From: Jason Ekstrand Date: Fri, 27 Oct 2017 17:13:38 +0000 (-0700) Subject: anv/pipeline: Call anv_pipeline_compile_* in a loop X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f3c59ca947ed20cf03ce2f0f4970d383b828bf01;p=mesa.git anv/pipeline: Call anv_pipeline_compile_* in a loop Reviewed-by: Timothy Arceri --- diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 3033acbe958..81f04ff7ca2 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -1421,35 +1421,39 @@ anv_pipeline_init(struct anv_pipeline *pipeline, anv_pipeline_add_compiled_stage(pipeline, s, bin); } - if (stages[MESA_SHADER_VERTEX].entrypoint && - !pipeline->shaders[MESA_SHADER_VERTEX]) { - result = anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, - &stages[MESA_SHADER_VERTEX]); - if (result != VK_SUCCESS) - goto compile_fail; - } + for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { + if (!stages[s].entrypoint) + continue; - if (stages[MESA_SHADER_TESS_EVAL].entrypoint && - !pipeline->shaders[MESA_SHADER_TESS_EVAL]) { - result = anv_pipeline_compile_tcs_tes(pipeline, cache, pCreateInfo, - &stages[MESA_SHADER_TESS_CTRL], - &stages[MESA_SHADER_TESS_EVAL]); - if (result != VK_SUCCESS) - goto compile_fail; - } + assert(stages[s].stage == s); - if (stages[MESA_SHADER_GEOMETRY].entrypoint && - !pipeline->shaders[MESA_SHADER_GEOMETRY]) { - result = anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, - &stages[MESA_SHADER_GEOMETRY]); - if (result != VK_SUCCESS) - goto compile_fail; - } + if (pipeline->shaders[s]) + continue; - if (stages[MESA_SHADER_FRAGMENT].entrypoint && - !pipeline->shaders[MESA_SHADER_FRAGMENT]) { - result = anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, - &stages[MESA_SHADER_FRAGMENT]); + switch (s) { + case MESA_SHADER_VERTEX: + result = anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, + &stages[s]); + break; + case MESA_SHADER_TESS_CTRL: + /* Handled with TESS_EVAL */ + break; + case MESA_SHADER_TESS_EVAL: + result = anv_pipeline_compile_tcs_tes(pipeline, cache, pCreateInfo, + &stages[MESA_SHADER_TESS_CTRL], + &stages[MESA_SHADER_TESS_EVAL]); + break; + case MESA_SHADER_GEOMETRY: + result = anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, + &stages[s]); + break; + case MESA_SHADER_FRAGMENT: + result = anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, + &stages[s]); + break; + default: + unreachable("Invalid graphics shader stage"); + } if (result != VK_SUCCESS) goto compile_fail; }