From: Brian Paul Date: Mon, 15 Feb 2010 04:46:51 +0000 (-0700) Subject: st/mesa: change some function return types X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f4ded0ea5c156a79a78ea62098fa8f9515adb256;p=mesa.git st/mesa: change some function return types --- diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index fe28123d276..90bcc85c442 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -93,8 +93,9 @@ is_passthrough_program(const struct gl_fragment_program *prog) /** * Make fragment shader for glDraw/CopyPixels. This shader is made * by combining the pixel transfer shader with the user-defined shader. + * \return pointer to Gallium driver fragment shader */ -static struct st_fragment_program * +static void * combined_drawpix_fragment_program(GLcontext *ctx) { struct st_context *st = st_context(ctx); @@ -156,7 +157,7 @@ combined_drawpix_fragment_program(GLcontext *ctx) */ st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT); - return stfp; + return stfp->driver_shader; } @@ -164,8 +165,9 @@ combined_drawpix_fragment_program(GLcontext *ctx) * Create fragment shader that does a TEX() instruction to get a Z * value, then writes to FRAG_RESULT_DEPTH. * Pass fragment color through as-is. + * \return pointer to the Gallium driver fragment shader */ -static struct st_fragment_program * +static void * make_fragment_shader_z(struct st_context *st) { GLcontext *ctx = st->ctx; @@ -173,7 +175,7 @@ make_fragment_shader_z(struct st_context *st) GLuint ic = 0; if (st->drawpix.z_shader) { - return st->drawpix.z_shader; + return st->drawpix.z_shader->driver_shader; } /* @@ -223,7 +225,7 @@ make_fragment_shader_z(struct st_context *st) st->drawpix.z_shader = (struct st_fragment_program *) p; st_translate_fragment_program(st, st->drawpix.z_shader); - return st->drawpix.z_shader; + return st->drawpix.z_shader->driver_shader; } @@ -764,8 +766,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { - struct st_fragment_program *stfp; - void *driver_vp; + void *driver_vp, *driver_fp; struct st_context *st = st_context(ctx); const GLfloat *color; @@ -782,12 +783,12 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, st_validate_state(st); if (format == GL_DEPTH_COMPONENT) { - stfp = make_fragment_shader_z(st); + driver_fp = make_fragment_shader_z(st); driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE); color = ctx->Current.RasterColor; } else { - stfp = combined_drawpix_fragment_program(ctx); + driver_fp = combined_drawpix_fragment_program(ctx); driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE); color = NULL; } @@ -801,7 +802,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, pt, driver_vp, - stfp->driver_shader, + driver_fp, color, GL_FALSE); pipe_texture_reference(&pt, NULL); } @@ -919,8 +920,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_renderbuffer *rbRead; - void *driver_vp; - struct st_fragment_program *stfp; + void *driver_vp, *driver_fp; struct pipe_texture *pt; GLfloat *color; enum pipe_format srcFormat, texFormat; @@ -967,14 +967,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, if (type == GL_COLOR) { rbRead = st_get_color_read_renderbuffer(ctx); color = NULL; - stfp = combined_drawpix_fragment_program(ctx); + driver_fp = combined_drawpix_fragment_program(ctx); driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE); } else { assert(type == GL_DEPTH); rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - stfp = make_fragment_shader_z(st); + driver_fp = make_fragment_shader_z(st); driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE); } @@ -1109,7 +1109,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, pt, driver_vp, - stfp->driver_shader, + driver_fp, color, GL_TRUE); pipe_texture_reference(&pt, NULL);