From: Eric Anholt Date: Fri, 14 May 2010 05:10:39 +0000 (-0700) Subject: i965: Use R16G16B16A16_FLOAT for 3-component half-float. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f5bd48cf673456ffea730f28c9b95c6883399162;p=mesa.git i965: Use R16G16B16A16_FLOAT for 3-component half-float. The RGBX version isn't supported as a vertex input type, but since we force the last channel's value anyway, this should be fine. The only potential risk I see is in the limiter on VBO reads past the end of the buffer forcing the whole vertex to 0 when the A channel lands past the end. Fixes piglit draw-vertices-half-float. --- diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 8247faa36d8..9cbff24863d 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -59,7 +59,7 @@ static GLuint half_float_types[5] = { 0, BRW_SURFACEFORMAT_R16_FLOAT, BRW_SURFACEFORMAT_R16G16_FLOAT, - 0, /* can't seem to render this one */ + BRW_SURFACEFORMAT_R16G16B16A16_FLOAT, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT };