From: Brian Paul Date: Mon, 21 Aug 2000 21:05:39 +0000 (+0000) Subject: changed quad vertex colors to be tessellation invariant X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f4f4dab25a6c52d403a0b19ab28b443cda8f5730;p=mesa.git changed quad vertex colors to be tessellation invariant --- diff --git a/progs/demos/texenv.c b/progs/demos/texenv.c index fe8975ed0d8..bae3117544a 100644 --- a/progs/demos/texenv.c +++ b/progs/demos/texenv.c @@ -561,24 +561,28 @@ static void drawSample( int x, int y, int w, int h, if ( drawSmooth ) { glShadeModel( GL_SMOOTH ); } + else { + glShadeModel( GL_FLAT ); + glColor4f(1, 1, 1, 1); + } if ( drawTextured ) { glEnable( GL_TEXTURE_2D ); } glBegin( GL_QUADS ); - glColor4f( 1.0, 0.0, 0.0, 1.0 ); + if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); glTexCoord2f( 0.0, 0.0 ); glVertex2f( -0.8, -0.8 ); - glColor4f( 0.0, 1.0, 0.0, 1.0 ); + if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); glTexCoord2f( 1.0, 0.0 ); glVertex2f( 0.8, -0.8 ); - glColor4f( 0.0, 0.0, 1.0, 1.0 ); + if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 ); glTexCoord2f( 1.0, 1.0 ); glVertex2f( 0.8, 0.8 ); - glColor4f( 1.0, 1.0, 1.0, 1.0 ); + if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 ); glTexCoord2f( 0.0, 1.0 ); glVertex2f( -0.8, 0.8 ); glEnd();