From: Marek Olšák Date: Sun, 23 Aug 2015 22:22:37 +0000 (+0200) Subject: mesa: create multisample fallback textures like normal textures X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f432ae899fb81468778dbeb17ac7615da3ed5c0d;p=mesa.git mesa: create multisample fallback textures like normal textures This works if drivers upsample on upload (like all radeon ones do). The alternative is an unexpected GL error from anything calling _mesa_update_state and possibly other issues. Cc: 10.6 11.0 Reviewed-by: Dave Airlie --- diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index fc83310d4e3..539402668c4 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1004,6 +1004,7 @@ store_texsubimage(struct gl_context *ctx, /* compute slice info (and do some sanity checks) */ switch (target) { case GL_TEXTURE_2D: + case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_EXTERNAL_OES: @@ -1025,6 +1026,7 @@ store_texsubimage(struct gl_context *ctx, srcImageStride = _mesa_image_row_stride(packing, width, format, type); break; case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: numSlices = depth; sliceOffset = zoffset; depth = 1;