From: Axel Davy Date: Tue, 1 Nov 2016 17:23:05 +0000 (+0100) Subject: st/nine: Change the way nine_shader gets the pipe X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f5f881fd3eac79fc2dad865bc1387bfcee40e352;p=mesa.git st/nine: Change the way nine_shader gets the pipe The change is required with csmt, where depending on the thread you don't access the pipe the same way. Signed-off-by: Axel Davy --- diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c index 1208f125d44..5effc2ca187 100644 --- a/src/gallium/state_trackers/nine/nine_shader.c +++ b/src/gallium/state_trackers/nine/nine_shader.c @@ -3464,13 +3464,12 @@ shader_add_ps_fog_stage(struct shader_translator *tx, struct ureg_src src_col) screen, info->type, PIPE_SHADER_CAP_##n) HRESULT -nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info) +nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info, struct pipe_context *pipe) { struct shader_translator *tx; HRESULT hr = D3D_OK; const unsigned processor = info->type; struct pipe_screen *screen = info->process_vertices ? device->screen_sw : device->screen; - struct pipe_context *pipe = info->process_vertices ? device->pipe_sw : NineDevice9_GetPipe(device); user_assert(processor != ~0, D3DERR_INVALIDCALL); diff --git a/src/gallium/state_trackers/nine/nine_shader.h b/src/gallium/state_trackers/nine/nine_shader.h index 72a28b8055f..8d98e9e597f 100644 --- a/src/gallium/state_trackers/nine/nine_shader.h +++ b/src/gallium/state_trackers/nine/nine_shader.h @@ -114,7 +114,9 @@ nine_info_mark_const_b_used(struct nine_shader_info *info, int idx) } HRESULT -nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *); +nine_translate_shader(struct NineDevice9 *device, + struct nine_shader_info *, + struct pipe_context *); struct nine_shader_variant diff --git a/src/gallium/state_trackers/nine/pixelshader9.c b/src/gallium/state_trackers/nine/pixelshader9.c index 675b7b4d466..92980afe5d6 100644 --- a/src/gallium/state_trackers/nine/pixelshader9.c +++ b/src/gallium/state_trackers/nine/pixelshader9.c @@ -37,6 +37,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This, { struct NineDevice9 *device; struct nine_shader_info info; + struct pipe_context *pipe; HRESULT hr; DBG("This=%p pParams=%p pFunction=%p cso=%p\n", This, pParams, pFunction, cso); @@ -50,6 +51,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This, return D3D_OK; } device = This->base.device; + pipe = NineDevice9_GetPipe(device); info.type = PIPE_SHADER_FRAGMENT; info.byte_code = pFunction; @@ -61,7 +63,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This, info.projected = 0; info.process_vertices = false; - hr = nine_translate_shader(device, &info); + hr = nine_translate_shader(device, &info, pipe); if (FAILED(hr)) return hr; This->byte_code.version = info.version; @@ -140,6 +142,9 @@ NinePixelShader9_GetFunction( struct NinePixelShader9 *This, void * NinePixelShader9_GetVariant( struct NinePixelShader9 *This ) { + /* GetVariant is called from nine_context, thus we can + * get pipe directly */ + struct pipe_context *pipe = This->base.device->context.pipe; void *cso; uint64_t key; @@ -165,7 +170,7 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This ) info.projected = (key >> 48) & 0xffff; info.process_vertices = false; - hr = nine_translate_shader(This->base.device, &info); + hr = nine_translate_shader(This->base.device, &info, pipe); if (FAILED(hr)) return NULL; nine_shader_variant_add(&This->variant, key, info.cso); diff --git a/src/gallium/state_trackers/nine/vertexshader9.c b/src/gallium/state_trackers/nine/vertexshader9.c index b1ee7acdaf1..947831d3bb4 100644 --- a/src/gallium/state_trackers/nine/vertexshader9.c +++ b/src/gallium/state_trackers/nine/vertexshader9.c @@ -39,6 +39,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This, { struct NineDevice9 *device; struct nine_shader_info info; + struct pipe_context *pipe; HRESULT hr; unsigned i; @@ -55,6 +56,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This, } device = This->base.device; + pipe = NineDevice9_GetPipe(device); info.type = PIPE_SHADER_VERTEX; info.byte_code = pFunction; @@ -68,12 +70,12 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This, info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); info.process_vertices = false; - hr = nine_translate_shader(device, &info); + hr = nine_translate_shader(device, &info, pipe); if (hr == D3DERR_INVALIDCALL && (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) { /* Retry with a swvp shader. It will require swvp to be on. */ info.swvp_on = true; - hr = nine_translate_shader(device, &info); + hr = nine_translate_shader(device, &info, pipe); } if (hr == D3DERR_INVALIDCALL) ERR("Encountered buggy shader\n"); @@ -168,6 +170,9 @@ NineVertexShader9_GetFunction( struct NineVertexShader9 *This, void * NineVertexShader9_GetVariant( struct NineVertexShader9 *This ) { + /* GetVariant is called from nine_context, thus we can + * get pipe directly */ + struct pipe_context *pipe = This->base.device->context.pipe; void *cso; uint64_t key; @@ -192,7 +197,7 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This ) info.swvp_on = device->swvp; info.process_vertices = false; - hr = nine_translate_shader(This->base.device, &info); + hr = nine_translate_shader(This->base.device, &info, pipe); if (FAILED(hr)) return NULL; nine_shader_variant_add(&This->variant, key, info.cso); @@ -229,7 +234,7 @@ NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This, info.swvp_on = true; info.vdecl_out = vdecl_out; info.process_vertices = true; - hr = nine_translate_shader(This->base.device, &info); + hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw); if (FAILED(hr)) return NULL; *so = info.so;