From: Marek Olšák Date: Wed, 23 Dec 2015 02:01:32 +0000 (+0100) Subject: tgsi/scan: set if a fragment shader writes sample mask X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f3658be108aa4637aec44d544164d772774ae165;p=mesa.git tgsi/scan: set if a fragment shader writes sample mask This will be used by radeonsi. Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c index e04f4076e9c..e3feed9aa98 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_scan.c +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c @@ -392,6 +392,8 @@ tgsi_scan_shader(const struct tgsi_token *tokens, } else if (semName == TGSI_SEMANTIC_STENCIL) { info->writes_stencil = TRUE; + } else if (semName == TGSI_SEMANTIC_SAMPLEMASK) { + info->writes_samplemask = TRUE; } } diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.h b/src/gallium/auxiliary/tgsi/tgsi_scan.h index 7e9a5597db2..a3e437809aa 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_scan.h +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.h @@ -82,6 +82,7 @@ struct tgsi_shader_info boolean reads_z; /**< does fragment shader read depth? */ boolean writes_z; /**< does fragment shader write Z value? */ boolean writes_stencil; /**< does fragment shader write stencil value? */ + boolean writes_samplemask; /**< does fragment shader write sample mask? */ boolean writes_edgeflag; /**< vertex shader outputs edgeflag */ boolean uses_kill; /**< KILL or KILL_IF instruction used? */ boolean uses_persp_center;