From: Kenneth Graunke Date: Thu, 23 Apr 2015 00:46:08 +0000 (-0700) Subject: i965: Label the repclear shader "meta repclear" rather than "meta clear". X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f3a620e2a63956a37367b9e393d4c1ecd41e5d43;p=mesa.git i965: Label the repclear shader "meta repclear" rather than "meta clear". Color clears can be performed via two separate shaders - one is the generic "meta clear" shader (in meta.c); the other is the i965 specific "repclear" shader (in brw_meta_fast_clear.c). Giving them separate names makes them distinguishable when reading INTEL_DEBUG=shader_time output. v2: Call it "meta repclear", as suggested by Jason. Signed-off-by: Kenneth Graunke Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c index 5b8191c093b..c5e556ee9eb 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c @@ -128,7 +128,7 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color) _mesa_AttachShader(clear->shader_prog, vs); _mesa_DeleteShader(vs); _mesa_BindAttribLocation(clear->shader_prog, 0, "position"); - _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta clear"); + _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear"); _mesa_LinkProgram(clear->shader_prog); clear->color_location =