From: Timothy Arceri Date: Fri, 4 Nov 2016 22:24:51 +0000 (+1100) Subject: st/mesa/glsl/i965: set num_ssbos directly in shader_info X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11;p=mesa.git st/mesa/glsl/i965: set num_ssbos directly in shader_info Here we also remove the duplicate field in gl_linked_shader and always get the value from shader_info instead. Reviewed-by: Lionel Landwerlin --- diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 2620b417498..cf3511e10b9 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -150,7 +150,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, if (shader_prog->Label) shader->info->label = ralloc_strdup(shader, shader_prog->Label); shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed); - shader->info->num_ssbos = sh->NumShaderStorageBlocks; shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize; shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize; shader->info->has_transform_feedback_varyings = diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index f614b9a98bc..dba46771ec2 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -901,7 +901,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader, var->data.mode == ir_var_shader_storage); unsigned num_blocks = var->data.mode == ir_var_uniform ? - shader->Program->info.num_ubos : shader->NumShaderStorageBlocks; + shader->Program->info.num_ubos : shader->Program->info.num_ssbos; struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index c4e221ee369..9de89f40abd 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1137,7 +1137,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, if (prog->_LinkedShaders[i]) { if (validate_ssbo) { max_num_buffer_blocks += - prog->_LinkedShaders[i]->NumShaderStorageBlocks; + prog->_LinkedShaders[i]->Program->info.num_ssbos; } else { max_num_buffer_blocks += prog->_LinkedShaders[i]->Program->info.num_ubos; @@ -1158,7 +1158,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, unsigned sh_num_blocks; struct gl_uniform_block **sh_blks; if (validate_ssbo) { - sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks; + sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ssbos; sh_blks = sh->ShaderStorageBlocks; } else { sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos; @@ -2287,7 +2287,7 @@ link_intrastage_shaders(void *mem_ctx, for (unsigned i = 0; i < num_ssbo_blocks; i++) { linked->ShaderStorageBlocks[i] = &ssbo_blocks[i]; } - linked->NumShaderStorageBlocks = num_ssbo_blocks; + linked->Program->info.num_ssbos = num_ssbo_blocks; /* At this point linked should contain all of the linked IR, so * validate it to make sure nothing went wrong. @@ -3099,7 +3099,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } } - total_shader_storage_blocks += sh->NumShaderStorageBlocks; + total_shader_storage_blocks += sh->Program->info.num_ssbos; total_uniform_blocks += sh->Program->info.num_ubos; const unsigned max_uniform_blocks = @@ -3112,10 +3112,10 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) const unsigned max_shader_storage_blocks = ctx->Const.Program[i].MaxShaderStorageBlocks; - if (max_shader_storage_blocks < sh->NumShaderStorageBlocks) { + if (max_shader_storage_blocks < sh->Program->info.num_ssbos) { linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", _mesa_shader_stage_to_string(i), - sh->NumShaderStorageBlocks, max_shader_storage_blocks); + sh->Program->info.num_ssbos, max_shader_storage_blocks); } } @@ -3224,7 +3224,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.Program[i].MaxImageUniforms); total_image_units += sh->NumImages; - total_shader_storage_blocks += sh->NumShaderStorageBlocks; + total_shader_storage_blocks += sh->Program->info.num_ssbos; if (i == MESA_SHADER_FRAGMENT) { foreach_in_list(ir_instruction, node, sh->ir) { diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 5beda458667..02a97bd352e 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -289,7 +289,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, unsigned num_blocks; struct gl_uniform_block **blocks; if (this->buffer_access_type != ubo_load_access) { - num_blocks = shader->NumShaderStorageBlocks; + num_blocks = shader->Program->info.num_ssbos; blocks = shader->ShaderStorageBlocks; } else { num_blocks = shader->Program->info.num_ubos; diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index e45f6cce088..cabaf622a6f 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -1207,16 +1207,19 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage, stage_prog_data->binding_table.texture_start = next_binding_table_offset; next_binding_table_offset += num_textures; - if (shader) { + if (prog->info.num_ubos) { assert(prog->info.num_ubos <= BRW_MAX_UBO); stage_prog_data->binding_table.ubo_start = next_binding_table_offset; next_binding_table_offset += prog->info.num_ubos; + } else { + stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0; + } - assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO); + if (prog->info.num_ssbos) { + assert(prog->info.num_ssbos <= BRW_MAX_SSBO); stage_prog_data->binding_table.ssbo_start = next_binding_table_offset; - next_binding_table_offset += shader->NumShaderStorageBlocks; + next_binding_table_offset += prog->info.num_ssbos; } else { - stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0; stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 2140312a802..28cb2ca2bd4 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1408,7 +1408,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw, uint32_t *ssbo_surf_offsets = &stage_state->surf_offset[prog_data->binding_table.ssbo_start]; - for (int i = 0; i < shader->NumShaderStorageBlocks; i++) { + for (int i = 0; i < shader->Program->info.num_ssbos; i++) { struct gl_shader_storage_buffer_binding *binding = &ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding]; @@ -1430,7 +1430,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw, } } - if (shader->Program->info.num_ubos || shader->NumShaderStorageBlocks) + if (shader->Program->info.num_ubos || shader->Program->info.num_ssbos) brw->ctx.NewDriverState |= BRW_NEW_SURFACES; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 308af2d3a75..e4be2ea9a3a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2384,7 +2384,6 @@ struct gl_linked_shader */ unsigned num_combined_uniform_components; - unsigned NumShaderStorageBlocks; struct gl_uniform_block **ShaderStorageBlocks; struct exec_list *ir; diff --git a/src/mesa/state_tracker/st_atom_storagebuf.c b/src/mesa/state_tracker/st_atom_storagebuf.c index 1b6ed99e54a..d01688cd649 100644 --- a/src/mesa/state_tracker/st_atom_storagebuf.c +++ b/src/mesa/state_tracker/st_atom_storagebuf.c @@ -53,7 +53,7 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader, c = &st->ctx->Const.Program[shader->Stage]; - for (i = 0; i < shader->NumShaderStorageBlocks; i++) { + for (i = 0; i < shader->Program->info.num_ssbos; i++) { struct gl_shader_storage_buffer_binding *binding; struct st_buffer_object *st_obj; struct pipe_shader_buffer *sb = &buffers[i]; @@ -80,13 +80,13 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader, } } st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers, - shader->NumShaderStorageBlocks, buffers); + shader->Program->info.num_ssbos, buffers); /* clear out any stale shader buffers */ - if (shader->NumShaderStorageBlocks < c->MaxShaderStorageBlocks) + if (shader->Program->info.num_ssbos < c->MaxShaderStorageBlocks) st->pipe->set_shader_buffers( st->pipe, shader_type, - c->MaxAtomicBuffers + shader->NumShaderStorageBlocks, - c->MaxShaderStorageBlocks - shader->NumShaderStorageBlocks, + c->MaxAtomicBuffers + shader->Program->info.num_ssbos, + c->MaxShaderStorageBlocks - shader->Program->info.num_ssbos, NULL); } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 393d66820d8..b4ccc5f0525 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6645,7 +6645,7 @@ set_affected_state_flags(uint64_t *states, if (prog->info.num_ubos) *states |= new_ubos; - if (shader->NumShaderStorageBlocks) + if (prog->info.num_ssbos) *states |= new_ssbos; if (prog->info.num_abos)