From: Marek Olšák Date: Fri, 7 Oct 2016 16:34:13 +0000 (+0200) Subject: glsl: initialize glsl_struct_field properly X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f67c5a7ccd6f4ef9e1c095971a7f432cbcbbb509;p=mesa.git glsl: initialize glsl_struct_field properly don't rely on ralloc doing memset Reviewed-by: Edward O'Callaghan Tested-by: Edmondo Tommasina Reviewed-by: Nicolai Hähnle Reviewed-by: Kenneth Graunke --- diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 44cd2acb61d..3918c2f16b0 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -123,26 +123,9 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, glsl_struct_field, length); for (i = 0; i < length; i++) { - this->fields.structure[i].type = fields[i].type; + this->fields.structure[i] = fields[i]; this->fields.structure[i].name = ralloc_strdup(this->fields.structure, fields[i].name); - this->fields.structure[i].location = fields[i].location; - this->fields.structure[i].offset = fields[i].offset; - this->fields.structure[i].interpolation = fields[i].interpolation; - this->fields.structure[i].centroid = fields[i].centroid; - this->fields.structure[i].sample = fields[i].sample; - this->fields.structure[i].matrix_layout = fields[i].matrix_layout; - this->fields.structure[i].patch = fields[i].patch; - this->fields.structure[i].image_read_only = fields[i].image_read_only; - this->fields.structure[i].image_write_only = fields[i].image_write_only; - this->fields.structure[i].image_coherent = fields[i].image_coherent; - this->fields.structure[i].image_volatile = fields[i].image_volatile; - this->fields.structure[i].image_restrict = fields[i].image_restrict; - this->fields.structure[i].precision = fields[i].precision; - this->fields.structure[i].explicit_xfb_buffer = - fields[i].explicit_xfb_buffer; - this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer; - this->fields.structure[i].xfb_stride = fields[i].xfb_stride; } mtx_unlock(&glsl_type::mutex); @@ -169,26 +152,9 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, this->fields.structure = ralloc_array(this->mem_ctx, glsl_struct_field, length); for (i = 0; i < length; i++) { - this->fields.structure[i].type = fields[i].type; + this->fields.structure[i] = fields[i]; this->fields.structure[i].name = ralloc_strdup(this->fields.structure, fields[i].name); - this->fields.structure[i].location = fields[i].location; - this->fields.structure[i].offset = fields[i].offset; - this->fields.structure[i].interpolation = fields[i].interpolation; - this->fields.structure[i].centroid = fields[i].centroid; - this->fields.structure[i].sample = fields[i].sample; - this->fields.structure[i].matrix_layout = fields[i].matrix_layout; - this->fields.structure[i].patch = fields[i].patch; - this->fields.structure[i].image_read_only = fields[i].image_read_only; - this->fields.structure[i].image_write_only = fields[i].image_write_only; - this->fields.structure[i].image_coherent = fields[i].image_coherent; - this->fields.structure[i].image_volatile = fields[i].image_volatile; - this->fields.structure[i].image_restrict = fields[i].image_restrict; - this->fields.structure[i].precision = fields[i].precision; - this->fields.structure[i].explicit_xfb_buffer = - fields[i].explicit_xfb_buffer; - this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer; - this->fields.structure[i].xfb_stride = fields[i].xfb_stride; } mtx_unlock(&glsl_type::mutex); diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index f607dd8bc37..d3f6d1ddc50 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -955,10 +955,12 @@ struct glsl_struct_field { unsigned implicit_sized_array:1; #ifdef __cplusplus glsl_struct_field(const struct glsl_type *_type, const char *_name) - : type(_type), name(_name), location(-1), interpolation(0), centroid(0), + : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0), + xfb_stride(0), interpolation(0), centroid(0), sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0), - image_coherent(0), image_volatile(0), image_restrict(0) + image_coherent(0), image_volatile(0), image_restrict(0), + explicit_xfb_buffer(0), implicit_sized_array(0) { /* empty */ }