + slang_atom_entry *next = entry->next; + _slang_free(entry->id); + _slang_free(entry); + entry = next; + } + } +} + +/* + * Search the atom pool for an atom with a given name. + * If atom is not found, create and add it to the pool. + * Returns ATOM_NULL if the atom was not found and the function failed + * to create a new atom. + */ +slang_atom +slang_atom_pool_atom(slang_atom_pool * pool, const char * id) +{ + GLuint hash; + const char * p = id; + slang_atom_entry ** entry; + + /* Hash a given string to a number in the range [0, ATOM_POOL_SIZE). */ + hash = 0; + while (*p != '\0') { + GLuint g; + + hash = (hash << 4) + (GLuint) (*p++); + g = hash & 0xf0000000; + if (g != 0) + hash ^= g >> 24; + hash &= ~g; + } + hash %= SLANG_ATOM_POOL_SIZE; + + /* Now the hash points to a linked list of atoms with names that + * have the same hash value. Search the linked list for a given + * name. + */ + entry = &pool->entries[hash]; + while (*entry != NULL) { + /* If the same, return the associated atom. */ + if (slang_string_compare((**entry).id, id) == 0) + return (slang_atom) (**entry).id; + /* Grab the next atom in the linked list. */ + entry = &(**entry).next; + } + + /* Okay, we have not found an atom. Create a new entry for it. + * Note that the points to the last entry's field. + */ + *entry = (slang_atom_entry *) _slang_alloc(sizeof(slang_atom_entry)); + if (*entry == NULL) + return SLANG_ATOM_NULL; + + /* Initialize a new entry. Because we'll need the actual name of + * the atom, we use the pointer to this string as an actual atom's + * value. + */ + (**entry).next = NULL; + (**entry).id = _slang_strdup(id); + if ((**entry).id == NULL) + return SLANG_ATOM_NULL; + return (slang_atom) (**entry).id; +} + +/** + * Return the name of a given atom. + */ +const char * +slang_atom_pool_id(slang_atom_pool * pool, slang_atom atom) +{ + return (const char *) (atom); +} diff --git a/src/mesa/slang/slang_utility.h b/src/mesa/slang/slang_utility.h new file mode 100644 index 00000000000..2c0d0bcbb2a --- /dev/null +++ b/src/mesa/slang/slang_utility.h @@ -0,0 +1,100 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_UTILITY_H +#define SLANG_UTILITY_H + + +/* Compile-time assertions. If the expression is zero, try to declare an + * array of size [-1] to cause compilation error. + */ +#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) + + +#define slang_string_compare(str1, str2) strcmp (str1, str2) +#define slang_string_copy(dst, src) strcpy (dst, src) +#define slang_string_length(str) strlen (str) + +char *slang_string_concat (char *, const char *); + +/* slang_string */ + +typedef struct +{ + char *data; + GLuint length; + GLuint capacity; + GLboolean fail; +} slang_string; + +GLvoid +slang_string_init (slang_string *); + +GLvoid +slang_string_free (slang_string *); + +GLvoid +slang_string_reset (slang_string *); + +GLvoid +slang_string_push (slang_string *, const slang_string *); + +GLvoid +slang_string_pushc (slang_string *, const char); + +GLvoid +slang_string_pushs (slang_string *, const char *, GLuint); + +GLvoid +slang_string_pushi (slang_string *, GLint); + +const char * +slang_string_cstr (slang_string *); + +/* slang_atom */ + +typedef GLvoid *slang_atom; + +#define SLANG_ATOM_NULL ((slang_atom) 0) + +typedef struct slang_atom_entry_ +{ + char *id; + struct slang_atom_entry_ *next; +} slang_atom_entry; + +#define SLANG_ATOM_POOL_SIZE 1023 + +typedef struct slang_atom_pool_ +{ + slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE]; +} slang_atom_pool; + +GLvoid slang_atom_pool_construct (slang_atom_pool *); +GLvoid slang_atom_pool_destruct (slang_atom_pool *); +slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *); +const char *slang_atom_pool_id (slang_atom_pool *, slang_atom); + + +#endif diff --git a/src/mesa/slang/slang_vartable.c b/src/mesa/slang/slang_vartable.c new file mode 100644 index 00000000000..e07e3a226a5 --- /dev/null +++ b/src/mesa/slang/slang_vartable.c @@ -0,0 +1,362 @@ + +#include "main/imports.h" +#include "shader/program.h" +#include "shader/prog_print.h" +#include "slang_compile.h" +#include "slang_compile_variable.h" +#include "slang_emit.h" +#include "slang_mem.h" +#include "slang_vartable.h" +#include "slang_ir.h" + + +static int dbg = 0; + + +typedef enum { + FREE, + VAR, + TEMP +} TempState; + + +/** + * Variable/register info for one variable scope. + */ +struct table +{ + int Level; + int NumVars; + slang_variable **Vars; /* array [NumVars] */ + + TempState Temps[MAX_PROGRAM_TEMPS * 4]; /* per-component state */ + int ValSize[MAX_PROGRAM_TEMPS * 4]; /**< For debug only */ + + struct table *Parent; /** Parent scope table */ +}; + + +/** + * A variable table is a stack of tables, one per scope. + */ +struct slang_var_table_ +{ + GLint CurLevel; + GLuint MaxRegisters; + struct table *Top; /**< Table at top of stack */ +}; + + + +slang_var_table * +_slang_new_var_table(GLuint maxRegisters) +{ + slang_var_table *vt + = (slang_var_table *) _slang_alloc(sizeof(slang_var_table)); + if (vt) { + vt->MaxRegisters = maxRegisters; + } + return vt; +} + + +void +_slang_delete_var_table(slang_var_table *vt) +{ + if (vt->Top) { + _mesa_problem(NULL, "non-empty var table in _slang_delete_var_table()"); + return; + } + _slang_free(vt); +} + + + +/** + * Create new table on top of vartable stack. + * Used when we enter a {} block. + */ +void +_slang_push_var_table(slang_var_table *vt) +{ + struct table *t = (struct table *) _slang_alloc(sizeof(struct table)); + if (t) { + t->Level = vt->CurLevel++; + t->Parent = vt->Top; + if (t->Parent) { + /* copy the info indicating which temp regs are in use */ + memcpy(t->Temps, t->Parent->Temps, sizeof(t->Temps)); + memcpy(t->ValSize, t->Parent->ValSize, sizeof(t->ValSize)); + } + vt->Top = t; + if (dbg) printf("Pushing level %d\n", t->Level); + } +} + + +/** + * Pop top entry from variable table. + * Used when we leave a {} block. + */ +void +_slang_pop_var_table(slang_var_table *vt) +{ + struct table *t = vt->Top; + int i; + + if (dbg) printf("Popping level %d\n", t->Level); + + /* free the storage allocated for each variable */ + for (i = 0; i < t->NumVars; i++) { + slang_ir_storage *store = t->Vars[i]->store; + GLint j; + GLuint comp; + if (dbg) printf(" Free var %s, size %d at %d.%s\n", + (char*) t->Vars[i]->a_name, store->Size, + store->Index, + _mesa_swizzle_string(store->Swizzle, 0, 0)); + + if (store->File == PROGRAM_SAMPLER) { + /* samplers have no storage */ + continue; + } + + if (store->Size == 1) + comp = GET_SWZ(store->Swizzle, 0); + else + comp = 0; + + /* store->Index may be -1 if we run out of registers */ + if (store->Index >= 0) { + for (j = 0; j < store->Size; j++) { + assert(t->Temps[store->Index * 4 + j + comp] == VAR); + t->Temps[store->Index * 4 + j + comp] = FREE; + } + } + store->Index = -1; + } + if (t->Parent) { + /* just verify that any remaining allocations in this scope + * were for temps + */ + for (i = 0; i < (int) vt->MaxRegisters * 4; i++) { + if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) { + if (dbg) printf(" Free reg %d\n", i/4); + assert(t->Temps[i] == TEMP); + } + } + } + + if (t->Vars) { + _slang_free(t->Vars); + t->Vars = NULL; + } + + vt->Top = t->Parent; + _slang_free(t); + vt->CurLevel--; +} + + +/** + * Add a new variable to the given var/symbol table. + */ +void +_slang_add_variable(slang_var_table *vt, slang_variable *v) +{ + struct table *t; + assert(vt); + t = vt->Top; + assert(t); + if (dbg) printf("Adding var %s, store %p\n", (char *) v->a_name, (void *) v->store); + t->Vars = (slang_variable **) + _slang_realloc(t->Vars, + t->NumVars * sizeof(slang_variable *), + (t->NumVars + 1) * sizeof(slang_variable *)); + t->Vars[t->NumVars] = v; + t->NumVars++; +} + + +/** + * Look for variable by name in given table. + * If not found, Parent table will be searched. + */ +slang_variable * +_slang_find_variable(const slang_var_table *vt, slang_atom name) +{ + struct table *t = vt->Top; + while (1) { + int i; + for (i = 0; i < t->NumVars; i++) { + if (t->Vars[i]->a_name == name) + return t->Vars[i]; + } + if (t->Parent) + t = t->Parent; + else + return NULL; + } +} + + +/** + * Allocation helper. + * \param size var size in floats + * \return position for var, measured in floats + */ +static GLint +alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) +{ + struct table *t = vt->Top; + /* if size == 1, allocate anywhere, else, pos must be multiple of 4 */ + const GLuint step = (size == 1) ? 1 : 4; + GLuint i, j; + assert(size > 0); /* number of floats */ + + for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) { + GLuint found = 0; + for (j = 0; j < (GLuint) size; j++) { + assert(i + j < 4 * MAX_PROGRAM_TEMPS); + if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) { + found++; + } + else { + break; + } + } + if (found == size) { + /* found block of size free regs */ + if (size > 1) + assert(i % 4 == 0); + for (j = 0; j < (GLuint) size; j++) { + assert(i + j < 4 * MAX_PROGRAM_TEMPS); + t->Temps[i + j] = isTemp ? TEMP : VAR; + } + assert(i < MAX_PROGRAM_TEMPS * 4); + t->ValSize[i] = size; + return i; + } + } + + /* if we get here, we ran out of registers */ + return -1; +} + + +/** + * Allocate temp register(s) for storing a variable. + * \param size size needed, in floats + * \param swizzle returns swizzle mask for accessing var in register + * \return register allocated, or -1 + */ +GLboolean +_slang_alloc_var(slang_var_table *vt, slang_ir_storage *store) +{ + struct table *t = vt->Top; + int i; + + if (store->File == PROGRAM_SAMPLER) { + /* don't really allocate storage */ + store->Index = 0; + return GL_TRUE; + } + + i = alloc_reg(vt, store->Size, GL_FALSE); + if (i < 0) + return GL_FALSE; + + store->Index = i / 4; + store->Swizzle = _slang_var_swizzle(store->Size, i % 4); + + if (dbg) + printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n", + store->Size, store->Index, + _mesa_swizzle_string(store->Swizzle, 0, 0), + t->Level, + (void*) store); + + return GL_TRUE; +} + + + +/** + * Allocate temp register(s) for storing an unnamed intermediate value. + */ +GLboolean +_slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store) +{ + struct table *t = vt->Top; + const int i = alloc_reg(vt, store->Size, GL_TRUE); + if (i < 0) + return GL_FALSE; + + assert(store->Index < 0); + + store->Index = i / 4; + store->Swizzle = _slang_var_swizzle(store->Size, i % 4); + + if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n", + store->Size, store->Index, + _mesa_swizzle_string(store->Swizzle, 0, 0), t->Level, + (void *) store); + + return GL_TRUE; +} + + +void +_slang_free_temp(slang_var_table *vt, slang_ir_storage *store) +{ + struct table *t = vt->Top; + GLuint i; + GLint r = store->Index; + assert(store->Size > 0); + assert(r >= 0); + assert((GLuint)r + store->Size <= vt->MaxRegisters * 4); + if (dbg) printf("Free temp sz %d at %d.%s (level %d) store %p\n", + store->Size, r, + _mesa_swizzle_string(store->Swizzle, 0, 0), + t->Level, (void *) store); + if (store->Size == 1) { + const GLuint comp = GET_SWZ(store->Swizzle, 0); + /* we can actually fail some of these assertions because of the + * troublesome IR_SWIZZLE handling. + */ +#if 0 + assert(store->Swizzle == MAKE_SWIZZLE4(comp, comp, comp, comp)); + assert(comp < 4); + assert(t->ValSize[r * 4 + comp] == 1); +#endif + assert(t->Temps[r * 4 + comp] == TEMP); + t->Temps[r * 4 + comp] = FREE; + } + else { + /*assert(store->Swizzle == SWIZZLE_NOOP);*/ + assert(t->ValSize[r*4] == store->Size); + for (i = 0; i < (GLuint) store->Size; i++) { + assert(t->Temps[r * 4 + i] == TEMP); + t->Temps[r * 4 + i] = FREE; + } + } +} + + +GLboolean +_slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store) +{ + struct table *t = vt->Top; + GLuint comp; + assert(store->Index >= 0); + assert(store->Index < (int) vt->MaxRegisters); + if (store->Swizzle == SWIZZLE_NOOP) + comp = 0; + else + comp = GET_SWZ(store->Swizzle, 0); + + if (t->Temps[store->Index * 4 + comp] == TEMP) + return GL_TRUE; + else + return GL_FALSE; +} diff --git a/src/mesa/slang/slang_vartable.h b/src/mesa/slang/slang_vartable.h new file mode 100644 index 00000000000..94bcd63f45a --- /dev/null +++ b/src/mesa/slang/slang_vartable.h @@ -0,0 +1,42 @@ + +#ifndef SLANG_VARTABLE_H +#define SLANG_VARTABLE_H + +struct slang_ir_storage_; + +typedef struct slang_var_table_ slang_var_table; + +struct slang_variable_; + +extern slang_var_table * +_slang_new_var_table(GLuint maxRegisters); + +extern void +_slang_delete_var_table(slang_var_table *vt); + +extern void +_slang_push_var_table(slang_var_table *parent); + +extern void +_slang_pop_var_table(slang_var_table *t); + +extern void +_slang_add_variable(slang_var_table *t, struct slang_variable_ *v); + +extern struct slang_variable_ * +_slang_find_variable(const slang_var_table *t, slang_atom name); + +extern GLboolean +_slang_alloc_var(slang_var_table *t, struct slang_ir_storage_ *store); + +extern GLboolean +_slang_alloc_temp(slang_var_table *t, struct slang_ir_storage_ *store); + +extern void +_slang_free_temp(slang_var_table *t, struct slang_ir_storage_ *store); + +extern GLboolean +_slang_is_temp(const slang_var_table *t, const struct slang_ir_storage_ *store); + + +#endif /* SLANG_VARTABLE_H */ diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 38b781cb4ce..236baf5e2f8 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -251,25 +251,25 @@ SHADER_SOURCES = \ shader/symbol_table.c SLANG_SOURCES = \ - shader/slang/slang_builtin.c \ - shader/slang/slang_codegen.c \ - shader/slang/slang_compile.c \ - shader/slang/slang_compile_function.c \ - shader/slang/slang_compile_operation.c \ - shader/slang/slang_compile_struct.c \ - shader/slang/slang_compile_variable.c \ - shader/slang/slang_emit.c \ - shader/slang/slang_ir.c \ - shader/slang/slang_label.c \ - shader/slang/slang_link.c \ - shader/slang/slang_log.c \ - shader/slang/slang_mem.c \ - shader/slang/slang_print.c \ - shader/slang/slang_simplify.c \ - shader/slang/slang_storage.c \ - shader/slang/slang_typeinfo.c \ - shader/slang/slang_vartable.c \ - shader/slang/slang_utility.c + slang/slang_builtin.c \ + slang/slang_codegen.c \ + slang/slang_compile.c \ + slang/slang_compile_function.c \ + slang/slang_compile_operation.c \ + slang/slang_compile_struct.c \ + slang/slang_compile_variable.c \ + slang/slang_emit.c \ + slang/slang_ir.c \ + slang/slang_label.c \ + slang/slang_link.c \ + slang/slang_log.c \ + slang/slang_mem.c \ + slang/slang_print.c \ + slang/slang_simplify.c \ + slang/slang_storage.c \ + slang/slang_typeinfo.c \ + slang/slang_vartable.c \ + slang/slang_utility.c ASM_C_SOURCES = \ x86/common_x86.c \