From: Nicolai Hähnle Date: Mon, 15 May 2017 09:10:13 +0000 (+0200) Subject: radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f4dbe2efb77be366c52cdd134876a6b00bf324bd;p=mesa.git radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation This builds on commit 0549ea15ec38 ("radeonsi: fix primitive ID in fragment shader when using tessellation"). Fixes piglit arb_tessellation_shader/execution/gs-primitiveid-instanced.shader_test Cc: 17.1 Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 5da60148af2..f761073616a 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2133,6 +2133,8 @@ static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) sctx->tes_shader.cso->info.uses_primid) || (sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) || + (sctx->gs_shader.cso && + sctx->gs_shader.cso->info.uses_primid) || (sctx->ps_shader.cso && !sctx->gs_shader.cso && sctx->ps_shader.cso->info.uses_primid); }