From: Boris Brezillon Date: Fri, 31 Jan 2020 08:34:48 +0000 (+0100) Subject: pan/midgard: Turn Z/S stores into zs_output_pan intrinsics X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f5619f50738c0ea2bee49d982e88f18496d7514a;p=mesa.git pan/midgard: Turn Z/S stores into zs_output_pan intrinsics Midgard can't write depth and stencil separately. It has to happen in a single store operation containing both. Let's add a panfrost specific intrinsic and turn all depth/stencil stores into a packed depth+stencil one. Note that this intrinsic is not yet handled in emit_intrinsic(), but we'll address that later. Signed-off-by: Boris Brezillon Reviewed-by: Alyssa Rosenzweig Part-of: --- diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py index 292933bd065..026f715edca 100644 --- a/src/compiler/nir/nir_intrinsics.py +++ b/src/compiler/nir/nir_intrinsics.py @@ -858,6 +858,7 @@ intrinsic("load_global_ir3", [2, 1], dest_comp=0, indices=[ACCESS, ALIGN_MUL, AL # src[] = { value } store("raw_output_pan", 1, []) +store("zs_output_pan", 1, [COMPONENT]) load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER]) load("output_u8_as_fp16_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER]) diff --git a/src/panfrost/midgard/midgard_compile.c b/src/panfrost/midgard/midgard_compile.c index 76294c4c81a..cf11973cb6f 100644 --- a/src/panfrost/midgard/midgard_compile.c +++ b/src/panfrost/midgard/midgard_compile.c @@ -446,6 +446,103 @@ midgard_nir_lower_fdot2(nir_shader *shader) return progress; } +/* Midgard can't write depth and stencil separately. It has to happen in a + * single store operation containing both. Let's add a panfrost specific + * intrinsic and turn all depth/stencil stores into a packed depth+stencil + * one. + */ +static bool +midgard_nir_lower_zs_store(nir_shader *nir) +{ + if (nir->info.stage != MESA_SHADER_FRAGMENT) + return false; + + nir_variable *z_var = NULL, *s_var = NULL; + + nir_foreach_variable(var, &nir->outputs) { + if (var->data.location == FRAG_RESULT_DEPTH) + z_var = var; + else if (var->data.location == FRAG_RESULT_STENCIL) + s_var = var; + } + + if (!z_var && !s_var) + return false; + + bool progress = false; + + nir_foreach_function(function, nir) { + if (!function->impl) continue; + + nir_intrinsic_instr *z_store = NULL, *s_store = NULL, *last_store = NULL; + + nir_foreach_block(block, function->impl) { + nir_foreach_instr_safe(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); + if (intr->intrinsic != nir_intrinsic_store_output) + continue; + + if (z_var && nir_intrinsic_base(intr) == z_var->data.driver_location) { + assert(!z_store); + z_store = intr; + last_store = intr; + } + + if (s_var && nir_intrinsic_base(intr) == s_var->data.driver_location) { + assert(!s_store); + s_store = intr; + last_store = intr; + } + } + } + + if (!z_store && !s_store) continue; + + nir_builder b; + nir_builder_init(&b, function->impl); + + b.cursor = nir_before_instr(&last_store->instr); + + nir_ssa_def *zs_store_src; + + if (z_store && s_store) { + nir_ssa_def *srcs[2] = { + nir_ssa_for_src(&b, z_store->src[0], 1), + nir_ssa_for_src(&b, s_store->src[0], 1), + }; + + zs_store_src = nir_vec(&b, srcs, 2); + } else { + zs_store_src = nir_ssa_for_src(&b, last_store->src[0], 1); + } + + nir_intrinsic_instr *zs_store; + + zs_store = nir_intrinsic_instr_create(b.shader, + nir_intrinsic_store_zs_output_pan); + zs_store->src[0] = nir_src_for_ssa(zs_store_src); + zs_store->num_components = z_store && s_store ? 2 : 1; + nir_intrinsic_set_component(zs_store, z_store ? 0 : 1); + + /* Replace the Z and S store by a ZS store */ + nir_builder_instr_insert(&b, &zs_store->instr); + + if (z_store) + nir_instr_remove(&z_store->instr); + + if (s_store) + nir_instr_remove(&s_store->instr); + + nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); + progress = true; + } + + return progress; +} + /* Flushes undefined values to zero */ static void @@ -2708,6 +2805,7 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl NIR_PASS_V(nir, nir_lower_vars_to_ssa); NIR_PASS_V(nir, nir_lower_io, nir_var_all, glsl_type_size, 0); + NIR_PASS_V(nir, midgard_nir_lower_zs_store); /* Optimisation passes */