From: Timothy Arceri Date: Mon, 23 Jan 2017 07:06:37 +0000 (+1100) Subject: glsl: fix tes linking regression X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f3f9207786c2862b9b3fed1b4348ecb6a85cf02e;p=mesa.git glsl: fix tes linking regression Fixes regression caused by cbeba6bd48da2c. I accidentally pushed the wrong version of the patch. --- diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 77eb78a4102..dafa39d438d 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1804,13 +1804,13 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, if (gl_prog->info.tess.spacing == TESS_SPACING_UNSPECIFIED) gl_prog->info.tess.spacing = TESS_SPACING_EQUAL; - if (vertex_order == 0) + if (vertex_order == 0 || vertex_order == GL_CCW) gl_prog->info.tess.ccw = true; else gl_prog->info.tess.ccw = false; - if (point_mode == -1) + if (point_mode == -1 || point_mode == GL_FALSE) gl_prog->info.tess.point_mode = false; else gl_prog->info.tess.point_mode = true;