From: Dave Airlie Date: Mon, 30 Nov 2015 01:17:08 +0000 (+1000) Subject: r600: move clip misc and streamout stream updates to a single place X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f395ed8d4c504f372964e597db432c035feecef2;p=mesa.git r600: move clip misc and streamout stream updates to a single place This will be updated in a macro later. Signed-off-by: Dave Airlie --- diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 64cb67a7b19..86579aa507b 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -1300,6 +1300,8 @@ static bool r600_update_derived_state(struct r600_context *rctx) bool ps_dirty = false, vs_dirty = false, gs_dirty = false; bool blend_disable; bool need_buf_const; + struct r600_pipe_shader *clip_so_current = NULL; + if (!rctx->blitter->running) { unsigned i; @@ -1334,9 +1336,8 @@ static bool r600_update_derived_state(struct r600_context *rctx) if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader != rctx->gs_shader->current)) { update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], rctx->gs_shader->current); update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->gs_shader->current->gs_copy_shader); - /* Update clip misc state. */ - r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader); - rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask; + + clip_so_current = rctx->gs_shader->current->gs_copy_shader; } /* vs_shader is used as ES */ @@ -1354,12 +1355,16 @@ static bool r600_update_derived_state(struct r600_context *rctx) if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) { update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current); - /* Update clip misc state. */ - r600_update_clip_state(rctx, rctx->vs_shader->current); - rctx->b.streamout.enabled_stream_buffers_mask = rctx->vs_shader->current->enabled_stream_buffers_mask; + clip_so_current = rctx->vs_shader->current; } } + /* Update clip misc state. */ + if (clip_so_current) { + r600_update_clip_state(rctx, clip_so_current); + rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask; + } + if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current || rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable || rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {