From: Gregory Hainaut Date: Fri, 28 Jun 2013 20:54:06 +0000 (-0700) Subject: mesa/sso: Add pipeline container/state X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f4c13a890fa24ff1f998e7cac0ecc31505a29403;p=mesa.git mesa/sso: Add pipeline container/state V1: * Extend gl_shader_state as pipeline object state * Add a new container gl_pipeline_shader_state that contains binding point of the previous object * Update mesa init/free shader state due to the extension of the attibute * Add an init/free pipeline function for the context V2: * Rename gl_shader_state to gl_pipeline_object * Rename Pipeline.PipelineObj to Pipeline.Current * Formatting improvement V3 (idr): * Split out from previous uber patch. * Remove '#if 0' debug printfs. V4 (idr): * Fix some errors in comments. Suggested by Jordan. Reviewed-by: Ian Romanick Reviewed-by: Jordan Justen --- diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 3910b7541a0..85119c3a0ec 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -106,6 +106,7 @@ #include "matrix.h" #include "multisample.h" #include "performance_monitor.h" +#include "pipelineobj.h" #include "pixel.h" #include "pixelstore.h" #include "points.h" @@ -811,6 +812,7 @@ init_attrib_groups(struct gl_context *ctx) _mesa_init_matrix( ctx ); _mesa_init_multisample( ctx ); _mesa_init_performance_monitors( ctx ); + _mesa_init_pipeline( ctx ); _mesa_init_pixel( ctx ); _mesa_init_pixelstore( ctx ); _mesa_init_point( ctx ); @@ -1216,6 +1218,7 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_free_texture_data( ctx ); _mesa_free_matrix_data( ctx ); _mesa_free_viewport_data( ctx ); + _mesa_free_pipeline_data(ctx); _mesa_free_program_data(ctx); _mesa_free_shader_state(ctx); _mesa_free_queryobj_data(ctx); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 48ae519ed57..90f71a72761 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2757,9 +2757,15 @@ struct gl_shader_program /** * Context state for GLSL vertex/fragment shaders. + * Extended to support pipeline object */ -struct gl_shader_state +struct gl_pipeline_object { + /** Name of the pipeline object as received from glGenProgramPipelines. + * It would be 0 for shaders without separate shader objects. + */ + GLuint Name; + GLint RefCount; _glthread_Mutex Mutex; @@ -2785,6 +2791,17 @@ struct gl_shader_state GLbitfield Flags; /**< Mask of GLSL_x flags */ }; +/** + * Context state for GLSL pipeline shaders. + */ +struct gl_pipeline_shader_state +{ + /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */ + struct gl_pipeline_object *Current; + + /** Pipeline objects */ + struct _mesa_HashTable *Objects; +}; /** * Compiler options for a single GLSL shaders type @@ -4085,7 +4102,8 @@ struct gl_context struct gl_geometry_program_state GeometryProgram; struct gl_ati_fragment_shader_state ATIFragmentShader; - struct gl_shader_state Shader; /**< GLSL shader object state */ + struct gl_pipeline_shader_state Pipeline; /**< GLSL pipeline shader object state */ + struct gl_pipeline_object Shader; /**< GLSL shader object state */ struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES]; struct gl_query_state Query; /**< occlusion, timer queries */ diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 74546197ae8..d50214cf1ac 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -29,7 +29,6 @@ * * Implementation of pipeline object related API functions. Based on * GL_ARB_separate_shader_objects extension. - * */ #include "main/glheader.h" @@ -50,6 +49,164 @@ #include "../glsl/glsl_parser_extras.h" #include "../glsl/ir_uniform.h" +/** + * Delete a pipeline object. + */ +void +_mesa_delete_pipeline_object(struct gl_context *ctx, + struct gl_pipeline_object *obj) +{ + unsinged i; + + _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL); + + for (i = 0; i < MESA_SHADER_STAGES; i++) + _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL); + + _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); + _glthread_DESTROY_MUTEX(obj->Mutex); + ralloc_free(obj); +} + +/** + * Allocate and initialize a new pipeline object. + */ +static struct gl_pipeline_object * +_mesa_new_pipeline_object(struct gl_context *ctx, GLuint name) +{ + struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object); + if (obj) { + obj->Name = name; + _glthread_INIT_MUTEX(obj->Mutex); + obj->RefCount = 1; + obj->Flags = _mesa_get_shader_flags(); + } + + return obj; +} + +/** + * Initialize pipeline object state for given context. + */ +void +_mesa_init_pipeline(struct gl_context *ctx) +{ + ctx->Pipeline.Objects = _mesa_NewHashTable(); + + ctx->Pipeline.Current = NULL; +} + + +/** + * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_pipelineobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_pipeline_object(ctx, obj); +} + + +/** + * Free pipeline state for given context. + */ +void +_mesa_free_pipeline_data(struct gl_context *ctx) +{ + _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx); + _mesa_DeleteHashTable(ctx->Pipeline.Objects); +} + +/** + * Look up the pipeline object for the given ID. + * + * \returns + * Either a pointer to the pipeline object with the specified ID or \c NULL for + * a non-existent ID. The spec defines ID 0 as being technically + * non-existent. + */ +static inline struct gl_pipeline_object * +lookup_pipeline_object(struct gl_context *ctx, GLuint id) +{ + if (id == 0) + return NULL; + else + return (struct gl_pipeline_object *) + _mesa_HashLookup(ctx->Pipeline.Objects, id); +} + +/** + * Add the given pipeline object to the pipeline object pool. + */ +static void +save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) +{ + if (obj->Name > 0) { + _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj); + } +} + +/** + * Remove the given pipeline object from the pipeline object pool. + * Do not deallocate the pipeline object though. + */ +static void +remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) +{ + if (obj->Name > 0) { + _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name); + } +} + +/** + * Set ptr to obj w/ reference counting. + * Note: this should only be called from the _mesa_reference_pipeline_object() + * inline function. + */ +void +_mesa_reference_pipeline_object_(struct gl_context *ctx, + struct gl_pipeline_object **ptr, + struct gl_pipeline_object *obj) +{ + assert(*ptr != obj); + + if (*ptr) { + /* Unreference the old pipeline object */ + GLboolean deleteFlag = GL_FALSE; + struct gl_pipeline_object *oldObj = *ptr; + + _glthread_LOCK_MUTEX(oldObj->Mutex); + ASSERT(oldObj->RefCount > 0); + oldObj->RefCount--; + deleteFlag = (oldObj->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldObj->Mutex); + + if (deleteFlag) { + _mesa_delete_pipeline_object(ctx, oldObj); + } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (obj) { + /* reference new pipeline object */ + _glthread_LOCK_MUTEX(obj->Mutex); + if (obj->RefCount == 0) { + /* this pipeline's being deleted (look just above) */ + /* Not sure this can ever really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted pipeline object"); + *ptr = NULL; + } + else { + obj->RefCount++; + *ptr = obj; + } + _glthread_UNLOCK_MUTEX(obj->Mutex); + } +} /** * Bound program to severals stages of the pipeline diff --git a/src/mesa/main/pipelineobj.h b/src/mesa/main/pipelineobj.h index 56d32ccef74..46d5fab4230 100644 --- a/src/mesa/main/pipelineobj.h +++ b/src/mesa/main/pipelineobj.h @@ -34,6 +34,31 @@ extern "C" { struct _glapi_table; struct gl_context; +struct gl_pipeline_object; + +extern void +_mesa_delete_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj); + +extern void +_mesa_init_pipeline(struct gl_context *ctx); + +extern void +_mesa_free_pipeline_data(struct gl_context *ctx); + +extern void +_mesa_reference_pipeline_object_(struct gl_context *ctx, + struct gl_pipeline_object **ptr, + struct gl_pipeline_object *obj); + +static inline void +_mesa_reference_pipeline_object(struct gl_context *ctx, + struct gl_pipeline_object **ptr, + struct gl_pipeline_object *obj) +{ + if (*ptr != obj) + _mesa_reference_pipeline_object_(ctx, ptr, obj); +} + extern void GLAPIENTRY _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);